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Introduction To HCI

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Introduction To HCI

Uploaded by

h200558m
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Introduction to Human-Computer Interaction (HCI)

Human-Computer Interaction (HCI) is a multidisciplinary field that focuses on the design, evaluation,
and implementation of interactive computing systems for human use. It encompasses the study of
how people interact with computers and how to design systems that are intuitive, efficient, and user-
friendly.

Usability of Interactive Systems

Introduction:
The usability of interactive systems refers to how effectively and efficiently users can interact with a
system to achieve their goals and how satisfied they are with the experience.

Usability Goals and Measures:


Usability goals are objectives set to ensure that a system is easy to learn, efficient to use, and
satisfying for the user. Measures such as efficiency, effectiveness, and satisfaction are used to
evaluate usability.

Usability Motivations:
Motivations for achieving usability include improving user productivity, reducing errors, increasing
user satisfaction, and enhancing user experience.

Universal Usability:
Universal usability aims to design systems that are accessible and usable by all individuals, including
those with disabilities, older adults, and users from diverse cultural backgrounds.

HCI Goals:
HCI goals involve designing interactive systems that are usable, accessible, and satisfying for users
while considering factors such as user needs, preferences, and context of use.

Guidelines, Principles, and Theories

Introduction:
Guidelines, principles, and theories provide frameworks and methodologies for designing and
evaluating interactive systems to ensure usability and user satisfaction.

Guidelines:
Guidelines are sets of recommendations and best practices for designing interfaces and interactions
based on empirical evidence and expert knowledge.

Principles:
Principles are fundamental concepts and guidelines that guide the design and evaluation of
interactive systems, such as consistency, simplicity, and feedback.

Theories:
Theories in HCI provide theoretical foundations and frameworks for understanding human behavior,
cognition, and interaction with technology, such as cognitive psychology, social psychology, and
information processing theories.

In summary, HCI focuses on designing interactive systems that are usable, accessible, and satisfying
for users, with considerations for usability goals, universal usability, and principles and theories
guiding design and evaluation processes.
Introduction to Human-Computer Interaction (HCI)

HCI is about designing user-friendly computer systems. It aims for efficiency, effectiveness, and user
satisfaction.

Usability of Interactive Systems

Introduction:
Usability refers to how easily users can interact with a system to achieve their goals.

Goals and Measures:


Usability goals ensure systems are easy to learn, efficient to use, and satisfying. Measures like
efficiency and satisfaction evaluate usability.

Motivations:
Usability boosts productivity, reduces errors, and enhances user satisfaction.

Universal Usability:
Designing systems accessible to everyone, including those with disabilities.

HCI Goals:
Create systems that are usable, accessible, and satisfying.

Guidelines, Principles, and Theories

Introduction:
Frameworks and methods for designing and evaluating systems.

Guidelines:
Recommendations for interface design based on evidence and expert knowledge.

Principles:
Fundamental concepts like consistency and feedback guide design.

Theories:
Explain human behavior and interaction with technology.

Managing Design Processes

Introduction:
Managing design processes involves coordinating activities to ensure effective and efficient
development of products or systems.

Organizational Design to Support Usability:


Structuring organizations to prioritize usability in product development, often through dedicated
teams or integrating usability considerations into existing roles.

The Four Pillars of Design:


Fundamental principles guiding design processes, including functionality, usability, aesthetics, and
sustainability.

Development Methodologies:
Approaches used to manage and organize the design and development process, such as Agile,
Waterfall, or Lean methodologies.

Ethnographic Observation:
A research method involving the observation and study of people in their natural environments to
understand their behaviors, needs, and preferences, often used in the early stages of design
processes to inform product development.

Evaluating Interface Designs

Introduction:
Evaluating interface designs is essential to ensure they meet user needs and expectations, as well as
usability goals.

Expert Reviews:
Expert reviews involve usability experts examining interface designs to identify usability issues and
provide recommendations for improvement.

Usability Testing and Laboratories:


Usability testing involves observing real users interacting with interface designs to assess usability,
typically conducted in usability testing laboratories equipped with necessary tools and equipment.

