Moltimodal-Teaching-Approach-in-Science-Its-Effect-on-the-Academic-Performance-Among-Grade-5-Learners 2
Moltimodal-Teaching-Approach-in-Science-Its-Effect-on-the-Academic-Performance-Among-Grade-5-Learners 2
Moltimodal-Teaching-Approach-in-Science-Its-Effect-on-the-Academic-Performance-Among-Grade-5-Learners 2
By
Norjimar S. Appad
CHAPTER I
Introduction
for educators and learners alike. In actuality, it refers to paradigm shifts in education
that are founded on what might be beneficial, efficient, and pertinent to the needs
and interests of students. These developments will serve as the foundation for the
classroom where the teacher is the main focus, students can be regarded and
the dawn of the technology age of the twenty-first century. Thus, when choosing or
creating activities and materials for a class, it's critical to consider the various learning
instruction can support students' initiative and pique their interest in learning. It
Technology fosters creativity in the classroom for both teachers and students.
aural, and kinesthetic modes is more significant. Although Marchetti and Cullen (n.d.)
claimed that these modalities may not always rely on technology, it is more
Theoretical Framework
This study is mainly anchored on Multimodality Theory of Gunther Kress and Theo
van Leeuwen.
4
instructional modalities. This is a prevalent observation across nearly all subject areas,
as well as the mode and media chosen, is a critical aspect of knowledge construction,
way to offer teaching because teachers are constantly searching for the best ways to
games, films, and presentations have been shown in numerous studies to enhance
learning.
5
Multimodality Theory
Conceptual Framework
Multimodal Teaching
Approach
Academic
Performance among
Grade 5 Learners in
Science
6
Conventional
Instruction
science serves as dependent variable of the study, which means that multimodal
1. What is the pre-test and post-test results among Grade 5 learners in Science
2. What is the pre-test and post-test results among Grade 5 learners in Science
Hypothesis
𝐻𝑜: There is no significant difference in the post-test results among Grade 5 learners
More specifically, the outcome of the study will be relevant and beneficial to
the following:
Department of Education (DepEd). The Department of Education will gain from this
study's findings since they will provide them with information on the protocols and
steps that should be followed to support and equip field teachers with the
educational materials they require before the intervention is put into practice.
8
School Principal. As a result of this study, the principal of the school may need to
reassess and keep an eye on how well the intervention is handling issues that both
Teachers. This study is important because it will help teachers who will use the same
technique in their work because the resources available to them are not enough to
meet the demands of their students. It could also assist them in creating additional
efficient methods of instruction that guarantee kids acquire the necessary knowledge
Students. The study's findings are advantageous to the students because they are
the ones who will be using the pedagogy. Having a thorough understanding of the
pedagogy and how it impacts students' learning will also be aided by this.
The study will be limited to the use of multimodal teaching approach and
Further, the study and experiment will only be conducted in one school and only two
(2) sections will be involved as the participants, which also serve as the controlled
Definition of Terms
using both the eyes and the hearing (visual and audio).
Kinesthetic. Learning resources that enable pupils to engage in physical activity are
referred to here.
Modes of instruction. This speaks about the multiple ways that information can be
Multimodal Instruction. This refers to the use of more than one method in
teaching.
Slide presentations. This refers to the use of slides in presenting information such as
PowerPoint.
Visual. This refers to learning materials which utilizes the eyes in presenting
information.
11
CHAPTER II
This chapter contained literatures and studies of various authors and are
retrieved from the internet and books. This chapter, also, contains literatures and
studies of various authors across the country and are retrieved from local published
books, different websites, and local works and studies related to the present study.
Such related literatures and studies are reviewed and contributed a lot in the
Multimodality in Education
helping them acquire a new type of literacy. Because of this, it's critical to consider
the various learning styles of your students when choosing or creating the activities
Chen and Fu, Moreno and Mayer, and Zywino asserted that multimodal
one sensory mode (visual, aural, written). Thus, it may lead learners to see that it is
educators. As stated in Sankey, Birch, and Gardiner (2010), they use educational
technologies to achieve this goal since they offer them significant chances to create
learning process. Because these tools can provide a range of presenting formats to
enhance the learning process, Anderson et al., Heller et al., Pilkington, and Grierson
claimed that their use is rapidly increasing in popularity (as mentioned in Motazemi,
2006).
teaching tool for visual-spatial learners, who also think in comprehensive, frequently
information through actual touch and sensation, they gain more from application or
media into a single unit. Learning materials can be more naturally and intuitively
connected to other related topics thanks to multimedia, which also makes it possible
West and Crook, since it allows for self-paced learning, which allows students to
and Strough said that because it incorporates video and audio creation, learners
interact with the course material more effectively because there is less effort required
to bridge the gap between the learner and the information being processed.
