C++ Part I
C++ Part I
This tutorial adopts a simple and practical approach to describe the concepts of
C++.
Audience
This tutorial has been prepared for the beginners to help them understand the
basic to advanced concepts related to C++.
Prerequisites
Before you start practicing with various types of examples given in this
tutorial,we are making an assumption that you are already aware of the basics
of computer program and computer programming language.
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Table of Contents
Audience .................................................................................................................................................. i
Prerequisites ............................................................................................................................................ i
i
Copyright & Disclaimer............................................................................................................................. i
1. OVERVIEW........................................................................................................................... 1
Learning C++............................................................................................................................................ 2
2. ENVIORNMENT SETUP......................................................................................................... 3
C++ Keywords.......................................................................................................................................... 8
Trigraphs ................................................................................................................................................. 9
ii
Enumerated Types ................................................................................................................................ 16
8. CONSTANTS/LITERALS ....................................................................................................... 24
Boolean Literals..................................................................................................................................... 25
9. MODIFIER TYPES................................................................................................................ 29
iii
Arithmetic Operators ............................................................................................................................ 35
Assignment Operators........................................................................................................................... 44
Misc Operators...................................................................................................................................... 47
for Loop................................................................................................................................................. 54
If Statement .......................................................................................................................................... 70
iv
Function Declarations ........................................................................................................................... 83
Call by Reference................................................................................................................................... 89
vi
Structures as Function Arguments....................................................................................................... 151
vii
Type of Inheritance ............................................................................................................................. 192
ix
Discontiguous Namespaces ................................................................................................................. 256
x
My First CGI program .......................................................................................................................... 284
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1. OVERVIEW
C++ was developed by Bjarne Stroustrup starting in 1979 at Bell Labs in Murray
Hill, New Jersey, as an enhancement to the C language and originally named C
with Classes but later it was renamed C++ in 1983.
C++ is a superset of C, and that virtually any legal C program is a legal C++
program.
Note: A programming language is said to use static typing when type checking
is performed during compile-time as opposed to run-time.
Object-Oriented Programming
Encapsulation
Data hiding
Inheritance
Polymorphism
Standard Libraries
The core language giving all the building blocks including variables, data
types and literals, etc.
The C++ Standard Library giving a rich set of functions manipulating files,
strings, etc.
The ANSI standard is an attempt to ensure that C++ is portable; that code you
write for Microsoft's compiler will compile without errors, using a compiler on a
Mac, UNIX, a Windows box, or an Alpha.
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The ANSI standard has been stable for a while, and all the major C++ compiler
manufacturers support the ANSI standard.
Learning C++
C++ supports a variety of programming styles. You can write in the style of
Fortran, C, Smalltalk, etc., in any language. Each style can achieve its aims
effectively while maintaining runtime and space efficiency.
Use of C++
C++ is being highly used to write device drivers and other software that rely on
direct manipulation of hardware under real-time constraints.
C++ is widely used for teaching and research because it is clean enough for
successful teaching of basic concepts.
Anyone who has used either an Apple Macintosh or a PC running Windows has
indirectly used C++ because the primary user interfaces of these systems are
written in C++.
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2. ENVIORNMENT SETUP
You really do not need to set up your own environment to start learning C++
programming language. Reason is very simple, we have already set up C++
Programming environment online, so that you can compile and execute all the
available examples online at the same time when you are doing your theory
work. This gives you confidence in what you are reading and to check the result
with different options. Feel free to modify any example and execute it online.
Try the following example using our online compiler option available at
http://www.compileonline.com/
#include <iostream>
using namespace std;
int main()
{
cout << "Hello World";
return 0;
}
For most of the examples given in this tutorial, you will find Try it option in our
website code sections at the top right corner that will take you to the online
compiler. So just make use of it and enjoy your learning.
If you are still willing to set up your environment for C++, you need to have the
following two softwares on your computer.
Text Editor:
This will be used to type your program. Examples of few editors include Windows
Notepad, OS Edit command, Brief, Epsilon, EMACS, and vim or vi.
Name and version of text editor can vary on different operating systems. For
example, Notepad will be used on Windows and vim or vi can be used on
windows as well as Linux, or UNIX.
The files you create with your editor are called source files and for C++ they
typically are named with the extension .cpp, .cp, or .c.
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C++ Compiler:
This is an actual C++ compiler, which will be used to compile your source code
into final executable program.
