Interactive Learning Book Based On Interactive & Discovery Learning
Interactive Learning Book Based On Interactive & Discovery Learning
Patchara Vanichvasin
Patchara Vanichvasin*
Abstract
This research aimed 1) to develop an interactive learning book based on interactive learning
and discovery learning and 2) to examine student interaction and achievement after using an
interactive learning book. The purposive sample group was 20 undergraduate students.
Instruments were an interactive learning book, a content-appropriateness questionnaire, an
observation checklist, pre-test and post-test, and a satisfaction questionnaire. Data were
analyzed by using mean, standard deviation, t-test, and content analysis. The research results
were 1) an interactive learning book was verified by experts as high quality at 4.33 and piloted
with high satisfaction at 4.46. 2) The means of interactive learning observed by a teacher was
high in interaction at 3.80. The mean of discovery learning was high at 4.26. The post-test
scores were higher than before, significantly different at 0.05. The results indicate that an
interactive learning book based on interactive learning and discovery learning can enhance
student interaction and achievement with positive impact.
*Assistant Professor Dr. Patchara Vanichvasin obtains a Ph.D. in Educational Leadership from
Assumption University, Thailand. Currently she is working as a Lecturer in the Faculty of Education,
Kasetsart University, Thailand.
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Using an Interactive Learning Book Based on Interactive and
Discovery Learning to Enhance Student Interaction and Achievement
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Patchara Vanichvasin
Due to the significance and reasons given including an overview of learning to help
above, this research focused on developing students translate their interactions into
an interactive learning book based on learning.
interactive learning and discovery learning and For interactive learning, student were
then examining how it can be used for effective assigned learning activities where students
teaching and learning to enhance student would reflect, think, experiment, and explore
interaction and achievement. It is anticipated topics in each section.
that the results will be useful for effectively For discovery learning, students were
teaching students to be lifelong learners in a encouraged to integrate and connect their
knowledge-based society. learning, manage their own learning, and solve
problems through given learning activities, such
RESEARCH OBJECTIVES as case studies, simulations, incidents,
explorations, and reflections.
1.1 To develop an interactive learning There were 9 topics, namely, importance
book based on interactive learning and and definition of human resource management,
discovery learning objectives, roles, internal and external factors
1.2 To examine student interaction and influencing human resource management,
achievement after using an interactive learning trends, characteristics of human resource
book management professionals, competencies,
human resource management process and its
METHODOLOGY application. Each topic contained 1 to 3 pages.
Each page contained 1 learning activity. Four
The research was conducted in two stages weeks were given for students to interact with
as follows: all the learning activities in the interactive
Stage 1 - develop an interactive learning book learning book.
based on interactive learning and discovery In this stage, there were three instruments
learning used: the interactive learning book, a content-
Step 1.1 – Study source of data appropriateness questionnaire, and a
This step involved documentary research satisfaction questionnaire. The interactive
by reviewing related theories and principles learning book was assessed by experts through
of interactive learning, discovery learning, and a content-appropriateness questionnaire. The
human resource management from books, book was piloted with a non-targeted group
websites, journals, and related research. of students to test usability and to gauge their
Step 1.2 – Data Collection and satisfaction through a satisfaction question-
Developing an Instrument naire, which consisted of 13 items including
This step involved identifying key points open-ended answers.
from step 1.1 to build a proper developmental Step 1.3 – Analysis of Data
framework. To assess the validity and consistency of
A paper-based interactive learning book the instrument, subject-matter experts (content)
was then developed. It consisted of interactive determined whether the instrument covered the
learning and discovery learning activities, basic requirements of interactive learning and
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Using an Interactive Learning Book Based on Interactive and
Discovery Learning to Enhance Student Interaction and Achievement
discovery learning that were targeted effective human resource management. Total
requirements for evaluation. A questionnaire scores were 100. The scoring procedure
collecting experts’ opinions on content focused on judging the level of explanation and
appropriateness with five-point Likert scale examples given. Three hours were given to
was used. Results of content appropriateness complete the pre- and post-tests.
were analyzed by mean, standard deviation, The second instrument was the teacher
and content analysis. The interactive learning observation checklist based on discovery
book was then revised according to experts’ learning using a five-point Likert scale to
recommendations. Results of satisfaction and examine the use of the interactive learning book
related comments were analyzed by mean, to promote student interaction. It focused on
standard deviation, and content analysis. All 4 learning activities (reflection, thinking,
results were brought into consideration for experimenting, and exploring) to create an
improvement. interactive learning environment.
The third instrument was the five-point
Stage 2 - examine student interaction and Likert scale questionnaire on interactive
achievement after using an interactive learning learning and discovery learning completed by
book the sample group. There were 2 of the survey:
Step 2.1 – Selecting and identifying Part 1 focused on 8 dimensions under 2
the targeted study group major areas.
