PIXIES
PIXIES
Case 1. The player does not Important: A faceup card that covers a take. For example, at the beginning of the Example of Counting Score NOTING YOUR SCORE
player must take 1 of those cards and have a faceup card with facedown card is “validated,” and will earn turn, player 1 takes a card, places it, and fills Here is a player’s playing area at the end of
1
place it in their playing area following this number. They must the player points at the end of the round. the last empty space in their playing area. the 1st round:
the placement rules (see below). The last They can play no more. However, player 2 To keep track of your
place their card faceup in
player has no choice other than to take Case 3. The player already must place another card so that they have score, you can copy this
the space indicated by its
the last remaining card. has a faceup card with this both played the same number of times. After score sheet or download
number. If this space is
number and it is already our app BombyxScore:
x8
3. The turn is finished. The player who occupied by a facedown this player has placed their card, the round
chose their card last starts the next turn. validated. They must place is over, even though there are still 2 cards
card, they must place their
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THE RULES IN VIDEO In a 2-player game, 4 cards are card on top of it.
their card facedown on any left on the table.
empty space, regardless of COLORADD
x8
L E A R N
x5
(choosing a card and placing it) until the last The color of the card is represented by the
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card has been chosen. In other words, for Each player counts the number of points they sign in the middle at the bottom.
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T O P L AY I N each turn, each player plays twice. placed under another card to
validate it. It can be covered
have in their playing area.
2
case 1), and that card will then points as the number on it. ColorADD is a universal, inclusive, and
COMPONENTS x5
x6
be directly validated. Symbols x 10
x 12
nondiscriminative language that enables
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A spiral earns 1 point. PIXIES_cards.indd 1 11/12/2023 14:57:32 the colorblind to identify colors. Used under
license by Bombyx.
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whether they are validated or not. x8 x6
CREDITS
The player’s largest color zone
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Symbol points
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GAME SETUP along a side. Diagonals do not count. 10 spirals on the cards + 5 spirals for
the special card (1 x 5 blue cards, including the
x 10 x 12
Shuffle the cards into a deck, placed Each card that is part of the player’s largest
multi-colored one) - 4 crosses = 11 points
3
facedown. Choose the first player at random. zone earns:
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x8
spaces. If possible, you must put the card their opponents can see it. END OF THE ROUND A multi-colored card
on them. in the space matching its number, but cards has all the colors at All the cards are shuffled to create a new
already in play may affect where and how The end of the round is triggered when, at
GAME TURNS the same time. This deck. The last player to play starts the new
you play the card. There are 3 possible the end of any turn (after all players have
means that it counts round.
A game consists of 3 rounds, each of which placed a card), a player has filled all 9 of x 10
scenarios: for the player’s color
is divided into several turns that continue their spaces, regardless of whether the END OF THE GAME
zone of course, but
until one of the players has filled their playing cards are faceup or facedown. The points
also for all their At the end of Round 3, the players add up
area. Each turn follows these 3 steps: are then counted, and the score of each
special cards as well. their scores from the 3 rounds. The player
x8
x8
player is noted.
with the most points wins the game! In case
x8