Most C++ compilers don't care what extension you give to your source code, but
if you don't specify otherwise, many will use .cpp by default.
Most frequently used and free available compiler is GNU C/C++ compiler,
otherwise you can have compilers either from HP or Solaris if you have the
respective Operating Systems.
UNIX/Linux Installation:
If you are using Linux or UNIX then check whether GCC is installed on your
system by entering the following command from the command line:
$ g++ -v
If you have installed GCC, then it should print a message such as the following:
If GCC is not installed, then you will have to install it yourself using the detailed
instructions available at http://gcc.gnu.org/install/ .
Mac OS X Installation:
If you use Mac OS X, the easiest way to obtain GCC is to download the Xcode
development environment from Apple's website and follow the simple installation
instructions.
Windows Installation:
To install GCC at Windows you need to install MinGW. To install MinGW, go to
the MinGW homepage, www.mingw.org, and follow the link to the MinGW
download page. Download the latest version of the MinGW installation program
which should be named MinGW-<version>.exe.
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Add the bin subdirectory of your MinGW installation to your PATH environment
variable so that you can specify these tools on the command line by their simple
names.
When the installation is complete, you will be able to run gcc, g++, ar, ranlib,
dlltool, and several other GNU tools from the Windows command line.
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3. BASIC SYNTAX
Object - Objects have states and behaviors. Example: A dog has states -
color, name, breed as well as behaviors - wagging, barking, and eating.
An object is an instance of a class.
Instant Variables - Each object has its unique set of instant variables.
An object's state is created by the values assigned to these instant
variables.
Let us look at a simple code that would print the words Hello World.
#include <iostream>
using namespace std;
int main()
{
cout << "Hello World"; // prints Hello World
return 0;
}
2. The line using namespace std; tells the compiler to use the std
namespace. Namespaces are a relatively recent addition to C++.
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4. The line int main() is the main function where program execution begins.
5. The next line cout << "This is my first C++ program."; causes the
message "This is my first C++ program" to be displayed on the screen.
6. The next line return 0; terminates main() function and causes it to return
the value 0 to the calling process.
Let's look at how to save the file, compile and run the program. Please follow the
steps given below:
3. Open a command prompt and go to the directory where you saved the
file.
4. Type 'g++ hello.cpp' and press enter to compile your code. If there are no
errors in your code the command prompt will take you to the next line
and would generate a.out executable file.
6. You will be able to see ' Hello World ' printed on the window.
$ g++ hello.cpp
$ ./a.out
Hello World
Make sure that g++ is in your path and that you are running it in the directory
containing file hello.cpp.
You can compile C/C++ programs using makefile. For more details, you can
check our ‘Makefile Tutorial’.
x = y;
y = y+1;
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add(x, y);
{
cout << "Hello World"; // prints Hello World
return 0;
}
C++ does not recognize the end of the line as a terminator. For this reason, it
does not matter where you put a statement in a line. For example:
x = y;
y = y+1;
add(x, y);
is the same as
C++ Identifiers
C++ Keywords
The following list shows the reserved words in C++. These reserved words may
not be used as constant or variable or any other identifier names.
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Trigraphs
Trigraphs are expanded anywhere they appear, including within string literals
and character literals, in comments, and in preprocessor directives.
Trigraph Replacement
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??= #
??/ \
??' ^
??( [
??) ]
??! |
??< {
??> }
??- ~
All the compilers do not support trigraphs and they are not advised to be used
because of their confusing nature.
Whitespace in C++
Whitespace is the term used in C++ to describe blanks, tabs, newline characters
and comments. Whitespace separates one part of a statement from another and
enables the compiler to identify where one element in a statement, such as int,
ends and the next element begins. Statement 1:
int age;
In the above statement there must be at least one whitespace character (usually
a space) between int and age for the compiler to be able to distinguish them.
Statement 2:
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4. COMMENTS IN C++
Program comments are explanatory statements that you can include in the C++
code. These comments help anyone reading the source code. All programming
languages allow for some form of comments.
C++ comments start with /* and end with */. For example:
/* This is a comment */
A comment can also start with //, extending to the end of the line. For example:
#include <iostream>
using namespace std;
main()
{
cout << "Hello World"; // prints Hello World
return 0;
}
When the above code is compiled, it will ignore // prints Hello World and final
executable will produce the following result:
Hello World
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*/
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5. DATA TYPES
While writing program in any language, you need to use various variables to
store various information. Variables are nothing but reserved memory locations
to store values. This means that when you create a variable you reserve some
space in memory.
