Tournament Rules Manual
Tournament Rules Manual
Tournament Rules Manual
In the event of a serious offense, the tournament organizer retains the right to eject offender(s)
from the venue.
1.1 Players
To participate in official Bandai events, players are required to register a Bandai TCG+ account. If you
do not have one, you can register here: https://www.bandai-tcg-plus.com/
Players may not register for more than 1 Bandai TCG+ account. You should ensure the information
associated with your Bandai TCG+ account remains up to date.
Players must remain in good standing in order to participate in Bandai Organized Play events. To
remain in good standing, you must adhere to all responsibilities outlined in this and all other official
documents.
This includes, but is not limited to: Tournament Organizers; Store Owners; Judges on staff and
Scorekeepers.
Players who have been suspended from Bandai Organized Play may not play, judge or act as event
staff in official events.
Players who have been banned by Tournament Organizers or stores cannot participate in official
events hosted by that Tournament Organizer or store.
The Head Judge has the right to make final decisions regarding card interpretations, game play
rulings and appeals at events. Fundamentally, a head judge’s rulings will not be overturned during
the event.
• To familiarize themselves with and properly enforce current and correct rulings;
• To ensure players take appropriate action when they violate the rules of the game or event,
whether intentionally or not;
• To deliver the final ruling in all instances, including overruling the decisions of floor judges,
on appeal, if necessary;
• To assign tasks to floor judges as the situation arises;
• To be physically present and available during the event to ensure event issues and appeals
are answered promptly.
• To act as a mentor for the event’s judge staff. It is beneficial for judges to receive feedback
and evaluation throughout events to enable the judge staff to continue to develop.
• In the event of a disqualification or suspension, the Head Judge is responsible for submitting
an accurate report of the event to Bandai Organized Play and the Tournament Organizer.
This report needs to detail the factors leading to the decision to disqualify the player.
If the Head Judge is unable to execute their duties for a given period, they may temporarily transfer
their responsibilities to another judge. The tournament / event organizer may also act in place of the
Head Judge in situations where not doing so would damage the integrity of the event.
The Head Judge has the authority to disqualify participants deemed detrimental to the event’s
smooth operation, and can eject them from the venue with the consent of the tournament / event
organizer.
Judges are expected to be fair, friendly and firm while staffing an event, and to abide by the Judge
Code of Conduct at all times. Judges are always expected to encourage good sporting behavior from
participants. While judging, Judges should be professional, and try to avoid excessive socializing with
other judges or event participants, and not engage in other activities that may distract them from
the tournament. Unless answering a Judge call or correcting a rule or game violation, Judges should
refrain from conversing with players engaged in tournament match play.
Judges may not wear judge shirts when they are not officially rostered on as judge staff for an event.
Judges should adhere to the responsibilities assigned to them on the floor and as members of a
specialized team such as Decks or Stream. They should be prepared to assist other judges in assigned
tasks.
• Judges are responsible for staying current with new rulings, policies and new cards as they
are released.
• Judges should constantly observe the event, maintaining the cleanliness and attractiveness
of the tournament area by removing trash, pushing in chairs, straightening tables and
adjusting table numbers.
• Judges should actively walk the tournament floor and observe matches. Judges are required
to step in if they observe rule or game play violations. Judges do not need to wait for
players to call a Judge.
• Judges are responsible for ensuring players are not disadvantaged due to time lost as a
result of providing a judge ruling, completing a deck check, or issuing a penalty. Judges may
issue time extensions of a length appropriate to the time taken to resolve the issue. The
extra time allotted must be clearly communicated to both players and recorded
immediately by a judge on the match slip.
• Judges should not coach players or reveal private knowledge when responding to questions.
• Judges should answer questions, if relevant to the current game state, about:
o Game mechanics;
o Card text;
o If certain plays are legal;
Judges do not need to wait for players to attempt an action in order to answer any of the
above questions, and should not instruct players to play on before answering their question.
Unless answering a judge call or reviewing a game in progress, judges should refrain from conversing
with players engaged in a match. This avoids distracting players unnecessarily, or creating an
impression of favoritism.
1.5 Tournament Organizer
Tournament Organizers (TOs) are the people responsible for arranging and running events.
• Securing a clean and safe venue with enough space for the event to take place;
• Ensuring their venue setup abides by current health and safety guidelines set by local
officials;
• Announcing the event as early as possible in advance, and actively promoting it;
• Selecting the tournament format and establishing the structure of the tournament;
• Gathering enough staff to manage the event;
• Supplying necessary materials for event organization;
• Reporting the event results to Bandai, with any other requested information.
The Tournament Organizer is responsible for notifying players of the following information:
This information should be communicated at an appropriate time. The tournament format and type
should be included in the event promotion so players can adequately prepare. The time per round,
number of rounds, end of round procedures, top cut details, staff introductions and break
information should be announced prior to the start of the first round in the players meeting.
The Tournament Organizer is responsible for ensuring the tournament is run according to the rules
and policies provided by Bandai, and must be present at the tournament while it is taking place.
Official events are run online, at approved Carddass store venues or venues chosen by approved
Premier Tournament Organizers.
Tournament Organizers are permitted to maintain a list of players from previous tournaments and
from Bandai TCG+, provided access to this information is restricted to the Tournament Organizer.
Certain criteria must be met in order to run official Bandai events. Those interested in becoming a
Tournament Organizer should email [email protected].
1.6 Scorekeeper
The Scorekeeper is responsible for creating accurate pairings and providing accurate tournament
information throughout the event.
The Scorekeeper is responsible for understanding the software utilized for organized play events, as
well as all procedures relevant to scorekeeping an event.
