Consumers Perception On Food Apps: Master of Business Administration
Consumers Perception On Food Apps: Master of Business Administration
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SCHOOL OF MANAGEMENT
CENTURION UNIVERSITY OF TECHNOLOGY & MANAGEMENT
BHUBANESWAR, ODISHA,
2023-25
CERTIFICATE
This is to certify that the project entitled “Consumer Perception On Food Apps”
being submitted to the faculty of Management, Centurion University Technology
and Management is a bonafide work of MS. RAJASHREE PAIKARAY, carried out
under my / our supervision, is in accordance with the standards prescribed by the
university for the award of the degree of Master Of Business Administration of this
University. It is to further certify to the best of my / our knowledge, that this work has
not been submitted earlier in this institute and the university or elsewhere for the
award of any degree or diploma.
SIGNATURE
DEPARTMENT SEAL
DECLARATION
I hereby declare that the Project entitled “Consumer Perception On Food Apps”
submitted for the Master of Business Administration is my original work and the
project has not formed the basis for the award of any Degree / Diploma or any other
Place: BHUBANESWAR
Date:
ACKNOWLEDGEMENTS
I wish to express my profound and sincere gratitude to Prof. Dr. Jyotirmayee
Sahoo, Department of Master of Business Administration (MBA), Bhubaneswar
Campus, who guided me into the intricacies of this thesis nonchalantly with
matchless magnanimity.
I thank Prof. Dr. Girija Nandini, Head of the Dept. of Department of Master of
Business Administration, Bhubaneswar Campus and Prof. Chinmay Das, Dean,
School of Management, Bhubaneswar Campus for extending their support during
the Course of this investigation.
I am highly grateful to ……. who evinced keen interest and invaluable support in
the progress and successful completion of my thesis work.
I am indebted to ………………. for their constant encouragement, co-operation
and help. Words of gratitude are not enough to describe the accommodation and
fortitude which they have shown throughout my endeavor.
Name of the Student: Akankshya Tripathy - 230402100013
Rajashree Paikaray - 230402100014
Prangya Sarangi – 230402100017
Pooja Jyoti Mohanty – 230402100019
Signature of the Student:
Place: BHUBANESWAR
Date:
TABLE OF CONTENTS
CERTIFICATE 2
DECLARATION 3
ACKNOWLEDGEMENT 4
ABSTRACT 7
1. CHAPTER – 1 INTRODUCTION
1.1. Background of the study 8
1.2. Research aim 9
1.3. Research Question 10
1.4. Objectives 10
1.5. Hypothesis 10
2. CHAPTER – 2 LITERATURE REVIEW
2.1. TAM Theory 11
2.2. Perception 11
2.3. Consumer perception 12
2.4. On e- commerce 12
2.5. Digital payment 12
2.6. On food apps 13
3. CHAPTER – 3 RESEARCH METHODOLOGY AND METHOD
3.1 Research design 15
3.2 Research design 15
3.3 Research Philosophy 15
3.4 Research approach 15
3.5 Research method 15
4. CHAPTER 4 DATA ANALYSIS
4.1 Descriptive analysis 18
4.2 Hypothesis testing 31
5. CHAPTER – 5 FINDINGS AND CONCLUSION
5.1 Findings 35
5.2 Conclusion 36
REFERENCES
ABSTRACT
This report is about a research article “Consumer perception on food apps” where the objective of
this research is to examine the consumer perception on food apps and to analyse the factors that
influences consumer perception towards food apps. To understand the research deeper, a survey
method was conducted where a questionnaire was sent to all segments of people like age, gender and
income and the questionnaire was designed on the basis of TAM model. A T-Test analysis was also
undertaken to give a better interpretation about this study and an overall conclusion is given
regarding the learning from this research about how people perceived food apps, how this research
could be done better and what learnings did the researcher learned during this research project.
Keywords: - Consumer Perception, Zomato, Swiggy, Food apps, Digital Payments, Consumer
Buying Behaviour, Business.
