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Exor JMobile Software Manual

Software manual

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0% found this document useful (0 votes)
240 views328 pages

Exor JMobile Software Manual

Software manual

Uploaded by

Amro Amer
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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JMobile Suite User

Manual

This document contains information for JMobile


Suite on-line help, accessible from JMobile
Studio \Help command

Exor International, Inc.


ptn0412-109.doc
Copyright  2012 Exor International, Inc.

Subject to change without notice


The information contained in this document is provided for informational purposes only. While efforts
were made to verify the accuracy of the information contained in this documentation, it is provided “as
is” without warranty of any kind.
Third-party brands and names are the property of their respective owners.
www.exorint.net
® ®
Microsoft , Win32, Windows , Windows XP, Windows Vista, Windows 7, Windows 8, Visual Studio
are either registered trademarks or trademarks of the Microsoft Corporation in the United States and
other countries. Other products and company names mentioned herein may be the trademarks of
their respective owners.

The example companies, organizations, products, domain names, e-mail addresses, logo, people,
places, and events depicted herein are fictitious. No association with any real company, organization,
product, domain name, e-mail address, logo, person, place or event is intended or should be inferred.

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JMobile Suite User Manual 2
Contents
Contents ........................................................................................................................................ 3
1 Getting Started................................................................................................................ 11
1.1 Assumptions ...................................................................................................... 11
1.2 Installing the Software ....................................................................................... 11
1.2.1 System Requirements ....................................................................................... 11
1.2.2 Installation .......................................................................................................... 12
1.2.3 Licensing ............................................................................................................ 13
1.2.4 Installing Multiple Versions of JMobile Suite on the Same Computer ............... 14
1.2.5 Opening Projects Created with Older Version of JMobile Studio ...................... 15
1.3 Installing Runtime Win32 ................................................................................... 16
1.3.1 System Requirements ....................................................................................... 16
1.3.2 Installation .......................................................................................................... 16
1.3.3 Licensing ............................................................................................................ 17
1.3.4 Limitations .......................................................................................................... 18
1.3.5 Fullscreen Mode ................................................................................................ 19
2 The HMI Runtime............................................................................................................ 20
2.1 Runtime Modes.................................................................................................. 20
2.2 Basic Unit Settings............................................................................................. 20
2.3 Other Context Menu Options ............................................................................. 22
2.4 Built-in SNTP Service ........................................................................................ 24
3 My First Project ............................................................................................................... 25
3.1 Creating a New Project ...................................................................................... 25
3.2 The Workspace.................................................................................................. 27
3.3 Communication Protocols .................................................................................. 29
3.4 Tags ................................................................................................................... 30
3.4.1 Tag Editor .......................................................................................................... 32
3.4.2 Data Types ........................................................................................................ 34
3.4.3 Dictionaries ........................................................................................................ 36
3.5 Designing a Page .............................................................................................. 37
3.5.1 Importing a Page ............................................................................................... 38
3.5.2 Dialog Pages ..................................................................................................... 39
3.6 The Widget Gallery ............................................................................................ 40
3.7 “Attach To” and Dynamic Properties ................................................................. 43
4 The HMI Simulator .......................................................................................................... 45
4.1 Launching the Simulator .................................................................................... 45
4.2 Stopping the Simulator ...................................................................................... 45
4.3 Simulator Settings.............................................................................................. 45
5 Transferring the Project to Target................................................................................... 49
5.1 Download to Target ........................................................................................... 49
5.2 Update Package ................................................................................................ 52
5.3 The Runtime Loader .......................................................................................... 54
5.4 Upload Projects ................................................................................................. 56
6 Programming Concepts .................................................................................................. 58
6.1 Attach to ............................................................................................................. 58
6.2 Events ................................................................................................................ 61
6.2.1 OnClick / OnMouseClick .................................................................................... 62
6.2.2 OnHold / OnMouseHold .................................................................................... 62
6.2.3 Autorepeat ......................................................................................................... 63
6.2.4 OnWheel ............................................................................................................ 64
6.2.5 OnActivate ......................................................................................................... 64

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JMobile Suite User Manual 3
6.2.6 OnDataUpdate ................................................................................................... 64
7 Project Properties / Project Widget................................................................................. 65
7.1 Version ............................................................................................................... 65
7.2 Context Menu .................................................................................................... 66
7.3 Developer Tools................................................................................................. 66
7.4 Keyboard ........................................................................................................... 68
7.5 JavaScript Debug .............................................................................................. 68
7.6 Allow JS Remote Debugger .............................................................................. 68
7.7 Image DB enable ............................................................................................... 68
7.8 FreeType Font Rendering ................................................................................. 68
7.9 Software Plug-in Modules .................................................................................. 69
7.10 Behaviour -> Home Page .................................................................................. 69
7.10.1 Behavior -> Page Width / Page Height.............................................................. 69
7.10.2 Behavior -> Display Mode ................................................................................. 69
7.10.3 Behavior -> Project Type ................................................................................... 69
7.10.4 Behavior -> PageRequest, CurrentPage and SyncOptions .............................. 70
7.10.5 Behavior -> Hold Time / Autorepeat Time ......................................................... 73
7.10.6 Events -> OnWheel ........................................................................................... 73
8 System Variables ............................................................................................................ 74
8.1 Alarms ................................................................................................................ 74
8.2 Communication .................................................................................................. 75
8.3 Daylight Saving Time ......................................................................................... 75
8.4 Device ................................................................................................................ 76
8.5 Dump Information .............................................................................................. 78
8.6 Network .............................................................................................................. 78
8.7 PLC .................................................................................................................... 78
8.8 Printing ............................................................................................................... 79
8.9 SD Card ............................................................................................................. 79
8.10 Time ................................................................................................................... 80
8.11 USB Drive .......................................................................................................... 80
8.12 User Management ............................................................................................. 81
9 Actions ............................................................................................................................ 82
9.1 Widget Actions ................................................................................................... 82
9.1.1 ShowWidget....................................................................................................... 82
9.1.2 TriggerIPCamera ............................................................................................... 83
9.1.3 SlideWidget........................................................................................................ 83
9.1.4 RefreshEvent ..................................................................................................... 85
9.1.5 ContextMenu ..................................................................................................... 85
9.1.6 ReplaceMedia .................................................................................................... 86
9.2 Media Actions .................................................................................................... 86
9.2.1 PlayMedia .......................................................................................................... 86
9.2.2 StopMedia .......................................................................................................... 86
9.2.3 ReloadMedia...................................................................................................... 87
9.2.4 PauseMedia ....................................................................................................... 87
9.2.5 BrowseMedia ..................................................................................................... 87
9.3 Keyboard Actions............................................................................................... 87
9.3.1 SendKey ............................................................................................................ 87
9.3.2 SendKeyWidget ................................................................................................. 88
9.3.3 ShowKeyPad ..................................................................................................... 90
9.3.4 KeyboardMacros................................................................................................ 90
9.4 Page Actions ...................................................................................................... 91
9.4.1 LoadPage .......................................................................................................... 91
9.4.2 HomePage ......................................................................................................... 92
9.4.3 PrevPage ........................................................................................................... 92
9.4.4 NextPage ........................................................................................................... 92
9.4.5 LastVisitedPage ................................................................................................. 92

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9.4.6 ShowDialog........................................................................................................ 92
9.4.7 CloseDialog ....................................................................................................... 93
9.4.8 ShowMessage ................................................................................................... 93
9.4.9 LaunchApplication ............................................................................................. 94
9.4.10 LaunchBrowser .................................................................................................. 94
9.4.11 LaunchVNC ....................................................................................................... 95
9.4.12 LaunchPDFViewer ............................................................................................. 95
9.5 MultiLang Actions .............................................................................................. 96
9.5.1 SetLanguage ..................................................................................................... 96
9.6 Tag Actions ........................................................................................................ 96
9.6.1 DataTransfer ...................................................................................................... 96
9.6.2 ToggleBit ............................................................................................................ 97
9.6.3 SetBit ................................................................................................................. 98
9.6.4 ResetBit ............................................................................................................. 99
9.6.5 WriteTag .......................................................................................................... 100
9.6.6 StepTag ........................................................................................................... 101
9.6.7 ActivateGroup .................................................................................................. 102
9.6.8 DeactivateGroup .............................................................................................. 102
9.7 Trend Actions ................................................................................................... 102
9.7.1 RefreshTrend ................................................................................................... 102
9.7.2 Scroll Left Trend .............................................................................................. 103
9.7.3 Scroll Right Trend ............................................................................................ 103
9.7.4 PageLeftTrend ................................................................................................. 103
9.7.5 Page Right Trend............................................................................................. 103
9.7.6 Page Duration Trend ....................................................................................... 103
9.7.7 Zoom In Trend ................................................................................................. 103
9.7.8 ZoomOutTrend ................................................................................................ 103
9.7.9 Zoom Reset Trend ........................................................................................... 103
9.7.10 Pause Trend .................................................................................................... 104
9.7.11 ResumeTrend .................................................................................................. 104
9.7.12 Show Trend Cursor ......................................................................................... 104
9.7.13 ScrollTrendCursor............................................................................................ 104
9.7.14 ScrollTrendtoTime ........................................................................................... 105
9.7.15 ConsumptionMeterPageScroll ......................................................................... 106
9.8 Alarm Actions ................................................................................................... 106
9.8.1 SelectAllAlarms................................................................................................ 107
9.8.2 AckAlarm ......................................................................................................... 107
9.8.3 ResetAlarm ...................................................................................................... 107
9.8.4 EnableAlarms .................................................................................................. 107
9.9 Event Actions ................................................................................................... 108
9.9.1 ScrollEventsBackward ..................................................................................... 108
9.9.2 ScrollEventsForward ....................................................................................... 108
9.10 System Actions ................................................................................................ 108
9.10.1 Restart ............................................................................................................. 108
9.10.2 ControlUserLED............................................................................................... 109
9.10.3 DumpTrend ...................................................................................................... 109
9.10.4 DeleteTrend ..................................................................................................... 112
9.10.5 DumpEventArchive .......................................................................................... 113
9.10.6 DeleteEventArchive ......................................................................................... 114
9.10.7 ResetProtoErrCount ........................................................................................ 114
9.10.8 SafelyRemoveMedia ....................................................................................... 115
9.10.9 CopyCodesysProject ....................................................................................... 115
9.11 Recipe Actions ................................................................................................. 115
9.11.1 DownLoadRecipe ............................................................................................ 116
9.11.2 UpLoadRecipe ................................................................................................. 116
9.11.3 WriteCurrentRecipeSet .................................................................................... 117
9.11.4 DownLoadCurRecipe ...................................................................................... 118
9.11.5 UploadCurRecipe ............................................................................................ 119

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JMobile Suite User Manual 5
9.11.6 ResetRecipe .................................................................................................... 120
9.11.7 DumpRecipeData ............................................................................................ 121
9.11.8 RestoreRecipeData ......................................................................................... 122
9.12 User Management Actions .............................................................................. 123
9.12.1 LogOut ............................................................................................................. 123
9.12.2 SwitchUser....................................................................................................... 124
9.12.3 ResetPassword................................................................................................ 126
9.12.4 AddUser ........................................................................................................... 127
9.12.5 DeleteUser ....................................................................................................... 128
9.12.6 EditUsers ......................................................................................................... 129
9.12.7 DeleteUMDynamicFile ..................................................................................... 130
9.12.8 ExportUsers ..................................................................................................... 130
9.12.9 ImportUsers ..................................................................................................... 131
9.13 Print Actions ..................................................................................................... 133
9.13.1 PrintGraphicReport .......................................................................................... 133
9.13.2 PrintText .......................................................................................................... 133
9.13.3 EmptyPrintQueue ............................................................................................ 133
9.13.4 PausePrinting .................................................................................................. 134
9.13.5 ResumePrinting ............................................................................................... 134
9.13.6 AbortPrinting .................................................................................................... 134
10 Using Windows Client ................................................................................................... 135
10.1 Time Zone Options for Windows Client ........................................................... 136
11 Using the Integrated FTP Server .................................................................................. 137
12 Using ActiveX Client for Internet Explorer .................................................................... 138
12.1 Installing ActiveX ............................................................................................. 138
12.2 HTTP Access to ActiveX files .......................................................................... 138
12.3 Internet Explorer Settings ................................................................................ 138
12.4 Security Setting for Trusted Site Zone ............................................................ 139
12.5 Install Active X in Internet Explorer.................................................................. 141
12.6 Uninstalling Active X ........................................................................................ 142
12.7 ActiveX information .......................................................................................... 142
13 Using VNC for Remote Access .................................................................................... 143
13.1 VNC Server...................................................................................................... 143
13.2 VNC Viewer ..................................................................................................... 144
14 Alarms ........................................................................................................................... 145
14.1 Alarm Configuration Editor. ............................................................................. 145
14.2 Alarms’ State Machine ..................................................................................... 148
14.3 Setting Events.................................................................................................. 149
14.3.1 Log Events ....................................................................................................... 149
14.3.2 Notify ................................................................................................................ 151
14.3.3 Actions ............................................................................................................. 151
14.4 Active Alarms Widget ...................................................................................... 152
14.5 Alarms History Widget ..................................................................................... 153
14.6 Managing alarms at Runtime........................................................................... 155
14.7 Enable/Disable Alarms at Runtime .................................................................. 155
14.8 Live Data in Alarms Widget ............................................................................. 155
14.9 Exporting Alarm Buffers as CSV file ................................................................ 156
15 Recipes ......................................................................................................................... 157
15.1 Recipe Configuration Editor ............................................................................. 157
15.2 Configuring Recipe Sets on the Page ............................................................. 159
15.3 Defining Recipe Fields ..................................................................................... 159
15.4 Recipe Status .................................................................................................. 160
15.5 Configuring Recipe Widget for Runtime Execution ......................................... 161
15.6 Configure Recipe Transfer Macros.................................................................. 161
15.7 Upload or Download Recipes during Runtime ................................................ 162

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15.7.1 Recipe Download through Recipe Widget in Runtime .................................... 162
15.7.2 Recipe Download or Upload through Recipe Transfer Macro in Runtime ...... 162
15.7.3 Backup and Restore of Recipes Data ............................................................. 163
16 Trends ........................................................................................................................... 164
16.1 Real-Time Trend .............................................................................................. 164
16.2 History Trend ................................................................................................... 165
16.2.1 Trend Editor ..................................................................................................... 166
16.2.2 Configuring Trend Window for History Trends ................................................ 167
16.3 Trend Window Properties (Advanced View) .................................................... 169
16.4 Trend Cursor.................................................................................................... 169
16.5 Exporting Trend Buffer Data to CSV file .......................................................... 171
17 Scatter Diagram / XY Graph ......................................................................................... 172
18 Data Transfers .............................................................................................................. 173
18.1 The Data Transfer Editor ................................................................................. 173
18.2 Data Transfer Toolbar Buttons ........................................................................ 173
18.3 Data Transfer Fields ........................................................................................ 174
18.4 Exporting Data to .csv Files ............................................................................. 175
18.5 Data Transfer Limitations and Recommendations .......................................... 175
19 Offline Node Management ............................................................................................ 177
19.1 Offline Node Management Process................................................................. 177
19.2 Manual Offline Node Management Process .................................................... 178
19.3 Manual Offline Configuration ........................................................................... 178
19.4 Automatic Offline NodeDetection .................................................................... 180
19.5 Offline Management Toolbar buttons .............................................................. 181
19.6 Offline Management Fields .............................................................................. 181
20 Multi-Language ............................................................................................................. 182
20.1 Add a Language to Project .............................................................................. 183
20.1.1 Language Display Combo ............................................................................... 184
20.2 Multi-Language Widget .................................................................................... 184
20.2.1 Multi-Language for Static Text Widget ............................................................ 184
20.2.2 Multi-Language for Message Widget ............................................................... 185
20.2.3 Multi-Language for Alarm Messages ............................................................... 186
20.2.4 Multi-Language for Pop-up Messages ............................................................ 186
20.3 Export and Import of Multi-language Strings ................................................... 187
20.4 Change Languages at Runtime ....................................................................... 189
20.5 Limitations in UNICODE support ..................................................................... 190
21 Scheduler ...................................................................................................................... 191
21.1 Configuring the Scheduler Engine ................................................................... 191
21.2 HighResolution ................................................................................................ 192
21.3 Recurrence Scheduler ..................................................................................... 193
21.4 Configuring Location in JMobile Studio ........................................................... 194
21.5 Configuring the Schedule Interface for Runtime Interaction ........................... 196
21.6 Schedule the Events during Runtime .............................................................. 196
22 User Management and Passwords .............................................................................. 198
22.1 Configuring Security Options ........................................................................... 199
22.2 Configuring Groups and Authorizations .......................................................... 199
22.3 Modifying the Access Permission of Groups ................................................... 199
22.3.1 Widget Permissions ......................................................................................... 200
22.3.2 Action Permissions .......................................................................................... 202
22.3.3 FTP Authorizations .......................................................................................... 202
22.3.4 HTTP Authorizations ....................................................................................... 203
22.3.5 Miscellaneous .................................................................................................. 204
22.3.6 Access Priority ................................................................................................. 206
22.4 Configuring Users ............................................................................................ 206

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22.5 Default User ..................................................................................................... 207
22.6 Assigning Widget Permissions from Page View.............................................. 207
22.7 Operation on Runtime ..................................................................................... 208
22.8 Force Remote Login ........................................................................................ 209
23 Audit Trails .................................................................................................................... 211
23.1 Enable or Disable the Audit Trail ..................................................................... 211
23.2 Configure Audit Events .................................................................................... 212
23.3 Configure Tags in the Audit Trail ..................................................................... 212
23.4 Configure Alarms in the Audit Trail .................................................................. 213
23.5 Configure Login or Logout Details in Audit Trail. ............................................. 214
23.6 Viewing Audit Trails in Runtime ....................................................................... 215
23.7 Exporting Audit Trail as CSV File .................................................................... 215
24 Reports ......................................................................................................................... 216
24.1 Adding a report ................................................................................................ 216
24.2 Text Report ...................................................................................................... 216
24.3 Graphic Report ................................................................................................ 217
24.3.1 Page body........................................................................................................ 218
24.3.2 Header and Footer .......................................................................................... 218
24.3.3 The Context Widget Gallery ............................................................................ 218
24.3.4 Printer Configuration ........................................................................................ 218
24.3.5 Supported Printers ........................................................................................... 218
24.4 Print Events ..................................................................................................... 219
24.5 Minimum requirements .................................................................................... 221
25 Screen saver ................................................................................................................. 222
26 Backup/Restore ............................................................................................................ 224
27 Keypads ........................................................................................................................ 226
27.1 Creating and Using Custom Keypads ............................................................. 227
27.2 Deleting or Renaming Custom Keypads ......................................................... 230
27.3 Keypad Type.................................................................................................... 231
28 External keyboards ....................................................................................................... 232
28.1 Search and Filter ............................................................................................. 233
28.2 Shows .............................................................................................................. 234
28.3 Clear Actions ................................................................................................... 234
28.4 Keyboard Layout.............................................................................................. 235
28.5 Enable Keyboard ............................................................................................. 235
28.6 Configure Macro Actions for Keys ................................................................... 236
29 Special Widgets ............................................................................................................ 237
29.1 Date Time Widget ............................................................................................ 237
29.2 RSS Feed Widget ............................................................................................ 238
29.3 Control List Widget .......................................................................................... 239
29.3.1 State ................................................................................................................ 240
29.3.2 Selection .......................................................................................................... 241
29.3.3 Write on Select ................................................................................................ 242
29.3.4 Write on Enter .................................................................................................. 242
29.3.5 Read Only ........................................................................................................ 242
29.4 Variables Widget.............................................................................................. 242
29.4.1 Using Variables in JavaScript .......................................................................... 245
29.5 Media Player Widget ....................................................................................... 246
How to convert a video using SUPER © video converter (by eRightSoft) ................... 247
29.5.1 Using Media Player in JavaScript .................................................................... 248
29.6 IPCamera Widget ............................................................................................ 249
29.7 Multistate Image Widget .................................................................................. 250
29.8 Multistate Image Multilayer .............................................................................. 250
29.9 Combo Box Widget .......................................................................................... 253

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29.10 Consumption Meter Widget ............................................................................. 254
29.11 Browser widget ................................................................................................ 256
30 Custom Widgets ........................................................................................................... 258
30.1 Creating a Custom Widget .............................................................................. 258
30.2 Adding the Properties ...................................................................................... 259
30.3 Editing Custom Properties ............................................................................... 262
31 Sending E-mail ............................................................................................................. 263
31.1 SendMail Script................................................................................................ 263
31.2 Configure E-mail Server .................................................................................. 263
31.3 Configure E-mail Accounts .............................................................................. 264
31.4 Sending Live Tag Data through E-mail ........................................................... 265
32 JavaScript ..................................................................................................................... 267
32.1 Execution ......................................................................................................... 267
32.2 Events .............................................................................................................. 267
32.2.1 Widget Events.................................................................................................. 268
32.2.2 Page Events .................................................................................................... 270
32.2.3 System Events ................................................................................................. 271
32.3 Objects ............................................................................................................. 273
32.3.1 Widget.............................................................................................................. 273
32.3.2 Page ................................................................................................................ 276
32.3.3 Group ............................................................................................................... 279
32.3.4 Project .............................................................................................................. 280
32.3.5 State ................................................................................................................ 287
32.4 Keywords ......................................................................................................... 288
32.5 Global Functions .............................................................................................. 289
32.6 Limitations ........................................................................................................ 289
32.7 Debugging of JavaScript ................................................................................. 289
32.7.1 Remote JavaScript Debugger ......................................................................... 291
33 JM4Web HTML5-based Access .................................................................................. 292
33.1 Supported Browsers/Platforms ........................................................................ 292
33.1.1 PC .................................................................................................................... 292
33.1.2 Tablets / Phones .............................................................................................. 292
33.2 Generating JM4Web Pages ............................................................................ 293
33.2.1 Exporting Pages .............................................................................................. 293
33.2.2 Select Pages to Export .................................................................................... 293
33.2.3 Setting Home Page ......................................................................................... 294
33.2.4 Start JM4Web Export ...................................................................................... 295
33.3 Testing the JM4Web Project ........................................................................... 296
33.3.1 Using the Online Simulator .............................................................................. 296
33.4 Downloading the JM4Web Project .................................................................. 297
33.4.1 Running JM4Web from a Browser................................................................... 298
33.5 JM4Web Connectivity Notes ........................................................................... 299
33.5.1 Server Disconnect ........................................................................................... 299
33.5.2 Inactivity Timeout ............................................................................................. 300
33.5.3 User Session Termination ............................................................................... 300
33.5.4 Non-Active JM4Web Project............................................................................ 301
33.6 JM4Web Limitations ........................................................................................ 301
33.6.1 Widgets ............................................................................................................ 301
33.6.2 Actions ............................................................................................................. 302
33.6.3 Tag Attachment ............................................................................................... 302
33.6.4 XForms ............................................................................................................ 302
33.6.5 Widget Event ................................................................................................... 303
33.6.6 Page Events .................................................................................................... 303
33.6.7 JavaScript API ................................................................................................. 303
33.6.8 Keypads ........................................................................................................... 303
33.6.9 Dialog Page ..................................................................................................... 304

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33.6.10 User Management ........................................................................................... 304
33.6.11 Maximum Concurrent User Connections ........................................................ 304
33.7 Troubleshooting and FAQ ............................................................................... 304
33.7.1 Enable JavaScript ............................................................................................ 304
33.7.2 Browser Cache ................................................................................................ 305
33.7.3 Using a Proxy .................................................................................................. 305
34 System Settings Tool .................................................................................................... 306
34.1 User Mode ....................................................................................................... 306
34.2 System Mode ................................................................................................... 307
35 License Activation of HMI Panel Software Modules ..................................................... 310
35.1 Activate Panel .................................................................................................. 310
35.2 Save License ................................................................................................... 311
35.3 Import license .................................................................................................. 313
36 Updating System Components in HMI Panels ............................................................. 314
36.1 List of Upgradable Components ...................................................................... 314
36.2 Update of System Components from JMobile Studio...................................... 315
36.3 Update of the System Components via USB Flash Drive ............................... 317
37 Access Protection to HMI Devices ............................................................................... 319
37.1 Firewalling ........................................................................................................ 320
38 Factory Restore ............................................................................................................ 322
39 Tips and tricks to improve performance ....................................................................... 323
39.1 Static Optimization ........................................................................................... 323
39.1.1 Best practices for max performance ................................................................ 324
39.1.2 Frequently asked questions – Static optimization ........................................... 325
39.1.3 Templates ........................................................................................................ 325
39.2 Page caching ................................................................................................... 325
39.3 Image DB ......................................................................................................... 326
39.3.1 Best Practice to use the Image DB.................................................................. 326
40 Functional Specifications and Compatibility ................................................................. 327
40.1 Table of Functions and Limits .......................................................................... 327
40.2 Compatibility .................................................................................................... 327

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JMobile Suite User Manual 10
1 Getting Started

The JMobile Studio is a software application used to create graphical HMI pages. The JMobile Studio has a
drag-and-drop interface that makes it easy to create complex display pages. The same features found in
many popular Windows applications are also available in the JMobile Studio.

This document describes how to use the JMobile Studio application, and is divided into chapters that
represent the key operations of the JMobile Studio. Each chapter is presented in a standalone manner,
allowing you to jump from chapter to chapter, depending on the task you wish to perform.

1.1 Assumptions
We assume that those reading this manual are using the JMobile Suite software to design control panel
applications that run on Uniop panels, Series 400/500 and on PC.
We also assume that you have a basic understanding of PCs, Microsoft Windows, and the type of network
environment in which you will run the application.

1.2 Installing the Software


The JMobile Suite contains the following as part of the installation:

JMobile Studio
JMobile Studio is an application for designing custom HMI projects in a user-friendly manner, along with a
variety of options in its built-in library, the Widget Gallery.

Windows Client
Windows Client is a light-weight application that can be used on Windows computers to remotely view and
manage an application running on an HMI Runtime.
.
HMIce Runtime
The HMIce Runtime is a standalone application that runs on the Uniop HMI panels. The HMI Runtime can be
installed via JMobile Studio and is design for working with WCE 6.0 OS.

Runtime Win32
The Runtime Win32 is a standalone application that runs on Win32 platform. It is like a HMIce Runtime but
has been designed to work on Win32 platforms like Windows 7, Windows XP etc.

1.2.1 System Requirements

JMobile Studio has the following system requirements:

Operating System Windows XP (SP2 or SP3)


Windows Vista (SP1 or SP2)
Windows 7
Windows 8
Storage 500 MB Min

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JMobile Suite User Manual 11
RAM 512Mb

Other One Ethernet connection

1.2.2 Installation

Insert the CD-ROM into the CD-ROM drive. If your system has Auto run enabled, the JMobile Suite
installation will start automatically; otherwise run the JMobile Studio setup application.

1. Click on the Start button and select Run from the popup menu.
2. Type D:\setup in the box if you are running the installation from the CD drive (if your CD-ROM
drive is not drive D, replace with the appropriate letter).
3. Click Next.

Figure 1

4. Read the JMobile Studio Software License and accept the agreement.
5. Follow the instructions on the screen. The default location for the JMobile Studio software is
C:\Program Files\Exor\JMobile Suite. Default installation path can be changed depending on needs.
6. If the Select Components step is available, select the components you want to install.
7. The installation procedure will create a program group called JMobile Suite in the Start menu. A
JMobile Studio icon can be added to the desktop.

Figure 2

Figure 3

After installing the JMobile Studio, you can run the application by using the desktop icon or from Start > All
programs > JMobile Studio.

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JMobile Suite User Manual 12
1.2.3 Licensing

JMobile Studio is available with a friendly 30 days free trial policy. After 30 days since the installation the
system will present a registration form where you can enter license activation keys.

Message shown after trial has expired and no valid licenses are found is: Invalid license: license not
found. To register software before trial period expires, goto Help -> Register.

NOTE The registration process requires an Internet connection. Ports TCP 80 and 443 are used for
activation.

When JMobile Studio performs the registration, a license file is downloaded from the License Server to the
PC. License files are saved in following folders depending on OS:

• C:\Documents and Settings\[username]\Application Data\ Exor\


• C:\Users\[username]\AppData\Roaming\Exor\

Licenses are locked to the BIOS ID or to the Windows product ID of the PC where JMobile Studio is
installed

If JMobile Studio is not able to reach the server (for example because no Internet connection is available), a
new button appears; it can be used to activate the license via email. This mail can also be shared with
technical support for assistance.

Figure 4

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To verify the status of an activation (in case of problems) is possible to introduce the Activation Key in the
following URL: https://license.x-formation.com/licenses
From this website is possibile also to download the license file once activated and later save it in one of the
following folders (based on OS):

• C:\Documents and Settings\[username]\Application Data\ Exor\


• C:\Users\[username]\AppData\Roaming\Exor\

NOTE Trial is not supported in virtual machines. However, with a valid license virtual machines are
supported.

1.2.4 Installing Multiple Versions of JMobile Suite on the Same Computer

You may install different instances of JMobile Studio on the same computer. Each installation has its own
settings and can be uninstalled individually.

During the installation process you may encounter three scenarios:

1. First installation of JMobile Studio in the system


The installation procedure asks for the destination folder and installs that software in the specified
folder.

2. System with only one instance of JMobile Studio already installed


The installer detects that one version is already available and it will ask if you want to replace the
current version with the new one or if you want to install another instance.

3. System with multiple instances of JMobile Studio already installed


The installer detects that one or more installations of JMobile Studio are present and it will ask if you
want to replace the last installed instance with the new one or if you want to install another instance
(Figure 5).

Figure 5

When the user tries to install a second instance of the same version of JMobile Studio, the setup
procedure will detect it and will show a warning message that the same version is already available
in the computer. Setup will also provide the user with the reinstall option (Figure 6).

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Figure 6

Each installation goes to a sub-folder which has the version number as part of its name; for instance:

C:\Program Files\Exor\JMobile Suite 1.90.

Each installed version provides its ID in the Control Panel. Add/remove program facility is provided
in order to remove it individually from the computer.
Each installation identifies itself in the Start Menu with a program group name.

NOTE Multiple Studio installations provide a common workspace folder for all instances of the
JMobile Studio that have been installed.

1.2.5 Opening Projects Created with Older Version of JMobile Studio

When a JMobile Studio project (file with .jpr extension) is opened, JMobile Studio checks for the match
between the version ID stored in the jpr file and its version ID; if they match, the project will be opened
normally; if they do not match, JMobile Studio shows a warning message to inform that the project has been
created with a different version of JMobile Studio and report this version ID if it is available in jpr.

In this case JMobile Studio will offer two options to convert the project:
• Convert and open the project from current path. The project will be converted without a backup copy
of the original version.
• Convert and save the project to a new location and Open. The older version is maintained as a
backup copy.

Figure 7

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WARNING Do not edit projects with a version of JMobile Studio older than the one used to create them.
It can result in a damage of the project and to runtime instability.

1.3 Installing Runtime Win32


Runtime Win32 for Windows is an unique HMI platform that combines advanced HMI features and vector
graphics with powerful web technologies.You can choose the platform to monitor and control your equipment
with tags, alarms, schedulers, recipes, trends, Javascript logic and events while at the same time gain
ubiquitous web access, e-mail alerts and mobile display. The Runtime architecture is built from the core
using Internet standards.
Runtime Win32 provides connectivity with the most popular factory and building automation protocols, based
on Ethernet and serial interfaces. Multiple communication feature let you connect with up to 4 devices at the
same time. The number of available communication protocols is continuously growing to ensure the HMI
Runtime connectivity with other devices.

1.3.1 System Requirements

The minimum system requirements required to use Runtime Win32 are the following:

Operating System Windows XP Professional SP2/SP3


Windows Vista Business/Ultimate (32 bit)
Windows 7 Professional (32/64 bit)
Windows 8
Windows 2003 Server

Storage 256 MB Min

RAM 512Mb

CPU min. 300 MHz Pentium III or similar processors with 500 MHz.

Graphic min. SVGA min 1024x768

Other One Ethernet connection

1.3.2 Installation

Runtime Win32 is distribuited as a component of the JMobile Suite. During software installation verify in
Select Components that Runtime Win32 is checked to install it into the target system.

As described in chapter Remote Access / Firewalling, Runtime Win32 as a standard HMI runtime requires
that ports like 80/HTTP and 21/FTP are not blocked by the firewall. Runtime is able to detect if ports are in
use and when a conflict is present it will show a dialog that allow user to change the default ports.

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NOTE Sometime Runtime Win32 is not able to detect all services running in ports like 80/HTTP and 21/FTP
and this force runtime Win32 to be closed automatically. This could happen for example when IIS (Internet
Information Services) or MS SQL Server or other windows services are running on these ports creating the
conflict. In these cases, disable window services to make it run correctly.

1.3.3 Licensing

Runtime Win32 is available with a friendly 30 days free trial policy. 30 days after the installation the system
will present a registration form where you can enter a license activation key.

To register Runtime Win32 before the trial period expires, use a right mouse click to go to the context menu
and select Register.

NOTE The registration process requires an Internet connection. Ports TCP 80 and 443 are used for
activation.

When Runtime Win32 is registered a license file is downloaded from the License Server to the PC. License
files are saved in following folders depending on OS:

• C:\Documents and Settings\[username]\Application Data\ Exor


• C:\Users\[username]\AppData\Roaming\Exor

Licenses are locked to the BIOS ID or to the Windows product ID of the PC where it is installed

If Runtime Win32 is not able to reach server (for example because no internet connection is available), a
new button appears; it can be used to activate license via email. This mail can be also shared with technical
support for assistance.

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Figure 8

To verify the status of an activation (in case of problems) is possible to introduce the Activation Key in the
following URL: https://license.x-formation.com/licenses
From this website is possibile also to download the license file once activated and later save it in one of the
following folders (based on OS):

• C:\Documents and Settings\[username]\Application Data\ Exor\


• C:\Users\[username]\AppData\Roaming\Exor\

NOTE Virtual machines are not supported.

1.3.4 Limitations

A table of Functions and Limits summarizes the limits for Runtime Win32. In addition, the following features
are not supported in Runtime Win32:

Update package creation of an update package for runtime & projects. However
Download to Target via ethernet is supported.
Widgets Video (analog video)

Manage Target Board section is not supported

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System Mode / System Menu / TAP TAP & Rotating Menu not available
User Mode
VNC/PDF readers Standard PC software can be used in Runtime Win32.

Backup/Restore Not supported by runtime Win32. Standard PC software can be used for
the purpose.
Tags Max 4000 as reported in Tables and limits

Protocols Runtime Win32 is compatibile with most Ethernet and RS-232 based
serial protocols that do not require special hardware.

1.3.5 Fullscreen Mode

It is possible to choose if Runtime Win32 starts in fullscreen mode or in a window. To switch to fullscreen,
right click with the mouse in the Runtime Win32 main window to go to the context menu and select Full
Screen.

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2 The HMI Runtime

The HMI runtime is designed to support different platforms and different operating systems.
All the panels are running today on the base of the Windows CE operating system (Version 6 R3). The
operating system and all its options are built around the minimum set of requirements of the HMI runtime;
there is no option to get direct access to the Operating system settings as all the needed components are
managed via the runtime itself or via JMobile Studio.

Later in this document you will find more information on how to install the HMI runtime and how to manage
the update of other system components (firmware) on the units, but always with a dedicated interface which
prevents a direct access to the operating system, often a source of complexity.

