E-Commerce - Code - 108 - BBA (G)
E-Commerce - Code - 108 - BBA (G)
E-Commerce - Code - 108 - BBA (G)
Course Material
On
II (Credit: 4)
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SYLLABUS
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Table of Contents
UNIT 1......................................................................................................................................................... 5
1.1 Introduction to E-Commerce:.............................................................................................................. 5
1.2 Meaning, Nature, and concepts: .......................................................................................................... 6
1.3 Traditional Commerce Vs. E-Commerce: ........................................................................................... 7
1.4 E-Business .......................................................................................................................................... 8
1.5 Advantages and Disadvantages of E-Commerce: ................................................................................ 9
1.6 Scope of E-Commerce: ..................................................................................................................... 11
1.7 Types of E-Commerce / E-Commerce Models: ................................................................................. 12
1.8 Functions of E-Commerce: ............................................................................................................... 15
1.9 Tools& Technologies for E-Commerce: ............................................................................................ 15
1.10 Framework of E-Commerce ............................................................................................................ 17
1.11 Challenges and Barriers in E-Commerce environment: ................................................................... 18
1.12 Indian readiness for E-Commerce: .................................................................................................. 21
1.13 E-Transaction challenges for Indian corporate: ............................................................................... 21
MCQ’s ................................................................................................................................................... 22
Long Answer Questions: ........................................................................................................................ 25
UNIT 2....................................................................................................................................................... 26
2.1 Introduction to HTML ...................................................................................................................... 26
2.2 HTML Tags ...................................................................................................................................... 27
2.3 Text Formatting Tags ....................................................................................................................... 28
2.4 The Anchor Tag and the href Attribute ............................................................................................. 29 2.5
IMG Tag ........................................................................................................................................... 29
2.6 Marquee Tag .................................................................................................................................... 30 2.7
DIV tag............................................................................................................................................. 30 2.8
HTML Tables ................................................................................................................................... 30
2.9 HTML LIST ..................................................................................................................................... 33
2.9 Adding audio & video files in HTML pages ..................................................................................... 34
2.10 HTML frames ................................................................................................................................. 35
2.11 HTML forms .................................................................................................................................. 36
Short Answers Questions ........................................................................................................................ 39
Long Answer Questions. ........................................................................................................................ 40
MCQ ...................................................................................................................................................... 43
UNIT-3 ...................................................................................................................................................... 48
3.1 Digital Payment Requirements ..................................................................................................... 48 3.2
Electronic Payment System .......................................................................................................... 50
3.4 Concept of e-money ..................................................................................................................... 52 3.5
Infrastructure issues and risks in EPS ........................................................................................... 53
3.6 Electronic Fund Transfer .............................................................................................................. 54
3.6 Security Issues in E-Commerce .................................................................................................... 56
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3.7 Electronic Commerce Security Environment ................................................................................ 57
3.9 Basics of Encryption and Decryption............................................................................................ 59
MCQ’s ................................................................................................................................................... 61
Short Answers Questions ........................................................................................................................ 65
Long Answers Questions ........................................................................................................................ 65
UNIT 4....................................................................................................................................................... 66
4. History of E Commerce !!!!!!!! ........................................................................................................... 66
4. 1-Ecommerce Applications-- ...............................................................................................................
66 4.1.1 E Commerce in banking .................................................................................................................
68
4.1.2 E Commerce In Insurance .............................................................................................................. 69
4.1.3 E Commerce in Travel Services ..................................................................................................... 69
4.1.4 E Commerce in Real Estate Industry .............................................................................................. 70
4.1.5 Online marketing ........................................................................................................................... 71
4.1.6 E- Tailing ...................................................................................................................................... 73
4.1.7 Financial services .......................................................................................................................... 73
4.1.8 Online Learning ............................................................................................................................. 75
4.2 Emerging Trends in Ecommerce-- .................................................................................................... 76
4.3 Economic impact on E Commerce: ................................................................................................... 77
4.3.1 OTHER ECONOMIC IMPACT ON E-COMMERCE ................................................................... 79
4.3.2 ROLE OF E COMMERCE IN THE INDIAN ECONOMY ........................................................... 80
4.3.3 Impact of E Commerce on Indian Economy
................................................................................... 80
4.3.4 Future prospects of E Commerce ................................................................................................... 81
4.4 Social Considerations Of E Commerce ............................................................................................. 81
4.5 Technological Consideration of E Commerce ................................................................................... 82
4.6 Regulatory legal and ethical considerations ....................................................................................... 83
4.6.1 Ethical Considerations to E Commerce: ......................................................................................... 85
4.6.3. LEGAL ISSUES ON INTERNET ................................................................................................ 86
4.6.4 Some more Legal considerations to E Commerce: ......................................................................... 86
MCQ QUESTIONS ................................................................................................................................ 88
Short And Long Answer Questions: ....................................................................................................... 91
References .............................................................................................................................................. 91
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UNIT 1
1.1 Introduction to E-Commerce:
Commerce is an economic activity involving trading or the buying and selling of goods.
For e.g. a customer enters a book shop, examines the books, selects a book, and pays for it. To fulfill the
customer requirement, the book shop needs to carry out other commercial transactions and business functions
such as managing the supply chain, providing logistic support, handling payments etc.
As we enter the electronic age, an obvious question is whether these commercial transactions and business
functions can be carried out electronically.
In general, this means that no paperwork is involved, nor is any physical contact necessary. This is often
referred to as electronic commerce (e-commerce).
• “E-Commerce or Electronic Commerce, a subset of E-Business, is the purchasing, selling and
exchanging of goods and services over computer networks (such as the Internet) through which
transactions are performed”.
• “E-Commerce can be defined as a modern business methodology that addresses the needs of
organizations, merchants and consumers to cut costs while improving the quality of goods and services
and increasing the speed of service delivery by using the Internet”.
• E-Commerce takes place between companies, between companies and their customers, or between
companies and public administration.
E-Commerce refers to electronic transactions such as buying, selling, information flow, and funds transfer
over the internet. E-commerce broadly encompasses all business activities taking place over the internet. It
consists of electronic retailing, electronic data interchange, and electronic fund transfer. The main goal of
ecommerce is:
• Reduce cost
• Lower product cycle time
• Faster customer response
• Improved service quality
Electronic commerce is an emerging concept describes the process of buying and selling or exchanging
products, services, and information via computer networks including the internet. E-Commerce is a modern
business methodology that addresses the needs of organization merchants and consumers to cut costs while
improving the quality of goods and services and increasing the speed of service delivery. E-commerce is
associated with buying and selling information products and services over the computer communication
network. E-Commerce refers to the paperless exchange of business information using electronic data
interchange, electronic mail, etc.
It can be defined as a technology-mediated exchange of digital information between various individuals and
organizations as well as the electronically based intra or inter-organizational activities that facilitate such
exchange over network channels.
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1.2 Meaning, Nature, and concepts:
E-Commerce or Electronics Commerce can be broadly defined as the process of buying or selling goods or
services using an electronic medium such as the Internet.
Electronic commerce draws on technologies such as mobile commerce, electronic funds transfer, supply chain
management, Internet marketing, online transaction processing, electronic data interchange (EDI), inventory
management systems, and automated data collection systems.
Modern electronic commerce typically uses the World Wide Web for at least one part of the transaction's life
cycle, although it may also use other technologies such as e-mail.
Sharing business information, maintaining business relationships, and conducting business transactions using
computers connected to a telecommunication network is called E-Commerce.
E‐commerce is a composite of technological processes and business strategies that foster the instant exchange
of informatifon between organizations. E‐commerce strengthens the relationship with buyers make it easier
to attract new customer, improves customer responsiveness and open new markets on a global scale. E‐
commerce is the application of various communication technologies to provide the automated exchange of
business information with internal and external customers, suppliers, and financial institutions.
1.1.1. Example of E-Commerce: E-commerce can take on a variety of forms involving different transactional
relationships between businesses and consumers, as well as different objects being exchanged as part
of these transactions.
Retail: The sale of a product by a business directly to a customer without any intermediary.
Wholesale: The sale of products in bulk, often to a retailer that then sells them directly to consumers.
Dropshipping: The sale of a product, which is manufactured and shipped to the consumer by a third
party.
Crowdfunding: The collection of money from consumers in advance of a product being available in
order to raise the startup capital necessary to bring it to market.
Subscription: The automatic recurring purchase of a product or service on a regular basis until the
subscriber chooses to cancel.
Physical products: Any tangible good that requires inventory to be replenished and orders to be
physically shipped to customers as sales are made.
Digital products: Downloadable digital goods, templates, and courses, or media that must be
purchased for consumption or licensed for use.
Services: A skill or set of skills provided in exchange for compensation. The service provider’s time
can be purchased for a fee.
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Meaning Traditional commerce is a branch of e-Commerce means
business that focuses on the exchange carrying out commercial
of products and services and includes transactions or exchange
all those activities which encourage of information,
exchange, in some way or the other. electronically on
the internet.
Processing of Manual Automatic
Transactions
Accessibility Limited Time 24×7×365
Physical Goods can be inspected physically Goods cannot be
inspection before purchase. inspected physically
before purchase.
Customer Face-to-face Screen-to-face
interaction
Scope of Limited to a particular area. Worldwide reach
business
Information No uniform platform for the exchange Provides a uniform
exchange of information. platform for information
exchange.
Resource focus Supply-side Demand-side
Business Linear End-to-end
Relationship
Marketing One way marketing One-to-one marketing
Payment Cash, cheque, credit card, etc. Credit card, fund
transfer, etc.
Delivery of Instantly Takes time
goods
1.4 E-Business
Ø “E-Business is the conduct of business on the Internet, not only buying and selling but also servicing
customers and collaborating with business partners”.
Ø E-Business means connecting critical business systems directly to customers, vendors, and suppliers-
via the Internet, Extranet and Intranets.
Ø Therefore it means using electronic information to boost performance and create value by forming new
relationships between and among businesses and customers.
Ø One of the first to use the term was IBM, in October 1997, when it launched a campaign built around e-
business.
1.3. Disadvantages of E-Commerce: The disadvantages of e-commerce can be broadly classified into
two major categories –
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1.4. Electronic Markets:- An electronic market is the use of information and communication technology
to present a range of offerings available in a market segment so that the purchaser can compare the
prices of the offerings and make a purchase decision. e.g. Airline Booking System
1.5. Electronic Data Interchange:- It provides a standardized system for coding trade transactions so that
they can be communicated from one computer to another without the need for printed orders and
invoices & delays & errors in paper handling. It is used by organizations that make a large no.
of regular transactions. e.g. EDI is used in supermarket chains for transactions with their suppliers.
1.6. Internet Commerce:- Information and communications technologies can be used to advertise &
make sales of a wide range of goods & services. This application is both for business to business &
business to consumer transactions. e.g. The purchase of goods that are then delivered by post or the
booking of tickets that can be picked up by the clients
2. Reasons for transacting online:
Ø Payment: enabling credit card, smart card, e-money, and other payments along with electronic funds
transfer.
Ø Service Availability: It automates the conduct of business among enterprises, customers, suppliers,
and employers anytime, anywhere.
Ø Advertising and marketing: publicizing and advertising product and services.
Ø Sales: generating orders for the product.
Ø Fulfillment: processing the order and delivering the product.
Ø Support: providing pre and post-sale assistant to generate more sales.
Ø Inventory Mgt: maintaining and reporting inventory status.
Ø Secure communication: fast efficient, reliable communication with customers and partners.
Ø E-Commerce allows you to gather information from customers while delivering a marketing and sales
pith through a website.
Ø E-commerce can be a fully integrated solution or a technical front end to a business that otherwise
isn’t wired.
2.2. Business–to–Consumer: A website following the B2C business model sells its products directly to
a customer. A customer can view the products shown on the website. The customer can choose a
product and order the same. The website will then send a notification to the business organization via
email and the organization will dispatch the product/goods to the customer.
