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21-Component Level Design-27-02-2024

The document discusses component-level design in software engineering. It defines what a component is, describes different views of components, and provides basic design principles and guidelines for component-level design. The document also covers concepts like cohesion, coupling, and the steps involved in component-level design.
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0% found this document useful (0 votes)
65 views43 pages

21-Component Level Design-27-02-2024

The document discusses component-level design in software engineering. It defines what a component is, describes different views of components, and provides basic design principles and guidelines for component-level design. The document also covers concepts like cohesion, coupling, and the steps involved in component-level design.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Chapter 10

◼ Component-Level Design
Slide Set to accompany
Software Engineering: A Practitioner’s Approach, 7/e
by Roger S. Pressman

Slides copyright © 1996, 2001, 2005, 2009 by Roger S. Pressman

For non-profit educational use only


May be reproduced ONLY for student use at the university level when used in conjunction
with Software Engineering: A Practitioner's Approach, 7/e. Any other reproduction or use is
prohibited without the express written permission of the author.

All copyright information MUST appear if these slides are posted on a website for student
use.

1
What is a Component?
◼ OMG Unified Modeling Language Specification [OMG01]
defines a component as
◼ “… a modular, deployable, and replaceable part of a
system that encapsulates implementation and exposes a
set of interfaces.””
◼ OO view: a component contains a set of collaborating
classes
◼ Conventional view: a component contains processing
logic, the internal data structures that are required to
implement the processing logic, and an interface that
enables the component to be invoked and data to be
passed to it.

2
OO Component analysisclass
PrintJob
numberOfPages
numberOfSides
paperType
magnification
productionFeatures
designcomponent
computeJobCost() computeJob
passJobtoPrinter()
PrintJob

initiateJob

<c<oinmte elaborateddesignclass
prfa
utecJeo>b> PrintJob
computePageCost () numberOfPages
computePaperCost() numberOfSides
computeProdCost() paperType
computeTotalJobCost () paperWeight
paperSize
paperColor
magnification
colorRequirements
productionFeatures
colationOptions
bindingOptions
<<interface>> coverStock
bleed
initiateJob priority
totalJobCost
buildWorkOrder() WOnumber
checkPriority()
passJobtoProduction() computePageCost ()
computePaperCost ()
computeProdCost ()
computeTotalJobCost ()
buildWorkOrder()
checkPriority()
passJobtoProduction()

3
Conventional Component
designcomponent
getJobData

ComputePageCost

accessCostsDB

elaborated module
PageCost
in: numberPages
in: numberDocs
in: sides= 1, 2
in: color=1, 2, 3, 4
in: pagesize= A, B, C, B
out: pagecost
in: jobsize
in: color=1, 2, 3, 4
in: pageSize = A, B, C, B
out: BPC
out: SF

getJobData(numberPages,numberDocs,
sides, color, pageSize, pageCost) job size (JS) =
accessCostsDB(jobSize, color, pageSize, numberPages* numberDocs;
BPC, SF) lookup base page cost (BPC) -->
computePageCost() accessCostsDB (JS, color);
lookup size factor ( SF) -->
accessCostDB (JS, color, size)
job complexit y factor (JCF) =
1 + [(sides-1)*sideCost + SF]
pagecost = BPC* JCF

4
Basic Design Principles
◼ The Open-Closed Principle (OCP). “A module [component]
should be open for extension but closed for modification.
◼ The Liskov Substitution Principle (LSP). “Subclasses should be
substitutable for their base classes.
◼ Dependency Inversion Principle (DIP). “Depend on abstractions.
Do not depend on concretions.”
◼ The Interface Segregation Principle (ISP). “Many client-specific
interfaces are better than one general purpose interface.
◼ The Release Reuse Equivalency Principle (REP). “The granule of
reuse is the granule of release.”
◼ The Common Closure Principle (CCP). “Classes that change
together belong together.”
◼ The Common Reuse Principle (CRP). “Classes that aren’t reused
together should not be grouped together.”

Source: Martin, R., “Design Principles and Design Patterns,” downloaded from http:www.objectmentor.com, 2000.