2.1 Runtime Modes


The HMI runtime is composed of two logic units: the server and the client. The client unit is the part which is
responsible for the visualization process: using the data collected at the server side to render it on the
display as graphical information. The server unit is responsible for handling the HMI services such as
running the communication protocols, performing data acquisition, driving trend buffer sampling activities,
monitoring alarms, and so on. The server unit of the HMI runtime can be in one of two operating modes:

• Configuration Mode: the server is idle; activity has not started; for example no project is loaded on
the panel or system files are missing.

• Operation Mode: the server is active; it is operating according to the settings defined by the system
files and by the application project.

The server operating mode is independent of the client side operating mode; you may have a visualization
running but server activity stopped.

2.2 Basic Unit Settings


The settings of the device are available from the Show system settings menu, which is accessible from the
Context Menu, if the panel has the runtime already installed, or by using the dedicated button on the unit
when in loader mode (see for this the chapter “The Runtime Loader” below in this document).

Press and hold your finger on an empty area of the screen for few seconds, until the Context Menu appears
as shown in the figure.

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Figure 9

Select Show system settings to access the system settings tools.

Figure 10

The System settings tool is a rotating menu through which you can scroll using the “Next" and “Back"
buttons. It includes the following entries:

Calibrate Touch To calibrate the touch screen if needed

Display settings Backlight and Brightness control

Time Internal RTC settings

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BSP Settings Operating system version, Unit operating timers: power up and activated
backlight timers, Buzzer control, Battery LED control
Network IP address settings

Plug-in List Provides a list of the plug-in modules installed and recognized by the
system; this option may not be supported by all platforms and all
versions.

2.3 Other Context Menu Options


The context menu has several other options:

Zoom In/Out/100%
Select view at runtime.

Pan Mode
Enables/disables pan mode; works only when you have previously activated a zoom in.

Settings
Following runtime settings are available:

Context Menu The context menu activation delay. Range is 1-60 seconds.
Delay (sec)
Show Busy Cursor When enabled, shows an hourglass when the system is busy

Use keypads When enabled, shows touch keypads when users touch/click on fields
for data entry. When disabled, does not show any keypad on screen
(useful when an external USB keyboard is connected to device)

Password Change the password protecting operations such as:


- Download Project/Runtime
- Upload project
- Board management (BSP Update)

Please ref. to Remote access protection to HMI Panels for more


information related to access protection.

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Figure 11

Project Manager
When activated, a dialog box will appear (see figure below) providing options to unload (de-activate) the
current project, load (activate) another project present on the panel memory, or delete a project.
Please note that projects can be deleted only after they are unloaded. If you click on a project name other
than the active one, the option "Load project" will first unload the running application and then automatically
activate the new one.

Figure 12

Update
When activated, the panel verifies first the presence of an external USB pen drive inserted in the panel USB
port, and later for the presence on its root folder of the update package. See the “Updating Runtime from
USB Pen Drive “chapter in this document for further information

Backup
Creates a backup copy of runtime and project.

Logging
Enables you to display a trace of the system operation log; it may be very useful in case there is a need to
debug a problem of any nature. The following figure shows a case in which the system reports a
communication error; the decoding of the reported information may not be immediate, but you can always
use the option “Log to file” to save the dialog context to a file that can be later provided to Technical Support
for investigation. The log file is called “logger.txt” and it saved to the folder “...\var\log” on the panel flash
disk. The file can be retrieved from the panel using an FTP client.

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NOTE The “Log To File” Option is saved and retained after power cycles; when not needed any more, it
must be manually deactivated.

Figure 13

Show log at boot


Enables the logger at start up; if the “Log to file” option has been enabled, the files are saved, in this case,
from the startup phase.

Developer tools
It is a collection of utility functions useful for debugging problems at runtime.

About
Shows information about the runtime version.

2.4 Built-in SNTP Service


The Uniop Panels Operating System features an integrated SNTP (Simple Network Time Protocol) that
synchronizes the internal RTC panel whenever the predefined server is available.
The server addresses are hard-coded and cannot be changed by the user. The system searches for the
following servers:

• time.windows.com
• tock.usno.navy.mil

SNTP servers are checked at power up, or once per week if the panel is not powered off.

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3 My First Project

This section describes the steps to create a simple JMobile Studio project.

3.1 Creating a New Project


To create a new project, click on the File > New Project menu item.

The Project Wizard dialog will appear, asking for a project name and a path where the corresponding project
folder will be stored.
JMobile Studio projects are stored in a folder that has the same name as the project. This folder contains all
the files of the project. To move, copy or backup a project, you can simply move or copy the project folder
and all its contents to the desired location.

NOTE DO NOT rename the JMobile Studio Project folders manually. If you need to rename a project, use
the File > Save Project As function. Depending on the size of the project, this could take some time.

Click Next to go to the panel selection dialog.

Figure 14

The panel selection is shown in the figure above. Here, you can scroll through a list of available HMI models
to select the model you are working with.

For each model, two radio buttons are available to select the orientation: landscape (default) or portrait. In
portrait mode the device is rotated 90° clockwise.

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Some software features are not rotated when portrait mode has been selected. A list of these features is
shown in the table below.

WCE dialogs all dialogs related to “System Settings”

System Dialogs ex. System Mode

ContextMenu and
Project Manager, About, Settings, Logging, Backup
related dialogs

Video Analog Video Input, IPCamera, MediaPlayer

JavaScript Alert and Print function

Dialog pages “Title” of dialog pages

Scheduler Dialogs for data entry do not support portrait

Macro ShowMessage, LunchApplication, LunchBrowser

External
PDF Reader, VNC
applications

Click Finish to complete the Wizard.

Once the HMI model is chosen, you can convert the project to any other model, using the project properties
portion of the screen, as shown below. This will not resize all widgets in the project to the correct size to fit a
smaller or larger screen; it will simply change the model type and give a warning if some objects will be lost
during the conversion.

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Figure 15

3.2 The Workspace


The JMobile Studio workspace is divided into following main areas:

Project View Presents the elements of theprojec in the form of a hierarchical Project
Tree.
Object View Lists the Widgets with the corresponding ID’s used in the page.

Working Area Main working space where editors create the HMI pages. The current
page or pages opened in the Editor View are indicated by a tab at the
top of the center area. You can quickly switch between the different
pages in the Editor View by clicking on the desired tab.

Properties Properties for the selected object / widgets

Widget Gallery Large library of symbols and graphic objects.

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Figure 16

The workspace layout can be freely changed at any time; any change is saved and maintained among
Studio activations. In case you need to reset the workspace to the original default layout, use the command
called Reset and Restart under the File menu.

Figure 17

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3.3 Communication Protocols
Device Communication drivers are configured in the Protocol Editor, which is accessible from the project
tree (as shown in the figure below). Double click on the Protocols icon in the Project Tree view to open the
Protocol Editor.

To add a driver, click on the “+" Icon and select the driver from the list in the controller field. Once a
communication driver has been selected, configure the driver by clicking on the browse button in the column
Configuration. A configuration dialog will be displayed, allowing you to set the parameters of the driver (as
shown in the figure below).

Figure 18

As an example, to create a project for Modbus TCP, you would select the Modbus TCP driver and then
configure the communication parameters by selecting the browse button in the Configuration column.

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Figure 19

JMobile Studio configurations that include more than one communication protocol. By repeating the steps
previously outlined, you can add up to four protocols in the Protocol Editor.

NOTE while it is possible to run different Ethernet protocols over the same physical Ethernet port, you
cannot run different serial protocols over a single serial port. Some serial protocols support access to
multiple PLCs, but this is an option that has to be configured within the protocol and still counts as one
protocol.

The Other parameters in protocol editor are:


• Tag Dictionary: tags imported for a particular protocol. Ref. to chapter Dictionaries for more details
• Enable Offline Algorithm / Offline Retry Timeout: ref. to chapter Offline Node Management for
more details
• Version: version of the protocol available in JMobile Studio for selected target. Version of the
protocol is not read from hmi directly but from studio internal DLLs.

3.4 Tags
JMobile Studio uses Tag names to access all device data. All fields and reference locations in the device
need to be assigned a Tag name to be used in the HMI. To assign Tags, double click on the Tags icon in the
Project View and the Tag Editor will be displayed (as shown in the figure below).

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Figure 20

To add a new Tag, click on the “+" icon, and select the Address from the Communication protocol address
dialog. When Tags are initially added, these Tags are named Tag1, Tag2, etc., by default. The user can
rename the Tag with the appropriate name by clicking once on the Tag name.

The Tag Editor provides a Tag Import feature, which is available based on the protocol selected. Not all
protocols support Tag Import. If the protocol does support this feature (see specific Protocol
documentation), first select the Protocol from the filter button and then click on the Import button (as shown
in the figure below).

Figure 21

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You will see the dialog that corresponds to the protocol selected, which prompts you to browse for the
symbol file. The symbol file is exported from the controller programming software.

3.4.1 Tag Editor

The tool in JMobile Studio used to create and manage tags is called the Tag Editor.

For each tag, the Tag Editor allows you to specify several properties:

Name
This is the unique name at the project level of the tag. This is the primary key used to identify the information
in the internal runtime tag database. Note that you cannot use the same tag name even if you are referring to
different communication protocols.

Group
After the tags have been defined in the Tag Editor, they are used in the project by attaching them to the
widgets' properties (see chapter “Attach To” for a complete explanation).
For each screen the system is able to identify which tags are used in the specific page and identifies them as
part of the "page group". This allows easy handling at run time of the requests made by the communication
protocol to the connected controller(s): only the tags included in the displayed page are queued for polling
from the controller memory.
This mechanism is fully automatic and there is no intervention required by the user.
The tag editor allows you to define groups of tags not belonging to a specific page but, for instance, grouped
according to their logical meaning.
We can call these groups "Users' groups". Users' groups have no meaning for the local visualization, but
they are very useful when external software communicates with the runtime requesting sets of data that must
be independent from the currently displayed screen.
rd
The Runtime web server publishes a set of communication interfaces that can be used from a 3 party
application to interface with the local tag database and read the tags according to their grouping.
The group column allows you to define the users' groups and assign tags to them.

Driver
Specifies the communication protocol for which the tag is defined.

Address
This shows the PLC controller memory address. To edit it, click on the right side of the column to get the
dialog box where you can enter the address information.

Encoding
Encoding type for string data type (UTF-8, Latin1, UTF-2 and UTF-16)

Comment
Allows you to add a description of the tag.

Rate (ms)
Define the refresh time for tag. Default is 500ms that means tag is update every 500ms.

R/W
This option determines if the tag must be managed as Read only (R), Write only (W) or Read/Write (R/W).
When a Tag is Write Only (W), the system never reads the tag value (& status) but can only write it. When
communication is not active, content of Write Only tags may not be available in widgets.

Active
As explained above, tags are grouped per page and, if needed, in users' groups. By default, tags are not
active (are not read from the controller); this means they are automatically activated by the runtime when the
visualization requires them (for example when used on current page). You can force the system to

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continuously read a certain tag even if not present in the current page by setting its Active property to true.
We recommend that you normally leave this parameter to false to avoid unexpected results in terms of
communication performance.

Simulator
JMobile Studio provides online and off-line simulation. The behavior of each tag during offline simulation
mode can be specified by choosing between several profiles as shown in figure.

Figure 22

Scaling
Tag values are normally transferred "as they are" from the protocol to the real time tag database. You can
specifically apply scaling to the tag values before they are stored in the database. The available scaling
options are shown in the figure below. Scaling can be specified in terms of linear relationship as a formula or
as range conversion.

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Figure 23

The tag name must be always unique at the project level; often it may happen that the same tags, from the
same symbol file have to be used for two different controllers. Since having tags with the same name is not
supported, you can use the “Alias” feature to automatically add a prefix to the imported tag to make them
unique at the project level.
When importing tags for a Protocol, the tag names may be prefixed by the name given in the “Alias” item of
the protocol configuration dialog box. Please note that not all protocols support the “Alias” feature. See
protocol documentation for specific information.

PLC Tag Name


This is the original name of the tag when imported from PLC. This field is managed automatically by Tag
Importer and is available as R/W in advanced view just to allow users to change it if any problem during tag
import operation. For tags not imported from external files usually this field is empty and can be ignored.
PLC Tag Name are used so as link between tags used by HMI application (Tag Name) and tags exported
from PLC.

3.4.2 Data Types

When creating a tag, JMobile Studio shows a dialog box in which you need to specify the tag properties. The
tag Memory Types are specific to the selected Protocol.

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Figure 24

The tag Data Type must be selected from the list of available JMobile Studio Data Types, according to the
internal representation you need for the selected controller address. JMobile Studio Data Types are
summarized in the following table.

Data Type Description

string Character strings. The characters are coded in UTF-8 format.

boolean Boolean is one bit data

float Float corresponds to the IEEE single-precision 32-bit floating point type

double Double corresponds to IEEE double-precision 64-bit floating point type

binary Binary represents arbitrary binary data

int Int is signed 32 bit data

short Short is signed 16 bits data

byte Byte is signed 8 bits data

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unsignedInt UnsignedInt is unsigned 32 bit data

unsignedShort UnsignedShort is unsigned 16 bit data

unsignedByte UnsignedByte is unsigned 8 bit data

time Time data

boolean [ ] Array of Boolean

byte [ ] Array of byte

short [ ] Array of short

int [ ] Array of int

unsignedbyte [ ] Array of unsignedbyte

unsignedshort [ ] Array of unsignedshort

unsignedint [ ] Array of unsignedint

float [ ] Array of float

double [ ] Array of double

time [ ] Array of time

3.4.3 Dictionaries
A dictionary is a list of tags imported in the tag editor for a specific protocol. Usually these files are generated
by 3d party tools and are in .csv, .xml or other formats. Refer to Tag Import section of each protocol for
details related to supported formats.

Dictionaries folder in ProjectView list all files imported in the tag editor for each protocol. Selecting a
particular protocol, it is possible to delete or look at the imported dictionary files for the related protocol.

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Figure 25

To import a new Dictionary proceed as follow in Tag Editor:

1. From top toolbar, select interested protocol


2. Click on >] button to call importer
3. Verify controller type and select format of file to import (.csv, .txt, .sym – protocol dependent)
4. Click OK
5. Select file to import

As result, a new dictionary file is added to the Dictionaries folder and a list of tags imported are available in
the tag editor and shown at the bottom of the tag editor page. Tags shown in dictionary can be imported into
the project using following:
• Import Tags (to add new tags to the project)
• Update Tags (to update tags already imported previously)

NOTE When importing tags, the "." period is replaced with a "/" forward slash character. This is normal and
the protocol will use the correct syntax when communicating to the PLC. The "." is a reserved character and
cannot be used in a tag name.

NOTE The “&” ampersand character cannot be used in a tag name, as it can cause communication issues.

3.5 Designing a Page


When a project is created, a page is automatically added to the project and shown in the Page Editor. To
add objects to a page, simply drag and drop the objects from the Widget Gallery to the page.

To add a new page, right click on the Page node from the project tree and select “Insert new page”. A dialog
box will appear asking for the name of the new page.

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Figure 26

3.5.1 Importing a Page

A page can also be imported from another project. By right clicking on the page folder in the Project View,
you will see an option named “Import Page”. Please refer to the Figure below.

Figure 27

After selecting a page to be imported from the desired project, when you click OK, you get a warning
message in the editor as shown in the figure below.

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Figure 28

Page Import can support only import of the page and the widgets in it, but not the Macro actions and data
links attached to the widget. By selecting “Yes” all the data links and the Macro actions attached to the
widgets will be removed. Only the Widgets will remain. By selecting “No” the macro actions and the data
links will remain attached to the widgets, but may not function properly during runtime, unless the tags
associated with the Macros and data links are present or created in the new project.

NOTE The page import can be done between projects made in the same version of the software. If the
versions are different, a warning message will pop up to save the project in the new version, and then try
again to import the page.

3.5.2 Dialog Pages

Dialog pages are windows opened at runtime on top of the current page when requested by the application.
Dialogs are used to inform user about something happening (ex. alarms/notifications/status errors) or to
allow user to answer a question.

Dialog type can be defined in the property window of each dialog and can be:
• Modal: user cannot return to main project window/page until dialog is closed.
• Non-Modal: user can continue to use main project window (or other dialogs non- modal) while a
dialog is shown on top of it.

Figure 29

Max number of dialogs allowed is reported in Table of functions and limits. When max number of open
dialog has been reached, the runtime will close automatically the oldest dialog open to open the new one.

A dialog can have a Title Bar on top of it. When Title Bar is enabled (Title Bar = true), a Title Name may be
shown.

Runtime Position can be used to specify a fixed position for the dialog window.

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3.6 The Widget Gallery
The Gallery is adjacent to the Property View panel and can be opened by clicking on the Widget Gallery tab
(as shown in the figure below).

Figure 30

Select the desired object from the Widget Gallery, then drag and drop it on the page.
To change the appearance of the object, select the desired property from the property pane and change the
property settings.

All the HMI objects required to build an application are available in the Widget Gallery. The Widget Gallery is
accessible as a slide in pane from the right side of the workspace (as explained in the previous chapter).
The gallery is divided into several categories, each with collections of different types of objects.
Click on a category to display its sub-categories.
For each sub-category, the gallery offers the option of applying different styles to the objects within that
category (when possible).

The figure below shows the Widget style button for round gauges.

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Figure 31

Clicking on the style button will display the available styles for the current object.
Select one of the available styles to apply it to the gallery objects.
This is done using the Page Toolbar shown in the figure below.

NOTE Style change may not be available for all widgets.

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Figure 32

Once on the page, the object can still be subject to additional style changes.
This is done using the Page Toolbar shown in the figure below.
Depending on the object selected, you can have options for the style, frame, fill color…along with the font
type and size and other standard object properties

NOTE Some widgets are composed of many sub widgets. For example a button is a complex widget
composed by two Image widgets, a button widget and label. This is clearly visible in the ObjectView when
the widget is selected. To select a sub widget like the label in a button, use ObjectView or Shift + leftClick of
mouse. In this way sub widget can be changed without ungroup all widget.

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Figure 33

3.7 “Attach To” and Dynamic Properties


JMobile Studio allows for simple binding between Tags and Widget Properties. Many different Widget
Properties can be attached to a Tag, which allows you to control the device and animate objects based on
live data.

To attach a Tag to a property, click on the property in Property view. A [+] button will be displayed on the
right side of the property. Click on this button and select the item Attach To… from the menu (as shown in
the figure below).

For example, when working with a gauge object, the most common action taken by the programmer is to
attach a Tag to the needle, so that the value of the Tag referenced in the controller memory is represented
by the needle movement.

Figure 34

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To attach the Tag to the needle, single click on the object to display its properties in the Property view.
Locate the Value property and click on the [+] button on the right part of the field as shown in above figure.
Select the Attach To… menu item and a dialog will be displayed as shown in the figure below.

Figure 35

When attaching a Tag, you can attach four types of data sources:
• Tag: tag defined in the Tag editor
• System: predefined system tags (example date and time)
• Widget: connect to a widget property (example: value of a slider widget)
• Recipe: recipe data from Recipe Manager

Select the Tag from the Tag list and Click OK to confirm.

Tags can be attached to many different properties of the object. You can attach a Tag to a property by
selecting the property in the Property view and clicking on the Attach To or you can right-click on the object
and select the Attach To… menu item.

NOTE A chapter in this document describes in detail the “Attach to” concept.

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4 The HMI Simulator

The HMISimulator provides the facility to test the project functionality before downloading it to the panel. This
feature is useful to test the project when no PLC or HMI hardware is available and to speed up development
and debugging of projects.

The HMI Simulator support online simulation in communication with real devices (PLC based on Ethernet or
RS-232 based protocols) and offline simulation (where using Tag Editor -> Simulator field allows the
configuration behavior of each tag in simulation mode).

4.1 Launching the Simulator


Start the Simulator with the menu item Run > Start Simulator.

Figure 36

At this point, the Simulator is running in the computer, similar to the way the server runs on a panel.

4.2 Stopping the Simulator

Figure 37

To stop the Simulator, select the Run >Stop Simulator menu item. You can also exit the Simulator using
close button of the Simulator or by using the Exit option from the Contextl Menu.

4.3 Simulator Settings


The Simulator can be used with real protocols & PLCs (Ethernet or RS-232 based protocols) or with
simulated protocols.

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Figure 38

When we invoke the Simulator Settings button, a dialog showing the protocols used in the project will pop-
up. Users can select to use actual or simulated protocols by using the Use Simulation checkbox.

By default the Simulator uses simulated protocols defined in the Tag Editor Simulator column for each Tag
(see Figure 39). Unchecking flag Mode, the Simulator will communicate using real protocols with devices.

NOTE Some protocols, for example the Variables protocol, does not support communication with devices
(Win32) and, for these protocols, this option remains disabled. Usually all protocols based on Eth or RS-232
can be simulated in win32 platform or in general all protocols that does not require special hardware.

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Figure 39

When defining Tag values, the Tag Editor also includes a field to select a method for simulating the data as
shown in the figure below. Tag values can be simulated in the following ways:

Figure 40

Variables The data is stored in a variable in the simulator. This variable holds the
value of the Tag so the client can read and write to the Tag value.

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Counter A count value is incremented from 1 to 1000. When the counter reaches
1000, the value is reset to 0 and the counter restarts.
Sine Wave A sine wave value is generated and written to the Tag value. The Min,
Max and Period values of the Sine wave can be defined for each Tag.
Triangle Wave A triangle wave value is generated and written to the Tag value. The
Min, Max and Period values of the wave can be defined for each Tag.
Square Wave A square wave value is generated and written to the Tag value. The Min,
Max and Period values of the Sine wave can be defined for each Tag.

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5 Transferring the Project to Target

The JMobile Studio project can be transferred to the runtime in two ways:
1. Using the Download to Target item in the Run Menu.
2. using an Update Package via USB

5.1 Download to Target


Run -> Download to Target can be used to transfer project and runtime via Ethernet from the JMobile
Studio to the runtime.

NOTE The panel must have a valid IP address assigned. Please see the chapter “Unit Basic Settings” for
further information on how to assign an IP address to the panel.

Once the panel has a valid IP address assigned, it will become discoverable on the local network. Click on
the discovery button and select the HMI from the list of IP addresses.

Figure 41

Click on the Download button to start the process. The system will switch the Target to Configuration mode
and transfer the files. When the download operation is completed, the Target is automatically switched to
Operation mode and the downloaded project is started.

Any time a project is changed, the modified files needs to be transferred to the Target device. When
updating a Target, JMobile Studio provides the option Download only changes to transfer only the modified
files to the device. The figure below shows the Advanced options expanded.

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Figure 42

The other option is Delete Dynamic Files. There are files that can be modified in the HMI at runtime, for
example you can create new users at runtime or you can upload new values to the recipes. If the option to
delete the files is selected, the edited configuration of the recipes, or users, or the schedulers will be deleted
and overwritten by the project configuration.

NOTE Dynamic files are not deleted using Delete Dynamic Files if storage type is external (example USB /
SD Cards).

IMPORTANT Please make sure to check carefully before selecting this option as some data can be lost.
Data cannot be restored after it has been deleted.

When transferring a project, the Studio uses a combination of HTTP and FTP connection. The HTTP
connection is used to issue commands to the target device like “switch to transfer mode” or “unload running
project”; the FTP session is instead used to transfer the files to the panel flash memory.

The Default port for HTTP connections on the Target is set to 80. However, the user can change the port
number to a different value. To set the port number from JMobile Studio, click on the Run > Manage Target,
and then click on Target Setup on the dialog. The HTTP, FTP port or HTTPS, FTPS port can be set for the
target.

The Host Name can be defined by the user, in the appropriate box in the Target Port pop-up. This will allow
each panel to be easily identified on a network with multiple panels. The drop down box will no longer show
[email protected], but will show, for example, [email protected].
After renaming the host, it is necessary to download the system files to the target.

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Figure 43

NOTE Transferring a project after the above settings will result in a change of the default configuration. At
the next download, the new ports will be used on the target and the new ports will have to be specified in the
software to match the new selection.

In the download dialog, click on Advanced Menu and set the port.

Figure 44

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Set the HTTP/HTTPS port and FTP/FTPS port of the Target. They represent the port numbers the software
uses to connect to the FTP(S) and the HTTP(S) servers on the Target. This is useful whenever default ports
are, for some reason, in use by other applications or services, or if the local network requires using different
port settings.

Figure 45

When Target Flash Memory is Low

While trying to download a project to the Target, if the project size is almost near or greater than the free
space available in the flash memory, then it is not possible to download the project directly. The difference
between the project size and available free memory should be at least 2MB.

Figure 46
While clicking Download, a warning message will pop up mentioning that the Target memory is low and
whether you need to delete some projects (as in the figure given above). Soon after you click “Manage
Target”, the Manage Target window will open showing all the available projects in the Target. Deleting the
unwanted projects from the target creates more memory space, hence making it possible to download the
current project. By pressing Cancel, the dialog will close, and the download operation is aborted.

NOTE The automatic check for available space for project download is a feature present from JMobile
Studio and runtime version 1.80.

5.2 Update Package


Both Runtime and project can be installed or updated using an update package via USB. To create an
update package proceed as follows:

1) From the Run menu, select Manage Target -> Update package
2) Select the target and components you need to update

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3) Specify the output directory for update package (example. USB flash drive)
4) Click Create to generate package
5) Assuming you have stored the package in the root folder of a USB drive, remove the drive from the PC,
plug it into the HMI, activate the context menu by holding your finger for a few seconds on the screen (see
also “Basic Unit Settings“) and select “Update…” as shown in the figure below.

Figure 47

6) The system will automatically check for the presence of the update package in the root of the USB drive
and ask confirmation to proceed with the update according to the figure below.

Figure 48

7) Mark the “Auto select best match” check box and click the “Next” button. The rest is automatically done by
the system.

IMPORTANT It is always recommended to create update packages with both flags Project and HMI
Runtime checked. Use latest runtime with old project not converted with JMobile Studio can originate
stability problems.

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Figure 49

Target Target type. When a project is open the target type is selected
automatically otherwise it is responsibility of the user to select the correct
target type.
Project Project opened in JMobile Studio is added to the update package.

HMI Runtime & HMI runtime is added to the update package. If a project is open in
Plug-In JMobile Studio, also required plugins will be added to update package.
Set Target Can be used to set password used by HMI runtime to protect operations
Password like upload of projects, board management, download of projects, etc.
Ref. to Remote access protection to HMI Panels for more information on
to access protection.
Encrypted Enable Encryption of update package; it cannot be read by any user and
can be unzipped only by the HMI runtime.
Location Path for saving the update package.

5.3 The Runtime Loader


The explanations provided in the previous chapters are valid when using a panel with the runtime system
already installed.
The HMI devices are delivered from the factory without the runtime. When you power up the unit for the first
time, it starts with the “Runtime Loader” screen as shown below.

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Figure 50

NOTE The Runtime Loader is a feature dependent on the device Operating System and may not be
available on all the units. The description provided in this chapter assumes that you are using JMobile Studio
V1.80 or later. On MIPS based units, the Runtime Loader is available from version V2.65; on ARM based
units the Runtime Loader is supported from BSP version V1.52.

When you click on “System settings” you can activate the System menu in User mode, where you can set
the IP address of the panel. See the chapter “System settings tool” for additional information on this tool.

Once the IP address is assigned and the panel is connected to a valid network, the easiest way to install the
runtime is to download a project from the JMobile Studio. See the chapter “Transferring the Project to
Target“ for additional information.

The normal download procedure in Studio is able to recognize the need for transferring the runtime and the
process is automatically started. As soon as the panel IP is selected from the list of available units in the
network, Studio will recognize the need for transferring the runtime, providing the information as shown in the
following figure.

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Figure 51

Just click on the Install runtime button to proceed.


The process will automatically go through the required steps, ending with the project download.

On an off-the-shelf unit the runtime can be installed also using an USB pen drive.

Prepare the Update Package according to the instructions provided in the chapter “Transferring the Project
to Target“ and make sure to mark all the check boxes for the HMI Runtime as shown in the following figure.

Then plug the USB drive in the panel and click on the “Transfer from disk” button.

Figure 52

Then follow then the instructions on the screen.

NOTE The Runtime Loader on the panel does not support the automatic installation of the runtime with
versions prior to 1.80; in case an older version of the runtime has to be used on a unit with the Runtime
loader, please contact technical support for additional information.

5.4 Upload Projects


You can retrieve a project from a target device using the command “Upload Project”. A copy of the project is
transferred from runtime to the computer running JMobile Studio.

To upload a project proceed as follows:

1. Run -> Manage Target


2. In tab “Runtime”, Select IP of the device from “Target” menu.

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Figure 53

3. Click on “Retrieve Projects” to list all projects available in the target device
4. Select project to upload
5. Click on “Upload Project”
6. Enter password
7. Upload process starts

Once upload has completed, a copy of project is available in: C:\Users\username\Documents\JMobile


Studio\workspace\Uploaded\RuntimeIPAddress\workspace\ProjectName

Starting from JMobile Studio v1.90 upload is no longer based on User Management for access protection
but is protected by a dedicated password scheme. Please refer to Remote access protection to HMI Panels
for more information related to access protection.

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6 Programming Concepts

The programming guidelines for JMobile Studio are based on a few basic concepts, which are common in
many parts of the system.

6.1 Attach to
In JMobile Studio the basic programming techniques are used to configure the properties of an object placed
on a page. Object properties can be set at programming time or configured to be dynamic.

To change a property at programming time you can use the page toolbar or the property pane which shows
the properties available for the selected object.

Figure 54

The page toolbar permits a quick change of the most commonly used object properties.
When you need a complete view of all the properties of a certain object, you need to use the property pane.
You have to select an object to see its properties shown in the property pane.
The property pane allows you to both change a property at programming time and attach the property to a
dynamic element.
From the property pane, when you click on the right side of a property cell, you get the ability to "Attach to"
the property to a tag. This operation is done using the "Attach to" dialog shown in the figure below.

Figure 55

The “Attach to” dialog has two tabs. The first is called "Tag" and allows you to attach the property to an
element. The "source" can be selected using the radio buttons.

The elements to which the property can be attached are:


• Tags
• System Variables (see chapter System Variables for an explanation of the meaning of all System
Variables)
• properties from another Widget
• elements of a Recipe

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The radio buttons at the bottom allow you to set the access type.
The TagIndex selection is used in the case of arrays to determine the array element.

Figure 56

When adding Tags, the Protocols used in the Project are shown in the tag Dialog box and when expanding
each protocol, the corresponding tags can be seen. The tags will be arranged in alphabetical order inside
each Protocol.

There is an Option to search the tag to be attached by its name as shown in the Figure above.
This makes it easy to find Tags. The search can be done in two ways: first, you can start typing the tag name
in the left box and this will “jump” into the list to the first tag starting with the characters you have entered;
second, you can type in the search box any part of a tag name and this will automatically apply a filter to the
view so that only the tags which contain the search characters are displayed.

Scale/XForms allows you to apply transformations to the numeric value of the source element before it is
applied to the property of widget. Transformations can be simple linear relationships or generic
transformations.
Linear scaling can be configured when selecting the "Scale" tab and they can be specified in terms of a
formula or "By range". In case the range mode is selected, you just need to specify the input and output
range and the system will automatically calculate the factors for the formula.

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Figure 57

XForms transformations are applied to the result of scale transformation. Supported transformations are:

Color conversion Allows you to define a map between numeric values of the tag and
colors to be assigned to the property. This feature is used to change the
color of a button, for example, based on the value of a tag. If the tag is
an integer, you can have many different colors based on the tag value
Bit and Byte index Allows extracting a single bit or byte content from a word depending on
the specified bit or byte number.

Example of transformation: scaling (100/10*value + 5 ), byteIndex(0), bitIndex(1) , equivalent to:


bitIndex ( byteIndex (100/10*value+5,0) , 1)

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Figure 58

6.2 Events
In a JMobile Studio application, Events are the way to trigger Actions at the application level.

Main types of Events:


• Events related to buttons / touch (Click, Press, Release, Release)
• Events related to external input devices like keyboards & mouse (Click, Press, Hold, Release,
Wheel)
• Events related to data changes (OnDataUpdate)
• Events related to switch of pages (OnActivate, OnDeactivate)
• Events related to alarms
• Events related to scheduler

Whenever the system generates an Event, you can attach one of the following actions to the event:
• an Action/Macro (or sequence of ) selected from a list of predefined actions
• a JavaScript function

The figure below shows an example of an Action activated by pressing a button.

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Figure 59

By associating Actions to Events, the programmer configures user interaction with the program.

6.2.1 OnClick / OnMouseClick

This Event occurs when the button/key is pressed and released quickly.

Figure 60

6.2.2 OnHold / OnMouseHold


This Event occurs when the button/key is pressed and held pressed for a certain Hold time. Actions
programmed for this Event will be executed only after the Hold time has expired.

Default Hold time is configured in project properties but can be redefined for each button/key.
When a value -1 is specified as Hold time for a certain button, the project default value will be used.

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Figure 61

6.2.3 Autorepeat
It is possible to enable autorepeat for Press event or for Hold event of a button/key.
Autorepeat Time is specified in Project properties but can be redefined for each button/key.

Figure 62

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Figure 63

6.2.4 OnWheel

This Event occurs when a wheel (example: a USB mouse wheel or a handheld wheel) value change. A
wheel usually is used to increment/decrement a value in data entry or attached to a tag.

6.2.5 OnActivate

This event triggers when a page is loaded and before widgets being initialized with the values read from Tag
Manager.

6.2.6 OnDataUpdate

This event triggers when a data field attached to a widget changes. Upon page change, data is updated
asynchronously at a time that depends on the time needed to read data from protocol. As a consequence,
the OnDataUpdate event can be triggered or not, depending on whether data becomes available from
protocol respectively after or before widgets being initialized for first time. In particular page change
notifications are more likely to happen with slow protocols and Windows Remote Client.
Moreover, note that the value we read during OnActivate can be the same we get from a subsequent
OnDataUpdate event, since OnDataUpdate notifications are sent asynchronously.

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7 Project Properties / Project Widget

Project properties contain settings for the project. Project properties are available from Project View.
The Properties window on right side of the JMobile Studio contains the list of project level user-configurable
data.

Figure 64

7.1 Version
The Version field is available for users to report the project version.

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7.2 Context Menu
The default method for users to access runtime settings is press and hold for a few seconds on an empty
area of the runtime screen. Using this property you can choose how context menu should appear:

on delay (default) press and hold


on macro command via macro/action controlled by HMI application

Figure 65

7.3 Developer Tools


Developer tools are a collection of utilities useful for debugging problems at runtime. Developer tools are
available in context menu at runtime. Not all items are available for all products and platforms.

To enable developer tools, set to true Project properties ->Developer tools.

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Figure 66

One of the most important items in the Developer tools is related to the watchdog. This item allows the
developer to disable the watchdog to avoid a system restart in case of a runtime crash, to have time to save
the crash report or check system status information (example: memory available, CPU load, events queue
size etc).

Crash report dialog appears automatically in case of a system freeze or crash and allows users to save a
log file of crash. The crash report may contain information important for technical support.

Figure 67

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7.4 Keyboard
Enable the use of keyboard Macros at runtime when using external keyboards.

7.5 JavaScript Debug


Enable the JavaScript debugger at runtime for current project.

NOTE For UN20 target (WCE MIPS hmi panels), local debugger has been disabled. However, remote
debugger is available to debug JS from a PC connected to HMI panel via ethernet.

NOTE Remote debugger not supported in Windows Client and ActiveX.

7.6 Allow JS Remote Debugger


Enable the JavaScript remote debugger for current project.

NOTE For UN20 target (WCE MIPS hmi panels), local debugger has been disabled. However, remote
debugger is available to debug JS from a PC connected to HMI panel via ethernet.

