BIOBRAIN Documentation
BIOBRAIN Documentation
Table of Contents
1. INFORMATION ABOUT THE TEAM...................................2
2. OUR GAME......................................................................2
3. STAGES OF REALIZATION.................................................2
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4. USED TECHNOLOGIES......................................................2
5. PERFORMED TASKS.........................................................2
6. FUTURE IDEAS.................................................................3
7. GAME SCHEME................................................................3
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1. INFORMATION ABOUT THE TEAM
NAME CLASS ROLE
Martin Milenov Stoyanov 10B Scrum trainer
2. OUR GAME
Our game is like an Ecology guiz and its purpose is to teach young and old people about
ecological concepts, such as food chains, ecosystems, and the balance of nature. The
main idea is that while the people play the game and try to guess the right answer, they
will also learn a lot about Ecology and will be more aware of their surrounding world.
3. STAGES OF REALIZATION
2
4. USED TECHNOLOGIES
Visual Studio - for writing the code
Power Point - for creating the presentation
Word - for creating the documentation
Figma - for creating the logo
Chrome - for some ideas about the game and the design
GitHub - for project synchronization
Git - to commit our changes
C++ - for creating the game
5. PERFORMED TASKS
Performed tasks
1 Created the basic design of the game.
It contains questions, answers, question counter and your points.
Created a menu.
2
There are three options: LEVELS, RULES, CREDITS, EXIT.
Created a Game Won screen.
3
It says you “YOU WON!!!” .
Created a Game Over screen.
4
It says you “TRY AGAIN!!!” and that you won the money that the last checkpoint
gives.
6. FUTURE IDEAS
Customize the game
Make more levels
7. GAME SCHEME