2.3. Consumer–to–Consumer: A website following the C2C business model helps consumers to sell
their assets like residential property, cars, motorcycles, etc., or rent a room by publishing their
information on the website. The website may or may not charge the consumer for its services. Another
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consumer may opt to buy the product of the first customer by viewing the post/advertisement on the
website.
2.4. Consumer–to–Business: In this model, a consumer approaches a website showing multiple business
organizations for a particular service. The consumer places an estimate of the amount he/she wants to
spend for a particular service. For example, the comparison of interest rates of personal loan/car loans
provided by various banks via websites. A business organization that fulfills the consumer's
requirement within the specified budget, approaches the customer and provides its services.
2.5. Business-to-Government: B2G model is a variant of the B2B model. Such websites are used by
governments to trade and exchange information with various business organizations. Such websites
are accredited by the government and provide a medium for businesses to submit application forms
to the government.
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2.6. Government–to–Business: Governments use B2G model websites to approach business
organizations. Such websites support auctions, tenders, and application submission functionalities.
2.7. Government–to–Citizen: Governments use G2C model websites to approach citizens in general.
Such websites support auctions of vehicles, machinery, or any other material. Such website also
provides services like registration for birth, marriage, or death certificates. The main objective of G2C
websites is to reduce the average time for fulfilling citizen’s requests for various government services.
2.8. Electronic Data Interchange (EDI): EDI is the computer-to-computer exchange of structured
business information in a standard electronic format. Information stored on one computer is translated
by software programs into standard EDI format for transmission to one or more trading partners. The
trading partners’ computers, in turn, translate the information using software programs into a form
they can understand.
2.9. Bar Codes: Bar codes are used for automatic product identification by a computer. They are
rectangular patterns of lines of varying widths and spaces. Specific characters (e.g. numbers 0-9) are
assigned unique patterns, thus creating a "font" that computers can recognize based on light reflected
from a laser.The most obvious example of bar codes is on consumer products such as packaged foods.
These codes allow the products to be scanned at the checkout counter. As the product is identified the
price is entered in the cash register, while internal systems such as inventory and accounting are
automatically updated.
2.10. Electronic Mail: Messages composed by an individual and sent in digital form to other recipients via
the Internet.
2.11. Internet: The Internet is a global network of millions of diverse computers and computer networks.
These networks can all "talk" to each other because they have agreed to use a common
communications protocol called TCP/IP. The Internet is a tool for communications between people
and businesses. The network is growing very, very fast and as more and more people are gaining access
to the Internet, it is becoming more and more useful.
2.12. World Wide Web: The World Wide Web is a collection of documents written and encoded with the
Hypertext Markup Language (HTML). With the aid of a relatively small piece of software (called a
"browser"), a user can ask for these documents and display them on the user’s local computer, although
the document can be on a computer on a totally different network elsewhere in the world.HTML
documents can contain many different kinds of information such as text, pictures, video, sound, and
pointers, which take users immediately to other web pages.It is this ability to jump from site to site that
gave rise to the term "World Wide Web." Browsing the Web (or "surfing the Net") can be a fascinating
activity, especially to people new to the Internet. The World Wide Web is by far the most heavily used
application on the Internet.
2.13. Product Data Exchange: Product data refers to any data that is needed to describe a product.
Sometimes that data is in graphical form, as in the case of pictures, drawings, and CAD files. In other
cases, the data may be character-based (numbers and letters), as in the case of specifications, bills of
material, manufacturing instructions, engineering change notices, and test results.Product data
exchange differs from other types of business communications in two important ways.First, because
graphics are involved users must contend with large computer files and with problems of compatibility
between software applications. (The difficulty of exchanging CAD files from one system to another
is legendary).Second, version control very quickly gets very complicated. Product designs, even late
in the development cycle, are subject to a great deal of change, and because manufacturing processes
are involved, even small product changes can have major consequences for getting a product into
production.
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2.14. Electronic Forms: Electronic form is a technology that combines the familiarity of paper forms with
the power of storing information in digital form. Imagine an ordinary paper form, a piece of paper
with lines, boxes, check-off lists, and places for signatures. To the user, an electronic form is simply a
digital analog of such a paper form, an image, which looks like a form but which appears on a computer
screen and is filled out via mouse, and keyboard. Behind the screen, however, lie numerous functions
that paper and pencil cannot provide. Those extra functions come about because the data from
electronic forms are captured in digital form, thus allowing storage in databases, automatic information
routing, and integration into other applications.
1.10 Framework of E-Commerce
This framework, first developed by Kalakota and Whinston, Professors of Information Systems and
prolific authors on the subject, take a holistic view and identifies the different components of business and
technology that makeup e-commerce. Using the analogy of the architecture of a building illustrated in
Fig., they explain how the different components fit and interact together, emphasizing the relative
importance of each component.
Ø Kalakota and Whinston use the analogy of a traditional transportation company to describe the
complexity of the network and how the different components that make up the technology
infrastructure are interlinked.
Ø The network infrastructure is like the network of roads that are interconnected and are of different
widths, lengths, and quality – for example, the Internet, local area networks, intranets. Network
infrastructures also take different forms such as telephone wires, cables, wireless technology (such as
satellite or cellular technology).
Ø The publishing infrastructure (including the WWW, Web servers) can be seen as the infrastructure of
vehicles and warehouses, which store and transport electronic data and multimedia content along with
the network. Multimedia content is created using tools such as HTML and JAVA. This content can be
very different with varying degrees of complexity similar to different vehicles traveling on the roads.
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For example, text-only, or more complex is an application, such as a computer game, containing audio,
video, graphics, and a program.
Ø Messaging and information distribution infrastructures are the engines and fuel, which transport the
data around the network. Once the multimedia content is created, there has to be a means of sending
and retrieving this information, for example by EDI, e-mail, HyperText Transfer Protocol.
Ø Once content and data can be created, displayed, and transmitted, supporting business services are
necessary for facilitating the buying, selling, and other transactions safely and reliably. For example,
smart cards, authentication, electronic payment, directories/catalogs.
Ø The next components which facilitate and enable e-commerce and which are built on the foundations
of technology are:
o Public policy, regulations, and laws govern issues such as universal access, privacy, electronic
contracts, and the terms and conditions that govern e-commerce.
o Universal agreement of technical standards dictates the format in which electronic data is
transferred over networks and is received across user interfaces and the format in which it is stored.
This is necessary so that data can travel seamlessly across different networks, where information
and data can be accessed by a whole range of hardware and software such as computers, palmtops,
and different kinds of browsers and document readers.
o The interaction of people and organizations to manage and coordinate the applications,
infrastructures, and businesses are all necessary to make e-commerce work.
Ø All these elements interact together to produce the most visible manifestation of e-commerce. These
applications include online banking and financial trading; recruitment; procurement and purchasing;
marketing and advertising; auctions; shopping are just a few examples.
Ø This is a particularly useful framework for managers to understand the importance of technology and
business, both within the organization and external to it, in the planning and development of any
ecommerce or e-business solution.
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Ø Online Payment Issues: in Indian customers, online payment fear is a universal psychological factor
because users can no trust the web as a payment channel.
Ø Customer Acquisition Force: Due to issues like high charges for products, delay in delivery, and lack
of proper courier services in some areas customers do not prefer buying the product online.
Ø Less Awareness:The majority of Indian rural persons are unaware of the Internet and its usage. So
they are also unaware of the E-Commerce sites.
Ø Absence of Cyber Laws:Another big challenge linked with E-Commerce is the absence of cyber laws
to regulate transactions on the Net.
Ø Logistics and Shipment Services: In India, logistics and courier services required lots of
improvement. India is lagging far behind in the logistics and shipment sector because most of the
towns and small villages of India are still not covered by courier companies.
Ø Cash on Delivery: Most of the E-Commerce sites are offering the cash-on-delivery mode of payment
to the customers. But the majority of the customers are denied to make the payment or acceptance of
the product at the time of the delivery. But this mode has been more expensive for ECommerce
companies.
Ø Failure to understand Customers: it is very difficult for e-commerce goods and service providers to
understand the customer behavior in terms of when they buy and how they buy, even a product with a
sound value proposition can fail if producers and retailers do not understand customer habits,
expectations, and motivations.
Ø Distribution Channels: Traditional distribution channels are not always the best way to go for an
ecommerce business. E-commerce needs a flexible distribution model with seamless technological
integration.
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Ø Technology: E-commerce is an exciting place full of emerging technology. Companies involved in e-
commerce have to invest in the latest technologies which impact customer experience, marketing,
operations, etc. Failure to invest in technology leads to loss of revenue and market share.
Ø Branding: Customers prefer local, authentic brands that offer them a more genuine experience. Brand
building is a big challenge in e-commerce. Social media is very powerful these days. Companies need
to be very careful about the messages that they put out as consumers react badly to something that they
see as being in a bad state.
Ø Sustaining customer loyalty: Online shoppers are very price-sensitive and are easily lured away. It is
a big challenge to acquire and retain new customers.
Ø Security:when an organization uses the internet to engage in the e-commerce business, it exposes
itself to security risks. A security threat is defined as “a circumstance, condition or event with the
potential to cause economic hardship to data, denial of service and/or fraud, waste, and abuse.” These
security risks can be grouped into three general categories: Client/Server risk, data transfer, and
transaction risk, virus risk. While conducting business on the internet, there is always a security risk
of the possibility of the organization’s data or their customer’s data being intercepted by an
eavesdropper as the traverses internet channels.
Ø Lack of skilled personnel: Another challenge of e-commerce is the difficulty in finding skilled web
developer content providers and knowledgeable professionals to manage and maintain customers
online. Moreover, the turnover of skilled personnel is very high. Therefore, the issue of finding and
retaining personnel is very critical.
Ø Cultural and legal impediments to e-business: Some customers are still somewhat fearful of sending
their credits card numbers over the Internet. Moreover, many customers are simply resistant to change
and are uncomfortable viewing merchandise on a customer screen rather than in person. The legal
environment in which e-commerce is conducted is full of unclear and conflicting laws.
3. E-Commerce in India: India has a population of 1.3 billion. Out of this, India has an internet user base
of 450 million i.e. 36% of the population. India has the second-largest internet user base in the world, only
behind China. The penetration of e-commerce in India is low compared to countries like the USA or France
but is growing at an unprecedented rate. In terms of sales, electronics items and apparel are the largest
selling items and cash on delivery is the most preferred payment method in India. The largest ecommerce
companies in India among others are Flipkart, Amazon India, Snapdeal, and Paytm.
3.1. Transition to E-Commerce in India: India has shown tremendous growth in e-commerce. Due
to the fewer number internet users and lack of awareness, the transition to online purchasing from
traditional purchasing is taking a long time in the Indian market. Though e-commerce has
witnessed tremendous growth in the recent past and is expected to grow, many e-commerce
ventures faced tremendous pressure and had either to close down or were forced to change their
business models to survive. The major factors for the growth of e-commerce in India are:
Barter Process: Prior to the Evaluation of money it was the simple Barter Process where things could be
exchanged say milk for grains.Evaluation of Money brought the concept of Market place.In the marketplace,
commerce includes 4P’s: Product, Price, Place, and Promotions.
All these four components play a vital role in a transaction take place.Different combinations of 4P’s
determine the different forms of Commerce.After the marketplace, the companies realized that customers
would be ready to pay extra if they could deliver products at the customer's doorsteps.A slight modification
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on price and place led to the convenience of getting products at their homes. This concept is called Street
Venders.When the postal system came into action, sellers decided to use that new opportunity and started
using mailers giving descriptions of their products. And this concept is called mail order cataloging.
1.12 Indian readiness for E-Commerce:
After that teleshopping concept was introduced with the development of media vehicles.The latest generation
of commerce is one that can be done over the internet. The Internet provides a virtual platform where sellers
and buyers can come in contact forthe sale and purchase of goods and services. This is called E-Commerce.
3.1.1. E-Infrastructural Issues: The Internet is the backbone of E-commerce, Very less portion of
India has internet connectivity. Not easy to reach to common persons of India.Quality of
connectivity is poor in rural areas.
