S15.s1 - Material
S15.s1 - Material
S15.s1 - Material
• Análisis de imágenes
Trend Towards Invisible Interfaces
• Rekimoto, J. and Nagao, K. 1995. The world through the computer: computer augmented
interaction with real world environments. In Proceedings of the 8th Annual ACM Symposium on
User interface and Software Technology. UIST '95. ACM, New York, NY, 29-36.
Graphical User Interfaces
• Circa 1985
Ubiquitous Computing
Augmented Reality
• Virtual Reality
•
systems which are mostly synthetic with some real world imagery
added such as texture mapping video onto virtual objects.
•P. MILGRAM AND A. F. KISHINO, TAXONOMY OF MIXED REALITY VISUAL DISPLAYS. IEICE TRANSACTIONS
ON INFORMATION AND SYSTEMS, E77-D(12), PP. 1321-1329, 1994.
AUGMENTED VIRTUALITY
•
• http://metaverseroadmap.org/
METAVERSE DIMENSIONS
•
world at large
FOUR KEY METAVERSE COMPONENTS
•
MIRROR WORLDS
•
• ogle Maps
•LIFELOGGING
Technologies record and report the intimate states and life
•
Wearable camera
•
•HTTPS://YOUTU.BE/V7FQ_ESMJMS
POKEMON GO
•
MICROSOFT HOLOLENSE
•
•HTTPS://YOUTU.BE/XGAKDCEZVWG
• EXAMPLE: HAUNTED BOOK/AR BOOK
•SCHERRER, C., PILET, J., FUA, P., & LEPETIT, V. (2008, SEPTEMBER). THE HAUNTED BOOK. IN
PROCEEDINGS OF THE 7TH IEEE/ACM INTERNATIONAL SYMPOSIUM ON MIXED AND
AUGMENTED REALITY (PP. 163-164). IEEE COMPUTER SOCIETY.
AR BOOK DEMO
•
•HTTPS://YOUTU.BE/XBSFAMN78TC
GAMING: ROCK-EM SOCK-EM
•
Shared AR Demo
•
Markerless tracking
•
ROCKEM SOCKEM DEMO
•
•HTTPS://YOUTU.BE/HXTQ1QBMLIW
SALES AND MARKETING
•
• Lynx Angels
Web based
•
• Rayban glasses
Mobile
•
• Ford Ka campaign
Print based
•
•HTTPS://YOUTU.BE/GO9RF9GMYPM
ASSEMBLY AND MAINTENANCE
•
• http://www.ngrain.com/
• Training authoring tool
• Model based AR tracking
ScopeAR
•
• http://www.scopear.com/
• Remote assistance
• Image based tracking
NGRAIN EXAMPLE
•
•HTTPS://YOUTU.BE/XTHEAOBGZS4
MEDICAL AR TRIALS
•
Corporate Research, NJ
Stereo video see through
•
•F. SAUER, ALI KHAMENE, S. VOGT: AN AUGMENTED REALITY NAVIGATION SYSTEM WITH A SINGLE-CAMERA
TRACKER: SYSTEM DESIGN AND NEEDLE BIOPSY PHANTOM TRIAL, MICCAI 2002
MEDICAL DEMO
•
•HTTPS://YOUTU.BE/KFQULGEYH7W
• INTERACTIVE MUSEUM EXPERIENCES
• BlackMagic
• Virtual America’s Cup
• 410,000 people in six months
• MagicPlanet
• TeManawa science museum
• Virtual Astronomy
• Collaborative AR experience
• AR Volcano
• Interactive AR kiosk
• Scienceworks museum, Melbourne
DIGITAL BINOCULAR STATION
•
•HTTP://WWW.DIGITALBINOCULARSTATION.COM/
DIGITAL BINOCULAR STATION
•
•HTTPS://YOUTU.BE/MQLAKBX0OM4
CITYVIEWAR APPLICATION
•
•HTTPS://YOUTU.BE/FDGRXXJX4SE
COLLABORATION EXAMPLE: HOLOPORTATION
•
http://research.microsoft.com/en-us/projects/holoportation/
•
HOLOPORTATION VIDEO
•
•HTTPS://YOUTU.BE/7D59O6CFAM0
• HUMAN OPERATING WITH AR
virtual environments
We need:
•
• Precise models
• Locations and optical properties of the viewer (or
camera) and the display
• Calibration of all devices
• To combine all local coordinate systems centered
on the devices and the objects in the scene in a
global coordinate system
• COMBINING THE REAL AND VIRTUAL WORLDS (CONT)
Register models of all 3D objects of interest with their
•
plausible manner
• Occlusion
• Collision detection
• Shadows
• STRONG VS. WEAK AR
• Weak AR
• Imprecise tracking
• No knowledge of environment
• Limited interactivity
• Handheld AR
• Strong AR
• Very accurate tracking
• Seamless integration into real world
• Natural interaction
• Head mounted AR
• AR TRACKING EXAMPLES
Optical / vision-based tracking
•
• Ensures portability
• Large number of tracked objects
• Registration and low latency are
crucial for AR systems
Sourceless inertial orientation tracking
•
•HTTPS://YOUTU.BE/TQGAQAFLGG0
“MOBILE” OUTDOOR AR
•
• Computer
• HMD
• Inertial tracker
• GPS unit/antenna
• Input device(s)
•PERFORMANCE ISSUES WITH TRACKING
Accuracy of the registration of the real and virtual image
•
Monitor Based
•
• Laptops
• Cell phones
• Projectors (more Ubiquitous Computing)
Head Mounted Displays
•
• Video see-through
• Optical see-through
• MONITOR BASED AUGMENTED REALITY
Simplest available
•
Ad campaigns
•
OPTICAL SEE-THROUGH HMD
•
VIDEO SEE-THROUGH HMD
•
Cierre