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Input Device Definition in Fundamental of Computer Science

The document discusses different types of computer input and output devices. It describes keyboards, mice, trackballs, joysticks, digitizing tablets, scanners, digital cameras, MICR, OCR, OMR, barcode readers, voice recognition, light pens, and touch screens as common input devices. It also covers monitors, different types of displays, video standards like VGA, SVGA and XGA, and types of printers like daisy wheel, dot matrix and inkjet printers.

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0% found this document useful (0 votes)
73 views13 pages

Input Device Definition in Fundamental of Computer Science

The document discusses different types of computer input and output devices. It describes keyboards, mice, trackballs, joysticks, digitizing tablets, scanners, digital cameras, MICR, OCR, OMR, barcode readers, voice recognition, light pens, and touch screens as common input devices. It also covers monitors, different types of displays, video standards like VGA, SVGA and XGA, and types of printers like daisy wheel, dot matrix and inkjet printers.

Uploaded by

ashraf45200
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Input Device Definition: A piece of equipment/hardware which helps us enter data into a

computer is called an input device. For example keyboard, mouse, etc.

Output Device Definition: A piece of equipment/hardware which gives out the result of the
entered input, once it is processed (i.e. converts data from machine language to a human-
understandable language), is called an output device. For example printer, monitor, etc.

1. Keyboard: The primary input device for most computers. It consists of keys with letters,
numbers, and symbols, enabling users to input text and command the computer by pressing
specific keys.
2. Mouse: A pointing device that typically has two buttons and a scroll wheel. It allows users to
move a cursor on the screen, click on icons, and interact with graphical user interfaces.
3. Trackball: Similar to a mouse but with a stationary ball on top. Rolling the ball with your
fingers moves the cursor, providing an alternative input method.
4. Joystick: Commonly used for gaming and flight simulation, a joystick provides precise control
over movement. It typically has a stick for directional control and buttons for additional
functions.
5. Digitizing Tablet: A flat surface with a stylus used for drawing, sketching, or writing. It
translates physical movements into digital input, making it a favorite among digital artists and
designers.
6. Scanners: Devices that convert physical documents or images into digital format. They use
optical sensors to capture the content and create a digital representation that can be stored or
edited.
7. Digital Camera: Captures images in digital format, allowing for easy storage, editing, and
sharing. Digital cameras have largely replaced traditional film cameras due to their convenience
and versatility.
8. MICR (Magnetic Ink Character Recognition): Commonly used in banking, MICR reads special
characters printed with magnetic ink. This technology is employed in check processing to
quickly and accurately recognize account information.
9. OCR (Optical Character Recognition): Software that converts printed or handwritten text into
machine-readable text. OCR is used in document scanning, making it possible to search and
edit scanned documents.
10. OMR (Optical Mark Recognition): Detects marks on documents, often in the form of
checkboxes or bubbles. OMR technology is frequently used in exams, surveys, and forms
processing.
11. Bar-code Reader: Scans barcodes, which consist of black and white lines of varying thickness.
The scanner interprets the pattern to identify and retrieve information about products or items.
12. Voice Recognition: Software that recognizes and interprets spoken words. It enables hands-
free control of devices and is used in applications like virtual assistants and voice-activated
commands.
13. Light Pen: A stylus-like device that interacts with a computer screen by detecting light emitted
by the monitor. It was more popular in the early days of computing and graphics design.
14. Touch Screen: A display screen that responds to touch, allowing users to interact directly with
the content on the screen. Touch screens are common in smartphones, tablets, and interactive
kiosks.