1.7 Spectators
Spectating at events is a privilege, not a right. A spectator must remain neutral while observing game
play, and ensure their presence does not disrupt the event or other competitors.
• The Head Judge may limit or restrict spectating of events or feature matches at their
discretion.
• Spectators must not speak to or communicate with players currently engaged in official
match play;
• Comments and questions regarding matches in progress must be made an appropriate
distance from the match to prevent players from obtaining an advantage from overheard
information or distractions.
• If a spectator notices a violation of game rules, game state or Tournament Policy, they are
required to alert a Judge immediately.
• Spectators may be asked to move if their presence is distracting to players or impeding the
smooth operation of an event. If a judge or tournament official instructs a spectator to
move, they must obey.
Any disruption caused by spectators will result in penalties for the player or players the spectator is
associated with.
1.8 Media
Members of the media who wish to attend Bandai Organized Play events in order to create written,
photographic, audio, or video content must follow these rules:
https://www.bandai-tcg-plus.com/
Players who have questions about TCG+, please submit those enquires here:
https://global.carddass.com/inquiry.php
How to Register
Minors (defined as people who are not yet adults as determined by applicable laws of their
country/region of residence) must check these Terms with their legal representative (parental
guardian, etc.) and shall only register with the consent of their legal representative, or shall register
together with their legal representative.
https://www.bandainamcoid.com/portal/terms?client_id=bnid_b_ch&country=US
Players are responsible for ensuring their contact information is kept up to date, as well as
confirming that event participation details are correct.
Should you have any inquiries regarding TCG+, please contact your distributor.
For Players
You may contact the Tournament Organizer ahead of time if you have concerns about providing
identification.
A tournament legal deck consists of a main deck of 50-60 cards and 1 leader card. Side decks are 0-
15 cards. No more than four copies of the same card can be included in a deck.
Ensure you bring extra card sleeves, a pen to complete match result slips, and any additional dice,
counters or tokens your deck or gameplay may require.
In addition to tournament materials, you must bring appropriate entry fees (if any) or proof of pre-
registration, your Bandai TCG+ account and personal identification. You may also be required to
provide a legible, completed deck list. Players are expected to abide by all health and safety
requirements set by the tournament organizer, which may include wearing a mask for the duration
of the event.
2.4.1 Cards
Only appropriate cards created by Bandai Co., Ltd., or those recognized by Bandai Co., Ltd. may be
used at events. Cards that have been marked, signed, painted, stamped or otherwise altered in any
way are forbidden and cannot be used in official events.
Cards should be sleeved in opaque sleeves. Cards that are damaged (creased or bent) may not be
used if this difference can be felt through a sleeve.
Gameplay information printed on cards cannot be obstructed in any way. Cards must always be
readable to the owner, judges and the opponent.
The use of foreign language cards can create time delays and confusion at Professional level events.
Concessions must be made to help accommodate markets where multiple languages are in use.
Players are restricted on which language cards they may use, based on the region in which they are
playing.
• European English Release Regions: includes all countries except France and Italy. Players can
use foreign-language cards of cards that are legal to play. Players must be able to show an
official English translation of the card, or an English copy of the card, kept outside of your
deck and deck box, if requested by either a judge or opponent. Legal cards are based on
English product release schedule.
• France: A player’s deck, including their side deck and leader, must include a minimum of
50% French localized version cards (rounded up). English or Italian cards may be used but
must have a French translation available if requested by either a judge or opponent. English
version prize and promo cards distributed at events may be used and do not count towards
this limit. Legal cards in this region are based on the French product release schedule.
• Italy: If an Italian version of a card is available, it must be used. English or French cards may
be used but must have an Italian translation available (If there is an Italian version) if
requested by either a judge or an opponent. Legal cards are based on the English product
release schedule.
2.4.2 Sleeves
Players must use opaque sleeves to protect their cards during the course of a tournament. All
sleeves in the Main and Side Deck must be identical in terms of color, wear and design, and all cards
must be placed into sleeves in the same direction and manner. Players are not allowed to place any
other cards or printed materials inside sleeves.
• You may have only one card in each sleeve. You may not have anything but that card in the
sleeve.
• Players may use up to two sleeves per card to maintain the condition of their cards. If judges
deem the type of sleeves used excessive, or that the sleeves used allow cards to be
distinguished from one another, a player may be instructed to change sleeves or remove
them.
• Players are not allowed to use sleeves that obstruct the front of the card.
• Sleeves with reflective backs or holographic fronts are not allowed.
• Sleeves with artwork on the backs, provided all sleeves are identical and are of a non-
offensive nature, are allowed.
Players are responsible for ensuring that cards and sleeves are indistinguishable from each other for
the duration of the tournament. Cards that can be identified without looking at their face, via
damage, discoloration, wear, or other elements, are considered distinguishable.
Sleeves with excessive wear, noticeable patterns, factory defects or other markings will be
considered marked. Penalties may be applied.
Players can request a judge check their opponent’s sleeves during a match. Judges may forbid the
use of sleeves or enforce changing sleeves. The head judge has the final authority when making
judgement about whether cards are distinguishable from one another.
The Leader Card can be distinguished from other deck cards without issue. If a player chooses to use
a sleeve for their Leader Card, both sides of the Leader Card must be clearly visible.
Players should bring additional sleeves to replace any sleeves that become damaged, worn or
marked over the course of the tournament.
2.4.3 Pen
Players should bring a pen to complete Match Result slips at Championship series events. Notes may
not be taken by players.
