Technology in The Classroom An Educator - S Guide To Technology & L
Technology in The Classroom An Educator - S Guide To Technology & L
Technology in The Classroom An Educator - S Guide To Technology & L
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All Graduate Projects Graduate Student Projects
2010
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Bishop, Joseph Lawrence, "Technology in the Classroom an Educator’s Guide to Technology & Learning" (2010). All Graduate
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TECHNOLOGY IN THE CLASSROOM
A Project Report
Presented to
In Partial Fulfillment
Master of Education
Master Teacher
by
July 2010
ABSTRACT
by
June 2010
The need for an educational technology manual was researched. Based on research a
resource handbook for understanding and using technology in the classroom was in
demand. In order to meet the demand for a technology training guide for teachers, a
detailed handbook was created. The handbook includes information on the following
111
TABLE OF CONTENTS
Chapter Page
23
29
.................................................................
iv
LIST OF TABLES
Table Page
v
CHAPTER I
THE PROBLEM
Introduction
It started four years ago when the author began his first year of teaching at East
Valley High School, located in Yakima, Washington. He walked into a lab that was run
down, containing aging and broken equipment, compromised computers filled with
viruses and spyware, and a server that was ten years past its prime. The district employs
one lone technician to cover five schools and the administration building, so it was up to
the author to remedy these problems. As time went by, new computers were purchased,
labs were installed, a new server was purchased and security policies were put into place.
Software was installed that allowed administrators to simply reboot the computers
in order to wipe off any viruses or programs students had added to the computers.
Security policies were put into place to restrict students from playing games, running
external software, or even change the background screens on the computers. Word began
to spread about the changes being made, and suddenly, this author was in high demand.
From work to personal technology questions, he was the unpaid, unofficial tech for the
school. It was then that the author came to the realization that the majority of teachers in
the school not only were lacking the skills to integrate technology into the curricula, but
many were struggling with the basics of technology such as how to setup their own email,
how to connect video cameras to their computers, and even how to open specific types of
files.
It was at this moment that the author determined that his Master's project would
be a technology handbook for teachers. Not one that included every detail about every
1
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piece of technology available, but a nice well-rounded handbook where teachers could
start familiarizing themselves with the technologies available for today's classrooms.
While there are many informative books and websites available, this author believed that
he could save other educators time and money by creating this handbook, and in turn,
Rationale
There are several reasons why the author has chosen to create a technology
handbook for educators. The main reason is because he has witnessed, first hand, the
lack of technical know-how in his own district. Upon speaking with other teachers across
the valley he has heard similar stories; classrooms where teachers have problems simply
trying to hook up a projector to their computer let alone integrate technology into their
curricula.
While there are resources with excellent information spread across the web, or in
books available for purchase, many teachers do not have the time or the understanding to
locate and use this information. The overall goal is to create an easy to understand
handbook that will help guide teachers to recognize technologies that may be used in the
Scope
handbook that teachers may find useful in order to identify various different technologies
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for the classroom, along with ideas on how these technologies can be used to achieve
higher-level thinking skills in the their classroom. This project is intended as a resource
for pre-service and experienced secondary teachers as they search for ways to incorporate
This guide was not created with specific instructions on how to use the different
types of technology as there are too many variables in the classroom (teaching styles,
budget, space limitations, etc.). It is written under the assumption that teachers already
have access to a computer and the Internet in their classrooms and that they are familiar
with the basics of computer function (such as file management, basic computer skills,
etc.). The overarching goal was to introduce awareness of the digital divide and available
educational technologies that may be utilized by educators to help a) bridge the digital
divide, b) help create a constructivist environment where students design their own
learning experiences, and c) to help educators realize that the future of education is
Limitations
While creating the handbook, there were a few limitations that the author was
faced with. One of the limitations was finding valid, peer-reviewed information for this
type of handbook. Most of the information for the handbook came from industry and
manufacturer websites. Another limitation for the project was the relevancy of the
information presented in the handbook. Technology changes so rapidly that by the time
the handbook was completed, many of the prices had already changed, and some of the
technology discussed has already been replaced by new technology. However, the author
believes that even ifthe material in the handbook is outdated, it will still give educators a
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very good start in their search for classroom technologies and a very good grasp on which
CACHE: Cache (pronounced cash) memory is extremely fast memory that is built into a
(Kayne, 2010).
Cathode Ray Tube (CRT): also known as a picture tube. Used in televisions and
Capacitor: a tool consisting of two conductive plates, each of which hosts an opposite
charge. These plates are separated by a dielectric or other form of insulator, which
CMYK: Short for cyan, magenta, yellow, and black. It is a color model describing how
the four colors work together to form other colors. Typically a model used in print.