CHAPTER-1
1.INTRODUCTION
1.1 Background of the study
Zomato is one of the leading online food delivery services, and recently, it acquired
UberEATS for around $350 million. This resulted in capturing nearly 50-55% of the market share in
terms of numbers of orders, getting ahead of their closest competitor Swiggy (ETtech. 2020). Swiggy
started in 2014, and made a late entry into a vast market, and the only competition was Zomato,
which was the leader of the food tech industry. Within 4 years, Swiggy has joined an elite list of
start-ups, and their competition with Zomato is so severe and intense at present that the latter is
investing in hundreds of crores to catch up with Swiggy (Livemint, 2020). Since the merger of
Zomato and UberEATS, there is an expectation that the market share is going to reach between 50-
55% on the basis of current numbers thus overtaking Swiggy. Overall, the competition between
Swiggy and Zomato has been intense, but Swiggy is at the top with the highest repeat order rates,
and it's the customer's favourite app to order from. According to a stat, about 90% of consumers
choose only Swiggy (ETtech, 2020). The Indian online food industry is expected to grow up to $12.3
billion by 2023. The global growth is 9.01%, the online food delivery market in India is growing at a
rate of 15%. Swiggy has sales of $1.5 billion, whereas Zomato is at sales of $800 million. Jointly
both the companies have delivered 96 million orders from April 2017 to March 2018.
(Visakhapatnam News, 2020). The diversity of applications including food apps, has become very
important for the business to innovate and enthral existing consumers. There is little evidence about
how the internet and mobile technology has supported consumers in meeting their daily demands by
using a display to order from their preferred restaurants. The importance of this research is that it
defines consumers' attitudes towards the utilizing of food apps, and how these apps have built-in
purchasing, planning, and socially enjoying meals and snacks (Levin, Heath, and LeVangie, 2015).
The increase in income of the family members, changing lifestyle and eating patterns have to lead to
an increase in market growth. The demand of food apps are growing coupled with affordable prices
and this has led to the growth of the business. (Business Insider, 2020).
The advent of technology has transformed various aspects of our daily lives, and one notable
area that has experienced significant change is the way people access and consume food. The
emergence of food delivery apps represents a paradigm shift in the food service industry, providing
consumers with unprecedented convenience and choice. With the tap of a finger, individuals can now
order a diverse range of cuisines and have them delivered to their doorstep, eliminating the need for
traditional dining experiences or cooking at home.
As these food delivery apps become increasingly ubiquitous, understanding consumer
perceptions becomes crucial for both businesses and researchers. Consumer perception encompasses
a myriad of factors, including user experience, reliability, affordability, and the overall satisfaction
derived from using these platforms. The preferences and attitudes of consumers towards food
delivery apps can have profound implications for the success of these platforms and the broader
dynamics of the food industry.
This study aims to delve into the intricate web of consumer perceptions surrounding food
delivery apps, seeking to unravel the factors that influence their choices and satisfaction levels. By
gaining insights into these perceptions, businesses operating in the food delivery sector can refine
their strategies, enhance user experiences, and tailor their services to meet the evolving expectations
of their customer base.
The popularity of food delivery apps can be attributed to various factors, including changing
consumer lifestyles, urbanization, and the increasing reliance on digital solutions for daily needs.
However, the success and sustainability of these platforms hinge on the perceptions and preferences
of the end-users. Therefore, exploring how consumers perceive and engage with food delivery apps
is crucial for businesses operating in this space as well as researchers seeking to comprehend the
broader implications of this technological shift.
Consumer perception is a multifaceted construct encompassing elements such as user
experience, trust, reliability, cost-effectiveness, and the overall satisfaction derived from using food
delivery apps. This study seeks to delve into these dimensions, aiming to uncover the nuances of
consumer attitudes and behaviors towards these platforms. By doing so, it aspires to provide valuable
insights for service providers to enhance the quality of their offerings, optimize user experiences, and
address potential pain points identified by consumers.
Moreover, understanding consumer perceptions towards food delivery apps is not only
pertinent to the industry stakeholders but also offers a lens through which broader societal trends can
be observed. The study will explore how these digital platforms contribute to or shape social
interactions, dining habits, and the overall food culture in contemporary urban environments.
Moreover, in an era where technology continues to redefine the way people interact with the
world, understanding how individuals perceive and integrate food delivery apps into their lifestyles
provides valuable insights into the broader socio-cultural changes influenced by technological
advancements. This study will contribute to the existing body of knowledge by shedding light on the
evolving dynamics of consumer behavior in the context of food consumption and technology
adoption.