Monitor
A monitor is an electronic output device used to display information being entered and
processed on a computer. The primary use of a monitor is to display images, text,
video, and graphics information generated by the computer via a computer’s video
card. It can be referred to as the main output device of a computer device. The first
monitor display was introduced on 1 March 1973.
The monitor is a very useful device as it helps display the information being processed
inside the CPU of the computer. It is also known as the VDU i.e. Visual display unit.
1. Digital/Analog:
 Digital Display: Represents visual information using discrete pixels, where each pixel
has a specific digital value. Common examples include LCD and LED monitors.
 Analog Display: Represents visual information as a continuous signal. Analog displays,
like older CRT monitors, use analog signals to convey information.
2. Size:
 Refers to the physical dimensions of the display screen, typically measured diagonally in
inches. Larger sizes provide a more immersive viewing experience.
3. Resolution:
 The number of pixels that can be displayed on the screen, often expressed as the width
x height. Higher resolutions result in sharper and clearer images. Common resolutions
include 1920x1080 (Full HD), 2560x1440 (Quad HD), and 3840x2160 (4K).
4. Refresh Rate:
 The number of times per second that the display refreshes the image. It is measured in
Hertz (Hz). A higher refresh rate, such as 60Hz, 144Hz, or 240Hz, can provide smoother
motion and reduce motion blur, especially in gaming or fast-paced content.
5. Interlaced/Non-Interlaced:
 Interlaced: An older display technology where each frame is split into two fields, with
odd and even lines displayed alternately. It can result in flickering and is less common
today.
 Non-Interlaced (Progressive): Each frame is displayed sequentially without splitting
into fields, providing a more stable and smoother image. This is the standard for
modern displays.
6. Dot Pitch:
 The distance between individual pixels on a display, measured in millimeters. A smaller
dot pitch indicates pixels are closer together, contributing to a sharper image.
Video Standard - VGA, SVGA, XGA etc,
Video standard is a standard for video display adapters developed so that software
developers can anticipate how their programs will appear on the screen. Industry
groups define video standards, and they specify maximum screen resolution, which
is measured by the number of pixels that can be displayed horizontally and the
number of lines that can be displayed vertically; for example, the VGA standard
defines a horizontal resolution of 640 pixels by 480 lines (640 X 480). See color
depth, eXtended Graphics Array (XGA), HDTV, MCGA, resolution, SVGA, SXGA,
VGA.
Certainly! VGA (Video Graphics Array), SVGA (Super Video Graphics Array), and XGA (Extended
Graphics Array) are all different video standards that define resolutions and display capabilities.
Let's break them down:

1. VGA (Video Graphics Array):


 Resolution: 640x480 pixels
 Color Depth: Originally 16 colors, later versions supported 256 colors
 Introduced by IBM in 1987, VGA was a standard for graphics display in PCs. It became
widely adopted and remained a standard for a considerable period.
2. SVGA (Super Video Graphics Array):
 Resolution: Various resolutions beyond 640x480, such as 800x600, 1024x768, and
higher.
 Color Depth: 256 colors or more
 SVGA extended the capabilities of VGA by supporting higher resolutions and a greater
number of colors. It became the standard for graphics display in the late 1980s and
1990s.
3. XGA (Extended Graphics Array):
 Resolution: 1024x768 pixels
 Color Depth: 16-bit (65,536 colors)
 Introduced by IBM in 1990, XGA further improved on SVGA by providing a higher
default resolution. It became a common standard for higher-quality graphics in the early
1990s.

These standards represent milestones in the evolution of display technologies for personal
computers. As technology progressed, higher-resolution standards like UXGA (1600x1200),
SXGA (1280x1024), and others emerged to meet the demand for more detailed and vibrant
displays.

It's important to note that these standards primarily relate to older CRT (Cathode-Ray Tube)
monitors. With the advent of LCD and LED display technologies, newer standards and
resolutions have become prevalent, such as Full HD (1920x1080), Quad HD (2560x1440), and
4K (3840x2160).