3.1.2. Customer Loyalty: Big challenge for the organizations. Use an E-commerce site o avail of
discounts, cash backs, and gift vouchers. Come to E-commerce sites to check prices and use that
information to bargain with local traders.
3.1.3. Decline Margins: With the large numbers of competitors in the E-Commerce market, the
customer is pampered by offering huge discounts, offers,etc resulting in less margins.
3.1.4. Logistics and Supply Chain: Logistic failure in any area can mean detrimental damage t a
startup's future and can damage the brand's name. Poor connectivity of the area. No transport
available.Providing a guaranteed return policy is very challenging.
3.1.5. Tax-related issues: In India, tax structure varies from state to state. But after the introduction of
GST, this problem will be resolved to some extent.
3.1.6. Touch and Feel: Indian customers are more comfortable buying products physically. Companies
dealing with products like apparel, handicrafts, jewelry face challenges to sell products online
because the customer wants to see and touch them before they buy these products.
3.1.7. Cash on Delivery is the preferred payment Mode: Low credit card access and low trust in an
online transaction. Manual cash collection is more risky and expensive. Higher rejection rate of
COD.High rejection on Indian payment gateways.
3.1.8. Shortage of Skilled Manpower: Shortage of skilled manpower to handle the E-Commerce
functions.
3.1.9. E-Commerce Laws: Laws regarding E-Commerce in India are still evolving and lack of clarity.
No strong act is passed on E-commerce: Laws regarding E-Commerce in India are still evolving
and lack of clarity. No strong act is passed on E-commerce.
3.1.10. Data Protection: Data protection and security of customer personalinformation is also the great
challenge face by the Indian Organizations.
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Progress Check:
MCQ’s
Q 1. Which of the following describes e‐commerce?
a) Doing business electronically
b) Doing business
c) Sale of goods
d) All of the above
Q 2. Which of the following is part of the four main types for e‐commerce? a.
B2B
b. B2C
c. C2B
d. All of the above
Q 3. Which segment do eBay, Amazon.com belong?
a. B2B
b. B2C
c. C2B
d. C2C
Q 4. Which type of e‐commerce focuses on consumers dealing with each other? a.
B2B
b. B2C
c. C2B
d. C2C
Q 5. Which products are people most likely to be more uncomfortable buying on the
Internet?
a. Books
b. Furniture
c. Movies
d. All of the above
Q 6. Digital products are best suited for B2C e‐commerce because they:
a. Are commodity like products
b. Can be mass‐customized and personalized
c. Can be delivered at the time of purchase
d. All of the above
Q 7. Which is a function of E‐commerce
a. marketing
b. advertising
c. warehousing
d. all of the above
Q 8. Disadvantages of e-Commerce in India are i
internet access is not universally available
ii Credit card payment security is not yet guaranteed
iii Transactions are de-personalized and human contact is missing
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iv Cyberlaws are not in place
a. i and ii
b. ii and iii
c. i, ii, iii
d. i, ii, iii, iv
Q 9. The penetration of E-Commerce is ---------------------- in india as compared to other countries. a.
Low
b. High
c. Not so good
d. None of these
Q 10. Which of the following is nit an online store
a. Flipkart
b. Ebay
c. Amazon
d. Railways
Q 11. Online retailers have also started offering a --------------------- option, which is the most preferred
method in India.
a. Cheque-on-delivery
b. Cash-on-Delivery
c. Card-on-delivery
d. All of these
Q 12. Almost -------------- of Indian E-Commerce business uses cash-on-delivery mechanism. a.
50%
b. 60%
c. 80%
d. 100%
Q 13. For the customer ----------------- makes it easy to reject products at the point of delivery. a.
Cheque-on-delivery
b. Cash-on-delivery
c. Cars-on-delivery
d. All of these
Q 14. -------------- sales would rise in the coming years with the availability of faster broadband
services and new applications.
a. M-Commerce
b. E-Commerce
c. Net-Banking
d. None of these
Q 15. The cost of opening a physical store is very ------------------ as compared to doing business on
Internet.
a. Low
b. High
c. Not so Good
d. None of these
Q 16. ----------------- coverage can be reached through creating a website and uploading it on internet.
a. International
b. Universal
c. Large-Scale
Page: 23
d. Global
Q 17. In E-Commerce -------------- frauds results into financial loss to the customer. a.
Financial
b. Business
c. Investment
d. Credit Cards
Q 18. Internet/E-Commerce needs protection from
a. Hackers
b. Viruses
c. Transaction risks
d. All of these
Q 19. Perishable products like --------------- are not preferred to be purchased online. a.
Fruits
b. Vegetable
c. Clothes
d. Both A and B
Q 20. E-Commerce is dependent on ------------------ and any problem in the connectivity causes
business risk.
a. The business owner
b. Internet
c. Online store
d. Banks
Q 21. ---------------- and -------------------- websites are part of E-Governance.
a. G2B
b. G2C
c. G2E
d. Both A and B
Q 22. -------------- refers to online non-commercial communication between the Government agencies
and Government departments.
a. G2B
b. G2G
c. G2C
d. G2E
Q 23. --------------- and ------------- E-Commerce models are the most widely used models. a.
B2C and B2B
b. G2G and C2C
c. B2B and G2B
d. C2C and B2C
Q 24. Which of the following is a disadvantage of E-Commerce?
a. Speed
b. Accuracy
c. Improved Customer Care
d. Conduct business 24X7
Q 25. Any Internet user can become a vendor or purchaser at ------------ websites. a.
B2C
b. B2B
c. C2C
Page: 24
d. C2B
Answers of MCQ Q
1. a
Q 2. d
Q 3. b
Q 4. d
Q 5. b
Q 6. d
Q 7. d
Q 8. c
Q 9. a
Q 10. d
Q 11. b
Q 12. c
Q 13. b
Q 14. b
Q 15. b
Q 16. d
Q 17. d
Q 18. d
Q 19. d
Q 20. c
Q 21. d
Q 22. b
Q 23. a
Q 24. b
Q 25. c
Page: 25
UNIT 2
2.1 Introduction to HTML
HTML stands for Hyper Text Markup Language. An HTML file is a text file containing markup tags. The markup
tags tell the Web browser how to display the page. An HTML file must have an ‘htm’ or ‘html’ file extension. An HTML
file can be created using a simple text editor. The rule-making body of the Web is World Wide Web Consortium
(W3C). W3C puts together specifications for Web standards. The most essential Web standards are HTML, CSS and
XML. The latest HTML standard is XHTML 1.0. Example: Creating a simple web page Start Notepad.
Type in the following text
<html>
<head>
<title>Title of page</title>
</head>
<body>
This is a very basic webpage. <b>This text will be displayed in bold</b>
</body> </html>
Save the file as "firstpage.html".
Double click the saved file the browser will display the page.
Example Explained:
The first tag in your HTML document is <html>. This tag tells your browser that this is the start of an HTML document.
The last tag in your document is </html>. This tag tells your browser that this is the end of the HTML document.
The text between the <head> tag and the </head> tag is header information. Header information is not displayed in the
browser window. The text between the <title> tags is the title of your document. The title is displayed in your browser's
caption. The text between the <body> tags is the text that will be displayed in your browser. The text between the <b>
and </b> tags will be displayed in a bold font.
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Quote Styles, "red" or 'red'?
Attribute values should always be enclosed in quotes. Double style quotes are the most common, but single style quotes
are also allowed. In some rare situations, like when the attribute value itself contains quotes, it is necessary to use single
quotes:
Headings
Headings are defined with the <h1> to <h6> tags. <h1> defines the largest heading. <h6> defines the smallest heading.
<h1>This is a heading</h1>
<h2>This is a heading</h2>
<h3>This is a heading</h3>
<h4>This is a heading</h4>
<h5>This is a heading</h5>
<h6>This is a heading</h6>
HTML automatically adds an extra blank line before and after a heading.
Paragraphs
Paragraphs are defined with the <p> tag.
<p>This is a paragraph</p>
<p>This is another paragraph</p>
HTML automatically adds an extra blank line before and after a paragraph.
Line Breaks
The <br> tag is used when you want to end a line, but don't want to start a new paragraph. The <br> tag forces a line
break wherever you place it.
<p>This<br> is a para<br>graph with line breaks</p> The
<br> tag is an empty tag. It has no closing tag.
Comments in HTML
The comment tag is used to insert a comment in the HTML source code. A comment will be ignored by the browser.
You can use comments to explain your code, which can help you when you edit the source code at a later date.
<!-- This is a comment -->
Note: that you need an exclamation point after the opening bracket, but not before the closing bracket.
Page: 27
<sup> Defines superscripted text
<ins> Defines inserted text
<del> Defines deleted text
Character Entities
Some characters have a special meaning in HTML, like the less than sign (<) that defines the start of an HTML tag. If
we want the browser to actually display these characters we must insert character entities in the HTML source. A
character entity has three parts: an ampersand (&), an entity name or a # and an entity number, and finally a semicolon
(;).
To display a less than sign in an HTML document we must write: < or <
The advantage of using a name instead of a number is that a name is easier to remember. The disadvantage is that not
all browsers support the newest entity names, while the support for entity numbers is very good in almost all browsers.
Note that the entities are case sensitive.
Non-breaking Space
The most common character entity in HTML is the non-breaking space.
Normally HTML will truncate spaces in your text. If you write 10 spaces in your text HTML will remove 9 of them. To
add spaces to your text, use the character entity.
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The <a> tag is used to create an anchor to link, the href attribute is used to address the document to link to, and the
words between the open and close of the anchor tag will be displayed as a hyperlink.
This anchor defines a link to EEE 111 webpage: <a
href="http://www.google.com">Visit google</a>
The line above will look like this in a browser:
Visit google
The HTML <div> tag is used to group the large section of HTML elements together.
This is the very important block level tag which plays a big role in grouping various other HTML tags and applying
CSS on group of elements. Even now <div> tag can be used to create webpage layout where we define different parts (
Left, Right, Top etc) of the page using <div> tag.
Headings in a Table
Headings in a table are defined with the <th> tag.
<table border="1">
<tr>
<th>Heading</th>
<th>Another Heading</th>
</tr>
<tr>
<td>row 1, cell 1</td>
<td>row 1, cell 2</td>
Page: 30
</tr>
<tr>
<td>row 2, cell 1</td>
<td>row 2, cell 2</td>
</tr>
</table>
How it looks in a browser:
Heading Another Heading
row 1, cell 1 row 1, cell 2
row 2, cell 1 row 2, cell 2
Table Tags
Tag Description
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<table> Defines a table
<th> Defines a table header
<tr> Defines a table row
<td> Defines a table cell
<caption> Defines a table caption
<colgroup> Defines groups of table columns
<col> Defines the attribute values for one or more columns in a table
<thead> Defines a table head
<tbody> Defines a table body
<tfoot> Defines a table footer
Code:
<table border=3>
<tr>
<thcolspan=6>IP University Courses</th>
</tr>
<tr>
<thcolspan=3>Graduate</th>
<thcolspan=3>Post Graduate</th>
</tr>
<tr>
<th>BBA</th>
<th>BCA</th>
<th>B.Tech</th>
<th>MBA</th>
<th>MCA</th>
<th>M.Tech</th>
</tr>
<tr>
<td>240</td>
Page: 32
<td>120</td>
<td>100</td>
<td>200</td>
<td>100</td>
<td>80</td>
</tr>
</table>
Ordered Lists
An ordered list is also a list of items. The list items are marked with numbers. An
ordered list starts with the <ol> tag. Each list item starts with the <li> tag.
<ol>
<li>Coffee</li>
<li>Milk</li>
</ol>
Here is how it looks in a browser:
Coffee Milk
Inside a list item you can put paragraphs, line breaks, images, links, other lists, etc.
Definition Lists
A definition list is not a list of items. This is a list of terms and explanation of the terms.
A definition list starts with the <dl> tag. Each definition-list term starts with the <dt> tag. Each definition-list definition
starts with the <dd> tag.