Players are not allowed to use their own sleeves, sleeves with designs that resemble card backs, or
face-down cards as supplementary objects. Players may not use custom cards.
Dice must be unweighted, with clear markings. Dice that could damage cards or other tournament
property, or contain offensive text or images may not be used.
Counters and Tokens must be items that cannot be confused with other game elements.
2.4.5 Playmats
Playmats are not required for tournament play. If you elect to use a playmat, it must fit within the
play space allotted to you. Playmats that contain offensive text or images cannot be used. Playmat
images should be appropriate for a family-friendly tournament environment.
• Carefully read and understand the cards contained within your deck;
• Read and understand the latest version of the rule manual and FAQs: (http://dbs-
cardgame.com/us-en/rule/), (http://dbs-cardgame.com/us-en/rule/game_faq.php),
(http://dbs-cardgame.com/us-en/rule/card_faq.php);
• Read and understand all Tournament Policy documents and any event FAQs.
2.6 Player Behavior
The goal of Bandai Organized Play is to build a player community that promotes learning, honesty,
fair play, diversity, equality, and general good sporting behavior. All players play a critical role in
making this vision a reality.
• Players are expected to be respectful and courteous to each other, and display good
gamesmanship. Disputes should be handled in a calm manner and directions issued by
tournament staff should be obeyed. Rude language, disruptive or disrespectful behavior,
inappropriate clothing or supplies, unwarranted accusations, and/or disregard for the safety
of others or the condition of the venue will not be tolerated. Players must abide by the
expected standards of behavior.
• Players must communicate clearly with judges, co-operating with all instructions and
notifying judges if they witness rule violations.
• Players must show up to a tournament and subsequent rounds on time, and report results
immediately.
• Players are responsible for checking their win/loss record and standings as pairings are
posted, and should report any discrepancies immediately to event staff.
• Players may not wear clothing with overly suggestive, rude or inappropriate messaging, and
may not utilize accessories with rude messages or potentially offensive images.
• Players may not use electronic devices during a match, including cell phones. Smart watches
or similar items which can send or receive messages must have messaging features disabled
during a match. Players requiring electronic devices for medical reasons should speak to the
Head Judge prior to the start of a tournament.
• Players may not wear headphones during a match.
• Players may not eat or drink at tournament tables, including in between rounds.
• Wagering or gambling on tournament results by anyone, including players, tournament staff
and spectators, is strictly prohibited.
• Selling goods or services in a tournament venue without the express permission of the
Tournament Organizer is strictly prohibited.
• Players must maintain a socially acceptable level of personal hygiene.
Players are required to answer completely and honestly all questions that are relevant to
maintaining an accurate game state, or matters of public knowledge.
Players must clearly communicate their actions during game play, and ask questions of your
opponent or a judge if unsure about a ruling or action.
Players are required to immediately notify opponents (and a judge, if necessary) if an opponent fails
to follow any game rules, including effects that may be played incorrectly.
Players should not touch an opponent’s cards or other items without first asking permission.
Players should request the assistance of a judge at the time an issue occurs, rather than afterwards.
Players should not retract or change moves once committed to them. Committing to a move
includes, but is not limited to, verbally stating or announcing an action, or removing your hand from
a card. If a verbal statement contradicts an action taken in the game, and the verbal statement is a
legal action, the verbal statement overrules the action performed.
Failure to follow these rules may result in penalties.
Example: A player uses a card effect to search for a card in their deck. The player selects a card and
reveals it to their opponent. The player cannot change their mind and search for something else
instead.
• Players may be required to wear masks for the duration of an organized play event;
• Hand sanitizer should be easily accessible to all players at an organized play event;
• The usage of plastic table separators should be considered to minimize the risk of aerosol
transmission, and consideration should be given to available air filtration systems;
• Organizers should consider making gloves available to facilitate deck checks and shuffling by
judges. As much as possible, players should minimize the handling of other people’s cards
and decks.
• Level 1 – Casual – This includes store organized play events, including constructed, draft, and
pre-release events.
• Level 2 – Competitive – This includes Store Championship events and other special events.
• Level 3 – Professional – This includes the Championship Organized Play Series, which may
comprise Regionals, Nationals and World Championship events.
Level 1 Casual events are designed for casual play, and provide an environment for players with a
focus on learning and fun. Rules and tournament policy are still important at this level, and should
be enforced. In addition to enforcing rules and policy, judges and other tournament officials should
educate players about mistakes so that correct game play actions can be learned.
Level 2 Competitive and Level 3 Professional events are competitive and require the highest level of
ruling and policy enforcement.
3.3.2.5 Coaching
Players are allowed to coach their fellow team members during matches. However, match time is
limited. Coaching should not be so frequent that it interrupts the flow of gameplay. Coaching is
limited to a maximum of 30 seconds. A judge may deem excessive coaching to be intentional slow
play and give a penalty.
3.4.1 Single-Elimination
Single-Elimination tournaments determine the winner of the event by removing players from the
tournament after they lose one match. The number of players in each round will be half the number
of players in the preceding round. The tournament ends when one player is undefeated. That player
is the winner of the event.
• Round 1: Players are assigned seeds at random and paired up. If players have played
qualifying rounds, their seeding is equal to their final placement in qualifying. The winner
moves on to the next match, while the losing player is eliminated from the tournament.
If the number of players enrolled in the event is not a power of 2, the highest-seeded players
will receive byes.
• Subsequent Rounds: Players continue to be paired along brackets, with the winner of a
match moving on and the loser being eliminated. Ultimately, only two players will remain,
with the winner of that Championship match becoming the winner of the tournament.
