0% found this document useful (0 votes)
17 views2 pages

Throw Guide

The document contains instructions for modifying throw animations and reactions in a fighting game. It lists code lines used for loading stage settings, character IDs, move IDs, and pointers related to different characters and reactions to being thrown.

Uploaded by

ts3885072
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
17 views2 pages

Throw Guide

The document contains instructions for modifying throw animations and reactions in a fighting game. It lists code lines used for loading stage settings, character IDs, move IDs, and pointers related to different characters and reactions to being thrown.

Uploaded by

ts3885072
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 2

_C1 (1)

_L 0xE00B08C0 0x204078E2
_L 0xE00A00XX 0x004078B4 (XX) CHAR ID
_L 0xE00900C8 0x0ZZZZZZZ (ZZZZZZZZZ)// index// if u wondering where i get this C8 u
can check in top of this code
_L 0xE0088001 0x00407A18
_L 0x604078E0 0xSSSSSSSS (SSSSSSSS)// pointer
_L 0x00020001 0x000----- (-----) //=> 08 its for animation //FILL THIS VALUES FROM
YOUR REPLACING THROW
_L 0x604078E0 0x00000078
_L 0x00020001 0x000----- //=> 24 its for length animation
_L 0x604078E0 0x09094400
_L 0x00020001 0x000----- //=> 38 its for audio/effect
_L 0x604078E0 0x00000000
_L 0x00020001 0x000----- //=> 44 its for smoothless
_L 0x00000000 0x00000000

// ThROW Reaction
_L 0xE00B08C0 0x204078E2
_L 0xE00A00XX 0x004078B4
_L 0xE00900C8 0x0ZZZZZZZ // index
_L 0xE0088001 0x00407A18
_L 0x604078E0 0x0SSSSSSS // pointer
_L 0x00020001 0x000++++++ //=> 08 + 58
_L 0x604078E0 0x00000078
_L 0x00020001 0x000+++++ //=> 24 + 58
_L 0x604078E0 0x09094390
_L 0x00020001 0x000+++++ //=> 38 + 58
_L 0x604078E0 0x00000000
_L 0x00020001 0x000+++++ //=> 44 + 58
_L 0x00000000 0x00000000

// Throw Reaction recovery


_L 0xE00808C0 0x204078E2 //its mean stage is load
_L 0xE00700XX 0x004078B4 //char id
_L 0xE0068001 0x00407A18 //char condition
_L 0x604078E0 0x00000000
_L 0x00020001 0x00032624
_L 0x604078E0 0x00008009 //8009 mean lying face down
_L 0x00020001 0x00032644
_L 0x604078E0 0x00008009
_L 0x00020001 0x000+++++ // =>18 + 58 Throw reaction

// MOVE TO THROW
_L 0xE01400XX 0x004078B4//char id
_L 0xE00E0XXX 0x00407A18//MOVE id
_L 0xE10D00XX 0x00407964 //MOVE ID'S last digit pointer (vs paul vs alisa)
_L 0xE00C000C 0x0040839C //stand front ch
_L 0xE10B0000 0x1040847C // if hit
_L 0xE00A0002 0x3040839C // if not block
_L 0xE0090000 0x30407940
_L 0xE0080025 0x20407940
_L 0xE0000000 0x00407D3C
_L 0xE0000000 0x00407D30
_L 0x20407D10 0x000000XX// frame will work
_L 0x20407D14 0x00001ADC// throw permission
_L 0xE001086A 0x004078E2
_L 0x20407D24 0xXXXXXXXX //throw's vs paul pointer
_L 0xE0010875 0x004078E2
_L 0x20407D24 0xXXXXXXXX //throw's vs alisa
_L 0xE003XXXX 0x00407966 //throw's vs paul half pointer
_L 0xE002XXXX 0x00407964
_L 0x20407A18 0x00000XXX //throw id
_L 0x10407A86 0x00000000
_L 0xE003XXXX 0x00407966 //throw's vs alisa half pointer
_L 0xE002XXXX 0x00407964
_L 0x20407A18 0x00000XXX// throw id
_L 0x10407A86 0x00000000
//
_L 0xE01400XX 0x004078B4// char id
_L 0xE00E0XXX 0x00407A18// throw id
_L 0xE10D00XX 0x00407964// this 2 last digit pointer
_L 0xE00C000A 0x0040839C// stand front ch
_L 0xE10B0000 0x1040847C// if hit
_L 0xE00A0002 0x3040839C// if not block
_L 0xE0090000 0x30407940
_L 0xE0080025 0x20407940
_L 0xE0000000 0x00407D3C
_L 0xE0000000 0x00407D30
_L 0x20407D10 0x000000XX//frame will work
_L 0x20407D14 0x00001ADC//throw permission
_L 0xE001086A 0x004078E2
_L 0x20407D24 0xXXXXXXXX//vs paul pointer
_L 0xE0010875 0x004078E2
_L 0x20407D24 0xXXXXXXXX//vs alisa
_L 0xE003XXXX 0x00407966//vs paul half pointer
_L 0xE002XXXX 0x00407964
_L 0x20407A18 0x00000XXX// throw id
_L 0x10407A86 0x00000000
_L 0xE003XXXX 0x00407966//vs alisa
_L 0xE002XXXX 0x00407964
_L 0x20407A18 0x00000XXX // throw id
_L 0x10407A86 0x00000000

You might also like