<dl>
<dt>Coffee</dt>
<dd>Black hot drink</dd>
<dt>Milk</dt>
<dd>White cold drink</dd>
</dl>
Here is how it looks in a browser: Coffee
Black hot drink
Milk
White cold drink
Inside a definition-list definition (the <dd> tag) you can put paragraphs, line breaks, images, links, other lists, etc.
Page: 33
List Tags
Tag Description
<ol> Defines an ordered list
<ul> Defines an unordered list
<li> Defines a list item
<dl> Defines a definition list
<dt> Defines a definition term
<dd> Defines a definition description
Before HTML5, audio files could only be played in a browser with a plug-in (like flash).
The HTML5 <audio> element specifies a standard way to embed audio in a web page.
The controls attribute adds audio controls, like play, pause, and volume.
The <source> element allows you to specify alternative audio files which the browser may choose from. The browser
will use the first recognized format.
Example:
<audio controls>
<source src="horse.mp3" type="audio/mpeg">
Your browser does not support the audio element.
</audio>
<html>
<body>
<video width="320" height="240" autoplay>
<source src="movie.mp4" type="video/mp4">
<source src="movie.ogg" type="video/ogg">
Your browser does not support the video tag.
</video>
</body>
</html>
Page: 34
2.10 HTML frames
HTML frames are used to divide your browser window into multiple sections where each section can load a separate
HTML document.
A collection of frames in the browser window is known as a frameset.
The window is divided into frames in a similar way the tables are organized: into rows and columns.
Frame Tag
frame is indicated by <frame>tag and it defines which HTML document shall open into the frame.
<iframe> Tag
The <iframe> tag defines a rectangular region within the document in which the browser can display a separate
document, including scrollbars and borders. The src attribute is used to specify the URL of the document that occupies
the inline frame.
Example
<html>
<body>
<h2>HTML Iframes</h2>
<p>You can use the height and width attributes to specify the size of the
iframe:</p>
<iframesrc="mypage.html" height="200" width="300" title="Iframe Example">
</iframe>
</body>
</html>
<noframe> tag
NOFRAMESelement to provide alternate content for user agents that do not support frames or are configured not to
display frames.
Example
<html>
<head>
<title>HTML Frames</title>
</head>
<frameset rows="10%,80%,10%">
<frame name="top" src="top_frame.htm" />
Page: 35
<frame name="main" src="main_frame.htm" />
<frame name="bottom" src="bottom_frame.htm" /> <noframes>
<body>
Your browser does not support frames.
</body>
</noframes>
</frameset>
</html>
Src= indicate the URL of the document to be loaded into the frame.
Name= Gives the frame a unique name.
Scrolling= controls the appearance of horizontal and vertical scrollbars in a frame. This takes the value yes/no/auto.
noresize= By default you can resize any frame by clicking and dragging on the borders of a frame. The noresize attribute
prevents a user from being able to resize the frame. For example noresize="noresize". frameborder=This attribute
provides the user agent with information about the frame border.
Possible values:
1: This value tells the user agent to draw a separator between this frame and every adjoining frame. This is the default
value.
0: This value tells the user agent not to draw a separator between this frame and every adjoining frame.
An HTML form is a section of a document which contains controls such as text fields, password fields, checkboxes,
radio buttons, submit button, menus etc.
An HTML form facilitates the user to enter data that is to be sent to the server for processing.
The HTML <form> tag is used to create an HTML form and it has following syntax:
Form Attributes
There are two attributes within the opening < form > tag: action tells the Web browser where to send the form data
when the user fills out and submits the form. This should either be an absolute URL (such as
http://www.example.com/myscript.php ) or a relative URL (such as myscript.php , /myscript.php , or
../scripts/myscript.php.
method tells the browser how to send the form data captured by various form elements. You can use two methods:
GET: GET method sends the data captured by form elements to the web server encoded into a URL, which points to a
web server. GET is useful for sending small amounts of data (1024 bytes) and makes it easy for the user to resubmit the
form. GET requests remain in the browser history
POST: POST method send the data enclosed in the body of the request message. POST method can send much larger
amounts of form data. POST requests do not remain in the browser history
Page: 36
Forms Elements
A text input field –– This allows the user to enter a single line of text. You can optionally prefill the field with an initial
value using the value attribute.
<input type=”text” name=”textField” id=”textField” value=” ”>
A password field — This works like a text input field, except that the entered text is not displayed. This is, of course,
intended for entering sensitive information such as passwords. Again, you can prefill the field using the value attribute.
<input type=”password” name=”pass” id=”pass” value=””>
Checkbox
A checkbox field — This is a simple toggle; it can be either on or off. The value attribute should contain the value that
will be sent to the server when the checkbox is selected.
<input type=”checkbox” name=”checkboxField” id=”checkboxField value=”yes”>
Radio button
All buttons in a group have the same name attribute. Only one button can be selected per group.
As with checkboxes, use the value attribute to store the value that is sent to the server if the button is selected.
<input type=”radio” name=”radioButtonField” id=”radioButtonField1” value=”radio1”> Submit button
A submit button — Clicking this type of button sends the filled-in form to the server-side script for processing. The
value attribute stores the text label that is displayed inside the button (this value is also sent to the server when the button
is clicked)
<input type=”submit” name=”submitButton” id=”submitButton” value=”Submit Form”>
reset button
A reset button — This type of button resets all form fields back to their initial values (often empty). The value attribute
contains the button label text:
<input type=”reset” name=”resetButton” id=”resetButton” value=”Reset Form”>
pull-down menu
A pull-down menu — This allows a user to pick a single item from a predefined list of options.
The size attribute’s value of 1 tells the browser that you want the list to be in a pull-down menu format. Within the select
element, you create an option element for each of your options.
Place the option label between the <option> ... </option> tags. Each option element can have an optional value attribute,
which is the value sent to the server if that option is selected.
<select name=”pullDownMenu” id=”pullDownMenu” size=”1”>
<option value=”option1”>Option 1</option>
<option value=”option2”>Option 2</option>
<option value=”option3”>Option 3</option>
</select>
Page: 37
list box
This works just like a pull-down menu, except that it displays several options at once. To turn a pull-down menu into a
list box, change the size attribute from 1 to the number of options to display at once:
<select name=”listBox” id=”listBox” size=”3”>
<option value=”option1”>Option 1</option>
<option value=”option2”>Option 2</option>
<option value=”option3”>Option 3</option>
</select>
This works like a list box, but it also allows the user to select multiple items at once by holding down Ctrl (on Windows
and Linux browsers) or Command (on Mac browsers). To turn a normal list box into a multi-select box, add the attribute
multiple (with a value of “multiple“) to the select element.
<select name=”multiListBox” id=”multiListBox” size=”3” multiple=”multiple”>
<option value=”option1”>Option 1</option>
<option value=”option2”>Option 2</option>
<option value=”option3”>Option 3</option> </select>
textarea
This is similar to a text input field, but it allows the user to enter multiple lines of text. Unlike most other controls, you
specify an initial value (if any) by placing the text between the <textarea> ... </textarea> tags, rather than in a value
attribute. A textarea element must include attributes for the height of the control in rows (rows) and the width of the
control in columns (cols):
<textarea name=”textAreaField” id=”textAreaField” rows=”4” cols=”50”></textarea>
<html>
<body>
<form action="valid.jsp">
Enter name:<input type="text" name="name" value="">
Enter password:<input type="password" name="password">
Enter Email:<input type="email" name="email" value=""> Enter
Gender:
<input type="radio" name="gender" id="male" value="male">male <input
type="radio" name="gender" id="female" value="female">female Select
Country:
<select name="country" id="register_country">
<option value="india">india</option>
<option value="pakistan">pakistan</option>
<option value="africa">africa</option>
<option value="china">china</option>
<option value="other">other</option>
</select>
<input type="submit"value="register">
Page: 38
</form>
</body>
</html>
output
V. The <pre> tag in HTML is used to define the block of preformatted text which preserves the text spaces,
line breaks, tabs, and other formatting characters which are ignored by web browsers. Text in the <pre> element is
displayed in a fixed-width font, but it can be changed using CSS. The <pre> tag requires a starting and end tag.
The <iframe> tag defines a rectangular region within the document in which the browser can display a separate
document, including scrollbars and borders. The src attribute is used to specify the URL of the document that occupies
the inline frame.
Example
<html>
<body>
<h2>HTML Iframes</h2>
<p>You can use the height and width attributes to specify the size of the
iframe:</p>
<iframesrc="mypage.html" height="200" width="300" title="Iframe Example">
</iframe>
</body>
</html>
Page: 41
Q4. Write a code for Student Registration form in HTML. Ans.
<HTML>
<HEAD>
<TITLE>REGISTRATION FORM</TITLE>
</HEAD>
<BODY BGCOLOR="CYAN">
<FORM>
<H1>REGISTRATION FORM</H1>
ENTER NAME:
<INPUT TYPE="TEXT" required="yes" value="ENTER NAME"><BR>
ENTER PASSWORD:<INPUT TYPE="PASSWORD"><BR> ENTER EMAIL:
<INPUT TYPE="EMAIL" VALUE="ENTER EMAIL"><BR>
ENTER GENDER:<INPUT TYPE="RADIO" NAME="GENDER">MALE<INPUT TYPE="RADIO"
NAME="GENDER">FEMALE<BR>
SELECT COURSE:
<SELECT SIZE="3" MULTIPLE="MULTIPLE">
<OPTION>BBA</OPTION>
<OPTION>BCOM</OPTION>
<OPTION>BCA</OPTION>
<OPTION>BED</OPTION>
</SELECT>
<BR>
<INPUT TYPE="SUBMIT" VALUE="REGISTER">
</FORM>
</BODY>
</HTML>
Q5. Discuss HTML Frame. What are the various elements used in creating HTML form?
Ans. An HTML form is a section of a document which contains controls such as text fields, password fields,
checkboxes, radio buttons, submit button, menus etc.
An HTML form facilitates the user to enter data that is to be sent to the server for processing. Forms
Elements
A text input field –– This allows the user to enter a single line of text. You can optionally prefill the field with an initial
value using the value attribute.
<input type=”text” name=”textField” id=”textField” value=” ”>
A password field — This works like a text input field, except that the entered text is not displayed. This is, of course,
intended for entering sensitive information such as passwords. Again, you can prefill the field using the value attribute.
<input type=”password” name=”pass” id=”pass” value=””>
Checkbox
A checkbox field — This is a simple toggle; it can be either on or off. The value attribute should contain the value that
will be sent to the server when the checkbox is selected.
<input type=”checkbox” name=”checkboxField” id=”checkboxField value=”yes”>
Radio button
Page: 42
All buttons in a group have the same name attribute. Only one button can be selected per group.As with checkboxes,
use the value attribute to store the value that is sent to the server if the button is selected. <input type=”radio”
name=”radioButtonField” id=”radioButtonField1” value=”radio1”>
Submit button — Clicking this type of button sends the filled-in form to the server-side script for processing. The value
attribute stores the text label that is displayed inside the button (this value is also sent to the server when the button is
clicked)
<input type=”submit” name=”submitButton” id=”submitButton” value=”Submit Form”>
reset button — This type of button resets all form fields back to their initial values (often empty). The value attribute
contains the button label text:
<input type=”reset” name=”resetButton” id=”resetButton” value=”Reset Form”>
pull-down menu — This allows a user to pick a single item from a predefined list of options.The size attribute’s value
of 1 tells the browser that you want the list to be in a pull-down menu format. Within the select element, you create an
option element for each of your options.Place the option label between the <option> ... </option> tags. Each option
element can have an optional value attribute, which is the value sent to the server if that option is selected.
<select name=”pullDownMenu” id=”pullDownMenu” size=”1”>
<option value=”option1”>Option 1</option>
<option value=”option2”>Option 2</option>
<option value=”option3”>Option 3</option> </select>
list box- This works just like a pull-down menu, except that it displays several options at once. To turn a pull-down
menu into a list box, change the size attribute from 1 to the number of options to display at once:
<select name=”listBox” id=”listBox” size=”3”>
<option value=”option1”>Option 1</option>
<option value=”option2”>Option 2</option>
<option value=”option3”>Option 3</option> </select>
multi-select list box- This works like a list box, but it also allows the user to select multiple items at once by holding
down Ctrl (on Windows and Linux browsers) or Command (on Mac browsers). To turn a normal list box into a
multiselect box, add the attribute multiple (with a value of “multiple“) to the select element.