5
Design Guidelines
◼ Components
◼ Naming conventions should be established for
components that are specified as part of the
architectural model and then refined and elaborated
as part of the component-level model
◼ Interfaces
◼ Interfaces provide important information about
communication and collaboration (as well as helping
us to achieve the OPC)
◼ Dependencies and Inheritance
◼ it is a good idea to model dependencies from left to
right and inheritance from bottom (derived classes)
to top (base classes).

6
Cohesion
◼ Conventional view:
◼ the “single-mindedness” of a module
◼ OO view:
◼ cohesion implies that a component or class encapsulates
only attributes and operations that are closely related to one
another and to the class or component itself
◼ Levels of cohesion
◼ Functional
◼ Layer
◼ Communicational
◼ Sequential
◼ Procedural
◼ Temporal
◼ utility

7
Coupling
◼ Conventional view:
◼ The degree to which a component is connected to other
components and to the external world
◼ OO view:
◼ a qualitative measure of the degree to which classes are
connected to one another
◼ Level of coupling
◼ Content
◼ Common
◼ Control
◼ Stamp
◼ Data
◼ Routine call
◼ Type use
◼ Inclusion or import
◼ External

8
Component Level Design-I
◼ Step 1. Identify all design classes that correspond to
the problem domain.
◼ Step 2. Identify all design classes that correspond to
the infrastructure domain.
◼ Step 3. Elaborate all design classes that are not
acquired as reusable components.
◼ Step 3a. Specify message details when classes or
component collaborate.
◼ Step 3b. Identify appropriate interfaces for each
component.

9
Component-Level Design-II
◼ Step 3c. Elaborate attributes and define data types
and data structures required to implement them.
◼ Step 3d. Describe processing flow within each
operation in detail.
◼ Step 4. Describe persistent data sources (databases
and files) and identify the classes required to manage
them.
◼ Step 5. Develop and elaborate behavioral
representations for a class or component.
◼ Step 6. Elaborate deployment diagrams to provide
additional implementation detail.
◼ Step 7. Factor every component-level design
representation and always consider alternatives.

10
Collaboration Diagram
:ProductionJob

1: buildJob ( WOnumber )
2: submitJob ( WOnumber )

:WorkOrder

:JobQueue

11
Refactoring
computeJob

PrintJob
initiateJob

WorkOrder
appropriate attributes <<interface>>
getJobDescriiption buildWorkOrder() buildJob initiateJob
passJobToProduction()
ProductionJob

submitJob
JobQueue
appropriate attributes
checkPriority ()

12
Activity Diagram validateattributes
input

accessPaperDB(weight)
returns baseCostperPage
paperCostperPage =
baseCostperPage

size=B paperCostperPage =
paperCostperPage*1.2

size=C paperCostperPage =
paperCostperPage*1.4

size=D paperCostperPage =
paperCostperPage*1.6

color iscustom paperCostperPage =


paperCostperPage*1.14
color isstandard

returns
(paperCostperPage)

13
behavior within the
statebuildingJobData

Statechart dataInputIncomplete buildingJobData


entry/readJobData()
exit/displayJobData()
do/checkConsistency()
include/dataInput
dataInputCompleted[al data
itemsconsistent]/displayUserOptions
computingJobCost
entry/computeJob
exit/savetotalJobCost

jobCostAccepted[customer isauthorized]/
getElectronicSignature
formingJob
entry/buildJob
exit/saveWOnumber
do/

submittingJob
entry/submitJob
exit/initiateJob
do/placeon JobQueue

jobSubmitted[al authorizationsacquired]/
printWorkOrder

14
Component Design for WebApps
◼ WebApp component is
◼ (1) a well-defined cohesive function that manipulates
content or provides computational or data
processing for an end-user, or
◼ (2) a cohesive package of content and functionality
that provides end-user with some required
capability.
◼ Therefore, component-level design for
WebApps often incorporates elements of
content design and functional design.

15
Content Design for WebApps
◼ focuses on content objects and the manner in which they
may be packaged for presentation to a WebApp end-
user
◼ consider a Web-based video surveillance capability
within SafeHomeAssured.com
◼ potential content components can be defined for the video
surveillance capability:
• (1) the content objects that represent the space layout (the
floor plan) with additional icons representing the location of
sensors and video cameras;
• (2) the collection of thumbnail video captures (each an
separate data object), and
• (3) the streaming video window for a specific camera.
◼ Each of these components can be separately named and
manipulated as a package.