Multimedia formats have potential benefits for both students and instructors
the lecture material throughout the sections (as mentioned in Yamauchi, 2008).
15
on three primary modes: kinesthetic (using games), audiovisual (using films), and
achievement (Fulton, 2012). It is easier for pupils to take notes when teachers use
presentation slides, which also helps teachers organize their ideas and presentations.
It is certainly lot easier to read than some teachers' handwriting, if nothing else
reinforced by slide shows are more engaging than those delivered in a regular
Parks claimed that for the past 20 years at least, the focus of presentation
software has been on Slideshow style editors. According to Wolfe & Strasser (2014),
he also stated that the PowerPoint presentation had a favorable impact on the
16
usually fails to pique students' interest and loses its effectiveness as a tool for
involving them in the lecture. Teachers were forced to look into alternative, related
methods to integrate these tools in their presentations while also retaining the
presentations can assist boost students' satisfaction with the lecture, instructor, and
Mason and Hlynka. Cook added that taking notes is made easier by its use, which is
another benefit. Additionally, Harrison made the case that PowerPoint improves
education and inspires learning in pupils (quoted in Nouri & Shahid, 2005).
context for learning skills and blends visual and auditory cues, which might be
helpful for individuals who are still developing their reading and writing skills.
17
Furthermore, Hébert & Peretz, Schlaug et al. emphasized that watching films
activates both hemispheres of the brain: the left processes discourse, while the right
for beginning courses, introducing students to difficult subjects like science ideas to
those who are visual or spatial learners as well as those who are labeled as slow
learners. According to Nelson et al. and Paivio et al. (as mentioned in Berk, 2009),
According to Mayer (as cited in Cruse, n.d.), watching can stimulate the high
level of cognitive activity required for active learning, despite its apparent passivity.
High-quality movies are becoming more and more readily available, which has led to
their persistent domination in many facets of life, including higher education. Due to
this, a wide variety of films have been produced with diverse features, purposes, and
applications from a learning standpoint. It has been discovered that these movies
Games can be used to increase student interest in areas like math, which they
often struggle with. By converting the work that students are doing into a
measurable benefit, a reward system like badges and points will also aid in keeping
relate to the material more easily through practice than from reading or watching a
(Ford, 2015).
will increase student engagement, which will boost retention and feedback. A well-
The fact that games can be used to enhance content and deepen learning for
a range of learners makes them an important tool for educators to use in the
programs that make science and other related subjects more approachable and
According to a study by Mubaslat (2012), everyone will agree that games are
competence, and increase fluency—even though they may merely cause noise and
Teachers should have a thorough awareness of the games that will be utilized
in the classroom as well as their benefits, which include the capacity to hold students'
attention, reduce their stress levels, and provide opportunities for genuine
whether they are being used appropriately. A suitable period must also be chosen,
and they must be incorporated into the standard curriculum and syllabus. Still, games
aren't employed nearly as much as they might because of the syllabus's constraints.
Some students may not be open to using games because they have not been
methods and other activities that suit them better, claim Stojković & Jerotijević
(2011). Additionally, the fact that chaos can occur anywhere there is play is a major
concern for teachers. That's the main explanation for why so many educators steer
clear of using games as teaching tools. They lose control of the class as a result of
students who received training through video and interactive games, indicating a
preference for the former method. Both videos and games are engaging the
students, but videos appear to be more direct in their content delivery and take less
CHAPTER III
METHODOLOGY
This chapter contains the methodology which will be used for collecting the
data prior to the present study. It tackles the research design, research locale,
as the research ethics. It also gives details on the population and sampling
Research Design
This study will be using quasi-experimental research design. In this study, two
class sections will be used as respondents and two different approaches will be
multimodal teaching approach while the controlled group will be teaching the same
content of the subject area through conventional instruction. A pre-test will be given
involved will be taught the same concepts, however they will learn it in different ways
Research Locale
been deployed during their practice teaching. The school is located at the Normal
Research Participants
The respondents of the study will consist of two class sections of Grade 5 of
Conventional Instruction
23
Grade 5 – Sarona 44
(Controlled Group)
Total 87
The participants of the study are the Grade 5 learners of Integrated Laboratory
mentioned participants are currently enrolled in Science class. The selection of the
The figure below showed the PDSA Model which will be used as a guide for
the conduct of the study which will be adopted from the action research of Nelson
Phase 1: Planning
24
learning materials. The researchers will adopt 30-item test questions prior to the pre-
The majority of this phase will be spent developing learning materials. One
content expert will review the instructional and learning resource materials to ensure
date. Additionally, the researchers will ensure that there will be no errors or omissions
in the materials. After all these steps will be completed, the researchers will now be
Phase 2: Do
validation.
implemented over a two-week period. Both class sections mentioned above will be
asked to take post-tests following the intervention. The questions on the post-test
approach and conventional instruction which will be assigned to the learners will be
Phase 3: Study
The findings of this study will be acknowledged and taken into consideration
The findings will be utilized as a basis for classroom instructional development plan.