NOTE Remote debugger not supported in Windows Client and ActiveX.

7.7 Image DB enable


Enabled by default, this property activates an engine used by the runtime to optimize project performance.
Available in the Project Properties, should be disabled just by tech support for debugging in case of a
problem. Disabling it can create performance problems at runtime.

7.8 FreeType Font Rendering


The “FreeType Font Rendering” property is used to switch between old font engine used by JMobile Studio &
Runtime up to v1.80 (native OS-based font engine) and the font rendering based on FreeType.
All projects created with JMobile Studio v1.90 or newer use the FreeType font engine as default while all
projects created with older versions of JMobile Studio continue to use old font engine after the conversion to
avoid potential backward compatibility issues in font rendering.
Moving to the FreeType Font Rendering is recommended to all users; to enable it set true in “FreeType Font
Rendering” in Project Properties, save and verify that all texts are shown correctly in all HMI project pages.

Example of rendering issues that could appear when switching between old and new font engine are:
• text require few more/less pixels for rendering and this could change text layout
• size to fit could result in change in size of widgets.
• better rendering using antialiasing (feature not available in v1.80). Antialiasing can be disabled in
v1.90 for texts (it is a property of text widgets).

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7.9 Software Plug-in Modules
The Software Plug-in concept allows users to choose if certain software modules must be downloaded to
runtime together with the project. Example of Software Plug-in are:

• WebKit (module required by browser widget).


• PDF Reader
• VNC Server
• ActiveX

Not all Software Plug-in modules are compatible with all targets. New software plug-in modules will be added
in the future to extend optional features of the product.

Once enabled, Software Plug-in is considered as part of runtime. You can use JMobile Studio to install it in
the target using one of the following procedures:
• Installing runtime / Updating runtime
• Update Package

Plug-ins can be removed once installed using one of the following operations from System Mode:
• Format Flash
• Restore Factory Settings

System is not able to detect automatically if any Software Plug-in is required by the HMI application, so it is
up to the user selecting the Software Plug-in manually from project properties when required.

Software Plug-in support has been designed for embedded HMI panels where storage is limited and
reducing software footprint is critical. This option is not supported in Win32 Runtime.

7.10 Behaviour -> Home Page


Define Homepage of project. The homepage is the first page loaded at runtime (after log-in page if security is
enabled in project).

When Security is enabled, it is possible to specify a different homepage for each groups of users, in this
case this property is ignored. Refer to User Management for more details.

7.10.1 Behavior -> Page Width / Page Height


Define default size in pixel of an HMI page. Default is target type dependent (depend on HMI panel screen
resolution).

7.10.2 Behavior -> Display Mode

Define HMI panel orientation, Landscape or Portrait.

7.10.3 Behavior -> Project Type

Define target type / HMI panel model. Based on model, many features and properties of project are
automatically adjusted to fit it in the right way.

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7.10.4 Behavior -> PageRequest, CurrentPage and SyncOptions

The HMI projects contain properties that let you know which page is currently displayed on the HMI and to
force the HMI to switch to a specific page. These properties can be used to synchronize pages showed on
the HMI and Windows Client or to control an HMI with a PLC.

Double click on project name present into ProjectView pane to open the project properties page:

Figure 68

Expand the properties view of the Properties pane, by clicking on "Show Advanced Properties" button:

Figure 69

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Following properties, highlighted in green in the picture above, can be configured:

PageRequest This property determines the page to be shown on the HMI and on
Windows Client.
Attached Tag must contain an integer value within the range of the
available project pages.
The attached Tag must be available at least as a Read resource.

CurrentPage This property represents the page number actually displayed on the HMI
or on Windows Client or on both.
Attached Tag must be available at least as a Write resource and must
have data type that allows containing an integer value.

SyncOptions value can be set as one of following options:


• Local: if you want that CurrentPage represents the number of
page actually displayed on HMI,
• Remote: if you want that CurrentPage represents the number of
page actually displayed on Windows Client.

SyncOptions This property determines the synchronization of the project pages with
the value contained into the CurrentPage property.

• Disable: CurrentPage value is ignored.


• Local: CurrentPage value corresponds to the page displayed on
HMI.
• Remote: CurrentPage value corresponds to the page displayed
on Windows Client.
• Local + Remote: CurrentPage is changed according to page
displayed on HMI and on Windows Client, if different pages are
displayed; CurrentPage refers to the last page loaded.

Examples related to the use of PageRequest and CurrentPage.

Example 1
Force page change from PLC to HMI and Windows Client.
PageRequest attached to Tag "A"

CurrentPage Empty

SyncOptions Disabled

Changing value of "A", HMI and Windows Client will show page requested.

Example 2
Force page change from PLC to HMI and Windows Client. Read current page loaded on HMI.

PageRequest attached to Tag "A"

CurrentPage attached to a Tag "B" as Read/Write

SyncOptions Local

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Changing value of "A", HMI and Windows Client will show page requested. On "B" will be written page
currently showed by HMI.

Example 3
Force page change from PLC to HMI and Windows Client. Read current page loaded on Windows Client.

PageRequest attached to Tag "A"

CurrentPage attached to a Tag "B" as Read/Write

SyncOptions Remote

Changing value of "A", HMI and Windows Client will show page requested.
On "B" will be written page currently showed by Windows Client.

Example 4
Force page change from PLC to HMI and Windows Client. Windows Client page Synchronization with HMI
(not vice versa) .

PageRequest attached to a Tag "A" as Read/Write

CurrentPage attached to the same Tag "A" as per PageRequest

SyncOptions Local

Changing value of "A", HMI and Windows Client will show page requested. Changing page on HMI same
page will be forced on Windows Client.

Example 5
Force page change from PLC to HMI and Windows Client. HMI page Synchronization with Windows Client
(not vice-versa).

PageRequest attached to a Tag "A" as Read/Write

CurrentPage attached to the same Tag "A" as per PageRequest

SyncOptions Remote

Changing value of "A", HMI and Windows Client will show page requested. Changing page on Windows
Client same page will be forced on HMI.

Example 6
Synchronize displayed page between HMI and on Windows Client.

PageRequest attached to a Tag "A" as Read/Write

CurrentPage attached to the same Tag "A" as per PageRequest

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SyncOptions Local+Remote

Changing page on HMI, same page will be shown on Windows Client and vice-versa.

7.10.5 Behavior -> Hold Time / Autorepeat Time

Define default values for hold time and autorepeat time for buttons and external keyboards. However, for
each button/key, they can be redefined in related widget instance.

7.10.6 Events -> OnWheel

A wheel is used by special products like handhelds or USB mouse with a wheel input device. Usually a
wheel is used to increase/decrease the value of a Tag without the need to use an external keyboard device.

From Project Widget it is possible to attach to a change of wheel status an action like BiStepTag to
increase/decrease a tag value.

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8 System Variables

System variables are special tags containing information about the runtime.
System variables are available in the Attach to dialog from the "Source” selection as shown infigure.

Figure 70

System variables are divided into categories.

Starting from v1.90, System Variables are available also as a standard protocol in Protocol Editor. This
protocol can be used for data transfer betweens System Variables and tags from devices or when is
necessary to specify a custom refresh rate for a System Variable.

8.1 Alarms
Variables return information on the actual number of alarms according to the status.

Not Triggered Total number of alarms “Not Triggered Acknowledged”


Acknowledged

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Not Triggered Not Total number of alarms “Not Triggered Not Acknowledged”
Acknowledged
Triggered Total number of alarms “Triggered Acknowledged”
Acknowledged
Triggered Not Total number of alarms “Triggered Not Acknowledged”
Acknowledged
Triggered Alarms Total number of alarms “Triggered”

Number of missed Total number of missed alarm events


alarm events

All these System Variables are Int type (32 bit), read only.

8.2 Communication
Variables return information on the status of the communication between the HMI device and the controllers
configured in the Protocol Editor.

Protocol The variable is read only Int (32 bit), and can have 3 values:
Communication 0 = No protocol running; it may occur if the protocol driver has not been
Status properly downloaded to the target system.
1 = Protocol has been properly loaded and started; no communication
errors
2 = At least one communication protocol is reporting an error

Protocol Error This variable returns an ASCII string containing a description of the
Message actual communication error. The communication protocol acronym is
reported between square brackets to recognize the source of the error in
case of multiple protocol configurations.
The variable is a read only string. If no errors are present, the string will
be blank.

Protocol Error This variable returns the number of communication errors that occurred
Count since the last time it was reset.
The variable is a read only integer. The reset of this variable is only
possible using the dedicated Action “Reset Protocol Error Count“

8.3 Daylight Saving Time


Variables return information on the system clock and allow adjusting it from the application. They contain
information on the "local" time.

All the variables are read only; this means that you cannot change them to update the system RTC. All the
variables are bytes (8 bit) except for the DLS and Standard Offset that are shorts (16 bit).

Standard time is the "solar time" and other is Daylight Savings Time.

Standard offset Represents the offset in minutes when standard time is set, with respect
to GMT. (with respect to the picture it is -8*60 = - 480 minutes)
Standard week the week in which the Standard time starts (w.r.t. the picture it is First =
1)

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Standard Month the month in which the standard time starts (range of the variable is [0 -
11] so w.r.t. the picture it is November = 10)
Standard Day day of week in which the standard time starts (w.r.t. the picture it is
Sunday = 0)
Standard hour hour in which the standard time starts (w.r.t. the picture in Time field it is
02 = 2)
Standard minute minute in which the standard time starts (w.r.t. the picture in Time field it
is 00 = 0)
Dst offset Represents the offset in minutes when DLS time is set, with respect to
GMT. (w.r.t. the picture it is -7*60 = - 420 minutes)
Dst week Week in which the DLS time starts (w.r.t. the picture it is Second = 2).

Dst Month month in which the DLS time starts (range of the variable is [0 -11] so
w.r.t. the picture it is March = 2)
Dst Day day of week in which the DLS time starts (w.r.t. the picture it is Sunday =
0)
Dst hour hour in which the DLS time starts (w.r.t. the picture in Time field it is 02 =
2)
Dst minute minute in which the DLS time starts (w.r.t. the picture in Time field it is 00
= 0)

Figure 71

8.4 Device
Variables can be used to adjust specific device settings and obtain operational information.

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Available System Returns the free available RAM memory in bytes; it is a 64 bit data; it is a
Memory read only variable.
Backlight Time Returns the activation time in hours of the display backlight lamp since
production of the unit; it is a read only variable.
Battery LED Enable/Disable the use of the front LED indicator to report the low
battery status. It can have values 0 (disabled) or 1 (enabled).
Battery Timeout Reserved

Display Brightness This variable is an integer of R/W type. Its range goes from 0 to 255. It
can be used to check brightness level and adjust it from the application.
Typical use is connected to a slider widget.
When set to a low level (0..3), backlight assume a low but visible value
for around 8 seconds (to let user change it otherwise nothing is visible in
display) and after that display appear as switch-off. However, also with
value 0 backlight is still on and counter of backlight life time increase.
External Timeout Allows setting the non-operational time after which the display backlight
is automatically turned off. The backlight is automatically turned back on
when the user presses on the touchscreen.
The variable is an int of R/W type.
-1 = switch off backlight and disable touch (switch display off). Backlight
counter is stopped.
0 = switch backlight on (so switch display on)
1..n = set a timeout for switch off backlight, so work like a screensaver
timer
Flash Free Space Returns the free space left in the device internal flash.

System Font List List of system fonts. The variable is a read only string.

System Mode Returns a value informing the operation status of the runtime. Possible
values are:
1. Booting
2. Configuration mode
3. Operating mode
4. Restart
5. Shutdown

System UpTime Returns the total time in hours in which the system has been powered
since production of the unit. It is a read only variable.
Touch Buzzer, Touch Buzzer: allows enable/disable the touch audible feedback. It can
Buzzer Setup, have values 0 (disabled) or 1 (enabled).
Buzzer Control,
Buzzer Off Time, Starting from BSP 1.66.6 ARM / 2.73.1 MIPS, buzzer control has been
Buzzer On Time extended as below:

Buzzer Setup (replace Touch Buzzer System Variable)


0: disabled, no buzzer sound under any condition.
1: enabled, buzzer sounds as audible on any touchscreen event.
2: buzzer status controlled by System Variable "Buzzer Control"

Buzzer Control
0: Buzzer off
1: Buzzer on
2: Buzzer blink (on and off times programmed by System Variables
Buzzer On and Off)

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Buzzer Off Time
duration in milliseconds of off time when blink has been selected
minimum value: 100
maximum value: 5000
default value: 1000

Buzzer On Time
duration in milliseconds of on time when blink has been selected
minimum value: 100
maximum value: 5000
default value: 1000

8.5 Dump Information


Variables return information about the status of the copy process to external drives (USB or SD Card) for
trend and archive buffers

Dump Trend Returns value 1 during the copy process of the trend buffers. If the copy
Status duration time is less than one second, the system variable does not
change its value.
Dump Archive Returns value 1 during the copy process of the archive buffers. If the
Status copy duration time is less than one second, the system variable does not
change its value.

8.6 Network
Variables allow you to show and set network device parameters. Except for the MAC ID, they are all strings
of R/W type.

Gateway Gateway address of the main Ethernet interface of device

IP Address IP address of the main Ethernet interface of device

Mac ID MAC ID of the main Ethernet interface of device

Subnet Mask Subnet Mask of the main Ethernet interface of device

8.7 PLC
Variables return informations about the status of CODESYS 2.3 integrated in HMI panels.

PLC Status Status of Integrated Codesys 2.3.


0 = RUN
1 = STOP
2 = RELOAD_FROM_FILE
3 = RESET_WARM
4 = RESET_COLD
5 = RESET_HARD

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This is a read only system variable.

Get Status of CopyCodesysProject Action related to intergated Codesys 2.3.


CopyCodesysProje 0 = ACTION_NOT_CALLED
ct Action Status 1 = ACTION_IN_PROGRESS
2 = ACTION_COMPLETED
3 = ACTION_ABORTED_CHK_FILE_MISSING
4 = ACTION_ABORTED_PRG_FILE_MISSING
5 = ACTION_ABORTED_SDB_FILE_MISSING
6 = ACTION_ABORTED_MUTIPLE_CHK_FILES_FOUND
7 = ACTION_ABORTED_MUTIPLE_PRG_FILES_FOUND
8 = ACTION_ABORTED_MUTIPLE_SDB_FILES_FOUND
9 = ACTION_ABORTED_INCONSISTENT_FILE_NAMES
10 = ACTION_ABORTED_UNABLE_TOMAKE_TARGET_DIR
11 = ACTION_ABORTED_COPY_FAILED
12 = ACTION_ABORTED_CODESYS_MODULE_NOT_PRESENT
This is a read only system variable.

8.8 Printing
Variables return information about the printing functions. All the variables are read only.

In the table below you can read the description of the available system variables.

Completion The percentage of competition of the current print job. It ranges from 0 to
percentage 100.
Current disk usage The size (in bytes) of folder where PDF reports are stored (it is
reportspool if option Spool media type is Flash).
Current job The name of the report the job is processing.

Current RAM The size (in bytes) of the RAM used to process the current job.
usage
Disk quota The maximum size (in bytes) of the folder where PDF reports are stored.

Graphic job queue The number of the available graphic jobs in the printing queue.
size
RAM quota The maximum size (in bytes) of the RAM used to generate reports.

Status A string representing the status of the printing system. The possible
values are idle, error, paused and printing.
Text job queue The number of the available text jobs in the printing queue.
size

8.9 SD Card
Variables return information on the external SD Card plugged into the panel. They are 64 bit variables,
except the drive name which is a string. All the variables are read only.

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SD Card Size in bytes of the available space
FreeSpace
SD Card Name Name of the SD card

SD Card Size Size in bytes of the card plugged in the slot

SD Card Status Status of the SD card

8.10 Time
Variables return information on the System Time expressed in UTC format.
They are all Int (32 bits) of read/write type, except for the System time which is a 64 bit variable, still of
read/write type. This is actually the UTC time which also is available as date/time from the other variables.

Day Of Month Day of the month (1..31)

Day of Week Day of the week (0=Sunday, .. , 6=Saturday)

Hour Hour (0..23)

Minute Minute (0..59)

Month Current month (1..12)

Second Second (0..59)

System Time System time

Year Current Year

8.11 USB Drive


Variables return information on the external USB drive connected to the panel; they are 64 bit variables,
except the drive name which is a string. All the variables are read only.

USB Drive free space Size in bytes of the available space

USB Drive Name Name of the USB device

USB Drive Size Size in bytes of the device plugged in the USB port

USB Drive Status Status of the USB device

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8.12 User Management
Variables return information on users and groups.

No of Remote-Clients Alive Number of Windows Client connected to the server.


This is a read only short (16 bit).
This Client Group-Name Name of the group to which the current logged user belongs to.
This is a read only string.
This Client ID The variable is valid with reference to the Windows Client scope.
Local and remote clients connected to the same "server" (same
runtime) get a unique ID returned by this variable.
This is a read only short (16 bit).
This Client User-Name Name of the user logged to the Client where the system variable is
displayed
This is a read only string.

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9 Actions

Actions are the function used to interact with the system; they are normally executed when events are
triggered.

When considering events generated by buttons (pressed or released) not all the actions are available for
both states. In case the selected action is not supported for the actual state, the software will report a
warning message as shown in the following figure.

Figure 72

9.1 Widget Actions


The following chapters will include the description of a set of actions dedicated to handling widget visibility
and control.

9.1.1 ShowWidget

The ShowWidget macro allows you to show or hide the page widgets. In the macro properties, select the
widget you want to show or hide, then set the show properties as follows: false to hide and true to show
widget.

Figure 73

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9.1.2 TriggerIPCamera

The TriggerIPCamera macro allows you to start the image capture from an IP Camera. Select the IP Camera
Widget in the Macro Properties to trigger the capture from the IP Camera.

Figure 74

9.1.3 SlideWidget

The SlideWidget macro allows you to show the sliding effect of a Widget, or of a Widget group, in HMI
Runtime.

NOTE The widget or grouped widget can actually be outside of the page in the project and slide in and out
of view.

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Figure 75

Widget
The Widget to slide

Direction
Sliding Direction

Speed
The transition speed of the sliding Widget

X Distance
The travel distance of the X coordinate of Pixel

Y Distance
The travel distance of the Y coordinate of Pixel

Slide Limit
Enable/Disable limiting the movement with Respect to the Coordinates (X and Y) of the Widget.

X Limit
When specified, automatically stops the slide action when the widget reaches the specified position.

Y Limit
When specified, automatically stops the slide action when the widget reaches the specified position.

Toggle Visibility
Toggle the Visibility of the Widget at the end of each Slide action.

Image Widget

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Allows an image to show during the movement; the specified image will be shown during the Slide Operation
between the start and end point of the movement.

9.1.4 RefreshEvent

The RefreshEvent macro allows you to refresh the selected Event Widget. The Event Widget is a component
of the Alarm History Widget (see paragraph Alarms History Widget.).

Figure 76

9.1.5 ContextMenu

Context menu is used to configure runtime parameters like Zoom level, to update runtime & project using an
update package, to show the log window, to access the rotating menu for basic HMI configurations like IP
Address or device local time etc. By default the context menu appears when the user press/click and hold for
few seconds in the runtime area (in an area free of widgets like buttons). However, in the project area, it is
possible to disable the OnHold event and configure the HMI to open the context menu just when the macro
ContextMenu is called by the user. Usually this macro is attached to a button and protected to be used just
by system administrators.

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Figure 77

9.1.6 ReplaceMedia

Replace media macro is used to replace Images and Media files. When called, a dialog appears to select
source folder.

9.2 Media Actions


The Media Actions macros have been created to interact with the Media Player widget at Runtime.

Figure 78

9.2.1 PlayMedia
The PlayMedia macro allows you to start playing the videos when the Media Player widget is paused or
stopped. You have to specify the Media Player Widget in the macro properties.

9.2.2 StopMedia
The StopMedia macro allows you to stop the video running in the Media Player widget. You have to specify
the Media Player Widget in the macro properties.

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9.2.3 ReloadMedia
The ReloadMedia macro allows you to stop the video running in the Media Player widget and play it from
the beginning. You have to specify the Media Player Widget in the macro properties.

9.2.4 PauseMedia
The PauseMedia macro allows you to pause the video running in the Media Player widget. You have to
specify the Media Player Widget in the macro properties.

9.2.5 BrowseMedia
The BrowseMedia macro allows you to browse the HMI panel and select a video to be loaded in the Media
Player widget. You have to specify the Media Player Widget in the macro properties.

9.3 Keyboard Actions


The Keyboard macro actions include Send Key and Send Key Widget.

9.3.1 SendKey

The SendKey macro is used to enter the predefined character to the Read/Write Widget. Define the
predefined key code and Shift key code to the Macro actions property. In runtime, first click the R/W numeric
Widget, then execute the Macro to send the predefined keys to the Numeric Widget. The action works on the
field currently being edited.

NOTE To use the SendKey macro, you must define the keypad type as Macro in the Numeric Widget
properties.

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Figure 79

Figure 80

9.3.2 SendKeyWidget

The SendKeyWidget macro is used to enter the predefined character or function for a specific Widget. To
use the macro, define the Widget ID and the key code in the Macro Properties.

The Control List Widget (available in the advanced category of the Widgets Gallery) is a good example of
how this macro command can be used. Here Up and Down buttons have been implemented using the
SendKeyWidget macro. See the figure below for reference.

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Figure 81

NOTE To use the SendKey macro, you must define the keypad type as “Macro" in the Numeric Widget
properties.

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Figure 82

9.3.3 ShowKeyPad

ShowKeyPad is used to show the default operating system touch keypad. Some operating systems might
not support it.

9.3.4 KeyboardMacros
KeyboardMacros enable and disable the use of keyboard Macros at runtime when using external keyboards.

You can also enable/disable macro execution related to keyboard studio side at the project level and at the
level of the single page.

A dedicated property is available in the project property sheet and in the page property sheet.

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Figure 83

9.4 Page Actions


The Page Actions macros are used for page navigation and to load-specific pages. Please note that the
Page Actions are programmable ONLY in the released state.
The Page Actions macros are available for Alarms, Schedulers and Mouse Release Events.

9.4.1 LoadPage

The LoadPage macro allows you to load the selected page of the project when the macro is executed.

Figure 84

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9.4.2 HomePage

The HomePage macro allows you to specify the home page.


By default, the home page is the first page of the project. However, you can change the home page in the
project configuration properties. To change the home page, double click on the project name item in Project
View. Once in Properties, choose the home page (as shown in the figure below).

Figure 85

9.4.3 PrevPage

The PreviousPage macro allows you to navigate the HMI runtime to the previous page.

9.4.4 NextPage

The NextPage macro allows you to navigate the HMI runtime to the next page.

9.4.5 LastVisitedPage

The LastVisited page macro allows you to load the page previously displayed on HMI runtime.

9.4.6 ShowDialog

The ShowDialog macro allows you to display the Dialog Pages defined in the project. After the execution of
this macro, the HMI runtime displays the specified Dialog Page.

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Figure 86

9.4.7 CloseDialog

The CloseDialog macro is applicable only to Dialog pages. The Close Dialog macro allows you to close the
dialog page currently displayed.

9.4.8 ShowMessage

The ShowMessage macro allows you to display warning message popup when the macro is executed. Type
the message that you wish to have displayed while executing the macro (as shown in the figure below).

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Figure 87

9.4.9 LaunchApplication

The LaunchApplication macro allows the user to launch an external application when the macro is executed.
To configure, the following information must be provided in order to execute the requested application.

App Name
Name of the executable file complete with extension. For example, if you want to run Notepad application,
the argument should be “notepad.exe"

Path
Application path; when the target platform is Windows CE, the path is \flash\qthmi. This is the folder that you
see and have access to, when connecting to the panel via FTP.

Arguments
Some applications may need arguments to be passed. For example, to open a pdf file, specify the file name
so that, while launching the application, the file name set in the argument is loaded on the application. For
example, \flash\qthmi\Manual.pdf will open the document “Manual.pdf”.

Single Instance
This argument allows the application to start in a single instance or multiple instances. When single instance
is selected, the system first verifies whether the application is already running. If it is running, then the
application pulls it up (the operating system puts it in the foreground to the user’s attention); if it is not
running, then the application is launched.

9.4.10 LaunchBrowser

LaunchBrowser opens the default web browser. You can define the URL address of the webpage in the
arguments.

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NOTE This macro only works in platforms that have a default web browser as application. Not all platforms
are equipped with a default web browser. For example, this macro is supported in OS based on Windows CE
PRO with Internet Explorer enabled.

Figure 88

9.4.11 LaunchVNC

Use this macro to execute VNC server configuration form. This macro is working only on embedded devices
WCE based.

9.4.12 LaunchPDFViewer

Use this macro to run the PDF Viewer. This macro is working only in embedded devices based on Windows
CE with ARM 1Ghz CPU.

Starting from v1.90, the PDF Reader has been added as software Plug-in (ref. to the chapter on software
Plug-ins for more details) to allow developers of hmi applications to choose if enable & download it as part of
the runtime. Just enable it from project properties -> plugins and install/update runtime to download it into the
target.

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9.5 MultiLang Actions
The Multi-Language (MultiLang) actions are used to select and modify the languages used in the application.

9.5.1 SetLanguage

The SetLanguage macro allows you to set the current display language. In Macro Properties, enter in the
Language. At runtime, while executing the macro, the selected language will be applied to all applicable
Widgets.

Figure 89

9.6 Tag Actions


The Tag Actions macros are used to interact with the application Tags.

9.6.1 DataTransfer

DataTransfer macros allow you to exchange data between two controllers, between registers within a
controller, or from system variables to controllers (and vice versa). “SrcTag" refers to the source Tag and
“DestTag" refers to Destination Tag. The various Tag types include a Controller Tag, a System Tag, a
Recipe Tag and Widget Property.

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Figure 90

9.6.2 ToggleBit
Toggle Bit macros allow you to “toggle" (meaning set or reset) a bit of a tag. The BitIndex allows you to
select the bit to be inverted: this requires a read-modify-write operation; the read value is inverted and then
written back to the controller tag.

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Figure 91

9.6.3 SetBit

The SetBit macro allows you to set the selected bit. When the macro is executed, the value of the selected
bit is set to “1".
The BitIndex property allows you to select the bit position inside the Tag.

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Figure 92

9.6.4 ResetBit

The ResetBit macro allows you to reset the selected bit. When the macro is executed, the value of the
selected bit value is set to “0”
The BitIndex property allows you to select the bit position inside the Tag.

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Figure 93

9.6.5 WriteTag

WriteTag allows you to write constant values to the controller memory. In the Macro properties you have to
specify the Tag name and the value to be written.

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Figure 94

9.6.6 StepTag

The StepTag macro allows you to increment or decrement the value of a Tag.

TagName
Name of the Tag you want to Step

Step
Step value

Do not step over limit


Step Limit enables

Step Limit
If the “Do not step over limit” is true, then the macro will work until the Tag value reaches the specified value.

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Figure 95

9.6.7 ActivateGroup

This macro activates tags update for a group of Tags.

Usually tags are updated when used in the current page (or always when defined in Tag Editor as Active
=True). Using this macro it is possible to force the system to keep a group of tags always active (updated)
independent if are used on current page or not.

9.6.8 DeactivateGroup

Deactivate a group of tags. Using this macro system stops reading a group of tags that had been previously
activated

9.7 Trend Actions


Trend actions are used for both Live Data Trends and the Historical Trends Widget.

9.7.1 RefreshTrend
The RefreshTrend macro is used to refresh the Trend window. You have to specify the Trend Widget in the
macro properties. This macro can be used in any of available graph widgets like Historical trends, Scatter
Diagram and Consumption Meter.

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9.7.2 Scroll Left Trend
The ScrollLeftTrend macro is used to scroll the Trend window to the left side, by one-tenth (1/10) of the
page duration.

NOTE With the Real-Time trend it is recommended pausing the trend using the macro PauseTrend,
otherwise the window is continuously shifted to the current value.

9.7.3 Scroll Right Trend


The ScrollRightTrend macro is used to scroll the Trend window to the right side, by one-tenth (1/10) of the
page duration.

NOTE With the Real-Time trend it is recommended pausing the trend using the macro PauseTrend,
otherwise the window is continuously shifted to the current value.

9.7.4 PageLeftTrend

The PageLeftTrend macro allows you to scroll the Trend window by one-page duration. For example, if the
page duration is 10 minutes, then, with the PageLeftTrend macro you can scroll the trend left for 10 minutes.

9.7.5 Page Right Trend

The PageRightTrend allows you to scroll the Trend window by one-page duration. For example, if the page
duration is 10 minutes, then, with the PageRightTrend macro, you can scroll the trend right for 10 minutes.

9.7.6 Page Duration Trend

The PageDuration macro is used to set the page duration of the Trend window. In Macro Properties, you
must define the Trend Name and Page Duration.

NOTE You can also use a combo box Widget to select the page duration at Runtime.

9.7.7 Zoom In Trend


ZoomInTrend macro allows you to reduce the page duration.

9.7.8 ZoomOutTrend

ZoomOutTrend macro allows you to make the page duration longer.

9.7.9 Zoom Reset Trend

ZoomResetTrend macro allows you to reset the zoom level back to the original zoom level.

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9.7.10 Pause Trend

PauseTrend macro allows you to stop plotting the Trend curves in the Trend window. When used with Real
Time Trend the plotting stops when the curve reaches the right border of the graph. The Trend logging
operation is not stopped from the panel when this macro command is used.

9.7.11 ResumeTrend

ResumeTrend macro allows you to resume a Trend plotting you previously paused. After executing the
ResumeTrend macro, the Trend window will start to plot the data to the Trend once again.

9.7.12 Show Trend Cursor

The ShowTrendCursor macro allows the user to know the value of the curve at a given point on the X-Axis.
Use this macro to activate the Trend Cursor. At Runtime, upon executing the macro, a Vertical Line (Cursor)
will display in the Trend Widget. When the Graphic Cursor is enabled, the scrolling of the Trend is stopped.
You can implement Scroll Cursor macros to move the Graphic Cursor over the curves, or to move the entire
Trend window.

Figure 96

9.7.13 ScrollTrendCursor

The ScrollTrendCursor macro allows the user to scroll the Trend Cursor in forward or reverse time direction.
The Y-Cursor value will display the Trend value at the point of the cursor. The scrolling percentage can be
set at 1% or 10%. The percentage is calculated based on the Trend window duration.

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Figure 97

9.7.14 ScrollTrendtoTime
The ScrollTrendtoTime is used to scroll the Trend Window to a particular point in time. When you execute
this macro the Trend Window will move to the time specified in the Macro Properties.

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Figure 98
This Action may be very useful when you need to scroll at a specific position in a trend window based on the
time at which a certain event occurs. This can be achieved by configuring an action for that alarm (event)
that executes a Data Transfer of the system time into a Tag; when selecting that tag as “ScrollTrendtoTime”
parameter (see above figure) the trend windows will be centered at the time in which the event has been
triggered.

9.7.15 ConsumptionMeterPageScroll
The ConsumptionMeterPageScroll Macro is used to scroll page back/forward in ConsumptionMeter widget.

Available parameters are:


• Trend Name: Trend widget ID (ex. TrendWindow3)
• Page Scroll Direction: Forward/Reverse

Figure 99

9.8 Alarm Actions


Alarm Actions are macros used to acknowledge or reset the alarms. The actions listed here can be used to
build a custom Widget for the alarm display; you can observe an example of how these are used in the
default Alarm Widget, available in the Widget gallery.

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Figure 100

9.8.1 SelectAllAlarms

This macro allows you to select all the Alarms in the Alarm Widget.

9.8.2 AckAlarm
The AckAlarm macro allows for acknowledging the selected Alarms.

9.8.3 ResetAlarm
The ResetAlarm macro allows you to reset the selected acknowledged Alarms.

9.8.4 EnableAlarms

The EnableAlarms macro is used in conjunction with the “Save” button of the Alarm widget; it is required to
properly save at runtime the changes made in the “Enable” check boxes from the “Enable” column in the
alarm widget.

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Figure 101

9.9 Event Actions

9.9.1 ScrollEventsBackward

Macro used by Alarm history widget to scroll events/alarms backward in table view (event buffer widget).

9.9.2 ScrollEventsForward

Macro used by Alarm history widget to scroll events/alarms forward in table view (event buffer widget).

9.10 System Actions


The System Actions macro allows you to use the system properties in Runtime.

9.10.1 Restart

The Restart system macro allows you to restart Runtime. After executing the macro, the Runtime goes to
configuration mode and restart..

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9.10.2 ControlUserLED

This allows the switching ON, OFF or blinking of the User LED. In the action properties, the LED action can
be set to OFF, ON or Blink.

Figure 102

NOTE Not all HMI models have User LED indicators. Check the product documentation for further
information.

9.10.3 DumpTrend
The DumpTrend macro is used to store the Historical Trend data to external drives, such as a USB drive or
an SD card. In the macro properties, you must configure the Historical Trend name you want to store and the
destination folder path. If you use a USB drive plugged into the USB port, the path will be \USBMemory or if
you use an SD Card, the path will be \Storage Card, followed by the specified folder in the memory.

NOTE The execution of the Dump action will automatically force a flush to disk of the data temporarily
maintained in the RAM memory. See the chapter “Trend Editor” for further information about the policy used
to save sampled data to disk.

NOTE The external drives plugged on the USB port of the panel must have format FAT or FAT32. NTFS
format is not supported.

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Figure 103

DumpAsCSV
If this option is set to true, then the buffer will be directly dumped to the specified location as a *.CSV file in
the format specified below. If it is set as False, then the dump of the trend file will be in binary format; the
result of the dump operation is actually a couple of files, one with extension .dat and one with extension .inf.
An external utility is then required to convert it to a CSV format. These two files are both required by the
utility to operate the conversion.

DateTimePrefixFileName
When this Option is enabled the dumped File will have the Date and Time as Prefix to the name of the File.
For example if we are making a Dump at 10.10AM on 1-1-2012, then the file name will look like
D2012_01_01_T10_10_Trend1.csv. [DYear_Month_day_THour_Minute_Filename]
This helps to know the Time at which the Dump was executed and also to identify which one is the latest.

timeSpec
This option defines the time format used when dumping the trend to file.
• Local: the time values exported are the time of the HMI device.
• Global: the time values exported are in the Coordinated Universal Time (UTC) format.

Example:
Local 2012-10-11T05:13:43.724-07:00
Global 2012-10-11T12:13:43.724Z

NOTE The software tool required to convert the dump files to CSV are available in the JMobile Studio folder
called “Utils” under the directory where the software is installed.

The tool needed to convert trend buffers is called “TrendBufferReader.exe".

The TrendBufferReader.exe tool can be invoked using a batch file with the following syntax:

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TrendBufferReader -r Trend1 Trend1.csv 1

where Trend1 is the name of the trend buffer without extension resulting from the dump (original file name is
trend1.dat) and Trend1.csv is the name desired for the output file.

The resulting CSV file has 5 columns with the following meaning:

Data Type, Value, Timestamp(UTC), Sampling Time(ms), Quality

Where:

Data Type:
Code that gives information about the data type of the sampled Tag according to the following codes:

Code Type
0 Empty
1 Boolean
2 Byte
3 Short
4 Int
5 Unsigned Byte
6 Unsigned Short
7 Unsigned Int
8 Float
9 Double

Value
Value of the sample

Timestamp(UTC)
Timestamp in UTC format

SamplingTime(ms)
Sampling interval time in milliseconds

Quality
Gives information on the tag value quality. The information is coded according the OPC DA standard; the
information is stored in a byte data (8 bits) currently defined in the form of three bit fields; Quality, Sub status
and Limit status. The 8 Quality bits are arranged as follows: QQSSSSLL

For a complete and detailed description of all the single fields, please refer to the OPC DA official
documentation. Shown below are the most commonly used quality values returned by the HMI acquisition
engine:

Quality Code Quality Description

0 BAD The value is bad but no specific reason is known

There is some server specific problem with the configuration.