<select name=”multiListBox” id=”multiListBox” size=”3” multiple=”multiple”>
<option value=”option1”>Option 1</option>
<option value=”option2”>Option 2</option>
<option value=”option3”>Option 3</option> </select>
textarea- This is similar to a text input field, but it allows the user to enter multiple lines of text. Unlike most other
controls, you specify an initial value (if any) by placing the text between the <textarea> ... </textarea> tags, rather than
in a value attribute. A textarea element must include attributes for the height of the control in rows (rows) and the width
of the control in columns (cols):
<textarea name=”textAreaField” id=”textAreaField” rows=”4” cols=”50”></textarea>
Page: 43
MCQ
1) HTML stands for -
a. HighText Machine Language
b. HyperText and links Markup Language
c. HyperText Markup Language
d. None of these
3) Which of the following element is responsible for making the text bold in HTML?
a. <pre>
b. <a>
c. <b>
d. <br>
4) Which of the following tag is used for inserting the largest heading in HTML?4.9Program a. <h3>
b. <h1>
c. <h5>
d. <h6>
6) How to create an unordered list (a list with the list items in bullets) in HTML?
a. <ul>
b. <ol>
c. <li>
d. <i>
9) How to create an ordered list (a list with the list items in numbers) in HTML?
a. <ul>
b. <ol>
c. <li>
d. <i>
10) Which of the following element is responsible for making the text italic in HTML? a. <i>
b. <italic>
c. <it>
d. <pre>
13) <input> is -
a. a format tag.
b. an empty tag.
c. All of the above
d. None of the above
14) Which of the following tag is used to make the underlined text?
a. <i>
b. <ul>
c. <u>
d. <pre>
Page: 45
16) Which of the following tag is used to define options in a drop-down selection list?
a. <select>
b. <list>
c. <dropdown>
d. <option>
18) Which of the following tag is used to add rows in the table?
a. <td> and </td>
b. <th> and </th>
c. <tr> and </tr>
d. None of the above
20) Which of the following attribute is used to provide a unique name to an element? a. class
b. id
c. type
d. None of the above
21) Which of the following HTML tag is used to display the text with scrolling effect?
a. <marquee>
b. <scroll>
c. <div>
d. None of the above
22) Which of the following HTML tag is the special formatting tag?
a. <p>
b. <b>
c. <pre>
d. None of the above
23) Which of the following is the correct way to send mail in HTML?
a. <a href = "mailto: xy@y">
b. <a href = "xy@y">
Page: 46
c. <mail xy@y</mail>
d. None of the above
24) Which of the following is the container for <tr>, <th>, and <td> ?
a. <data>
b. <table>
c. <group>
d. All of the above
27) Which of the following is the correct way to create a list using the lowercase letters? a. <ol alpha = "a" >
b. <ol type = "a">
c. <ol letter = "a">
d. None of the above
28) Which of the following is the correct way to start an ordered list with the count of numeric value 4?
a. <ol type = "1" initial = "4">
b. <ol type = "1" begin = "4">
c. <ol type = "1" num = "4">
d. <ol type = "1" start = "4">
29) Which of the following HTML attribute is used to define inline styles?
a. style
b. type
c. class
d. None of the above
Page: 47
c. .hml
d. None of the above
34) Which of the following is the root tag of the HTML document?
a. <body>
b. <head>
c. <title>
d. <html>
35) In HTML5, which of the following tag is used to initialize the document type?
a. <Doctype HTML>
b. <\Doctype html>
c. <Doctype>
d. <!DOCTYPE html>
36) Which of the following tag is used to create a combo box (or drop-down box)?
a. <list>
b. <select>
c. <input type = "dropdown">
d. <ul>
37) Which of the following are the attributes of the Top of Form tag?
a. method
b. action
c. Both (a) & (b)
d. None of the above
39) Which HTML tag is used to display the power in expression, i.e., (x2 - y2)? a. <sup>
Page: 48
b. <sub>
c. <p>
d. None of the above
40) Which of the following is the correct way to change the font face in HTML?
a. <font name = "Calibri"> ……… </font>
b. <font face = "Calibri"> ……… </font>
c. <font = "Calibri"> ……… </font>
d. None of the above
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UNIT-3
Electronic Payment System
E-commerce sites use electronic payment, where electronic payment refers to paperless monetary
transactions. Electronic payment has revolutionized the business processing by reducing the paperwork,
transaction costs, and labor cost. Being user friendly and less time-consuming than manual processing, it
helps business organization to expand its market reach/expansion. Listed below are some of the modes of
electronic payments − Credit Card
Debit Card
Smart Card
E-Money
Electronic Fund Transfer (EFT)
3.1 Digital Payment Requirements
The Government of India has been taking several measures to promote and encourage digital payments in
the country. As part of the ‘Digital India’ campaign, the government aims to create a ‘digitally empowered’
economy that is ‘Faceless, Paperless, Cashless’. There are various types and modes of digital payments. Some
of these include the use of debit/credit cards, internet banking, mobile wallets, digital payment apps, Unified
Payments Interface (UPI) service, Unstructured Supplementary Service Data (USSD), Bank prepaid cards,
mobile banking, etc.
Digital payment methods are often easy to make, more convenient and provide customers the flexibility to
make payments from anywhere and at anytime. These are a good alternative to traditional methods of
payment and speeden up transaction cycles. Post demonetization, people slowly started embracing digital
payments and even small time merchants and shop owners started accepting payments through the digital
mode.
Digital Payment
Digital payment occurs when goods or services are purchased through the use of various electronic mediums.
There is no use of cash or cheques in this type of payment method.
Requirements for Digital Payment Systems
The success or failure of any on-line payment systems depends not only on technical issues but also on
user’s acceptance. The user’s acceptance depends on a number of issues such as advertisement, market
position, user preferences etc. Ø Atomicity
Atomicity guarantees that either the user’s on- line payment transaction is completed or it does not
take place at all. If the current on-line payment transaction fails then it should be possible to
recover the last stable state. This feature resembles the transactional database systems, in which
either a transaction is committed or rolled back.
Ø Privacy
Anonymity suggests that the identity, privacy and personal information of the individuals using the
on- line payment methods should not be disclosed. In some on- line payment methods, it is
possible to trace the individual’s payment details. In case of purchases using Debit Card, it is
possible to find out the purchase details as that information is registered at the vendor and the
bank’s databases. So some on- line payment systems like
Debit cards are not anonymous systems. In some other payment systems, anonymity can be weak as
the efforts to get the purchase details of the user can be more expensive than the information
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itself. There are privacy laws in several countries to guarantee the privacy of the user and protect
the misuse of personal information by the financial institutions.
Ø Scalability
As the on- line payment methods are getting more and more acceptance of the users, the demand for
on- line payment infrastructure will also be increasing rapidly. Payment systems should handle
the addition of users without any performance degradation. To provide the required quality of
service without any performance degradation, the payment systems need a good number of
central servers. The central servers are needed to process or check the payment transactions.
The growing demand for the central servers, limits the scalability of the on- line payment
systems.
Ø Security
Security is one of the main concerns of the on- line payment methods and it is one of the crucial issues
which decide the general acceptance of any on- line payment methods. Internet is an open
network without any centralized control and the on- line payment systems should be protected
against any security risks to ensure a safe and reliable service to the users. When users are
paying on- line they want to be sure that their money transaction is safe and secure. On the
other hand, banks and payment companies and other financial institutions want to keep
their money, financial information and user information in a secure manner to protect it against
any possible misuse.
Ø Reliability
As in any other business activity, even in on- line payment methods, the user expects a reliable and
an efficient system. Any on- line payment system would fail, despite of it’s advanced
technological features, if it fails to get the users acceptance and pass their reliability tests. There
are many reasons, which can make the system unreliable to the users. Some of them are Security
threats, poor maintenance and unexpected breakdowns.
Ø Usability
Usability is an important characteristic of an interactive product like on- line payments. On-line
payment systems should be user friendly and easy to use. Any on- line payment system with
complicated procedures, complex payment process and other associated complications with the
payment environment, can’t get users acceptance. Poor usability of a web shopping or a
payment method could also discourage on- line shopping. To make the online payments simple
and user friendly, some of the on- line payment systems allow the users to make payments with
minimum authorization and information inputs.
Ø Inter operability
In on- line payment Technologies, different users prefer different payment systems. The different
payment systems use different kinds of currencies and the payment systems should support
interoperability between them. If a payment system is inter operable, then it is open and allows
other interested parties to join without confining to a particular currency. In the real life
situation, there should be some sort of mutual agreement between various on- line payment
systems to provide the interoperability. Interoperability can be achieved by the means of open
standards for data transmission protocols and infrastructure. An interoperability system can
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gain much acceptance and high level of applicability than individually operating payment
systems.
Because of the rapid technological changes, it’s not always easy to get interoperability between
various payment systems.
3.2 Electronic Payment System
An e-payment system is a way of making transactions or paying for goods and services through an
electronic medium, without the use of checks or cash. It’s also called an electronic payment system or online
payment system. Read on to learn more.
The electronic payment system has grown increasingly over the last decades due to the growing spread of
internet-based banking and shopping. As the world advances more with technology development, we can
see the rise of electronic payment systems and payment processing devices. As this increase, improve, and
provide ever more secure online payment transactions the percentage of check and cash transactions will
decrease.
3.3 Types of Electronic Payment System
METHODS OF ELECTRONIC PAYMENT SYSTEM
One of the most popular payment forms online is credit and debit cards. Besides them, there are also
alternative payment methods, such as bank transfers, electronic wallets, smart cards or bitcoin wallet
(bitcoin is the most popular crypto currency).
E-payment methods could be classified into two areas, credit payment systems and cash payment systems.
Credit Payment System
Ø Credit Card — A form of the e-payment system which requires the use of the card issued by a
financial institute to the cardholder for making payments online or through an electronic device,
without the use of cash.
Ø E-wallet — A form of prepaid account that stores user’s financial data, like debit and credit card
information to make an online transaction easier.
Ø Smart card — A plastic card with a microprocessor that can be loaded with funds to make
transactions; also known as a chip card.
Ø Cash Payment System
Ø Direct debit — A financial transaction in which the account holder instructs the bank to collect a
specific amount of money from his account electronically to pay for goods or services.
Ø E-check — A digital version of an old paper check. It’s an electronic transfer of money from a bank
account, usually checking account, without the use of the paper check. E-cash is a form of an electronic
payment system, where a certain amount of money is stored on a client’s device and made accessible
for online transactions.
Ø Stored-value card — A card with a certain amount of money that can be used to perform the
transaction in the issuer store. A typical example of stored-value cards are gift cards.
(iii) The lack of anonymity- The information about all the transactions, including the amount, time and
recipient are stored in the database of the payment system. And it means the intelligence agency has an
(iv) access to this information. You should decide whether it’s bad or good.
(v) The necessity of Internet access- If Internet connection fails, you can not get to your online account.
3.4 Concept of e-money
Broadly, electronic money is an electronic store of monetary value on a technical device. The definition of
electronic money is becoming more scientific and specific with developments associated with it. The
European Central Bank defines e-money in the following words. “E-money can be defined as amount of
money value represented by a claim issued on a prepaid basis, stored in an electronic medium (card
or computer) and accepted as a means of payment by undertakings other than the issuer” (ECB). E
money is a monetary value that is stored and transferred electronically through a variety of means – a
mobile phone, tablet, contactless card (or smart cards), computer hard drive or servers. Electronic money
need not necessarily involve bank accounts in transaction but acts as a prepaid bearer instrument. They are
often used to execute small value transactions.
