Everything You Need To Memorise - Part 3, Further Mechanics 1 PDF
Everything You Need To Memorise - Part 3, Further Mechanics 1 PDF
Everything You Need To Memorise - Part 3, Further Mechanics 1 PDF
ID collisions 2D Collisions -
one sphere LD Collisions -
two spheres
→
direction
500
← U→
mgsinoc Impulse Momentum Principle Impulse Momentum Principle Collisions with known
angles to line
of autres
-
-
⇐
MH e)
ie
- - .
I -
-
mu -
u ) E- Ft T I
-
- -
" "
¥
Form 2 equations, then solve simultaneously Take direction of impulse as positive Collisions with known angle of approach urinal " "
" "
ease
junior
t
"
II "m
ta
"
ya.yymosaw.iq#oo
-
no,
-
His
"
Direction matters! ¥
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Tens ¥,
'
driving force,D
"
Initial momentum -_
final momentum
u.w.pt Ty
5¥
'
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II) a) Constant speed
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up? tan
Equilibrium, forces balanced coefficient of restitution Find b' " B
'
the Pythagoras Te J
-
e is
or b) Acceleration , oeeel If e
-
-
O
,
inelastic (not bouncy)
"
, ,
Ea
e. =
speedofseparakirr Itb
Elastics speed of approach bt FT - eb
Collisions with unknown
angles geometric problems
µ•• Tb
:
→ → -
¥3
a '
→a
÷÷"
Form 2 Vector collisions where wallis notion's direction
I ) T= AK
equations, then solve simultaneously Strategy :
s sine
ht a →
-
l
3→ E
PCLM 3×2-5×4=2×+49 - ••
a
f. We =
I. We
-
Tyga wsa=Ez
Y
eg z y
.
-
e - I
or b) Accelerating collision Logic I? Use E- rule -
e ) Vector collisions where line of centres is
along I or
I
-
F- ma where F is the resultant pts to a > b I. we ? Switch and comp and negate one
I ←
by ya
,
,
.
→ T d> c bt Iud
Tips Max velocity when
Multiple Walls at T's
'
o
a
Ifp J
:
-
-
reverses cco
,
Eucom
at its equilibrium position
→
If d>
i.e Q
slays same O r
Ttm
.
e
"
"
Max acceleration when V=0, Vector collisions with unknown line of centres
Distant Problems 3 of 4 known velocities ? Vector version of Pam
just after
ns.nayqq.fyens.ua
i. e. it is released
y
.
constant velocity ,
use dist speed xtime
-
-
ya
a
, It ,
, Direction of line of centres is same as direction of impulse I
Energy
,
Tosa
conservation perp to line of centres .
IB ) E -
f
,
Types of Energy
KE hmu
'
⇐±
gun
=,
•
Strategy Iltimes)
Compare the time it takes between
•
y
a .
✓ angles ina
triangle
Impact law parallel
-
elen a ) .
-
.
.
www.aofg.ey.tres
Iv Fairman
GPE mgh mgdsm8
. . .
.
E
collisions for A and B
'
or ±.
•
. •
t=dsd
1×2
EPE Te
;=,
ta-t.tt ,
Use
Angles of Deflection
work Done . - -
againstfriction Frxd
by engineperson Fxd 2.( Distance Ratios) Lg
a.
.
i
.
Strategy
it know how far apart A- and B
•
If
-
- -
- -
is
- -
- - - - -
¥ we
te's,
.
& .
ii.
.
,
i.
will be atp
speeds in same ratio distances
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as
. . . . . . . . .
. . . -
- -
h= a- F- h= a- Fr da do:
wsg= 9¥ !
too tf
v=
✓=
D= D= HIM -