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Daa Lab - 1

The document discusses two greedy algorithms - activity selection and Huffman coding. It provides C code implementations for both algorithms. For activity selection, it shows how to select the maximum set of non-conflicting activities. For Huffman coding, it explains how to build a Huffman tree from character frequencies and assign codes to each character.

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shaikatif2004
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0% found this document useful (0 votes)
22 views7 pages

Daa Lab - 1

The document discusses two greedy algorithms - activity selection and Huffman coding. It provides C code implementations for both algorithms. For activity selection, it shows how to select the maximum set of non-conflicting activities. For Huffman coding, it explains how to build a Huffman tree from character frequencies and assign codes to each character.

Uploaded by

shaikatif2004
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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ASSESSMENT-1

NAME: S ATIF
Reg.No: 22BCT0193

A) Write a C program for Activity Selection using Greedy Strategy.

A person can perform at most four activities. The


maximum set of activities that can be executed
is {0, 1, 3, 4} [ These are indexes in start[] and finish[]
CODE:
// C program for activity selection problem.

// The following implementation assumes that the activities


// are already sorted according to their finish time
#include <stdio.h>

// Prints a maximum set of activities that can be done by a


// single person, one at a time.
void printMaxActivities(int s[], int f[], int n)
{
int i, j;

printf("Following activities are selected\n");

// The first activity always gets selected


i = 0;
printf("%d ", i);

// Consider rest of the activities


for (j = 1; j < n; j++) {
// If this activity has start time greater than or
// equal to the finish time of previously selected
// activity, then select it
if (s[j] >= f[i]) {
printf("%d ", j);
i = j;
}
}
}

// Driver code
int main()
{
int s[] = { 1, 3, 0, 5, 8, 5 };
int f[] = { 2, 4, 6, 7, 9, 9 };
int n = sizeof(s) / sizeof(s[0]);

// Function call
printMaxActivities(s, f, n);
return 0;
}

Output:

B) Huffman coding using greedy strategy

source code:
// C program for Huffman Coding
#include <stdio.h>
#include <stdlib.h>

// This constant can be avoided by explicitly


// calculating height of Huffman Tree
#define MAX_TREE_HT 100

// A Huffman tree node


struct MinHeapNode {

// One of the input characters


char data;

// Frequency of the character


unsigned freq;

// Left and right child of this node


struct MinHeapNode *left, *right;
};

// A Min Heap: Collection of


// min-heap (or Huffman tree) nodes
struct MinHeap {

// Current size of min heap


unsigned size;

// capacity of min heap


unsigned capacity;

// Array of minheap node pointers


struct MinHeapNode** array;
};

// A utility function allocate a new


// min heap node with given character
// and frequency of the character
struct MinHeapNode* newNode(char data, unsigned freq)
{
struct MinHeapNode* temp = (struct MinHeapNode*)malloc(
sizeof(struct MinHeapNode));

temp->left = temp->right = NULL;


temp->data = data;
temp->freq = freq;

return temp;
}

// A utility function to create


// a min heap of given capacity
struct MinHeap* createMinHeap(unsigned capacity)

struct MinHeap* minHeap


= (struct MinHeap*)malloc(sizeof(struct MinHeap));

// current size is 0
minHeap->size = 0;

minHeap->capacity = capacity;

minHeap->array = (struct MinHeapNode**)malloc(


minHeap->capacity * sizeof(struct MinHeapNode*));
return minHeap;
}

// A utility function to
// swap two min heap nodes
void swapMinHeapNode(struct MinHeapNode** a,
struct MinHeapNode** b)

struct MinHeapNode* t = *a;


*a = *b;
*b = t;
}

// The standard minHeapify function.


void minHeapify(struct MinHeap* minHeap, int idx)

{
int smallest = idx;
int left = 2 * idx + 1;
int right = 2 * idx + 2;

if (left < minHeap->size


&& minHeap->array[left]->freq
< minHeap->array[smallest]->freq)
smallest = left;

if (right < minHeap->size


&& minHeap->array[right]->freq
< minHeap->array[smallest]->freq)
smallest = right;

if (smallest != idx) {
swapMinHeapNode(&minHeap->array[smallest],
&minHeap->array[idx]);
minHeapify(minHeap, smallest);
}
}