The human resource management subject Area 1 consisted of the overview of
was selected as it was a mandatory subject. learning with 3 dimensions as follows:
Furthermore, it is an important subject to help 1. Opinions on integrating and connecting
build necessary knowledge and skills for work what students learned
and life in the future. 2. Opinions on learner management of
Therefore, students who enrolled in this what they learned
subject were selected as the sample group. 3. Opinions on problem solving from
However, the researcher was aware that the what they learned
research findings were specific to this study Area 2 consisted of the learning activities
and the study’s findings may not applicable to with five dimensions as follows:
other groups and subjects due to the limitations 4. Opinions on simulation-based learning
created by this purposive sampling. to learn skills by doing and preparing for real
Step 2.2 – Developing the instruments life
In this stage, three instruments were used 5. Opinions on incidental learning based
to examine student interaction and on the creation of tasks with inherently
achievement. interesting end results that and which can be
The first instrument was a writing test, used used to impart dull information
as both a pre-test and post-test to examine 6. Opinions on reflection to help teachers
student achievement. It was developed by the open the student’s eyes to new ways of thinking
researchers to measure knowledge of the about a given situation and to help the students
subject. It contained 1 complex “what if” articulate their thoughts on given situation
scenario about designing a workplace with
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Patchara Vanichvasin
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Using an Interactive Learning Book Based on Interactive and
Discovery Learning to Enhance Student Interaction and Achievement
Table 1 shows that the mean was 4.33 responded with words and phrases like good,
and standard deviation (S.D.) was 0.00. This interesting, logical, fun-filled with learning
means that the content appropriateness was activities, easy to understand, and a motivating
at a high level. way to search for knowledge and participate
in the learning process.
1.2 The book was piloted with a non- 1.3 The final used a version of test that
targeted group of 17 students with the high was revised according to expert recommend-
satisfactory level of 4.46. ations and the non-targeted group of students:
The data analysis in Table 2 shows a mean The final version contained 34 pages, exclud-
of 4.46 and a standard deviation (S.D.) of ing the cover page, instruction page, and back
0.55. This means that the non-targeted group page. Each page featured 1 learning activity
of 17 students was highly satisfied with the appropriate to the page in order to guide
interactive learning book. students. However, students were allowed to
In the open-ended answer section of the use another learning activity or activities instead
student satisfaction survey, the students of the indicated learning activity, if appropriate.
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Patchara Vanichvasin
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Using an Interactive Learning Book Based on Interactive and
Discovery Learning to Enhance Student Interaction and Achievement
2. To examine student interaction and classes was done 4 times by using the
achievement after using the interactive learning observation checklist to monitor student
book interaction levels. The results are shown in
2.1. Student interaction based on Table 3.
discovery learning: Teacher observation of
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Table 4 – Student Achievement Before and After Using the Interactive Learning Book
The data analysis in Table 3 showed that As shown in Table 4, the probability
from 4 class observations the mean was 3.80 significance of 0.0000 is less than 0.05, which
and the standard deviation (S.D.) was 0.15. means that there are significant differences
This means that student interaction based on between pre-test and post-test scores. Student
discovery learning was at a high level. achievement after the use of the interactive
2.2. Measurement of student achievement learning book was higher than before,
after the use of the interactive learning book significantly different at 0.05.
through a pre-test and post-test: The full 2.3 Student interaction based on discovery
scores of both tests were 100. Post-test scores learning: Student opinions on the interactive
were higher than pre-test scores. The gap learning book based on discovery learning
difference of the mean is shown in Table 4. were assessed with five-point Likert scale
questions as follows:
Table 5: Means and Standard Deviations of Students’ Opinions on Interaction in Using the Interactive
Learning Book based on Interactive Learning and Discovery Learning
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Using an Interactive Learning Book Based on Interactive and
Discovery Learning to Enhance Student Interaction and Achievement
Table 5 shows a total mean of 4.26 and This study also points out that the
the standard deviation (S.D.) was 0.17. This alignment and reinforcement of teaching and
means that students interacted with learning learning may lead to higher interaction. For
activities based on interactive and discovery example, when learners had to reflect, they
learning. Their interaction was at a high level. had to think. The more they thought, the more
Assessment of student interaction from they interacted. It can be said that thinking and
open-ended answers are presented as follows: reflection are interrelated in creating better
1. The interactive learning book was a interaction because a teacher encourages
good instructional media tool for teaching as it learners to think and learning is thus
helped learners keep content for reviewing, reinforced by the use of thinking to help
summarizing, and concluding. reflect. Therefore, if good designs and better
2. The interactive learning book was a selections of learning activities are used,
good instructional media tool for learning as it higher impacts on learner interactions can be
helped learners develop learning skills such as yielded.
thinking, analyzing, and applying. As a result of learning interactively,
3. The interactive learning book was a learners achieved more and were satisfied.
good instructional media tool for teaching and Learners who were taught through interactive
learning as it helped teachers motivate learners learning and learnt through discovery learning
to engage themselves in the learning process had more opportunities to enhance 21st century
and helped learners participate in learning knowledge and skills than those who did not
activities such as searching for knowledge and have such opportunities. As Pack (2016)
sharing answers. stated, the only way to develop 21st century
skills is to exercise them.
DISCUSSION
RECOMMENDATIONS
For this study, an interactive learning
environment was created by a teacher through It is recommended that teachers create
the use of the interactive learning book and interactive learning environments for interactive
discovery learning. Learners learnt successfully learning and discovery learning to take place
in this environment because learning was set as the research results show that interactive
to be interactive with various learning activities, learning and discovery learning had high
and learners learn best when they learn impacts on student interaction and promoted
interactively. As Reeves and Hedberg (2003) successful learning as measured by student
stated, all learning is interactive. Rezak (2009) achievement and satisfaction. However, to be
stated that discovery learning is highly engaging. successfully implemented, the following
The findings here are also in accordance with specific recommendations should be followed:
Balim (2009), who stated that using the 1. Using interactive learning books
discovery learning method results in student requires learner self-discipline as the learners
success more often than the use of traditional must bring the book to class. When learners
teaching methods does. forget their books and do the exercises on
separate sheets of paper, they have to work
on the same task twice. Changing from paper
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Using an Interactive Learning Book Based on Interactive and
Discovery Learning to Enhance Student Interaction and Achievement
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