4 BAD
For example, the tag in question has been deleted from the

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configuration file (tags.xml).

This quality may reflect that no value is available at this time,


8 BAD for reasons such as the value may have not been provided by
the data source.

12 BAD A device failure has been detected

16 BAD Timeout occurred before device responded.

24 BAD Communications have failed.

There are no data found to provide upper or lower bound value


28 BAD
(trend interface specific flag).
No data have been collected (i.e. archiving not active. Trend
interface specific flag).
32 BAD When the HMI return online after a reboot or from a condition
where sampling stopped, a sample with quality value 32 is
added to indicate this temporary offline status.

64 UNCERTAIN There is no specific reason why the value is uncertain.

There is no specific reason why the value is uncertain. (The


65 UNCERTAIN
value has ‘pegged’ at some lower limit)
There is no specific reason why the value is uncertain. (The
66 UNCERTAIN
value has ‘pegged’ at some high limit.)
There is no specific reason why the value is uncertain. (The
67 UNCERTAIN
value is a constant and cannot move.)
The returned value is outside the limits defined for it. Note that
84 UNCERTAIN in this case the “Limits” field indicates which limit has been
exceeded but the value can move farther out of this range.
The returned value is outside the limits defined for it. Note that
in this case the “Limits” field indicates which limit has been
85 UNCERTAIN
exceeded but the value can move farther out of this range.
(The value has ‘pegged’ at some lower limit)
The returned value is outside the limits defined for it. Note that
in this case the “Limits” field indicates which limit has been
86 UNCERTAIN
exceeded but the value can move farther out of this range.
(The value has ‘pegged’ at some high limit.)
The returned value is outside the limits defined for it. Note that
in this case the “Limits” field indicates which limit has been
87 UNCERTAIN
exceeded but the value can move farther out of this range.
(The value is a constant and cannot move.)

192 GOOD

9.10.4 DeleteTrend

The DeleteTrend macro allows you to delete saved Trend data from the file. In Macro Properties, define the
Trend name from which you want to delete the trend logs.

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9.10.5 DumpEventArchive

The DumpEventArchive macro is used to export the Historical Alarm log and Audit Trail data to external
drives, such as a USB memory or SD card. If you use a USB drive the path will be \USBMemory or if you
use an SD Card the path will be \Storage Card, followed by the specified folder in the memory.

NOTE The external drives plugged on the USB port of the panel must have format FAT or FAT32. NTFS
format is not supported.

In the Macro Properties, you need to configure the Event buffer name that you want to dump and the
destination folder path. The DumpConfigFile property must be set to true when you plan to convert the
dumped files to CSV.

DumpAsCSV
If this option is set to true, the buffer will be directly dumped to the specified location as a *.CSV file. If it is
set as false, then the dump of the trend file will be in binary format an external tool is then required to convert
it to a CSV format.

DateTimePrefixFileName
When this option is enabled the dumped file will have the Date and Time as prefix to the name of the file.
For example if we are making a Dump at 10.10AM on 1-1-2012, then the file name will look like
D2012_01_01_T10_10_alarmBuffer1.csv. [DYear_Month_day_THour_Minute_Filename]
This helps to know the Time at which the Dump was made and also to identify which one is the latest

NOTE This option is only supported when exporting to CSV directly.

timeSpec
This option defines the time format used when dumping the event archive to file.
• Local: the time values exported are the time of the HMI device.
• Global: the time values exported are in the Coordinated Universal Time (UTC) format.

Example:
• Local 2012-10-11T05:13:43.724-07:00
• Global 2012-10-11T12:13:43.724Z

When exporting Event buffers in binary format assuming the DumpConfigFile option is set to true
(recommended settings), the result of the dump action execution is 2 folders; one is called “data” and it
contains the data files, the second one is called “config” and it does contain the configuration files needed by
the tool to recover the complete information for proper conversion to CSV.
Once the two folders are copied from the root of the USB drive to the computer disk, the folder structure will
look as follows:

.\config\
alarms.xml
eventconfig.xml
.\data\
AlarmBuffer1.dat
AlarmBuffer1.inf
.\
AlarmBufferReader.exe

NOTE The utility is distributed in JMobile Studio in the folder Exor\JMobile Suite\Utils.

The AlarmBufferReader can be called from command line with the following syntax:

AlarmBufferReader AlarmBuffer1 FILE ./AlarmBuffer1.csv

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Where AlarmBuffer1 is the name of the dumped .dat file without extension and AlarmBuffer1.csv is the
desired output file name.

Figure 104
The utility called “AuditTrailBufferReader.exe" is available for Audit Trail buffers.

NOTE The action must to be configured with the option DumpConfigFile set to true.

The result of the dump is a directory structure similar to the one generated for Events.
The conversion tool can be called from the command line according to the following syntax:

AuditTrailBufferReader AuditTrail FILE ./AuditTrail.csv

Where AuditTrail is the name of the dumped buffer without extension and AuditTrail1.csv is the desired
output file name.

9.10.6 DeleteEventArchive

The DeleteEventArchive macro allows you to delete saved Event buffers log data from the file. In the macro
properties, define the Event buffer name that you want to delete from the Event logs.

9.10.7 ResetProtoErrCount

The ResetProtoErrCount macro is used to reset the Protocol Error Count System Variable. See the chapter
“System Variables“for further information about system variables.

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9.10.8 SafelyRemoveMedia

If you unplug an SD Card or a USB drive from the HMI while it is transferring or saving information, you risk
losing some information. This macro provides a way to help you safely remove such devices.

Figure 105

9.10.9 CopyCodesysProject
The action when executed will copy the CODESYS 2.3 project files (.prg, ,chk and .sdb) located in the
source path into the panel CODESYS folder. The files will be renamed to DEFAULT.CHK , DEFAULT.PRG
, DOWNLOAD.SDB if it is of different name.
After copy of files the CODESYS module is stopped, reloaded and started again.

Parameters:
• Source Path path of project into external storage. Ex. \USBMemory\Codesys
• Copy Symbols if set to true copy also symbols file (used by CODESYS 2 ETH protocol)

9.11 Recipe Actions


The Recipe Actions macros are used in programming the recipe management.

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9.11.1 DownLoadRecipe

The DownloadRecipe macro allows you to transfer a set of Recipe data to the controller. In macro properties,
select the Recipe in the Recipe Name field and select the Recipe set you want to download. To download
the currently selected Recipe set, select “curSet" in RecipeSet.

Figure 106

9.11.2 UpLoadRecipe

The UploadRecipe macro allows you to transfer the controller data to the Recipe set data. In the macro
properties, select the Recipe in the Recipe Name and select the Recipe set that you want to upload. To
upload to the currently selected Recipe set, select “curSet" in RecipeSet.

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Figure 107

9.11.3 WriteCurrentRecipeSet

The WriteCurrentRecipeSet macro allows you to set the selected Recipe as current Recipe Set. In Macro
Properties, select the Recipe and Recipe Set you want to set as the Current Recipe in runtime.

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Figure 108

9.11.4 DownLoadCurRecipe

The DownloadCurRecipe macro allows you to transfer the current set of Recipe data to the controller. No
parameter is required in the Macro Properties. This will download the currently selected Recipe and Recipe
set to the controller.

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Figure 109

9.11.5 UploadCurRecipe

The UploadCurRecipe macro allows you to transfer the set of controller data values to a Recipes set. No
parameter is required in the Macro Properties. This will upload the currently selected Recipe from the
controller.

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Figure 110

9.11.6 ResetRecipe

The ResetRecipe macro allows you to restore the factory settings for the Recipe data. The uploaded
Recipes will be replaced with the original Recipe data. In the macro property, select the Recipe that you want
to reset to factory settings.

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Figure 111

9.11.7 DumpRecipeData
The DumpRecipeData macro is used to dump recipes to internal or external storages. In the Macro
Properties, define the location where to save the dumped file. Recipe data is saved in CSV format.
Dump can be done in any external storage like USB, SD or network path.

NOTE The external drives plugged in the USB port of the panel must have format FAT or FAT32. NTFS
format is not supported.

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Figure 112

DateTimePrefixFileName
When this option is enabled the dumped file will have the Date and Time as prefix of the filename.
For example: if we are making a Dump at 10.10AM on 1-1-2012, then the file name will look like
D2012_01_01_T10_10_recipe1.csv. [DYear_Month_day_THour_Minute_Filename]
This helps to know the Time at which the Dump was executed and also to identify which one is the latest.
TimeSpec define time format, Local for HMI time and Global for UTC time.

9.11.8 RestoreRecipeData
The RestoreRecipeData macro allows you to restore the Recipe data previously saved. In Macro Properties,
provide the file full path of the Recipe files. Recipes to restore can be in any external storage like USB, SD or
network paths.

NOTE The external drives plugged on the USB port of the panel must have format FAT or FAT32. NTFS
format is not supported.

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Figure 113

9.12 User Management Actions


User Management Actions macros have been designed for user management and security settings in
Runtime.

9.12.1 LogOut

The LogOut macro allows you to log off the current user in Runtime. After executing the LogOut macro, the
HMI behavior depends on whether a Default user is configured in the project or not.
If there is a Default user, the LogOut automatically logs in the Default user. If there is not a Default user or
you logout from the Default user, then the log-in screen is shown.

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Figure 114

9.12.2 SwitchUser

The SwitchUser macro allows you to switch between two users without logging-out the logged-in user. The
server continues running with the previously logged-in user, until the next user logs in. This means, after
executing the SwitchUser macro, the runtime will display the User Login template. Internally, however, the
server runs with the previously logged-in user. This action is useful for ensuring that there is always one user
logged onto the system.

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Figure 115

Click on the “Back" button to go back to the previously logged-in user.

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Figure 116

9.12.3 ResetPassword

The ResetPassword macro allows the current user to restore his or her original password; this macro will
restore settings specified in the project for the current user password. No parameter is required to set this
macro.

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Figure 117

9.12.4 AddUser

The AddUser macro is used to add users at runtime. When this macro is executed, a template page pops up,
where parameters for the user can be set. These parameters include Username, Password, Group,
Comments, flags like ‘password must contain numbers’, ‘password must contain special character’, ‘user
must change his initial password’, ‘enable logoff time’ and ‘Inactivity Logoff Time’. The User Log is shown in
the figure below.

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Figure 118

9.12.5 DeleteUser

The DeleteUser macro is used to delete users at runtime. Upon executing this macro, a template page will
pop up where you can select the user you wish to delete. No parameters are required to set this macro. After
executing the macro, the Delete User form will be displayed, as shown in the figure below.

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Figure 119

9.12.6 EditUsers

The EditUsers macro is used to edit users at runtime. When executing this macro, a template page pops up.
Here you can select a user and modify this user’s parameters (such as Username, Password, Group,
Comments, flags like ‘password must contain numbers’, ‘password must contain special character’, ‘user
must change his initial password’, ‘enable logoff time’ and Inactivity Logoff Time). After executing the macro,
a User Edit form will pop up, as shown in the figure below.

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Figure 120

9.12.7 DeleteUMDynamicFile

The DeleteUMDynamicFile macro allows you to delete the dynamic user management file. This means that
the users created, edited, or deleted in Runtime will be erased, and the server will restore the settings from
the project, originally downloaded from JMobile Studio. No Macro Properties are required.

9.12.8 ExportUsers

The ExportUsers macro allows exporting user details to an xml file (usermgnt_user.xml). User details will be
in encrypted form. In the Macro Properties, the destination folder path must be set to the location where the
usermgnt_user.xml file is saved.
If using a USB drive plugged in to the USB port, the path will be “\USBMemory", followed by the specified
folder in the memory (or left empty for root folder).

NOTE The external drives plugged in the USB port of the panel must have format FAT or FAT32. NTFS
format is not supported.

Since the file is encrypted, there is no way to edit the user configuration from this exported file. This action is
most useful for making a backup to be used for a later restore.

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Figure 121

9.12.9 ImportUsers

The ImportUsers macro allows importing user details from an xml file named “usermgnt_user.xml". The path
of the folder where the usermgnt_user.xml file is located must be specified in the Macro Properties.
If using a USB drive plugged into the USB port, the path will be “\USBMemory", followed by the specified
folder in the memory (or left empty for root folder).

NOTE The external drives plugged in the USB port of the panel must have format FAT or FAT32. NTFS
format is not supported.

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Figure 122

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9.13 Print Actions

Figure 123

9.13.1 PrintGraphicReport
The PrintGraphicReport macro allows you to print a graphic report. You have to specify the report name in
the combo box reportName. The option silent (default value is true), if set to false, allows you to open a
dialog at runtime which asks the user to adjust printer properties.

9.13.2 PrintText
The PrintText macro allows you to print the string written in the field text. The option silent (default value is
true) allows, if set to false, you to open a dialog at runtime which asks the user to adjust printer properties.

NOTE PrintText work in line printing mode using a standard protocol common to all printers that support it.
No custom drivers required for line printing.

NOTE In line printing, text is printed immediately line by line or after a timeout custom for each printer
model (could take also minutes for some models not design for line printing).

9.13.3 EmptyPrintQueue
The EmptyPrintQueue macro allows you to empty the current printing queue. If the macro is executed in the
middle of the execution of a job, then the queue will be cleared at the end of the job.

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9.13.4 PausePrinting
The PausePrinting macro allows you to put on hold the current printing queue. If the macro is executed in
the middle of the execution of a job, then the queue is paused at the end of the job.

9.13.5 ResumePrinting
The ResumePrinting macro allows you to start the queue if previously it was put on hold.

9.13.6 AbortPrinting
The AbortPrinting macro allows you stop the execution of the current job and remove it from the queue. If
the queue has another job, then, after aborting, the next one starts immediately.

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10 Using Windows Client

The Windows Client provides remote access to the Runtime, and is included in the JMobile Suite installation.
The Windows Client consists of a simple standalone application; although it uses the same graphic rendering
system as the server, it relies on a specified Runtime as Server for live data.

Figure 124

Windows Client for Windows is available in the Runtime folder of the JMobile Suite root folder. Execute the
Windows Client application from the Runtime folder or from the start up menu (JMobile Suite - Windows
Client). The client will open in a browser-like style window. Type the server IP address (the panel’s IP
address) in the address bar (for example: http://192.168.1.12). The Client will connect to the server and the
same graphical application running on the Server panel will be loaded in the client window.

Windows Client acts as a remote client and communicates to the server, sharing the local visualization with
those Tag values that are maintained or updated by the communication protocol.

The HMI projects contain properties that let you know which page is currently displayed on the HMI and to
force the HMI to switch to a specific page. These properties can be used to synchronize pages showed on
the HMI and Windows Client or to control an HMI with a PLC. Please refer to SyncOptions for more details.

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10.1 Time Zone Options for Windows Client
Starting from version V1.60 the Windows Client provides an additional option to handle the visualization of
the timestamp information of a project.

From the "Settings" dialog you now have access to a set of new options shown in the next figure:

Figure 125

Update Rate (default 1 second)


Polling frequency used by Windows Client to synchronize data from server.

Time Out (default 5 seconds)


Max time wait from Windows Client before considering a request lost and repeating it.

The Time Settings information is used by the client to adapt the widget timestamp information according to
the desired behavior. Options for Time Settings:

Use Widget For each widget use time information according to the widget settings
Defaults provided at the time of programming.
Translates all timestamps used in the project into the PC local time
Local Time
where the client is installed.

Global Time Translates all timestamps used in the project into UTC format.

Translates all timestamps used in the project into the same used by HMI
Server Time
panel/server in order to show the same time.

NOTE This feature requires you to set the HMI RTC with the correct time zone and DST (Daylight Savings
Time) options.

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11 Using the Integrated FTP Server

The HMI runtime system features an integrated FTP server that can be used to get access to the internal
flash disk data.

NOTE Folders present on the Flash disk external to the runtime directory are not accessible via FTP;
external USB drive and SD Storage Card are not accessible via FTP.

You can use any standard FTP client program to connect to the panel FTP server. The FTP server responds
to the standard port 21 when using the IP address assigned to the panel as host.

NOTE The server supports only ONE connection at a time; if you are using an FTP client which is
configured to multiply the connections to the server in order to speed up the transfer operation, you will need
to disable this feature in the client program or set the maximum number of connections per session to 1.

The FTP server is configured by default to accept incoming connection from the following account (when
User Managemnt/Security is disable):
• User name: admin
• Password: admin

FTP permissions and account information can be changed from the “UserGroups” under the “Security” item
of the project folder as shown in the following figure.

Figure 126

Additional information can be found later in this document in the chapter titled “FTP Authorizations”.

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12 Using ActiveX Client for Internet Explorer

In the standard distribution of JMobile Suite, a Windows Client and an ActiveX Client is provided. ActiveX
components are NOT installed by default to the Target devices, in order to save space in the flash memory.

12.1 Installing ActiveX


The ActiveX component is distributed with the JMobile Suite installation package. The related files are
located in the Runtime folder of the JMobile Suite installation directory. The files, “HMIAX.cab" and
“HMIClientAX.html", should be copied into the workspace folder of the Target device, where the Runtime is
installed. The file copy can be done using the panel FTP server.

Starting from v1.90 of JMobile Suite has been introduced software plug-in support (ref. to chapter on
software Plug-ins chapter for more details) to simplify ActiveX installation. Just enable ActiveX plug-in from
project properties and install/update runtime to add ActiveX files to the runtime and transfer it into the target
without the need of manual copy of it via FTP.

NOTE This ActiveX requires Microsoft Visual C++ 2008 Redistributable Package (x86) installed on your
system. You may need to download the Microsoft Visual C++ 2008
Redistributable Package (x86) from the Microsoft web site.

NOTE The ActiveX plug-in require about 10MB of space. Enable it only if required by the HMI application to
keep the smallest footprint for the application.

12.2 HTTP Access to ActiveX files


When security is enabled, ActiveX files “HMIAX.cab” and “HMIClientAX.html” have tobe accessible from the
http server embedded into the runtime. Refer to HTTP Authorizations chapter for more details.

12.3 Internet Explorer Settings


Internet Explorer settings must be changed adding the panel’s IP to the list of the trusted sites.
In Tools – Internet Option Security tab choose “Trusted sites". Then click on the “Sites" button. Type in the IP
address of the Target device the location where the ActiveX component has been installed and it will be
loaded to the browser.

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Figure 127

12.4 Security Setting for Trusted Site Zone


Set your Internet Explorer Browser as seen in the following images:

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Figure 128

Figure 129

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Figure 130

12.5 Install Active X in Internet Explorer


In Internet Explorer, allow the installation of the ActiveX component when the question pops up in your
browser.

Figure 131

In case you are using a Vista or Windows 7 operating system, you need to click on Yes on User Account
Control, as shown in the following picture.

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Figure 132

12.6 Uninstalling Active X


To remove the ActiveX component from your system, you must delete it from the computer. By default, the
component is installed in the following folder:
C:\Program Files\Exor\HMIClientAX

12.7 ActiveX information


The ActiveX is able to show projects at a maximum pixel resolution of 1200 x 800.

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13 Using VNC for Remote Access

VNC is a software for remote control. With VNC, you can see the HMI application remotely and control it with
your local mouse and keyboard, just like you would if you were in front of it.

VNC is useful for administration and technical support. To be used it requires that a server is started on the
HMI device; a viewer is used for connecting from a remote location.

13.1 VNC Server


Starting from v1.90, the VNC Server has been added as plugin (ref. to Plugins chapter for more details) to
allow developers of hmi applications to choose if enable & download it as part of the runtime. Just enable it
from project properties -> plugins and install/update runtime to download it into the target.

VNC server is located in folder \Flash\qthmi\VNC and can be activated using macro launchVNC.

LaunchVNC macro is used to open the VNC configuration dialog. From the configuration dialog you can:

• Start / Stop / Restart VNC Server in Control Tab


• Enable security and set password in Options tab that will be used later for access using a VNC
viewer.
• Enable Autostart in Advanced tab to activate VNC server automatically every time the HMI panel
start.
o Silent Startup (usefull only when Autostart is enabled) prevents the VNC dialog from
appearing at panel start-up and keeps it open in the background.

Figure 133

OK button on top/right of VNC server configuration dialog is used to confirm and save changes.

Advanced configurations are provided for expert users when VNC server is used in conjunction with a
VNC repeater to bypass firewall problems or to optimize VNC performances based on network
configuration.

NOTE The VNC server uses port 5900/TCP.

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NOTE The Password of VNC server is null as default. Password can be changed via VNC viewer
or with an external usb keyboard attach to the hmi panel.
NOTE For developers, a macro LaunchVNC is available in Developer tools.
NOTE Show Taskbar icon flag is used by tech support when debugging problems out of KIOSK
mode. This flag is not usefull for standard hmi users.
NOTE The VNC Server has been design for embedded HMI panels WCE based. Win32 platform
not supported for VNC Server.
NOTE The VNC Server allows only one single client. Two or more connected in the sametime is
not allowed.
NOTE Drag and Drop of Windows is not supported yet by VNC server.

13.2 VNC Viewer


A VNC viewer is not provided as part of JMobile Suite. However, many types of VNC viewers are freely
available. One example of compatible VNC viewer is TightVNC.

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14 Alarms

The Alarm handling has been designed to provide alerts through pop-up messages, typically to issue
warnings, to indicate any abnormal conditions or any malfunctions in the system under control. Whenever a
Bit goes high, or the value of a Tag crosses the limit of deviation defined in the Alarm configuration, the
respective Alarm message(s) will be displayed in a special dialog. Or, alternatively, you can program certain
macro actions to be executed when the Alarm is triggered.
Please note that, in JMobile Studio, there is no default action associated with a triggered Alarm. The
visualization of a specific page containing the Alarm Widget is optional, and the specific action executed
when the trigger condition is verified can be any one of the actions found on the Action list.

The configuration of an Alarm determines whether or not the alarm requires user acknowledgement. It can
also be used to determine how the Alarm appears when displayed on the HMI device (like background and
foreground color). Alarm Configuration also determines whether, and when, the corresponding alarm is
logged to the Event list.

For Alarms displaying critical or hazardous operating and process status, a stipulation can be made requiring
the plant operator to acknowledge the Alarm.

The Alarms are configured in the alarm manager and, thus, are a component of all screens of a project.
More than one Alarm can be displayed simultaneously in the alarm widget, depending on its configured size.
An Event can trigger the closing and reopening of the Alarm window.

Please note that, in JMobile Studio, working with Alarms is similar to working with Events. In general, there is
no absolute need to have a pop-up dialog when an Alarm is triggered. Any “background" action (from the list
of available actions) can be associated with this Event.

14.1 Alarm Configuration Editor.


In the Project Workspace, double click on Alarms to open the Editor. Then add the Alarms by clicking the “+"
button.

Figure 134

Name
Specifies the name of the Alarm.

Enable
A user can enable or disable the triggering of particular alarms. Alarms can be enabled or disabled on
Runtime as well (for more information, please see Chapter Enable / Disable Alarms in Run-time ).

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Acknowledgement
For an alarm that needs to be acknowledged by the operator (when the alarm is triggered), select the check
box to enable the Acknowledgment. If checked, an operator is required to acknowledge this alarm any time it
is triggered, before it will be cleared from the Active alarm widget.

Reset
This check box, specific to each alarm, works in conjunction with the acknowledge check box. After an alarm
requiring acknowledgment has been acknowledged, it will be cleared from the alarm list. If the Reset check
box is checked, the alarm will continue to be listed in the alarm list, as “Not Triggered Acked”, until the Reset
button present in the alarm widget is pressed.

Buffer
Specifies the Buffer file to which the Alarm history will be saved.

Trigger
This selection determines the triggering condition for an alarm.
Three Alarm types are available:

• Limit Alarm A Limit Alarm is triggered when the monitored Tag value goes OUTSIDE of its given
boundaries (low limit and high limit). When the Tag value is equal to its low or high limit, the alarm is
not triggered.

• Bitmask Alarm To get a valid trigger, the bitwise AND operator compares each bit of the bitmask
with the Tag value corresponding to that Alarm. If both bits are on, the alarm is set to true. When the
Bitmask Alarm is selected, you can specify one or more Bit positions inside the Tag. When one of
the Bits is set, the alarm is triggered. The Bit position must be given in decimal format; if more Bits
are specified, each position must be separated by a “,".
Bitmask is a position, so it starts from zero (0).

• Deviation Alarm For the Deviation Alarm, a predefined “set point", as well as a value for
“deviation" will be given. If the percentage of deviation of the Tag value from the set point exceeds
this deviation, then the trigger condition becomes true.

Tag
Attach the Tag for which the Alarm shall periodically check the Tag value, so that the respective alarm(s) is
triggered when this deviates from its limits. (The Alarm function will refer to the value of this Tag, or to the
state of a Bit, in the case of Bitmask, to determine when to trigger the Alarm.)

Actions
Define the action(s) to be executed for the specific Alarm. Actions are executed by default when the
specified trigger condition becomes true. Additional conditions can be specified in the “Events" configuration
(in the last column of the Alarm editor, as explained in the chapter Action Enable).

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Figure 135

Description
This is the description of the alarm. The Alarm description is normally text; this text supports the multiple
language features. The text can be a combination between static and dynamic parts, where the dynamic
portion includes one or more tag values. Please see the chapter “Live Data in Alarm Description” for further
information about this feature.

Color
Foreground and Background colors of alarm rows (Active alarms widget) can be applied based on the status
of alarm (ex. Triggered, Triggered Ack etc).

AckBlink
Make alarm row (of Active alarms widget) blink when an alarm is triggered. Stop blink when alarm has been
ack-ed. Blink can be used only with alarms that have the Ack flag enabled.

Figure 136

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Figure 137

Severity
A user can indicate the Severity of each alarm. If multiple Alarms are triggered simultaneously, the actions
will be executed based on Severity settings.

Events
These options allow you to specify conditions relating to the following matters: when the Alarms events are
to be logged, when the Alarms Widget View is to be refreshed or updated by the system, and some
particular options for action execution. Setting Events is described in a dedicated chapter.

14.2 Alarms’ State Machine


The HMI system implements an alarm State Machine which is described by the following figure.
The graph includes states and transitions between them according to the selected options and desired
behavior.

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Figure 138

14.3 Setting Events


This chapter describes how to set Events in the Alarm Configuration Editor.

14.3.1 Log Events

Select the “Log" tab in the dialog box (as shown in figure). The list below this represents a set of conditions
for which you may want to store the specific event in the Alarm History Buffer. Click the check boxes
corresponding to the application requirements.

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Figure 139

The Alarm Events History can be accessed by logging in a dedicated buffer called “Event Buffer"; to
configure the Event Buffer, you have to double -click on “Buffers" in the Configuration Editor (as shown in the
figure below). Here there is an Option for Selecting the storage type.

Figure 140

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When the events’ buffers are stored in persistent storages (Local, USB, SD etc), the system saves the file on
disk every 5 minutes. However, events of type alarms are saved immediately.

14.3.2 Notify

The user can choose the conditions under which the Alarms should be posted in the Alarm Widget.
This specifically refers to the default Alarm Widget, available in the Widget gallery. The user can decide
when the Widget will be updated with a change of an Alarm Status. We recommend leaving the default
settings here, and changing only those necessary for specific application requirements.

Figure 141

14.3.3 Actions

The user can specify the conditions under which the action(s), configured for the specific Alarm, must be
executed.

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Figure 142

By default, the actions are executed only when the Alarm enters the triggering condition; you may change
this by configuring the system to execute the configured action also for the other alarm states available.

14.4 Active Alarms Widget


You can insert the Active Alarms Widget in a page to see the status of alarms and to acknowledge or reset
or enable/disable alarms.

Figure 143
The Alarm Widget will display the Alarms in Runtime.

A Filter is available to show/hide just a subset of all configured alarms. Using the Combo box Filter it is
possible for example to Hide Not Triggered alarms.

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Another Filter (Filter 2) is available in widget properties and can be used to add a second filter based on
another alarm field like Alarm name, or based on Severity or Description of alarm.

Figure 144

You can enable or disable the column sorting option, available at Runtime for the Alarms Widget, by clicking
on the column header. The sorting order is based on the string sorting.

Figure 145

NOTE Starting from version 1.80, the Alarms’ widget provided in the gallery no longer has the “Priority”
column. The widget has a new column called “Severity” which comes by default next to the ID column.
Severity column takes the values from the Severity settings from the Alarm Editor.

14.5 Alarms History Widget


JMobile Studio automatically logs the Alarm list based on the Flag Settings set in the Alarms Editor, under
“Log Event Types". To see the Historical Alarm list, you can use Alarms History Widget.

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Figure 146

The selection of the Event Buffer is available in the property panel (as shown in the figure).

Figure 147

NOTE For each of the different Alarm Buffers, a specific Event Widget must be configured for the project;
the current version of the Event List Widget does not allow you to switch between buffers.

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14.6 Managing alarms at Runtime.
When an Alarm is triggered, the Alarm will be displayed in the Active Alarms Widget. The Widget allows you
to acknowledge and reset the Alarm.
The Alarm display can be filtered by “Hide Not Triggered", “Show All" and other custom filters.
Please note that the visualization of the Alarm Widget is not automatic. If the Widget has been placed on a
certain page, when an alarm is active, you must add a dedicated action that will go to the page showing the
Alarm widget.

14.7 Enable/Disable Alarms at Runtime


You can enable or disable the alarms at runtime. If you want to disable an alarm, just uncheck the alarm
from the Enable column in the Alarm Widget and execute the Save command. This way the alarm will not get
triggered and the disabled alarm will not be displayed at Runtime.

Figure 148
Later, if you want to enable again the Alarm, select the Alarm and check the Enable check box. Then
execute the Save command. The Alarm will now be subscribed and subject to being triggered.

14.8 Live Data in Alarms Widget


This feature is used to view the live Tag data value inside the alarm description. It is applicable for both
Active Alarms and History Alarms widget.

To configure the live data visualization in the Alarm Widget, follow a simple syntax rule.
The Tags to be included must be specified in the alarm description string, including the Tag names in square
brackets:

[Tag name]

An example is shown below.

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Figure 149
During Runtime in the Alarm Widget, the markers and Tag name will be replaced in the description column
by the actual value of the Tag. The Widget automatically refreshes and shows the current values of the Tags
in the Widget.
In History Alarm Widget, it will show the value of the Tag at the moment the alarm was triggered.
Into the CSV file resulting from the Dump of the alarms events list, the Tag values can be seen in the
description column.
Result will be displayed as shown in the figure below.

Figure 150

NOTE The ability to store the alarm description with tag values in the event buffer is a feature supported
starting from version 1.80

NOTE use '\' before '[ ]' where there is a need to show the '[ ]' in the description string. So, if the string to
show is [Tag[1]], the correct syntax to use is [Tag\[1\]]

14.9 Exporting Alarm Buffers as CSV file


The historical alarm list (the event buffer) can be exported using the action called “DumpEventArchive”...

NOTE The tag values included in the Alarms description are also included in the event log stored in the
event buffer The tags are sampled at the moment the alarm is triggered and that is the value recorded and
included in the description. In the Alarm description, displayed by the Alarm widget, the value may change
because it is constantly updated, but no additional values are recorded. This feature is supported starting
from version V1.80.

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15 Recipes

Recipes are a feature for organizing data storage in the HMI device and include services for exchanging data
with connected controller devices.
This data can be written to the controller, and, conversely, the data can be read from the controller and
saved back on the HMI panel. This concept offers you a powerful way to extend the capabilities of the
controller. This is especially true for controllers that have a limited amount of memory.

The Recipe memory is the physical storage for the Recipes. The “Recipe Tag" block basically identifies the
“current Recipe". From the Recipe memory, you select one Recipe data record or Recipe set and designate
it “current/active Recipe". Then, you can transfer this recipe data, to or from the controller. Recipe tags can
be displayed and edited on a page.

Currently, the Recipe data is configured in the JMobile Studio workspace and the user can specify default
values for each element of the data records. On Runtime, the data can be edited; this new data is saved to a
new and separate data file, different from the original one containing the default values. Any change to
recipe data is stored on disk. The use of a separate data file on Runtime ensures that modified Recipe
values are retained throughout different project updates. In other words, a subsequent project update does
not influence the Recipe data modified by the user on Runtime.

NOTE To reset the recipe data to the default values, there is a dedicated action called “Reset recipes”; see
below in this chapter for further information.

The User can also select where the Recipe needs to be stored. There are three options for this: FLASH,
USB, and SD Card. The user can select any one.

You can configure Recipes by adding the required controller data items to a page from the Recipe Widget. A
Recipe can be associated with a particular page and is composed of all the Recipe data items on that page.
Recipe data items contain all the information associated with normal controller data items; but, rather than
the data being read and written directly to the controller during the course of normal operation, the data is
instead read from and written to the panel memory that is reserved for the data item.

This chapter describes how to configure and use the Recipes in the JMobile Studio application.

15.1 Recipe Configuration Editor


In the Project View pane, select Recipes and right click. Then choose Insert Recipe if you want to create a
new Recipe. The newly added Recipe item will be added in the project workspace.

Figure 151

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Figure 152

Double click on the Recipes to open the Recipe Editor, as shown in the figure below.
Add the recipe elements by clicking the “+" button, and then link the tags to the recipe element.

By clicking on the button “Storage Type” you can select where to store recipe data.

Figure 153

A dialog in which the selection can be made will open. See the figure below.
For USB and SD card you can provide the folder location.

WARNING Recipes configuration files are created automatically when the project is saved. Recipes files
are saved into the subfolder data of the project folder into the PC by JMobile Studio. When external storages
are used, please copy this folder into the external storage selected. Default path is “/Storage Card/data” for
SD or “/USBMemory/data” for USB storage. However, a subfolder of it can be used like
“/USBMemory/MyRecipes/data”. The subfolder name “data” cannot be changed and is required for the
recipes to work.

Figure 154

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15.2 Configuring Recipe Sets on the Page
The number of parameter sets can be changed in the “Number of sets” field in the property pane. From there
you can also change the name of each Recipe set.
Recipe values for all the parameter sets can be entered into the Recipe Editor window.

Figure 155

15.3 Defining Recipe Fields


The user can define the Recipe field on the page by using the numeric field Widget from the gallery and
attach the Tags from the Recipe data source. The figure below shows an example of a Tag attached to a
Recipe field.

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Figure 156

The “Attach to” Dialog allows you to attach to the numeric field all the different Recipe variables, such as:

• Current Recipe ->Current selected Recipe set-> Element -> value (or) name
• Selected Recipe -> Selected Set0 -> Element -> Value (or) Name
• Selected Recipe list
• Currently selected Recipe list
• Recipe Status

When the numeric fields are defined as Read/Write, the default Recipe data can be edited at Runtime. As
explained in the introduction, these new values are stored in a separate file as modified Recipe data.

15.4 Recipe Status


After every Recipe Upload or Download, or Recipe set modification, the Recipe Status parameters contain a
value with the result of the operation.
The following are the values and conditions for the Recipe Status system variable.

Code Function Description

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0 Set modified Current selected set changed.