16
Functional Design for WebApps
◼ Modern Web applications deliver increasingly
sophisticated processing functions that:
◼ (1) perform localized processing to generate content and
navigation capability in a dynamic fashion;
◼ (2) provide computation or data processing capability that
is appropriate for the WebApp’s business domain;
◼ (3) provide sophisticated database query and access, or
◼ (4) establish data interfaces with external corporate
systems.
◼ To achieve these (and many other) capabilities, you will
design and construct WebApp functional components
that are identical in form to software components for
conventional software.

17
Designing Conventional Components
◼ The design of processing logic is governed by
the basic principles of algorithm design and
structured programming
◼ The design of data structures is defined by the
data model developed for the system
◼ The design of interfaces is governed by the
collaborations that a component must effect

18
Algorithm Design
◼ the closest design activity to coding
◼ the approach:
◼ review the design description for the
component
◼ use stepwise refinement to develop algorithm
◼ use structured programming to implement
procedural logic
◼ use ‘formal methods’ to prove logic

19
Stepwise Refinement
open

walk to door;
reach for knob;

open door; repeat until door opens


turn knob clockwise;
walk through; if knob doesn't turn, then
close door. take key out;
find correct key;
insert in lock;
endif
pull/push door
move out of way;
end repeat

20
Algorithm Design Model
◼ represents the algorithm at a level of detail
that can be reviewed for quality
◼ options:
◼ graphical (e.g. flowchart, box diagram)
◼ pseudocode (e.g., PDL) ... choice of many
◼ programming language
◼ decision table

21
Structured Programming
uses a limited set of logical constructs:
sequence
conditional — if-then-else, select-case
loops — do-while, repeat until

leads to more readable, testable code


can be used in conjunction with ‘proof of
correctness’
important for achieving high quality,
but not enough

22
A Structured Procedural Design
add a condition Z,
a if true, exit the program

x1

b x2 c

x3 d

f e

x4

x5

23
Decision Table
Rules
Conditions 1 2 3 4 5 6
regular customer T T
silver customer T T
gold customer T T
special discount F T F T F T
Rules

no discount

apply 8 percent discount

apply 15 percent discount

apply additional x percent discount

24
Program Design Language
(PDL) if condition x
then process a;
else process b;
endif
if-then-else PDL
easy to combine with source code

machine readable, no need for graphics input

graphics can be generated from PDL

enables declaration of data as well as procedure

easier to maintain

25
Why Design Language?
can be a derivative of the HOL of choice
e.g., Ada PDL

machine readable and processable

can be embedded with source code,


therefore easier to maintain

can be represented in great detail, if


designer and coder are different

easy to review

26
Component-Based Development
◼ When faced with the possibility of reuse, the
software team asks:
◼ Are commercial off-the-shelf (COTS) components
available to implement the requirement?
◼ Are internally-developed reusable components
available to implement the requirement?
◼ Are the interfaces for available components
compatible within the architecture of the system to be
built?
◼ At the same time, they are faced with the
following impediments to reuse ...

27
Impediments to
Reuse
◼ Few companies and organizations have anything that even slightly
resembles a comprehensive software reusability plan.
◼ Although an increasing number of software vendors currently sell
tools or components that provide direct assistance for software
reuse, the majority of software developers do not use them.
◼ Relatively little training is available to help software engineers and
managers understand and apply reuse.
◼ Many software practitioners continue to believe that reuse is “more
trouble than it’s worth.”
◼ Many companies continue to encourage of software development
methodologies which do not facilitate reuse
◼ Few companies provide an incentives to produce reusable program
components.

28
The CBSE Process
Domain Engineering

Software Reusable
Domain
Architecture Artifact
Analysis
Development Development

Repository
Domain Structural Reusable
model Model Artifacts/
Components

Software Engineering

System Specification
& Construction
Analysis
User Design
Requirements

Analysis
System Application
& Design
Spec Models
Software

29
Domain Engineering
1. Define the domain to be investigated.
2. Categorize the items extracted from the
domain.
3. Collect a representative sample of
applications in the domain.
4. Analyze each application in the sample.
5. Develop an analysis model for the objects.

