AP Mini
AP Mini
AP Mini
P a g e 1 | 23
Sorting Algorithm Visualization
A PROJECT REPORT
Submitted by
Laxman Mankad(21ICS1017)
Akshat Bhandari(21BCS10100)
Aditya Verma(21BCS10134)
BACHELOR OF ENGINEERING
IN
Chandigarh University
APR 2024
P a g e 2 | 23
BONAFIDE CERTIFICATE
Certified that this project report “Sorting Algorithm Visualization ” is the bonafide
work of “ Laxman Mankad , Akshat Bhandari , Aditya Verma ” who carried out the
project work under my/our supervision.
SIGNATURE
SIGNATURE
CSE
CSE
P a g e 3 | 23
Table of Figures
1. Image representing a snapshot of the application sorting data using “Bubble sort” …… 20
P a g e 4 | 23
TABLE OF CONTENTS
REFERENCES ..................................................................................................... 23
P a g e 5 | 23
ABSTRACT
This project entails the development of a Java Swing-based platform for visualizing
sorting algorithms, encompassing bubble sort, merge sort, selection sort, quick sort, and
insertion sort. The platform is designed to provide an interactive and educational
experience, enabling users to observe and comprehend the intricate workings of these
algorithms in real-time.
The project commences with a research and planning phase, where sorting algorithms
are thoroughly studied, and project objectives and deliverables are outlined.
Subsequently, a user-friendly Java Swing interface is created, and the sorting algorithms
are meticulously implemented. User interaction features, such as a "shuffle" button for
data point generation and a customizable delay control for visualization speed, enhance
the platform's functionality.
P a g e 6 | 23
CHAPTER 1
INTRODUCTION
P a g e 7 | 23
1.3.1 Limited Interactive Learning Resources
The absence of readily accessible and user-friendly interactive platforms for visualizing sorting
algorithms hinders the learning process. Existing resources often lack interactivity and fail to provide
a comprehensive, real-time demonstration of the step-by-step execution of sorting algorithms. This
limitation restricts the ability of students and professionals to experiment with different algorithms and
impedes their capacity to develop a deep understanding of the nuances of sorting techniques.
P a g e 8 | 23
1.5 Timeline:
1.5.1 Research and Planning Phase (2 weeks):
P a g e 9 | 23
1.6 Organization of the report:
Offers a brief yet comprehensive overview of the project, highlighting its core objectives,
significant findings, and potential implications. Serves as a concise introduction to the subsequent
report sections.
1.6.2 Introduction:
Provides an in-depth exploration of the project, including client identification, contemporary issues
addressed, the problem statement, tasks undertaken, and the proposed project timeline. This section
establishes the context, objectives, and project scope.
1.6.3 Methodology:
Delves into the specific approach adopted for project development. It includes a thorough
description of the research methodology, software development methodologies used, and the tools
and technologies employed throughout the project's lifecycle. This section ensures a clear
understanding of the systematic approach that guarantees project success.
Offers a detailed look at the technical aspects of the project. It highlights key components of the
Java Swing-based interface, explains the intricacies of each sorting algorithm's implementation, and
elucidates the integration of user-interaction features.
Presents a comprehensive evaluation of the platform's performance, user experience, and the
effectiveness of sorting algorithm visualizations. This includes a detailed analysis of testing
outcomes, user feedback, and the overall impact of the project in addressing client needs and
contemporary issues. This section offers a critical assessment of the project's success in achieving
its objectives and delivering a valuable learning resource.
P a g e 10 | 23
Summarizes the project and highlights key insights and outcomes derived from the development and
implementation of the sorting algorithm visualization platform. It also outlines potential avenues for
future enhancements, advancements, and applications, emphasizing the platform's scalability and
adaptability in addressing evolving educational and technological needs.
1.6.7 References:
Provides a comprehensive list of all sources, literature, and research materials referenced throughout
the report. This section follows the appropriate citation format, ensuring the credibility and
authenticity of the information presented in the report.
