Using Situated Learning As A Design Strategy For W
Using Situated Learning As A Design Strategy For W
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Chapter XI
Many writers argue for a place for the use the new educational technologies from the
perspective of IT management (e.g., Holt & Thompson, 1998). This form of reasoning sees
a technological, rather than educational, imperative as leading the move to embrace learning
technologies. The technological imperative sees the need and place for information
technologies in education being based on such organisational factors as opportunity,
competition and efficiency. When such imperatives are driving change, the applications of
learning technologies are more likely to be made through additive strategies which see
existing strategies and methods being complemented by technology-oriented initiatives.
Many writers argue for more integrated approaches which have the potential to redefine and
transform the more fundamental aspects of teaching and learning (e.g., Collis,1997), that is,
a pedagogical imperative.
Teachers are using the Web for a variety of reasons and the extent and scope of the
usage differs significantly. A majority of current Web-based learning environments have
evolved from face-to-face teaching programs in the additive form described above.
Typically the first step in the evolutionary process is the creation of an electronic form of
existing course content. This content usually takes the form of HTML with hyperlinks to
related information within and beyond the immediate course. An added feature is often a
communicative element enabling interactions between learners and the teacher. What is
characteristic in much of this development is the absence of any particular Web-based
instructional design. The purpose of this paper is to explore a possible Web-based
instructional design model that seeks to make optimal use of the opportunities and
advantages of the Web as a learning environment and which can return enhanced learning
outcomes.
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Using Situated Learning as a Design Strategy 179
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180 Oliver & Herrington
the situated learning elements for computer-based learning environments. In the following
section, the nine elements are described and descriptions are provided of the ways in which
each can be incorporated into computer-based learning materials.
1. Authentic contexts
Situated learning environments reflect the ways in which the knowledge and learning
outcomes are to be used in the real-life settings beyond the classroom. For this reason,
a situated learning environment needs to provide an arena which preserves the
complexity of the real-life context with ‘rich situational affordances’. From a design
viewpoint, the setting needs to provide learners with a variety of resources reflecting
different perspectives and to incorporate a structure which does not fragment or overly
simplify the environment (Brown et al., 1989; Collins, 1988; Gabrys, Weiner, &
Lesgold, 1993; Harley, 1993; Moore et al., 1994; Palincsar, 1989; Resnick, 1987;
Winn, 1993; Young, 1993).
2. Authentic activities
The learning activities that are designed for situated learning must have real-world
relevance. This relevance can be achieved by the development of ill-defined rather
than the more commonly used prescriptive activities. Authenticity is enhanced
through the use of a single complex task to be investigated by students rather than a
series of fragmented tasks. In some instances it is useful to create opportunities for
students to define for themselves the tasks and the sub-tasks required to complete an
activity. Authentic tasks require a sustained period of time for investigation and need
to provide learners with the opportunity to detect relevant information from among
that which is irrelevant. Such tasks can often be integrated across subject areas
reflecting the complexity and ill-structured nature of most real-life problems (Brown
et al., 1989; Cognition and Technology Group at Vanderbilt (CTGV), 1990a; Griffin,
1995; Harley, 1993; Resnick, 1987; Tripp, 1993; Winn, 1993; Young, 1993).
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Using Situated Learning as a Design Strategy 181
et al., 1989; CTGV, 1990a; CTGV, 1993; Collins et al., 1989; Lave & Wenger, 1991;
Spiro, Feltovich, Jacobson, & Coulson, 1991a; Spiro, Feltovich, Jacobson, & Coulson,
1991b; Young, 1993).
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182 Oliver & Herrington
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Using Situated Learning as a Design Strategy 183
learning strategies that incorporate the various resources in ways that cause the learners to
attend to the materials and to be cognitively engaged in their dealings with them. The role
of the teacher in Web-based environments is also changed. In on-line settings the teacher’s
role becomes less direct and is often described as that of a facilitator and coach, given that
they have to provide support in less evident forms than that usually provided by the
classroom teacher. The revised model for describing situated learning in Web environments
still contains the nine elements described earlier but these are now integrated across the
whole learning environment and are less focused on the particular participants (Figure 2).
