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008lab Introduction

The document discusses a lab assignment on rendering in Unity. The lab has three parts - practicing materials and lighting, texture mapping, and UV mapping in Blender. The goal is to build a scene in Unity with lighting, textures and submit a report.

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0% found this document useful (0 votes)
30 views1 page

008lab Introduction

The document discusses a lab assignment on rendering in Unity. The lab has three parts - practicing materials and lighting, texture mapping, and UV mapping in Blender. The goal is to build a scene in Unity with lighting, textures and submit a report.

Uploaded by

iimsheung
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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HKUSTx ISDN2300x

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Digital Design

课程 进度 ⽇期 讨论 Resources 课程⼤纲 Grading Scheme 主讲教师

Course / Topic 6 P Rendering / Lab Assignment P Rendering

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Lab Introduction
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In this lab, you will learn to use Unity to set up materials, lighting and texture mapping for objects.

After the lab practice, you are required to build up a scene with lighting setups and textures, and submit a report
about the scene.

The lab practices include three parts:

Part 1' Unity Materials practice of basic usages of Unity Materials, and relates to the final rendering assignment

Part 2' Unity Lighting and Texture Mapping practice of Unity lighting and texture mapping, and relates to the final
rendering assignment

Part 3' UV Mapping in Blender practice of UV mapping for a head model in Blender

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