3.4.2 Swiss
The objective of the Swiss pairing method is to determine a single winner by pairing players with
similar match records against each other until there is only one undefeated player.
• Round 1: Players are paired randomly for the first round of play. Players receive 3 match
points for winning, 1 match point for a draw, and 0 match points for losing. If there is an odd
number of players, a player will receive a bye. If a player wins by default, they receive 3
match points.
• Round 2: Players in the 1-0 (1 win) bracket are randomly paired against each other, while
players in the 0-1 (1 loss) bracket are paired in the same manner. If there is an odd number
of players, a player in the 1-0 bracket will be paired down with a random player in the 0-1
bracket that they have not played before. If this leaves an odd number of players with 0
wins, one player from that bracket will be assigned a bye.
• Subsequent Rounds: Players continue to be paired randomly by their win-loss record until
the specified number of rounds have concluded, or one undefeated player has been
determined.
For Professional level events, Tournament Organizers should use a best-of-one game match format
during qualifying rounds and Best-of-three match format for top cut.
No time limit
Tournament Organizers may not choose to deviate from the Tournament Rules Manual.
Tournament Organizers may run events with no Top Cut, if properly advertised before the start of
the event.
Number of Participants Expected Number of Swiss Players Qualifying for Top Cut
Rounds (if applicable)
4–8 3 rounds None
9 – 16 4 rounds Top 2
17 – 32 5 rounds Top 4
33 – 64 6 rounds Top 8
65 – 128 7 rounds Top 8
129 – 256 8 rounds Top 16
257 – 512 9 rounds Top 16
513 – 1024 10 rounds Top 32
Players added to an event after registration closes as late entries will not impact the number of
Swiss rounds or top cut calculations.
The number of Swiss rounds is designed, on a best-case basis, to have one undefeated player after
the last round has completed. The number of rounds should be announced before the beginning of
the first round; once announced, it cannot be changed. A variable number of rounds may be
announced instead, with specific criteria provided for ending the event.
Variable Rounds Announcement Example: A Championship Level event has 205 players registered.
The Tournament Organizer may announce at the start of the event, “There are 205 players registered
today, and we expect to play 6 to 8 rounds of qualifying. Qualifying rounds will end once there is one
undefeated player left in the event, with only wins reported. At that point, qualifying will end and the
Top 16 players progressing to Finals will be determined.”
Player deck lists may be published by the Tournament Organizer at any time once the event has
begun, provided that this information is publicly accessible, that all player data is published at the
same time, and that publication of this data provides additional value to those attending or watching
the event. Otherwise, this information should be kept confidential throughout the duration of the
tournament.
Tournament Organizers must provide deck lists to the Bandai global organized play team as part of
their event reporting.
Bandai reserves the right to publish tournament information, including but not limited to deck lists,
player reports, transcripts, audio and / or video recordings, awards, penalties or any other
information related to the tournament.
Attending a Bandai organized play event may lead to an attendee’s image and likeness being
photographed or recorded by or on behalf of Bandai. By entering or remaining at Bandai organized
play events, attendees grant Bandai, its premier tournament organizers, and approved media bodies
to publish their name, image, likeness, deck list, methods of play, and written or oral statements in
connection with any still photograph, live or recorded video display, or other transmission or
reproduction of the event, in whole or in any part.
Due to the nature of streamed matches and a desire to not regulate feature matches more
stringently than other matches during qualifying Swiss rounds, players should be aware that
penalties earned but not applied during a match may be applied later upon subsequent review.
To register, you’ll need government ID, your Bandai TCG+ account, and your pre-registration
information or entry fee for the tournament.
Registration forms may also be required. Make sure your registration form is completed in full
before lining up for registration.
All Championship level events require deck lists. Players may not use decks with cards that differ
from those included in their deck list.
A fully completed deck list, legibly written or printed, must be submitted in order to compete.
You may not use shorthand terms when writing out your deck list. Your deck list must include the
card’s collector number and its full name to ensure a clear and accurate deck list.
Players that fail to follow deck list rules may receive penalties. It is ultimately a player’s responsibility
to ensure they accurately, clearly, and completely communicate the contents of their deck.
Tournament Organizers should collect Deck Lists at the start of the player meeting or before Round
1 commences. Once a deck list has been submitted, it may not be altered or changed unless
requested by a judge.
The Tournament Organizer and / or Head Judge has the authority to check player decks (a “deck
check”) to determine whether or not they are appropriate. Deck checks should be carried out by
Floor Judges where possible. Deck checks should be performed at any time the tournament
progresses from Swiss to single elimination, as well as randomly throughout Swiss rounds. Deck
checks should be performed on at least 10 percent of decks over the course of the tournament.
4.5 Shuffling
Decks must be shuffled thoroughly using accepted shuffling methods (riffle, pile, Hindu, etc) in order
to sufficiently randomize their contents. Both players must shuffle their decks in a manner that is
visible to their opponents. This must be done at the start of every match, and whenever a game
mechanic requires you to shuffle your deck.
You may not pre-sort your deck without thoroughly shuffling afterwards.
After players have shuffled their decks, it should be presented to the opponent to either cut
(separating the deck into multiple, smaller piles which are then rearranged to form a single deck
again) or shuffle. No additional randomization may be done to the deck after this.
When you present your deck to your opponent, you agree that you have sufficiently shuffled and
randomized your deck contents, your deck is legal, and that it matches your submitted deck list
registration form.
Players are strongly encouraged to shuffle opponent’s decks at Level 3 Professional events.
