Everything You Need To Memorise - Part 3, Further Mechanics 1 PDF

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Power D

ID collisions 2D Collisions -
one sphere LD Collisions -
two spheres

direction
500
← U→
mgsinoc Impulse Momentum Principle Impulse Momentum Principle Collisions with known
angles to line
of autres
-
-

MH e)
ie
- - .

I -
-
mu -
u ) E- Ft T I
-
- -

" "
¥
Form 2 equations, then solve simultaneously Take direction of impulse as positive Collisions with known angle of approach urinal " "
" "
ease
junior
t
"

II "m
ta
"

P Fv Conservation of Linear momentum,


Hess
"
where Fis the
Principle of Pam

ya.yymosaw.iq#oo
-

no,
-

His
"
Direction matters! ¥
'm
Tens ¥,
'

driving force,D
"
Initial momentum -_
final momentum
u.w.pt Ty

'
""
II) a) Constant speed
"" "

with Tassin you .se


of
"" "

Newton 's Law Restitution NLR


u.
.
, Tank →

"""P

up? tan
Equilibrium, forces balanced coefficient of restitution Find b' " B
'

the Pythagoras Te J
-

e is

or b) Acceleration , oeeel If e
-
-
O
,
inelastic (not bouncy)
"

Strategy : Pam NLR Sim


, ,
equations
resultant (bouncy) Vector collisions where wall
"

Ema where Fis the


perfectly elastic Put together using Pythag
"
back
tf I is in 's direction and
Trig
-
e
-
-
or . .

, ,

Ea
e. =
speedofseparakirr Itb
Elastics speed of approach bt FT - eb
Collisions with unknown
angles geometric problems
µ•• Tb
:

→ → -

¥3
a '

→a

÷÷"
Form 2 Vector collisions where wallis notion's direction
I ) T= AK
equations, then solve simultaneously Strategy :

Conservation of velocity parallel to wall


£ 't
tent . . .
. . . . . . .
.. t.ie.
Pum , NLR, simultaneous equations 's
.

s sine
ht a →
-

l
3→ E
PCLM 3×2-5×4=2×+49 - ••
a

f. We =
I. We
-
Tyga wsa=Ez
Y

eg z y
.

II a) At rest g Ner e=Ys Impact law for perpendicular to wall . . .


then same
strategy as before
-

Equilibrium, forces balanced -


ee .
I -

-
e - I
or b) Accelerating collision Logic I? Use E- rule -
e ) Vector collisions where line of centres is
along I or
I
-
F- ma where F is the resultant pts to a > b I. we ? Switch and comp and negate one
I ←

by ya
,
,
.

→ T d> c bt Iud
Tips Max velocity when
Multiple Walls at T's
'
o
a
Ifp J
:
-
-

reverses cco
,
Eucom
at its equilibrium position

If d>
i.e Q
slays same O r

Ttm
.
e
"
"

Max acceleration when V=0, Vector collisions with unknown line of centres
Distant Problems 3 of 4 known velocities ? Vector version of Pam
just after
ns.nayqq.fyens.ua
i. e. it is released
y
.

constant velocity ,
use dist speed xtime
-
-
ya
a
, It ,
, Direction of line of centres is same as direction of impulse I

Energy
,
Tosa
conservation perp to line of centres .

'' " """"

collision wall bounce 2nd collision


,
-
Finds Use sum
of (ka -
EB) We . -_ (ta -

IB ) E -

f
,

Types of Energy
KE hmu
'

⇐±
gun
=,

Strategy Iltimes)
Compare the time it takes between

y
a .
✓ angles ina
triangle
Impact law parallel
-

elen a ) .
-

.
.
www.aofg.ey.tres
Iv Fairman
GPE mgh mgdsm8
. . .
.

E
collisions for A and B
'

or ±.

. •

t=dsd
1×2
EPE Te
;=,
ta-t.tt ,
Use
Angles of Deflection
work Done . - -

How much the original path is rotatedHarned


. . -

againstfriction Frxd
by engineperson Fxd 2.( Distance Ratios) Lg
a.

.
i
.
Strategy
it know how far apart A- and B

If
-
- -
- -

is
- -
- - - - -

¥ we
te's,
.

& .
ii.
.

Principle then hop


'

hits the wall


Work
Energy are when B
'
a
:* . .
- -

,
i.

will be atp
speeds in same ratio distances
inikkfttinilpftiniehpaftywenmg.ae/opmwson-- HEY ttnpafttfpaftwawgahiudsff.am
as

travelled i.e.ua :eu


, is equivalent to Haardt are known . . .

. . . . . . . . .
. . . -
- -

h= a- F- h= a- Fr da do:
wsg= 9¥ !
too tf
v=
✓=
D= D= HIM -

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