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PROCESAMIENTO DIGITAL DE

IMAGENES Y VISION ARTIFICIAL


Semana 15 – sesión 1
Introducción a la Realidad Aumentada
Objetivos de la sesión

• Análisis de imágenes
Trend Towards Invisible Interfaces

Trend from room scale to invisible computing


Making Computers Invisible
hide the computer in the real world
Ubiquitous Computing
put the user inside the computer
Virtual Reality
Making Interfaces Invisible

• Rekimoto, J. and Nagao, K. 1995. The world through the computer: computer augmented
interaction with real world environments. In Proceedings of the 8th Annual ACM Symposium on
User interface and Software Technology. UIST '95. ACM, New York, NY, 29-36.
Graphical User Interfaces

Separation between real and digital worlds


WIMP (Windows, Icons, Menus, Pointer) metaphor
Virtual Reality

• Circa 1985
Ubiquitous Computing

Computing and sensing embedded in real world


Particle devices, RFID, motes, arduino, etc
From Reality to Virtual Reality

Ubiquitous Computing Augmented Reality Virtual Reality


Augmented Reality

• 1977 – Star Wars


AUGMENTED REALITY

Defining Characteristics [Azuma 97]


• Combines Real and Virtual Images


• Both can be seen at the same time
• Interactive in real-time
• The virtual content can be interacted with
• Registered in 3D
• Virtual objects appear fixed in space

•AZUMA, R. T. (1997). A SURVEY OF AUGMENTED REALITY. PRESENCE, 6(4), 355-385.


AUGMENTED REALITY VS.VIRTUAL REALITY

Augmented Reality
• Virtual Reality

• System augments the real • Totally immersive


world scene environment
• User maintains a sense of • Senses are under control of
presence in real world system
• Needs a mechanism to • Need a mechanism to feed
combine virtual/real worlds virtual world to user
• Hard to register real and • Hard to make VR world
virtual interesting
MIXED REALITY

A system that combines


real and virtual objects and


information.
• MILGRAM’S REALITY-VIRTUALITY CONTINUUM
Mixed Reality (MR)

Real Augmented Augmented Virtual


Environment Reality (AR) Virtuality (AV) Environment

Milgram coined the term “Augmented Virtuality” to identify


systems which are mostly synthetic with some real world imagery
added such as texture mapping video onto virtual objects.
•P. MILGRAM AND A. F. KISHINO, TAXONOMY OF MIXED REALITY VISUAL DISPLAYS. IEICE TRANSACTIONS
ON INFORMATION AND SYSTEMS, E77-D(12), PP. 1321-1329, 1994.
AUGMENTED VIRTUALITY

VR with windows into the real world



AR VS VR

OTHER CONTEXT: THE METAVERSE

Neal Stephenson’s “SnowCrash”


The Metaverse is the convergence of:


1. virtually enhanced physical reality


2. physically persistent virtual space
Metaverse Roadmap

• http://metaverseroadmap.org/
METAVERSE DIMENSIONS

Augmentation technologies that layer information onto


our perception of the physical environment


Simulation refers to technologies that model reality

Intimate technologies are focused inwardly, on the identity


and actions of the individual or object


External technologies are focused outwardly, towards the

world at large
FOUR KEY METAVERSE COMPONENTS

MIRROR WORLDS

Mirror worlds are informationally-


enhanced virtual models of the


physical world.
• Google Earth, Street View, etc

• ogle Maps
•LIFELOGGING
Technologies record and report the intimate states and life

histories of objects and users


• Nokia LifeBlog, Nike+, FitBit
NARRATIVE CLIP

Wearable camera

• Automatic picture capture - 2 pics/minute


• http://getnarrative.com
• AR APPLICATION AREAS
• Computer games
• Map-assisted navigation
• Urban planning / Design / construction
• Tourism / Cultural heritage
• Maintenance
• Training
• Battlefield information display
• Robot-assisted surgery
• Virtual tours—real estate, medical facilities, etc.
AUGMENTED REALITY EXAMPLES

AR IN TELECONFERENCING

Person works at real desk


Remote collaborator represented


by picture or video or “talking head”


Objects of discussion; e.g. a patient’s

brain image, might also be fused into


visual field

•FROM UNIVERSITY OF WASHINGTON HIT LAB


CNN VIRTUAL VIEW (2008)

•HTTPS://YOUTU.BE/V7FQ_ESMJMS
POKEMON GO

MICROSOFT HOLOLENSE

•HTTPS://YOUTU.BE/XGAKDCEZVWG
• EXAMPLE: HAUNTED BOOK/AR BOOK

• Camera hidden in lamp object


• AR content seamlessly integrated into real book
• Natural page turning/manipulation interaction

•SCHERRER, C., PILET, J., FUA, P., & LEPETIT, V. (2008, SEPTEMBER). THE HAUNTED BOOK. IN
PROCEEDINGS OF THE 7TH IEEE/ACM INTERNATIONAL SYMPOSIUM ON MIXED AND
AUGMENTED REALITY (PP. 163-164). IEEE COMPUTER SOCIETY.
AR BOOK DEMO

•HTTPS://YOUTU.BE/XBSFAMN78TC
GAMING: ROCK-EM SOCK-EM

Shared AR Demo

Markerless tracking

ROCKEM SOCKEM DEMO

•HTTPS://YOUTU.BE/HXTQ1QBMLIW
SALES AND MARKETING

Connect with brands and branded objects


Location Based Experiences


• Lynx Angels
Web based

• Rayban glasses
Mobile

• Ford Ka campaign
Print based

• Red Bull Magazine


PEPSI AR EXPERIENCE (2014)

