Uiux 2
Uiux 2
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Title: 4 Pillars
2. Ethnographic Observation:
- Preparation:
- Understand organizational policies and work culture for effective
observation.
- Field Study:
- Observe and interview users, collecting diverse data for design insights.
- Analysis:
- Compile data into databases for a comprehensive understanding of user needs.
- Reporting:
- Prepare a report and present findings for impact, considering diverse
audiences and goals.
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Usability Testing:
1) Imagine you're designing a cool app or website. Usability testing is like having
a bunch of friends try it out before you launch it for everyone.
2. Heuristic Evaluation:
- Experts review the design based on established usability principles,
highlighting potential issues.
3. Cognitive Walkthrough:
- Designers imagine themselves as users and walk through the design, user
actions and identifying potential problems.
- Design:
- This could be a fully working version or a simple paper version of the design.
It's what users are interacting with during the test.
- Tester:
- The person or team overseeing the test. They observe how users interact, note
any issues, and insights for improvement.
3) In simple words, usability testing is like a practice run for your design. You
get to see how real people use it, fix any problems, and make it the best it can be
before showing it to the world.
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1. *Efficiency:*
- How well the software helps users do things without wasting time or effort.
It's like getting things done quickly and easily.
2. *Effectiveness:*
How accurately and completely users can finish tasks with the software. It's
like hitting the target every time.
3. *Productivity:*
- Getting the most out of the software compared to the time and effort put in.
It's about being efficient while getting useful results.
4. *Satisfaction:*
- How happy users feel when using the software. It's like asking, "Did you enjoy
using it?" in a survey.
5. *Learnability:*
@@- How easy it is for users to figure out and use the software, both at the
start and when learning new things. It's like quickly getting the hang of a new
game.
6. *Safety:*
- Making sure the software doesn't cause harm to people or things. It's like
using a tool without worrying about accidents.
7. *Trustfulness:*
- How much users can rely on the software. It's like trusting a good friend –
dependable and faithful.
8. *Accessibility:*
- Making sure the software can be used by everyone, including those with
disabilities. It's like ensuring that everyone can join the fun.
9. *Universality:*
- Considering and welcoming users from different backgrounds and cultures. It's
like making a product that suits everyone.
10. *Usefulness:*
- Whether the software helps users solve real problems in a good way. It's like
having a tool that's not just cool.
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#### Roles:
- *UI/UX Designer:* Designs the user interface and experience.
- *Developer:* Implements the design into the application.
- *Tester:* Ensures the final product meets quality standards.
#### Roles:
- *Product Owner:* Represents the user's perspective and defines priorities.
- *UI/UX Designer:* Works on design sprints and iterative improvements.
- *Developer:* Collaborates in cross-functional teams for rapid development.
- *Tester:* Ensures the ongoing quality of the evolving product.
#### Roles:
- *Empathizer:* Understands and empathizes with users.
- *Definer:* Reframes and defines the problem based on user insights.
- *Ideator:* Generates creative solutions.
- *Prototyper:* Creates prototypes for testing.
- *Tester:* Collects feedback and iterates on designs.
#### Roles:
- *Product Owner:* Defines goals and priorities.
- *UI/UX Designer:* Creates minimum viable designs for quick testing.
- *Developer:* Implements MVPs for rapid user testing.
- *Tester:* Gathers user feedback for continuous improvement.
#### Roles:
- *Product Owner:* Represents user needs and sets priorities.
- *Scrum Master:* Facilitates communication and removes impediments.
- *UI/UX Designer:* Collaborates on design sprints within development cycles.
- *Developer:* Implements designs in short iterations.
- *Tester:* Ensures quality through continuous testing.
These roles and phases provide a general overview, and the actual implementation
may vary based on the specific needs of the project and the chosen development
methodology.