You may like to store information of various data types like character, wide
character, integer, floating point, double floating point, boolean etc. Based on
the data type of a variable, the operating system allocates memory and decides
what can be stored in the reserved memory.
C++ offers the programmer a rich assortment of built-in as well as user defined
data types. Following table lists down seven basic C++ data types:
Type Keyword
Boolean bool
Character char
Integer int
Valueless void
Several of the basic types can be modified using one or more of these type
modifiers:
signed
unsigned
short
long
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The following table shows the variable type, how much memory it takes to store
the value in memory, and what is maximum and minimum value which can be
stored in such type of variables.
The size of variables might be different from those shown in the above table,
depending on the compiler and the computer you are using.
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Following is the example, which will produce correct size of various data types
on your computer.
#include <iostream>
using namespace std;
int main()
{
cout << "Size of char : " << sizeof(char) << endl;
cout << "Size of int : " << sizeof(int) << endl;
cout << "Size of short int : " << sizeof(short int) << endl;
cout << "Size of long int : " << sizeof(long int) << endl;
cout << "Size of float : " << sizeof(float) << endl;
cout << "Size of double : " << sizeof(double) << endl;
cout << "Size of wchar_t : " << sizeof(wchar_t) << endl;
return 0;
}
This example uses endl, which inserts a new-line character after every line and
<< operator is being used to pass multiple values out to the screen. We are also
using sizeof() function to get size of various data types.
When the above code is compiled and executed, it produces the following result
which can vary from machine to machine:
Size of char : 1
Size of int : 4
Size of short int : 2
Size of long int : 4
Size of float : 4
Size of double : 8
Size of wchar_t : 4
typedef Declarations
You can create a new name for an existing type using typedef. Following is the
simple syntax to define a new type using typedef:
For example, the following tells the compiler that feet is another name for int:
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Now, the following declaration is perfectly legal and creates an integer variable
called distance:
feet distance;
Enumerated Types
An enumerated type declares an optional type name and a set of zero or more
identifiers that can be used as values of the type. Each enumerator is a constant
whose type is the enumeration.
Creating an enumeration requires the use of the keyword enum. The general
form of an enumeration type is:
Here, the enum-name is the enumeration's type name. The list of names is
comma separated.
For example, the following code defines an enumeration of colors called colors
and the variable c of type color. Finally, c is assigned the value "blue".
By default, the value of the first name is 0, the second name has the value 1,
and the third has the value 2, and so on. But you can give a name, a specific
value by adding an initializer. For example, in the following
enumeration, green will have the value 5.
Here, blue will have a value of 6 because each name will be one greater than
the one that precedes it.
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6. VARIABLE TYPES
A variable provides us with named storage that our programs can manipulate.
Each variable in C++ has a specific type, which determines the size and layout
of the variable's memory; the range of values that can be stored within that
memory; and the set of operations that can be applied to the variable.
The name of a variable can be composed of letters, digits, and the underscore
character. It must begin with either a letter or an underscore. Upper and
lowercase letters are distinct because C++ is case-sensitive:
There are following basic types of variable in C++ as explained in last chapter:
Type Description
C++ also allows to define various other types of variables, which we will cover in
subsequent chapters like Enumeration, Pointer, Array, Reference, Data
structures, and Classes.
Following section will cover how to define, declare and use various types of
variables.
A variable definition tells the compiler where and how much storage to create for
the variable. A variable definition specifies a data type, and contains a list of one
or more variables of that type as follows:
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type variable_list;
Here, type must be a valid C++ data type including char, w_char, int, float,
double, bool or any user-defined object, etc., and variable_list may consist of
one or more identifier names separated by commas. Some valid declarations are
shown here:
int i, j, k;
char c, ch;
float f, salary;
double d;
The line int i, j, k; both declares and defines the variables i, j and k; which
instructs the compiler to create variables named i, j and k of type int.
For definition without an initializer: variables with static storage duration are
implicitly initialized with NULL (all bytes have the value 0); the initial value of all
other variables is undefined.
A variable declaration is useful when you are using multiple files and you define
your variable in one of the files which will be available at the time of linking of
the program. You will use extern keyword to declare a variable at any place.
Though you can declare a variable multiple times in your C++ program, but it
can be defined only once in a file, a function or a block of code.