"Unlike RGB (red, green, blue), which is used for creating images on your computer
screen, CMYK colors are "subtractive." This means the colors get darker as you
our experiences, we construct our own understanding of the world we live in. Each of
us generates our own knowledge with which we use to make sense of our
CPU: Central Processing Unit also known as the Microprocessor or processor. Also
Critical Thinking: ability to apply reasoning and logic to unfamiliar ideas, opinions, and
Digital Divide: refers to the gap between those who benefit from digital technologies and
those who do not benefit from digital technologies (Smith, 201 0).
Doc Cam: or document camera. Similar to older overhead projectors but instead of
writing on a clear plastic sheet, document cameras transfer images of what ever is
Filters: An automated effect in a graphic design program which may dramatically alter
Gigabyte: a measure of computer data storage capacity equivalent to one billion bytes.
GPU: The processing unit on a graphic card. Also known as a graphics processing unit.
Hard Drive: a mass storage device used in computers. Computer hardware that holds and
spins a magnetic or optical disk and reads and writes information on it (Swan, 2010).
HTTP: Hypertext transfer protocol. The language that websites use to display in
browsers.
HTTPS: The same as HTTP but the S stands for secure. Uses 128 bit encryption for
Integrated Circuit: electronic circuits where all the components (transistors, diodes,
resistors and capacitors) have been manufactured in the surface of a thin substrate of
communicate through a similar protocol which allows users computers to locate and
Liquid Crystal Display (LCD): a type of flat panel display commonly used in digital
devices.
ListServ: allows people to create, manage, and control electronic mailing lists. Each list
Local Area Network (LAN): a grouping of computers connected together via CAT-5
Megabyte: a measure of computer data storage capacity equivalent to one million bytes.
("Microprocessor", 2008).
Motherboard: the underlying circuit board of a computer. The central processing unit
(CPU), Random Access Memory (RAM), hard drive(s), disk drives and optical drives
are all plugged into interfaces on the motherboard. A video interface and sound card
Netbook: A small, low powered type of laptop computer defined by price, size, and
power. Used primarily for web surfing and basic applications (Horowitz, 2008).
No Child Left Behind Act of 2001 (NCLB): (Public Law 107- 1 1 0), is a United States
federal law that that aims to improve the performance of the United States' primary
Open Source: Software that is "published under licenses that ensure that the source code
(Woods, 2005).
Podcasts: Audio or video programs posted online and downloaded to viewer desktops via
official documents.
Proxy: A server that allows users to connect through it. The most common is to speed
network traffic by caching pages or files that are requested often (Kayne, 2010) Can
be used to connect to websites via an external server therefore skirting web filtering.
grant program which disperses funding for teacher technology training ("Preparing",
201 0).
RAID: technology that stores data on more than one hard drive as a protective measure.
If one hard drive fails, the RAID array can rebuild the lost data based off the
Random Access Memory (RAM): most commonly refers to computer chips that
Resistor: a component of an electrical circuit that resists the flow of electrical current. A
resistor is primarily used to create and maintain a known safe current within an
RGB: Short for red, green blue. It is a color model describing how the three colors work
together to form other colors. Used to display on computer monitors. "Since RGB
8
colors are used for light, not pigments, the colors grow brighter as you blend them or
ROUTER: A piece of hardware that routes network traffic. Allows users to share
RSS Feed: "RSS stands for "Really Simple Syndication". It is a way to easily distribute a
list of headlines, update notices, and sometimes content to a wide number of people
SMART Board: also known as an interactive whiteboard, the SMART board is" . . . a
device that, when used with a computer and some type oflarge video display, makes
the surface of the display become touch sensitive in some manner and allows it to be
Transistor: a three terminal, solid state electronic device. An electronic component used
Webinar: An online interview or seminar typically presented with video and audio.
Technology Defined
Technology is a broad term that refers both to artifacts created by humans, such as
machines, and the methods used to create those artifacts. However, the word
"technology" is most often used to refer to high technology, such as computers and cell
phones, rather than technology in general (Anissimov, 2009). San Diego State
systems, environments, tools, products, and strategies that can enhance human learning
and competence" ("Educational Technology", 2000, para. 1). "With the prevalence of
cell phones, e-mail, the Internet, and technological systems purported to make our work
more efficient, accurate, and dynamic, there is no doubt that technology is changing our
Integrating technology into the classroom and providing all students with access
Teachers and students need to have access to current and useful educational technology
9
10
• Technology can help teachers to create interesting and relevant lessons and
units, and may be useful in furthering their own learning ("How Technology
Helps Teachers", 2009)
intelligences that many educators have adopted as a mold for educational design. This
believes that every person has at least one of nine learning styles or intelligences:
9) Existential: Spiritual, the ability to ponder life, death, and alternate realities
(Guignon, 2010).