Printers& types
A printer is a device that accepts text and graphics output from a computer, and it
transfers this information to paper, sheets. Printers can print any information that has
been passed to it, whether it be Text, Numbers or Images. It depends on the type of
printer that what quality or color the printed matter would be.
History of Printer
Charles Babbage introduced the first mechanical printer for use with a difference
engine in 1822. Although inkjet printers were invented in the 1950s, they did not
produce acceptable digital images until the 1970s. Different businesses, including as
Epson, Canon, and Hewlett-Packard, created these printers.
Gary Starkweather created the laser printer while working at Xerox in the early 1970s
by altering one of their model 7000 copiers. When Hewlett-Packard introduced the HP
LaserJet printers in 1984, laser printers became more affordable and widespread. The
next year, Apple introduced the Apple LaserWriter printer, which introduced
PostScript technology to the printer market. Chuck Hull first demonstrated 3D printers
in 1984. IBM invented the first dot matrix in 1957.
1. Daisy Wheel Printer: Picture a wheel with spokes, each spoke having a character on it. When a
character needed to be printed, the wheel rotated to the correct position, and a hammer struck
an inked ribbon against the paper. This produced high-quality text, though it was a bit slow.
2. Dot Matrix Printer: These printers used a matrix of tiny pins to create characters by striking an
inked ribbon against the paper. The distinctive sound of dot matrix printers is hard to forget—
like a symphony of rhythmic clacks. They were versatile but not the speediest.
3. Inkjet Printer: Modern inkjet printers use tiny droplets of ink to create images. They're great
for color printing and are generally more affordable than laser printers. The quality is
impressive, especially for photos.
4. Laser Printer: Laser printers use a laser beam to form an electrostatic image on a drum, which
then attracts toner (powdered ink). This toner is transferred to the paper and fused with heat.
Laser printers are fast, efficient, and perfect for high-volume printing.
5. Line Printer: These are speed demons designed for high-volume printing tasks. They print an
entire line at a time, hence the name. While not known for their finesse, they get the job done
quickly.
6. Plotter: Plotters are more like artists than printers. They use pens to draw images on paper.
Architects and designers often used them for creating detailed, large-scale drawings. They're
less common now due to the rise of large-format inkjet printers.

Primary Data Storage:

1. Definition: This is where the computer stores data that is actively being used or processed.
2. Characteristics: Fast access speed, volatile (temporary), and typically more expensive per unit
of storage.
3. Examples:
 RAM (Random Access Memory): Used for running programs and actively processed
data. Quick but loses data when the power is off.
 Cache Memory: A smaller, faster type of memory located between RAM and the CPU
for quicker access to frequently used data.

Secondary Data Storage:


1. Definition: This is where data is stored for the long term—when the computer is turned off,
the data remains.
2. Characteristics: Slower access speed compared to primary storage, non-volatile (retains data
even when power is off), and generally more cost-effective for larger storage capacities.
3. Examples:
 Hard Disk Drives (HDD): Traditional storage with spinning disks and magnetic heads.
Great for large storage but slower than some alternatives.
 Solid State Drives (SSD): Uses flash memory for faster access and no moving parts.
More expensive but faster than HDDs.
 Optical Storage (CDs, DVDs, Blu-rays): Slower compared to hard drives but useful for
archival purposes.
 USB Drives: Portable and convenient, providing non-volatile storage.

Retrieval Methods:

1. Sequential Access: Data is accessed in a linear, sequential manner. Common in tape storage or
certain types of optical disks.
2. Random Access: Data can be accessed directly, not necessarily in a sequential order. Common
in hard drives, SSDs, and RAM.
3. Caching: Storing frequently accessed data in a cache (like cache memory or web browser
cache) for quicker retrieval.
4. Cloud Storage: Retrieving data from remote servers over the internet. Access speed depends
on the internet connection.
Sequential, Direct and Index Sequential, SIMM

1. Sequential Access:

 Definition: In sequential access, data is accessed in a linear, sequential order. You have to go
through each record one by one until you find the desired data.
 Example: Traditional magnetic tapes often use sequential access. If your data is at the end of
the tape, you have to go through all the preceding data to get to it.

2. Direct and Index Sequential Access:

 Direct Access: Also known as random access, this method allows direct and immediate access
to any desired record. Think of it like jumping directly to a specific point in a book instead of
reading page by page.
 Index Sequential Access: Combines elements of both sequential and direct access. There's an
index (like a table of contents) that guides you to the location of specific data. Once you have
the index, you can directly access the desired data.