Example:
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Try the following example where a variable has been declared at the top, but it
has been defined inside the main function:
#include <iostream>
using namespace std;
// Variable declaration:
extern int a, b;
extern int c;
extern float f;
int main ()
{
// Variable definition:
int a, b;
int c;
float f;
// actual initialization
a = 10;
b = 20;
c = a + b;
f = 70.0/3.0;
cout << f << endl ;
return 0;
}
When the above code is compiled and executed, it produces the following result:
30
23.3333
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// function declaration
int func();
int main()
{
// function call
int i = func();
}
// function definition
int func()
{
return 0;
}
rvalue : The term rvalue refers to a data value that is stored at some
address in memory. An rvalue is an expression that cannot have a value
assigned to it which means an rvalue may appear on the right- but not
left-hand side of an assignment.
Variables are lvalues and so may appear on the left-hand side of an assignment.
Numeric literals are rvalues and so may not be assigned and cannot appear on
the left-hand side. Following is a valid statement:
int g = 20;
But the following is not a valid statement and would generate compile-time
error:
10 = 20;
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7. VARIABLE SCOPE
A scope is a region of the program and broadly speaking there are three places,
where variables can be declared:
We will learn what a function is, and it's parameter in subsequent chapters. Here
let us explain what local and global variables are.
Local Variables
Variables that are declared inside a function or block are local variables. They
can be used only by statements that are inside that function or block of code.
Local variables are not known to functions outside their own. Following is the
example using local variables:
#include <iostream>
using namespace std;
int main ()
{
// Local variable declaration:
int a, b;
int c;
// actual initialization
a = 10;
b = 20;
c = a + b;
cout << c;
return 0;
}
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Global Variables
Global variables are defined outside of all the functions, usually on top of the
program. The global variables will hold their value throughout the life-time of
your program.
A global variable can be accessed by any function. That is, a global variable is
available for use throughout your entire program after its declaration. Following
is the example using global and local variables:
#include <iostream>
using namespace std;
int main ()
{
// Local variable declaration:
int a, b;
// actual initialization
a = 10;
b = 20;
g = a + b;
cout << g;
return 0;
}
A program can have same name for local and global variables but value of local
variable inside a function will take preference. For example:
#include <iostream>
using namespace std;
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int main ()
{
// Local variable declaration:
int g = 10;
cout << g;
return 0;
}
When the above code is compiled and executed, it produces the following result:
10
When a local variable is defined, it is not initialized by the system, you must
initialize it yourself. Global variables are initialized automatically by the system
when you define them as follows:
int 0
char '\0'
float 0
double 0
pointer NULL
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8. CONSTANTS/LITERALS
Constants refer to fixed values that the program may not alter and they are
called literals.
Constants can be of any of the basic data types and can be divided into Integer
Numerals, Floating-Point Numerals, Characters, Strings and Boolean Values.
Again, constants are treated just like regular variables except that their values
cannot be modified after their definition.
Integer Literals
An integer literal can also have a suffix that is a combination of U and L, for
unsigned and long, respectively. The suffix can be uppercase or lowercase and
can be in any order.
212 // Legal
215u // Legal
0xFeeL // Legal
078 // Illegal: 8 is not an octal digit
032UU // Illegal: cannot repeat a suffix
85 // decimal
0213 // octal
0x4b // hexadecimal
30 // int
30u // unsigned int
30l // long
30ul // unsigned long
Floating-point Literals
A floating-point literal has an integer part, a decimal point, a fractional part, and
an exponent part. You can represent floating point literals either in decimal form
or exponential form.
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While representing using decimal form, you must include the decimal point, the
exponent, or both and while representing using exponential form, you must
include the integer part, the fractional part, or both. The signed exponent is
introduced by e or E.
3.14159 // Legal
314159E-5L // Legal
510E // Illegal: incomplete exponent
210f // Illegal: no decimal or exponent
.e55 // Illegal: missing integer or fraction
Boolean Literals
There are two Boolean literals and they are part of standard C++ keywords:
You should not consider the value of true equal to 1 and value of false equal to
0.
Character Literals
Character literals are enclosed in single quotes. If the literal begins with L
(uppercase only), it is a wide character literal (e.g., L'x') and should be stored
in wchar_t type of variable. Otherwise, it is a narrow character literal (e.g., 'x')
and can be stored in a simple variable of char type.
