Scheda Goku ssj4 Lollo
Scheda Goku ssj4 Lollo
RESETTA LA SCHEDA
monaco 20 Lollo
LIVELLO
goku ssj4 CLASSE NOME GIOCATORE
Saiyan M
NOME PERSONAGGIO RAZZA BACKGROUND ALLINEAMENTO SESSO
USI
BONUS DI COMPETENZA CA INIZIATIVA rb rl al
22 rb rl al
● 6 Forza 374
PF ATTUALI rb rl al
DESTREZZA ● 3 Destrezza
3 4
2
Costituzione
Intelligenza
PF MAX
PF TEMPORANEI
rb rl al
rb rl al
17 3 Saggezza SCUROVISIONE
rb rl al
5 Carisma
COSTITUZIONE rb: riposo breve - rl: riposo lungo - al: alba
TIRI SALVEZZA
PRIVILEGI & TRATTI LIMITATI
4
AFFATICAMENTO VISIONE VELOCITA'
2
3 Furtività (Des)
ARMA BONUS ATT. DANNI / TIPO
2 Indagare (Int)
5 Inganno (Car) Pugni +6 2d10+9
15 TRATTI RAZZIALI & PRIVILEGI DA BACKGROUND
5 Intimidire (Car)
5 Intrattenere (Car) -Ki 40
SAGGEZZA
-it's futile: Starting at 3rd level, you can use your
3 Intuizione (Sag)
3
reaction to deflect or catch the missile when you are hit
by a ranged weapon attack. When you do so, the damage
3 Medicina (Sag) you take from the attack is reduced by 1d10 + your
Dexterity modifier + your monk level. If the damage is
2 Natura (Int) reduced to 0 you can do an unarmed attack
17 -Ki fuel: Also at 3rd level, if you spend 1 ki point or more
● 3 Percezione (Sag) as part of your action on your turn, you can make one
attack with an unarmed strike or a monk weapon as a
5 Persuasione (Car) bonus action before the end of the turn.
CARISMA MUNIZIONI Q.TA' -extra attack: Beginning at 5th level, you can attack
● 3 Rapidità di Mano (Des) twice, instead of once, whenever you take the Attack
5 2 Religione (Int) cd ts
incantesimi
bonus att.
incantesimi
action on your turn.
-Stunning strike: Starting at 5th level, you can interfere
with the flow of ki in an opponent's body. When you hit
● 3 Sopravvivenza (Sag) another creature with a melee weapon attack, you can
20 2 Storia (Int)
spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw or be
MAESTRIA stunned until the end of your next turn.
ABILITA' ATTACCHI & INCANTESIMI -You can use your action to tap into a deep wellspring of
power, regaining a number of expended ki points equal
to a
svantaggio
ARMATURA roll of your Martial Arts die. After using this ability, you
13
CA DES MAX FOR SCUDO
SAGGEZZA (PERCEZIONE) PASSIVA furtivita'
must
complete a long rest before using it again.
-Mastery of combact: When you use your action to cast a
CONSUMABILI Nr. USI cantrip, you can make one
ARMATURA Leggere Medie Pesanti Scudi
unarmed strike attack as a bonus action.
MR
ARMI Semplici Da Guerra Altro -Training master: Your mastery of arcane ki has reached
its zenith. You gain
the following benefits:
MA ? Immediately after you cast a spell, you can move up to
your speed and make two unarmed strike attacks.
STRUMENTI ? When you damage a creature with a spell, it takes extra
ME damage of the same type equal to one roll of your
Martial Arts die.
? When you regain ki points with your Soul of the
COMPETENZE Spiritualist, you can draw forth additional dormant
MO power.
You add your Wisdom modifier to the results of your
Martial Arts die.
-blinding fight:As long as you can hear an opponent,
MP
they do not gain advantage on attacks against you when
LINGUAGGI you cannot see.
OGGETTI MAGICI ARMONIZZATI (MASSIMO 3) As long as you can hear an opponent, your attacks do
not suffer disadvantage when you cannot see.
You can make Perception checks to discern the location
of targets within 30′ while unable to see. You can
discern the location of targets farther away than 30′,
but suffer disadvantage on the skill check.
NOME
TRATTI CARATTERIALI
IDEALI
SIMBOLO LEGAMI
DIFETTI
ASPETTO DEL PERSONAGGIO
NEMICI
FAZIONE
0 TRUCCHETTI 3 6
LIVELLO
INCANTESIMO
SLOT TOTALI SLOT SPESI SLOT TOTALI SLOT SPESI
1 7
AR
EP A Dragon Fist 5Ki action
PR
T
O
5
SLOT TOTALI SLOT SPESI