30
Identifying Reusable Components
• Is component functionality required on future implementations?
• How common is the component's function within the domain?
• Is there duplication of the component's function within the
domain?
• Is the component hardware-dependent?
• Does the hardware remain unchanged between implementations?
• Can the hardware specifics be removed to another component?
• Is the design optimized enough for the next implementation?
• Can we parameterize a non-reusable component so that it becomes
reusable?
• Is the component reusable in many implementations with only
minor changes?
• Is reuse through modification feasible?
• Can a non-reusable component be decomposed to yield reusable
components?
• How valid is component decomposition for reuse?
31
Component-Based SE
◼ a library of components must be available
◼ components should have a consistent
structure
◼ a standard should exist, e.g.,
◼ OMG/CORBA
◼ Microsoft COM
◼ Sun JavaBeans

32
CBSE Activities

◼ Component qualification
◼ Component adaptation
◼ Component composition
◼ Component update

33
Qualification
Before a component can be used, you must consider:

• application programming interface (API)


• development and integration tools required by the
component
• run-time requirements including resource usage (e.g.,
memory or storage), timing or speed, and network protocol
• service requirements including operating system interfaces
and support from other components
• security features including access controls and authentication
protocol
• embedded design assumptions including the use of specific
numerical or non-numerical algorithms
• exception handling

34
Adaptation
The implication of “easy integration” is:
(1) that consistent methods of resource
management have been implemented for all
components in the library;
(2) that common activities such as data
management exist for all components, and
(3) that interfaces within the architecture and
with the external environment have been
implemented in a consistent manner.

35
Composition
◼ An infrastructure must be established to bind
components together
◼ Architectural ingredients for composition include:
◼ Data exchange model
◼ Automation
◼ Structured storage
◼ Underlying object model

36
OMG/ CORBA
◼ The Object Management Group has published a common
object request broker architecture (OMG/CORBA).
◼ An object request broker (ORB) provides services that
enable reusable components (objects) to communicate with
other components, regardless of their location within a
system.
◼ Integration of CORBA components (without modification)
within a system is assured if an interface definition language
(IDL) interface is created for every component.
◼ Objects within the client application request one or more
services from the ORB server. Requests are made via an
IDL or dynamically at run time.
◼ An interface repository contains all necessary information
about the service’s request and response formats.

37
ORB Architecture
Interface Client
Repository

Client
Dynamic ORB
IDL
Invocation interface
Stubs

Server
LAN
Objects
ORB Core

Server
ORB Object
IDL
interface Adapter
Stubs Interface
Repository

38
Microsoft COM
◼ The component object model (COM) provides a
specification for using components produced by
various vendors within a single application running
under the Windows operating system.
◼ COM encompasses two elements:
◼ COM interfaces (implemented as COM objects)
◼ a set of mechanisms for registering and passing messages
between COM interfaces.

39
Sun JavaBeans
◼ The JavaBeans component system is a portable,
platform independent CBSE infrastructure
developed using the Java programming language.
◼ The JavaBeans component system encompasses a
set of tools, called the Bean Development Kit
(BDK), that allows developers to
◼ analyze how existing Beans (components) work
◼ customize their behavior and appearance
◼ establish mechanisms for coordination and
communication
◼ develop custom Beans for use in a specific application
◼ test and evaluate Bean behavior.

40
Classification
◼ Enumerated classification—components are
described by defining a hierarchical structure
in which classes and varying levels of
subclasses of software components are
defined
◼ Faceted classification—a domain area is
analyzed and a set of basic descriptive
features are identified
◼ Attribute-value classification—a set of
attributes are defined for all components in a
domain area

41
Indexing

42
The Reuse Environment
◼ A component database capable of storing software
components and the classification information
necessary to retrieve them.
◼ A library management system that provides access
to the database.
◼ A software component retrieval system (e.g., an
object request broker) that enables a client
application to retrieve components and services
from the library server.
◼ CBSE tools that support the integration of reused
components into a new design or implementation.

43

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