•HTTPS://YOUTU.BE/GO9RF9GMYPM
ASSEMBLY AND MAINTENANCE

© 1996 S. Feiner, B. MacIntyre, &


A. Webster, Columbia University

© 1993 S. Feiner, B. MacIntyre, &


D. Seligmann, Columbia University
•MAINTENANCE SYSTEMS
Ngrain

• http://www.ngrain.com/
• Training authoring tool
• Model based AR tracking
ScopeAR

• http://www.scopear.com/
• Remote assistance
• Image based tracking
NGRAIN EXAMPLE

•HTTPS://YOUTU.BE/XTHEAOBGZS4
MEDICAL AR TRIALS

Sauer et al. 2000 at Siemens


Corporate Research, NJ
Stereo video see through

•F. SAUER, ALI KHAMENE, S. VOGT: AN AUGMENTED REALITY NAVIGATION SYSTEM WITH A SINGLE-CAMERA
TRACKER: SYSTEM DESIGN AND NEEDLE BIOPSY PHANTOM TRIAL, MICCAI 2002
MEDICAL DEMO

•HTTPS://YOUTU.BE/KFQULGEYH7W
• INTERACTIVE MUSEUM EXPERIENCES
• BlackMagic
• Virtual America’s Cup
• 410,000 people in six months
• MagicPlanet
• TeManawa science museum
• Virtual Astronomy
• Collaborative AR experience
• AR Volcano
• Interactive AR kiosk
• Scienceworks museum, Melbourne
DIGITAL BINOCULAR STATION

•HTTP://WWW.DIGITALBINOCULARSTATION.COM/
DIGITAL BINOCULAR STATION

•HTTPS://YOUTU.BE/MQLAKBX0OM4
CITYVIEWAR APPLICATION

•HTTPS://YOUTU.BE/FDGRXXJX4SE
COLLABORATION EXAMPLE: HOLOPORTATION

Augmented Reality + 3D capture + high bandwidth


http://research.microsoft.com/en-us/projects/holoportation/

HOLOPORTATION VIDEO

•HTTPS://YOUTU.BE/7D59O6CFAM0
• HUMAN OPERATING WITH AR

Think of a heads up display on your auto windshield, or on the


instrument panel. What could be there to help you navigate?


(Vectors to nearby eating places? Blinking objects we might

collide with? Congestion of nearby intersections? Web pages?)


•SPECIAL DEVICES NEEDED TO
FUSE/REGISTER REAL AND GENERATED
IMAGES
Computer Graphics Problem – Human sees

graphics generated from 3D/2D models


Tracking/Pose Problem – Graphics system

needs to know how the human is viewing


the 3D environment
Optics Problem – Human sees both real and

virtual environments

•FROM UNIVERSITY OF WASHINGTON HIT LAB


DIFFICULT AUGMENTATION PROBLEM

Human very sensitive to misregistration


• Some applications OK – e.g. circuit board


inspection
Tough calibration procedures for average user

COMBINING THE REAL AND VIRTUAL WORLDS

We need:

• Precise models
• Locations and optical properties of the viewer (or
camera) and the display
• Calibration of all devices
• To combine all local coordinate systems centered
on the devices and the objects in the scene in a
global coordinate system
• COMBINING THE REAL AND VIRTUAL WORLDS (CONT)
Register models of all 3D objects of interest with their

counterparts in the scene


Track the objects over time when the user moves and interacts

with the scene


REALISTIC MERGING
REQUIRES
Objects to behave in physically

plausible manner
• Occlusion
• Collision detection
• Shadows
• STRONG VS. WEAK AR
• Weak AR
• Imprecise tracking
• No knowledge of environment
• Limited interactivity
• Handheld AR

• Strong AR
• Very accurate tracking
• Seamless integration into real world
• Natural interaction
• Head mounted AR
• AR TRACKING EXAMPLES
Optical / vision-based tracking

• Ensures portability
• Large number of tracked objects
• Registration and low latency are
crucial for AR systems
Sourceless inertial orientation tracking

GPS (or other) position tracking


• Generally requires high accuracy


• GPS enables mobile (global) outdoor AR

•HTTPS://YOUTU.BE/TQGAQAFLGG0
“MOBILE” OUTDOOR AR

1997 “Touring Machine”


Backpack systems (Feiner)


User wears/carries:

• Computer
• HMD
• Inertial tracker
• GPS unit/antenna
• Input device(s)
•PERFORMANCE ISSUES WITH TRACKING
Accuracy of the registration of the real and virtual image

• Noise – position and pose of camera with respect to the


real scene
• Image distortions
Time delays

• Update rate for generating the augmenting image


• Can limit registration accuracy – “1 ms = 1mm error”
AR DISPLAY TECHNOLOGIES

Monitor Based

• Laptops
• Cell phones
• Projectors (more Ubiquitous Computing)
Head Mounted Displays

• Video see-through
• Optical see-through
• MONITOR BASED AUGMENTED REALITY
Simplest available

Treat laptop/cell phone as a window through


which you can see AR world.


Sunglasses demo

• MONITOR BASED AR – SUCCESSFUL
COMMERCIALIZATION
Yellow line in football broadcasts

Glowing hockey puck


Replace times square


billboards with own ads


during broadcast
Baseball cards

Ad campaigns

OPTICAL SEE-THROUGH HMD

VIDEO SEE-THROUGH HMD

Cierre

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