Gardner believes that multiple intelligences rarely operate independently. "Rather, the
intelligences are used concurrently and typically complement each other as individuals
develop skills or solve problems" (Brualdi, 1 996, p.2). Otherwise stated, "All normal
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individuals possess each of these skills to some extent; individuals differ in the degree of
multiple intelligences in the classroom, while at the same time, the Multiple Intelligences
education" (2005, p.31 ). Yet, educators must be aware that the goal of educational
technology is not using technology as a cure all for student achievement (or for the sake
of using technology), but rather as a tool to help students succeed by reaching multiple
Gardner explains, "When one is simply typing on one's keyboard, one can "think"
necessarily improve education" (1996, p.33). Gardner believes that technology may
enable students to "engage rich, textured material in ways that give a more rounded
understanding" and that students will "be encouraged to think more creatively and
critically by encountering material and master that goes beyond summary text" yet warns
is up to individual teachers to set their own educational goals and determine how they can
technology to their lesson plans will not necessarily mean that deep understanding is
Secretary, it is not about the technology teaching the students, but rather the " . . . effects
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that technology has on what is learned and the teaching and learning roles within the
classroom" (1 993). The goal of educational technology is not to provide yet another
means to drill and kill content, rather to enhance and provide higher learning
opportunities. These opportunities may be highly interactive and content-rich filled with
video, audio, simulations, and lessons which will not only capture students' attention, but
used to reach Gardner's various multiple intelligences. Verbal: keyboards, email, voice
recognition devices, and text bridges. Logical: graphic calculators, FTP clients, gophers
and search engines. Visual: monitors, digital cameras, camcorders and scanners.
chat rooms, instant messengers, Internet forums. Naturalist: floppy drives, thumb drives,
file managers, semantic mapping tools. Existential: virtual reality, virtual communities,
biogs, wikis, and simulations (2005). How educators use these tools to meet different
Intelligences is up to the educator. There is no correct formula to suit each and every
Dickinson, founder of New Horizons for learning, and one of Gardner's advocates
presents several different ways that technology may enhance Gardner's learning styles.
Verbal: the use of computers and the Internet to access scores of relevant information
including user-friendly computer programs and assistive technologies which may provide
learning opportunities for students with handicaps such as deafness, physical handicaps,
opportunities to exercise and develop higher order thinking skills that are essential in
problem-solving" (1 998). Kinesthetic: keyboarding and use of mice and touch screen
opportunities.
televisions and interactive systems help students move from passive observers to active
instruments, CD's, videos, and even video games can be used to reach those whose
projects including connecting with other students via the Internet and networks,
messenger programs, webinars, and email pals. Intrapersonal: using and creating
databases, creating individualized learning and personal growth plans, portfolios and
student reflections, intelligent tutoring systems, online classes, and search engines.
Naturalist: being able to visit locations and see different things without having to actually
travel. Sites such as national geographic online and DVD's such as Planet earth allow
Using technology can not only help educators meet students individual needs
while reaching different intelligences, but it can increase deeper knowledge of the content
area as well. It may also be used to create a constructivist environment where students
construct their own knowledge of subject matters, which in tum will provide meaningful
Bloom's Taxonomy
named Bloom's Taxonomy (Churches, 20 1 0). The purpose of Bloom's Taxonomy was
to categorize and classify levels of intellectual learning that commonly occur in the
classroom setting (Waxler, 2005). The idea behind Bloom's Taxonomy is that there are
six levels of thinking skills, starting with lower level thinking skills and leading to subject
mastery or higher level thinking skills. Each level must build upon the former level in
order to gain deep understanding. This process is similar to the scaffolding technique in
which the scaffolds facilitate a student's ability to build on prior knowledge and
Bloom organized his taxonomy from the lowest level of thinking skills,
evaluation ranking as the highest level of thinking skill. In the 1 990's two former
students of Bloom's, Lorin Anderson and David Krathwohl revised Bloom's Taxonomy
and restructured it, along with verbs for each section, to provide educators with ideas on
how to reach various levels of Bloom's Taxonomy within their lesson plans. This new
The general idea behind Bloom's Taxonomy is that human beings must be able to
remember before they can understand. They must then understand before they can apply
the information, apply before they can analyze, analyze before they evaluate and evaluate
before they can create. The following are verbs aligned to Bloom's Taxonomy by section:
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1 . Knowledge (Remembering)
Recognize, define, describe, identify, label, list, retrieve, name, locate, find.
