Database 5
Database 5
Andrej Tunevič
[email protected]
What is IS?
• IS – a set of interrelated components working
together to collect, retrieve, process, store, and
distribute information for the purpose of
facilitating planning, control, coordination,
analysis, and decision making in business
organizations
• Input-process-output perspective
• People-organization-technology perspective
IS
Choice Hotels Reservation
System example:
IS
Terminology
Technology – the means by which data is
transformed and organized for business use:
– Hardware
– Software
– Database
– Telecommunication
Globalization
• People (language)
• Organization (culture)
• Technology (telecommunication)
IS Approach to
Problem Solving
Systems Analysis &
Design
• Systems Design
– Logical design (what will the system do?)
• Input: content, format, source, volume, frequency, timing
• Process: rule, model, formula, timing
• Output: content, format, organization, volume, freq., timing
• Storage: data, format, organization, relationship, volume
• Procedure: manual activities, rule, sequence, timing, location
• Control: security, accuracy, validity, supervision
– Physical design (how the system will work?)
• Input: keyboard, voice, scanner
• Process: PC, operating system, software
• Output: print-outs, files, audio
• Storage: tape, CD
• Procedure: batching, backup, auditing, data entry
• Control: batch control, password, audit logs
– Implementation (coding, testing, training)
Technology perspective to
problem solving
Organizational perspective to
problem solving
People perspective to
problem solving
Capability Maturity
Model (CMM)
• A bench-mark for measuring the maturity of an
organization’s software process
• CMM defines 5 levels of process maturity based
on certain Key Process Areas (KPA)
CMM Levels
CMM Levels
Level 5 – Optimizing (< 1%)
-- process change management
-- technology change management
-- defect prevention
Level 4 – Managed (< 5%)
-- software quality management
-- quantitative process management
Level 3 – Defined (< 10%)
-- peer reviews
-- intergroup coordination
-- software product engineering
-- integrated software management
-- training program
-- organization process definition
-- organization process focus
Level 2 – Repeatable (~ 15%)
-- software configuration management
-- software quality assurance
-- software project tracking and oversight
-- software project planning
-- requirements management
Level 1 – Initial (~ 70%)
SDLC Model
A framework that describes the activities performed
at each stage of a software development project.
Waterfall Model
• Requirements – defines
needed information, function,
behavior, performance and
interfaces.
• Design – data structures,
software architecture,
interface representations,
algorithmic details.
• Implementation – source
code, database, user
documentation, testing.
Waterfall Strengths
• Easy to understand, easy to use
• Provides structure to inexperienced staff
• Milestones are well understood
• Sets requirements stability
• Good for management control (plan, staff, track)
• Works well when quality is more important than
cost or schedule
Waterfall Deficiencies
• All requirements must be known upfront
• Deliverables created for each phase are
considered frozen – inhibits flexibility
• Can give a false impression of progress
• Does not reflect problem-solving nature of
software development – iterations of phases
• Integration is one big bang at the end
• Little opportunity for customer to preview the
system (until it may be too late)
When to use the
Waterfall Model
Requirements are very well known
Product definition is stable
Technology is understood
New version of an existing product
Porting an existing product to a new platform.
http://www.youtube.com/watch?v=VGjcFouSlpk
http://www.youtube.com/watch?v=5oLlmNbxap4
Throwaway Prototyping
steps
• Write preliminary requirements
• Design the prototype
• User experiences/uses the prototype, specifies
new requirements
• Repeat if necessary
• Write the final requirements
• Develop the real products
Evolutionary
Prototyping
• Aka breadboard prototyping
• Goal is to build a very robust prototype in a
structured manner and constantly refine it
• The evolutionary prototype forms the heart of the
new system and is added to and refined
• Allow the development team to add features or
make changes that were not conceived in the
initial requirements
Evolutionary
Prototyping Model
• Developers build a prototype during the
requirements phase
• Prototype is evaluated by end users
• Users give corrective feedback
• Developers further refine the prototype
• When the user is satisfied, the prototype code is
brought up to the standards needed for a final
product.