1 Download triggered Triggered a download request.

2 Download Done Download action completed.

Error occurred when doing download - errors like unknown set,


3 Download Error
unknown recipe, controller not ready, Tags write failed etc.

4 Upload triggered Triggered an upload request.

5 Upload done Upload action completed.

6 Upload Error Error occurred when doing upload - errors similar to download errors.

7 General Error Errors like data not available.

NOTE When the panel starts up the value of Recipe Status is 0.

15.5 Configuring Recipe Widget for Runtime Execution


Two default Recipe Widgets are available in the advanced Widget Gallery category.
The “Recipe Set" Widget allows you to select a Recipe set for the upload and download operations. If you
have more than one Recipe in the project, then the “Recipe Menu" Widget can be directly used to manage all
the Recipes from a single Widget, listing Recipes and selecting the sets for each Recipe.

Figure 157

15.6 Configure Recipe Transfer Macros.


The Recipe transfer action can be completed through the action list dialog. The transfer of Recipes can be
achieved by any of the following methods:

Attaching an action to an event for button or switches

Configuring the action from the Alarms action list.

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Using the Scheduler actions list.

Description of actions available for Recipes is included in the relevant chapter.

Figure 158

15.7 Upload or Download Recipes during Runtime

15.7.1 Recipe Download through Recipe Widget in Runtime


Drag and drop the Recipe Widget (as described in the Chapter” Configuring Recipe Widget for Runtime
Execution”) into the project to execute the Recipe transfer in Runtime. Select the Recipe from the drop down
box, and select the Recipe set from the set dropdown list. Then press the “Download" button to download the
current selected Recipe set, or press the “Upload" button to upload the current selected Recipe set.

15.7.2 Recipe Download or Upload through Recipe Transfer Macro in Runtime

The Recipes can be Downloaded or Uploaded through the Recipe transfer macro. At runtime, execute the
macro (if the macro is programmed with a push button, then press the button). The Recipes data will then be
transferred to the controller, or uploaded from the controller, depending on the action programmed. The
figure below shows a simple example of a project using Recipes at Runtime.

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Figure 159

15.7.3 Backup and Restore of Recipes Data

The Recipe data stored in the HMI device can be exported for backup purposes and later restored. Please
refer to the actions “Dump Recipe Data“and “Restore Recipe Data” for further information.

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16 Trends

Trending is a method of sampling and recording the values of a specified Tag according to sampling
conditions (normally, the time).

Trending is divided into two main parts: Trend acquisition and Trend viewing. Trend acquisition (programmed
with the Trend Editor) collects the data into a database. The Trend viewer (Trend Widget) displays the data
from this database in a graphical format.

16.1 Real-Time Trend


In real-time Trend, the data will be presented directly in the Trend window, and the changes to the live data
can be seen directly in the format of a curve on the Trend window. Users can manage the process by seeing
the Trend on the HMI. The real-time Trend Widget is just a viewer for a Tag, and it does not refer to any
saved data in any buffer. Any curve plotted is lost when the page containing the Widget is changed.

To configure the Real-time Trend, just drag and drop the Real-time Trend Widget from the gallery.

Figure 160

Select the Trend Widget and, in the properties pane, attach to the “Curve x Value" property the Tag for which
you want the data to be plotted. Data is always plotted against time.

Following is the list of main parameters of Real-time Trend widget:

Num Curves Number of trend curves in the Trend window. A maximum of 5 curves
can be configured in a Trend window.

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Page Duration Time range of the X-Axis. However, you can dynamically change the
page duration in Runtime with the Date Time combo widgets, attaching it
to the Trend window page duration properties.
X Labels Number of Labels in the X-axis scale

Y Labels Number of Labels in the Y-axis scale.

Title Trend title and font properties (font size, label, etc.)

Curve x Tag or ì Trend buffer that will be plotted into the trend window.

Scaling can be applied to the Tag values. To apply scaling, use the X Forms attached to dialog.
You can set the Minimum or Maximum of the curves. You can also attach a Tag to these minimum and
maximum properties. This enhances the ability to change the min and max dynamically in the Runtime.
Also you can modify the properties, such as colors, update time, number of samples, etc. of the Trend
curves through the property view.

16.2 History Trend


If you want to analyze the data at a later time, the Trend data will need to be stored. For this purpose you
use History Trend. When you select History Trend, you can store the data information with reference to time.

The first step in creating a History Trend is to create a Trend Buffer.


The purpose of the trend buffer is to save a sequence of values of a specified Tag in order to record the
state of the tag while time changes. Once values are stored in the buffer, a dedicated widget, called History
Trend viewer, can be used to display the curve in a graphical format.
The History Trend viewer is available in the widget gallery.

In the History Trend widget the start time of the Trend window will be the current time and stop time will be
the current time + duration of the window.
The plot starts from the left end of the Trend window as in the figure below. The graph will be automatically
refreshed during a certain interval of time, until the stop time. When the curve reaches the stop time, the
graph will scroll left and the update of the curve will continue until it again reaches the right side of the
viewer. At that moment a new scroll is automatically done and the process repeats.

NOTE Automatic refresh is an option available starting from version 1.80.

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Figure 161

16.2.1 Trend Editor

Historical trends require a proper configuration of trend data buffer. Trends’ buffers are configured using the
Trend Editor.

Trend buffers are stored in data files. There is an option to store these files on the internal storage (Local),
USB Memory, SD card or custom folders based on target platform.

Figure 162

In the Project View pane, double click Trends to open the Trend Editor. Then add the trend buffer, by
selecting the “+ Add" button on the editor. By clicking “+” near each trend buffer, the corresponding buffer
configuration is expanded.

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The “Total Memory Space” bar shows how much memory has been used by the trend buffers currently
configured. The max number of samples allowed for a project is 1200000. The memory use is the
percentage of this number. As in the Figure above, suppose the total number of samples used in the project
is 80000. Then the total memory used will be shown as 3%. This is calculated by the formula

As we Increase the number of samples, the percentage of usage also increases and this will be shown in the
bar.

The following are the properties of each trend buffer in the Trend Editor:

Trend Name Defines the trend buffer name, which will appear when you define the
buffer to a trend window property pane. A default name is assigned by
the system; the name can be modified by the user.
Active Specifies if the trend runs by default when the system starts up.
NOTE The trend buffers cannot be activated during Runtime
Source This combo list allows selecting the Tag which is sampled by the Trend
manager system.
Sampling Time Samples are collected and stored in the disk data file on a cyclical basis.
Default sampling condition is the time; the sampling time specifies the
sampling period in seconds.
Trigger When the Trigger tag is specified, the source tag is not sampled on a
cyclical basis but on the Trigger tag value change. In any case, the
samples are plotted with respect to the time. The Trigger tag and source
tag can be the same.

Number of This represents the buffer size expressed in samples.


Samples
Storage Device This is an option to select where the trend buffer data file will be stored

Buffer Trend data is organized as a FIFO queue. Once the buffer gets full, the
oldest values will be erased to create space for storing the new values.
If Save a copy when full is selected, when the buffer gets full, before
overwrite it, system create a backup copy of it into external storages.
Sampling Filter / When the triggering condition is the time, a new sample is considered
Trigger Filter significant (and then stored) only if its value, in comparison with the last
saved value, goes out from the specified boundaries.
In case the triggering condition is based on a trigger tag value change,
the boundaries are applied to the trigger tag value.

16.2.2 Configuring Trend Window for History Trends

The History Trend widget (trend window) is the area used to display the trend buffer in a curve format. After
configuring the trend buffer in Trend Editor, you can use the Historical Trend viewer widget to plot the trend
curve on the screen. From the trend gallery page, drag and drop the “History Trend" widget to the page.

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Figure 163

Then, in the property pane of the Trend window, attach the trend buffer to be plotted in the trend window (as
shown in the figure below).

Figure 164

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16.3 Trend Window Properties (Advanced View)
With the help of the property pane of the trend window, you can customize the Trend window properties,
such as, X Axis time, Y Axis value, number of trend curves, changes to the labels, grids, number of samples,
etc.

In the “Curve x” category there is one property called “Request Samples” as shown in the figure below.

Figure 165

This property represents the maximum numbers of samples read by the widget at one time from the buffer
data file; this block size can be adjusted to fine tune performances in trend viewer refresh, especially when
working with remote clients. The default value is normally a good compromise for most cases.

16.4 Trend Cursor


The Trend Cursor allows you to see the trend value at a point. Use Show Trend Cursor macro and Scroll
Trend Cursor macro to enable the Trend cursor and move it to the required point to get the value of the
Curve at particular instant in time.

Figure 166

To display the value of the Trend Cursor on the page, define a numeric field and attach the Cursor Value
Widget Tag (as shown in the figure below). This is the Y axis Value of the Cursor.

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Figure 167

To get the Time at the Particular Point where the Cursor is placed, define a numeric field and attach to the
“Widget Tag” as shown in the figure below.

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Figure 168

The Widget tag shown in the figure above represents the X axis cursor value for the trend window.

16.5 Exporting Trend Buffer Data to CSV file


The trend buffers stored in the selected media can be exported to CSV file using dedicated actions. Please
refer to “Dump Trend” for further information.

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17 Scatter Diagram / XY Graph

A scatter diagram is a type of mathematical diagram using Cartesian coordinates to display values for two
variables from a set of data. The data is displayed as a collection of points, each having the value of one
variable determining the position on the horizontal axis and the value of the other variable determining the
position on the vertical axis.

Figure 169

In Scatter Diagram a linear interpolation of points is done.


To create a new Scatter Diagram you have to proceed as follows:

• Add Scatter Diagram widget into the page


• Select the number of curves (Graph1...Graph5) to show
• Customize the general graph properties as for Trends like X Min, X Max, Grid details
• Define the max number of samples/values to consider (Max Samples) for each curve. This
parameter set the max number of values to show in the graph starting from first element in the array.
Ex. Tag1[20] and Max Samples = 10 will show just first 10 elements of the Tag1 array.
• Define for each curve the two Tags of type Array to show (X-Tag and Y-Tag).

When the array tags change, is possible to force a refresh using the dedicated macro RefreshTrend.

NOTE The ScatterDiagram is considered as a different type of Trend Widget. However only the
RefreshTrend macro is supported for it.

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18 Data Transfers

The Data Transfer feature allows the transfer of variable data from one device to another.
Using this feature an HMI panel can operate as a gateway between two devices, even if they do not use the
same communication protocol.

18.1 The Data Transfer Editor


To configure each data transfer job, you need to correctly map the tags. This mapping is performed from the
Data Transfer editor.

To configure the data transfer:


1. Double click on Config node.
2. Double click on Data Transfer item.
3. To add a tag, click on the “+" icon: a new tag line is added.

Figure 170

Each line in the Data Transfer editor defines a mapping rule for the alignment of the two tags.
You can define more mapping rules if you need different update methods or directions.

18.2 Data Transfer Toolbar Buttons


Import/ Data Transfer settings can be imported and exported in .csv format. This feature can be

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Export effectively used whenever it is more convenient to perform changes directly in the .csv file and
then reimport the modified file.
Filter Sort only rows containing that keyword. Click on the list box to select the column where you
keyword need to apply the filter.

18.3 Data Transfer Fields


TAG A/ Names of the pair of tags to be mapped in order to be exchanged through the HMI panel.
TAG B

Direction A->B and B->A: Unidirectional transfers, values are always received by one tag and sent by the
other tag in the specified direction.

A<->B: Bidirectional transfer, values are transferred to and from both tags.

Update OnTrigger: Data transfer occurs when the value of the tag set as the trigger changes above or
Method below the values set as boundaries of a tolerance range. Limits are recalculated on the previous
tag value, the same that triggered the update.

NOTE this method applies only to unidirectional transfers (A->B or B->A).


OnUpdate: Data transfer occurs whenever the value of the source tag changes.

NOTE this method applies both to unidirectional and to bidirectional transfers (A->B, B->A and
A<->B).

NOTE when using the OnUpdate method, the first tags shown at start-up of the HMI panel may
not correspond to current values. Content is synchronized the first time the source value changes

Trigger, Tag values that trigger the data transfer process. When this tag changes its value outside the
High boundaries set as High limit and Low limit, data transfer is started. The range of tolerance is
limit, recalculated according to the specified limits on the tag value which triggered the previous
Low limit update. No action is taken if the change falls within the set limits.
This mechanism allows triggering data transfers only when there are significant variations of the
reference values.

NOTE if both Low limit and High limit are set to "0", data transfer is triggered as soon as there
is a change in the value of the trigger tag.

NOTE Low limit is less or equal to zero.


Below an example where:
High limit=1,9
Low limit=- 0,9
• = points where the data transfer is triggered

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Figure 171

18.4 Exporting Data to .csv Files


Configuration information for data transfers exported to a .csv file. Example is shown in figure below.

Figure 172

Columns A through G contain the same data as in the Data Transfer editor. Some additional columns are
present.

Column H Unique identifier automatically associated by the Data Transfer to each line.
When you edit the .csv file and you add one extra line, make sure you enter a unique identifier
in this column.

Columns I- reserved for future use.


J

18.5 Data Transfer Limitations and Recommendations


Correct definition of data transfer rules is critical for the good performance of the HMI panels.
To guarantee reliability of operation and performance keep in mind the following rules:

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• The OnTrigger method allows only unidirectional transfers, (A->B or B->A)
• The OnUpdate method allows changing the values in accordance with the direction settings only
when the source value changes. No action is performed at boot time of the HMI
• JMobile Studio is not a supervisory system. Its performance depends on:
• number of data transfers defined in the Data Transfer editor,
• number of data transfers eventually occurring at the same time,
• Number and size of features used in the project (i.e. tags, Alarms, Trends…).
• Always test performance of operation during project development.
• If inappropriately set, data transfer tasks can lead to conditions where the tags involved
create a loop. Identify and avoid such conditions.

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19 Offline Node Management

When one of the devices communicating with the HMI panel goes offline, this may reduce the overall
communication performance of the system.

The offline node management feature recognizes offline devices and removes them from communication
until they come back online.

Additionally if you know that any of the devices included in the installation is going to be offline for a certain
time, you can manually disable it to maximize system performance.

NOTE This feature is not supported by all communication protocols. Check protocol documentation to know
if it is supported or not.

19.1 Offline Node Management Process


Steps of the process are:
• A certain device is online and it is regularly polled by the system: if the device does not answer to a
poll, the system polls it again twice before declaring the device offline.
• When a device is offline, the system polls the device with a longer interval, called Offline Retry Time
(ORT). If the device answers to the poll, the system declares it online and starts polling it at regular
intervals.

The following schema shows the three polling attempts and the recovery procedure that starts when the
Offline Retry Time is elapsed:

Figure 173

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19.2 Manual Offline Node Management Process
Offline Node Management can be done manually.
• a specific device on a Node ID is online and it is regularly polled by the system
• Using a macro action connected to a button the user can declare the device offline: the system stops
polling it.
• Another macro action can be used to declare the device online: the system restarts polling it at
regular intervals.

19.3 Manual Offline Configuration


When you know that some devices in communication with the HMI are going to remain offline for a certain
period of time, you can exclude them from data polling using the Enable node macro action.
For example, you can customize your page to contain a button and associate it to an action that will allow
you to exclude and/or include a specific device node as needed.

The following example explains how to create a button that, when pressed, will disable an associated device.
To do this:

1. In a page of your project add a button.


2. Associate an event to the button (for example OnMouseRelease)

Figure 174

3. Click on the event row, click the '+' button and select Add action
4. Add the Tag Action EnableNode to the event (Tag Action -> EnableNode).

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5. Make sure that the Enable field is set to “false”.

Figure 175

6. Enter the correct Protocol and Device ID and click Ok.

Figure 176

7. The event set is shown in the row. The associated device is indefinitely disabled and therefore no
longer polled for data collection.

In the situation described above, may want to create another button to re-enable the device when needed, in
this case the Enable field will have to be set to “true”.

WARNING: all disabled device nodes will remain disabled if the same project is downloaded on the panel,
on the other hand, if a different project is downloaded, all disabled devices will be re-enabled. The same
happens on package update.

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Tip: to make this feature more dynamic, you may decide not to indicate a specific NodeID but attach it to the
value of a tag or to an internal variable created to identify different devices that might be installed in your
network.

NOTE when using the action Enable Node described above to force a device node back online, data
polling will start immediately.

19.4 Automatic Offline NodeDetection


HMI panels can automatically disregard connected devices which are found to be offline.
When a device is found offline the first time, it is polled twice before being disregarded.
When it is declared offline it is polled at different intervals that can be set by the user.

To set the offline polling on one node ID:


1. Click the Config node and click Protocols.
2. Select the desired node ID.
3. Click on the Show Advanced Properties button: more columns are added to the table.
4. In the table set the Offline Retry Time parameter: the device on this node ID will be polled with this
frequency when offline.

Figure 177

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19.5 Offline Management Toolbar buttons
Advanced properties It shows/hides the advanced properties columns.

19.6 Offline Management Fields


PLC Protocol type and name.
Configuration Protocol settings.
Tag dictionary Tags imported for the protocol
Enable Offline Enable the Offline Management for the protocol
Algorithm
Offline Retry Time Interval, expressed in seconds, between when the node was disregarded and when
the recovery procedure started. Max value for ORT is 86400sec (24h).

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20 Multi-Language

A true Multi-language feature has been implemented in JMobile Studio through code pages support from the
Microsoft Windows systems. The Multi-language feature handles different code pages for the different
languages. A code page (or a script file) is a collection of letter shapes used inside each language.

The Multi-language feature can be used for a project by defining languages and character sets. JMobile
Studio also extends the TrueType Fonts (in short TTF) provided by Windows systems to provide different
font faces associated with different character sets.

JMobile Studio has features that allow users to provide strings for each of the languages.
When in edit mode, JMobile Studio provides support to change the display language from a language combo
box. This helps users see the page look and feel at design time.

NOTE In Windows XP operating systems, for the proper operation of the Multi-language editor in the
Studio, you will need to install the support for complex script and East Asian languages as shown in the
figure below.

Figure 178

JMobile Studio is actually supporting a restricted set of fonts for the Chinese languages.

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For Simplified Chinese, following fonts are supported:

Fangsong simfang.ttf

Arial Unicode MS ARIALUNI.TTF

Kaiti simkai.ttf

Microsoft Yahei msyh.ttf

NSImsun simsun.ttc

SimHei simhei.ttf

Simsun simsun.ttc

For the Traditional Chinese, following fonts are supported:

DFKai-SB kaiu.ttf

Microsoft Sheng Hai msjh.ttf

Arial Unicode MS ARIALUNI.TTF

MingLiU mingliu.ttc

PMingLiU mingliu.ttc

MingLiU_HKSCS mingliu.ttc

20.1 Add a Language to Project


To add a language to a project, launch Multi-language from the Project View pane. Click the “Add" button to
add the language, then select the Writing system and the Default Font used by all the “table like" widgets
(such as alarms or events). Use the “Default" button to set the default language used when the Runtime
starts Multi-language.

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Figure 179

20.1.1 Language Display Combo

This combo can be used to change language at the design phase. This helps users to view the page in the
different supported languages at design time itself.

Figure 180

20.2 Multi-Language Widget


Multi-language support is available for different objects, like push buttons, static text, message, alarm
description and pop-up messages.

20.2.1 Multi-Language for Static Text Widget

When you double click a text widget on the page, the dialog shown below will open. Here, you can edit the
text for the selected language and select the font.
The bold, italic and color properties are set for all the languages globally for the widget. Text for each of the
languages can be given, by selecting the language from the combo box. However, it is recommended that
you use the export and import features, as described in the chapter “Export and Import of Multilanguage
Strings”.

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Figure 181

20.2.2 Multi-Language for Message Widget

JMobile Studio allows you to use Multi-language in the message widget. After you drag and drop a message
widget, select the language from the Language combo box and enter the message description for the
selected language. . Again, you can also use the export and import features, as described in the chapter”
Export and Import of Multilanguage Strings”.

Figure 182

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20.2.3 Multi-Language for Alarm Messages

JMobile Studio allows you to use Multi-language for Alarm messages.


To add a Multi-language string for an Alarm message, open the alarm editor, select the language list from
the tool bar (Language combo) and add the alarm messages. You can also use the export and import
features, as described in the chapter “Export and Import of Multilanguage Strings”.

Figure 183

20.2.4 Multi-Language for Pop-up Messages

For the popup message macro, you can define the Multi-languages. To do this, you first need to select the
language from language list combo, and then enter the message in the Show Message macro (as shown in
the figure below).

Figure 184

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20.3 Export and Import of Multi-language Strings
The easiest way to translate a project into multiple languages is to use the Export feature, exporting all text
to a file. The translation can be done in that document, then using the Import feature, brings all text for all
languages back into the project.
The Multi-language strings will be exported in CSV file format, then you can modify the strings with an
external editor, and import it back to the JMobile Studio.
The CSV file exported by JMobile Studio is coded in Unicode. To edit it, you need a specific tool that
supports CSV files encoded in Unicode format.
To export the Multi-language strings, open the Multi-language editor and switch to Text view. Then, click the
Export button and save the CSV file. You can then modify the exported CSV file and Import back to JMobile
Studio. Click the Save button to save the text.

NOTE It is recommended that you set all languages that will be used in the project before exporting the file.
This will guarantee that the exported file will contain all columns and language definitions for that project.

Figure 185

The strings are imported matching the widget ID and the page number of each widget.
To change the separator used in the exported file, please have the regional settings of your work PC
changed. Upon importing, the separator information is retrieved from the file; if not found, the default
character "," is used. Immediately after the Import, the modified strings will be displayed in the text tab. Once
the user hits the button to "Save" the changes, the changes are saved to the internal widgets.

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Figure 186

The feature Import supports two formats (Figure 187):


• Comma Separated Values (.csv)
• Unicode Text (.txt)

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Figure 187

The Unicode Text file format must be used every time you import a file modified by Microsoft® Excel®. You
can save your Excel® sheet in this format choosing File > Save As… and choose the option Unicode Text
(*.txt) from the Save as type: combo.

20.4 Change Languages at Runtime


After the project download, Runtime will start using the Default Language. However, you can change the
language on Runtime using the “SetLanguage" macro.

LangID is the language index corresponding to the language ID, as it can be read from the Language
Configuration Editor.

NOTE After languages are changed at runtime with the macro execution, the current language is saved and
retained for the next run.

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20.5 Limitations in UNICODE support
JMobile Studio has been designed for working with UNICODE text. However, for compatibility reasons with
all platforms, UNICODE is supported only in a subset of field types.

Area Field Charset Accepted Reserved Chars/Strings


Protocol Editor Alias ASCII [32..126] (space) , ; : . < * >'
Tag Editor Name ASCII [32..126] .&
Group ASCII [32..126] \/*?:><|"&#%;
Comment Unicode
Trends Name ASCII [32..126] \/*?:><|"&#%;
Printing Reports Name ASCII [32..126] \/*?:><|"&#%;
Alarms Name ASCII [36..126] \/*?:><|"&#%;
Description Unicode [] - for live tags, \ escape seq
for [ and \
Events Buffer Name ASCII [32..126] \/*?:><|"&#%;
Scheduler Name ASCII [32..126] \/*?:><|"&#%;
Languages Language Name ASCII [32..126] \/*?:><|"&#%;
Texts in widgets Unicode
Texts from import Unicode
files
User Group Group Name a-z A-Z _ admin,guest,unauthorized
Comments Unicode
User Name ASCII [32..126] \/*?:><|"&#%;
Password Unicode
Comment Unicode
Recipes Name ASCII [32..126] \/*?:><|"&#%;!
$'()+,=@[]{}~`
Set Name ASCII [32..126] \/*?:><|"&#%; !
$'()+,=@[]{}~`
Element name ASCII [32..126] \/*?:><|"&#%; !
$'()+,=@[]{}~`
General Project Name A-Z,a-z,0-9,-,_ “PUBLIC”, “readme”,
“index.html”
Page Name A-Z,a-z,0-9,-,_
Dialog Page Name A-Z,a-z,0-9,-,_
Template Page A-Z,a-z,0-9,-,_
Name
Keypad Name A-Z,a-z,0-9,-,_
Files A-Z,a-z,0-9,-,_
(Images/Video/etc..)
Widgets ID A-Z,a-z,0-9,-,_
Runtime PLC Communication UTF-8, Latin1, UCS-
2BE, UCS-2LE, UTF-
16BE, UTF-16LE

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21 Scheduler

JMobile Studio provides a scheduler engine that can be easily configured to program the execution of
specific actions at repeated intervals, or on a time basis.

Depending on your application, creating a schedule is typically performed with a 2-step process:

1. The first step is to define the parameters of the schedule to run on the panel. This includes selecting
the actions to perform when the scheduled event is activated. The first step is performed using the
Scheduler Editor.

2. The second step is to create a Runtime user interface that allows the end-user to change settings
per each defined scheduler. For example, the Runtime user interface will allow the user to turn on a
device at 5:00 pm, and turn the device off at 10:00 pm, every day. This can be done by dragging and
dropping a predefined Scheduler widget, from the Gallery, and placing it on the page. Once on the
page, you can set the properties of the individual GUI elements to create the desired interface to be
presented to the end-user.

21.1 Configuring the Scheduler Engine


The configuration of the Scheduler Engine is done using the Scheduler Editor. The Scheduler Editor is
accessible from the ProjectView pane (as shown in the figure below).

Figure 188

Click on the “+" symbol to add a schedule item. Schedule items can be of two different types as listed below
and shown in the figure below:

• Recurring Scheduler
• HighResolution Scheduler

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Figure 189

Name
Allows you to define the name of the Scheduler.

Type
Allows you to select the type of Scheduler.

Schedule
Allows you to select different Scheduler options, which are described in chapters Recurrence Scheduler and
Type.

Action
Allows you to define macros, which have to be executed at the scheduled time.

Priority
Allows you to set a priority level for the event. This is used in case two distinct schedules occur at the same
time. The event with the higher priority will be executed before those of lower priority.

21.2 HighResolution
The HighResolution scheduler can be programmed to perform an action, or sequence of actions, repeatedly,
at a specific duration. The High Resolution scheduler can be set in milliseconds. To configure the
HighResolution scheduler, select “HighResolution" from the Type column and set the desired duration from
the schedule column.

Figure 190

NOTE The HighResolution scheduler cannot be changed during Runtime. If the user needs to change the
schedule Runtime, then the Recurrence scheduler should be used by selecting “Every", which is described in
the following chapters. The minimum time resolution, when using a Recurrence scheduler in “Every" mode,
is one second.

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21.3 Recurrence Scheduler
The Recurrence Schedulers can be programmed to perform an action, or sequence of actions, and the
schedule can be modified during Runtime.

Figure 191

By default, when a schedule is added, the “Enable schedule” checkbox is marked. You have the option to
keep a schedule in the project but disable it by unchecking the box.

Each Scheduler can be configured to run once at Startup (when the “On Startup” check-box in marked).
Additionally, you can specify the scheduler to be enabled only at the first start up run by using the “Execute
only at startup” check box.

Type
The Type combo allows you to select the type of Schedulers (as shown in the figure below). However, you
can change the type of scheduler at any time during the Runtime, as described in the chapter: Schedule the
Events during Run-time.

Options available for Type are the following:

By Date By Date scheduler allows you to define the schedule for the specific date
and time when the actions shall be executed.
Daily Daily schedules define the execution of a set of actions on a daily basis
by specifying the time of day in which the actions are to be executed.
Every The Every Scheduler is much like the High Resolution scheduler, with
the ability to change it in Runtime. The “Every" Scheduler allows you to
execute macros with a specific time interval. The time interval can be set
from 1 sec to 1 day.
Hourly The Hourly Schedules allow you to execute a set of actions on an Hourly
basis, by specifying the minute in which the actions have to be executed.
Monthly The Monthly Schedules allow you to execute a set of actions on a
Monthly basis, by specifying the day in which the actions have to be
executed.

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Weekly Weekly schedules allow you to execute a set of actions on a Weekly
basis by specifying the time and day(s) in which the actions have to be
executed.

Yearly The Yearly schedule allows you to execute a set of actions once a year,
specifying the date and time in which the actions have to be executed.

Mode
Mode parameter is available for a subset of scheduler types. It is not supported by scheduler of type Every,
Hourly. This parameter allows choosing between following way of working:

Time This is the default. In this case is needed to specify details about
time/date/week. Parameters depend on Type of scheduler selected.
Random10 Executed 10 minutes before/later the time specified. So, if time is 10:30,
actions is executed in range 10:20...10:40 where 20...40 is random.
Random20 Executed 20 minutes before/later the time specified. So, if time is 10:30,
actions is executed in range 10:10...10:50 where 10...50 is random.
Sunrise+ Executed n minutes/hours after sunrise time based on a specific location
as explain in next chapter.
Sunrise- Execute n minutes/hours before sunrise time based on a specific
location as explain in next chapter.
Sunset+ Executed n minutes/hours after sunset time based on a specific location
as explain in next chapter.
Sunset- Execute n minutes/hours before sunset time based on a specific location
as explain in next chapter.

21.4 Configuring Location in JMobile Studio


In JMobile Studio there is a unique scheduler feature based on sunrise and sunset. Before you start the
sunrise or sunset scheduler, you need to define the location. Based on the UTC location, the system
automatically calculates the sunrise and sunset time.

In the installation, only a few locations are set by default. If your location does not show up in the list, you
can add your location by entering the latitude, longitude and UTC information in the “Target_Location.xml"
file located in the JMobile Suite\studio\config folder.

For example, the information for the city of Verona is shown below:

After entering the location information, the software displays the city name in the Location combo list, and
you can see the sunrise and sunset time on the dialog (as in the figure below).

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Figure 192

Condition
The Condition combo allows you to select a Boolean Tag (Yes/No) to be evaluated, before activating the
specified actions, at the moment the timer is triggered. If Tag = True, actions will be executed, and if Tag =
False, the actions will not be executed.
By default, there is “none" => the actions are executed when the timer is triggered.

NOTE The condition combo will list only the Tag attached to the Boolean data type.

Actions
From the Action List dialog, you can add as many Actions as desired. The Actions will automatically be
executed when the Schedule time occurs.

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Figure 193

NOTE The Actions should be programmed in the Studio. Actions cannot be modified at Runtime, all other
scheduler parameters can be modified in Runtime (such as, type, mode, location, etc.)

21.5 Configuring the Schedule Interface for Runtime Interaction


The User Interface for Runtime is the Widget called Scheduler. To add this to the project, just drag and drop
it from the advanced section of the Widget Gallery. Once the object is on the page, in order to select the
Scheduler items to be displayed in the Widget, click on the + button of the “Name" property that is part of the
Scheduler object. A Dialog page will open (as shown in the figure below) where you can add the schedule
from the list at Runtime.

Figure 194

In the Properties pane, you can customize the scheduler Widget to adjust row colors, column width, and
show or hide column, etc.

21.6 Schedule the Events during Runtime


If you defined the scheduler GUI on a page (as described in the chapter “Configuring the Schedule Interface
for Run-time Interaction”), then you can schedule the event, and modify this schedule, during Runtime on the
server.

In Runtime, the user has the flexibility to change all possible types and change the possibility to modes as
described in the dedicated chapter.

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Figure 195

Occurrence
The Occurrence column specifies the date selected by the type of column, as shown in the figure.

Condition
The Condition column lists the available Boolean Tags from the project. If a Tag is selected as a condition,
then the scheduler will trigger only when the condition Tag value is 1, otherwise the scheduler will not trigger.

Enable
The Enable check box allows you to enable or disable the schedule. The scheduler will trigger when the
enable check box is set. If you want to disable the scheduler temporarily, then uncheck the Enable check
box.

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22 User Management and Passwords

This chapter describes the user management system. The main purpose of User management module is to
restrict access to various objects/widgets and/or operations, by configuring user groups and their
authorization level. Users, user groups and authorizations are the 3 entities defined for user management
handling.

The basic entity is the user, representing an individual that has the need to work with the system.
Each user must be a member of a group. Users can be a member of just one group. Each group will have
different types of authorizations and permissions assigned to them.

Authorizations and permissions for the groups are divided in two basic categories:
• Widget permissions: hide, read only, full access
• Action’ permissions: allowed or not allowed.

The proper combination of these groups and permissions will implement the required level of security options
for the application.

Figure 196

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22.1 Configuring Security Options
The section describes how to configure security settings in the JMobile Studio.

NOTE To enable/disable the user management feature, right click on the “Security" folder in the Project
View and set Enable or Disable. See the following figure as a reference.

Figure 197

22.2 Configuring Groups and Authorizations


Open UserGroups to configure in the ProjectView.

Figure 198

New User groups can be added by clicking the “+” Button.


Three predefined groups are available by default, these groups cannot be deleted and their names cannot
be changed.
Predefined group authorizations and comment fields can instead be changed according to the application’s
requirements.
For each group of users you can assign a Home Page. This means that, whenever a user from this User
Group is logging in, the selected Home Page for that group will appear.
There is one additional option called ‘Use Last Visited Page’. If enabled, and a user logs in, the page visited
by the previous user will be displayed.

22.3 Modifying the Access Permission of Groups


To modify and assign the permissions, click the browse button on the Authorization Setting column.

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The Admin Authorizations dialog will open, giving you access to tabs for the different available options.

22.3.1 Widget Permissions

The following figure shows the dialog where you can change the widgets permissions.

Figure 199

For the widget, the possible options are:


• Full-Access,
• Read-Only
• Hide

When you click on “Base settings” the right part of the dialog shows the permissions that will be valid as
default and at the project level.

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Figure 200

The widgets’ security settings can be changed, not only globally, but also for each single widget defined
within the project; all the widgets can be reached from the tree structure on the left part of the widget tab.

Permissions can be given at three levels:


• Project level
• Page level
• Widget level

In the tree structure the permission for a page can be set as


• Full Access
• Hide
• Read Only

All the widgets on this page will take the settings that have been assigned to the page with a type of
hierarchy logic.
Suppose the page permission is set as ‘Read Only’, then all the widgets in the page will have the permission
as “Read Only”. On selecting a widget inside the page from the tree structure, you can see that the
permission is given as “Use Base Settings”. This means that it takes the permission given to the page (Read
Only).

The widget permission takes the priority as follows:


• Low priority Basic settings (widget settings in general for the project)
• Medium priority Page settings (settings for all the widgets on a particular page)
• High priority Widget settings (individual widgets or its group/parent widget permission of
any page).

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For example, suppose a widget is set at “Read Only” permission at project Level and it is given “Full Access”
at page Level then the page Level Settings will be taken.

Later in the chapter, we explain how to modify permissions for a specific widget directly from the page view
(rather than locating the widget from the tree view shown in the authorization dialog).

22.3.2 Action Permissions

Figure 201

With this dialog, it is possible to assign the authorizations for the actions with respect to a project. The
access is either Allowed or Not Allowed.
As for the widgets, the authorizations can be assigned globally, but also for each single page, and the widget
programmed into the project.
Later in the chapter, we will explain how to modify permissions for a specific action directly from the page
view (rather than locating the action from the tree view shown in the authorization dialog).

22.3.3 FTP Authorizations


For each group, you can set specific authorizations related to the use of the FTP server, as shown in the
following picture.

FTP permissions can be enabled or disabled. If enabled, you can specify from the "Permissions" combo box
the access level selecting between All, Write, Read, Browse, and None.
The IP Address list access allows you to specify from which IP an incoming FTP connection should be
accepted.

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NOTE IP access list configuration is common to all groups.

Figure 202

22.3.4 HTTP Authorizations

The HTTP authorization dialog allows to configure restrictions related to http access to the web server
integrated into the runtime. HTTP settings are common to all groups and are valid just if security flag is
enabled.

IP list can be used to list allowed ip addresses. Default is Allow all. Only IP listed in IP list will be authorized
to access to http server embedded into the runtime.