Survey Instruments:
Surveys are used to gather feedback from users about their experiences with interface designs,
providing valuable insights into user satisfaction and preferences.

Acceptance Tests:
Acceptance tests are conducted to determine if interface designs meet specified criteria and
requirements before being deployed or released to users.

Interaction Styles: Direct Manipulation

Introduction:
Direct manipulation is an interaction style where users directly interact with objects on the screen,
manipulating them as if they were physical objects.

Examples of Direct Manipulation:


Examples include dragging and dropping files, resizing windows by dragging their edges, and zooming
in and out by pinching on touchscreens.

Discussion of Direct Manipulation:


Direct manipulation provides users with immediate feedback and a sense of control over their actions,
leading to enhanced usability and user satisfaction.

3D Interfaces:
Incorporating three-dimensional elements into direct manipulation interfaces, such as rotating and
scaling 3D objects using gestures or controllers.

Interaction Styles: Menu Selection, Form Fill-in, and Dialog Boxes

Introduction:
These interaction styles provide users with different ways to interact with software interfaces to
accomplish tasks efficiently.

Task-Related Menu Organization:


Menus are organized based on tasks or functionalities, making it easier for users to locate and select
options relevant to their current task.

Single Menus:
Menus that present options in a single hierarchical structure, allowing users to navigate through
different levels to find desired actions or settings.
Combinations of Multiple Menus:
Interfaces that combine multiple menus, such as dropdown menus, context menus, and navigation
bars, providing users with various ways to access options.

Content Organization:
Menus are structured logically, grouping related options together and providing clear labels to
facilitate user understanding and navigation.

Fast Movement through Menus:


Design techniques like keyboard shortcuts or predictive search functionalities enable users to quickly
navigate menus and select options without excessive scrolling or clicking.

Interaction Styles: Command and Natural Languages

Introduction:
Command and natural language interfaces allow users to interact with systems using text-based
input, either through specific commands or natural language.

Command-Organization Functionality, Strategies, and Structure:


In command interfaces, functionality is organized around specific commands or keywords, and
strategies for effective command usage and structure are employed to enhance usability.

Naming and Abbreviations:


Choosing appropriate names and abbreviations for commands is crucial to ensure clarity and ease of
use in command-based interfaces.

Natural Language in Computing:


Natural language interfaces enable users to interact with systems using everyday language, allowing
for more intuitive communication and reducing the learning curve associated with command-based
interfaces.

Interaction Devices

Introduction:
Interaction devices are tools or hardware components that allow users to communicate with
computers or systems. They play a crucial role in facilitating user input and interaction.

Keyboards and Keypads:


Keyboards and keypads are input devices that allow users to enter text, numbers, and commands by
pressing keys. They are commonly used for typing and data entry tasks.

Pointing Devices:
Pointing devices, such as mice, touchpads, and trackballs, enable users to control the movement of a
cursor on the screen, making it easier to select and interact with graphical elements and user
interfaces.

Speech and Auditory Interfaces:


Speech and auditory interfaces utilize voice recognition and synthesis technology to enable users to
interact with systems using spoken commands and receive auditory feedback. They are particularly
useful for hands-free operation and accessibility.

Displays - Small and Large:


Displays come in various sizes, ranging from small screens on mobile devices to large monitors and
interactive displays. They present visual information and user interfaces to users, allowing them to
view and interact with content and applications.
Collaboration and Social Media Participation

Introduction:
Collaboration and social media participation involve individuals or groups working together and
engaging with others through online platforms.

Goals of Collaboration and Participation:


The objectives of collaboration and participation include facilitating communication, sharing
knowledge, fostering creativity, building relationships, and achieving common goals.

Asynchronous Distributed Interfaces: Different Place, Different Time:


Asynchronous distributed interfaces enable collaboration and interaction among users who are
geographically dispersed and operate in different time zones. This allows for flexibility in
communication and collaboration, as individuals can contribute and participate at their own
convenience.

Design Issues: Quality of Service

Introduction:
Quality of service (QoS) refers to the level of performance and reliability provided by a system or
service, particularly in terms of response time and user experience.