Phase 4: Act
The data will be analyzed and computed using SPSS in order to assess the
effect of the intervention on the learners’ academic performance. In this study, two
groups will be used, with both groups will be measured or observed twice. The
teaching Science among Grade 5 learners will be beneficial. Further, it will be used for
the results of the pre-test and post-test to determine whether there were significant
26
differences between them. Also, it will be used to compare the post-test results of the
two groups of students who will be taught using different teaching approaches.
Ethical Consideration
Since human subjects will be used as respondents in this study, the researcher
When managing all of the subjects' information and data, the researcher guaranteed
the highest level of confidentiality. The responders suffered no harm, either bodily or
researcher recognized that the participants had the right to make decisions based on
their viewpoints, convictions, and values, complete autonomy was granted to them.
Upon the approval research proposal, the research followed the standard
procedures in conducting the action research. After the pretest, the students in each
of the two sections will be taught using two different instructions. For the
instruction which slide presentation, videos, and games will be employed in teaching
instruction, such as the use of visual aids will be utilized in teaching the same
concepts in Science.
portion. The instructor will go over the key points that are exhibited on each slide as
the slides are shown. Slideshow presentations and the use of videos are comparable.
The teacher will be able to talk about the key ideas presented in the video by pausing
and playing it again. Up until the end of the video, it will be repeated. As for the
games, it will be quite different as it will use as a part of motivation unlike the use of
slides and videos which will use in the presentation part. It will be used particularly to
unlock the difficult terminologies before the actual discussion of the topic.
However, for conventional instruction, the teacher will just simply utilize the
After the discussions using the aforementioned approaches, a post test will be
given to the students to assess their knowledge gained using such approaches.
The tools to be used by the researcher in analyzing the data are the following:
Mean. It will be utilized to get the average performance of the students in each of
the approaches.
28
and controlled group to determine whether the matched groups have a significant
difference.
between the pre-test and post-test performance of the students, given that the data
Standard Deviation (sd). It will be used to identify the dispersion of the scores of
Data Analysis
The data gathered will determine if there is a significant effect of the use of
Grade 5 learners. After the completion of the pre-test and post-test, the results will
be interpreted using the weighted average scores of the class. The paired sample t-
test will perform to determine whether mean difference between two groups is
statistically significant. Further, the independent sample T-test will use to see if the
CHAPTER IV
The first research question that this study sought to answer was, “What is the
pre-test and post-test result among Grade 5 learners in Science using Multimodal
Teaching Approaching?”
Table 1: Result of the Grade 5 Learners in Science using Multimodal Teaching Approach
Mean SD Mean SD
Table 1 shows the Pre-test and Post test result of the Grade 5 learners in
Science using Multimodal Teaching Approach. The pre-test showed a mean of 7.25
with a standard deviation of 1.98. Meanwhile, the post test results showed that
Multimodal Teaching Approach group got an improved mean score of 22.25 with a
A comparison of the pre-test and post-test results showed that the post-test
results of the Multimodal Teaching Approach group to be higher than the pre-test
results. This means that learners’ score was increased after having been given lessons
constructing their own viewpoints, they carry their life experiences to fully grasp the
concepts provided and be able to put it in action. This is where the teacher comes in
ideas and suggestions from their teachers to make sure that they are properly guided
and on the right track. It emphasizes the importance of the learner being actively
involved in the learning process. Thus, the used of the Multimodal Teaching
students’ new insights, encouraged them to make their own learning, explore new
opportunities, make their own interpretation, and generate their own conclusions.
This was very evident on the evaluation results after each session and interaction
31
with the teacher inside the classroom which resulted to an increase in the pre-test to
post test score of the learners who were exposed to the Multimodal Teaching
Approach.
Mean SD Mean SD
Table 2 shows the Pre-test and Post test result of the Grade 5 learners in Science
using Conventional Instructional. The pre-test showed a mean of 8.29 with a standard
deviation of 2.06. Meanwhile, the post test results showed that Multimodal Teaching
Approach group got an improved mean score of 17.81 with a standard deviation of
3.51.
A comparison of the pre-test and post-test results showed that the post-test
results of the Conventional Instruction group to be higher than the pre-test results.