There are many ways in which the principles of situated learning can be applied to the
design of Web-based learning settings. Situated learning can be achieved to some degree by
the inclusion of any of these elements in a learning setting. The challenge for designers is
to explore how all the nine elements might be incorporated so that they can act together to
support student learning. While the constituent elements suggest the forms of learning
resources, learning activities and learning supports that are needed, designers have consid-
erable scope in the ways in which they apply these principles. One strategy that we have used
successfully to embrace situated learning in Web-based environments is that of problem-
based learning.
Problem-Based Learning
Problem-based learning is a curriculum approach which helps the learner frame
experience as a series of problems to be solved and where the process of learning unfolds
through the application of knowledge and skills to the solution of real-world problems, often
in the contexts of real practice (Bligh, 1995). It supports learning through goal-directed
activity situated in circumstances which are authentic in terms of the intended application
of the learned knowledge. Problem-based learning and the use of authentic tasks have
become an alternative to more content-oriented approaches to education. Problem-based
learning builds on experiences and empirical findings that students learn more from a
problem-oriented task than from a fact-oriented one. At the same time problem-based
• Authentic
context
• Authentic
activity
• Expert
IMM performances
• Multiple
Program perspectives
Learner
• Coaching and
• Collaboration scaffolding
• Reflection Implementation • Authentic
• Articulation assessment
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184 Oliver & Herrington
Collaboration
Learning Reflection
Activities Articulation
Content
Learning
Authentic Context
Supports
Authentic Activity
Expert Performance Coaching & Scaffolding
Multimple Perspectives Authentic Assessments
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Using Situated Learning as a Design Strategy 185
learners. The same applications can return disadvantages in some ways. Increased elec-
tronic communication can limit the capacity of teachers to deal with students. In electronic
conferencing, the content of the discussion can be poor and not all topics relevant to the
courseware may be discussed. A number of researchers are now exploring ways to support
technology-based teaching and learning and in particular to support computer conferencing
and asynchronous communication (e.g.. Masterton,1998).
At our university we have been exploring the use of problem-based learning as a design
strategy for Web-based learning for several years now. The problem-based learning creates
a powerful setting to create a situated learning environment. The following sections describe
one such example and illustrate the various elements and components of the teaching.
Figure 3. The Problem: The solution to the problem is submitted to the Web bulletin
board using a simple form.
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186 Oliver & Herrington
Figure 4. Assessing the Problem Solutions: The Coordinator and Tutors can view the
overall results for all Groups and Workshops.
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Using Situated Learning as a Design Strategy 187
viewed. The system shows students the results for each problem solution in a graphical form.
The program chooses the best solutions from each workshop, based on the marks
achieved, and creates a page which students can view. In this way, students can see the
solutions of students from other workshops and consider other alternative to the problem,
a useful activity to encourage reflection. The course coordinator and tutors use a different
menu system to gain access to the data from the learning system. They can view the results
for each group and can see the results across all the workshops (Figure 4).
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188 Oliver & Herrington
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Using Situated Learning as a Design Strategy 189
advantages to be derived from the learning setting we have described. From a theoretical
perspective, there are quite powerful learning advantages to be achieved from activities that
are undertaken in these circumstances. Situated learning supports student learning in many
ways and in particular it supports the knowledge construction as distinct from knowledge
transmission. The value of situated learning has been demonstrated clearly in classroom
settings through empirical research (e.g., Brown et al., 1989). Its effectiveness has also been
demonstrated in computer-based learning environments (e.g., Herrington & Oliver, 1998).
Web-based learning presents new opportunities for exploring yet other applications of this
powerful learning strategy and our current research is focused on discovering the learning
enhancements achieved through applications in this medium.
Using situated learning as a design strategy for Web-based learning enables teachers
to craft learning activities that take advantage of the unique opportunities and affordances
of the Web. The Web is a powerful medium with many attributes for learning. It provides
a vast source of information for learners. It provides many opportunities for communication
and collaboration. It provides learners with access to a variety of learning tools and the
means to apply these tools for knowledge construction. Using design strategies such as
situated learning in the development of Web-based learning environments provides teach-
ers with the means to pedagogically re-engineer their existing courses to ensure that the
maximum learning benefit can be obtained from use of this medium. Each of the discrete
constituent elements in the situated learning model is a powerful adjunct to learning and this
paper has shown that the Web provides a learning medium in which all the elements can be
combined into a single learning environment.
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Using Situated Learning as a Design Strategy 191
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