Access limits is used to allow or restrict access to particular files and folders into the workspace. Based on
Force Remote Login flag default workspace access change and as conseguence using Access limits is
possible to open or close access to specific resources.

Force Remote Login Default Access to Access limits


workspace
- FULL -

Disable FULL Can be used to block


access to some
files/folders or to require
auth for it

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Enable No Access Can be used to open
access to files/folders

Figure 203

Set default access limits icon on the left of “+ - “ can be used to restore default configuration removing
user customizations. Default is allow following public resources:
• PUBLIC folder and Index.html, that contain web console and public resources
• ActiveX files (hmiclientax.html, hmiax.cab)

22.3.5 Miscellaneous

The Miscellaneous tab contains different settings related to several options as indicated in the following
picture.

Please note that as indicated in the picture, some settings are related to the group, but some settings are
global to all groups.

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Figure 204

Can enter config Allow users of group to move runtime to configuration mode (for
mode maintenance usually).
Can manage other Allow users of group to manage other users like a superuser at runtime.
users A user with this permission can add new users, remove users or change
user permissions.
Can load factory Users setting can be changed at runtime by authorized users and are
settings saved into internal storage usually. A user with this authorization can
execute a macro to clear these dynamic files and restore user
management setting as was at beginning after first project download.
Can zoom Allow user to zoom in/out using context menu at runtime

Can see log Allow user to see logs at runtime

Can create backup Allow user to backup project.

Number of users Max number of users that can be connected to runtime in the same time.
allowed to login Default is 3.

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22.3.6 Access Priority

If the Access control is applied to a Widget, page and or even the Global Access, then the top priority goes
to the Widget access.

• Top Priority Control from Widget


• Medium Priority Page Access or its Parent Access
• Low Priority Global Access

This means that “exceptions" configured for an action or a Widget, directly from the page view, has priority
over the base settings.

22.4 Configuring Users


To configure users double click on Users from the Project View, and then click on the + sign to add a new
user. A user named admin is already present by default and this user cannot be deleted.

Figure 205

Name User Name

Default User Identifies the user which is automatically logged-in by the system when
starting, re-starting or after a logout; only one default user is allowed.
Group Groups of the user. Groups are used to assign authorizations to users.

Password Password for the user

Change Initial If True, the user is forced to change his password on first logon
Password
Comments Comments for the user

Logoff time (In The user will be automatically logged off after the specified time with no
Min) actions on the panel. After Log off, the Runtime goes to the default user.
Minimum Length The minimum length of the password. It should be equal or greater than
the set value.
Must Contain If True, the password should contain at least one special character
Special Characters

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Must Contain If True, the password should contain at least one numeric digit.
Numbers

22.5 Default User


You can program a Default User for a project. When the system starts or reboots, the Runtime is logged in
with the default user. All the privilege settings of the default user will be activated in the system. If you want
to log in as a different user in Runtime, you can use either the Switch User macro or the Log Off macro.

The default user will automatically get logged in if any user (other than default user) logs off.

22.6 Assigning Widget Permissions from Page View


You can assign different levels of security, to different user groups, on a single widget, directly from the
project pages.
Select the widget, then right click and select security settings from the context menu. Next, choose the group
and assign the security properties to access the widget (as shown in the figure).

Figure 206

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Figure 207

22.7 Operation on Runtime


After starting the Runtime, if a default user is specified within the project, the system will provide automatic
login of that user without prompting for a user login. If no default user is configured, the system will ask for a
User name and Password, and based on the user, the Runtime will allow only the configured permissions for
that logged user.

There are specific actions for user logout, edit user, add user, remove user and switch user.
Users can be edited, added or removed on Runtime as explained in the chapter User Management Actions.

All the users’ information modified at Runtime is stored in a separate file, thereby preventing loss of the
users’ configurations in case of a new project download. To remove dynamic files and changes applied to
user’s configuration during runtime there’re two ways:
• Runtime side: DeleteUMDynamicFile action
• JMobile Studio side: Delete Dynamic Files flag available in download dialog.

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Figure 208

Figure 209

22.8 Force Remote Login


Starting from v1.9 of JMobile Studio, a new flag is available to force user to LogIn when using remote access
(via Activex or Windows Client), this is working when user management is enabled. If Force Remote Login
is not enable remote access will use same level of protection of local access.

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Force Remote Login is useful in particular when a default user is configured in runtime to automatically login
without having to enter a login and password at startup, but a remote access protection is required.

Figure 210

Force Remote Login, when enabled, blocks all access from web to workspace folder in runtime. The only
files/folders still accessible when this flag is enabled are as default:

• PUBLIC folder and Index.html, that contain web console and public resources
• ActiveX files (hmiclientax.html, hmiax.cab)

Please check Security -> UserGroups -> Authorization Settings -> HTTP tab for more details related to
HTTP access limits or chapter HTTP Authorizations.

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23 Audit Trails

JMobile Studio supports Audit Trail functionality which provides basic process tracking and user identification
linked to events with a time and date stamp. The logged users and events allow for a review and/or report of
your production processes.
The Audit Trail function provides flexible, tailor-made and easy-to-review event logs.

The Audit Trail (or audit log) is a chronological sequence of audit records, each containing information on the
actions executed and the user that did them.
The Audit Trail can be enabled with or without user management. So it can access and supervise all actions
from all users, and a normal user could not stop or change this.

23.1 Enable or Disable the Audit Trail


In the Project View pane, right click on the Audit Trail and click either enable or disable the Audit Trail
recording on Runtime. The padlock symbol in the tree informs you that, in the project, the Audit Trail is
enabled or disabled. When the Audit Trail is enabled, the padlock symbol is shown locked, otherwise, it stays
open.

Figure 211

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23.2 Configure Audit Events
You can have more than one set of Audit Records. To add to the Audit files, you need to configure the
Events buffer.
Double click the Events buffer from the project workspace. Next, add the events buffer and set the file size,
and then select the log type “Audit".
Here there is an option for selecting the storage where the dumped Audit files have to be stored.

Figure 212

The system provides a save to file on the disk every 5 minutes.

23.3 Configure Tags in the Audit Trail


For most cases, all the tags specified in the project do not necessarily need to be monitored. You can
customize the tags to be monitored by the Audit Trail.

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Figure 213

In the Audit Trail editor, all the Tags are available for selection. You can select only the Tags to be monitored
by the Audit Trail. For each selected Tag, the Audit Trail will record the write operation to that Tag, together
with the time stamp and user that executed the write operation.

23.4 Configure Alarms in the Audit Trail


You can specify the alarms to be monitored by the Audit Trail. Double click Audit Trail from the project
workspace and click on the Alarms tab. Select the alarms you want to be logged in the Audit Trail. The Audit
Trail for alarms will also record and acknowledge the operation done by the logged-in user.

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Figure 214

23.5 Configure Login or Logout Details in Audit Trail.


The Audit Trail can record information about user login and user logout events. These settings are available
in the Misc tab of the Audit Trail.

Figure 215

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23.6 Viewing Audit Trails in Runtime
The Audit Trail data cannot be displayed in Runtime. They are only available in the exported data file.

23.7 Exporting Audit Trail as CSV File


You can convert the audit data to a “.csv" file.
For a detailed description, look at the explanation provided for the DumpArchive macro action.

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24 Reports

A report is a collection of information that will be printed when triggered by an event.


The JMobile Studio programming software provides an editor to configure reports, their content, the printer
and the trigger conditions.
The report comes as a special collection of pages with header, footer and body, including options for cover
page. When configuring reports, JMobile Studio provides access to a dedicated widget gallery featuring only
the widgets available for reports.
When the programmed event is triggered, the report printout is started and the entire printing activity is
carried out in the background.

24.1 Adding a report


In the Project Workspace, double click on Reports to open the Editor. Then add the report by clicking the “+"
button.

Two types of reports are available:


• Text Report
• Graphic Report

Text Reports are used to configure line-by-line printing of alarms. Text Reports are designed to work with
line printers. Text is sent directly to printer’s port without using any special driver. Not all printers support this
operation mode. This printing mode only works in WinCE platforms and requires to use a physical port.

Graphic Reports contain graphical elements and may include complex widgets such as screenshots, or
alarms. A specific printer driver for each printer is required for printing graphic reports; the list of supported
drivers is in following chapters.

24.2 Text Report


To add a Text Report for line-by-line alarm printing click on the Text Report button in Reports toolbar.

The format of the report can be freely defined using the report editor; the paper size can be defined in
number of characters, while the available fields are listed in the box on the right side.

To include a field in the line to be printed, just drag and drop it from the list to the page layout.
The field can be resized using the mouse; the tooltip shows the dimension in “chars”.

In case the text cannot fit in the dedicated space, than the auto wrap is applied.

Printer options can be used to control flush of pages in printer. Depending on the printer, text can be printed
immediately or after a timeout (from few seconds to minutes). However, it is always possible to force flush

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when one of following conditions happens: after n events, after n lines or after n seconds. A temporary buffer
is used by runtime software. Flush conditions are in OR, so, as soon as a condition is met, the page will be
flushed out of printer.

NOTE Not all printers support Text Report operation mode.

NOTE Text Reports only work in WinCE platforms and require to specify a physical port (PDF format is not
supported by Text Report.)

NOTE In line printing, text is printed immediately line-by-line or after a timeout. This timeout may depend
on printer model (could also take minutes for some models not designed for line printing).

24.3 Graphic Report


To add a Graphic Report, click on the Graphic Report button in Reports toolbar.

The following figure shows report configuration editor.

Figure 216

This part of the editor is used to set the number of pages and their order.
Use the icon with the “+” symbol to add a new page to the report layout.
When the mouse goes over a page already configured, two icons appear to allow reordering or deleting
pages.

Double click on a page to edit the page report content using the page editor.
Each page is divided in three sections: the header, the footer and the page body.
In the page editor the area under editing is shown in white, the others are grayed out.
To edit a different section, just double click over the grayed out area.

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24.3.1 Page body

The page body is the central part of the page.


The widget gallery accessible from the right side sliding tab is context-sensitive and includes only the
widgets available for the area under editing.

24.3.2 Header and Footer

Header and footer are respectively the top and bottom parts of the page.
The widget gallery accessible from the right side sliding tab is context-sensitive and includes only the
widgets available for the area under editing.

24.3.3 The Context Widget Gallery

The widget gallery which can be normally recalled from the right side sliding pane is always adapting itself to
the context.

The available widgets are:

Page Number Widget


Automatic page numbering

Screenshot Widget
Used to take a print screen of the current page HMI is showing. When you drag & drop the widget on the
page it will get automatically get the page dimensions of the HMI

Alarm widget
Used to print the entire contents of the event buffer (the Default buffer is Alarm Buffer1)

The “Text” category collects the typical widgets used to compose reports with labels and numeric fields.

24.3.4 Printer Configuration

A default printer can be configured from Printer Setting menu for all graphic reports. Each report can be
configured to use it or to use a different type of printer.

For PDF printer (supported only by Graphic Reports), you can to define the folder where files are saved by
using Printed Files Location.

24.3.5 Supported Printers


The table shows the list of print languages supported by Windows CE driver printCE.dll (driver in use in
Windows CE platform):

HP PCL 3, HP PCL printers compatible with HP PCL3/PCL5e/PCL3GUI, including models


5e, HP PCL3GUI many DeskJet, LaserJet, DesignJet
Epson ESC/P2 printers compatible with ESC/P2, LQ

Epson Stylus printers compatible with Epson Stylus Color


Color

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Epson LX (9-pin) 9-pin printers compatible with Epson LX, FX, PocketJet

Cannon iP100, printers compatible with BubbleJet, iP90, iP100


iP90, BubbleJet
PocketJet II, 200, 3 printers compatible with Pocket Jet

MTE Mobile Pro printers compatible with MTE Mobile Pro Spectrum
Spectrum
Adobe PDF File Adobe PDF file

SPT-8 printers compatible with SPT-8

M1POS printers compatible with M1POS

MP300 printers compatible with MP300

Zebra printers compatible with Zebra CPCL language.

Intermec PB42, printers compatible with Intermec PB42/50/51/2/3


PB50, PB51, PB2,
PB3
Datamax Apex printers compatible with Datamax Apex

Supported ports:

• LPT1 (USB printers)


• File (PDF)

NOTE In Win32 platform, the only supported printers are PDF and Default. Default is used to indicate
default OS printer configured in target. Any printer (not only USB printers) can be used in Win32 platform.

24.4 Print Events


The configured reports can be triggered by specific events.
For Alarms, the configuration of the events can be done directly in the alarm editor from the Events dialog by
clicking on the Print tab as shown in figure.

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Figure 217

Only one report can be set as Active alarm report in a project. An alarm report can be a Text Report or a
Graphic Report.

A Graphic report printing can be started also using the dedicated action call PrintGraphicReport.

The Silent option (true by default in action settings) allows, when set to false, a dialog to pop-up at runtime
asking the user to adjust printer settings as shown in figure.

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Figure 218

24.5 Minimum requirements


Report printing requires operating system (BSP) V1.54 or above for Windows CE devices.

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25 Screen saver

Screen saver can be used to show a slideshow when the HMI is not in use. Screen saver start when one of
following events does not happen for a certain time range (Timeout):
• Touch of display
• Mouse move
• External keyboard key pressed

Screen saver configuration is available in JMobile Studio in Config -> Screen Saver section.

Figure 219

To configure screen saver as slideshow, proceed as follow:

1. Right click on Screen Saver from the project tree and click Enable
2. Select Timeout value (number of seconds before screensaver start when there’s no user
interaction)
3. Select Slide Interval (the number of seconds before switch slide)
4. Select Storage Device used for reading images used by slide show (Internal Storage, USB or SD).

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For internal storage (Local), it is possible to select and import images that later will be downloaded into the
device at project download. Images are downloaded into the folder workspace\projectname\screensaver.

When an external storage is used, images are located in the folder screensaver available in USB or SD
devices.

The supported image formats are: JPEG/PNG.

When the screensaver starts/stops, it is possible to execute some actions (macros or JavaScript functions)
In Tab onStart actions can be configured to execute when the screensaver start, in Tab onStop actions will
execute when the screensaver stops.

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26 Backup/Restore

Backup/Restore of the HMI runtime and project is available.


Backup operation is working as follow:

1. Automatically unload current project to unlock opened files in use


2. Archive in a .zip file (standard or encrypted) the content of qthmi folder that contain runtime, projects,
dynamic files like recipes / alarms / trends etc.
3. Reload project

Backup can be executed from the context menu in runtime -> Backup.

Figure 220

When Backup is called from the context menu, a dialog appears to guide the user in backup operation
selecting the path where to save the .zip file with backup.

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Figure 221

Backup files can be saved in all available storages like USB, SD card, network folders etc.

NOTE Backup is available in WCE only platform. It is not supported in Win32 / Windows Client.

NOTE Backup ignores external storages like USB and SD cards. So, if dynamic data like recipes, trends,
events are archived there the backup will ignore it.

Backup package can be restored from a formatted HMI panel using Transfer from disk option in the BSP
Loader menu. Just select backup file and the system will automatically check the package to confirm its
compatibility with the current platform and install it.

Figure 222

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27 Keypads

Keypads are used for data entry operations. Several keypads are provided in the Studio by default, including
Numeric, Alphabet, Alphabet Small and Up-Down, as shown in the following pictures:

Figure 223

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Figure 224

Figure 225

27.1 Creating and Using Custom Keypads


Keypads can be created from scratch using the following procedure. Note that you can also change the
existing keypads.

From the Project View pane right-click on the Keypads folder. A context menu will be displayed, as shown in
the figure below:

Figure 226

Clicking on the Insert Keypad will generate a pop-up with the New Keypad dialog, as shown below.

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Figure 227

The user can select any of the available keypads that are provided in the project template (the list shown on
the left side) to create a custom keypad. If you need to create a keypad from scratch, then select the “Blank"
option. This will insert a Blank Keypad, as shown below:

Figure 228.

You can use the widgets available from the Keypad Widgets gallery (as shown in the picture below) to
create the custom keypad.

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Figure 229

A sample custom-created keypad is shown below. Newly created keypads will be saved in the project folder.

Figure 230

Once the custom keypad has been created, it may be used for any specific field where the Keyboard Type
property has been properly set, by selecting the corresponding keypad from the property Keypad Type in
the property pane as shown below.

Figure 231

The Up-Down keypad is mainly used for moving cursors in Widgets that are requiring this function. An
example is the “Control List" as shown in the following picture.

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Figure 232

27.2 Deleting or Renaming Custom Keypads


In the Project View pane right-click on the keypad you need to delete or rename. A context menu will be
displayed as shown in the figure below.

Figure 233

The user can choose the options:


• Remove KeyPad Page to remove the keypad from the project
• Rename Keypad Page to rename the keypad.

NOTE By default, any numeric widget (read/write numeric field) will be assigned the numeric keypad. If you
decide to modify the default numeric keypad that will be used throughout the project, the following procedure
is recommended, so you won’t need to assign that new keypad to all numeric entry widgets. First, create a
new keypad, using the numeric keypad as the keypad type and save it with a different name. This will be a
backup of the numeric keypad. Then open and modify the default numeric keypad, and save it with its
original name. The now modified numeric keypad will be assigned by default to all numeric fields in the
project.

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27.3 Keypad Type
The Keypad Type is one of the parameters available in properties window of keypads. Use this parameter to
define what type of data entry is needed. Follow the list of options available:

Auto This is the default.

Only numeric keys are accepted. Entering 10, the keypad return back
Decimal value 10 that will be display as 10 if the attached field is numeric or
ASCII, as A if the attached filed is hexadecimal.
Only hexadecimal keys are accepted. Entering 10, the keypad return
Hexadecimal back value 16 that will be display as 16 if the attached field is numeric or
ASCII, as 10 if the attached field is hexadecimal.
All keys are enabled. Entering 1A keypad return back value 1A that will
Ascii be display as 1 if the attached field is numeric, as 1A if the attached field
is ASCII or as 1A if the attached field is hexadecimal.

Figure 234

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28 External keyboards

Runtime has been design to work with external keyboards connected via USB.

Keyboards can be used for:


• Data Entry (default)
• Actions map on specific keys

You can map for example the “right arrow” key event "OnClick" to the LoadPage action.

You can configure your keyboard at project level so that the setting you create will be inherited by all the
pages. In each page you can then choose which key setting will be inherited from the project and which one
you will customize for the specific page.

The Keyboard Editor can be opened using the tab Keyboard at the bottom of the project or page workspace.

Figure 235

Each row in the Keyboard Editor corresponds to a Key. For each key, the following information is available:

Item Description

Label The name of the key

Code The code of the key

Enable The individual enable status of the key

Defines whether the key is inheriting the action programmed at the


Inherits project actions
project level

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The table shows the possible configurations:

Inherits project
Enable Editor appearance Runtime behavior
actions
Action lists show the page
Only the page actions (if
Checked Unchecked actions (or nothing if the list
any) will be executed.
is empty)
Action lists show the project Only the configured project
Checked Checked actions only and cannot be actions (if any) will be
edited executed.
Inherits project actions
checkbox and all action lists
No page or project action
Unchecked Checked are disabled. Action lists
will be executed.
show the project actions
only.
Inherits project actions
checkbox and all action lists
No page or project action
Unchecked Unchecked are disabled. Action lists
will be executed.
show the project actions
only.

28.1 Search and Filter


After selecting Filter by to key name, you can start typing the name of the Key in the box at the left of the
toolbar and the Keyboard Editor will list only the keys whose Label contains the text you have entered.

Figure 236

Alternatively, if Filter by has been set to key code only the Keys contains the text in their Code column will
appear in the list.

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Figure 237

28.2 Shows
You can easily select what keys will be listed in the Keyboard Editor window.

Code Description

All Keys The editor will show all keys available in the keyboard layout

The editor will show only keys that have been configured with some
Modified Keys
actions at the page level
The editor will show only keys that have been configured with actions at
Modified Keys in project
the project level

28.3 Clear Actions


The Clear Actions button is available to delete actions configured for one or more keys in the Keyboard
Editor. To Clear Actions, select one or more keys and then press the Clear Actions button.
You will clear all action configured for the selected keys either in page or in project will be removed
depending on what we are currently configuring, either the project actions in the project view or the page
actions in the page view. A confirmation dialog will appear to request confirmation of the requested
command.

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Figure 238

28.4 Keyboard Layout


The Keyboard Layout combo box allows the user to select the layout of the keyboard.
Generic Keyboard corresponds to a generic International Keyboard layout.

28.5 Enable Keyboard


You can enable/disable keyboard actions both at the project level and at the page level. A dedicated
property is available in the project property sheet and in the page property sheet.

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Figure 239

The Keyboard can also be disabled at runtime by using a dedicated macro command KeyboardMacros.

28.6 Configure Macro Actions for Keys


To configure actions for keys in the Keyboard Editor just click on + on the key you want to program and you
will obtains the expanded view for key configuration.

Press the or buttons to add macro commands or Javascript functions to the key event you want to
configure.

Figure 240

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29 Special Widgets

29.1 Date Time Widget


The Date Time widget is a widget that can be used to view and edit the current time and date at Runtime.
The widget can be found in the Widget Gallery.

In the Property pane of the widget you can set the format of the date and time as “Date only”, “Time only”,
“Date and Time”. Different formats for representing date and time are available as shown in the figure below.

Figure 241

The Time Spec option allows selecting which time the widget has to show during Runtime; three options are
available for this property:
• Server
• Local
• Global

To understand the difference between the options available for the “Time Spec” property, you need to recall
the basic concepts behind the HMI system architecture. Please read the chapter “Runtime Modes” to
become familiar with the HMI software architecture first.

If you select “Server” as Time Spec, the widget will show the time information as handled by the server side
of the HMI system.
If you select Global as Time spec, it will show the Global Time (GMT).
If you select Local as Time Spec, it will show the Local Time in the Widget (the time of the target where the
project is running).

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Figure 242

29.2 RSS Feed Widget


The RSS (Really Simple Syndication) Feed widget allows you to display on the screen your favorite RSS
feeds directly from the Internet.
The widget is available in the Widget Gallery. When placed on the page the widget looks as shown in the
figure below

Figure 243
The RSS Feed widget main properties are:

RSS Source
Allows you to specify the feed URL

UpdateRate
Allows you to specify the refresh time.

Properties are shown in the figure below.

NOTE Feeds sources are fixed and cannot be changed at runtime.

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Figure 244

NOTE The RSS Feed widget is specifically designed to work on units where the Internet Explorer browser
(Pocket Internet Explorer) is part of the operating system.

29.3 Control List Widget


Control List widget is a convenient way to represent the status associated with a particular process, but also
a way to control that process from the same widget.
The Control List widget is available in the Widget Gallery.

There are two types of control lists. One is a control list group, in which the up and down buttons are present
on the control list itself. The state can be selected with the up and down buttons. The other type of control list
has no pre-configured buttons in the group. In that case, the state can be selected by pressing on the
screen.

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Figure 245

29.3.1 State
States are added by selecting Add/Remove List Items from the List Data option in the property pane. Any
value can be assigned to a State; activating the State will result in a write operation to the Tag, which has
been linked to the Value property of the Control List Widget.

Figure 246

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Figure 247

Figure 248

29.3.2 Selection
Selection shows which status is currently selected, and will appear as a highlight cursor moving up and down
(according to the use of the defined keys). The Selection property can be attached, as well, to a Tag.
The small triangle on the left side of the list tells you what the current status is.

There are two write modes for the control list: Write on Select and Write on Enter.

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29.3.3 Write on Select

On Write on Select, the value will automatically be written when one of the states is selected

29.3.4 Write on Enter

On Write on Enter you need first to select the state, and then press the enter key to write the status value to
the Tag.

29.3.5 Read Only

The Read only property of the widget can be attached to a tag and will control whether the control list will be
just an indicator, or a combination of both. For example, with a machine in Manual mode, the Control list will
let the operator select which state should be active and while in Auto mode, the list is an indication of the
active step.

29.4 Variables Widget


The Variables widget is available in the Advanced category under the Data Sources sub-category as shown
in the following figure.

Figure 249

The purpose of the Variables widget is to have some internal variables that can be used for operations such
as data transfer or use in JavaScript programs. The variables are local to the page where the widget has
been inserted.
To insert the widget in a page, just drag and drop it to any position on the page. This will display a place
holder to indicate that the widget is present, but it will not be visible at runtime. You can create some
variables and assign values as shown in the following figure.

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Figure 250
The configured Variables can be referenced from the Attach tag dialog once you click on the Widget source
as shown in the following figure.

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Figure 251

In case global variables are needed, they can be configured from the project widget, adding the desired
variables to the global Variable Widget as shown in the following figure

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Figure 252

29.4.1 Using Variables in JavaScript

The Variables can be also referenced in JavaScript programs with the following syntax:

For Local Variables


var varWgt = page.getWidget("_VariablesWgt");
var compVar = varWgt.getProperty("VariableName");

For Global Variables


var varWgt = project.getWidget("_VariablesWgt");
var compVar = varWgt.getProperty("VariableName");

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29.5 Media Player Widget
The Media Player Widgets are available into the widget gallery. The widget can be used to play videos from
a playlist. The video files can be stored on the Flash, a USB memory stick or an SD Card. There are two
available widgets. The first one is without the multimedia frame so it just plays the video without any user
control. The second widget includes a multimedia frame where you can find buttons to play and stop the
video.

Figure 253

To use the widget just drag and drop it into a project page. The Media Player widget properties are:

Media Player List Allows you to create a playlist by selecting the video files to be available
to the widget
Loop Style Allows you to define the way the video in the playlist is played. The
available values are NoLoop, LoopOne, LoopAll and Random.
• NoLoop allows you to play all the videos in the playlist, then it
stops.
• LoopOne allows you to loop on the first video in the playlist.
• LoopAll allows you to loop on the playlist following the list of
videos.

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Random allows you to play the videos in a random order.

NOTE The Media Player Widget works only with some HMI panels (hmi panels based on ARM Cortex-A8-
1Ghz and Win32 platform). It doesn’t work the Windows Client or ActiveX. You can have only one Media
Player widget in a page.

It supports videos encoded with the following codecs:

• DSP based video codecs


o H264 using AVI/MP4 container, CABAC off and Level 3 (suggested)
o MPEG2 using AVI container
o MPEG4 using AVI container

• Software video codec


o Microsoft MPEG4 v3 using an AVI container.

DSP Video Codecs


The first three codecs use the processor DPS (video hardware acceleration) and you need a BSP 1.55 to
play them .These videos can have a maximum resolution of 720*576 pixels and a bit rate of 4200 kb/s. 720p
and 1080p are not supported. Audio is not supported.

Software Video Codec


The videos encoded with Microsoft MPEG4 v3 are not using the hardware acceleration and have more
limitations. To prevent the videos from running jerky a maximum resolution of 640x512 pixels and a bit rate
of 1300kb/s are suggested. In addition, the size of the Media Player widget used on the page should have
the same size as the videos in the playlist, in order to avoid upscaling and downscaling. Audio is not
supported.

How to convert a video using SUPER © video converter (by eRightSoft)

1) Drag and Drop the video you want to convert in Super

Figure 254

2) Select AVI from the Output Container list and select H.264/AVC from the Output Video Codec.

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Figure 255

3) Click theH264 Profile button you can see on the right side of main window and from the opening dialog
choose BaselineProfile and Level 3.

Figure 256

4) Enable the checkbox Disable Audio


5) Click Encode (Active Files) to start encoding of the videos.

Now you can open the videos with a standard video player (e.g. Windows Media Player) and check the
quality. You can add the resulting video to the playlist of the Media Player Widget.

29.5.1 Using Media Player in JavaScript

The Media Player Widget can be also referenced in JavaScript programs with the following syntax:

//get the mediaplayer widget.


var mediaWgt = page.getWidget('MediaPlayerWgt2');

//load the play list


mediaWgt.setProperty('medialist', '/Storage Card/demo_3.avi,/Storage
Card/video1_3.avi');

// set the loopstyle 0 - noloop, 1 - loop one, 2- loop all, 3 - random


mediaWgt.setProperty('loopstyle', 2);

//start playing the first file.


mediaWgt.mediapath = '/Storage Card/demo_3.avi';

For a complete reference about JavaScript refer to chapter Working with JavaScript.

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29.6 IPCamera Widget
An IPCamera widget is available in Widget Gallery. Using this widget is possible to show images captured
from an IPCamera or show a video stream.

Figure 257

Follow the list of main parameters available for IP Camera widget:

Camera IP IP/URL of the IPCamera when used in JPEG format.

Refresh Rate Number of JPEG images for second allowed. The max frame rate is
1fps.
User Name Useful when IPCamera device is protected by a username & password.

Password Useful when IPCamera device is protected by a username & password.

MJPEG Camera IP IPCamera widget can be used also with streaming HTTP MJPEG. In this
case parameters “Camera IP” and “Refresh Rate” are ignored.
“MJPEG Camera IP” is the IP of URL of MJPEG streaming.
Ex. http://192.168.0.1/video.cgi

The only supported protocol is HTTP.


For showing single frames the only supported format is JPEG while for streaming the only supported format
is Motion JPEG.

Performance of streaming is not fixed and depends on many factors like:


• Frame size
• Frame compression level
• CPU of HMI Panel
• Quality of IPCamera

Based on these factors the widget can reach upto 25 fps.

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Multiple widgets are supported, however in this case performance could reduce framerate of each single
widget.

29.7 Multistate Image Widget


Multistate Image is a widget designed to show an image from a collection based on the value of a tag used
as Index. This widget may be used also for simple animations.

Figure 258

Follow the list of parameters of MultistateImage widget:

Value Index of Image to show in Widget. Attaching this property to a tag is


possible to use this tag as Index, as a selector. Ex. value=0 means show
Image with Index 0 in “Images” collection.
Images Images collection. Add/Remove Images is used to add/remove images
that later can be shown using related Index.
Animate When Animation is true, a slideshow is shown and images change
every 1000 ms (default Time interval).

29.8 Multistate Image Multilayer


The Multistate Image Multilayer widget extends the features available in Multistate Image widget. Multiple
layer support allows user to define more features for animations and select the best at runtime based on
different situations.

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Figure 259

To use the widget proceed as follows:

1) Drag and Drop widget from widgets gallery into the page. Widget is available in category Basic -> Images.
2) Click on Layers to open configuration dialog
3) Define all layers needed. To add a new layer, use the + icon on the right of existing layers.

Figure 260

4) Double click on each layer to configure images that compose the layer.

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Figure 261

5) Browse images from project, gallery or any folder in the computer; drag and drop images into the frame to
add it to current layer. To add a new frame, use icon on the right of existing frames.

Figure 262

6) Customize widget using properties

Default layer Default active layer shown at runtime when page is shown. Active layer
can be changed at runtime attaching it to a tag.
Name Name of selected layer / current layer.

Default frame Default frame shown when current layer is active. Active frame can be
changed at runtime attaching it to a tag.
Color / Fill Fill color to use for images of current layer. Fill color can be changed at
runtime attaching it to a tag.
Animate Enable/Disable animation of frames. When enabled, images of active
layer change like in a slideshow. Animations can be start/stop at runtime
attaching it to a tag.
Time Interval Time interval of slideshow (ms). Used just when animation is enabled.

Preview Preview is working like a simulator for animations. Can be used to verify
animation in designing phase of widget without execute entire project.

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29.9 Combo Box Widget
The Combo Box widget is available in widget gallery and is already used by many widgets as a selector
widget or as a way to filter rows shown in a table (like alarms or trends) based on values selected on combo.

Figure 263

Follow the list of parameters of Combo widget:

Index Each item listed in a combo has an index 0...n. This field returns the
index (integer) of selected item in combo.
List / String List Strings to show as items into combobox widget. This field is
multilanguage.
Data / Data List Optional parameter available in advanced mode that allows returning in
field Data of the widget the related value reported in Data List (as
string). Usually Index is enough for 90% of applications, however
sometime is useful to return a custom value based on item selected in
combo box.

Figure 264

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It is useful in many applications to attach fields like Index or Data to tags to know the values related to the
selected item in the combo box. When attached to Index, the tag will contain the index (integer) of the
selected item (0...n), when attached to Data, it will contain the data value (string) specified in the Data List.

29.10 Consumption Meter Widget


Consumption meter widget is available in the widgets gallery. This widget has been thinked specifically to
monitor a resource wich is continuosly increasing. The system reads the value of the resource and calculate
the increment in a predefined a range of time, the increment is then represented in a trend-like window,
using bar-graphs. A typical application for this widget is the calculation of the power consumption of a
system.

Representation is done using a bar graph where it is also possible (when range is weekly) to assign different
colors based on the range of time.

Figure 265

Below you can find a description of the main properties of this widget:

Value this is the resource monitored by the system

Graph Duration / these properties determines the time period that will be represented in
Graph Duration the trend window
Units

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Bar Duration/Bar these properties determines the time period represented by each bar
Duration Units composing the graph

Time Periods this property allows to highligh, with a minimum resolution of 1 hour,
the increment of the monitored resource in a determined time period by
using a specific color. Each bar composing the graph will then be
represented using different colors, each showing the increment of the
monitored resource in the corresponding time period.

Example: design a monitor for the consumption of energy with a weekly scale and a daily unit. Follow these
steps to configure the widget:

1. Add protocol
2. Add Tag and link it to the physical variable to monitor (total energy consumed – ex. KW/h), we can
call this Tag KWh. This tag contain an incremental number that summarize how many KW/h has
been consumed from when energy started.
3. Add a Trend and link it to the KWh Tag to monitor
4. Add Consumption meter widget into a Page
5. Attach Value property of Consumption Meter to the KWh Tag.
6. Set Graph Duration/Units to 1 Week (range of time considered by Widget). This allow us to have a
weekly graph of consumed energy.
7. Set Bar Duration/Units to 1 day (range of time where calculate consume of energy)
8. In Properties -> Consumption Meter, you can change the number of labels to show in the bar
graph (ex. X Labels = 7 if we need a weekly graph).
9. Open Time Periods to access a configuration dialog that allow the setting of different colors for
different values of the Tag KWh monitored in each bar.
10. Add as many color bands as you need, in this example we’ve added 3 color bands.
11. Assign to each hour in the weekly table the related band. In this example a red band (E1) was used
to indicate the range of time in the day/week where the cost of energy is the highest.
12. For each band, if needed, a scale factor can be assigned.

The result is a consumption meter as a bargraph that shows daily consumption of energy (KW/h in this
example) where the colors indicate the different energy cost that have been consumed. The heigth of each
bar represents the amount of energy in the range of time considered (1 day in this example).

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Figure 266

In TimePeriods dialog, to assign the color to the cells of the table, you can select the cells and click on the
related band/color. Another way is to enter the index value of the band (1, 2, 3) into the cell to color it.

Figure 267

The Macro ConsumptionMeterPageScroll can be used to scroll the bar graph back and forth. The macro
RefreshTrend is necessary to refresh the bar graph because it is not automatically refreshed. All other
Macro of Trends are not supported today by the consumptionMeter.

29.11 Browser widget


Starting from v1.90, a widget browser HTML5 compatibile based on WebKit engine has been added to
widget gallery.

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Figure 268
Browser widget can be used to embedded web pages into hmi pages. Browser widget is not supported by
MIPS based panels and ActiveX.

Widget properties allow user to customize many parts of the widget like:
• HomePage
• Scrollbars
• Zoom to fit option (enable/disable)
• Page load timeout (seconds)

For embedded hmi panels WCE based, WebKit library (needed for using widget browser) has been design
as a plugin (ref. to Plugins chapter for more details) that developer can enable and download to the runtime
only when required. This has been done to save around 3Mb of space required by this library when widget is
not used into the project.