2. Understanding
3. Application (Applying)
4. Analysis (Analyzing)
5. Synthesis (Evaluating)
c 6. Evaluation (Creating)
The goal of educators should be to teach students critical thinking and high-level
lessons and unit plans. This is important as "the advent of the Information Age has made
the development of problem solving, critical thinking, and higher-order thinking skills
crucial to future success" (Hopson, Simms & Knezek, 2002, p. l 09). According to
Hopson, Simms and Knezek, recent studies have suggested that designing an
environment that fosters a disposition for critical thinking is more important than simply
using technology in the classroom. They further state that a restructuring of the
classroom needs to take place (2002). Restructuring should include the use of computers
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and other educational technologies to provide active learning, authentic tasks, challenging
work, complex problem solving skills, and higher order thinking skills.
rather than simply ingesting and recapitulate information. Sophisticated equipment and
tools would be used to stimulate the students to rise to higher levels of Bloom's
Taxonomy. There would be collaborative interaction with peers, and evaluation systems
would measure complex, higher-level thinking skills rather than simple recall. (Hopson,
Simms & Knezek, 2002). What the authors have described is very similar to a
theory that believes that people construct their own understanding and knowledge of the
constructivist environment, the focus is on the learner rather than the teacher
(Thanasoulas, 2002). While the constructivist model may sound like a relatively new
educational theory, its roots are actually hundreds of years old. "As a philosophy of
learning, constructivism can be traced at least to the eighteenth century and the work of
the Neapolitan philosopher Giambattista Vico, who held that humans can only clearly
understand what they have themselves constructed" (Powell, 1 994, para. 2). Other
researchers such as Vygotsky, Piaget, Papert, Bruner and Dewey have similarly made
constructivist theory, not all of their theories were aligned. Papert's research focused
primarily on "how knowledge is formed and transformed within specific contexts, shaped
and expressed through different media, and processed in different people's minds" as
where Piaget's constructivism focused on what children are able to achieve, at different
stages of their development (Ackermann, 200 I). In simpler terms, Piaget believed that
children develop in fixed, sequential stages as where Papert thought that environment
could affect learning, and that the stages are not always fixed. Vygotsky theorized that
Piaget; that social and environmental influences could alter cognitive development. So,
while Piaget saw cognitive development as solely from within, Vygotsky focused more
on external influences and their effect on learning and development ("Piaget's Model,
n.d.).
Dewey believed that "knowledge emerges only from situations in which learners
have to draw them out of meaningful experiences" and that these situations are best when
(Thanasoulas, 2002, para. 5). Similarly, Bruner philosophized that "learning is a social
(Thanasoulas, 2002, para. 6). One who is familiar with the constructivist theory can
understand how all of these researchers have contributed to the model as the
constructivist theory focuses on the learner constructing their own knowledge through
experiences and reflection upon those experiences. This often takes place working with
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other learners in a social context with each member positively contributing to the learning
process.
Knowledge Age", Trilling and Hood present what skills will be necessary in the
"knowledge age" or the "information age" that they refer to as the "Seven C's." These
Career & Learning Self Reliance Managing Change, Lifelong Learning, and
Career Redefinition
Many of these skills that are considered by the authors to be "information age survival
skills" are skills that are the focus of both constructivism and educational technology.
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Critical thinking and problem solving are essentially the core of the constructivist
theory as well as a primary goal of Bloom's Taxonomy. Students use critical thinking
skills to construct their own learning, which in turn will build their problem-solving,
research and analysis skills. These skills are necessary in today's workforce. Creativity
is a key part of a good constructivist environment as students are constantly creating and
While perhaps not the exact type of communication that Trilling and Hood refer
to, students are still building communication skills while working in groups and
interacting with the teacher. This can be taken to the next level by posing questions that
require students to contact professionals in the field via email, telephone and Internet
webinars. Computing, if incorporated properly, will help reinforce the skills that
employers are seeking in today's society as well as giving students who may not have
had access to those types of technology the chance to learn skills employers require.
students into leaders who seek answers to problems and build a curiosity that may not be
present in a direct instruction classroom. According to Nanj appa and Grant, " . . . by
focusing on the learner, the role of technology can support new understandings and
teaching are becoming more widely accepted in school settings because they shift
instruction from passive to active learning and to authentic tasks. Computers are good
tools for such expressions since they allow for exploration and highly creative and
classrooms where the teclmology is not present. (Burns, Heath & Dimock, 1 998, p.2)
However, the authors warn "While teclmology has the potential to transform
classrooms, this change doesn't occur automatically. In some classrooms, computers sit
idle, becoming expensive dust collectors" (Burns, Heath & Dimock, 1 998, para. 2). If
implemented properly, teclmology can help students not only reach the top of Bloom's
Taxonomy, but can also help students construct their own learning.