A character literal can be a plain character (e.g., 'x'), an escape sequence (e.g.,
'\t'), or a universal character (e.g., '\u02C0').
There are certain characters in C++ when they are preceded by a backslash
they will have special meaning and they are used to represent like newline (\n)
or tab (\t). Here, you have a list of some of such escape sequence codes:
\\ \ character
\? ? character
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\a Alert or bell
\b Backspace
\f Form feed
\n Newline
\r Carriage return
\t Horizontal tab
\v Vertical tab
#include <iostream>
using namespace std;
int main()
{
cout << "Hello\tWorld\n\n";
return 0;
}
When the above code is compiled and executed, it produces the following result:
Hello World
String Literals
String literals are enclosed in double quotes. A string contains characters that
are similar to character literals: plain characters, escape sequences, and
universal characters.
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You can break a long line into multiple lines using string literals and separate
them using whitespaces.
Here are some examples of string literals. All the three forms are identical
strings.
"hello, dear"
"hello, \
dear"
Defining Constants
#include <iostream>
using namespace std;
#define LENGTH 10
#define WIDTH 5
#define NEWLINE '\n'
int main()
{
int area;
When the above code is compiled and executed, it produces the following result:
50
#include <iostream>
using namespace std;
int main()
{
const int LENGTH = 10;
const int WIDTH = 5;
const char NEWLINE = '\n';
int area;
When the above code is compiled and executed, it produces the following result:
50
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9. MODIFIER TYPES
C++ allows the char, int, and double data types to have modifiers preceding
them. A modifier is used to alter the meaning of the base type so that it more
precisely fits the needs of various situations.
signed
unsigned
long
short
The modifiers signed, unsigned, long, and short can be applied to integer base
types. In addition, signed and unsigned can be applied to char, and long can
be applied to double.
unsigned x;
unsigned int y;
To understand the difference between the way signed and unsigned integer
modifiers are interpreted by C++, you should run the following short program:
#include <iostream>
using namespace std;
j = 50000;
i = j;
cout << i << " " << j;
return 0;
}
-15536 50000
The above result is because the bit pattern that represents 50,000 as a short
unsigned integer is interpreted as -15,536 by a short.
The type qualifiers provide additional information about the variables they
precede.
Qualifier Meaning
volatile The modifier volatile tells the compiler that a variable's value may
be changed in ways not explicitly specified by the program.
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A storage class defines the scope (visibility) and life-time of variables and/or
functions within a C++ Program. These specifiers precede the type that they
modify. There are following storage classes, which can be used in a C++
Program
auto
register
static
extern
mutable
The auto storage class is the default storage class for all local variables.
{
int mount;
auto int month;
}
The example above defines two variables with the same storage class, auto can
only be used within functions, i.e., local variables.
The register storage class is used to define local variables that should be stored
in a register instead of RAM. This means that the variable has a maximum size
equal to the register size (usually one word) and can't have the unary '&'
operator applied to it (as it does not have a memory location).
{
register int miles;
}
The register should only be used for variables that require quick access such as
counters. It should also be noted that defining 'register' does not mean that the
variable will be stored in a register. It means that it MIGHT be stored in a
register depending on hardware and implementation restrictions.
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The static storage class instructs the compiler to keep a local variable in
existence during the life-time of the program instead of creating and destroying
it each time it comes into and goes out of scope. Therefore, making local
variables static allows them to maintain their values between function calls.
The static modifier may also be applied to global variables. When this is done, it
causes that variable's scope to be restricted to the file in which it is declared.
In C++, when static is used on a class data member, it causes only one copy of
that member to be shared by all objects of its class.
#include <iostream>
// Function declaration
void func(void);
main()
{
while(count--)
{
func();
}
return 0;
}
// Function definition
void func( void )
{
static int i = 5; // local static variable
i++;
std::cout << "i is " << i ;
std::cout << " and count is " << count << std::endl;
}
When the above code is compiled and executed, it produces the following result:
i is 6 and count is 9
i is 7 and count is 8
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i is 8 and count is 7
i is 9 and count is 6
i is 10 and count is 5
i is 11 and count is 4
i is 12 and count is 3
i is 13 and count is 2
i is 14 and count is 1
i is 15 and count is 0
The extern storage class is used to give a reference of a global variable that is
visible to ALL the program files. When you use 'extern' the variable cannot be
initialized as all it does is point the variable name at a storage location that has
been previously defined.