This means that learners’ score was increased after having been given lessons
knowledge acquisition. Behaviorist relies on the active role of the teacher as the
dispenser of knowledge and skills. Teacher uses direct instruction through lecture
discussion method to ensure that learning takes place (Bandura, 1986). The
32
during the entire duration of the experimentation. The teacher relied heavily on drill
and practice in order for the students to learn the concepts presented and has
proven to be effective as the scores of the students who were exposed to the
Mathematics and English. According to Donges (2017), this type of approach will not
allow the students to perform higher thinking skills such as to solve problems, apply
Table 3: Significant difference in the post-test result among Grade 5 learners in Science
using Multimodal Teaching Approach and Conventional Instruction
Table 3 shows the significant difference in the post-test results among Grade 5
Instruction. As it can be gleaned from the table above, post-test results in Science for
Independent sample T-test was used when data were compared. As seen in the table,
the yielded t-value is 5.68 with a P-value of 0.000. Since the P-value is lower than 0.05
level of significance, this means the difference is statistically significant. This can be
inferred that the Multimodal Teaching Approach was believed to be more effective as
CHAPTER V
Conclusions
After careful analysis of data, this study, therefore, presents the following conclusions:
1. Post-test result is higher than the pre-test result of the Multimodal Teaching
Approach group.
2. Post-test result is higher than the pre-test result of the Conventional Instruction
group.
Recommendations
that students’ retention will be enhanced as both audio and video are involved.
3. Science teachers are also encouraged to use games, given that there is sufficient
time, so that the instructional materials will be carefully prepared and utilized to
4. Science teachers are urged to utilize other multimodal instructional materials that
study will pave way for the school principal to encourage teachers to adopt this
effective teaching tool for classroom instruction. There must be a continuous training
so that teachers will develop the skills and master the proper execution of the
6. Teachers who are teaching Science must plan series of training for teachers on the
developing the teachers 21st Century Skills which is needed in the execution of the
7. The teacher must continue to ignite their interests and eagerness in teaching.
help them modify their teaching strategies in order to embrace the benefits of
understanding. Teachers can adopt the teaching approach introduced in this study to
embark on effective teaching techniques on the different lessons, thus enhancing the
References
Duffy, P. (n.d.). Engaging the YouTube Google-Eyed Generation: Strategies for Using
Web 2.0 in Teaching and Learning. The Electronic Journal of e-Learning, 6(2),
119-130. Retrieved from www. ejel.org
Ford, T. (2015, September 2). Pros and Cons to Gamified Learning.
Fulton, K. (2012). Upside Down and Inside Out: Flip Your Classroom to Improve
Student Learning. International Society for Technology in Education.
Furdu, I., Tomozei, C., & Kose, U. (n.d.). Pros and Cons of Gamification and Gaming in
Classroom. Groff,
J., Howells, C., & Cranmer, S. (2010). The Impact of Console Games in the Classroom:
Evidence from Schools in Scotland.
Holford, M., & Portnoy, L. (2017, May 11). Children Should be Playing More Games in
the Classrom. Here's Why.
Kahraman, S., Çevi, C., & Kodan, H. (2011). Investigation of University Student's
Attitude Toward the Use of Powerpoint According to Some Variables. Procedia
Computer Science 3, 1341-1347.
Marchetti, L., & Cullen, P. (n.d.). A Multimodal Approach in the Classroom for Creative
Learning and Teaching.
Motazemi, A. R. (2006). The Effect of Video Presentation in a CBT Environment.
Educational Technology and Society.
Mubaslat, M. M. (2012). The Effect of Using Educational Games on the Students'
Achievement in English Language for the Primary Stage.
Nouri, H., & Shahid, A. (2006). The Effect of Powerpoint Presentations on Student
Learning and Attitudes. Global Perspectives on Accounting Education, 2, 53-
73.
Owiredu, J. K. (2015, August). A Study of Effect of Multimodal Instructional
Approaches on Students' Performance in Integrated Science.
Purcell, K., Heaps, A., Buchanan, J., & Friedrich, L. (2013, February 28). How Teachers
are Using Technology at Home and in their Classroom.
Sankey, M., Birch, D., & Gardiner, M. (2010). Engaging Students Through Multimodal
Learning Environments: The Journey Continues.
Stojković, M. K., & Jerotijević, D. M. (2011). Reasons for Using or Avoiding Games in
an EFL Classroom.
University of Wisconsin-Whitewater. (n.d.). Retrieved from http://www.uww.edu
38
Walsh, M. (2010). Multimodal Literacy: What does it mean for classroom practice?
Australian Journal of Language and Literacy, 33(3), 211-239.
Wolfe, M. H., & Strasser, G. H. (2014). Learning to Argue with Intermediate Macro
Theory: A Semester-long Team Writing Project. The Journal of Economic
Education.
Woolfit, Z. (2015, October). The Effective Use of Video in Higher Education. Yamauchi,
L. G. (2008). Effects of Multimedia Instructional Material on Student's Learning and
their Perceptions of the Instruction. Retrospective Theses and Dissertations.
Yuanyuan, Y. (2016, August). The Influence of Multimodal Teaching on Cultivating
Multiliteracies. 6(8), 503-507.