experiential, and collaborative all of which have been long time goals of constructivist
educators (Berenfeld, 1 996). With a computer network and Internet access, students can
collaborate with others and have opportunities to interact with the materials. Kingham
believes that for use ofteclmology to reach its full potential, it must be integrated into
meaningful projects which are part of the regular curriculum" (2000). In order to truly
the Internet, teachers should use teclmology to enhance instruction, not use teclmology
quite opposite. If computer use is diverted from merely a means to deliver instruction to
one of a tool to solve problems, then constructivism can influence the use of technology,
and technology can influence constructivism (Morrison, Lowther, and DeMeulle, 1 999).
Job Skills
members of society, but prepare them to become productive members of the workforce as
well. According to National Center for Education Statistics, in 2008, the percentage of
high school graduates enrolling in college immediately following high school graduation
was 68.6 percent (2008) leaving roughly 3 1 percent of high school graduates who directly
entered the workforce. These numbers do not take into account students who did not
complete high school (eight percent) or opted to receive a General Education Degree or
GED. Combining these known percentages, roughly 40 percent of high school students
will choose not to enroll in post secondary education, but rather enter directly into the
employment). However, today's workforce is not the same workforce as it was fifty
years ago. New skills, especially technological skills are a necessity to survive in today's
job market. However Daggett believes that many schools are overlooking necessary
training. He claims that academic skills demanded by many entry-level jobs today are at a
higher level than the academic skills required for postsecondary education and that
schools are turning out young adults without the skills to succeed in the workplace
(2010).
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knowledge" (1984, p.5) Authors Bernie Trilling and Paul Hood state that this change
truly began in 1991, when United States spending for Industrial goods, such as engines,
electrical distribution, metals, mining, agriculture, oil, etc. were exceeded in sales by
computers, and telecommunications goods for the first time ever, and by more than five
billion dollars in sales. This year was the year that the American economy changed from
one that was industrial based to one that is knowledge based, or as the authors put it, from
the "Industrial Age to the Knowledge Age" (1 999). From this point, technology began
growing at a very rapid rate. In the first half of the 1 990s, technology grew at an annual
rate of 1 .2 percent, but increased to 3 . 1 percent for the 1 995-1 999 period (Gorman,
2001).
"What Work Requires of Schools." In this report, technology was identified as one of the
five major competencies students needed to learn in order to become productive members
of the workforce. The DOL believes that all students must be able to:
I n 2003, over 6 0 percent o f all jobs required some sort o f skills using technology
(Solomon & Allen, 2003), and Hansen & Hansen agree by stating that nearly all jobs now
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require a solid basic understanding of computers, both hardware and software (20 I 0).
This change from an industrial age to a knowledge age has had serious implications in
both education and the workplace. "To be effective in the 2 1 st century, citizens and
workers must be able to exhibit a range of functional and critical thinking skills related to
According to Trilling and Hood, "To contribute well to our Knowledge Age
society, we need a new set of skills, knowledge work skills" Yet, as the authors claim,
without strong societal initiatives to make the tools available for everyone, the "existing
disparities between knowledge rich and knowledge poor will only increase (1 999, p.3).
Williams believes that the word "culture" is one of the most complicated words in
the English language (1983). According to Shahnavaz the word culture has been debated
at length by both sociologist and anthropologists, for many years (2009). It is this
author's belief that due to the vast complexity of the word culture, and all of its
underlying meanings, interpretations, and contexts, that one could write an entire
master's thesis simply on the word "culture." According to the American Heritage
particular social, ethnic, or age group" ("Culture", 2009). Even this definition is too
broad for one to simply generalize. If one was to say, all 1 6 year olds are part of the
teenage culture, while this may be a true statement, does not qualify all 1 6 year olds to be
exactly alike, or have similar interests, backgrounds, or belief structures. There are sub
cultures within cultures, and this is what makes the word "culture" so difficult to define.
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Human beings are very complex and cannot be categorized simply by a statement or a
word.
computer use, whether at home, work, or school. Yet, only 46% of African Americans
and 38% of Hispanics had access to computers. Similarly, when questioned about
Internet use in the home, 52% of Whites responded as having Internet at their homes as
where only 34% of African Americans and 30% of Hispanics were able to use Internet in
their homes. The 2007 US Census concluded that 72% of White Americans had at least
one person living in their home who had some sort of Internet access as where 59% of
African Americans and 54% of Hispanics had the same access ("US Census Bureau",
2009). While these numbers improved significantly, it is difficult to ignore that white
Americans have historically had more and/or better access to computers and the Internet
This division of equality in access to technology and Internet has been labeled the
"Digital Divide." The Digital Divide is most commonly defined as the gap between
those individuals and communities that have, and those that do not have, access to the
information technologies that are transforming our lives (Dickard & Schneider, 2009).