India holds the record for being one of the youngest populations around the world with the
average age standing at 27 years. The combination of a young demography and disposable income
has increased the demand for new-age platforms like food apps. This has resulted in impulsive
purchasing power because the willingness to try new products or services is high, thus leading to the
growth of food apps in India (Inc42 Media, 2020) (Business Insider, 2020).Overall, the author has
stated about the growth of food apps in India, how Swiggy and Zomato has started and changed the
consumers perceptions completely.
1.4 OBJECTIVES:
• To examine the consumer's perception regarding online food delivery apps.
• To analyse the factors that influence consumer's perception towards online food delivery apps.
1.5 HYPOTHESIS:
FIGURE 1: TECHNOLOGY ACCEPTANCE MODEL.
Source: (Alagoz and Hekimoglu, 2012)
The TAM model explains how customers use food apps in relationship with new technology and the
various factors that influence users decisions on using food apps.
CHAPTER-2
2. LITERATURE REVIEW:
The author has incorporated and applied various learnings pertaining to consumer’s perception on
food apps.
2.1 TAM THEORY:
Davis (1989) used the TAM theory to explain customer usage towards technology. The TAM theory
explains the determinants of computer acceptance using customer’s behavior and perception over a
broad range of end-users computer technologies. (Lai, 2017).
The technology acceptance model (TAM) theory explains the use of new technology amongst users
or customers. The TAM theory puts emphasis on perceived ease of use and perceived usefulness
while explaining the customer’s perception and usage of the new technology. According to the
research of Davis (1989), it describes the former option as effortless for customers using a particular
system, whereas the latter option states that a person using a particular system would improve their
productive output. Rogers (2003) research describes innovation as an idea or perceived by
individuals in different manners. Trust is the foundation of a consumer’s belief and faith in food
apps. It is a very vital factor that influences and molds customer’s understanding of food apps. Hung
(2006) believes that customers get influenced by external and interpersonal factors, which are
important in the behavior of customers using food apps (Alagoz and Hekimoglu, 2012).
The author has reviewed that the TAM model is useful in food apps as it changes people’s perception
by moving from telephone to ordering via phone however some people wouldn’t use TAM model for
ordering food instead use the old way of ordering food that is telephone.
2.2 PERCEPTION:
According to Brown et al. (2000), teenagers prefer food based on the nutritional factor as well as
other important external factors like home, school, and social environment taking into consideration
the hygiene and cleanliness around. Aaker (2000) feels that brand awareness is very crucial in
consumer perception, especially based on their buying pattern. Kumar et al. (1987) examined the
various factors that affect buying decisions of a large number of respondents for a range of food
products. factors like brand of the product is a crucial factor because consumers get attracted towards
a brand quickly whereas income and age are dependent factors.
Consumer perception is the application of the concept of sensory perception to marketing and
advertising. Just like sensory perception relates to humans and how they process sensory stimuli
through their five senses, the same consumer perception relates to how individual form their own
opinion regarding the apps and the products they offer through the choice of purchases they make.
The theory of consumer perception is about how the customers form their views about any online or
e-commerce product or website. The same method they use forms the basis for developing marketing
and advertising strategies so that they can retain their old customers and attract new ones (Kumar,
2017).
Furthermore, perception is a process by which people select, organize, and interpret sensations,
which is the quick response of the sensory receptors like eye, nose, ear to essential stimuli like color
or odor. Anything that activates a receptor is known as the stimulus. The study of perception only
focusses on how the consumer reacts for them to reach a decision. Each individual has their unique
reaction to stimulus and how it is consistent with their own unique biases, needs, and experiences.
Overall perception talks about selecting, organizing, and interpreting to derive a meaning which
would affect decision making. For example, what is seen or heard in an advertisement, smelt, or
whilst touching a product, the customer receives information inputs, and these processes are
collectively known as perception (Madichie, 2012).