EP Steps
• A preliminary project plan is developed
• An partial high-level paper model is created
• The model is source for a partial requirements
specification
• A prototype is built with basic and critical attributes
• The designer builds
– the database
– user interface
– algorithmic functions
• The designer demonstrates the prototype, the user
evaluates for problems and suggests improvements.
• This loop continues until the user is satisfied
EP Strengths
• Customers can “see” the system requirements as
they are being gathered
• Developers learn from customers
• A more accurate end product
• Unexpected requirements accommodated
• Allows for flexible design and development
• Steady, visible signs of progress produced
• Interaction with the prototype stimulates
awareness of additional needed functionality
Incremental prototyping
• Final product built as separate prototypes
• At the end, the prototypes are merged into a final
design
Extreme Prototyping
Often used for web applications
Development broken down into 3 phases, each
based on the preceding 1
1. Static prototype consisting of HTML pages
2. Screen are programmed and fully functional using a
simulated services layer
Fully functional UI is developed with little regard to the
services, other than their contract
3. Services are implemented
Prototyping
advantages
Reduced time and cost
Can improve the quality of requirements and
specifications provided to developers
Early determination of what the user really wants can result in
faster and less expensive software
Improved/increased user involvement
User can see and interact with the prototype, allowing
them to provide better/more complete feedback and
specs
Misunderstandings/miscommunications revealed
Final product more likely to satisfy their desired
look/feel/performance
Disadvantages of
prototyping 1
• Insufficient analysis
– Focus on limited prototype can distract developers
from analyzing complete project
– May overlook better solutions
– Conversion of limited prototypes into poorly
engineered final projects that are hard to maintain
– Limited functionality may not scale well if used as the
basis of a final deliverable
• May not be noticed if developers are too focused on building
prototype as a model
Disadvantages of
prototyping 2
• User confusion of prototype and finished system
– Users can think that a prototype (intended to be thrown
away) is actually a final system that needs to be
polished
• Unaware of the scope of programming needed to give
prototype robust functionality
– Users can become attached to features included in
prototype for consideration and then removed from
final specification
Disadvantages of
prototyping 3
• Developer attachment to prototype
– If spend a great deal of time/effort to produce, may
become attached
– Might try to attempt to convert a limited prototype into a
final system
• Bad if the prototype does not have an appropriate underlying
architecture
Disadvantages of
prototyping 4
• Excessive development time of the prototype
– Prototyping supposed to be done quickly
– If developers lose sight of this, can try to build a
prototype that is too complex
– For throw away prototypes, the benefits realized from
the prototype (precise requirements) may not offset the
time spent in developing the prototype – expected
productivity reduced
– Users can be stuck in debates over prototype details
and hold up development process
Disadvantages of
prototyping 5
• Expense of implementing prototyping
– Start up costs of prototyping may be high
– Expensive to change development methodologies in
place (re-training, re-tooling)
– Slow development if proper training not in place
• High expectations for productivity unrealistic if insufficient
recognition of the learning curve
– Lower productivity can result if overlook the need to
develop corporate and project specific underlying
structure to support the technology
Best uses of
prototyping
• Most beneficial for systems that will have many
interactions with end users
• The greater the interaction between the computer
and the user, the greater the benefit of building a
quick system for the user to play with
• Especially good for designing good human-
computer interfaces
Spiral SDLC Model
Adds risk
analysis, and 4gl
RAD prototyping
to the waterfall
model
Each cycle
involves the
same sequence
of steps as the
waterfall
process model
Determine ob jectiv es
Ev aluate altern atives
alternatives and id en tify, resolve risk s
constraints Risk
analysis
Risk
analysis
Risk
analysis Opera-
Prototyp e 3 tional
Prototyp e 2 protoyp e
Risk
REVIEW analysis Proto-
ty pe 1
Requirements plan Simulations, models, b en ch marks
Life-cycle plan Concept o f
Operation S/W
requirements Prod uct
design Detailed
Requirement design
Develop ment
plan valid ation Code
Design Unit test
Integration
and test p lan V&V Integr ation
Plan next p hase test
Accep tance
Serv ice test Develop, v erify
next-level p rod uct
Spiral Quadrant: Determine
objectives, alternatives and
constraints
• Objectives: functionality, performance,
hardware/software interface, critical success
factors, etc.