Some may argue that this division of equity in technology is not important, as the Internet
and computers are considered luxury items, however, technology is a means for
knowledge and communication in the 21 st century, not a luxury item, especially when
stated by Mark Lloyd, Executive Director of the Civil Rights Forum on Communications
Policy, "Being disconnected in the Information Age is not like being deprived of a
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Mercedes or some other luxury. Being disconnected means being disconnected from the
economy and democratic debate" (Dickard & Schneider, 2009, para. 5).
As Pittman believes, digital equality in education means making sure that every
and the learning experiences that these technologies provide (2003). The most important
aspect of the digital divide is that many people of color, who are unable to afford these
equipments (or may feel intimidated by them), may fall behind in many different facets
having a "digital voice" and even more important, real world job skills that include
According to the National Center for Education Statistics, in 2005, over 94% of
all schools in the United States had Internet access available for students to use in the
classroom. Out of these schools, 97% of them accessed the Internet via broadband
Internet connections. The center was also able to calculate the student to computer ratio
(on average) of schools across the nation and determined that in 2005, this ratio was 3 .8
Even with these encouraging numbers, outlook was not always positive.
Researchers such as Delia Neuman, of the ERIC research team believes that, technology
and equity do not always go hand in hand and that "literature on computer equity reveals
that many students--not only minority, disadvantaged, and inner-city but also female,
widespread patterns of inequitable distribution and use of computers within and across
26
schools" (1991, para. 3). Delpit emphasizes how this inequity could seriously effect
education in the 2000's, America's classrooms will contain upwards of 40 percent non
Much of the literature from the mid to late 1 990s made similar claims, and while
valid at the time, are now showing improvement as seen by the chart on the next page.
This could be due to the fact that in the mid 1990's, there was a very large push by
Two years ago, President Clinton and I challenged America to connect every
year 2000. We challenged the nation to ensure that all of our teachers and students
the nation to provide all teachers with the training and support they need in order to
help students make the most of these wonderful new technologies. We challenged the
nation to make sure that our children will never be separated by a digital divide.
(1996, p.2)
While America did not respond by the year 2000 with only 77% of all schools
having Internet access in the classrooms, it was a far cry from the 3% that was present
when this challenge was made in 1 994. This was especially evident in high-poverty
schools and classrooms, which according to Pulliam and Van Patten improved the student
to computer ratio from 6.8 students per computer in 2001 to 5.5 students per computer in
2002 (2007). Hispanic and African American students may not be given the equal
opportunity to use the same technologies that white students are given. According to the
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students with the highest abilities" while low achieving and/or high risk students are less
Most students use programs which provide opportunities for higher-order cognitive and
critical thinking skills while minority and low-achieving students tend to use computers
for drill and kill and practice (Resta & McLaughlin, 2003).
environments for students of color would have damning implications for their academic,
social and psychological development" (McShay, 2005, p 2). Yet, simply providing
students with a computer and the Internet is not providing equality. The first step in
ensuring digital equity for all students is a critical understanding of both multicultural
education and utilizing technology in education. McShay believes this may be difficult
Watt claims that economically disadvantaged students often use the computer for
remedial work and basic skills, learning to do what the computer tells them to do, while
more affluent students get to program the computers, or tell the computers what to do
(1 982). Often, students who come from lower-income backgrounds and do not have
experience with technology, and while afforded opportunities to take the courses, may
.
struggle due to their lack of knowledge with technology basics, subject matter, or are
placed in remedial situations where they are simply reading text on a screen and
answering questions the computers are asking them. This detracts from their ability to
28
enroll for higher level computer and technology courses which could provide them with
Another theory is that Hispanic and African American students choose not to sign
up for courses that often utilize computer technology, on their own accord. It could be
McLoughlin states, it does not align with their own cultural values, "Technology is not
believes that, "People of color and women have not have not been as influential in the
design of technology, and that given the opportunity they would design and apply
Regardless of who has created the technology, it is pertinent that all students have
equal access to training and skills in order to solidify themselves as capable 2 1 st century
modify recruitment strategies, all students need the same opportunities to succeed. Other
options are available, such as community based education and digital access through
public libraries and Community Technology Centers (Johnson & Maddux, 2003). While
these options are not directly related to public education, they may still be suggested by
instructors and administrators as options for students who may need extra seat time that
the school is unable to provide due to cost, time restraints, or lack of equipment.