2.3 CONSUMER PERCEPTION AND BUYING BEHAVIOUR:
Engel et al. (2005) define consumer behavior as the activities involved directly in obtaining,
consuming, and disposing of products and services, which includes the decision processes and follow
up of their actions. Schiffman and Kanuk (2010) state that consumer behavior is the process that a
consumer applies while purchasing, using and disposing of a product, service, and ideas which they
accept and which overall fulfills their needs. Mowen (1995), in his research paper, conceptualizes
decision making as problem-solving. This is helpful in understanding and analyzing. Knowledge and
level of Involvement is the relevance perceived by the purchaser and the importance linked to the
product and brand choice. Complex buying behavior is when the product is unaffordable, bought
infrequently, and the knowledge consumers have regarding the differences among the alternatives.
The decisionmaking process has attracted a lot of researchers, which develops the understanding of
logic and how the purchasers use their minds between the choices of two or more options. (Misra,
Katiyar and Dey, 2013).
2.4 CONSUMER PERCEPTION ON APPS/E-COMMERCE:
According to the research paper of Rajesh and Purushothaman (2013),“Consumers Perception
towards online”, shopping based on e-shopping is very popular due to ease of convenience and low
prices. During holidays, online shopping is a savior for an individual from having to go to different
shops and waiting in long queues to buy an item. The internet has revolutionized the consumer’s
shopping habits of purchasing goods and has proved to be a global success. A lot of companies have
started using the internet with their aim of cutting marketing costs, reducing the price of products to
counter competition. Silpa and Balasubramanian (2016) conducted a study that talks about “people
perception towards online shopping.” In this survey, a lot of people find online shopping better and
easier option, though some found it challenging. A lot of people think that online shopping will be
more in demand than offline shopping. In the future, online marketing has a vast scope, and people
will prefer cash on delivery (Manjunatha, 2018).
2.5 CONSUMER PERCEPTION ON DIGITAL PAYMENT:
Bamasak (2011) came up with a point about the future of e – payment. Illegal use via mobile phones
and the security involved were the main issues in digital payments. Liu et al. (2012) found out that
digital wallet payment gives the consumer added convenience by providing flexible payment options
and an increase in the speed of transactions. Padashetty and Kishore (2013) explain the ease of use,
express mode of use, and trust adopted in digital payment through wallets, and they act as motivators
to bring in digital payments. Other factors like innovativeness, incentives, convenience, and legal
provisions have contributed towards the improvement of e-payment. According to Roubiah (2015),
factors like poor security, lack of trust, fear of failure, high charges, and inadequate familiarity are
the main issues that affect e-payments. Other than safety, internet banking facilities and privacy also
affect epayments (Hariharan and Selvakumar, 2018).
E-payment on mobile phones has been a practice since many years. Also, a lot of consumers prefer
to use mobile phones for making payments. Digital wallet has become an important component for
the consumers. The Digital wallet gives many benefits like convenience, security, and affordability.
The increase in technology has allowed this mode of payments to be the most convenient and easy
form of transaction. It is also accessible and acceptable. Consumers are inclined towards mobile
payments, which offer benefits like flexible payment wallet brands and offer convenience to the
customers. Factors such as perceived ease of use, express mode of use and trust enhances the
adoption of the digital wallet as a form of payment. Digital wallet payments add convenience to
shoppers by adding various payment additions. Shin and Ziderman in the research paper “Study of
consumer perception on digital payment” in 2016, tested a model of consumers accepting mobile
payment, which is known as the theory of acceptance and use of technology, which builds upon
security, trust, social influence, and self-efficiency. Digital wallets offer a convenient way of
payment for consumers without them having to swipe their debit or credit cards (Singh and Rana,
2020).
2.6 CONSUMER PERCEPTION ON FOOD APPS:
Customers’ point of view towards online food purchases show their comfort in using food apps.
Even their preference among the mobile food apps are the choice of perception based on consumer
feedback. The smart system has cut down on paperwork and time taken by a waiter at the restaurant
to write down the order because technology is utilized to deliver the food at any given point of time.
In retrospect, these new technologies based on food ordering, have become a concern regarding
healthy dining. This can be adapted towards a healthy diet along with customized diet plans (Preetha
and Iswarya, 2019).