• Alternatives: build, reuse, buy, sub-contract, etc.
• Constraints: cost, schedule, interface, etc.
Spiral Quadrant: Evaluate
alternatives, identify and
resolve risks
• Study alternatives relative to objectives and
constraints
• Identify risks (lack of experience, new technology,
tight schedules, poor process, etc.
• Resolve risks (evaluate if money could be lost by
continuing system development
Spiral Quadrant: Develop
next-level product
• Typical activites:
– Create a design
– Review design
– Develop code
– Inspect code
– Test product
Spiral Quadrant: Plan
next phase
• Typical activities
– Develop project plan
– Develop configuration management plan
– Develop a test plan
– Develop an installation plan
Spiral Model Strengths
• Provides early indication of insurmountable risks,
without much cost
• Users see the system early because of rapid
prototyping tools
• Critical high-risk functions are developed first
• The design does not have to be perfect
• Users can be closely tied to all lifecycle steps
• Early and frequent feedback from users
• Cumulative costs assessed frequently
Spiral Model
Weaknesses
• Time spent for evaluating risks too large for small or
low-risk projects
• Time spent planning, resetting objectives, doing risk
analysis and prototyping may be excessive
• The model is complex
• Risk assessment expertise is required
• Spiral may continue indefinitely
• Developers must be reassigned during non-
development phase activities
• May be hard to define objective, verifiable milestones
that indicate readiness to proceed through the next
iteration
When to use Spiral
Model
When creation of a prototype is appropriate
When costs and risk evaluation is important
For medium to high-risk projects
Long-term project commitment unwise because
of potential changes to economic priorities
Users are unsure of their needs
Requirements are complex
New product line
Significant changes are expected (research and
exploration)
Some Agile Methods
• Rapid Application Development (RAD)
• Incremental SDLC
• Scrum
• Extreme Programming (XP)
• Adaptive Software Development (ASD)
• Feature Driven Development (FDD)
• Crystal Clear
• Dynamic Software Development Method (DSDM)
• Rational Unify Process (RUP)
Rapid Application
Development (RAD) Model
• Requirements planning phase (a workshop
utilizing structured discussion of business
problems)
• User design phase – automated tools capture
information from users
• Construction phase – productivity tools, such as
code generators, screen generators, etc. inside a
time-box. (“Do until done”)
• Cutover phase -- installation of the system, user
acceptance testing and user training
Requirements Planning
Phase
• Combines elements of the system planning and
systems analysis phases of the System
Development Life Cycle (SDLC).
• Users, managers, and IT staff members discuss
and agree on business needs, project scope,
constraints, and system requirements.
• It ends when the team agrees on the key issues
and obtains management authorization to
continue.
User Design Phase
• Users interact with systems analysts and
develop models and prototypes that represent all
system processes, inputs, and outputs.
• Typically use a combination of Joint Application
Development (JAD) techniques and CASE tools
to translate user needs into working models.
• A continuous interactive process that allows
users to understand, modify, and eventually
approve a working model of the system that
meets their needs.
Construction Phase
• Focuses on program and application
development task similar to the SDLC.
• However, users continue to participate and can
still suggest changes or improvements as actual
screens or reports are developed.
• Its tasks are programming and application
development, coding, unit-integration, and
system testing.
Cutover Phase
• Resembles the final tasks in the SDLC
implementation phase.
• Compared with traditional methods, the entire
process is compressed. As a result, the new
system is built, delivered, and placed in operation
much sooner.
• Tasks are data conversion, full-scale testing,
system changeover, user training.