Sometimes, a player may carry out a shuffle in a way that seems suspicious. If you feel a player’s
deck has not been sufficiently randomized, you may request a judge carry out a shuffle or observe
your opponent shuffling. The judge will determine the necessary course of action.
All shuffles, searches and acts of adding specific cards from your deck to your hand must be carried
out in an expedient manner. Resolving card search and shuffle effects should take no longer than a
minute from the activation of a power to its full resolution.
A judge may penalize a player for the amount of time taken to resolve an action if deemed
necessary.
In all Top-Cut play-off and championship matches, the player with the higher standing after Swiss
rounds will choose who goes first for the first game.
In a best-of-three game match, the player who loses the preceding game chooses whether to go first
in the next game.
If a game loss has been awarded for the first game of a match, the starting player of the second
game is determined randomly.
4.7 Game Area Layout
While game mats are not required, players are responsible for placing all cards according to the
layout established by the Game Area Play Sheet.
• Leader Area
• Battle Area
• Combo Area
• Energy Area
• Life Area
• Deck Area
• Drop Area
• Warp
You may not create your own game area layout. It is possible to modify the layout to accommodate
physical requirements. If you need to modify the game area layout, you must notify your opponent
and ensure it is obvious to all tournament officials.
The position of cards must be maintained as they were originally placed on the game area, except
when directed otherwise by a card effect.
While large-size leaders are tournament legal, players should be considerate of limited game play
space and ensure they bring a standard-size leader card to substitute if space requires.
Cards played as energy must be played upside-down. Care should be taken to ensure this positioning
is maintained when energy is returned to active mode. Make sure each card played as energy is
visible at all times.
Each deck should be oriented in a north / south direction, with the short sides of the cards facing
each player. Card sleeve openings should face the opponent.
Cards in a player’s Life Area must be spaced out in a way that ensures a player, their opponent,
judges and tournament staff can see at a glance how many Life a player has remaining. The Life Area
must be on the opposite side of the play area from the player’s deck, drop and warp zone.
Warp cards should be kept next to the drop area, in clear view of both players.
Players should always play with both hands above the table. The cards in a player’s hand should
show card backs or sleeves clearly visible to the opponent. Players are not allowed to play with their
hands below the table or concealed from an opponent.
Players should not place unused cards in a nearby location (inside clothing, in a deck case, on the
table) during a match. Cards not registered on a deck list should be kept inside a bag or other
inaccessible location during tournament play.
If a card must be rotated to indicate a specific effect, it must be rotated to either 90 or 180 degrees.
Players should not stack cards within their Life Area in a way which obscures how many life they have
left.
Do not move cards between areas unless a card effect directs you to do so.
You may consult a copy of your Deck List between matches (not in between games) to ensure you
have restored your deck to the registered state.
Players are required to divulge any and all information that may be required to maintain a legal and
correct game state.
The game state can be damaged by illegal actions, missed triggers, etc.; rendering it either reparable,
irreparable, or accepted. Whether or not a game state is reparable or irreparable will mean the
difference between a Warning and a Game Loss.
If both players can provide clear information and a judge is able to determine a way to fix or rewind
the game state, it is reparable. The game should be repaired as far as possible and play should
continue.
Sometimes, even if a game state has been damaged, it has happened too far back to easily and fully
repair, and does not create a significant advantage for the player at fault.
In this case, the game state is accepted by both players, and play will continue.
• A game state can be considered reparable even if not every error can be rewound.
• A game loss is not an appropriate penalty for a reparable game state, unless it is applied as a
penalty for repeated previous infractions.
• If both players share fault in an irreparable game state that should be awarded a game loss,
determine which player is most at fault and penalize that player with a Game Loss. The
opponent should receive a Warning.
• Irreparable game states should not result in restarting a game or match.
• If a player has damaged the game state due to an illegal action or missed auto, and
gameplay can be rewound to the point of that illegal action, it will be rewound even if the
opponent would gain an advantage from information that was previously Private
Knowledge.
Players must answer questions involving the above topics truthfully. Players may not refuse to
answer questions about information that is public. Lying about or refusing to answer questions
about public knowledge may result in disqualification.
Players may not answer questions about any game state information considered private knowledge.
Giving false or misleading information about private knowledge, or intentionally revealing
information considered private knowledge, may result in a disqualification penalty.
Judges may not be asked to search or verify your opponent’s hand, deck or life area unless there is
evidence your opponent may be cheating or that there may be a valid deck-related issue.
4.14 Appeals
Players have the right to appeal rulings to the Head Judge of the tournament if they disagree with a
floor judge’s ruling.
Players may not appeal a floor judge’s ruling until after the floor judge has issued the ruling.
Players must respectfully inform the floor judge that they wish to appeal the ruling issued. If you
accept the floor judge’s ruling, you cannot ask to appeal that ruling later.
The limit on the number of cards with the same card number that can be included applies to the
total cards in your deck and side deck. If rules or effects change the limit on the number of cards that
can be included, the limit applies to the total cards in both your deck and side deck.
The contents of the side deck are considered a secret area and should not be shown to the
opponent. Both players should count out their side decks in view of their opponent to confirm how
many cards are in there at the start of each match. Your side deck may be returned to a deck box for
safekeeping, which must be kept on the table in view of both players.
After the end of each game in a match, players may choose to swap cards into their deck from their
side deck. The same number of cards must be swapped between each deck. The quantity of both
decks must remain the same before and after siding.
Please keep the time between games to under three minutes. All preparation for the next game and
exchanging of cards between main deck and side deck must be carried out within these three
minutes. Players may be penalized if a judge determines them to be time wasting between games.