According to Murat, Alagoz and Hekimoglu’s research (2012), e-commerce is growing extensively
worldwide, and has led to an increase in the growth of the food industry. The researchers have
adopted the Technology Acceptance Model as a base to understand online food ordering apps. The
attitude of consumers towards online food ordering like Swiggy and Zomato has made it accessible
and useful for ordering online. Furthermore, it also varies with respect to innovation in information
technology, attitude towards e-commerce websites and external factors like social media, friends,
and family. According to Chavan (2015), smartphone mobile interface for the consumers to track
their orders and follow up has given an advantage to restaurants in delivering orders to consumers
quickly. The analysis has come up with the conclusion that ordering food online is convenient,
effective, and easy to use, which is expected to improve day by day. The research of Sethu and Saini
(2016) was to analyze the perception, behavior, and enjoyment involved in ordering food online.
Furthermore, the study shows that online food ordering is time efficient due to the options available
to them. They can view their favorite food online at any time through free access to the internet. The
research paper of Kimes (2011) “An Analysis of Online Food Ordering Applications in India:
Zomato and Swiggy”, perceived control and convenience in food apps are essential for the users as
well as to non-users (Saxena, 2020).
The study done by Bhatnagar, Misra, and Rao (2000) has attempted to study the risk, convenience,
and behavior of ordering from food apps. They found marital status of individuals does not impact
the purchase behavior of the customers and found mixed results based on gender, internet usage
timeframe and age. Baveja and Rastogi (2000) have found that customer loyalty on the internet is
key to long term profitability. Loyal online customers, similar to offline customers, spend time,
recommend friends and family, and try to research thoroughly when they purchase anything. The
online retailers who have carved out the factor of building customer loyalty will help them to become
profitable (Chaturvedi and Karthik, 2020).
According to the research of Rastogi’s (2010) study, it describes that 44% of students use the
Internet pan India, and 72% of youngsters use the internet every day. Factors affecting ease of use,
usefulness and enjoyment are linked to other factors like consumer individuality, situational factors,
product distinctiveness, previous online shopping and having faith in online shopping and these have
shaped the behavior of an online shopper. The research of Mr. Chorneukar (2014) specifies that food
apps are recommended to customers by their friends, family or peers. However, some people use
telephone as the primary communication to use food apps. Sethu and Saini’s (2016) study discusses
the penetration of food apps online as being high. The service providers try to keep the quality stable.
Factors like culture, socio-economic, reference group, and household and intrinsic factors like
experience, personality and self-image, and perception and attitudes have influenced the decisions of
consumers to order online (Laddha, 2019).
According to Chavan et al. (2015), digital apps like Zomato and Swiggy are downloaded on mobile
phones so that customers can place orders. The smartphone replaced the personal digital interface to
provide customers with a better interface to view a menu or track their orders. With a safe login
system, customers have the freedom to view a list, place their order anytime, navigate their order,
receive updates about their food, and make an online payment. Bhandge et al. (2015) have come up
with an automated food ordering system that will help in keeping track of orders efficiently.
According to Bhargave et al. (2013), online ordering will help in increasing the efficiency in
restaurant operations as well by being time-efficient for the customers while ordering online.
Dabholkar (1995) states that aptly designed online ordering systems will give customers control on
the choice of food available and the amount of transactions which limit the personal interaction they
witness (Ghosh and Saha, 2020).
The Wireless Food Ordering System is a system that unites the concept of intranet and wireless
technology. This system provides the user a pathway to gain information about the data and services
from a faraway server, which enables the user to obtain information about the central databases
distributed throughout the restaurant business. Most of the mobile devices have executed and support
wireless technology. Hence, mobile devices are an essential hardware component that are used to
help this system to allow the user to gain access to the database for data retrieval. The system
requires the user to build a network within the restaurant, and there will be a central database server,
which belongs to the web. The customer can perform data recapture by utilizing mobile devices like
PDA (Personal Digital Assistant) linked to the wireless access point (Sonu et al, 2019).
CHAPTER-3
3. RESEARCH METHODLODY AND RESEARCH METHOD:
The author has applied specific procedures to study the overall validity and reliability of the
Questionnaire by applying quantitative approach.
3.1 RESEARCH DESIGN:
The author has applied specific procedures to study the overall validity and reliability of the
Questionnaire by applying quantitative approach.