P a g e 11 | 23
CHAPTER 2
DESIGN FLOW/PROCESS
Random Point Generation: The ability to generate 100 random points with (x, y) coordinates
was chosen as a fundamental feature to create diverse input data for sorting.
Algorithm Selection: We implemented a dropdown menu allowing users to choose from the
five sorting algorithms (bubble, merge, selection, quick, insertion sort). This feature ensures
users can visualize different algorithms.
Shuffle: The 'shuffle' button allows users to randomize the initial order of points, which is a
vital function for comparative analysis and learning.
Sort: The 'sort' button initiates the chosen sorting algorithm, enabling users to observe the step-
by-step process of sorting points to form a diagonal line.
Delay Control: We included a slider to control the speed of visualization, which aids in the
understanding of how different sorting algorithms work at various speeds.
While developing the sorting algorithm visualization project, several design constraints were
considered. These constraints played a crucial role in shaping the project and influenced decisions
throughout the development process.
P a g e 12 | 23
2.2.1 Hardware Constraints:
Processing Power: As the application involves real-time visualizations and dynamic updates,
it may require a moderate level of processing power. Users with older or less powerful
hardware may experience reduced performance.
Display Resolution: The application's user interface was designed to be responsive to various
screen resolutions. However, exceptionally low-resolution screens may affect the quality of
visualization.
Java Platform: The choice of using Java Swing imposed constraints on the cross-platform
compatibility of the application. It is primarily targeted at Java-supported platforms, limiting
potential users on other platforms.
Library Dependencies: The use of Java Swing and any additional libraries required careful
consideration. These dependencies must be available and compatible with the Java
environment.
Learning Curve: The project aims to educate users about sorting algorithms, but it must balance the
depth of information with the ease of use. Striking the right balance to provide both educational value
and usability is a challenge.
P a g e 13 | 23
2.3.2 Feature Analysis:
Each feature chosen for the project was carefully evaluated based on its contribution to the educational
aspect of sorting algorithms and the user experience:
Random Point Generation: This feature was selected to create diverse input data, which is
essential for observing how different sorting algorithms handle various initial conditions.
Algorithm Selection: The dropdown menu for selecting sorting algorithms was a pivotal
choice. It empowers users to compare and contrast the behavior of different algorithms,
enhancing their understanding.
Shuffle: The 'shuffle' button promotes user interactivity by enabling them to randomize the
initial positions of points, facilitating experimentation and observation.
Sort: The 'sort' button is the core feature, initiating the visualization of sorting algorithms,
providing users with a step-by-step understanding of the sorting process.
Delay Control: The inclusion of a slider for speed control allows users to adapt the pace of
visualization to their learning preferences.
In accordance with various constraints, we carefully finalized the features and design of the project:
Hardware Constraints: The project was optimized to ensure that it runs smoothly on
machines with varying levels of processing power, making it accessible to a wide range of
users.
Software Constraints: The decision to use Java Swing and other libraries was made while
ensuring compatibility and availability on the chosen Java platform.
User Experience Constraints: We maintained a balance between educational value and user-
friendliness to deliver an effective learning tool that remains accessible to users with different
levels of technical knowledge.
P a g e 14 | 23
Performance Constraints: The project was optimized for real-time processing, and algorithm
efficiency was a priority, ensuring a seamless user experience.
Maintenance and Scalability: The project's design accounts for future updates, bug fixes, and
scalability, allowing for additional features and datasets.
P a g e 15 | 23
End of Visualization:
Describe how the visualization ends. This might happen when all points are sorted into a
diagonal line or when the user stops the process.
Explain how users can review the sorted data or start a new visualization.
In your project, the design selection plays a crucial role in creating a user-friendly and educational
environment for visualizing data sorting algorithms. Here's a breakdown of the key design elements
and considerations:
The user interface was thoughtfully designed to facilitate a smooth and engaging user
experience.
The design is clean and uncluttered, ensuring that users can focus on the core elements of the
sorting process.
It follows the principles of simplicity and intuitiveness, making it accessible to users with
varying levels of technical knowledge.