Before the start of each game, if a player has a side deck, they should present it to their opponent
face down. The number of cards in the side deck is public information, but a player is not required to
reveal how many cards were swapped between decks.
Players are not permitted to review their side deck contents during a game.
At the end of the match, players must return their decks and side decks to their original states.
If a player receives a Game Loss penalty prior to the start of the first game, players are not allowed
to switch cards out from their side decks before the start of Game 2.
• Players must place their deck, side deck and leader card on the table, announcing their
leader to their opponent, and counting the cards in their side deck.
• Each player has 1 minute to choose cards from their side deck after their opponent reveals
their leader, and replace them into their deck.
• The side deck must be counted to confirm same number of cards remain in it.
• Players may then shuffle their decks, cut, and commence play as per normal procedures.
Players may not offer or accept any form of compensation in exchange for conceding a game or
match. Players who concede in exchange for compensation are guilty of accepting bribery. Offering
or accepting a bribe is against the Tournament Rules Manual policy and both players will be
disqualified from the event.
The winner of each round is responsible for ensuring the round result is reported in a timely fashion
following the conclusion of the match. The winner is responsible for returning the Match Result slip
to the Scorekeeper or verbally reporting the results. Failure to do so in a timely manner may result in
penalties.
Players should consult a Tournament Official if they are unsure of the proper procedure for
reporting match results.
Match results cannot be altered once they have been submitted. Players should verify the match
result slip carefully before submitting it.
Players who need assistance with End of Round procedures should raise their hand and call for a
judge. The judge should be notified the game is ongoing and whose turn it is. The judge should
ensure both players understand the End of Round procedures, and may stay to supervise.
If time is called while players are in between games, compare the number of games won by each
player. If they have both won the same number of games, the match is declared a draw. If one
player has won more games than the other, that player is declared the winner of the match.
If time is called while players are in the middle of a game, the current game must have a decision of
win or loss.
1. The player with the most game wins is declared the winner of the match.
2. If tied, the current active player plays out their turn. This is considered turn 0. Players
will play out an additional three turns, with the current (active) player’s turn becoming
turn 0. The second player’s turn will be considered turn 1, followed by the first player’s
turn 2, and then back to the second player for the third and final turn.
3. If neither player has won at the end of extra turns, the player with the most life wins the
current game.
4. If players have the same amount of life, the player with more cards in their Battle Area
wins the current game.
5. If players have the same number of cards in play in their Battle Area, the player with
more cards in their deck wins.
6. If both players have the same number of cards in their deck, the player with more cards
in their hand wins.
7. If both players have the same number of cards in their hands, the player who was last to
draw from their Life Area wins.
A time limit is applied to extra turns to ensure the ongoing smooth operation of the tournament
event. If time expires during extra turns, and the active player has a card attacking, complete the
attack through the Battle End Step (8-5 in the official game rules).
Game play should be monitored by judges during this time. The guidelines for Slow Play should be
strictly observed, and penalties handed out for any players found to be playing slowly.
If there is a tie due to all players fulfilling loss conditions simultaneously, the current turn-player
loses the game and the opponent is declared the winner.
Time limits do not apply for the Championship match of an event. The match is played until there is
a clear winner.
Players earn points based on how well they perform during a match.
Players are ranked first on how many points they have accumulated during the course of the event.
In the event of a tie, placement is determined by the process below:
1. Comparing Average Match Win Rate – calculate the average match win rate of the 2
players (excluding byes) and divide the value by the number of tournament rounds they
participated in. The player with the higher final value ranks above others.
2. Comparing Average Match Win Rates for the Players’ Opponents – calculate the average
match win rate for the opponents of each player. The player with the higher final value
ranks above others.
In extremely rare occasions, players may finish a tournament with identical tie-breakers, leaving
them tied for final standing. If time permits, the players should play another match to determine a
winner.
In cases where there is no time for an additional game or match, the Head Judge should do the
following:
1. If the players have already played against one another in the tournament event, the
winner of that match will take the higher final standing.
2. If the tied players have not played against one another in the tournament event, the
Head Judge may use a random method such as a die roll, raffle, coin toss, etc to
determine the final standing. Please note this is different to randomly determining the
outcome of a match.
1. Player Average Match Win Rate = their match points (excluding match points from byes)
/ participated rounds (excluding byes) x 3
2. Average Match Win Rates for a Player’s Opponent = the total of the entire opponent’s
values from (1) / number of games the player participated in.
Attempting to transfer this right to another player, and / or falsely claiming to have received this
right may result in tournament disqualification or suspension upon further investigation.
Players who drop from the event and fail to correctly notify the Scorekeeper in a timely fashion are
ineligible to receive commemorative prizes and other items.
Incidents or infractions may occur during the course of an event that may require the need to issue a
penalty. This chapter outlines how to resolve infractions, the types of penalties, how to assign them
appropriately, and a guideline for situations that may arise that require an infraction recorded.
If a player violates any rules or regulations, a judge must issue the player with an appropriate
penalty.
7.1 Determining an Infraction
A judge must investigate first, then determine the infraction, and only then apply an appropriate
penalty, detailed later in this section. Judges should not reverse engineer penalties.
• All persons involved should explain what happened, and answer honestly any questions a
judge may have.
• The judge will explain the situation, and determine if an infraction occurred.
• If an infraction occurred, the judge will explain the infraction and apply the appropriate
penalty.
• If no infraction occurred, the judge will explain why.
• Some severe infractions may also be explained in private to the person committing the
infraction.
• Not every situation that occurs is appropriate for public knowledge. A judge’s decision to
address a situation in private must be respected by other players, spectators, uninvolved
judges and tournament officials.
