Pact of The Eye Tyrant4

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Eye Beam

Otherwordly Patrons Starting at 1st level, as an action on your turn, you can
The beings that serve as patrons for warlocks are mighty release a beam of energy from your patron through your own
inhabitants of other planes of existence-not gods, but almost eyes. Choose a creature you can see within 60 feet of you.
godlike in their power. Various patrons give their warlocks Roll a d6, and apply the following effect from the Eye Rays
access to different powers and invocations, and expect table to the target creature:
significant favors in return.
Some patrons collect warlocks, doling out mystic Eye Rays
knowledge relatively freely or boasting of their ability to bind d6 Effect
mortaIs to their will. Other patrons bestow their power only 1 - Charm The target makes a Wisdom saving throw
grudgingly, and might make a pact with only one warlock. Ray against your Warlock spell save DC. On a failed
Warlocks who serve the same patron might view each other save, the target becomes charmed by you for 1
as allies, siblings, or rivals. minute or until it takes damage.
2 - Fear The target makes a Charisma saving throw
The Eye Tyrant Ray against your Warlock spell save DC. On a failed
save, the target becomes Frightened for 1
Your patron is a powerful Beholder or related monstrosity: minute. The target can repeat the saving throw
creature lord of bureaucracy and fear who has gained infamy at the end of each of its turn to end the effect
by ruling over the masses in secret. Eye Tyrants have a lust early.
for power and believe they are truly the epitome of perfection; 3 - Slow The target makes a Wisdom saving throw
all others (inclding other Beholders) are inferior. Tyrants of Ray against your Warlock spell save DC. On a failed
this nature that exist include the Xanathar of Skullport, the save, the target becomes slowed by you for 1
Lord of Eyes, Belashyrra, and Gzemnid, the patron of many minute, as if under the effects of the slow
other beholders. spell. The affected creature repeats the saving
throw at the end of each of its turns to end the
effect early.
Beholder's Influence
Having a Beholder as an otherwordly patron can cause odd 4- The target makes a Constitution saving throw
personality quirks in warlocks. The following table is an Paralyisis against your Warlock spell save DC. On a failed
optional variant you can play with as a Warlock of the Eye Ray save the creature is paralyzed for 1 minute. The
target repeats the saving throw at the end of
Tyrant. each turn and when it takes damage, ending
the effect on success.
Patron Quirk
d6 Quirk 5 - Fire The target makes a Dexterity saving throw
Ray against your Warlock spell save DC. On a failed
1 You feel that you are the most perfect image of your save, the creature takes 3d8 fire damage. The
race, and that all others of your race should aspire to creature takes half as much damage on a
look like you successful save.
2 You enjoy keeping trophies from (or of) defeated foes 6- The target makes a Wisdom saving throw
3 Your paranoia knows no bounds- you are constantly in Telekinetic against your Warlock spell save DC. On a failed
fear of betrayal from your allies Ray save, you throw the creature 30 ft. in any
direction you choose. If it collides with a hard
4 You always have two or three contingency plans if your surface or another creature, the thrown
main plan fails creature takes 2d6 bludgeoning damage.
5 Walking on the ground feels uncomfortable to you- you
know you belong in the air Once you use this feature, you can not use it again until you
complete a short or long rest. At 6th and 10th level, you gain
6 Two eyes just aren't enough. You feel compelled to
acquire additional eyes through tattoos and trinkets.
one additional use of this feature before needing a short or
long rest.
Expanded Spell List Dazzling Rays
The Eye Tyrant lets you choose from an expanded list of At 6th level, when an enemy within 60 feet of you makes an
spells when you learn a warlock spell. The following spells attack , you can use your reaction the flash a dazzling beam of
are added to the warlock spell list for you. light at them. The attacking creature makes a Constitution
Eye Tyrant Expanded Spell List saving throw against your Warlock spell save DC. On a failed
Warlock Level Spells
save, the creature is dazzled by the ray, causing the attack to
automatically miss. Creatures that do not rely on vision are
1st ray of sickness, sleep unaffected by the ability.
3rd scorching ray, see invisibility Once you use this feature, you can not use it again until you
complete a short or long rest.
5th clairvoyance, fireball
7th arcane eye, evard's black tentacles
9th telekinesis, immolation
Antimagic Ancestry
At 10th level, as an action on your turn you can create an area Death Tyrant Ancestry
of antimagic, as in the antimagic field spell, in a 10-foot radius At 10th level, in place of Antimagic Ancestry, you
sphere centered and fixed around you. The area of antimagic can choose to take this feature if your Patron is a
a number of rounds equal to your Charisma modifier Death Tyrant or another undead variation of a
(minimum of 1). Beholder.
Once you use this feature, you can not use it again until you As an action on your turn, you emit an invisible,
complete a long rest. magical 10-foot radius sphere of negative energy
centered and fixed around you. Creatures in this
area can't regain hit points. Any humanoid that dies
Rays of the Beholder within the sphere becomes a zombie under your
At 14th level, as an action on your turn, you can sprout three command as if created with the Animate Dead
eye stalks of your patron. While you have these three eye spell. The dead humanoid retains its place in the
stalks, as a bonus action on your turn, you can fire a ray using initiative order and animates at the start of its next
your eye stalks from your Eye Rays table at a creature within turn, provided that its body hasn't been completely
60 feet of you. Additionally, as an action on your turn, you can destroyed. The area of negative energy lasts one
fire up to two different rays of your choice from your Eye minute. When it ends, all zombies raised by the
Rays table at up to two targets you can see within 60 feet aura die.
using your eye stalks. Each indivual ray from the table can Once you use this feature, you can not use it
only be used once each round. The eye stalks disappear after again until you complete a long rest.
1 minute.
Once you use this feature, it can't be used until you
complete a long rest.

Art by Richard Anderson

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