concerned with the fact that they will have students who do not have technological skills
and may or may not have ever used a computer, let alone other technologies. These
students will require basic technology training and carmot be expected to simply log on to
29
a computer and start using it to its full potential. Educators will have students with
handicaps and disabilities which may prevent them from fully using technology to its
fullest extent in the classroom. They may have physical deformities, missing digits/limbs,
vision and hearing problems, and learning disabilities. There is never a shortage of
hurdles in education, and this is especially true when trying to incorporate technology
into the classroom. Educators must be prepared to adapt to their environment in order to
best serve the student population. However, it is not just students who may be falling
public school classrooms had Internet access, compared with three percent in l 994. In
respect, the ratio between computer and student dropped from 12.1 students per computer
in 1998 to 3.8 students per computer in 2005 (Wells, Lewis & Greene, 2006). One need
only look at these numbers to realize the trend of using technology in the classroom is
dramatically increasing, especially concerning use of the Internet. Yet, even with access
to the Internet and other computer technologies rapidly advancing, many teachers are not
utilizing technology to its fullest extent with some not using it at all. As stated by Zhao
and Bryant, considering the importance of technology in our information and technical
(2006). Burke adds, "in many states, students are expected to be able to use technology
before graduation from high school, yet teachers who may have had little preparation in
using technology themselves are expected to teach them" (Burke, 2000, para. 2).
30
The United States Department of Education has stated "Federal, State and local
agencies are investing billions of dollars to equip schools with computers and networks,
but only 20 percent of the 2.5 million teachers in America feel comfortable utilizing these
record-keeping and administrative duties, and less than ten percent reported using the
technology to access model lesson plans or to perform research and other duties
(Rowand, 2006).
This is a serious issue as educators are now facing new pedagogical challenges.
They must design learning environments which respond to the changing needs of
effectively implement technology into classrooms many teachers are not using the
Internet and computer technology to enhance lesson planning and instruction as often as
they could or should. Strickland believes this is because teachers do not have time to
effectively integrate technology into their lesson planning (2005). In addition, a survey
given by the United States Department of Education showed that only 35 percent of
teachers felt confident in their abilities to use technology effectively when designing
Even further, a study conducted in 1 998 by Drenoyianni and Selwood found that
74% of teachers needed courses targeted upon software familiarization and 37% needed
courses targeted on integration of software use into the delivery of curriculum subjects.
Based on these numbers, one may assume that teachers do not have as much trouble
31
integrating technology into the curriculum as they do with trying to figure out the
software in the first place. In addition, they found that the most frequent problems
teachers faced when using computers in their classroom were of a technical nature (84%)
and a lack of personal competence (54%). Based on these numbers . . . when computers
break or have problems (which will ultimately happen), the majority of teachers do not
seem to have the skills to fix the problems, and many admit to having a lack of training or
Upon reviewing these statistics, there is an obvious need for significant district
level support for technology integration and training. Wilburg and Butler believe that
schools need administrators with vision for where technology and education are headed,
along with a willingness to support necessary change in their schools in order to help
create the 21 st century classroom (2003). In 2005, the United States Department of
percent of public schools with Internet access indicated that their school or school district
had offered professional development to teachers on how to integrate use of the Internet
into their curriculum (National Center for Educational Statistics, 2007). This positive
place, the only thing that will change when schools incorporate technology is their
technology use in the classroom, it may not be sufficient in itself. For example, some
States, such as Georgia and Oklahoma have required mandatory technology training for
32
all teachers. Yet a recent technology integration study by Zhao and Bryant concluded that
while teachers believed that technology integration training was critical in helping them
think about technology integration and in making attempts to use technology with
students, they still needed technical and human resource support for continuous
and they found the mentoring of the specialist to be the most beneficial technology
learning needs. They felt the mentoring allowed them to expand their technology
integration skills based on their cun-ent skill level, provided ideas for integrating with
state cun-iculum standards they were cun-ently teaching, and in their own classroom
with their students. These teachers were able to integrate technology more efficiently
These studies show that many teachers are having difficulties with the technology
they are trying to use to improve education, and in some cases, cannot decipher how to
use the technology itself let alone incorporate it into their lesson planning and cun-iculum
development properly. As Thornburg states, " . . . they (teachers) will need a tremendous
amount of staff development to transform their models of teaching to fit the needs of
education in the coming years" (1 999, p.1 1). To escalate the problem students are now
growing up with technology that many teachers either do not possess, or may possess and
Today's students are far ahead of their teachers in regards to using technology
(National Educational Technology Plan, 1 995). As Strommen and Lincoln state, "Our
children have been raised in a world of instant access to knowledge, a world where vivid
images embody and supplement information formerly presented solely through text"
( 1992, p.466). Bork agrees by adding that the needs of modern students differ from their
teacher's needs (1996). Today's children have grown up with remote controls, spend
more time watching television than reading, their toys are filled with blinking lights and
interact with them. Malls contain digital information kiosks, video game systems bring
highly interactive entertainment right to the living room, and most importantly, the
Because of the type of interactivity that children have grown up with, combined
with the fact that the majority of classrooms have not changed substantially in the past
1 00 years, Strommen and Lincoln claim that "school strikes them as rigid, uninteresting,
and ultimately alienating" (1992). Soloway believes that the most important task for
educators is to embrace the future of education and help students to learn with the tools
On a positive note, Rowand claims that newer teachers are more likely to use
computers or the Internet to achieve their objectives adding that "teachers with nine or
fewer years of teaching experience were more likely than teachers with 20 or more years
of experience to report using computers and the Internet to communicate with colleagues,
gather information for lesson planning, and to create instructional materials" (2006, p.3).