• The Head Judge’s decision is final.
Once an infraction has been identified, the judge will ask the player if they have received any other
penalties for this same type of infraction during the course of the tournament event.
If the infraction occurred during a match and the judge call took longer than 2 minutes, an
appropriate time extension should be noted by the judge on the front of the match result slip.
Judges should always note down the time at which they take a judge call, to ensure an appropriate
time extension is provided.
• Time extensions are given after the judge call has been fully resolved, including any appeals.
• Time extensions are given only for actual time lost during a match.
• Time extensions must be reported to the Scorekeeper.
• Time extensions are not given when there is a Game Loss penalty applied.
• Multiple time extensions may be given to the same match.
Judges must record the penalty on the Match Result Slip in the following order:
Player’s Name / Infraction / Penalty Assigned / Reason Why / Name of Judge Who Issued Penalty
If the infraction did not occur during a match, the judge should provide all the details to the
Scorekeeper so the infraction can be tracked appropriately.
1. Caution: A Caution is the lowest level of penalty that can be issued to a player. These types
of penalties are designed to let a player know that they have made an error and to help
correct their gameplay for the future. Typically, minimal effects on the game state may have
occurred which can be easily fixed. Cautions are issued on the spot and are recorded per
player. If a player repeats the same infraction, the Caution penalty can be upgraded to a
Warning.
2. Warning: A Warning can be issued where an obvious error has occurred that has resulted in
an outcome which is favorable for a player based on the game state, or the game state may
not be able to be repaired fully to the same extent if the infraction did not occur. Warnings
may also be issued for actions that impede the running of an event. This can also be used as
the next step for a continued infraction of the same nature, which may be of a lesser
consequence to the overall gameplay. If a player repeats the same infraction, the Warning
penalty can be upgraded to a Game Loss, Match Loss or Disqualification.
3. Game Loss: A Game Loss is a higher form of penalty indicating that a major error in
gameplay has occurred, or the regulations of the event have not been met, which has
resulted typically in an unfair advantage for one player, or caused a direct detriment to
another player. If the player is currently between games or matches, the player loses the
next game they were assigned to play.
4. Match Loss: A Match Loss penalty should be reserved for the most extreme cases where the
game has reached a state where no repair can be made, and the opposing player is at a
severe disadvantage based on the error made. These typically involve a situation where one
player gains an unfair advantage over a player, and the situation cannot be rectified through
any other course of action. A player issued a Match Loss loses the current match. If the
player is currently between matches, the player loses the next match they were assigned to
play. If the player is in a match they are clearly about to lose, the judge may choose to apply
the Match Loss penalty to the player’s next match.
5. Disqualification: A Disqualification is one of the most extreme forms of penalties that can be
issued, and should be reserved for instances where the tournament integrity as a whole has
been affected by the actions of the player and / or major examples of unsportsmanlike
conduct. Players who receive this penalty are issued a Match Loss for the current round (if in
play) and dropped from the remainder of the tournament, with no prizes or rewards to be
issued. Players who receive a Disqualification are recorded for future reference and reported
to Bandai.
6. Suspension: A Suspension is a penalty issued to players who have seriously damaged the
integrity of an event or events, or may have received multiple higher-level penalties over a
number of events that indicate that behavior has not changed. Suspensions can be issued
not only against current players but all participants in an event. Persons who receive a
Suspension are recorded for future reference. A person issued a Suspension loses their
current match (if applicable) and is immediately removed from the event, with no prizes or
rewards to be issued. Suspensions last a specific length of time specified by Bandai.
Suspended persons cannot enter official Bandai events for the duration of the Suspension.
The suspended player, along with the length of their Suspension, will be posted on the
official Dragon Ball Card Game home page. If a player issued a Suspension changes their
Bandai TCG+ account, if it is discovered that their original account was issued a Suspension,
the new account is immediately issued a new, lengthier Suspension.
The issuing of penalties should occur in a way that is respectful of involved parties. When issuing a
penalty, the judge must explain the infraction and how to resolve the situation to all related players.
If the head judge decides to alter this process, they must explain the penalty and why they chose to
alter the standard procedure. Careful consideration must be given for any deviation from the
guidelines to ensure the integrity of the event and not bring untoward blame to Judges or the
Tournament Organizers.
Depending on the infraction, the description of the penalty will provide advice on how to resolve the
infraction. These procedures are designed to prevent judges from being criticized for unfair or
preferential judgement. The issuing of penalties should be accompanied by quoting the relevant
policy.
Judges must always consider the current game / game state and who will gain benefit as a result of
carrying out penalty procedures. The procedures exist to ‘correct’ certain situations, and favoring a
player (even if unintentional) or being careless when considering the game state can result in further
issues. If a single mistake causes multiple infractions, a penalty should be issued for the most severe
infraction.
Judges and Tournament Organizers are to record any penalty during a tournament to ensure that
there is consistency with regards to how penalties are issued.
Judges must record the penalty on the Match Result Slip in the following order:
Player’s Name / Infraction / Penalty Assigned / Reason Why / Name of Judge Who Issued Penalty
Penalties may be issued to person(s) who are not participating in the event. The penalties are
designed to be applied to players, but other event personnel (spectators, staff, judges) can also be
responsible for infractions. Penalties can still be issued to a player even if they have already forfeited
an event.
The final say on all penalties at events are at the discretion of the Head Judge.
1. Tardiness
An infraction in which a player was not seated at the beginning of a match or did not
complete a specific action within the given time limit.
Penalty:
Warning – if a player arrives within 5 minutes of match start.
