0% found this document useful (0 votes)
44 views6 pages

Receivers and Senders.: Answer

The document contains 30 multiple choice questions about multimedia and networking topics such as audio and video compression techniques, protocols like SIP and RTP, and streaming media fundamentals. Common topics covered include frames, packets, encoding, sampling, and protocols for multimedia communication, conferencing, and streaming.

Uploaded by

omar.saleh.os97
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
44 views6 pages

Receivers and Senders.: Answer

The document contains 30 multiple choice questions about multimedia and networking topics such as audio and video compression techniques, protocols like SIP and RTP, and streaming media fundamentals. Common topics covered include frames, packets, encoding, sampling, and protocols for multimedia communication, conferencing, and streaming.

Uploaded by

omar.saleh.os97
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 6

Multimedia Objective Type Questions PDF

1. In Real Time Interactive Audio Video, conferencing requires two way


communication between__________

1. pixels to packets.
2. receivers and senders
3. packet to frames.
4. frames to pixels.

Answer: receivers and senders.

2. A video consists of a sequence of_____________

1. packets
2. signals
3. frames
4. slots

Answer: frames

3. To perform tracking of an IP, Session Initiation Protocol (SIP), uses concept


of___________

1. termination
2. registration
3. translation
4. streaming

Answer: registration

4. A simple session using Session Initiation Protocol (SIP), consists of three modules:
establishing, communicating & __________

1. system
2. transmission
3. streaming
4. terminating

Answer: terminating.

5. If frames are displayed on screen fast enough, we get an impression of_____________

1. packets
2. signals
3. motions
4. bits.

Answer: motions
6. In Real Time Interactive Audio Video, Jitter is introduced in real-time data by delay
between___________

1. pixels
2. layers
3. frames.
4. packets

Answer: packets.

7. In Audio and Video Compression, term RBG expresses_________

1. red, black, grey.


2. blue, grey, white.
3. red, blue, green.
4. red, bluish, greyish.

Answer: red, blue, green

8. In Audio and Video Compression, each frame is divided into small grids, called
picture elements or___________

1. packets
2. mega pixels
3. frame
4. pixels

Answer: pixels

9. Session Initiation Protocol (SIP), has a mechanism that finds the______________

1. ip address
2. terminal.
3. domain
4. way

Answer: ip address

10. Session Initiation Protocol (SIP), is very_______________

1. flexible
2. independent
3. layered
4. important

Answer: flexible

11. H.323 uses G.71 or G.723.1 for___________

1. communication
2. compression
3. conferencing
4. controlling

Answer: compression

12. Live streaming is still using Transmission Control Protocol ( TCP), and multiple
unicasting instead of_________

1. protocol control
2. multicasting
3. unicasting
4. layered control

Answer: multicasting

13. In Audio and Video Compression, voice is sampled at 8000 samples per second
with_____________

1. 8 bits per sample


2. 5 bits per sample
3. 7 bits per sample
4. 6 bits per sample

Answer: 8 bits per sample.

14. To receive signal, a translator is needed to decode signal and encode it again at
a___________

1. same quality
2. bad quality
3. high quality
4. lower quality

Answer: lower quality

15. Streaming stored audio/video, files are compressed and stored on a__________

1. server
2. ip
3. domain
4. internet

Answer: server

16. RTP uses a temporary even-numbered_______________

1. smtp
2. udp port
3. rtcp
4. All of above

Answer: udp port

17. Moving Picture Experts Group (MPEG-2), was designed for high-quality DVD with
a data rate of____________

1. 6 to 6 mbps.
2. 4 to 6 mbps.
3. 3 to 6 mbps
4. 5 to 6 mbps

Answer: 3 to 6 mbps.

18. Real-time traffic needs support of______________

1. protocol control
2. unicasting
3. multicasting
4. layered control

Answer: multicasting.

19. In Voice Over IP, Term SIP stands for_____________

1. session initiation path.


2. session initiation port.
3. session initiation protocol.
4. session initiation packet.

Answer: session initiation protocol.

20. In Video Compression, an independent frame that is not related to any other frame
is called_____________

1. c-frame
2. i-frame
3. b-frame
4. p-frame

Answer: i-frame

21. HTTP client accesses Web server by using the______________

1. auto receive message


2. send message
3. get message
4. None

Answer: get message


22. Joint Photographic Experts Group (JPEG) is used to compress___________

1. pictures
2. music
3. images
4. frames

Answer: images

23. We can divide audio and video services into__________

1. 2 broad categories.
2. 1 broad categories
3. 4 broad categories.
4. 3 broad categories.

Answer: 3 broad categories

24. In Joint Photographic Experts Group (JPEG), a gray scale picture is divided into
blocks of_______________

1. 6 x 6 pixels
2. 5 x 5 pixels
3. 8 x 8 pixels
4. 7 x 7 pixels

Answer: 8 x 8 pixels

25. Audio compression can be used for____________

1. voice and data


2. video and voice
3. speech or music
4. picture and colors

Answer: speech or music

26. In Real-Time Transport Protocol (RTP), A source sends a bye message to shut down
a__________

1. frames
2. system
3. ip
4. stream

Answer: stream

27. Sometimes real-time traffic needs_____________

1. organization
2. translation.
3. traffic
4. channelizing

Answer: translation.

28. MP3 produces three data rates from 96 Kbps to_____________

1. 164 kbps
2. 256 kbps
3. 128 kbps
4. 320 kbps

Answer: 164 kbps

29. In Real-Time Transport Protocol (RTP), source periodically sends a source


description message to give additional information about ____________

1. protocols.
2. itself.
3. packets
4. others

Answer: itself

30. For Music, we need to compress digitize signals at_________

1. 1.42 i-mhz.
2. 1.45 i-mhz.
3. 1.41 i-mhz.
4. 1.48 i-mhz.

Answer: 1.41 i-mhz.

You might also like