Hyper Link widget is available to create labels into hmi pages working as “links” opening URL pages into
browser widget when clicked.

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30 Custom Widgets

JMobile Studio has a large widget library which includes predefined dynamic widgets (such as buttons,
lights, gauges, switches, Trends, Recipes, and dialog items), as well as static images (such as shapes,
pipes, tanks, motors, etc.). With the widget library, you can simply drag and drop an object onto the page,
and then size, move, rotate or transform it any way you want. All widgets in the gallery are vector based, so
they look good at any size.

Custom widgets are widgets created by the user and based on the existing widgets from the gallery. This
chapter describes how to create a custom widget and assign properties to it.

The advantage of the custom widget is that it can be built out of several elements, but with the flexibility to
select only the necessary properties to be published and made available in the “custom widget" Property
pane.

30.1 Creating a Custom Widget


The following steps describe how to create a custom widget:

1: Select all the Widgets you want as part of the custom Widget and group them.

2: Right click on the group, and select "Convert To Widget" from the context menu.

A Convert to Widget dialog box is shown below.

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Figure 269
You can select existing custom widget types (such as Knobs, Button with Light, etc.), or you can select
"Custom" to create a new custom widget type.

30.2 Adding the Properties


After creating the custom widget, the next step is to add the properties that will be published in the custom
widget property pane. The “Property Select" dialog shows all the applicable properties for the grouped
widget; this is basically a list of all the properties of the individual widgets grouped together. You can select
the properties that you want to expose for that custom widget by clicking the corresponding check box.

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Figure 270
Enter the name of the custom widget. This is the name that will appear in the Property view.
The next step is to select the properties that will be displayed in the Property view. Click on the ‘+’ button
above the ‘Properties’ list box, and a Property Select dialog will be displayed.

NOTE The ConvertToWidget dialog shows “standard" custom widget types. These types are defined in the
gallery. The dialog, however, does not show types that are specifically created for a project.

Display Name
Name that will be shown in the Property view. You can change it to set the information for each custom
widget property.

Attribute Name
The name exposed by JMobile Studio, to JavaScript functions and Attach Tag dialog. The default property
name has the form 'WidgetType.name'; 'WidgetType' is the type of widget; and 'name' is the attribute name.
If you have more than one widget of the same type, the widget type name will be WidgetType01,
WidgetType02, etc.

Display Category
The category or group of the property in the Property view. All properties in the same category are shown
together in the Property view. This allows you to organize the properties in the view. The Display Category
allows you to view by category group, by clicking on either the Collapse or Expand button. For example, you
can declare position properties, like the X coordinate, height, width properties in a single display category
called Position.

Description
Allows you to define the description and comments within the property; the information will be displayed in
the property pane.

Advanced
The properties are shown in either the “Normal" or “Advanced" mode. The “Advanced" check box allows you
to specify whether each property should appear in the advanced, or in the simple property pane view mode.

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Support Tags
The “Supports Tags" checkbox must be marked if the property supports the “Attach to" attribute.

Tags
The “Tags" list box indicates the internal Tag name for the Widget. This internal Tag name is typically the
same as the attribute name; however, this is not always the case. You can assign a different attribute name
for your custom Widget. The Tag list is also used to combine Tags.

If you want to combine two or more properties into one, select the primary property in the Property List and
click on the ‘+’ button above the Tags list box. The Property Select dialog will be displayed, and you can
select the properties that should be combined. Note that this dialog box only shows the properties that
should be combined (not all properties are shown in the Properties list). For example, to combine the 'min'
property of the scale Widget and Bar graph Widget, click on the NeedleWgt min property and click on the
BargraphWgt min property from the Property Select dialog. Click the OK button. Both attributes will be shown
in the Tags list box, as shown in the figure below.

Figure 271

You can arrange the order of the properties by clicking on the up or down button in the Property List. To
remove a property, select the property name and click on the delete button.
When a property is selected in the Property List, the property information is shown in the dialog box.

NOTE Custom widgets usually are composed by many sub widgets. For example a button is a complex
widget composed by two Image widgets, a button widget and label. This is clearly visibile in the ObjectView
when the widget is selected. To select a sub widget like the label in a button, use ObjectView or Shift +
leftClick of mouse. In this way sub widget can be changed without ungroup all widget.

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30.3 Editing Custom Properties
If you want to change the properties of a Custom Widget after it has been created, you can simply right click
on the Widget in the Page editor and select the "Custom Properties" menu item from the context menu. The
Custom Properties dialog will be displayed and you can change the properties.

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31 Sending E-mail

SendMail is an action that can be programmed and be triggered from an alarm or a timed scheduled action.
You can include tags in the e-mail body; upon executing the action, the tags value will be read by the system
and included in the message body.

31.1 SendMail Script


SendMail action is available under the script tab of the Action List for alarms and scheduler actions.

Figure 272

31.2 Configure E-mail Server


To configure the e-mail server, you need to provide the following information: SMTP Server Address
(SMTP), Server Name (optional – it can be used for information purposes), Server Port and , if
authentication is required, UserName and Password.

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Figure 273

NOTE You can add more E-mail servers by clicking the “+" button on the left hand side.
When you are writing, the system does not yet support any security login mechanism, such as SSL.

31.3 Configure E-mail Accounts


In the e-mail info, set recipient e-mail addresses. If you want to send the email to more than one recipient,
separate the e-mail addresses with a semi-colon “;".

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Figure 274

31.4 Sending Live Tag Data through E-mail


You can send live tag data to the recipients within the email body.
In e-mail info, select the tags you want to send from the Tag1, Tag2, and Tag3 dialog boxes.
In the email body, use the keyword “@TagIndex" to display the tag data. The “Tag” information that follows
the “@” symbol represents the index of the tag as per the configuration made. In the example below, the
“Temperature” tag has index 2; to insert the value of the “Temperature” tag in the mail message body, use
the “@2” syntax.
An example is shown in the figure below.

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Figure 275

A maximum number of 3 tags are supported in each e-mail message body.

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32 JavaScript

The purpose of this chapter is to describe the JavaScript interface implemented in JMobile Studio. JMobile
Studio JavaScript is based on the ECMAScript programming language http://www.ecmascript.org , as
defined in standard ECMA-262. Microsoft Chakra and Firefox SpiderMonkey JavaScript engines support the
ECMAScript standard. If you are familiar with JavaScript, you can use the same type of commands in
JMobile Studio as you do in a web browser. If you are not familiar with the ECMAScript language, there are
several existing tutorials and books that cover this subject, such as:

https://developer.mozilla.org/en/JavaScript

This purpose of this document is not to explain JavaScript language, but rather to describe how JavaScript is
used in the JMobile Studio applications.

32.1 Execution
A JavaScript function is executed when an event occurs. For example, a user can define a script for the
OnMousePress event and the JavaScript script will be executed when the button is pressed on the panel.
It is important to note that JavaScript functions are not executed in the same manner as certain other
controller programming scripts, such as Ladder Logic. JavaScript functions are not executed at a given scan
rate the whole time, but they are only executed when the given event occurs. This approach minimizes the
overhead required to execute logic on the panel.

JMobile Studio provides a JavaScript engine running at the client side. Each project page can contain scripts
with scope local to the page where they are programmed. The project can also contain global scripts that
can be executed by scheduler events or alarm events, but it is important to understand that the scripts are
still executed at the client side. In other words, having more than one client connected to the panel (for
instance, an external PC running the Windows Client) means each client will run the same script, providing
output results that depend on the input. Inputs provided to the different clients may be different.
This can be clarified, for instance, considering a situation in which the script acts based on a slider position,
which can be different for the different clients.

32.2 Events
You can add the JavaScript in the following events:

• Widget Events
• Page Events
• System Events

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Figure 276

32.2.1 Widget Events

32.2.1.1 onMouseClick

void onMouseClick (me, eventInfo)


This event is available only for buttons and it occurs when the button is pressed and released quickly.

Parameters
me The object that triggers the event.
eventInfo It is reserved for future enhancements.

function buttonStd1_onMouseClick(me, eventInfo) {


//do something…
}

32.2.1.2 onMouseHold

void onMouseHold (me, eventInfo)


This event is available only for buttons and it occurs when the button is pressed and released after n
seconds where n=Hold Time seconds specify in widget properties.

Parameters
me The object that triggers the event.
eventInfo It is reserved for future enhancements.

function buttonStd1_onMouseHold(me, eventInfo) {


//do something…

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}

32.2.1.3 onMousePress

void onMousePress(me, eventInfo)


This event is available only for buttons and it occurs when the button is pressed.

Parameters
me The object that triggers the event.
eventInfo It is reserved for future enhancements.

function buttonStd1_onMousePress(me, eventInfo) {


//do something…
}

32.2.1.4 onMouseRelease

void onMouseRelease (me, eventInfo)


This event is available only for buttons and it occurs when the button is released.

Parameters
me The object that triggers the event.
eventInfo It is reserved for future enhancements.

function buttonStd1_onMouseRelease(me, eventInfo) {


//do something…
}

32.2.1.5 onDataUpdate

boolean onDataUpdate (me, eventInfo)


This occurs when the data attached to the Widget changes.

Parameters
me The object that triggers the event.
eventInfo An object with these fields (you can refer fields using “.” - dot notation):
oldValue: The old value that is the widget value before the change.
newValue: The new value that is the value which will be updated to the widget.
attrName: The attribute on which the event is generated
index: An integer attribute index if any, default = 0
mode: W when user is writing to the widget, R otherwise.

This event is triggered by the system before the value is passed to the Widget; this means the code
programmed here can modify or alter the value before it is actually passed to the Widget.
The code can terminate with a return true or return false.
After terminating the code with return false, the control is returned to the calling Widget that may launch
other actions.
After terminating the code with true, the control is NOT returned to the Widget and this makes sure that no
additional actions are executed following the calling event.

function buttonStd1_onDataUpdate(me, eventInfo) {

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if ( eventInfo.oldValue < 0) {
//do something…
}
return false;
}

32.2.2 Page Events

32.2.2.1 onActivate

void onActivate( me, eventInfo )


This event occurs each time the page is shown.

Parameters
me The object that triggers the event.
eventInfo It is reserved for future enhancements.

This JavaScript will execute when the page is Active. It means that, when the page is loaded, the script will
execute.

function Page1_onActivate(me, eventInfo) {


//do something…
}

32.2.2.2 onDeactivate

void onDeactivate( me, eventInfo )


This occurs when leaving the page.

Parameters
me The object that triggers the event.
eventInfo It is reserved for future enhancements.

function Page1_onDeactivate(me, eventInfo) {


//do something…
}

32.2.2.3 onWheel

void onMouseWheelClock( me, eventInfo )


This occurs when a wheel device is moving (ex. Mouse wheel).

Parameters
me The object that triggers the event.
eventInfo It is reserved for future enhancements.

function Page1_onMouseWheelClock(me, eventInfo) {


//do something…
}

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32.2.3 System Events

There are three types of system events:


• related to the scheduler
• related to the alarms
• related to Wheel device

32.2.3.1 Scheduler Event

The event occurs when triggered by the proper action available in the scheduler system as shown in the
figure below.

Figure 277

32.2.3.2 Alarm Event

The event occurs when triggered by a specific alarm condition and programmed in the proper action as
shown in the figure below.

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Figure 278

Once the system events are configured, the custom code for them can be edited from the global JavaScript
editor interface, which is available from the Project view (double click on the project name icon) as shown in
the figure below.

Figure 279

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32.2.3.3 onWheel

void onMouseWheelClock( me, eventInfo )


This occurs when a wheel device is moving (ex. Mouse wheel).

Parameters
me The object that triggers the event.
eventInfo It is reserved for future enhancements.

function Project1_onMouseWheelClock(me, eventInfo) {


//do something…

32.3 Objects
JMobile Studio uses JavaScript objects to access the elements of the page. Each object is composed of
properties and methods that are used to define the operation and appearance of the page element. The
following objects are used to interact with elements of the HMI page:

The Widget class is the base class for all elements on the page
Widget
including the page element
This object references the current HMI page. The page is the top-level
Page
object of the screen
A group is a basic logical element that is associated with a set of logical
Group tags. It provides an interface to enable the uniform operation on a set of
logically connected tags
This object defines the project widget. The project widget is used to
retrieve data about the project such as tags, alarms, recipes, schedules,
Project
tags and so on. There is only one widget for the project and it can be
referenced through the project variable
Class for holding state of a variable acquired from the controlled
environment. Beside value itself, it contains the timestamp indicating
State
when the value is collected together with flags marking quality of the
value.

32.3.1 Widget

The Widget class is the base class for all elements on the page including the page element.
Widget is not a specific element but a JavaScript class.

IMPORTANT When you change the properties of widgets with JavaScript you have to set the widget
Static Optimization to Dynamic, otherwise changes to properties will be ignored. You can find the option
Static Optimization in the Advance Properties.

The following properties are common among all widgets:

objectName
string objectName
It gets the name of the Widget. The name is a unique id for the Widget.

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function btnStd04_onMouseRelease(me) {
var wgt = page.getWidget("rect1");
var name = wgt.objectName;
}

x
number x
It gets or sets the Widget ‘x’ position in pixels.

function btnStd1_onMouseRelease(me) {
var wgt = page.getWidget("rect1");
wgt.x = 10;
}

y
number y
It gets or sets the Widget ‘y’ position in pixels.

function btnStd1_onMouseRelease(me) {
var wgt = page.getWidget("rect1");
wgt.y = 10;
}

width
number width
It gets or sets the Widget width in pixels.

function btnStd1_onMouseRelease(me) {
var wgt = page.getWidget("rect1");
wgt.width = 10;
}

height
number height
It gets or sets the Widget height in pixels.

function btnStd1_onMouseRelease(me) {
var wgt = page.getWidget("rect1");
wgt.height = 10;
}

visible
boolean visible
It gets or sets the Widget visible state.

function btnStd4_onMouseRelease(me) {
var wgt = page.getWidget("rect1");
wgt.visible = false;

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}

function btnStd5_onMouseRelease(me) {
var wgt = page.getWidget("rect1");
wgt.visible = true;
}

value
number value
It gets or sets the Widget value.

function btnStd6_onMouseRelease(me) {
var wgt = page.getWidget("field1");
wgt.value = 100;
}

opacity
number opacity (range from 0 to 1)
It gets or sets the Widget opacity. Values are decimals from 0 to 1, where 1 is 100% opaque.

function btnStd8_onMouseRelease(me) {
var wgt = page.getWidget("rect1");
wgt.opacity = 0.5;
}

rotation
number rotation (in degrees)
It gets or sets the rotation angle for the Widget. The rotation is done by degree and makes a clockwise
rotation, starting at the East position.

function btnStd9_onMouseRelease(me) {
var wgt = page.getWidget("rect1");
wgt.rotation = 45;
}

userValue
string userValue
It gets or sets a user-defined value for the Widget. This field can be used by JavaScript functions to store
additional data with the Widget.

function btnStd9_onMouseRelease(me) {
var wgt = page.getWidget("rect1");
wgt.userValue = "Here I can store custom data";
}

Every widget has some specific properties that you can access using dot notation. For an up-to-date and
detailed list of properties you can use the Qt Script Debugger inspecting the widget methods and properties.

The following methods are common among all widgets:

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getProperty
object getProperty( propertyName, [index] )
Returns a property

Parameters
propertyName A string containing the name of property to get.
index The index of the element to get from the array. Default is 0.

Almost all properties that are shown in the JMobile Studio Property view can be retrieved from the
getProperty method. The index value is optional and only used for Widgets that support arrays.

function buttonStd1_onMouseRelease(me, eventInfo) {


var shape = page.getWidget("rect2");
var y_position = shape.getProperty("y");
}

function buttonStd2_onMouseRelease(me, eventInfo) {


var image = page.getWidget("multistate1");
var image3 = image.getProperty("imageList", 2);
//…
}

setProperty
boolean setProperty( propertyName, value, [index] )
Sets a property for the Widget

Parameters
propertyName A string containing the name of property to set.
value A string containing the value to set the property.
index The index of the element to set in the array. Default is 0.

Almost all properties that are shown in the JMobile Studio Property view can be set by this method. The
index value is optional and only used for Widgets that support arrays (for example a MultiState Image
widget). The setProperty method returns a boolean value true or false to indicate if the property was
set or not.

function buttonStd1_onMouseRelease(me, eventInfo) {


var setting_result = shape.setProperty("y", 128);
if (setting_result)
alert("Shape returned to start position");
}

function buttonStd2_onMouseRelease(me, eventInfo) {


var image = page.getWidget("multistate1");
var result = image.setProperty("imageList", "Fract004.png", 2);
//…
}

32.3.2 Page

This object references the current HMI page. The page is the top-level object of the screen.

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Follow the list of Page Object Properties:

backgroundColor
string backgroundColor (in format rgb(xxx, xxx, xxx) where xxx range from 0 to
255)
The page background color

function btnStd11_onMouseRelease(me) {
page.backgroundColor = "rgb(128,0,0)";
}

width
number width
The Page width in pixels

function btnStd05_onMouseRelease(me) {
var middle_x = page.width / 2;
}

height
number height
The Page height in pixels

function btnStd05_onMouseRelease(me) {
var middle_y = page.height / 2;
}

userValue
string userValue
It gets or sets a user-defined value for the Widget. This field can be used by JavaScript functions to store
additional data with the page.

function btnStd9_onMouseRelease(me) {
page.userValue = "Here I can store custom data";
}

Follow the list of Page Object methods:

getWidget
object getWidget( wgtName )
It returns the Widget with the given name.

Parameters
wgtName A string containing the name of widget

Return value
An object representing the widget. If the widget does not exist, null is returned.

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function btnStd1_onMouseRelease(me) {
var my_button = page.getWidget("btnStd1");
}

setTimeout
number setTimeout( functionName, delay )
It starts a timer to execute a given function after a given delay once.

Parameters
functionName A string containing the name of function to call.
delay The delay in milliseconds.

Return value
It returns a number corresponding to the timerID.

var duration = 3000;


var myTimer = page.setTimeout("innerChangeWidth()", duration);

clearTimeout
void clearTimeout( timerID )
It stops and clear the timeout timer with the given timer.

Parameters
timerID The timer to be cleared and stopped.

var duration = 3000;


var myTimer = page.setTimeout("innerChangeWidth()", duration);
// do something
page.clearTimeout(myTimer);

setInterval
number setInterval( functionName, interval )
It starts a timer that executes the given function at the given interval.

Parameters
functionName A string containing the name of function to call.
interval The interval in milliseconds.

Return value
It returns a number corresponding to the timerID

var interval = 3000;


var myTimer = page.setInterval("innerChangeWidth()", interval);

clearInterval
void clearInterval( timerID )
It stops and clears the interval timer with the given timer.

Parameters

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timerID The timer to be cleared and stopped.

var interval = 3000;


var myTimer = page.setInterval("innerChangeWidth()", interval);
// do something
page.clearInterval(myTimer);

clearAllTimeouts
void clearAllTimeouts()
It clears all the timers started.

Page.clearAllTimeouts();

32.3.3 Group
A group is a basic logical element that is associated with a set of logical tags. It provides an interface to
enable the uniform operation on a set of logically connected tags.

Follow the list of Methods supported by Group Object:

getTag
object getTag( TagName )
Gets the tag specified by TagName from the group object.

Parameters
TagName A string representing the tag name.

Return value
An object that is the value of the tag or if tag value is an array it returns the complete array. If you need to
retrieve an element of the array, check the method getTag available in object Project. undefined is
returned if tag is invalid.

var group = new Group();


project.getGroup("GroupName", group);
var value = group.getTag("Tag1");

getCount
number getCount()
Returns total number of tags in this group.

Return value
The number of tags.

var group = new Group();


project.getGroup("GroupName", group);
var value = group.getCount();

getTags

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object getTags()
Returns the list of all tags in group.

Return value
An array of all tags in the group.

var group = new Group();


project.getGroup("enginesettings", group);
var tagList = group.getTags();
for(var i = 0; i < tagList.length; i++){
var tagName = tagList[i];
//do something…
}

32.3.4 Project

This object defines the project widget. The project widget is used to retrieve data about the project such
as tags, alarms, recipes, schedules, tags and so on. There is only one widget for the project and it can be
referenced through the project variable.

Follow the list of properties of Project Object:

startPage
string startPage
The page shown when the application is started

var startPage = project.startPage;


project.startPage = "Page2.jmx";

Follow the list of methods of Project Object:

nextPage
void nextPage()
The script executes the next page macro.

project.nextPage();

prevPage
void prevPage()
The script executes the Previous page macro.

project.prevPage();

homepage
void homePage()
The script executes the Home page macro.

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project.homePage();

loadPage
void loadPage(pageName)
The script executes to load the set page defined in the script.

project.loadPage("Page5.jmx");

showDialog
void showDialog(pageName)
The script executes to show the dialog page.

project.showDialog("Dialog.jmx");

closeDialog
void closeDialog()
The script executes to close the currently-opened dialog page.

project.closeDialog();

showMessage
void showMessage( message )
The script executes to display the message popup.

project.showMessage("Hi This is test message");

getGroup
number getGroup( groupName, groupInstance, [callback] )
Fast read method; this gets the values of all tags in a group.

Parameters
groupName A string containing the name of the group.
groupInstance The group element to be filled.
callback A string containing the name of the function to be called when the group is ready.

Return value
A number value that is the status: 1 for success, 0 for fail.

var group = new Group();


var status = project.getGroup ("enginesettings", group);
if (status == 1) {
var value = group.getTag("Tag1");

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if (value!=undefined) {
// do something with the value
}
}

var g = new Group();


var status = project.getGroup ("enginesettings", g, "fnGroupReady");
function fnGroupReady(groupName, group) {
var val = group.getTag("Tag1");
if (val!=undefined) {
// do something with the value
}
}

getTag
object getTag( tagName, state, index)
void getTag( tagName, state, index, callback )
It returns the tag value or the complete array if index value is -1 of the given tagName.

Parameters
tagName A string of the tag name.
state The state element to be filled.
index An index if the tag is array type. -1 returns the complete array. Default is 0.
callback function name if an asynchronous read is required. Default = “".

Return value
Tags value is returned. If tag is array type and index = -1 then the complete array is returned.

Remarks
For non-array tags provide index as 0.

var state = new State();


var value = project.getTag("Tag1", state, 0);
//
//for non array type
//tags index is not considered, so can be left as 0
//
if (value!=undefined) {
//...do something with s
}

var state = new State();


project.getTag("Tag1", state, -1, "fnTagReady");

function fnTagReady(tagName, tagState) {


if (tagName=="Tag1") {
var myValue = tagState.getValue();
}
}

setTag
number setTag( tagName, tagValue, [index], [forceWrite] )
Sets the given Tag in the project. Name and value are in a string.

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Parameters
tagName A string of the tag name.
tagValue An object containing the value to write.
index An index if tag is array type. Set -1 to pass complete array. Default is 0.
forceWrite A boolean value for enabling force write of tags, the function will wait for the value to be
written before it returns back. Default is false.
Return value
Interger value for denoting success and failure of action when forceWrite is true. A 0 means success and -1
means failure. If forceWrite is false, returned value will be undefined.

var val = [1,2,3,4,5];


var status = project.setTag("Tag1", val, -1, true);
if (status == 0) {
// Success
} else {
// Failure
}

var val = "value";


project.setTag("Tag1", val);

getRecipeItem
object getRecipeItem (recipeName, recipeSet, recipeElement)
Gets the value of the given recipe set element.

Parameters
recipeName A string representing the recipe name.
recipeSet A string representing the recipe set, can be either the recipe set name or 0 based
set index.
recipeElement A string representing the recipe Element, can be either the element name or 0
based element index.

Return value
An object with the value of the recipe. undefined is returned if invalid. If of type array, an array object type
is returned.

var value = project.getRecipeItem("recipeName", "Set", "Element");

setRecipeItem
number setRecipeItem (recipeName, recipeSet, recipeElement, value )
Gets the value of the given recipe set element.

Parameters
recipeName A string representing the recipe name.
recipeSet A string representing the recipe set, can be either the recipe set name or 0 based
set index.
recipeElement A string representing the recipe Element, can be either the element name or 0
based element index.
value An object containing the value to store in the recipe. It can be an array type too.

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Return value
Interger value for denoting success and failure of action. A ‘0’ means success and ‘-1’ means failure.

var val = [2,3,4];


project.setRecipeItem("recipeName", "Set", "Element", val);
if (status == 0) {
// Success
} else {
// Failure
}

downloadRecipe
void downloadRecipe (recipeName, recipeSet )
Downloads the recipe set to corresponding tag.

Parameters
recipeName A string representing the recipe name.
recipeSet A string representing the recipe set, can be either the recipe set name or 0 based
set index.

project.downloadRecipe("recipeName", "Set");

uploadRecipe
void uploadRecipe (recipeName, recipeSet )
Uploads the value of tags into the provided recipe set.

Parameters
recipeName A string representing the recipe name.
recipeSet A string representing the recipe set, can be either the recipe set name or 0 based
set index.

project.uploadRecipe("recipeName", "Set");

launchApp
void launchApp( appName, appPath, arguments, singleInstance)
Execute an external application.

Parameters
appName A string contains the application name
appPath A string contains the application path, it must be an absolute path.
Arguments A string contains the arguments to send to application executed.
singleInstance true=single instance allowed, false allow multiple instance

project.launchApp("PDF.exe","\\Flash\\QTHMI\\PDF","\\USBMemory\\file.pdf","true"
);

printGfxReport

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void printGfxReport( reportName, silentMode)
Prints the graphic report specified by reportName.

Parameters
reportName A string containing the report name
silentMode true = silent mode (avoids to show printer settings dialog)

project.printGfxReport("Report Graphics 1", true);

printText
void printText( text, silentMode)
Print a fixed text.

Parameters
text A string to print
silentMode true = silent mode (avoids to show printer settings dialog)

project.printText("Hello I Am Text Printing",true);

emptyPrintQueue
void emptyPrintQueue()
Empties the print queue. Current job will not be aborted.

project.emptyPrintQueue();

pausePrinting
void pausePrinting();
Suspends printing operations. Will not suspend the print of a page already sent to the printer.

project.pausePrinting();

resumePrinting
void resumePrinting();
Resumes previously suspended printing.

project.resumePrinting();

abortPrinting
void abortPrinting();
Aborts current print operation and proceed with the next one in queue. This command will not abort the print
of a page already sent to the printer.

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project.abortPrinting();

printStatus
project.printStatus;
Returns a string representing current printing status:
• error: an error occurred during printing
• printing: ongoing printing
• idle: system is ready to accept new jobs
• paused: printing has be suspended

var status = project.printStatus;


project.setTag("PrintStatus",status);

printGfxJobQueueSize
project.printGfxJobQueueSize;
Returns the number of graphic reports in queue for printing.

var gfxqueuesize = project.printGfxJobQueueSize;


project.setTag("printGfxJobQueueSize",gfxqueuesize);

printTextJobQueueSize
project.printTextJobQueueSize;
Returns the number of text reports in queue for printing.

var textjobqueuesize = project.printTextJobQueueSize;


project.setTag("printTextJobQueueSize",textjobqueuesize);

printCurrentJob
project.printCurrentJob;
Returns a string representing current job being printed

var currentjob = project.printCurrentJob;


project.setTag("printCurrentJob",currentjob);

printActualRAMUsage
project.printActualRAMUsage;
Returns an estimate of RAM usage for printing queues

var myVar = project.printActualRAMUsage;


alert(" actual ram usage is "+ myVar);

printRAMQuota
project.printRAMQuota;
Returns the maximum allowed RAM usage for printing queues

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var ramquota = project.printRAMQuota;
project.setTag("printRAMQuota",ramquota);

printActualDiskUsage
project.printActualDiskUsage;
Returns the spool folder disk usage (for PDF printouts)

var myVar1 = project.printActualDiskUsage;


alert(" actual disk usage is "+ myVar1);

printDiskQuota
project.printDiskQuota;
Returns the maximum allowed size of spool folder (for PDF printouts)

var diskquota = project.printDiskQuota;


project.setTag("printDiskQuota",diskquota);

printSpoolFolder
project.printSpoolFolder;
Returns current spool folder path (for PDF printouts)

var spoolfolder = project.printSpoolFolder;


project.setTag("printSpoolFolder",spoolfolder);

printPercentage
project.printPercentage;
Returns current job completion percentage (meaningful only for multipage graphic reports)

var percentage = project.printPercentage;


project.setTag("printPercentage",percentage);

32.3.5 State

Class for holding state of a variable acquired from the controlled environment. Beside value itself, it contains
the timestamp indicating when the value is collected together with flags marking quality of the value.

Follow the list of methods for State object:

getQualityBits
number getQualityBits()
Returns an integer - a combination of bits indicating tag value quality.

Return value
A number containing the quality bits.

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var state = new State();
var value = project.getTag("Tag1", state, 0);
var qbits = state.getQualityBits();

getTimestamp
number getTimestamp()
Returns time the value was sampled.

Return value
A number containing the timestamp (for example 1315570524492).

Remarks
Date is a native JavaScript data type.

var state = new State();


var value = project.getTag("Tag1", state, 0);
var ts = state.getTimestamp();

isQualityGood
boolean isQualityGood()
It returns whether value contained within this State object is reliable.

Return value
A Boolean true if quality is good, false otherwise.

var state = new State();


var value = project.getTag("Tag1", state, 0);
if (state.isQualityGood()) {
// do something…
}

32.4 Keywords
Global objects are predefined and always available objects that can be referenced by the names listed
below.

page
object page
It references the page object for the current page.

function btnStd04_onMouseRelease(me) {
var wgt = page.getWidget("rect1");
var name = wgt.objectName;
}

project
object project

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It references the project Widget.

var group = new Group();


project.getGroup("GroupName", group);
var value = group.getCount("Tag1");

32.5 Global Functions


print
void print( message )
It prints a message to the HMI Logger window.

Parameters
message A string containing the message to display.

print("Test message");

alert
void alert( message )
It displays a popup dialog with the given message. The user must press the OK button in the dialog to
continue with the execution of the script.

Parameters
message A string containing the message to display.

NOTE The alert function is often used for debugging JavaScript routines.

alert("Test message");

32.6 Limitations
Widgets cannot be instantiated from JavaScript. The Widgets can only be accessed and changed. If you
need additional Widgets on the page, you can add hidden Widgets on the page, and show or position them
from JavaScript.

32.7 Debugging of JavaScript


JMobile Studio and Runtime include a JavaScript debugger to allow user to debug problems.

There’re two types of debuggers:


• Runtime debugger: a debugger running directly into target device (HMI panel)
• Remote debugger: a debugger running on a remote PC connected to target device via Ethernet
(usually PC with JMobile Studio)

To enable the debugging mode, in the Advanced Properties of a Page set JavaScript Debug to True as
shown in the below figure.

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Figure 280

For schedulers and alarms debugging, enable JavaScript Debug in Project properties.

In Runtime, when the events are called, the script debugger will show the debug information (as shown in
the figure below). In the box Locals you can inspect all available variables and elements.

Figure 281

For a complete reference guide about Qt Script Debugger you can open the following link in your browser:

NOTE For UN20 target (WCE MIPS hmi panels), local debugger has been disabled. However, remote
debugger is available to debug JS from a PC connected to HMI panel via ethernet.

NOTE Remote debugger not supported in Windows Client and ActiveX.

http://qt-project.org/doc/qt-4.8/qtscriptdebugger-manual.html

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32.7.1 Remote JavaScript Debugger
Remote JS debugger can be opened directly from JMobile Studio Run -> Start JS Remote Debugger or
from icon in toolbar.

To start remote debugging, proceed as follow:


1. Download project with Allow JavaScript Remote enabled in project properties and JavaScript
Debug enable in all pages where debugging is required.
2. Once started, runtime shows waiting for remote debugger as shown below:

Figure 282

3. In JS Debugger window, select IP of the target and click Attach to connect debugger to the target.

Remote JS debugger require port 5100/TCP in the runtime side.

NOTE For UN20 target (WCE MIPS hmi panels), local debugger has been disabled. However, remote
debugger is available to debug JS from a PC connected to HMI panel via ethernet.

NOTE Remote debugger not supported in Windows Client and ActiveX.

Figure 283

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33 JM4Web HTML5-based Access

JM4Web allows users to access HMI projects from a remote web browser running on a computer or on a
mobile device like a tablet or a phone. With JM4Web, users can create a web project that shows at a remote
location the same graphical display as shown on the HMI panel. JM4Web projects are based on HTML5
technology which means that no plug-ins or external software is needed for displaying the information.

This document assumes that you have a basic understanding of how to operate the web browser on your
mobile devices as well as how to set up a connection to the HMI panel where the server is running. For
example, you may need to set-up Wi-Fi access if you are working with tablet or phone devices to access the
JM4Web pages on the HMI panel.

33.1 Supported Browsers/Platforms

33.1.1 PC

JM4Web works with all modern web browsers. The following browsers have been tested for compatibility
with JM4Web:

• Mozilla Firefox 3.6+


• Microsoft Internet Explorer 9+
• Apple Safari 5+
• Google Chrome 6+

Figure 284

33.1.2 Tablets / Phones

JM4Web works with most tablet and phone devices. The following tablets have been tested for compatibility
with JM4Web:

• iOS 4.1+ - Mobile Safari


• Android 2.1+ - Android Webkit

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Figure 285

33.2 Generating JM4Web Pages


You can use any of your existing HMI projects or you can make a new project using JM4Web. If you are
working with an existing project, any widgets and features can be used in JMobile Studio; however, not all
features are currently available with the JM4Web option. If the project includes a feature that is not available,
JM4Web will still work correctly but the feature will not be available on the remote client device. Following
chapters will list supported features in JM4Web and existing limitations.

33.2.1 Exporting Pages

HMI pages in your project must be exported before they are available as JM4Web pages. You can export
pages from the current project by clicking on the menu item Run > Export Web Project

NOTE You must repeat the Export step after any change to your project. The only way changes are
available in JM4Web is after the Export step and the project is downloaded to the panel.

33.2.2 Select Pages to Export

When exporting, you have the option to select which Web pages you wish to export. By default all project
and dialog pages are selected for export. You can click on the check boxes next to each page name to
enable/disable the page export as shown below. You can also click on the All/None check box to select or
de-select all pages at once.

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Figure 286

JM4Web supports 3 platforms: Web, Phone and Tablet. The Web platform is intended for desktop web
browsers, the Tablet platform is intended for tablet devices and the Phone platform is intended for smart
phone devices. By providing multiple platforms, users can create different pages for different platforms and
provide different pages designed for different screen sizes. For example, you may want to create a set of
smaller pages (e.g. pages the size of a mobile phone screen) in your project for phones whereas you will use
full size pages for desktop web browsers and tablets.

If you have created different pages for each platform, the Export dialog allows you to select the pages that
correspond to each platform. If you have a single set of pages in your project, simply click on the check
boxes for each platform and the same page will be used for each platform.

33.2.3 Setting Home Page

The start page or home page of the JM4Web project defines the first page that is shown in the browser of
each platform type. The home page is important because it defines the starting point for your web
application. Pages that are shown after home page depend on the how the project links other pages.

For example, if you have set of pages for a phone, you can set the start page to a page that is sized
appropriately for a mobile phone display. If this phone page only contains links to other phone pages, the
user will only see phone pages when accessing the JM4Web project from a phone.

To select the home page for each device, click on the home icon next to the check box. When the home
page is selected for a given page, you will see a full color home icon next to the page check box. All other
home icons will be grayed. Only one home page can be active for each platform.