When you have multiple files and you define a global variable or function, which
will be used in other files also, then extern will be used in another file to give
reference of defined variable or function. Just for understanding extern is used to
declare a global variable or function in another file.
The extern modifier is most commonly used when there are two or more files
sharing the same global variables or functions as explained below.
int count ;
extern void write_extern();
main()
{
count = 5;
write_extern();
}
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void write_extern(void)
{
std::cout << "Count is " << count << std::endl;
}
Here, extern keyword is being used to declare count in another file. Now compile
these two files as follows:
This will produce write executable program, try to execute write and check the
result as follows:
$./write
5
The mutable specifier applies only to class objects, which are discussed later in
this tutorial. It allows a member of an object to override const member function.
That is, a mutable member can be modified by a const member function.
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11. OPERATORS
Arithmetic Operators
Relational Operators
Logical Operators
Bitwise Operators
Assignment Operators
Misc Operators
This chapter will examine the arithmetic, relational, logical, bitwise, assignment
and other operators one by one.
Arithmetic Operators
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Try the following example to understand all the arithmetic operators available in
C++.
Copy and paste the following C++ program in test.cpp file and compile and run
this program.
#include <iostream>
using namespace std;
main()
{
int a = 21;
int b = 10;
int c ;
c = a + b;
cout << "Line 1 - Value of c is :" << c << endl ;
c = a - b;
cout << "Line 2 - Value of c is :" << c << endl ;
c = a * b;
cout << "Line 3 - Value of c is :" << c << endl ;
c = a / b;
cout << "Line 4 - Value of c is :" << c << endl ;
c = a % b;
cout << "Line 5 - Value of c is :" << c << endl ;
c = a++;
cout << "Line 6 - Value of c is :" << c << endl ;
c = a--;
cout << "Line 7 - Value of c is :" << c << endl ;
return 0;
36
C++
When the above code is compiled and executed, it produces the following result:
Relational Operators
37
C++
Try the following example to understand all the relational operators available in
C++.
Copy and paste the following C++ program in test.cpp file and compile and run
this program.
#include <iostream>
using namespace std;
main()
{
int a = 21;
int b = 10;
int c ;
if( a == b )
{
cout << "Line 1 - a is equal to b" << endl ;
}
else
{
cout << "Line 1 - a is not equal to b" << endl ;
}
if ( a < b )
{
cout << "Line 2 - a is less than b" << endl ;
38
C++
}
else
{
cout << "Line 2 - a is not less than b" << endl ;
}
if ( a > b )
{
cout << "Line 3 - a is greater than b" << endl ;
}
else
{
cout << "Line 3 - a is not greater than b" << endl ;
}
/* Let's change the values of a and b */
a = 5;
b = 20;
if ( a <= b )
{
cout << "Line 4 - a is either less than \
or equal to b" << endl ;
}
if ( b >= a )
{
cout << "Line 5 - b is either greater than \
or equal to b" << endl ;
}
return 0;
}
When the above code is compiled and executed, it produces the following result:
39
C++
Logical Operators
Try the following example to understand all the logical operators available in
C++.
Copy and paste the following C++ program in test.cpp file and compile and run
this program.
#include <iostream>
using namespace std;
main()
{
int a = 5;
int b = 20;
int c ;
40
C++
if ( a && b )
{
cout << "Line 1 - Condition is true"<< endl ;
}
if ( a || b )
{
cout << "Line 2 - Condition is true"<< endl ;
}
/* Let's change the values of a and b */
a = 0;
b = 10;
if ( a && b )
{
cout << "Line 3 - Condition is true"<< endl ;
}
else
{
cout << "Line 4 - Condition is not true"<< endl ;
}
if ( !(a && b) )
{
cout << "Line 5 - Condition is true"<< endl ;
}
return 0;
}
When the above code is compiled and executed, it produces the following result:
Bitwise Operators
41
C++
Bitwise operator works on bits and perform bit-by-bit operation. The truth tables
for &, |, and ^ are as follows:
0 0 0 0 0
0 1 0 1 1
1 1 1 1 0
1 0 0 1 1
Assume if A = 60; and B = 13; now in binary format they will be as follows:
A = 0011 1100
B = 0000 1101
-----------------
~A = 1100 0011
The Bitwise operators supported by C++ language are listed in the following
table. Assume variable A holds 60 and variable B holds 13, then:
42
C++
<< Binary Left Shift Operator. The A << 2 will give 240 which is
left operands value is moved 1111 0000
left by the number of bits
specified by the right operand.
