Tijolo
Tijolo
ini
[DYNAMIC LIMITS]
; ColModels (10150)
; Number of different collisions that can be loaded.
#ColModels = 10150
; VehicleStructs (50)
; Max number of vehicles with different IDs loaded.
#VehicleStructs = 50
; rwObjectInstances (1500)
#rwObjectInstances = 1500
; Matrices (900)
#Matrices = 900
; EntryInfoNodes (500)
#EntryInfoNodes = 500
[IPL]
; Buildings (14000)
#Buildings = 14000
; Dummies (3500)
#Dummies = 3500
[IDE LIMITS]
; IDE Objects Type 1 (14000)
#IDE Objects Type 1 = 14000
[MAP LIMITS]
; Enable path debugging (0)
; Make sure to increase 'OTHER LIMITS -> Coronas', because the path debugging
registers a large number of coronas to be rendered.
#Enable path debugging = 0
[IMG LIMITS]
; Max number of IMG archives (8)
#Max number of IMG archives = 8
[WATER LIMITS]
; Water triangles (6)
#Water triangles = 6
[STREAMING]
; Memory available (50)
#Memory available = 50
[RENDERER LIMITS]
; Invisible entity pointers (150)
#Invisible entity pointers = 150
[ID LIMITS]
; Apply ID limit patch (0)
#Apply ID limit patch = 0
; FILE_TYPE_DFF (20000)
#FILE_TYPE_DFF = 20000
; FILE_TYPE_TXD (5000)
#FILE_TYPE_TXD = 5000
; FILE_TYPE_COL (255)
#FILE_TYPE_COL = 255
; FILE_TYPE_IFP (180)
#FILE_TYPE_IFP = 180
; FILE_TYPE_RRR (475)
#FILE_TYPE_RRR = 475
[HANDLING.CFG LIMITS]
; Apply handling.cfg patch (0)
#Apply handling.cfg patch = 0
[SCM LIMITS]
; Max size of MAIN segment (270000)
#Max size of MAIN segment = 270000
; Max mission size (69000)
#Max mission size = 69000
[OTHER LIMITS]
; Collision size (32768)
#Collision size = 32768
[ROADBLOCK LIMITS]
; Apply roadblox.dat better loader (0)
; Make it possible to use a roadblox.dat of variable size.
#Apply roadblox.dat better loader = 0
[SPECIAL]
; Fix keyboard making bad mouse movement (0)
#Fix keyboard making bad mouse movement = 0
[PLUGIN PATCHES]
; Enable CLEO loading (1)
Enable CLEO loading = 1
[MAIN]
; author (fastman92)
author = fastman92