3.2 RESEARCH DESIGN:
Research design is a process that gives an appropriate framework to a study. A critical decision in
research design is the right choice of conducting a research approach since it determines how to get
useful information from a review (Sileyew, 2019).
3.3 RESEARCH PHILOSOPHY:
Positivist research objectives talk about how the social world is understood through impartially. The
basis of this research philosophy, the scientist, is an objective analyst and based on that, it separates
him from personal values and independent work. Pragmatist research philosophy talks about facts. It
declares that the research problem determines the philosophy. In this research philosophy, the
practical results are essential (Žukauskas ,Vveinhardt, and Andriukaitienė, 2018).
3.4 RESEARCH APPROACH:
The deductive approach focuses on the development of a hypothesis from an existing theory and
planning a research plan to check the explanation. The usefulness of the deductive approach is in
business research during the following stages (Research-Methodology, 2019):
1. Develop a hypothesis from a theory.
2. Planning out the hypothesis in working terms and suggesting relationships between two variables.
3. Assessing the hypothesis with the help of various methods, which are quantitative methods like
regression and correlation analysis.
4. Studying the outcome, thus resulting in confirming or rejecting the theory.
3.5 RESEARCH METHOD:
The research will be according to the survey method as it covers a wider range of people as
compared to other research methods and ensures accurate result to draw conclusions.
QUANTITATIVE METHOD:
This method deals with numbers and analysis to get results from particular research or data. It
consists of the utilization and analysis of statistical data, utilizing the analytical tool of the response
towards questions (Apuke, 2017).
QUALITATIVE METHOD:
This method is a live exercise where questions are asked on the field. It comprises of interpretive,
material practices, which enables the world to visualize. The world turns into a range of variables
like interviews, conversations, photographs, and memos. The qualitative method consists of an
interpretive, naturalistic approach to the world (Sagepub, 2019).
QUESTIONNAIRE DESIGN:
The questionnaire was designed in order to gain insight into people’s different perspectives of food
apps. The questionnaire was prepared through a survey method designed online via Google forms
and sent across to people through social media platforms. The questionnaire was prepared on the
basis of 5 hypotheses, which were derived earlier while making the questionnaire, which were: the
ease of use, perceived ease of use, trust, external influence, and innovation. The questionnaire was
designed to understand consumers perception of food apps.
The basic reason for using the TAM theory in this questionnaire is broadly used in the Information
technology and talks about the impact of perceived ease of use and usefulness on the basis of
individuals using IT systems. (Lanlan, Ahmi and Popoola, 2019). In this questionnaire, the usage of
TAM theory is to understand the perception of customers based on questions under 5 hypothesis.
A question based on the efficiency of using food apps is perceived usefulness, whether the customers
are skillful enough to handle food apps. The flexibility of using food apps among customers is
perceived ease of use wherein the customers have no problems, and it’s easy for them to use without
facing any hurdles. It is described as effortless and a secure system while using the app. The real-
time tracker on food apps is an innovation for customers because they are able to track their food
right from the specific time they order till it is delivered to their doorstep. The food app will give
proper tracking on how long it will take for their food to get delivered. The trust involves the safety
of using the online payment method which the customer can use and do not encounter any problem
and the service quality as such. External influences include questions like the customer’s reviews and
posts on social media, whether the food app is excellent and convenient to use.
Overall there are 2 questions on the basis of perceived ease of usefulness and 3 on perceived
usefulness. 4 questions on innovation and 5 on external influence and 8 questions on the customer’s
trust while they use the food apps and 4 questions were based on basic usage of food apps.
The survey method is defined as the collection of information from a group of individuals through
their responses towards the questions. This format of research allows a range of methods to select
participants, collect data, and use various systems of instrumentation. The survey method can use a
quantitative or qualitative research strategy or even both (Ponto, 2015)
Closed questions are wherein the responses are limited to a fixed set of responses. They are various
types of questions like Yes/No – which is the most basic question, and the respondent has to give a
simple answer, multiple-choice – where the respondent has several options, and they have to choose
the appropriate option. Scaled questions are where the respondents grade their response on the basis
of scale, which is ranged from either 1 to 10 or 1 to 5. The perfect example of this type of this is the
Likert scale. This form of scale is a psychometric scale that employs a questionnaire to measure
social attitudes. For example: strongly agree, strongly disagree or don’t know. (Roopa and Rani,
2012)
Therefore, for the concept of this questionnaire, the questions were designed on the basis of multiple
choices and Likert scale questions. In the multiple-choice, the respondents can answer all the
questions or answer one based on their particular relevance, and in the Likert scale questions, the
rating scale ranges from 1-5 where 1 strongly agrees, and 5 strongly disagrees.