3. SIMM (Single In-Line Memory Module):


 Definition: SIMM is a type of memory module used in computers for RAM. It has a single row
of connectors on one side and is typically used in older computer systems.
 Characteristics: SIMMs were prevalent in the 1980s and early 1990s. They were eventually
replaced by DIMMs (Dual In-Line Memory Modules), which have connectors on both sides and
offer better performance and flexibility.
 Example: If you had an old-school PC in the '90s, it might have used SIMM modules to boost
its memory.

Absolutely, let's delve into more detail for each of the storage technologies you mentioned:

1. Magnetic Tape:

 Description: Magnetic tape is a sequential storage medium where data is recorded in a linear
fashion along the length of the tape.
 Usage: Historically used for data backup, long-term storage, and archival purposes.
 Advantages: Cost-effective for large volumes of data, suitable for offline backup.

2. Magnetic Disks (HDD and Floppy Disks):

 Hard Disk Drives (HDD):


 Description: Primary storage device for computers, featuring rapidly spinning disks
coated with a magnetic material.
 Physical Structure: Typically consists of one or more platters stacked on a spindle, with
read/write heads hovering above them.
 Floppy Disks (Winchester Disk):
 Description: An older form of portable storage with a flexible magnetic disk inside a
plastic casing.
 Physical Structure: Thin, flexible disk encased in a protective shell.

3. Cartridge Tape:

 Description: Similar to magnetic tape but in a more convenient cartridge form for easier
handling and storage.
 Usage: Commonly used for backup and archival purposes.
 Advantages: Improved durability and ease of use compared to traditional magnetic tapes.

4. Optical Disks (CD, VCD, CD-R, CD-RW, DVD, DVD-RW, Blu-ray):

 CD (Compact Disc):
 Description: Standard optical disc for storing digital data.
 Usage: Music, software distribution.
 DVD (Digital Versatile Disc):
 Description: Higher-capacity optical disc for data storage and high-definition video.
 Variants: DVD-RW (ReWritable).
 Blu-ray Disc:
 Description: High-capacity optical disc for HD video and data storage.

5. Zip Drive:

 Description: A removable storage system using Zip disks, offering higher capacity than floppy
disks.
 Usage: Popular in the late 1990s for data storage and transfer.
 Advantages: Higher storage capacity compared to floppy disks.

6. Flash Drives:

 Description: Solid-state drives in a compact, portable form using NAND flash memory.
 Usage: Portable data storage and transfer.
 Advantages: High speed, durability, and portability.

7. Video Disk:

 Description: Generic term for a disc used to store video content.

8. SD/MMC Memory Cards:

 Description: Small, portable memory cards used in devices like cameras and smartphones.
 Usage: Storage for digital cameras, smartphones, and other portable devices.

9. Drive Naming Conventions in PC:

 Example: C: for the primary hard drive, D: for the second drive, and so on.
 Usage: Helps identify and organize different storage devices in a computer.

What is a Software?
In a computer system, the software is basically a set of instructions or commands that
tell a computer what to do. In other words, the software is a computer program that
provides a set of instructions to execute a user’s commands and tell the computer
what to do. For example like MS-Word, MS-Excel, PowerPoint, etc.
Types of Software
It is a collection of data that is given to the computer to complete a particular task. The
chart below describes the types of software:
Above is the diagram of types of software. Now we will briefly describe each type and
its subtypes:

System Software:

1. Operating Systems (OS): As we discussed earlier, the OS is a crucial piece of system software.
It manages hardware resources, provides a user interface, and allows other software
applications to run.
2. Device Drivers: These are specialized programs that allow the operating system to
communicate with specific hardware devices. For example, a printer driver enables the OS to
interact with and control a printer.
3. Utilities: These are tools that help manage and tune the computer's performance. Disk
cleaners, antivirus software, and system optimizers fall into this category.