Electronic Money
Scrip or money that is exchanged only through electronically is referred to as electronic money. Electronic
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Money is also referred as e – money, Electronic Cash, Digital Money, Electronic Currency, Digital
Currency, e – currency, Digital Cash, and Cyber Currency. Electronic Money uses Internet, Digital Stored
Value systems, and Computer Networks.
Some of the examples of electronic money are Direct Deposit, EFT (Electronic Funds Transfer), Virtual
Currency, and Digital Gold Currency.
Offline Anonymous System Offline Anonymous System can be done ‘offline’. In this electronic money
system, the merchants do not need to have interaction with banks before receiving currency from the users.
Instead of that, the merchants can collect spent money by users and deposits the money later to the bank.
The merchant can deliver his storage media in bank for exchanging the electronic money to cash.
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Electronic payments communication infrastructure includes computer network, such as the internet and
mobile network used for mobile phone.
In addition, banking activities and operations need to be automated. A network that links banks and other
financial institutions for clearing and payment confirmation is a pre-requisite for electronic payment
systems. Mobile network and Internet are readily available in the developed world and users usually do not
have problems with communication infrastructure.
In developing countries, many of the rural areas are unbanked and lack access to critical infrastructure that
drives electronic payments.
Some of the debit cards technologies like Automated Teller Machines (ATMs) are still seen by many as
unreliable for financial transactions as stories told by people suggested that they could lose their money
through fraudulent deductions, debits and other lapses for which the technology had been associated with by
many over the last few years.
Telecommunication and electricity are not available throughout the country, which negatively affect the
development of e-payments. The development of information and communication technology is a major
challenge for e-payments development. Since ICT is in its infant stages in Nepal, the country faces difficulty
promoting e-payment development.
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(iv) The Risk of Impulse Buying
Impulse buying is already a risk that you face when you use non-electronic payment systems. It is
magnified, however, when you’re able to buy things online at the click of a mouse. Impulse buying can
become habitual and makes sticking to a budget almost impossible.
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Ø ATMs let you bank without going inside a bank and talking to a teller. You can withdraw cash, make
deposits, or transfer funds between your accounts.
Ø Debit cards allow you to make EFT transactions. You can use the debit card to move money from
your business bank account. Use your debit card to make purchases or pay bills online, in person, or
over the phone.
Ø Electronic checks are similar to paper checks, but used electronically. You will enter your bank
account number and routing number to make a payment.
Ø Pay-by-phone systems let you pay bills or transfer money between accounts over the phone.
Ø Personal computer banking lets you make banking transactions with your computer or mobile
device. You can use your computer or mobile device to move money between accounts.
Comparison
Category NEFT RTGS IMPS
Settlement
Type Half hourly batches Real time Real time
Minimum
Transfer Re.1 Rs.2 lakh Re.1
Limit
Rs. 10,00,000
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Comparison
Category NEFT RTGS IMPS
Payment
Options Online and Offline Online and Offline Online
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Security is an essential part of any transaction that takes place over the internet. Customers will lose his/her
faith in e-business if its security is compromised. Following are the essential requirements for safe
epayments/transactions :−
Ø Confidentiality − Information should not be accessible to an unauthorized person. It should not be
intercepted during the transmission.
Ø Integrity − Information should not be altered during its transmission over the network.
Ø Availability − Information should be available wherever and whenever required within a time limit
specified.
Ø Authenticity − There should be a mechanism to authenticate a user before giving him/her an access
to the required information.
Ø Non-Repudiability − It is the protection against the denial of order or denial of payment. Once a
sender sends a message, the sender should not be able to deny sending the message. Similarly, the
recipient of message should not be able to deny the receipt.
Ø Encryption − Information should be encrypted and decrypted only by an authorized user.
Ø Auditability − Data should be recorded in such a way that it can be audited for integrity requirements.
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External threats to e-commerce website are raised from various sources involving electronic economic
environment as well as risk related to the external internet. Internal threats come from staff, internal
network, management and business processes. The most common risk is security-related issues that relate to
the interface among the consumer transactions and network.
Intruders pose a security threat to the network through DoS attack that can overwhelm site or theft of private
financial information after gaining access to the internal system through vulnerabilities of an e-commerce
website. Other security threats related to these websites are summarised as beneath: Malicious code threats:
These types of threats involve worms, viruses and Trojan horses.
Viruses are external threats and have the ability to corrupt files on the website after finding their direction in
the internal network. They might be critical as they completely harm the computer system and disrupt
normal operations of the computer.
Trojan horse is defined as programming code that performs destructive functions. They attack computers
while downloading something.
Wi-Fi eavesdropping: It is one of the simplest ways in the e-commerce to steal private information. It is
recognized as virtual listening of data that is shared across Wi-Fi network that is not encrypted. It occurs on
personal and public computers as well.
Other Threats: Certain other threats which are raised are data packet sniffing, port scanning and IP
spoofing. An attacker can involve a sniffer to attack an information packet flow and scan unique data packs.
Through IP spoofing, it becomes hard to trace the intruder. The target is here to modify the source address
and provide it such a look that it must look as though it is derived from another computer.
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A computer virus is a type of malicious software program (“malware”) that, when executed, replicates itself
by modifying other computer programs and inserting its own code. When this replication succeeds, the
affected areas are then said to be “infected” with a computer virus.
Computer viruses currently cause billions of dollars’ worth of economic damage each year, due to causing
system failure, wasting computer resources, corrupting data, increasing maintenance costs, etc. In response,
free, open-source antivirus tools have been developed, and an industry of antivirus software has cropped up,
selling or freely distributing virus protection to users of various operating systems. As of 2005, even though
no currently existing antivirus software was able to uncover all computer viruses (especially new ones),
computer security researchers are actively searching for new ways to enable antivirus solutions to more
effectively detect emerging viruses, before they have already become widely distributed. (iii) Spam
Spam is the electronic equivalent of the ‘junk mail’ that arrives on your doormat or in your postbox.
However, spam is more than just annoying. It can be dangerous – especially if it’s part of a phishing scam.
Spam emails are sent out in mass quantities by spammers and cybercriminals that are looking to do one or
more of the following:-
(a) Make money from the small percentage of recipients that actually respond to the message.
(b) Run phishing scams – in order to obtain passwords, credit card numbers, bank account details and more
(c) Spread malicious code onto recipients’ computers,
(IV) Spyware threats Spyware is generally loosely defined as software that’s designed to gather data
from a computer or other device and forward it to a third party without the consent or knowledge of the
user. This often includes collecting confidential data such as passwords, PINs and credit card numbers,
monitoring keyword strokes, tracking browsing habits and harvesting email addresses. In addition to all
of this, such activities also affect network performance, slowing down the system and affecting the
whole business process. It is generally classified into four main categories: Trojans, adware, tracking
cookies and system monitors.
(V) Trojan Horse
A Trojan horse is a destructive program that masquerades as a benign application. Unlike viruses, Trojan
horses do not replicate themselves but they can be just as destructive. One of the most insidious types of
Trojan horse is a program that claims to rid your computer of viruses but instead introduces viruses into
your system.
(VI) Worms
A computer worm is a standalone malware computer program that replicates itself in order to spread to other
computers.[1] Often, it uses a computer network to spread itself, relying on security failures on the target
computer to access it. Worms almost always cause at least some harm to the network, even if only by
consuming bandwidth, whereas viruses almost always corrupt or modify files on a targeted computer.
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private. Organizations and individuals also commonly use encryption to protect sensitive data stored on
computers, servers and mobile devices like phones or tablets.
Benefits of Encryption
The primary purpose of encryption is to protect the confidentiality of digital data stored on computer
systems or transmitted via the internet or any other computer network. A number of organizations and
standards bodies either recommend or require sensitive data to be encrypted in order to prevent
unauthorized third parties or threat actors from accessing the data. For example, the Payment Card Industry
Data Security Standard requires merchants to encrypt customers’ payment card data when it is both stored at
rest and transmitted across public networks.
Modern encryption algorithms also play a vital role in the security assurance of IT systems and
communications as they can provide not only confidentiality, but also the following key elements of
security:-
Authentication: The origin of a message can be verified.
Integrity: Proof that the contents of a message have not been changed since it was sent.
Non-repudiation: The sender of a message cannot deny sending the message.
Types of Encryption
(1) Symmetric key / Private key
In symmetric-key schemes, the encryption and decryption keys are the same. Communicating parties must
have the same key in order to achieve secure communication.
(2) Public key
In public-key encryption schemes, the encryption key is published for anyone to use and encrypt messages.
However, only the receiving party has access to the decryption key that enables messages to be read,
Publickey encryption was first described in a secret document in 1973;, before, then all encryption schemes
were symmetric-key (also called private-key).
DECRYPTION
The conversion of encrypted data into its original form is called Decryption. It is generally a reverse process
of encryption. It decodes the encrypted information so that an authorized user can only decrypt the data
because decryption requires a secret key or password.
One of the reasons for implementing an encryption-decryption system is privacy. As information travels
over the Internet, it is necessary to scrutinise the access from unauthorized organizations or individuals. Due
to this, the data is encrypted to reduce data loss and theft. Few common items that are encrypted include text
files, images, e-mail messages, user data and directories. The recipient of decryption receives a prompt or
window in which a password can be entered to access the encrypted data. For decryption, the system
extracts and converts the garbled data and transforms it into words and images that are easily
understandable not only by a reader but also by a system. Decryption can be done manually or
automatically. It may also be performed with a set of keys or passwords.
There are many methods of conventional cryptography, one of the most important and popular method is
Hill cipher Encryption and Decryption, which generates the random Matrix and is essentially the power of
security. Decryption requires inverse of the matrix in Hill cipher. Hence while decryption one problem
arises that the Inverse of the matrix does not always exist. If the matrix is not invertible then the encrypted
content cannot be decrypted. This drawback is completely eliminated in the modified Hill cipher algorithm.
Also this method requires the cracker to find the inverse of many square matrices which is not
computationally easy. So the modified Hill-Cipher method is both easy to implement and difficult to crack.
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MCQ’s
1. What is e-payment?
A. Electronic payment for buying and selling through the Internet
B. Payment of online software
C. Payment of online services
2. What is the main driver of electronic payment growth? A. Consumer demand for new methods
B. Government regulation
C. Technology development
4. What is Bitcoin?
A. An online payment blog
B. First decentralized digital currency
C. A mobile app for online shopping
7.For international business, e-payment should be thought around 2 axis. Which ones?
A. Quality and Costumer
B. Costumer and Security
A. C.Security and Quality
8. Which is the most challenging characteristic of cash when considering creating the equivalent on the
internet?
A. Immediacy
B. Anonymity
C. Portability
D. Acceptability
9. Which of the following isn't a procedure used by companies to verify the purchase forms?
A. Card Verification Number (CVN)
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B. Address Verification System (AVS)
C. Digital Signature System (DSS)
11. Which one of the following is not a Digital Wallet? A. Google Wallet
B. MFerio
C. IGS Wallet
D. Lemon Wallet
14. Which of the following companies offers micropayment versatile solutions in Portugal nowadays? A.
Easypay
B. Payone C.
MBill
15. What are the three main reasons for the failure of many new payment systems such as digital cheques?
A. difficulty developing a system that is secure, convenient, and accepted by everyone
B. difficulty developing a system that is worldwide, less costly, and long-lasting
C. difficulty developing a system that is portable, standard, and transferable D. difficulty developing a
system that is up to date, legal, and reliable
16. Why are digital cash and cheque systems different from micropayments?
A. Vendors can use them without using the internet, unlike with micropayments.
B. They both require vendors to establish a network of approved banks and merchants, but
micropayments do not.
C. They depend on a network of billing servers that can be established by several types of organizations,
but micropayments do not.
D. They are both more widely accepted by vendors than micropayments are.
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B. cash, ewallet, and cheques
C. Mondex, debit cards, and smart cards
D. credit cards, cash, and cheques
22. In public key encryption system if A encrypts a message using his private key and sends it to B
A. if B knows it is from A he can decrypt it using A’s public key B.
Even if B knows who sent the message it cannot be decrypted
C. It can be decrypted by all.
D. A should send his public key with the message
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24. The following ciphertext was received. The plaintext was permuted using permutation (34152) and substitution.