A carefully chosen color scheme was implemented to enhance the visual appeal and clarity of
the project.
The color scheme balances aesthetics with functionality, ensuring that the visualization is
visually appealing and easy to follow.
The colors are selected to be distinguishable, aiding users in tracking the movement of data
points during sorting.
The layout and structure of the user interface are designed to provide a logical flow for users
as they interact with the project.
Components, buttons, and controls are strategically placed to guide users through the sorting
process.
The layout minimizes confusion and promotes a step-by-step understanding of sorting
algorithms.
P a g e 16 | 23
2.6.1 Project Setup:
Begin by setting up your Java development environment, including the necessary libraries and
tools.
Create a new Java Swing project for the sorting algorithm visualization.
Implement the logic to execute the selected algorithm when the "Sort" button is pressed.
P a g e 17 | 23
Use the slider to control the delay between sorting steps, allowing users to adjust the
animation speed.
Link the slider's value to the delay in the visualization.
Testing and Debugging:
Thoroughly test the application using various sorting algorithms and input data.
Debug any issues or unexpected behavior in the code.
Pay attention to edge cases and performance.
P a g e 18 | 23
CHAPTER 3
3.1.3 Visualization:
Create a method for drawing the points on the JPanel.
Implement a way to draw lines or arrows to show how the elements are moving during sorting.
Update the JPanel in real-time as the sorting progresses.
P a g e 19 | 23
When an algorithm is selected, use it for sorting when the "Sort" button is clicked.
Delay Control:
Use the slider to control the delay between each step of the sorting algorithm.
Adjust the animation speed based on the slider's value.
Image representing a snapshot of the application sorting data using “Bubble sort”
P a g e 20 | 23
CHAPTER 4
4.1 Conclusion
Project Success: You successfully designed and implemented a Java Swing application that
allows users to visualize various sorting algorithms, including bubble, merge, selection, quick,
and insertion sort.
Interactive Interface: The GUI provides an interactive and user-friendly environment where
users can shuffle points, select sorting algorithms, control the speed of visualization, and
witness the step-by-step sorting process.
Educational Value: Your project serves as an excellent educational tool for understanding the
inner workings of sorting algorithms. It helps users grasp the concepts through visual
representation.
Problem-Solving Skills: By creating this project, you have honed your problem-solving skills,
software development expertise, and ability to implement complex algorithms.
Customization: Allow users to customize the number of points, the range of coordinates, and
the visual elements used during sorting, providing a more versatile tool for learning.
Algorithm Analysis: Incorporate features that provide insights into the efficiency and time
complexity of each sorting algorithm. This can include visualizing and comparing their
P a g e 21 | 23
performance on different data sets.
User Profiles: Implement user profiles to save progress, settings, and favorite algorithms for
returning users.
Multi-threading: Consider using multi-threading to separate the GUI thread from the sorting
algorithm's thread to improve responsiveness.
Data Export: Enable the export of the sorted data and visualization as images or videos,
allowing users to save their work.
Integration with Data Structures: Extend the project to work with different data structures,
such as linked lists or trees, for sorting visualizations.
Community Engagement: Share your project with the developer and education communities,
gather feedback, and collaborate with others to further enhance the application.
Accessibility: Ensure that your application is accessible to a wide range of users, including
those with disabilities, by implementing accessibility features.
P a g e 22 | 23
REFERENCES
[1] Cormen, T. H., Leiserson, C. E., Rivest, R. L., & Stein, C. (2009). "Introduction to
Algorithms." The MIT Press.
[3] Goodrich, M. T., Tamassia, R., & Mount, D. M. (2015). "Data Structures and
Algorithms in Java." John Wiley & Sons.
[4] Deitel, P., Deitel, H. M., & Deitel, T. R. (2017). "Java: How to Program." Pearson.
[7] Knuth, D. E. (1998). "The Art of Computer Programming, Volume 3: Sorting and
Searching." Addison-Wesley Professional.
P a g e 23 | 23