JUSTIFICATION:
The author has taken the survey method, and he will derive the information from quantitative data.
Survey questions will be conducted online and asked on various social media platforms where the
people have to answer at least 26 questions. It also talks about the satisfaction of people using online
apps for home delivery and the standards of the service quality and food provided to them and how it
varies from the given norm of ordering via telephone. Moreover, the survey method will also allow
people to give them the freedom of stating their point of view with regards to their experience of
ordering from online delivery apps.
The researcher will ask closed-ended questions in the form of multiple-choice questions or rating
scales. By asking these questions, the researcher will have quantitative information regarding
people’s preferences for using online food apps, and it will also give a clear idea about their
satisfaction levels.
Finally, observations will bring results through research methods and analysis will be derived at with
the help of the research data available to them thus finding information whether people are satisfied
with online food apps or not.
ADVANTAGES:
The benefit of using closed-ended questions is that it will be very efficient and bring a quick
response to the questions asked, and the immediate response will facilitate asking more and more
questions about a topic. Furthermore, there is no interview required to manage closed-ended matters
(Apuke, 2017) (Copeland, 2017).
DISADVANTAGES:
The drawback of close-ended questions is that the interviewer doesn’t have much information
regarding the respondents reasoning basis and choices. It is easy for a respondent who is not
informed about the survey to easily choose an answer rather than admitting the lack of knowledge,
which they have (Ary, Jacobs and Sorensen, 2010).
Overall, the questionnaire is conducted by the survey method and it was designed based on 5
hypothesis consisted of 26 questions.
CHAPTER-4
4. DATA ANALYSIS:
The analysis comprises of two sections; descriptive and hypothesis testing.
4.1 PART 1: DESCRIPTIVE ANALYSIS:
The researcher conducted a survey on the topic “A study on consumers perception on food apps”
where there were 26 questions. 5 hypothesis were framed to carry out the research and these
hypothesis were based on the TAM model and the hypothesis were perceived ease of use, perceived
usefulness, trust, external influence and innovation. The questionnaire consists of Likert scale(22
questions) and multiple choice questions(4) and a total of 143 respondents wherein all of them were
correct and the questionnaire was designed such that there was no scope for error.
CHART 1: FREQUENCY OF FOOD APPS:
CHART 22: GETTING THE RIGHT QUANTITY ORDERING FROM FOOD APPS:
FIGURE 23: GETTING THE RIGHT QUANTITY ORDERING FROM FOOD APPS.
The twenty second question describes about the respondents getting sufficient quantity of food from
food apps. 35.7% of respondents have a neutral opinion and 5.6% of respondents strongly agree. The
assumption made is that customer may have faced problems wherein the quantity of food was
insufficient. Thus it can be seen that people have mixed expectations towards getting adequate
quantity of food when ordering from food apps.
CHART 23: TWO WAY COMMUNICATION CHANNEL WHILE ORDERING:
Question twenty four mentions about the innovative feature of automated chat bot system on food
apps and whether it is easy to use 30.1% respondents who have neutral opinion and 8.4% of
respondents strongly disagree to this question. An interpretation can be made that maybe
respondents may find it easy to use or they don’t have know how of usage hence it can be seen
that respondents have mixed opinion on the ease of using chat bot supporting system.
CHART 25: DELIVERY OF HOT AND FRESH FOOD FROM FOOD APPS:
FIGURE 26: DELIVERY OF HOT AND FRESH FOOD FROM FOOD APPS.
