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Catch Up Friday DLL

The document provides an overview of a lesson plan about computer memory. The lesson plan includes objectives, key concepts, and activities such as identifying memory cards, playing mystery squares and memory games, reading a poem about computers, and performing a speech choir. It aims to teach students about different computer components and memory.
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0% found this document useful (0 votes)
111 views4 pages

Catch Up Friday DLL

The document provides an overview of a lesson plan about computer memory. The lesson plan includes objectives, key concepts, and activities such as identifying memory cards, playing mystery squares and memory games, reading a poem about computers, and performing a speech choir. It aims to teach students about different computer components and memory.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 4

School Famy National Integrated High School

Teacher Kelly Harvey R. Fragata


LESSON
EXEMPLAR
Quarter Third
I. General Overview
Catch-up Subject: TLE Grade Level: 7
QuarterlyTheme: Community Awareness Sub-theme: Compassion
Time: 9:00-9:40/10:35-11:15 Date: February 23, 2024
II. Session Outline
Session Title: Computer Memory
Session  Identify the different memory card.
Objectives:
 Appreciate the relevance of appropriate computer drive and
use accurately in a specific task.

Key Concepts:  Memory is technically any form of electronic storage, it is


used most often to identify fast, temporary forms of storage.
 Read-only memory (ROM) chips are located in the
motherboard. ROM chips contain instructions that can be
directly accessed by the CPU.
 Random access memory (RAM) is the temporary storage for
data and programs that are being accessed by the CPU.
 A floppy drive, or floppy disk drive, is a storage device that
uses removable 3.5-inch floppy disks.
 Hard drives and optical drives are manufactured with
different interfaces that are used to connect the drive to the
computer.
III. Teaching Strategies
Components Duration Activities and Procedures
Pray: The lesson begins with a prayer.
Greetings: Before the discussion begins, there will
be a few comments and a few comments.
Motivation: WIKA RAMBULAN

Introduction and
10 mins Materials: Television, laptop
Warm-Up
 Rules of the game
Guess the true meaning of the words.
Process Questions:
1. Did you enjoy the activity?
2. What do you like about activity?

The purpose of the lesson


Using the power point presentation. Invite the
student to read the Topic and objectives.
Concept 15 mins Task 1: MYSTERY SQUARES (Guess the
Exploration abbreviations)
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Materials: Laptop power point presentation slides

 How to play the game of Mystery Squares


1. Divide your class into groups
2. Tell your students that the winning group is the
one that gets as many coins as possible
3. You draw a table on the board to keep the coins
of each group recorded
4. Tell your students that they will have the right to
answer any question they want
5. Click on diaporama
6. Start with group 1, they pick up a question
Process Questions:
1. Did you enjoy the activity?
2. How do you feel when you try to guess?
Valuing 20 mins Task 2: Poem
Materials: laptop, television

“The Computer”
In the world of ones and zeros,
Where circuits hum and data flows,
We explore the realm of code,
A language that our computers know.

Oh, the computer, it's everywhere,


In our pockets, on our desks, up in the air.
From binary to algorithms, we learn and play,
Coding our way through each digital day.

RAM and ROM, memory's embrace,


Bits and bytes in their rightful place.
Hard drives spin, storing our dreams,
In this digital dance, oh, how it gleams!

Oh, the computer, it's everywhere,


In our pockets, on our desks, up in the air.
From binary to algorithms, we learn and play,
Coding our way through each digital day.

CPU crunches numbers with grace,


Graphics cards paint a virtual space.
Software whispers secrets to the machine,
And we unlock wonders never before seen.

Oh, the computer, it's everywhere,


In our pockets, on our desks, up in the air.
From binary to algorithms, we learn and play,
Coding our way through each digital day.

So let's celebrate the silicon mind,


The circuits that connect us, intertwined.
For in this digital symphony we sing,

Page 2 of 4
The computer's magic, a perpetual spring.
Journal Writing 15 mins Task 3: SPEECH CHOIR
Materials: Copy of short story

“Chip”

Once upon a time, in the binary kingdom of Silicon Valley,


there lived a curious little computer named Chip. Chip was
no ordinary machine; he possessed a heart made of
transistors and a mind fueled by electricity. His purpose?
To process, store, and display information for the
inhabitants of the digital realm.

Let me introduce you to the key players in Chip’s world:

Motherboard Matilda: The wise and nurturing matriarch


of the computer family. She held everyone together,
connecting them through her intricate circuitry. Her
memory slots were like cozy rooms where data rested,
waiting to be accessed.

CPU Charlie: The brain of the operation. Charlie was a


speed demon, crunching numbers faster than a caffeinated
squirrel. He loved solving complex puzzles and calculating
the meaning of life (which turned out to be 42, of course).

RAM Rita: The forgetful aunt who constantly shuffled data


in and out of her temporary storage. Rita had a penchant
for multitasking—juggling browser tabs, spreadsheets, and
cat videos simultaneously.

Hard Drive Henry: The grizzled old storyteller. Henry had


seen it all—ancient floppy disks, CD-ROMs, and now sleek
SSDs. He stored memories, both cherished and forgotten,
in his magnetic platters.

Graphics Card Gigi: The artist of the family. Gigi painted


vivid landscapes on the monitor canvas, rendering games,
movies, and pixelated sunsets. She believed that life was
better in high definition.

Power Supply Pete: The unsung hero who delivered energy


to everyone. Pete’s cables snaked through the case,
ensuring that Chip and company stayed alive and kicking.

One day, disaster struck. A virus named Malware Malinda


invaded the kingdom, spreading chaos and confusion. She
corrupted files, disrupted communication, and made the
cursor dance like a tipsy penguin. The entire system
groaned under her malevolent influence.

Desperate, Chip rallied the troops. “We must defeat


Malinda!” he declared. “Our unity is our strength.” And so,
they devised a plan:

CPU Charlie analyzed Malinda’s code, deciphering her


weak points. “She’s vulnerable during boot-up,” he said.
“Let’s catch her off guard.”

RAM Rita volunteered to distract Malinda with a memory


leak. “Confuse her circuits,” she whispered. “Maybe she’ll

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crash.”

Graphics Card Gigi created a dazzling distraction—a


kaleidoscope of colors that mesmerized Malinda. “Focus on
the pretty pixels,” Gigi urged.

Hard Drive Henry dug deep into his archives, unearthing


ancient antivirus spells. “These worked against floppy
viruses,” he said. “Maybe they’ll work now.”

As the clock ticked, the showdown began. Malinda’s


malicious tendrils reached for Chip, but he stood firm. The
family fought valiantly, bits and bytes clashing in a digital
duel. And then, at the stroke of midnight (or was it
01100000?), Malinda’s code unraveled. She vanished in a
puff of corrupted smoke.

The kingdom rejoiced. Chip and his companions celebrated


with a pixelated feast. They toasted to teamwork, resilience,
and the power of zeros and ones. And so, the legend of
Chip and the Computer Parts became a bedtime story for
young programmers, reminding them that even in the
binary world, family matters most.

And that, my dear reader, is the short tale of how a little


computer found courage within its circuits and defeated a
virus with heart and logic.

Reflection: Based on the short story create a


acrostic poem.

C- M-
O- E-
M- M-
P- O-
U- R-
T- Y-
E-
R-

Prepared By:
Kelly Harvey R. Fragata
Teacher I

Checked and Reviewed by:


Cresencio A. Llamado
Head Teacher III

Noted by:
Socorro R. Fundivilla, Ed.D.
Principal IV

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