>> Binary Right Shift Operator. The A >> 2 will give 15 which is
left operands value is moved 0000 1111
right by the number of bits
specified by the right operand.
Try the following example to understand all the bitwise operators available in
C++.
Copy and paste the following C++ program in test.cpp file and compile and run
this program.
#include <iostream>
using namespace std;
main()
{
unsigned int a = 60; // 60 = 0011 1100
unsigned int b = 13; // 13 = 0000 1101
int c = 0;
c = a | b; // 61 = 0011 1101
cout << "Line 2 - Value of c is: " << c << endl ;
c = a ^ b; // 49 = 0011 0001
cout << "Line 3 - Value of c is: " << c << endl ;
43
C++
return 0;
}
When the above code is compiled and executed, it produces the following result:
Line 1 - Value of c is : 12
Line 2 - Value of c is: 61
Line 3 - Value of c is: 49
Line 4 - Value of c is: -61
Line 5 - Value of c is: 240
Line 6 - Value of c is: 15
Assignment Operators
44
C++
Try the following example to understand all the assignment operators available
in C++.
45
C++
Copy and paste the following C++ program in test.cpp file and compile and run
this program.
#include <iostream>
using namespace std;
main()
{
int a = 21;
int c ;
c = a;
cout << "Line 1 - = Operator, Value of c = : " <<c<< endl ;
c += a;
cout << "Line 2 - += Operator, Value of c = : " <<c<< endl ;
c -= a;
cout << "Line 3 - -= Operator, Value of c = : " <<c<< endl ;
c *= a;
cout << "Line 4 - *= Operator, Value of c = : " <<c<< endl ;
c /= a;
cout << "Line 5 - /= Operator, Value of c = : " <<c<< endl ;
c = 200;
c %= a;
cout << "Line 6 - %= Operator, Value of c = : " <<c<< endl ;
c <<= 2;
cout << "Line 7 - <<= Operator, Value of c = : " <<c<< endl ;
c >>= 2;
cout << "Line 8 - >>= Operator, Value of c = : " <<c<< endl ;
46
C++
c &= 2;
cout << "Line 9 - &= Operator, Value of c = : " <<c<< endl ;
c ^= 2;
cout << "Line 10 - ^= Operator, Value of c = : " <<c<< endl ;
c |= 2;
cout << "Line 11 - |= Operator, Value of c = : " <<c<< endl ;
return 0;
}
When the above code is compiled and executed, it produces the following result:
Misc Operators
The following table lists some other operators that C++ supports.
Operator Description
47
C++
. (dot) and -> (arrow) Member operators are used to reference individual
members of classes, structures, and unions.
Here, operators with the highest precedence appear at the top of the table,
those with the lowest appear at the bottom. Within an expression, higher
precedence operators will be evaluated first.
48
C++
Check the simple difference with and without parenthesis. This will produce
different results because (), /, * and + have different precedence. Higher
precedence operators will be evaluated first:
#include <iostream>
using namespace std;
main()
{
int a = 20;
49
C++
int b = 10;
int c = 15;
int d = 5;
int e;
e = (a + b) * c / d; // ( 30 * 15 ) / 5
cout << "Value of (a + b) * c / d is :" << e << endl ;
e = ((a + b) * c) / d; // (30 * 15 ) / 5
cout << "Value of ((a + b) * c) / d is :" << e << endl ;
e = a + (b * c) / d; // 20 + (150/5)
cout << "Value of a + (b * c) / d is :" << e << endl ;
return 0;
}
When the above code is compiled and executed, it produces the following result:
Value of (a + b) * c / d is :90
Value of ((a + b) * c) / d is :90
Value of (a + b) * (c / d) is :90
Value of a + (b * c) / d is :50
50
C++
There may be a situation, when you need to execute a block of code several
number of times. In general, statements are executed sequentially: The first
statement in a function is executed first, followed by the second, and so on.
Programming languages provide various control structures that allow for more
complicated execution paths.
51
C++
nested loops You can use one or more loop inside any another
‘while’, ‘for’ or ‘do..while’ loop.
While Loop
Syntax
The syntax of a while loop in C++ is:
while(condition)
{
statement(s);
}
When the condition becomes false, program control passes to the line
immediately following the loop.
Flow Diagram
52