Question twenty five talks about the whether the food is delivered hot and fresh and 34.3% of
respondents have mixed opinion of getting their food delivered hot 5.6% of respondents strongly
disagree that they get their food hot and fresh which could be due to the fact that the restaurant takes
time in preparation of their food, the delivery boy takes time to deliver their food or they get their
food on time. Hence it can be seen that customers have mixed opinion whether they get their food
hot and fresh.
CHART 26: PACKAGING IN FOOD APPS:
FIGURE 28:HYPOTHESIS 1.
the alpha value is .05 and P value is .18 so the P value is more than the alpha value hence the results
states the null hypothesis cannot be rejected and there is no difference between the perceived ease of
usefulness of customer using food apps. The interpretation made is that there is no difference
between the heavy and light user with respect to the perceived ease of usefulness for respondents. In
both the categories the respondents find it easy to use food apps. Given that the scale used was Likert
scale with 1 = strongly agree to 5 = strongly disagree, the mean value of heavy users category is 2.88
and the mean value for light users category 2 is 3.04. This indicates that the two categories of users
view the perceived usefulness of the app in a similar manner. The heavy user category is closer to the
agreement of the app being useful , however the difference between the two is not statistically
significant. less the mean more the usage from the test above, it states there is majority of heavy
users as compared to light users maybe the heavy users use food apps more frequently as compared
to light users.
HO2: there is no difference between heavy and light users with respect to perceived usefulness of
app.
HA2: There is a difference between heavy and light users with respect to perceived usefulness of
app.
FIGURE 31:HYPOTHESIS 4.
The alpha value is .05 and the P value is .00 so the P value is more than the alpha value hence the
null hypothesis is rejected and there is a difference between customers getting influenced by external
parties in using food apps. The interpretation made is that there is a difference between heavy and
light users with respect to getting influenced by external parties like friends or family. According to
the Likert scale where 1 = strongly agree to 5 = strongly disagree, the mean value for heavy users is
2.43 whereas the mean value for light users is 2.83. from this above stats, it shows that both the users
may have a certain level of difference when it comes to being influenced by friends and families
maybe the heavy users may get influenced quicker as compared to light users or maybe the heavy
users trust external parties as compared to light users hence there is a difference between the heavy
and light users getting influenced externally.
HO5: there is no difference between heavy and light users with respect to innovation in the app.
HA5: There is a difference between heavy and light users with respect to innovation in the app.
5.2 CONCLUSION:
To conclude this research on customer’s perception of food apps, it is thus inferred that a majority of
people use food apps as it’s the best way to save time and is convenient. Furthermore, ordering via
food apps is a precise operation. Among the respondents, the most preferred food app is Swiggy, and
cash on delivery is the safest and most secure form of payment. The study also states that all age and
income groups use food apps, and they are happy with the service quality, hygiene, and packaging
system, which make people order from food apps. The questionnaire had very interesting answers
such as do people still prefer cash on delivery as a preferred mode of payment as compared to the
trendy online payment. Furthermore, the questionnaire also found that some people still prefer the
old fashion way by ordering over the telephone and overall people get influenced by offers and
variety of food apps and they are preferred as they are the fastest way of ordering food. The overall
reflection on this research states that all the customers use food apps in today’s day and age because
of its rapid response. It enhance my understanding of people’s preferences, the efficacy in time
management, affordability, food preferences, discounts available and door-to-door service without
compromising on quality.
6. REFERENCES:
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Arabian Journal of Business and Management Review, 6(11), pp.40-47.
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Belment: Wadsworth Cengage Learning.
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Grand View Research, Inc. | Markets Insider. [online] markets.businessinsider.com. Available at:
[Accessed 20 March 2020].
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7. TABLE OF ANNEXTURES:
7.1 QUESTIONNAIRE:
APPENDIX 1:
APPENDIX 2:
APPENDIX 3:
APPENDIX 4:
APPENDIX 5:
APPENDIX 6:
APPENDIX 7:
APPENDIX 8:
APPENDIX 9:
APPENDIX 10:
ASSESSMENT
Internal:
SL FULL REMARK
RUBRICS MARKS OBTAINED
NO MARK S
2 Methodology 10
5 Report 10
Total 50
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How would you rate your learning of the subject based on the specified COs?
1 2 3 4 5 6 7 8 9 10
LOW HIGH
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➢ Suggestions / Recommendations:
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