Application Software:

1. Word Processors: Examples include Microsoft Word, Google Docs, or LibreOffice Writer. These
applications are used for creating, editing, and formatting text documents.
2. Spreadsheets: Programs like Microsoft Excel, Google Sheets, or LibreOffice Calc fall into this
category. They are used for organizing, analyzing, and presenting data in tabular form.
3. Web Browsers: Chrome, Firefox, Safari, and Edge are examples. They allow users to access and
interact with content on the World Wide Web.
4. Media Players: Applications like VLC or Windows Media Player are used for playing
multimedia files, including audio and video.
5. Graphics Software: Tools like Adobe Photoshop or GIMP fall into this category. They are used
for creating and editing images and graphics.
6. Database Management Systems (DBMS): Examples include Microsoft Access or MySQL.
These are used for storing, organizing, and retrieving data.
7. Games: From casual mobile games to high-end PC or console games, these are all types of
application software designed for entertainment.

Operating System (OS):

An operating system is the software that acts as an intermediary between computer hardware
and the computer user. It provides a user interface and controls hardware access, managing
tasks like memory allocation, process scheduling, and file system organization. Examples
include Windows, macOS, Linux, and more.

Utility Programs:

Utility programs are software tools designed to perform specific tasks that enhance the
computer's performance, security, or functionality. Some common types include:

1. Antivirus Software: Protects your computer from viruses, malware, and other security threats.
2. Disk Cleanup Tools: Remove unnecessary files from your computer to free up disk space.
3. Disk Defragmenters: Reorganize fragmented data on your hard drive to improve
performance.
4. Backup Software: Create copies of important data to prevent loss in case of hardware failure
or other issues.

Programming Languages:

Programming languages are sets of rules and symbols used to write software programs. They
allow humans to communicate instructions to computers. Some key categories include:

1. High-Level Languages: Such as Python, Java, and C++. These are more abstract and easier for
humans to read and write.
2. Low-Level Languages: Like Assembly language and machine code. These are closer to the
computer's hardware and provide more direct control.
3. Scripting Languages: Such as JavaScript and Ruby. These are often used for automating tasks
or building web applications.
1. Assemblers: These are the lowest-level programming language translators. They convert
assembly language code (which is a human-readable representation of machine code) into
machine code. Think of it as a bridge between human-readable code and the language that
the computer's central processing unit (CPU) understands.
2. Compilers: These are a step up in abstraction. A compiler translates the entire source code of a
program into machine code before the program is run. This means that the entire program is
converted into machine code all at once. It's like translating an entire book from one language
to another before reading it.
3. Interpreters: These work line by line. Instead of translating the entire program before running
it, an interpreter translates and executes one line of code at a time. This allows for more
flexibility but can be slower since the translation is happening on-the-fly.

Now, onto operating systems:

Operating System (OS): This is the software that manages computer hardware and software
resources and provides various services for computer programs. Let's look at a few examples:

 DOS (Disk Operating System): This is an early operating system for IBM PCs. It was
command-line-based and lacked a graphical user interface. You had to type commands to
perform tasks. DOS is a precursor to modern Windows operating systems.
 Windows: Microsoft Windows is a series of operating systems that started with a graphical
user interface. The most common ones include Windows 95, 98, XP, Vista, 7, 8, and 10. Each
version brought improvements in terms of features and user interface.
 Linux: Linux is an open-source operating system kernel first created by Linus Torvalds. The
kernel is the core part of the operating system. Various distributions (distros) like Ubuntu,
Fedora, and Debian use the Linux kernel. Linux is known for its stability, security, and versatility
Machine, Assembly, High Level, 4GL, their merits and demerits,
1. Machine Language:
 Merits:
 Direct communication with the computer hardware.
 Efficient in terms of execution speed and resource usage.
 Demerits:
 Difficult for humans to read and write due to its low-level nature.
 Not portable between different computer architectures.
2. Assembly Language:
 Merits:
 Closer to machine language, offering more control over hardware.
 Relatively easier to understand than machine language.
 Demerits:
 Still low-level, making it less readable and more error-prone.
 Not as portable as high-level languages.
3. High-Level Languages:
 Merits:
 More abstraction, making code more readable and easier to write.
 Portable across different platforms.
 Demerits:
 Generally slower execution speed compared to low-level languages.
 Might consume more system resources.
4. Fourth Generation Languages (4GL):
 Merits:
 Focus on specific domains, such as database management.
 High level of abstraction, enabling rapid development.
 Demerits:
 Less flexibility for general-purpose programming tasks.
 Might be less efficient for certain types of applications.

