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006 - 0introduction To Processing Software Demos

The document discusses demonstrations of using the Processing software including installing Processing, the development environment, basic commands for drawing shapes and assigning colors, saving programs, mouse interaction, overlapping objects, optical illusions, drawing faces, conditional statements, 3D visualization, lighting, 2D animation, and simulating pendulum movement.

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0% found this document useful (0 votes)
12 views

006 - 0introduction To Processing Software Demos

The document discusses demonstrations of using the Processing software including installing Processing, the development environment, basic commands for drawing shapes and assigning colors, saving programs, mouse interaction, overlapping objects, optical illusions, drawing faces, conditional statements, 3D visualization, lighting, 2D animation, and simulating pendulum movement.

Uploaded by

iimsheung
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We take content rights seriously. If you suspect this is your content, claim it here.
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Course / Topic 5 P Color Theory / Processing Software Demos

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Introduction to Processing Software Demos


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In this part, we will show you demonstrations of using Processing including

1. Introduction to Processing Software: Installing and downloading Processing software; Processing developing
environment (pde); setup and draw commands; commenting; canvas size determination

2. Basic Commands I: Coordinate system; assigning colors for background and objects

3. Basic Commands II: Shifting origin of the coordinate system; drawing circles, ellipses, lines; saving program and output

4. Pointer Interaction: Interacting with objects using mouse coordinates

5. Order Matters: Visibility of overlapping objects

6. Illusions: Kanizsa triangle; simultaneous contrast illusion

7. Practice I: Commands for drawing faces

8. Basic Commands III: Conditional statements; generating random effects

9. 3D Visualizations: P3D; variable declaration; rotation about the coordinate axes; maintaining and clearing background;
box command

10. Lighting: Directional and ambient lighting

11. 2D Animation: Animation of a heart using a parametric equation; introducing frame rate;

12. Practice II: Simulating pendulum movement using parametric equations; PGraphics (off-screen graphics buffer); double-
pendulum

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