Chapter1 Edition 3 2up
Chapter1 Edition 3 2up
Chapter 1
Introduction to Multimedia
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• 1969 – Nelson and van Dam at Brown University created an early hypertext
editor called FRESS.
• 1991 – The introduction of PDAs in 1991 began a new period in the use of
computers in multimedia.
• 1992 – JPEG was accepted as the international standard for digital image
compression — led to the new JPEG2000 standard.
• 1992 – The first MBone audio multicast on the Net was made.
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• 1994 – Jim Clark and Marc Andreessen created the Netscape program.
• 1996 – DVD video was introduced; high quality full-length movies were
distributed on a single disk.
• 1998 – Hand-held MP3 devices first made inroads into consumerist tastes
in the fall of 1998, with the introduction of devices holding 32MB of flash
memory.
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<html> <head>
<title>
A sample web page.
</title>
<meta name= "Author" content= "Cranky
Professor">
</head> <body>
<p>
We can put any text we like here,
since this is a paragraph element.
</p>
</body> </html>
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• XSL. This is basically CSS for XML. On the other hand, XSL is
much more complex, having three parts: XSL Transformations
(XSLT), XML Path Language (XPath), and XSL Formatting
Objects.
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• 2013 - Twitter offered Vine, a mobile app that enables its users to
create and post short video clips.
- Sony released its PlayStation 4 a video game console, which is to
be integrated with Gaikai, a cloud-based gaming service that offers
streaming video game content.
- 4K resolution TV started to be available in the consumer market.
• 2015 YouTube launched support for publishing and viewing 360-
degree videos, with playback on its website and its Android mobile
apps.
- AlphaGo, a computer program that plays the board game Go,
became the first program to beat a human professional player. Its
core technology Deep Learning attracted significant attention and
have seen success in multimedia content understanding and
generation.
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• 2018 The world’s first 16K Ultra High Definition (UHD) short
video film, Prairie Wind, was created.
5G cellular systems started deployment, providing enhanced
mobile broadband and ultra low latency access.
The WiFi 6 (802.11ax) standard was released, offering
theoretical maximum throughput of 1 Gbps.
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• Cakewalk by Bandlab.
– The term sequencer comes from older devices that
stored sequences of notes (“events”, in MIDI).
– Can insert digital-audio WAV files as well.
• Finale, Sibelius.
– Composer-level notation systems; these programs
likely set the bar for excellence, but their learning
curve is fairly steep.
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1.3.5 Animation
• Multimedia APIs:
- Java3D: API used by Java to construct and render 3D graphics,
similar to the way in which the Java Media Framework is used
for handling media files.
1. Provides a basic set of object primitives (cube, splines,
etc.) for building scenes.
2. It is an abstraction layer built on top of OpenGL or
DirectX (the user can select which).
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• Animation Software:
- Autodesk 3ds Max (formerly 3D Studio Max): rendering tool
that includes a number of high-end professional tools for
character animation, game development, and visual effects
production, e.g., for Sony Playstation.
- Autodesk Maya: it is a complete modeling, animation, and
rendering package; runs on Windows, MacOS and Linux.
- Blender: a free and open-source alternative to the paid
Autodesk suite of tools. It also offers a complete modeling,
animation, and rendering feature set, as well as python
scripting capabilities.
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