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006 - 2.1lab Assignment - Unity Keyframing

The document discusses a Unity keyframing lab assignment where students create an animation of a 3D sphere moving in a projectile motion path based on a reference created in Processing. Students are instructed to follow Unity manuals to learn keyframing and complete the assignment by submitting a video of the final animation under 10MB.

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0% found this document useful (0 votes)
9 views

006 - 2.1lab Assignment - Unity Keyframing

The document discusses a Unity keyframing lab assignment where students create an animation of a 3D sphere moving in a projectile motion path based on a reference created in Processing. Students are instructed to follow Unity manuals to learn keyframing and complete the assignment by submitting a video of the final animation under 10MB.

Uploaded by

iimsheung
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Course / Topic 5 P Color Theory / Lab Assignment P Processing and Unity Key Framing

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Lab Assignment - Unity Keyframing


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Here you have to create an animation to do a projectile motion to a 3D sphere in Unity. Here you will be using the
projectile motion image you created in Processing (previous step) as a reference, and create an animation for a ball in
Unity using keyframing.

Please follow the Unity Basics Manual to get familiar with the basic functionalities of Unity. Then follow the Unity
Keyframing Manual to complete the lab.

All the instructions are provided in the manual and a screen capture video of the final animation should be submitted.

The video file should be in .mp4 format and should be less than 10 MB in size.

A sample screen capture of the final animation is provided below.

To get the final score of this assignment, you are supposed to:

1. submit your own work.

2. grade at least TWO assignment submissions from other students.

3. your work is graded by at least two other students.

Submission Sample

! 0"00 / 0"08 # 1.0x $ "

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