Substitute character by character +3 (A Æ D, etc). The plain text after decryption is: Cipher
text:PDLJDLXHVQC
A. MAIGAIUESNZ
B. IAMAGENIUSZ
C. LDPDJHPLXVZ
D. IAMAGENIUSC
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3 What is Cryptography? Explain the process of encryption and decryption in context to the following: i.
Symmetric Key Cryptography
ii. Asymmetric Key Cryptography 4
Explain the working of EFT in detail.
5 Suppose A wants to send a message to B using public key encryption. Explain how this entire process will
be carried if the message to be sent is: MATHEMATICIAN. Generate the keys on your own and show
how the encryption and decryption of data is carried out.
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UNIT 4
4. History of E Commerce !!!!!!!!
4.1-Ecommerce Applications--
What are the various Different Sectors of E Commerce?
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The above image explains the various sectors of E Commerce. Let’s take a deeper look into each of
these.
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4.1.1 E Commerce in banking
Advantages of E Banking Disadvantages of E Banking
I. TIME SAVING: Saves time by allowing I. INTERNET CONNECTION: Internet is a
direct transaction from office, home or any pre-requisite to perform e-banking. It may
place. not be completely available in rural areas.
II. CONVINIENCE: Users can pay phone and II. COMPUTER KNOWLEDGE: It can only be
electricity bills via online banking without performed by people who are computer
rushing to utility company’s bill collection literate
outlets. III. SECURITY CONCERNS: People fear that
III. 24*7 SERVICES: It can be performed at their accounts can be hacked and funds can
anytime from anywhere be transferred to unauthorized accounts
IV. ECO FRIENDLY: It does not consume IV. LACK OF HUMAN TOUCH: Eliminates
volumes of paper like conventional banking human interaction completely. Some people
modes and hence helps protect environment still prefer interacting with bank staff.
V. EASY ACCESS: To perform online V. DISRUPTION IN SERVICES: Cannot be
banking task all that you need is a computer used when bank’s server is down. In that case
system and an internet connection it becomes difficult to note if transaction has
VI. FASTER BANKING: Banking transactions been performed or not
are done in real time and within moments
VII. OTHER BENEFITS: Cost saving as there is
no need of extra staff to visit banks.
Beneficial to merchants as it ensures quick
payments
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Ø Reduction in managerial and administrative Ø In case of complex insurance products, and
cost high value transactions which customers are
Ø By selling insurance policy directly to willing to spend huge amount on consulting,
customers reduces the commission payable selling through internet is not so appropriate
directly to the middlemen Ø Technical obstacles including issues related
Ø Process of issuance of policy and settlement to security and reliability of network and
of claims can be accomplished easily internet are major concerns in e-insurance
Ø E-insurance allows consumers to search for Ø E-insurance transactions cannot be done
insurance products from different companies. when the server of insurance company is
Based on evaluation they can select which down
one best suits their needs Ø E -insurance completely eliminates human
Ø Transaction can be performed from anytime interaction
and anywhere
Fare Comparison
Online
application for Currency
VISAConversion
Shopping for
E UckeUngtravel and
accessories
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The image illustrates the various sectors of REAL ESATE INDUSTRY.
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1. It does not require too much capital to 1. Internet marketing requires a great
get started. You can easily start building one deal of effort and hard work.
with less than a thousand bucks.
2. The net is ever changing. What is in
2. IM provides you flexibility. Since demand and hot now may not be the same
most of the transactions are done online, you few months from now so you need to be
get to work at your own pace and at your constantly on the lookout for anything new
own chosen time. for your business to survive.
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Advantages of E-tailing Disadvantages of E-tailing
Ø It reduces the space occupied by retail outlets Ø All customers do not have internet connectivity
(brick and mortar market) in the real world. which is a pre-requisite
Ø E-tailers can start business with lesser investment Ø Maintaining e-tailing websites in terms of
that infrastructure cost for order fulfillment, storing
Ø Makes the overall operating cost low goods, dealing with returns may be expensive
Ø It gives quick and easy access to shopping spaces Ø Trust, security, privacy concerns are hindrances
at any time and from any place where there is to e-tailing
access to internet Ø Can’t feel products
Ø On the contrary a physical store is restricted to Ø Just by reading description and looking at
area of visibility and accessibility product we cannot make an correct estimation
Ø It creates a new platform for goods from different about the product
parts of the world which could be imported by
placing an order.
Ø E-tailing removes middlemen and manufacturers
so the sellers are able to directly deal with the
customers
Electronic retailing
(E-tailing) is the sale of goods Notably,
and strong
services through the Internet. distribu1on
channels are
cri1cal to
electronic
E-tailing requires companies to tailor retailing as
their business models to capture these are the
Internet sales, which can include avenues that
building out
move the
distribuUon channels such as warehouses,
product to the
Internet customer.
webpages, and product shipping
centres.
Ø Financial services are the economic service provided by the finance industry, which encompasses a
broad range of business that manage money, including credit unions, banks, credit card companies,
insurancecompanies, accountancy companies, consumer-finance companies, stock brokerages,
investment funds, individual managers, and some government-sponsored enterprises.
Ø Internet has drastically changed the cost and capabilities for marketing, distributing and servicing
financial products as well as enabling development of new types of financial products such as rating,
comparison etc.
Advantages Of Financial Services Disadvantages Of Financial Services
1) Availability: You can avail the banking services 1) Internet Requirement: An uninterrupted internet
round the clock throughout the year. connection is a foremost requirement to use
2) Easy to Operate: Using the services offered by internet banking services.
online banking is simple and easy. 2) Transaction Security: No matter how much
3) Convenience: You need not leave your chores precautions banks take to provide a secure
behind and go stand in a queue at the bank network; online banking transactions are still
branch. susceptible to hackers.
4) Time Efficient: You can complete any 3) Difficult for Beginners: There are people in
transaction in a matter of a few minutes via India who have been living lives far away from
internet banking. the web of the internet. It might seem a whole
5) Activity Tracking: When you make a transaction new deal for them to understand how internet
at the bank branch, you will receive an banking works.
acknowledgement receipt. 4) Securing Password: Every internet banking
account requires the password to be entered in
order to access the services. Therefore, the
password plays a key role in maintaining
integrity.If the password is revealed to others,
they may utilize the information to devise some
fraud.
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Electronic v Electronic stock trading is the practice of buying and selling stock and other assets
Stock Market using an electronic brokerage service.
v Electronic trading involves setting up an account with a brokerage of your choice,
including providing your contact and financial information—to facilitate electronic
transfers between your bank and the brokerage.
v Electronic trading service allow users to sign up over the internet and conduct stock
transactions using a purely electronic interface on the web.
v Electronic stock trading has several advantages over traditional trading through a live
broker.
v All information is protected and stored by the Depository Trust Company therefore
guaranteeing that no information is lost.
Credit card • The prominence of credit card industries has been growing for the past few years.
• The industry is anchored on continued innovations in marketing and technology,
leading to increased competition among credit card companies.
• Online marketing strategies play a significant role in the growth of credit card
industries.
• For example-
1) Personalised marketing
2) Online application for credit cards
3) Expansion of marketing to subprime customers
4) Offering more personal finance management tools to compete
5) Affiliate and third-party collaboration marketing
Self-Directed § Many investors pay investment professionals to manage their investment for them.
Investment § This turns out to be advantageous for those who do not understand investing
§ On the other hand, professional services often charge commissions and all investment
gains may go in this commission.
§ Electronic investing allows users to direct their own investments and buy and sell
whenever they please without having to interact with middle men.
§ For example, Citibank and Wells Fargo offer investing platforms
§ Not only we can invest directly but also, we can compare policies, take suggestions and
understand their pros and cons. E.g., policy bazaar.
Advertising Ø Under Advertising-based model, companies buy advertising space on a site. In the
based models purchased advertising space, organizations convey their intended information in text or
graphics format. Companies provide payment for promoting their advertisements.
Ø The advertising model works best when the volume of viewer traffic is large or highly
specialized
Ø To reach a wider audience, advertiser have to pay a high rate for a site that can deliver
a larger number.
Ø To reach a small targeted well-defined audience, advertiser may utilise a site that
attracts business professionals and has a high- quality positions.
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4.1.8 Online Learning
Ø Online learning is a method of education whereby students learn in a fully virtual environment.
Ø First introduced in the 1990s with the creation of the internet and utilized in distance learning, online
learning (also called e-learning) is most prevalent in higher education, enabling students from different
geographical areas to engage with an academic institution and other students online and learn flexibly, at
their own pace, while working towards a degree or certificate.
Ø Online learning refers to an internet-based learning environment that can connect students of diverse
backgrounds who boast different perspectives.
Ø A higher education institution will use a learning management system, or LMS, to facilitate online
learning, which can take the form of asynchronous learning (where students are not required to be online
at the same time, and utilize discussion threads and e-mails to complete coursework) or synchronous
learning (where students must be online at the same time).
Advantages of Online Learning Disadvantages of Online Learning
• It is flexible; can be accessed from anywhere • One of the major disadvantages faced by students
with a device and internet connection. learning online is managing screen time.
• Budget-friendly. • Online education requires staying logged in on
the screen for an extended period regularly.
• Convenient attendance.
• Long-duration screen time becomes a great
• Class recordings are available for later difficulty for the students and harmful for their
references. health as well, especially the eyes.
• Another disadvantage includes technical glitches.
Poor Internet connectivity issues also arise
multiple times during online sessions.
• Other disadvantages include: Feeling of isolation
by individuals, Minimal peer help, Group work
not as efficient as it would be if done offline.
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Use of Video and Interactive Content
• Shoppable photos and interactive videos are the new frontier in e-commerce.
• Taking off on social platforms such as Instagram and YouTube, these interactive marketing
elements (“shoppertainment”) allow viewers to purchase featured products directly through a
pop-up
Customized Packaging Beyond the need for “green”
packaging, the trend toward customized packaging highlights one way to make your products
stand out from those of your competitors.
Customizing may be specific to your brand or even directly tied to your customer with
personalized touches.
These trends are particularly acute with subscription boxes to add the “premium” factor to the
experience.
Omnichannel Ad Spends
• Most retailers today are multichannel: they sell products across many different channels,
whether retail, online, or social.
• In this framework, each channel is supported independently by different staff.
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The Need for Mobile e-commerce Sites
Given the limitations around mobile browsing, many brands are investing in mobile apps for
e-commerce to add greater value, demonstrated to increase conversion, revenue, and loyalty
Lower cost
Ecommerce is the best case of lower value clients. One who can go without much of a stretch contrast the
product with its offline market seller. Ecommerce can completely attempt to speak with the client with the
assistance of
such a large number of online devices like emails. They can convey and speak with the client, utilizing email
pamphlet, illuminating them regarding the extraordinary offers and limited stock that they may be keen on
purchasing. Again, this enables the client and keeps them in the loop of the most recent deals that could be a
piece of importance to them.
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IMPACTS EXPLANATION
Facilitates Commerce facilitates the access of artisans to world market. It is very helpful in
artisans access to creating new opportunities for ther it facilitates the marketing of handicrafts and other
global market such a cts in global market helping the artisans to gain more and empower the
developing countries.