Models of Response-Time Impacts:


Various models exist to assess the impacts of response time on user satisfaction and system
performance. These models help designers understand how different factors influence response time
and user perceptions.

Expectations and Attitudes:


User expectations and attitudes play a significant role in determining their satisfaction with response
time. Meeting or exceeding user expectations can lead to positive attitudes towards the system, while
delays may result in frustration or dissatisfaction.

User Productivity:
Response time directly affects user productivity, as delays can hinder users' ability to complete tasks
efficiently. Designing for optimal response time can enhance user productivity and overall system
usability.

Variability in Response Time:


Consistency in response time is crucial for maintaining user satisfaction and productivity. Variability or
fluctuations in response time can lead to uncertainty and frustration for users, highlighting the
importance of designing for predictable and reliable performance.

Information Search

Introduction:
Information search involves the process of seeking and retrieving relevant information from various
sources, such as textual documents, databases, and multimedia content.

Searching in Textual Documents and Database Querying:


Methods and techniques for searching and querying textual documents and databases, including
keyword searches, Boolean operators, and structured query languages (SQL).

Multimedia Document Searches:


Approaches for searching and retrieving multimedia content, such as images, videos, and audio files,
including content-based retrieval methods and metadata-based searches.

Information Visualization
Introduction:
Information visualization focuses on the graphical representation of data to facilitate understanding
and insight generation.

Data Type by Task Taxonomy:


A taxonomy categorizing data visualization techniques based on the type of data being visualized
(e.g., temporal data, spatial data, hierarchical data) and the tasks or goals of the visualization (e.g.,
exploration, analysis, presentation).

Challenges for Information Visualization:


Challenges related to designing effective visualizations, including dealing with large and complex
datasets, selecting appropriate visualization techniques, ensuring usability and accessibility, and
interpreting and communicating insights effectively.

Task Analysis

Introduction: Differences between Task Analysis and Other Techniques


Task analysis is a method used to understand and document the tasks that users perform to achieve
their goals. Unlike other techniques such as cognitive walkthroughs or heuristic evaluations, which
focus on evaluating interfaces, task analysis concentrates on understanding the underlying tasks
themselves.

Task Decomposition
Task decomposition involves breaking down complex tasks into smaller, more manageable sub-tasks
or steps. This process helps identify the specific actions users need to take to complete a task, leading
to a clearer understanding of user requirements and potential design improvements.

Knowledge-Based Analysis
Knowledge-based analysis involves examining the knowledge and expertise required to perform tasks
effectively. This includes identifying the skills, experience, and domain knowledge necessary for users
to accomplish their goals. By understanding the knowledge requirements, designers can tailor
interfaces to support users with varying levels of expertise.

Entity-Relationship-Based Techniques
Entity-relationship-based techniques focus on analyzing the relationships between different elements
or entities involved in a task. This includes identifying dependencies, interactions, and sequences of
events that occur during task execution. By mapping out these relationships, designers can gain
insights into how users interact with systems and identify opportunities for optimization and
improvement.

Ubiquitous Computing and Augmented Realities

Introduction to Ubiquitous Computing Applications Research


Ubiquitous computing, also known as pervasive computing, involves embedding computing
capabilities into everyday objects and environments, enabling seamless and pervasive interaction
with technology. This section explores research into the development and application of ubiquitous
computing technologies across various domains.

Design Focus for Ubiquitous Computing


The design focus for ubiquitous computing revolves around creating user interfaces and interactions
that seamlessly integrate with users' daily activities and environments. Designers strive to create
intuitive, context-aware interfaces that enhance users' experiences and productivity while minimizing
disruptions.

Virtual and Augmented Reality Design Focus


Virtual and augmented reality (VR/AR) technologies create immersive digital experiences by
overlaying virtual content onto the real world or transporting users to entirely virtual environments.
Design considerations for VR/AR include creating immersive and engaging experiences, optimizing
performance, and ensuring user comfort and safety.

Information and Data Visualization Design


Information and data visualization design involves representing complex datasets and information in
visual formats that are easy to understand and interpret. Designers aim to create visually appealing
and informative visualizations that facilitate insight generation and decision-making for users across
various domains and applications.

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