// A utility function to check


// if size of heap is 1 or not
int isSizeOne(struct MinHeap* minHeap)
{

return (minHeap->size == 1);


}

// A standard function to extract


// minimum value node from heap
struct MinHeapNode* extractMin(struct MinHeap* minHeap)

struct MinHeapNode* temp = minHeap->array[0];


minHeap->array[0] = minHeap->array[minHeap->size - 1];

--minHeap->size;
minHeapify(minHeap, 0);

return temp;
}

// A utility function to insert


// a new node to Min Heap
void insertMinHeap(struct MinHeap* minHeap,
struct MinHeapNode* minHeapNode)

++minHeap->size;
int i = minHeap->size - 1;

while (i
&& minHeapNode->freq
< minHeap->array[(i - 1) / 2]->freq) {

minHeap->array[i] = minHeap->array[(i - 1) / 2];


i = (i - 1) / 2;
}

minHeap->array[i] = minHeapNode;
}
// A standard function to build min heap
void buildMinHeap(struct MinHeap* minHeap)

int n = minHeap->size - 1;
int i;

for (i = (n - 1) / 2; i >= 0; --i)


minHeapify(minHeap, i);
}

// A utility function to print an array of size n


void printArr(int arr[], int n)
{
int i;
for (i = 0; i < n; ++i)
printf("%d", arr[i]);

printf("\n");
}

// Utility function to check if this node is leaf


int isLeaf(struct MinHeapNode* root)

return !(root->left) && !(root->right);


}

// Creates a min heap of capacity


// equal to size and inserts all character of
// data[] in min heap. Initially size of
// min heap is equal to capacity
struct MinHeap* createAndBuildMinHeap(char data[],
int freq[], int size)

struct MinHeap* minHeap = createMinHeap(size);

for (int i = 0; i < size; ++i)


minHeap->array[i] = newNode(data[i], freq[i]);

minHeap->size = size;
buildMinHeap(minHeap);

return minHeap;
}

// The main function that builds Huffman tree


struct MinHeapNode* buildHuffmanTree(char data[],
int freq[], int size)

{
struct MinHeapNode *left, *right, *top;

// Step 1: Create a min heap of capacity


// equal to size. Initially, there are
// modes equal to size.
struct MinHeap* minHeap
= createAndBuildMinHeap(data, freq, size);

// Iterate while size of heap doesn't become 1


while (!isSizeOne(minHeap)) {
// Step 2: Extract the two minimum
// freq items from min heap
left = extractMin(minHeap);
right = extractMin(minHeap);

// Step 3: Create a new internal


// node with frequency equal to the
// sum of the two nodes frequencies.
// Make the two extracted node as
// left and right children of this new node.
// Add this node to the min heap
// '$' is a special value for internal nodes, not
// used
top = newNode('$', left->freq + right->freq);

top->left = left;
top->right = right;

insertMinHeap(minHeap, top);
}

// Step 4: The remaining node is the


// root node and the tree is complete.
return extractMin(minHeap);
}

// Prints huffman codes from the root of Huffman Tree.


// It uses arr[] to store codes
void printCodes(struct MinHeapNode* root, int arr[],
int top)

// Assign 0 to left edge and recur


if (root->left) {

arr[top] = 0;
printCodes(root->left, arr, top + 1);
}

// Assign 1 to right edge and recur


if (root->right) {

arr[top] = 1;
printCodes(root->right, arr, top + 1);
}

// If this is a leaf node, then


// it contains one of the input
// characters, print the character
// and its code from arr[]
if (isLeaf(root)) {

printf("%c: ", root->data);


printArr(arr, top);
}
}

// The main function that builds a


// Huffman Tree and print codes by traversing
// the built Huffman Tree
void HuffmanCodes(char data[], int freq[], int size)

{
// Construct Huffman Tree
struct MinHeapNode* root
= buildHuffmanTree(data, freq, size);

// Print Huffman codes using


// the Huffman tree built above
int arr[MAX_TREE_HT], top = 0;

printCodes(root, arr, top);


}

// Driver code
int main()
{

char arr[] = { 'a', 'b', 'c', 'd', 'e', 'f' };


int freq[] = { 5, 9, 12, 13, 16, 45 };

int size = sizeof(arr) / sizeof(arr[0]);

HuffmanCodes(arr, freq, size);

return 0;
}

Output:

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