Facilitates The earning level of all those people concerned with industries tourism increases to a
promotion and large extent. Improved demand forecasts Improved demand forecasting leads to
development of reduction in current inventory level which will have a significant economic impact
tourism Ecommerce can dram ically reduce production costs which results in price reduction
Facilitates E-commerce offers a great opportunity to the developing countries like India to greatly
promotion of expand their market internally and externally. It has helped a lot in the context of
rural community overall development of Indian rural community. As a result of e commerce rural areas
which were earlier considered unprofitable have become focus for investment and
market expansion. In rural areas there may not be adequate market to make it viable to
open a shop to sell products such as digital television or fashion products. However
there are consumers who may have purchasing power and hence e-commerce is the
perfect route to deliver their products to those who can afford from non metros
Encourage It encourages innovative ideas, creativity of entrepreneur investor also invest because
entrepreneurship of less cost involved E business are even commenced by new blood because of
ecommerce Encourage entrepreneur because online business lead to high margins Act
as
a medium of foreign trade Helps in increasing export Helps in balance of trade
Reducing national sett Reducing inflation rate Help in increasing GDP Promote
comprehensive growth Opportunity to reach online customer Enhance Economic
development Provide option for the retaller to expand Companies who do recruitment
& selection through commerc Promotion of industry
E-commerce It solves the problem of funding, technology, infrastructure & ineffective marketing. It
help in helps in creation of employment opportunity.E-commerce provide new market access,
development of business opportunity, enhance competitiveness.Helps in globalization.
MSME'S Local companies have became international just by having internet presence enables
companies to reach more customers& prospects on an international level earlier only
large organization could have think of becoming international but now it is possible for
all.
E-commerce It is true that some jobs became obsolete with the arrival of e-commerce but it is also
helps in the true that e-commerce is a "net job creator". These jobs are created in the internet sector
creation of
employment
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such as engineers, designers and sales people. The extremely rapid growth of
ecommerce retail sales has provided a boost to courier services. It has created
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4. They are overcoming infrastructure barriers by creating warehouses in the most remote locations and
enabling easier access of goods and services to the remotest corners. Providing Employment
5. Currently e-commerce is providing 1 million jobs to the Indian work force.
6. Indian ecommerce industry statistics forecast a massive growth in employment opportunities in this sector
which would create 12 million new jobs in coming decade.
7. Startup environment has seen a positive growth with the rise of e-commerce.
8. SMEs operating from home or garage are able to sell on popular marketplaces and cater to global audience.
9. This is contributed to increased exports even from the unorganized sectors.
10. Retail market has been revolutionized by e-commerce. Online stores are offering better choices, deep
discounts and convenience of shopping. The combined sales of three top e-commerce players in India is
already more than the sales of ten biggest offline retailers. Brick and mortar shops account for only 10% of
total retail
11. Growth of B2B ecommerce companies
12. Effect of e commerce on Indian economy is not limited to the B2C model. Although the current profits of
B2B are not as great as B2C e-commerce, but slowly and certainly it is catching up. B2B market potential
stood at USD 300 Billion n 2014 and by 2020 it is expected to reach USD 700 Billion.
13. Engineering, medicine, MBA and other similar jobs were the only professional choice of an average Indian
a decade ago. This is fast changing and entrepreneurship is becoming the first career choice of young
Indians.
14. Evolution of ecommerce in India has made technology available for all.
15. Thanks to the future ready, affordable e-commerce platforms and even the very young entrepreneurs are
able to give wings to their dreams and roll out an online store in no time.
16. Evolution of ecommerce in India has made technology available for all.
17. Thanks to the future ready, affordable e-commerce platforms and even the very young entrepreneurs are
able to give wings to their dreams and roll out an online store in no time.
18. India has the biggest millennial population of internet savvy youngsters. With greater purchasing power
and changed lifestyle and shopping habits, this generation is playing the role of a positive catalyst in the
growth of ecommerce. Given the population size of India it is no wonder that all the ecommerce bigwigs
are trying their best to woo Indian customers 4.3.4 Future prospects of E Commerce
1. The online retail market in India has more than tripled since 2015, but it is only expected to contribute to
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2. By 2022, the sector will be worth $71.94 billion, which is a 120% growth compared to $32.70 billion in
2018, the research firm
3. In its present state the contribution of E-Commerce to GDP is around 0.2% which is expected to grow 15
times to around 2.5% by 2030.
4. By 2030 the contribution to GDP by E-Commerce is expected to reach to around 300Billion Dollars which
is around 20 Billion Dollars in its present state
5. The impact is so huge that the present wave of de-monetization could have not been thought if ECommerce
did not exist. E-Commerce to a large extent helped absorb its shock as well as gained the maximum out of
it as well.
4.4 Social Considerations Of E Commerce
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6. Brief explanation of social considerations of E Commerce:
7. E-commerce is technology-enabled buying and selling that occurs over telecommunications
networks such as the internet. As in physical marketplaces, these exchanges can occur between
businesses, between a business and a consumer, or even between consumers. E-commerce has
grown dramatically since the late 1990s. This transition from traditional physical marketplaces
to technology-enabled ones has important economic and social implications.
8. E-commerce reduces transaction costs by removing many of the geographic and time barriers
that buyers and sellers previously faced. Customers who had to drive to a physical store location
during business hours, park, and manually do comparison shopping before buying, can now do
this for many products online, anytime, with the help of comparison-shopping sites such as My
Simon. For information products, such as digital music, which can be both bought
and delivered online, e-commerce also reduces the product delivery cost.
9. The social impact of e-commerce can be measured by satisfaction and trust through the
following factors:
10. Greater use of the Internet The fastest growing demographic segment includes students and youth.
11. This segment is the leading user of advanced applications and online technologies.
12. With more and more users on the web through telephony, it was expected that the country reached
243 million in June 2014, representing a growth of 28% over the previous year.
13. The growth in the number of Internet users has also led to substantial growth in other digital
industries such as e-commerce, mobile commerce, and digital advertising.
14. The government of India has made efforts in the education system through the implementation of
computer tools and techniques, essential for all educational levels, from primary education to the end
of studies.
15. Students from urban and rural areas were sensitized by supplying the personal computer, Laptops,
tablets or laptops with the use of the Internet and its advantages to improve lifestyle and provide
electronic books and e-books.
16. Entrepreneurs are also attracted to advanced computer technologies and their usefulness for
electronic commerce.
17. The development of educational standards at all levels has allowed a great demand for electronic
commerce and m-commerce in the market.
18. Changes in online shopping habits the online shopping process is constantly being worked on to
make it easier, more understandable and easier to use.
19. As online offers give some discounts and attractive prices.
20. This, along with better offers, has brought changes in the buying habits of online buyers
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the e-commerce market place.
E commerce is technology enabled buying and selling that occurs over telecommunication networks such as
internet.
This buying and selling occurs between B2B and C2C business models.
This transition from traditional physical markets to technology enabled marketplaces has important implications
which can be classified as follows:
1. Economic Implication in Ecommerce
2. Technological Implications in E Commerce
3. Social Implications in Ecommerce
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Let’s look into each one of them in a bit of detail:
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This information is gathered to to
E commerce reduces transaction costs The technology should be: provide personalized service and
by removing many of the geographical 1. SCALABLE speed up online transactions
and time barriers that buyers and 2. EASY TO USE AND
sellers face. CONVINIENT The ecommerce sites should post
3. RESPONSIVE DESIGN privacy policies on the websites
It also reduces the product delivery indicating therein where and how
costs. personal information can be used.
3. JOB CREATION
The volume of domestic and
international trade will increase
through e commerce
4. SOCIAL ISOLATION
E commerce is a great facilitator of
new flexible forms of in the sense
that people can trade on the move or
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from home.
CONTRACT LAW
COPYRIGHT LAW
1. Software License Agreements
2. Business Tracsactions In Cyberspace 1Computer Software. Copyright Protection For
Legal and regulatory issues that may be particularly
relevant in an E Commerce Environment include:3. Contract For Data Processing Services 2.
Copyright Protection In
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4.6.2 .Legal Disputes in B2C Internet Based E Commerce
• Failure In Delivery
Legal • Partial Order Delivery
• No Return Policy
Disputes
• No Credit For Returned Goods
In B2C • Denial Of Services
Internet • Denial Of Making Transactions
Based E • Recieved Damaged Product
Commerc • No Authorised Service Center.
e 4.6.3.LEGAL ISSUES ON
INTERNET
The various legal issues on internet are as
follows:
• Privacy of online data
• Cyber jurisdiction
• Copyright issues
• Patent
• Trademark
• Domain name disputes
• Products liability laws
• Encryption laws
• Tort law on the internet
4.6.4 Some more Legal considerations to E Commerce:
Information rights: An individual’s right to their own personal information to have in a public marketplace,
or in their private homes with internet technology.
Property rights: what are the traditional intellectual property rights be enforced in an internet world .
Governance: Should the Internet and e-commerce be subject to public laws? And if so, what law-making
bodies have jurisdiction - state, federal, and/or international?
Public safety and welfare: What efforts should be undertaken to ensure equitable access to the Internet and
ecommerce channels? Should governments be responsible for ensuring that schools and colleges have access
to the Internet?
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CYBER JURISDICTION
Jurisdiction is a concept whereby in a legal system the power to hear and determine a case is
vested in an appropriate court.
Internet can be treated a multi jurisdictional because websites can be accessed from anywhere in
the world.
The issue of jurisdiction of indian courts in combating cybercrimes committed outside effets
indian cyber services.
This is the reason because of which rules and regulations are different
legal issues to the internet.
COPYRIGHT ISSUES
A copyright is a ownerhsip of intellectual property and its protection issues related to e commerce.
The objective of copyright law is to encourage authors and poets to create original copies by rewarding
them with exclusive right for a limited period to exploit the work for monetory gain.
It protects the author or poets to safegaurd their work for being produced any unauthorised
reproduction of works.
In order to feature a copyright document one must seek permission of the owner. If any unlawful
activity detected by owner he or she always has a right to request to take off the product.
TRADEMARKS
Trademark act protects the right conferred to use a particular mark which may be a symbol, mark or any device
applied to the articles of commerce to indicate distinctiveness of goods.
A trademark is established through usage and not through invention or authorship.
PATENTS
A patent is an exclusive right granted by the government to an individual to make, use and sell an
invention.
Patent law protects rights conferred in respect of a new invention to manufacture the product patented
or use the process patented.The objective of patent law is to reward the invetors new machines,
devices or inductrial methods of labour.
It provides protection for maximum duration of 20 years.
MCQ QUESTIONS
1._____ is a function of E commerce.
A. Marketing
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B. Supply Chain
C. Finance
A. Higher
B. Wider
C. Narrower
D. More
A. Amazon Pantry
B. Reliance SMART
C. Flipkart Plus
D. DMart Ready
A. Group-centric
B. Individual-centric
C. Organization-centric
D. Person-centric
5. Which of the following is an Internet‐based company that makes it easy for one person to pay
another over the Internet?
A. electronic check
C. conversion rates
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D. financial cybermediary
6.In ___________E-Commerce Model, Marketer or Companies charge others for allowing them to place
a banner on their websites, blogs or platforms.
A. Affiliate
B. Advertising
C. Transaction
D. Aggregator
7.Companies like Flipkart, Shop clues and Myntra belongs to the ________ Ecommerce (EC) segment.
A. B2B
B. P2P
C. B2C
D. C2B
A. Ebay.com
B. Amazon.com
C. Yepme.com
D.None of these
9.. What is the process in which a buyer posts its interest in buying a certain quantity of items, and
sellers compete for the business by submitting successively lower bids until there is only one seller left?
A. B2B marketplace
B. Intranet
C. Reverse auction
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D. Internet
A. New products
C. Engineering products
D. None of above
A. Electrical Commerce
B. Electronic Commerce
C. Entertainment Commerce
C. Surfing online
D. Both A & B
Q1. What is internet banking? Explain different types of transactions that a customer can transact using
internet banking?
Q2. Explain the reasons due to which real estate transactions are an ideal area of e commerce?
Q3. Explain the advantages and disadvantages of online marketing?
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Q4. What is e tailing? Explain the advantages and disadvantages of e tailing?
Q5. Explain the various social, ethical, legal and technological considerations to E Commerce?
Q6. How the technological revolution is changing the ecommerce strategies in social and technological field?
Q7. Explain how ecommerce is impacting an individual business growth?
Q8 How business legal and ethical considerations are essential part of Ecommerce? Explain with example.
Q9 What are the possible regulatory terms and conditions a E-Business must adhered?
Q10 What are the disputes occurs in settlement of E business. How patents impacts the business growth.
References
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