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The document contains a C# script that defines a ButtonAction class to handle click events for a Unity UI button. The class gets the button component and adds a listener to call TaskOnClick on click, which logs a message.
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0% found this document useful (0 votes)
17 views3 pages

Skripta 1

The document contains a C# script that defines a ButtonAction class to handle click events for a Unity UI button. The class gets the button component and adds a listener to call TaskOnClick on click, which logs a message.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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using UnityEngine;

using UnityEngine.UI;

public class ButtonAction : MonoBehaviour


{
// Reference to the button component
private Button button;

private void Start()


{
// Get the Button component attached to this GameObject
button = GetComponent<Button>();

// Add a listener for the button click event


button.onClick.AddListener(TaskOnClick);
}

private void TaskOnClick()


{
// This method will be called when the button is clicked
Debug.Log("Button clicked! Perform your action here.");
}
}

using UnityEngine;
using UnityEngine.UI;

public class ButtonAction : MonoBehaviour


{
// Reference to the button component
private Button button;

private void Start()


{
// Get the Button component attached to this GameObject
button = GetComponent<Button>();

// Add a listener for the button click event


button.onClick.AddListener(TaskOnClick);
}

private void TaskOnClick()


{
// This method will be called when the button is clicked
Debug.Log("Button clicked! Perform your action here.");
}
}

using UnityEngine;
using UnityEngine.UI;

public class ButtonAction : MonoBehaviour


{
// Reference to the button component
private Button button;

private void Start()


{
// Get the Button component attached to this GameObject
button = GetComponent<Button>();

// Add a listener for the button click event


button.onClick.AddListener(TaskOnClick);
}

private void TaskOnClick()


{
// This method will be called when the button is clicked
Debug.Log("Button clicked! Perform your action here.");
}
}
using UnityEngine;
using UnityEngine.UI;

public class ButtonAction : MonoBehaviour


{
// Reference to the button component
private Button button;

private void Start()


{
// Get the Button component attached to this GameObject
button = GetComponent<Button>();

// Add a listener for the button click event


button.onClick.AddListener(TaskOnClick);
}

private void TaskOnClick()


{
// This method will be called when the button is clicked
Debug.Log("Button clicked! Perform your action here.");
}
}

using UnityEngine;
using UnityEngine.UI;

public class ButtonAction : MonoBehaviour


{
// Reference to the button component
private Button button;

private void Start()


{
// Get the Button component attached to this GameObject
button = GetComponent<Button>();

// Add a listener for the button click event


button.onClick.AddListener(TaskOnClick);
}

private void TaskOnClick()


{
// This method will be called when the button is clicked
Debug.Log("Button clicked! Perform your action here.");
}
}

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