Thinking and Problem Solving
Thinking and Problem Solving
Of 100 people having radiation therapy, on average, none will die during treatment,
23 will die by one year and 78 will die by five years.
Case: Of 100 people having surgery, on average, 90 will survive the treatment, 68 will
survive for one year and 34 will survive for five years.
Of 100 people having radiation therapy, on average, all will survive the treatment, 77
will survive for one year and 22 will survive for five years.
All roses are flowers
Some flowers fade quickly
Therefore some roses fade quickly
The Lazy system 2
Problem: A bat and ball cost Rs. 70.
The bat costs Rs 60 more than the ball.
How much does the ball cost?
Conclusion:
System 2 supported system 1
System 2 did not engage in effort
System 2 did not check answer because cost is low
Followers of law of least effort
More than 50 % of Harvard, MIT, and Princeton gave intuitive answer
Cognitive effort mildly unpleasant
Experiment by Walter Mischel on 4 year old children. Children were given a choice
between a small reward (one cookie) which they could have at any time or a larger
reward (two cookies) for which they had to wait for 15 minutes.
Result: About half of the children managed and controlled the temptation. 10 or 15
years later, they had higher score on executive measures of cognitive control, especially
reallocating attention; less likely to take drugs; higher score on intelligence
4. Forming associations: Domain of system 1
S O __ P
MOBILE FAULT
Interesting study by John Bargh on young students presenting words Florida,
forgetful, bald, gray, or wrinkle, and told them to assemble these words into a
sentence. Then the researchers measured the time they took to reach one end of the
corridor.
Result: Younger people were slower than others who were not shown these words.
Forming associations is a task of system 1. Immediate and sometimes below
conscious awareness.
The fact is, we are not rational and conscious decision makers, and making
choices largely occur below conscious awareness.
5. Judging and decision making
Confirmation bias
Hindsight bias
Anchoring bias
Q: Was Gandhi more or less than 105 years old when he died?
How old Gandhi was when he died?
1 X 2 X 3 X 4 X 5 X 6 X 7 X 8=
8 X 7 X 6 X 5 X 4 X 3 X 2 X 1=
Representative bias
Availability bias
Q : Do more English words begin with r than have r in the third position?
Tyranny of choice
5. Problem solving
General aspects of thinking:
Being conscious, especially of product
Varying in the extent of direction
Amount and nature of the knowledge used vary enormously (the distinction
between knowledge rich and knowledge poor situations/tasks)
Behaviorist perspective to problem solving
Trial- and-error
Reproduction of learned responses
Gestalt perspective to problem solving
Problem solving is more than mere associations
Restructure the problem
Reproductive problem solving
Productive problem solving
Kohler ape study
Mental set and functional fixedness by Karl Duncker
Mental set: the tendency to respond to a new problem in the manner used for a
previous problem
Functional fixedness: The inability to perceive a new use for an object associated
with a different purpose
Self-imposed limitations
Problem-space theory
Studies done by Allen Newell and Herb Simon, leading to the discoveries in cognitive
psychology and artificial intelligence
Abstract structure of a problem
A set of states
Initial state: standing outside the maze
Intermediate states: Many; moving through the maze
Goal state: being at the centre of the maze
Operators: actions
Implications for problem solving in mind
Knowledge states in head
Operations: algorithm, trail and error, and heuristics, breaking goal into subgoals
How experts solve problems?
Difference between experts and novice
Origin of problem-solving expertise
Examination of the chess game, fitting well into problem-space theory
Newell and Simon (1972) reported a program called MANIAC that makes 1,000,00
moves at each turn. But ineffective
Deep blue vs. Gary Kasparov in 1997. Deep blue won by processing 9 billion moves
at each turn per second
Insight for expertise: limited searching capacity
DeGroot (1965,66) study on chess playing between grandmasters and experts, using
thinking aloud
Result: Grandmasters took less time than experts
Revisiting old moves
Study by DeGroot
Presented chess masters and experts board presentation (from 2 to 15 seconds)
Chess masters recalled positions very accurately (91 % correct) whereas less expert
players made more errors (41 % correct)
Chess masters better at recognizing and encoding configuration of pieces
Chunking in chess: Study by Simon and associates
Found that masters divided board into seven units containing more information in
short-term memory
Creativity