Game loss – if a player is 5 or more minutes late.
Match Loss – if a player is 10 minutes late.
Resolution: Issue a Warning if the player is seated and ready to play within 5 minutes of the
round start time. Issue a Game Loss if a player is more than 5 minutes late. Issue a Match
Loss if the player is not seated within 10 minutes of the round start time.
Examples:
• A player is not seated and ready to play until 7 minutes after the start of a match.
• A player sat in the wrong seat and started a match against the wrong opponent. In
this case, it may be most appropriate to repair the two matches impacted and give a
warning to the players.
3. Slow Play
An infraction in which a player unintentionally slows down the pace of a game, either during
the match or extra time. If a judge confirms a player deliberately sought to delay the game
and use the time limit to their advantage, they may escalate the infraction.
Penalty: Warning – Game Loss
Resolution: Issue a Warning to the player responsible for the infraction. A judge will
determine if the appropriate amount of time has been taken to complete an action, or make
a decision to further the game. If there is continued need for a judge to ensure a player
takes an appropriate amount of time on decisions or actions during a match, they may
escalate the penalty to a Game Loss.
Examples:
• An opponent calls a judge over and asks them to observe slow play due to the
opponent taking an unnecessary amount of time considering their next action.
• A player takes an excessive amount of time to shuffle their deck.
• A judge determines players are taking an unnecessarily long time to further the
game state.
• A player thinks about their next play for more than a minute, slowing the game
down significantly.
• A player takes an extensive amount of time looking at an official errata document,
slowing down the game significantly.
Examples:
• A player’s list cannot be read to determine all cards are included in the deck.
• A player’s list is missing card numbers or card names but is otherwise legal.
8. Communication
An infraction in which a lack of communication adversely influences gameplay. Both players
have the responsibility to play the game with a common understanding of the events
occurring within the game. If either player fails to declare their actions sufficiently, that
player is treated as if they are obstructing the game.
Penalty: Warning
Resolution: Issue a Warning to the player responsible for the violation. Then, the judge
rewinds the game state back to a point with as few issues as possible. After explaining the
situation to the players, let them continue playing the game from that point on. The judge
may only rewind the game back to a former state if there is no way to correct the current
situation as it is.
Examples:
• A player realizes they misunderstood how a card or cards were supposed to be
played earlier in the game.
9. Marked Cards
An infraction in which cards or sleeves are clearly marked and can be visually distinguished
by looking at the card backs or fronts. Care should be taken to view how these cards could
be seen when in a secret area.
Penalty: Warning – Game Loss
Resolution: Issue a Warning if when the cards are examined, one card can be easily
distinguished from the next when in a secret area. However, if there is a pattern to the
marked cards (i.e. if they are all the same type, or could be important for gameplay), a
higher penalty should be given. The player may be required to acquire new sleeves or swap
out damaged sleeves with non-damaged sleeves. Consideration for the level of penalty will
be made by the Head Judge taking all factors into account. If the Marked Cards are
intentional, consider the infraction as “Cheating”.
Examples:
• Some of the sleeves were damaged. The cards in the damaged sleeves appear to be
random.
3. Theft
An infraction in which a player steals event equipment or the belongings of other players. A
player should feel safe about their belongings when participating in an event, but this does
not mean they are not responsible for their personal items. Players are expected to keep
items they brought to the event or received during the event on their person at all times.
Judges must provide whatever support they can to prevent such incidents.
Penalty: Suspension
Resolution: Issue an immediate Suspension to the player and remove them from the venue.
Examples:
• Stealing a player’s cards.
• Stealing another person’s belongings.
• Stealing equipment related to the running of the event.
5. Cheating
An infraction in which a player: knowingly contravenes the rules of the Game or tournament
policies; makes mistakes intentionally for attempted persona gain; or knowingly cheats.
These acts can appear to be unintentional, and must be thoroughly investigated by Judges to
ensure whether the actions were deliberate or not.
Penalty: Disqualification / Suspension
Resolution: Issue a Disqualification to the player/s found to be meeting the definition of this
infraction. Upon further investigation by the Tournament Organizer or Bandai, this infraction
may be upgraded to a Suspension.
Examples:
• Realizing you accidentally included cards in your deck that are in violation of the
rules of the Game, but you continue on playing without informing a Judge.
• Lying about an in-game situation to gain a favorable outcome from a Judge.
• Intentionally ignoring an opponent’s mistake until the moment it would benefit you
most, then reporting it to the judge.
• Intentionally performing an action which allows you to gain, or potentially gain,
advantage over an opponent.
• Discord – to enable physical card play with webcams and communication with players and
event officials
Technical Requirements
Set Up
1. Set up your dedicated playing space where your cards will be displayed for your opponent.
2. Adjust your webcam’s position so your playing space is shown in full. You must capture the
entire game area, including your Deck, Discard Pile, Energy Area, Overrealm, and Battle
Area. Note: your face does not need to be captured on the webcam stream!
3. When pairings are posted, join the voice channel that correlates to your assigned table.
4. When you join the voice chat and meet your opponent, there is an option in Discord to begin
video chat. Press it, and your webcam will be enabled so your opponent can see your video
feed.
5. You must have your microphone enabled so both players can easily communicate with each
other and with any judges that enter the table channel.
6. All relevant cards must be kept on the video feed at all times. This includes your hand.
7. Make sure to keep your hand over the table so that cards do not fall to the flop.
8. All shuffling must take place on camera, otherwise your deck will not be considered
randomized. When your opponent would normally cut your deck, you must ask how they
would like it to be cut.
8.5 Setup Examples