RAD Strengths
• Reduced cycle time and improved productivity
with fewer people means lower costs
• Time-box approach mitigates cost and schedule
risk
• Customer involved throughout the complete cycle
minimizes risk of not achieving customer
satisfaction and business needs
• Focus moves from documentation to code
(WYSIWYG).
• Uses modeling concepts to capture information
about business, data, and processes.
RAD Weaknesses
• Accelerated development process must give
quick responses to the user
• Risk of never achieving closure
• Hard to use with legacy systems
• Requires a system that can be modularized
• Developers and customers must be committed to
rapid-fire activities in an abbreviated time frame.
When to use RAD
• Reasonably well-known requirements
• User involved throughout the life cycle
• Project can be time-boxed
• Functionality delivered in increments
• High performance not required
• Low technical risks
• System can be modularized
Incremental SDLC
Model
• Construct a partial
implementation of a
total system
• Then slowly add
increased functionality
• The incremental
model prioritizes
requirements of the
system and then
implements them in
groups.
• Each subsequent
release of the system
adds function to the
previous release, until
all designed
functionality has been
implemented.
Incremental Model
Strengths
• Develop high-risk or major functions first
• Each release delivers an operational product
• Customer can respond to each build
• Uses “divide and conquer” breakdown of tasks
• Lowers initial delivery cost
• Initial product delivery is faster
• Customers get important functionality early
• Risk of changing requirements is reduced
Incremental Model
Weaknesses
• Requires good planning and design
• Requires early definition of a complete and fully
functional system to allow for the definition of
increments
• Well-defined module interfaces are required
(some will be developed long before others)
• Total cost of the complete system is not lower
When to use the
Incremental Model
• Risk, funding, schedule, program complexity, or
need for early realization of benefits.
• Most of the requirements are known up-front but
are expected to evolve over time
• A need to get basic functionality to the market
early
• On projects which have lengthy development
schedules
• On a project with new technology
Scrum advantages
• Agile scrum helps the company in saving time
and money.
• Scrum methodology enables projects where
the business requirements documentation is hard
to quantify to be successfully developed.
• Fast moving, cutting edge developments can be
quickly coded and tested using this method, as a
mistake can be easily rectified.
Scrum advantages
• It is a lightly controlled method which insists on
frequent updating of the progress in work through
regular meetings. Thus there is clear visibility of
the project development.
• Like any other agile methodology, this is also
iterative in nature. It requires continuous
feedback from the user.
• Due to short sprints and constant feedback, it
becomes easier to cope with the changes.
Scrum advantages
• Daily meetings make it possible to measure
individual productivity. This leads to the
improvement in the productivity of each of the
team members.
• Issues are identified well in advance through the
daily meetings and hence can be resolved in
speedily
• It is easier to deliver a quality product in a
scheduled time.
Scrum advantages
• Agile Scrum can work with any technology/
programming language but is particularly useful
for fast moving web 2.0 or new media projects.
• The overhead cost in terms of process and
management is minimal thus leading to a quicker,
cheaper result.
Scrum disadvantages
• Agile Scrum is one of the leading causes of
scope creep because unless there is a definite
end date, the project management
stakeholders will be tempted to keep demanding
new functionality is delivered.
• If a task is not well defined, estimating project
costs and time will not be accurate. In such a
case, the task can be spread over several
sprints.
• If the team members are not committed, the
project will either never complete or fail.
Scrum disadvantages
• It is good for small, fast moving projects as it
works well only with small team.
• This methodology needs experienced team
members only. If the team consists of people who
are novices, the project cannot be completed in
time.
• Scrum works well when the Scrum Master trusts
the team they are managing. If they practice too
strict control over the team members, it can be
extremely frustrating for them, leading to
demoralisation and the failure of the project.
Scrum disadvantages
• If any of the team members leave during a
development it can have a huge inverse effect on
the project development
• Project quality management is hard to implement
and quantify unless the test team are able to
conduct regression testing after each sprint.
Thanks