An example is shown in figure. The page Page1 has been set as the home page for Phone and Tablet while
Page2 is the home page for desktop web browsers.

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Figure 287

33.2.4 Start JM4Web Export


After selecting the pages and home page for each platform, click on OK button to start the JM4Web page
generation.

Once the export has been started, JMobile Studio will show a progress bar that indicates the status of each
page as it is being processed. If you have many pages in the project, this process can take several minutes.

Figure 288

After the Export has been completed, the progress dialog will close automatically and the JM4Web
application is ready to be downloaded to the target.

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33.3 Testing the JM4Web Project
There are two methods available for testing your JM4Web project. You can use the online simulator or you
can open a standalone web page directly from a browser. The following sections describe both approaches.

33.3.1 Using the Online Simulator

JMobile Studio includes an web server in the online simulator. You can start the simulator and access your
JM4Web project from a web browser. The pages will be served from the simulator. Here are the steps to run
a project from the simulator:

1. Create and export your project as described in previous chapter.


2. Click the Start Simulator button in the JMobile Studio workspace toolbar. This will start the
simulator. You will see the project running in a separate window on the screen.
3. Open a web browser compatible with JM4Web requirements. You can use web browsers available
in your computer such as Internet Explorer, Firefox or Chrome.
4. Type http://localhost:81 in the URL bar of the browser. This URL tells the web browser to read web
pages from your local computer. The localhost name indicates the local computer and :81 tells the
browser to use port 81. The online simulator in JM4Web uses port 81 by default so that it does not
interfere with any other web servers or applications on your computer.
5. You will see the login screen the same as you would see if you were running the web project from a
panel. Enter the login credentials and you will see the first page of the project. When running from
the simulator you will be executing web pages the same way that you would if you were running
directly from the HMI panel.

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Figure 289

6. At this point, you can test the web project in the browser.
7. If you want to make changes, you can change the project pages in JMobile Studio and re-export the
project. You do not need to restart the simulator at this point. You can simply click the refresh button
on the browser and your changes will appear. However, if you switch from one project to another
project, you need to restart the simulator for the new project.
NOTE You need to re-export the web project after making changes to the project in order for the changes
to appear in the web browser.

33.4 Downloading the JM4Web Project


After testing the JM4Web pages, the next step is to download the project to the desired target device. The
JM4Web project is downloaded at the same time the normal JMobile Studio project is downloaded. To
download JM4Web to the panel, you perform the same steps as you would to download a normal JMobile
Studio project. Both the HMI panel project and JM4Web web project are downloaded at the same time.

To perform the download, click on the Run > Download To Target menu item. You can also initiate the
download process by clicking the Download To Target… button in the JMobile Studio toolbar.

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After the download process is complete, the Download dialog box will be removed and the HMI project will
be automatically started on the HMI panel. The JM4Web project is now ready to be used.

33.4.1 Running JM4Web from a Browser

After the successful download of the project to your panel and the panel is running, your JM4Web pages are
ready for access through a web browser from any device of your choice.

To run the project, open the browser and type in the IP address of your HMI panel. You will see the JM4Web
Login page.

Figure 290

Enter User Name and Password and click on Sign In. The User Name and Password are the credentials
that you have defined in your project using the User Management features.

If the correct credentials are entered, you will be redirected to the home page that you have selected during
the page export. An example of the home page is shown in the figure below.

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Figure 291

You can interact with the project using the browser in the same way you interact with a panel when touching
the screen. You can click on buttons to change pages, view indicators and gauges, drag slider handles to
change values, etc. The JM4Web project will manage all communications with the web server while you are
interacting with the HMI panel remotely.

33.5 JM4Web Connectivity Notes


The following sections describe issues of JM4Web that may appear when connecting remotely to a HMI
panel.

33.5.1 Server Disconnect


Since JM4Web runs remotely from the HMI panel, it is possible for the server to disconnect from the
browser; for example if the server is stopped or the network cable is unplugged. If JM4Web is disconnected,
a ‘disconnect’ icon will appear in a toolbar on top of the JM4Web page as shown below. Once the server is
back online, the red circle-bar icon will be removed indicating normal communications with the panel.

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Figure 292

Note that if the server is disconnected, changes may still be made in JM4Web pages but changes will not
result in any effect in the server. For example, if a button is pressed to change the tag value, the tag value
may appear changed on the client, but it will not be updated in the server. Once the server connection is
restored, the server based value will be updated in the JM4Web pages.

33.5.2 Inactivity Timeout

JM4Web will require you to re-enter your login credentials if the browser has been inactive for several
minutes. If no activity has occurred for 10 minutes, the login screen will reappear and you need to enter your
login credentials to continue operation. This feature has been provided as a safety measure so that
unauthorized users cannot operate if the remote device is not being actively used.

33.5.3 User Session Termination


A user session termination/completion can come either from server or based on the actions by the user.

At times the server may send a response to the client (browser) to perform the login process. In such a case
the user will be redirected to the login page. The user will be redirected back to the last page they were in.

If the user clears the browser cache or browser cookies, the server will ask for user login. After a successful
login, user will be redirected back to the project page that was active before.

NOTE If the user is in a dialog page during a page redirection to the login page then after the successful
login, the user will be redirect back to the page from which the user had opened the dialog page.

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33.5.4 Non-Active JM4Web Project

You can be in a situation in which you have a JM4Web page in your browser, which comes from a project
that is no longer active in the panel.
In such a case, you will get a confirmation box through which you can redirect to the active project, if you
wish.
You can choose whether you want to redirect to the active project or stay in the non-active project.
If the you want to redirect to the active project then click on OK button and you will be redirected to the
current active project page.

NOTE This redirection is based on the assumption that the current active project has JM4Web pages in it.

If you want to stay in the non-active project whatever actions you perform in the browser may not complete
properly as the JM4Web will not perform any server-bound communications.

33.6 JM4Web Limitations


Currently not all JMobile Studio features are supported in JM4Web. For example, JM4Web only supports a
subset of widgets available in JMobile Studio. The following sections define the items that are supported by
JM4Web.

33.6.1 Widgets

• Label
• Numeric Fields
• Buttons
• Hotspot Buttons
• Horizontal / Vertical Sliders
• Gauge / Needle
• Images
• Multistate Images (MultistateImage MultiLayer not supported)
• Indicators (Lights)
• Date/Time
• Bar Graphs
• Segmented Bar Graphs
• Message widget
• Knobs
• Shapes

There are some known issues that you may experience while using JM4Web.

• Widget rotation is not supported.


• Not all custom fonts appear correctly in iOS devices.
• Vertical Slider reverse mode is not supported.

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• Shape widgets are generated as images. As a result, the look and feel of the shape cannot be
changed by attaching tag to the UI-based properties of the widget.
• ColorPalette XForm works only with selected widgets including Buttons, Images, Bar Graphs.
• Ticks, Labels and Scale widgets are not supported. However, if you set ‘static optimization’ to ‘static’
on ticks, labels and scale widgets they may be available under certain conditions.
• Widget properties with Attach to… dynamic behaviour may not work for all properties supported by
JMobile Studio.
• Dialog pages support only modal dialogs.
• Dialog pages do not support runtime positioning and are not movable.
• Round Bar Button widget is not supported.
• User management features of widgets are not supported.
• onDataUpdate event on Page/Template Page/Dialog Pages is not supported.

33.6.2 Actions

JM4Web currently supports the following JMobile Studio actions:

• HomePage
• LoadPage
• NextPage
• PrevPage
• LastVisitedPage
• WriteTag
• StepTag
• SetBit
• ResetBit
• ToggleBit
• ShowDialog
• CloseDialog

33.6.3 Tag Attachment

JM4Web supports Tag attachments on some selected widget properties. However, JM4Web does not
support tag attachment to properties that change the range of a widget. For example a tag attached to the
min or max property of a Slider or Bar Graph is not supported.

33.6.4 XForms

JM4Web supports the following XForm options:

• Scaling

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• Offset
• ColorPalette
• BitIndex

The ColorPalette functionality works for Buttons, Image and Bar graphs widgets limited to the properties Fill
and Background Color.

33.6.5 Widget Event

JM4Web supports both macro actions and JavaScript actions for widgets.

NOTE You may find some limitations in the OnDataUpdate event in certain widgets especially with its initial
level triggering due to page loading delays when running on a remote client.

33.6.6 Page Events

JM4Web supports both macro actions and JavaScript actions for pages with the following limitations:

• Page OnDataUpdate event is not supported.


• Dialog page OnDataUpdate event is not supported.
• Template page OnDataUpdate event is not supported.

33.6.7 JavaScript API

JM4Web supports a subset of the custom JavaScript API supported by JMobile Studio. JM4Web currently
supports the following JavaScript API:

• getTag
• setTag
• getProperty
• setProperty
• getWidget
• getProject

33.6.8 Keypads

JM4Web provides keypad support for Numeric widgets only. Custom keypads are not supported. Numeric
widgets with a Read/Write or Write mode will display the keyboard of the device.

The user can click on the Numeric widget and the widget will show a textbox in which the new value can be
inserted.

After inserting the value the user can either press Enter key / Enter key equivalent in touch devices or the
user can click on the Save button shown below the text box to make the newly inserted value permanent.

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Only meaningful numbers will be accepted during the save process. Anything else will be ignored and will
not result in a value change.

Figure 293

33.6.9 Dialog Page


JM4Web supports Dialog pages. You can show them and close them based on the ShowDialog and
CloseDialog macro actions. However Dialog pages are not movable.

33.6.10 User Management

JM4Web uses a login mechanism which will verify user credentials on the server. The user name and
password are based on the user credentials defined in User Management.

JM4Web does not support individual security settings applied to widgets or pages.

33.6.11 Maximum Concurrent User Connections


The web server in the HMI panel supports three (3) concurrent connections at a time. If you try to connect to
the server from more than 3 remote browsers, only the first 3 connections will be permitted.

33.7 Troubleshooting and FAQ

33.7.1 Enable JavaScript

JM4Web requires JavaScript to provide interactivity with the server and the user. JM4Web will not work if
JavaScript is disabled in your browser.

By default most browsers come with JavaScript enabled. But if you have disabled JavaScript in the past,
please re-enable JavaScript before accessing JM4Web pages.

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33.7.2 Browser Cache

JM4Web include resources that change infrequently such as CSS files, image files and JavaScript files.
These resources take time to download over the network which increases the time it takes to load the
JM4Web page in your browser. Browser caching allows these resources to be saved by a browser and used
without requesting them each time to the server. This results in faster loading of JM4Web pages.

For optimal JM4Web performance, caching should be enabled in your browser. By default the browser
comes with caching enabled and you do not have to do anything with it unless the cache has been disabled.

Note that JM4Web pages will work properly with disabled browser caching, however resource loading time
will be slower compared with normal cached operations.

33.7.3 Using a Proxy

Some users may be accessing the JM4Web project through a proxy. The proxies may control the number of
parallel connection settings for the browser. If the proxy controls the parallel connection settings then make
sure that the maximum possible parallel connections (max connections) is set to a number greater than 5
and less than or equal to 10.

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34 System Settings Tool

The System Settings tool comes with an interface based on a rotating menu, with navigation buttons at the
top and bottom to scroll between the available options. The tool is shown in the figure below.

On the left side, several components and functions are highlighted and, for each of them, the right side
("Info" pane) shows the information about the current version (when applicable). In the picture below, the
version of the Main OS component is shown.

Figure 294
System Settings tool has two operating modes:
• User Mode
• System Mode.

The difference between them is the number of available options.

34.1 User Mode


User mode is a simple interface where users can get access to the basic settings of the HMI panel.

The System Settings tool is accessible at Runtime from the context menu by selecting the item Show
system settings. When activated in this way, the System Settings tool always starts in User Mode.

The context menu can be activated by pressing and holding down a screen area without buttons or other
touch sensitive elements, until the menu is displayed.

Main Items available in User Mode are:

Calibrate Touch To calibrate the touch screen if needed

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Display settings Backlight and Brightness control

Time Internal RTC settings

BSP Settings Operating system version, Unit operating timers: power up and activated
backlight timers, Buzzer control, Battery LED control
Network IP address settings

Plug-in List Provides a list of the plug-in modules installed and recognized by the
system; this option may not be supported by all platforms and all
versions.

34.2 System Mode


System Mode is the interface of the System Settings tool with all the options enabled.

The HMI products support a special procedure for accessing the System Settings tool; the special procedure
is required to start the System Settings in System Mode, or when the standard access procedure is not
accessible for some reason.

When activated by this special procedure, the System Settings tool always starts in System Mode.

The special access to the System Settings tool can be activated with a tap-tap sequence over the touch
screen during the power-up phase. Tap-tap consists of a high frequency sequence of touch activations, done
by the simple means of finger tapping the touch screen, performed during the power up and started
immediately after the device has been powered.

In addition to the options available in User Mode, the following important features are available:

Format Flash To format the internal panel flash disk. All projects and the runtime will
be erased, returning the panel to a factory new condition

Restore Factory Restore Factory Settings is used as alternative to Format Flash (that’s a
Settings slow operation) to restore device factory settings. Options available are:

Uninstall HMI: removes the HMI runtime (entire qthmi folder) from the
unit (if present); at the next start the panel will behave as a brand new
unit. This command does not reset settings like IP, brightness or RTC

Clear System Settings: allows you to reset the system parameters


(registry settings). Files deleted are:
\\Flash\\Documents and Settings\\system.hv
\\Flash\\Documents and Settings\\default\\user.hv
\\Flash\\Documents and Settings\\default.mky
\\Flash\\Documents and Settings\\default.vol
Also System Mode password is reset.

Clear internal Ctrl App: clear current folders used by CODESYS V2.3
and CODESYS V3 internal controllers for applications
• \Flash\QtHmi\RTS\APP\*.*
• \Flash\QtHmi\RTS\VISU\*.*
• \Flash\QtHmi\codesys\*

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• \Flash\$SysData$\codesys\*

Clear sysdata settings: clear \Flash\$SysData$ folder (used by tech.


supp only for problems related to display settings)

NOTE Not all targets and BSPs contain all these options.

Resize Image Area Resizes the Flash portion reserved to store the splash screen image that
is displayed at power up. Default settings are normally ok for all units.
Download checks the actual version and upgrades the back-up operating system
Configuration OS (see relevant chapter, for additional details)

Download Main OS checks actual version and upgrades the main operating system (see
relevant chapter for additional details)
Download Splash Loads a new file for the splash screen image displayed by the unit at
Image power up; the image must be supplied in a specific format. We suggest
that you update the splash screen image directly from the JMobile Studio
programming software.
Download Checks the actual version of the system boot loader and upgrades the
Bootloader system boot loader.
Download Main Checks the actual version and upgrades the main FPGA file; this
FPGA command may not be available in all platforms and versions.
Download Safe Checks the actual version and upgrades the back-up (safe) copy of the
FPGA FPGA file; this command may not be available in all platforms and
versions.

Download System Checks the actual version and upgrades the system supervisor firmware
Supervisor (used for the RTC and power supply handling).

IMPORTANT Operation with the System Settings Tool is critical and, when not performed correctly, may
cause product damages requiring service of the product. Ask Technical Support for further details.

When executed in “System Mode” the System settings also provide the “BSP Settings”. Only when recalled
from the System Mode, the BSP settings show an additional tab called “Password” as shown in the figure
below.

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Figure 295

This function allows you to protect access to the System Settings in System mode with a password, so all
the advanced and critical functions are not easily accessible to anyone.
To activate the protection, simply mark the check box “Password Protected” and specify the desired
password as shown in the figure. The password must be at least 5 characters long.
If you are changing a password previously defined or disabling the protection, you are asked to provide the
old password first.

NOTE Please keep a note of the configured password in a safe place. There is no way to reset the
password protection and, in case it is lost, the unit must be returned to the factory for proper reconditioning.

When the System Settings menu is protected by a password, for each critical function you try to execute that
may compromise the proper system operation, the HMI will prompt you to enter the password. If correct, the
operation will proceed; if wrong, the operation will be aborted.

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35 License Activation of HMI Panel Software Modules

JMobile Studio provides the interface for activating software modules in the HMI Panel. You can access the
UI from Run -> Manage Target - >License. The interface provides two operations - Activate Panel and
Save License - which needs a working Internet connection or – Import License – which can be done
offline.

35.1 Activate Panel


Activate panel operation is used to activate the license on its corresponding panel. The panel must be
connected to the network.

IMPORTANT You must install the Runtime in the HMI Panel to activate the licenses.

Figure 296

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1. Select the location used to backup license files. From this point on, the path selected will be called
LICENSEFOLDER in the document.
2. Select the Activate Panel option using the radio button.
3. Select Panel.
4. Press the Select IP button and it will show all of the panels connected to the network. Then select
the panel on which the license is to be activated.
Once you select the IP,
• The Panel ID number will be shown in the Panel ID box.
• If you have the backup files of previously activated or created license files in the
LICENSEFOLDER, the activation key and enabled features will be displayed in the Activation
keys section.
• One empty edit box in the Activation keys section will be enabled for you to enter a new
activation key. The Activate Panel button will be enabled.
5. Enter activation key.
If you have a new activation key to be activated enter it in the empty edit box in the Activation keys
section. Once you enter a new activation key The Add Another Key button will be enabled, so that
you can add a new edit box and enter another activation key.
6. Activate panel
Once you have completed entering the activation key, you can press the Activate Panel button to
activate licenses on the HMI Panel.

Once you press the Activate Panel button


• It verifies the activation key.
• It creates a license file and stores it in the folder LICENSEFOLDER\HMI Licenses\PANELID.
• It downloads the license file to the HMI Panel and activates it.

Once the activation is completed, the enabled features or status of the activation keys will be displayed in the
Feature/status list box that can be seen on the right side of the Activation keys boxes.

NOTE After the activation is complete, to enable the license in the panel you must restart it.

35.2 Save License


Save License operation is done to create the license file now for activation later.

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Figure 297

1. Select the location used to backup license files. From this point on the path selected will be called
LICENSEFOLDER in the document.
2. Select Save License option using the radio button.
3. Enter Panel ID.
Once you enter the Panel ID
• If you have the backup files of previously activated or created license files in the
LICENSEFOLDER, the activation key and enabled features will be displayed in the Activation
keys section.
• One empty edit box in the Activation keys section will be enabled to enter a new activation key.
• The Save License button will be enabled.
4. Enter activation key.
If you have a new activation key to be activated enter it in the empty edit box in the Activation keys
section. Once you enter new activation key.
• The Add Another Key button will be enabled, so that you can add a new edit box and enter
another activation key.
5. Save License
Once you have completed entering the activation key, you can press the Save License button for
saving license files.

Once you press the Save License button

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• It verifies the activation key.
• It creates a license file and stores it in the folder LICENSEFOLDER\HMI Licenses\PANELID.

Once the activation is completed, the enabled features or status of the activation keys will be displayed in the
Feature/status list box that can be seen on the right side of the Activation keys boxes.

NOTE After the activation is complete, to enable license in the panel you must restart it.

35.3 Import license


If for some reasons it is not possible to have a working Internet connection on the PC running JMobile
Studio, then you cannot use the previous two methods. You must download the license from a PC with an
Internet connection and then import the license using the Import License button.

Figure 298

1. Go to https://license.x-formation.com using a standard web browser.


2. Type your activation key (e.g. 5BDI0-FORLS-HR67G-5BI5T) and proceed.
3. Type your HMI MAC ID in field HostID Value as Custom=MAC_ID (e.g. Custom=0030D801DE27).
4. Click Activate to generate the license.
5. Click Download to save the license file to your PC.
6. Open JMobile Studio and select Run > Manage Target > License property page.
7. Select the panel if it is connected or enter the MAC ID if you are generating the license offline.
8. Click the Import license button and select the license obtained via step 5 above. Add more license
files if more than one activation key was purchased.
9. You can press the Activate Panel button to activate licenses on the HMI Panel or you can press
Save License for offline license file generation.

NOTE After the activation is complete, to enable license in the panel you must restart it.

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36 Updating System Components in HMI Panels

Most of the system software components can be easily upgraded by the end users; this ensures a high
degree of flexibility in providing updates and fixes to existing and running systems.

This upgrade can be done using USB flash drives, loaded with the new software modules, and by running
the procedure, described in detail in this chapter.

Each unit comes from the manufacturing with a "product code" label, which includes all the information
related to the factory settings (in terms of hardware, software and firmware components).

Product labeling is the first reference for checking the factory settings and version of the components
installed at time of manufacturing.

The update tool on the HMI panel also provides the user with detailed information on the components
actually running in the system.

NOTE Files required for upgrades depend on the product code. Using the wrong files for upgrade may
result in system malfunctions, and may even render the system unusable.

NOTE Files for upgrades are distributed on demand as a technical support activity.

IMPORTANT The downgrade of components is a very dangerous operation that could block machine and
make it not more usable for HW/FW compatibility problems. Downgrade operations are not allowed and
reserved to tech. support only.

36.1 List of Upgradable Components


The HMI panels support the upgrade of the following components:

System Supervisor Firmware of the system supervisor controller


(sample file name: packaged_GekkoZigBee_v4.13.bin)

IMPORTANT The System Supervisor Component can be upgraded


only if the actual version on the panel is V4.13 or above. Version V4.08,
V4.09, V4.10 and V4.11 MUST NOT be updated, they do not support
automatic update from System Settings
Main FPGA FPGA firmware
(sample file name: h146xaf02r06.bin)
Safe FPGA back-up copy of the Main FPGA that ensures unit booting in case of
main FPGA corruption (may be after failed update)
(Sample file name: h146xaf02r06.bin)

NOTE When updating FPGA firmware on the panel, the same file must
be used for Main and Safe FPGA components
Bootloader Loader to handle panel start-up
(sample file name: redboot_UN20HS010025.bin)
Main OS Main Operating System
(sample file name: mainos_UN20HS0160M0237.bin)

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Configuration OS Back-up operating system that ensures units are recovering in case of
main operating system corruption (may be after a failed update)
(sample file name: configos_UN20HS0160C0237.bin)

36.2 Update of System Components from JMobile Studio


JMobile Studio provides a dialog to update system components by downloading them to the target device
using the Ethernet communication interface.

The dialog is available in Run -> Manage Target -> Board.

Figure 300

The first step is to use the Target discovery function to locate the panel IP from the local network. Click on
the little arrow symbol and identify the HMI panel from the list of units recognized in the network. In case the
panel is not listed, you can try a second time or type the IP directly in the box. Then click out of the box to
accept the inserted IP. See the figure below.

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Figure 301

NOTE Discovery service is a broadcast service. When a remote connection is done via VPN or from
external networks discovery is not working, so, type directly IP address of target to connect to it.

When the device is recognized the Info box shows the target details as shown as an example in the figure
below.

Figure 302
In the component list locate the one you need to update, check the box and browse for the file from the
"Source file" box as shown in the figure below.

Figure 303
Then click download and check the progress from the Status box below.

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NOTE In the component selection you can mark more than one check box and provide the related file to be
downloaded. The system will then execute the transfer of the all the elements, one after the other, and at the
end you will need to cycle the power of the system.

Manage target also allows you to replace the default splash screen image shown by the devices during the
power up phase. Image for the splash screen must be provided in bitmap format saved in RGB 565 format.

NOTE Splash screen images must NOT be bigger than 500 KB and they must have a black background to
ensure the best optical results.

36.3 Update of the System Components via USB Flash Drive


System components can be updated via USB flash drives. For each component a specific file is provided.
Checksum file with an .md5 extension is required to be present in the same location as the system file to be
upgraded.

To update a system component proceed as follow:

1. Copy all the files you need to upgrade to a USB Memory and plug this into the USB port of the panel.

2. Start the System Settings tool with the special procedure for getting this in System Mode, and then locate
the desired item in the rotating menu.

3. Click directly on the item (the blue button with white label) and browse to locate the proper file stored on
the pen drive (USBMemory). The figure below shows an example of the Main OS components.

Figure 304

4. Select the "Download" command to transfer files to the panel. Select the "Upload" command to get files
from the panel.

5. Follow the instructions on the screen to proceed with the update.

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A progress bar on the screen will inform you about the status of the operation. Please make sure to NOT
turn off power to the panel while a system component is being upgraded. Some of the components will
require some time for the upgrade to complete.

NOTE Upgrade procedure may change depending on the hardware revision or operating system version
from which you start; please contact technical support offices for any detail about the exact sequence.

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37 Access Protection to HMI Devices

The following operations can be protected with a password:


• Runtime management: Install runtime and update runtime
• Board management: replace main BSP components such as MainOS, ConfigOS, Bootloader, etc
• Download and upload of project files

A default value for this password is used by the HMI runtime and JMobile Studio.

There are three ways to change this password in the HMI runtime:

1) Using the tab Remote in the BSP Settings (in system mode) dialog box in System menu includes (starting
from BSP versions V1.64 UN30/31 and V2.73 UN20).

Figure 305

2) Using the tab Password in Settings from the runtime Context Menu.

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Figure 306

JMobile Studio shows a dialog asking for the password to match the password defined in the HMI device.
The new password will be stored in the computer to be used for further connections.

3) Using Set Target Password in update package. Password is updated by runtime just after update
process is completed. If update failed (for example because Old password not match hmi password) a
popup inform user about it.

You can enter also the same password in JMobile Studio using Manage Target -> Board -> Connection
setting (to allow in JMobile Studio to access runtime).

Default port used for this remote service is 2100.

NOTE A format of hmi panel reset password.


NOTE For Win32 Runtime, password is saved into
Users\[username]\AppData\Roaming\Exor\buildNumber\server\config\RemoteUpdateConfig.xml.
NOTE Leave “Old password” empty as default if target password is not set.

37.1 Firewalling
Following ports today are used by JMobile Studio, Windows Client and ActiveX to access to runtime and
should be opened in office firewalls and forwarded to runtime if remote access is required:

• 80/tcp (or 443/tcp)


• 21/tcp (FTP in passive mode)
• 2100/tcp
• 16384/tcp
• 5900/tcp (VNC)
• 5100/tcp (Javascript Remote debugger)

For systems using CODESYS 2.3 integrated into HMI device, port 1200/tcp is used.

Following ports are used by the studio in HMI discovery and usually are not necessary for remote access but
just in local area networks:

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• 990/UDP broadcast
• 991/UDP broadcast
• 998/UDP broadcast
• 999/UDP broadcast

When broadcast service is not available (ex. in VPN networks), user have to type exact IP Address directly to
reach device from JMobile Studio.

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38 Factory Restore

If you’re having problems with HMI device, you can try to restore factory default settings from System Mode.

To restore factory settings proceed as follow:

1) Enter in System Mode

2) Use one of the following operations available in rotating menu:


- Format Flash cleanup entire Flash disk and registry configuration.
- Restore Factory Settings allow user to select components to cleanup.

Both operations does not manage firmware factory restore (MainOS, ConfigOS, Bootloader, FPGA images,
etc).

For more informations related to Format Flash and Restore Factory Settings please ref. to System Mode

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39 Tips and tricks to improve performance

JMobile Studio allow max flexibility for a projects designer. User can change svgs and replace images with
customized versions. However, following some simple rules is possible to have faster projects in terms of
boot time, page change and animations.

39.1 Static Optimization


Static optimization is a technique used in JMobile Studio to improve the runtime performance.

Using lot of graphics images and photos in a project might degrade performances. The idea of the static
optimization is to merge many different images to a single background image in order to save rendering and
loading times (only one raster image needs to be loaded and rendered instead of loading and rendering
many single raster and/or vector images).

When you create a project in JMobile Studio, the pages might contain some widgets like texts, images,
background images, background colours etc. Those widgets can be classified in:

• Static: whose values or properties will not change at runtime (images and shapes, for instances)
• Dynamic: whose values or properties will change at runtime (for instance numeric fields and
multistate images).

NOTE Based on security settings, static parts of widgets could be not merged to background. This happens
when a widget is configured as “hide” in security settings.

IMPORTANT When you change the properties of widgets with JavaScript you have to set the widget
Static Optimization to Dynamic, otherwise changes to properties will be ignored.

When downloading or validating a project, JMobile Studio identifies those static components and render
them as background images to PNG-format files. These background images are saved as a part of the
project under the folder called “/opt”.

We can have:
• full page background images, containing all widgets that can be merged to page background
• group background images, containing all static widgets belonging to a group that can be merged
together to form a group background (for instance the Gauge group is normally composed by a
background a scale a label and a needle, where background scale and label can all be merged to a
single background image)

The Static Optimization page attribute enables and disables static optimization of the whole page. If it is set
to FALSE the optimization is disabled at all.

A finer control can be achieved using the static optimization attributes of each single widget:
• Normal: JMobile Studio automatically detects if the widget can be merged with the background. This
is true if the widget is not a dynamic widget and does not overlap (i.e. it is stacked above) a dynamic
widget.
• Static: The image is forced to be merged to background. This flag can be used when the static
widget overlaps a dynamic transparent widget. In this case the automatic optimization will fail
because it does not make any assumption on invisible areas (might be rendered at runtime).
• Dynamic: the widget is not optimized at all. For example we need to use this flag when a static
widget needs to be changed by Javascript.

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Figure 307

39.1.1 Best practices for max performance

1. If possible avoid overlapping static widgets over a dynamic widget. This is the most important rule to
follow. The overlapping area is computed considering the bounding rectangles of the widgets, that is
the rectangles delimited by editing handles.
2. Bounding rectangles can include transparent areas. Try to minimize transparent areas (for example
splitting the image in multiple images) since they can be a waste of resources even when optimized.
3. Optimize image size. The image will be rendered at a maximum size which is the size of the image
widget containing the image. For best performances the widget needs to be the same size of the
image.
4. If possible avoid using scale to fit which forces a rescaling at runtime for dynamic images and “hides”
the actual image size during editing. In fact it is common to use very large images that are rescaled
at runtime to fit their actual image widget size)
5. Choose the image file format based on the real target you have. JMobile Studio is supporting several
raster formats like BMP, PNG, JPEG, TIFF and the vector format SVG:

PROs CONs
RASTER - Fast rendering - Big file size
- Well standardized - Fixed resolution
VECTOR - Small file size - Complex SVG images with many graphic items
(SVG) - Rescale without quality loss and layers can be slow to render.
- JMobile can handle dynamic - Scour software is free tool can be used to
properties remove foreign code from file
(http://www.codedread.com/scour/).
- Creating an optimized SVG is not simple.
- Only Tiny 1.2
(http://www.w3.org/TR/SVGTiny12/) supported.

6. Try to avoid using too many widgets in a page. Often widgets are placed outside of the visible area
or their transparency is controlled by a tag. Since widgets are loaded even if they are not visible
having too many widgets in a page can slow down significantly the page change time.

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7. If possible, split a page with too many widgets in multiple pages with less widget.
8. For popping up new graphic elements in a page, prefer dialog pages with controlled positioning to
transparent widgets
9. Have a check in opt folder to see if static optimization is working as expected: the widgets z-order
might need to be changed to fix it
10. Numeric fields are often used to run JavaScript code on OnDataUpdate event even if the widget
doesn’t need to be visible in page. In this case place the widget outside the page visible area instead
of making it invisible altering font colour or visibility property. In fact in the latter case it is likely to end
up with many left over wedges.
11. Use HotSpot button if you need a touch area to react to user inputs
12. If you reuse a widget from the gallery or you create your own, remember to set the right optimization
properties (either static/dynamic/auto) or check if that kind of widget has the desired optimization
properties. For example button widgets are dynamic widgets. For instance, if you use a button
widget just for its frame it won’t be optimized since the button widget is dynamic. If you just need the
frame please use the UP Image SVG from the widget gallery.

39.1.2 Frequently asked questions – Static optimization

Q: In a page there is few identically instruments and in OPT folder I see a png for each one of them. If they
are really identical, why should software duplicate them instead of having just 1 PNG?

A: The software does not know if static images are actually the same since each widget could have different
settings/properties altering the actual rendering at runtime

Q: Why the static images are stored in a separate folder called Opt instead of storing directly in the project
folder?

A: This solution avoids name collisions and allows skipping the upload of optimization images

Q: Why the static images are stored as a *.png file instead of common *.jpg file?

A: PNG format uses a lossless compression for images and support transparencies. JPEG files would render
fuzzier compared to the PNG files with a different result in Studio (not using optimization) and runtime.

Q: What will happen when no optimization is done in the software?

A: Every single widget is rendered at runtime. In particular SVG images may require a lot of time to render in
an embedded platform.

39.1.3 Templates

Currently, template pages can have large amount of static content. Still static optimization may not be
applied to a template page, as it is decided based on the page where the template is used.
If a huge background image is repeated in every page via a template page, we tend to increase the footprint
of the panel as the same static image is created for each of the page using the template page.

39.2 Page caching


Once accessed all pages are kept in a RAM cache up to the maximum allowed cache size depending on the
actual platform available RAM. This allows a much faster access since cached pages, once reloaded, only
need to re-paint their content without reloading all page resources (images for instances).

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39.3 Image DB
Image DB is a technique used to track usage of image files and amortize the cost of image loading by
caching most frequently used images (for instance: Push Button images, Gauge needles, Slider thumbs
etc.). So the same image used in many different places is loaded just once.

The image DB will preload the top most used images at start-up until memory limits are hit. This would
further improve the individual page loading times.

The file imagecachelist.xml is created in project/opt folder, containing relevant information for ImageDB:
• Fill color. (in case of SVG)
• Size of the svg image
• Number of times an image is used in the project
• Number of different sizes for the same image

39.3.1 Best Practice to use the Image DB

Try to use uniform size of buttons, gauges and other widgets wherever possible.

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40 Functional Specifications and Compatibility

The scope of this chapter is to provide a clear overview of the supported functions and related limitations for
both programming software and HMI runtime system. What is listed below in this document is a safe
limitation, above which proper operation and state-of-the-art performance of the system is not guaranteed.

40.1 Table of Functions and Limits


Function \ Feature Max allowed

Number of pages 1000 (up to 10k x 10k as resolution based on


HMI model)
Number of basic Widgets 2000 x page
Number of Tags 10000
Number of dialog pages 50 (max 5 can be opened in the same time)
Number of objects of any type in one page 2000
Number of Recipes 32
Number of parameter sets for a Recipe 1000
Number of elements per Recipe 1000
Number of user groups 50
Number of users 50
Number of concurrent clients 4
Number of schedulers 30
Number of alarms 500/2000 (depends on HMI model)
Number of templates pages 50
Number of actions programmable per button state 32
Number of Trend Buffers 30
Number of curves per Trend Widget 5
Number of curves per page 10
Number of samples per Trend Buffer 200000
Number of Trend Buffer Samples for a Project 1200000
Number of messages in a message field 1024
Number of languages 12
Number of events per buffer 2048
Number of event buffers 4
JavaScript file size per page 16KB
Size of project on disk 30MB

40.2 Compatibility
Starting from the first official release of JMobile Studio V1.00 (00) we have applied the following policy for
compatibility:

JMobile Studio version MUST always be aligned with JMobile Studio Runtime on the panel; the user has the
responsibility to update Runtime components on the Target device together with any Studio update; a
Runtime update can be done directly from Studio using the "Update Target" command available in the
"Run\Manage Target" dialog.

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Any version of Studio newer than V1.00 (00) is able to open and properly handle projects created on an
older version, but no older than V1.00 (00).

Projects created with older versions of Studio, but not older than V1.00 (00), opened with later versions and
deployed to compatible Runtime, are ensured to maintain the performance and functionality just as before.

Compatibility between newer versions of Runtime and those projects created and deployed with older
versions of Studio is not ensured.

Do not edit projects with a version of JMobile Studio older than the one used to create them. It can result in a
damage of the project and to runtime unstability.

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