Choosing the right language often depends on the specific needs of the project, the level of
control and efficiency required, and the development speed. High-level languages are often
preferred for general-purpose programming due to their readability and ease of use, while
low-level languages might be chosen for tasks where performance is critical.

Data Base Management Software, characteristics, Uses and examples and


area of applications of each of them
1. Oracle:
 Characteristics:
 High performance, scalability, and robust security features.
 Support for complex queries and transactions.
 Uses:
 Enterprise-level applications, large-scale data processing.
 Examples of Applications:
 Banking systems, telecommunications, government databases.
2. MySQL:
 Characteristics:
 Open-source, fast, and reliable.
 Supports various storage engines, including InnoDB and MyISAM.
 Uses:
 Web applications, small to medium-sized databases.
 Examples of Applications:
 Content management systems (e.g., WordPress), e-commerce websites.
3. Microsoft SQL Server:
 Characteristics:
 Integration with Microsoft's suite of products.
 Robust business intelligence and reporting capabilities.
 Uses:
 Business applications, data warehousing.
 Examples of Applications:
 Enterprise resource planning (ERP) systems, data analysis tools.
4. MongoDB:
 Characteristics:
 NoSQL document-oriented database.
 Scalable and flexible for handling unstructured data.
 Uses:
 Real-time applications, big data processing.
 Examples of Applications:
 Content management for mobile apps, Internet of Things (IoT) platforms.
5. PostgreSQL:
 Characteristics:
 Open-source, extensible, and ACID-compliant.
 Supports complex data types and indexing.
 Uses:
 Geographic Information Systems (GIS), scientific research.
 Examples of Applications:
 GIS mapping systems, data analysis in scientific research.
6. SQLite:
 Characteristics:
 Embedded, serverless, and self-contained.
 Lightweight and suitable for mobile and IoT devices.
 Uses:
 Mobile applications, small-scale embedded systems.
 Examples of Applications:
 Android and iOS apps, embedded systems in devices.
Virus working principles, Types of viruses, virus detection and prevention.

Virus Working Principles:

1. Infection: Viruses typically attach themselves to legitimate programs or files, spreading when
those files are executed.
2. Replication: Once inside a system, viruses aim to replicate and spread to other programs or
files, multiplying their presence.
3. Activation: Viruses often have a trigger, which can be a specific event, date, or condition.
When activated, they execute their malicious payload, causing harm to the system.

Types of Viruses:

1. File Infector Viruses:


 Attach themselves to executable files, infecting them when the file is run.
2. Boot Sector Viruses:
 Infect the master boot record of storage devices, enabling them to execute when the
system boots up.
3. Macro Viruses:
 Embed themselves in documents or scripts, commonly spread through infected email
attachments.
4. Polymorphic Viruses:
 Change their code or appearance to avoid detection by antivirus programs.
5. Worms:
 Self-replicating malware that spreads through networks, often exploiting vulnerabilities
in connected systems.

Virus Detection and Prevention:

1. Antivirus Software:
 Regularly updated antivirus programs scan and detect viruses in files, emails, and other
potential sources.
2. Firewalls:
 Monitor and control network traffic, preventing unauthorized access and the spread of
malware.
3. Regular Updates:
 Keep operating systems, software, and antivirus databases up to date to patch
vulnerabilities.
4. Email Security:
 Exercise caution with email attachments and links to prevent the entry of malware into
the system.
5. Behavioral Analysis:
 Some advanced antivirus tools analyze the behavior of programs to identify potential
threats based on their actions.
6. User Education:
 Educate users about safe browsing habits, avoiding suspicious websites, and not
downloading files from untrustworthy sources.

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