Introduction To HCI
Introduction To HCI
Human-Computer Interaction (HCI) is a multidisciplinary field that focuses on the design, evaluation,
and implementation of interactive computing systems for human use. It encompasses the study of
how people interact with computers and how to design systems that are intuitive, efficient, and user-
friendly.
Introduction:
The usability of interactive systems refers to how effectively and efficiently users can interact with a
system to achieve their goals and how satisfied they are with the experience.
Usability Motivations:
Motivations for achieving usability include improving user productivity, reducing errors, increasing
user satisfaction, and enhancing user experience.
Universal Usability:
Universal usability aims to design systems that are accessible and usable by all individuals, including
those with disabilities, older adults, and users from diverse cultural backgrounds.
HCI Goals:
HCI goals involve designing interactive systems that are usable, accessible, and satisfying for users
while considering factors such as user needs, preferences, and context of use.
Introduction:
Guidelines, principles, and theories provide frameworks and methodologies for designing and
evaluating interactive systems to ensure usability and user satisfaction.
Guidelines:
Guidelines are sets of recommendations and best practices for designing interfaces and interactions
based on empirical evidence and expert knowledge.
Principles:
Principles are fundamental concepts and guidelines that guide the design and evaluation of
interactive systems, such as consistency, simplicity, and feedback.
Theories:
Theories in HCI provide theoretical foundations and frameworks for understanding human behavior,
cognition, and interaction with technology, such as cognitive psychology, social psychology, and
information processing theories.
In summary, HCI focuses on designing interactive systems that are usable, accessible, and satisfying
for users, with considerations for usability goals, universal usability, and principles and theories
guiding design and evaluation processes.
Introduction to Human-Computer Interaction (HCI)
HCI is about designing user-friendly computer systems. It aims for efficiency, effectiveness, and user
satisfaction.
Introduction:
Usability refers to how easily users can interact with a system to achieve their goals.
Motivations:
Usability boosts productivity, reduces errors, and enhances user satisfaction.
Universal Usability:
Designing systems accessible to everyone, including those with disabilities.
HCI Goals:
Create systems that are usable, accessible, and satisfying.
Introduction:
Frameworks and methods for designing and evaluating systems.
Guidelines:
Recommendations for interface design based on evidence and expert knowledge.
Principles:
Fundamental concepts like consistency and feedback guide design.
Theories:
Explain human behavior and interaction with technology.
Introduction:
Managing design processes involves coordinating activities to ensure effective and efficient
development of products or systems.
Development Methodologies:
Approaches used to manage and organize the design and development process, such as Agile,
Waterfall, or Lean methodologies.
Ethnographic Observation:
A research method involving the observation and study of people in their natural environments to
understand their behaviors, needs, and preferences, often used in the early stages of design
processes to inform product development.
Introduction:
Evaluating interface designs is essential to ensure they meet user needs and expectations, as well as
usability goals.
Expert Reviews:
Expert reviews involve usability experts examining interface designs to identify usability issues and
provide recommendations for improvement.
Survey Instruments:
Surveys are used to gather feedback from users about their experiences with interface designs,
providing valuable insights into user satisfaction and preferences.
Acceptance Tests:
Acceptance tests are conducted to determine if interface designs meet specified criteria and
requirements before being deployed or released to users.
Introduction:
Direct manipulation is an interaction style where users directly interact with objects on the screen,
manipulating them as if they were physical objects.
3D Interfaces:
Incorporating three-dimensional elements into direct manipulation interfaces, such as rotating and
scaling 3D objects using gestures or controllers.
Introduction:
These interaction styles provide users with different ways to interact with software interfaces to
accomplish tasks efficiently.
Single Menus:
Menus that present options in a single hierarchical structure, allowing users to navigate through
different levels to find desired actions or settings.
Combinations of Multiple Menus:
Interfaces that combine multiple menus, such as dropdown menus, context menus, and navigation
bars, providing users with various ways to access options.
Content Organization:
Menus are structured logically, grouping related options together and providing clear labels to
facilitate user understanding and navigation.
Introduction:
Command and natural language interfaces allow users to interact with systems using text-based
input, either through specific commands or natural language.
Interaction Devices
Introduction:
Interaction devices are tools or hardware components that allow users to communicate with
computers or systems. They play a crucial role in facilitating user input and interaction.
Pointing Devices:
Pointing devices, such as mice, touchpads, and trackballs, enable users to control the movement of a
cursor on the screen, making it easier to select and interact with graphical elements and user
interfaces.
Introduction:
Collaboration and social media participation involve individuals or groups working together and
engaging with others through online platforms.
Introduction:
Quality of service (QoS) refers to the level of performance and reliability provided by a system or
service, particularly in terms of response time and user experience.
User Productivity:
Response time directly affects user productivity, as delays can hinder users' ability to complete tasks
efficiently. Designing for optimal response time can enhance user productivity and overall system
usability.
Information Search
Introduction:
Information search involves the process of seeking and retrieving relevant information from various
sources, such as textual documents, databases, and multimedia content.
Information Visualization
Introduction:
Information visualization focuses on the graphical representation of data to facilitate understanding
and insight generation.
Task Analysis
Task Decomposition
Task decomposition involves breaking down complex tasks into smaller, more manageable sub-tasks
or steps. This process helps identify the specific actions users need to take to complete a task, leading
to a clearer understanding of user requirements and potential design improvements.
Knowledge-Based Analysis
Knowledge-based analysis involves examining the knowledge and expertise required to perform tasks
effectively. This includes identifying the skills, experience, and domain knowledge necessary for users
to accomplish their goals. By understanding the knowledge requirements, designers can tailor
interfaces to support users with varying levels of expertise.
Entity-Relationship-Based Techniques
Entity-relationship-based techniques focus on analyzing the relationships between different elements
or entities involved in a task. This includes identifying dependencies, interactions, and sequences of
events that occur during task execution. By mapping out these relationships, designers can gain
insights into how users interact with systems and identify opportunities for optimization and
improvement.