One could rationally conclude this is due to younger teachers with increased knowledge
34
programs in order to restructure and ensure that teachers are prepared to face this
changing environment. The grants support radical change at the University level and
claim that "teacher preparation will involve comprehensive changes in: pedagogy,
cuniculum and faculty development, incentives and rewards, professional assessment and
(Preparing, 2009. p.2). While this does not solve cunent issues, change can take time. It
is better to look towards the future and to remold the system rather than to band aid what
software and high speed Internet connections. Students need access to meaningful, high
quality, culturally responsive content. Teachers need to know how to use technology,
and be able to train students how to use it. While not all school districts can afford
equipment and generous amounts of training, this author's goal is to produce a high
quality teacher handbook that will allow teachers to familiarize themselves with the
different types of technology available to use in the classroom which in turn may
generate an enthusiastic response as, teachers who integrate technology into their
classrooms not only help their students gain important skills, but will also help motivate
However, educators must remember that while computers, the Internet, and other
educational technologies are popular tools, just having them in a classroom does not
2001). As f01mer President George H.W. Bush stated, schools should use technology as a
tool to improve academic achievement, but using the latest technology in the classroom
METHODOLOGY
Introduction to Methodology
educational field to find that many teachers do not utilize technology in their classroom
instruction and if they do, it may not be effective. Even though many teachers have
multiple computers and Internet access in their rooms, they tend to use standard teaching
methods such as lecture, drill and kill, and activities that only scratch the surface of
technology in the classroom, the author of this handbook believes that teachers should
use technology to their students' advantage and to help foster an environment that
promotes critical thinking skills within a constructivist atmosphere. The end product of
this project was a manual that information systems (IS) trainers, Information Technology
may also serve as a guide for high school teachers to use when creating curriculum for
their classroom.
Description of Methodology
The author started by questioning his colleagues about their technology use and
what they may or may not find useful in a technology handbook. One of the most
The next most common response was a need for a basic guide introducing the different
36
37
software available, and several had questions in regards to using podcasts and RSS
related literature to determine ifthere was a need for this type of handbook. The author
found that there is indeed a need for a basic introductory handbook that educators could
educational technologies they may use in their classroom. The author also concluded that
of lntelligence, and Bloom's Taxonomy as technology and how these theories work in
After completing the literature review, the author began working on the
handbook. This was begun by first contemplating what types of technologies teachers
environment. The most obvious technology was the computer. The author believes that
in order to understand modern technologies, individuals must first understand why it was
created, as such. Included was a brief history of the computer, and how computers have
Next, the author felt it was essential for computer shoppers to understand all the
different parts of the computer. By doing this, consumers could attempt to make wise
purchasing decisions based on their personal and classroom needs. Therefore, the
computer was broken down with information given about all the different components
inside the computer. From this point, the project began to take shape, and the next two
38
phones, etc.
Once the computer was covered, in detail, the author began to brainst01m other
useful technologies that can be used in the classroom. The second technology the author
believed was important to discuss was visual technologies such as projectors, document
cameras, smart boards, LCD televisions, DVD and Blu-Ray discs, scanners, and digital
cameras. These too were placed into sections, although not in as great of detail as the
computer. The author felt that these technologies were important to discuss as they not
only are required to some degree to use a computer, but they also allow educators to
Next, the author decided to discuss computer software available for the
classroom. From office software to classroom management, graphic design, and speech
recognition software, the author felt that a segment be included that was dedicated to
various computer software available for education. The author then created a section
about the Internet, with a short biography on how it began and information (with links
included) about primary sources, finding educational videos on the Internet, using
Webinars, Podcasts and RSS feeds. The author also included a segment dedicated to the
WebQuest which is used in the author's current educational environment and the author
Last, the author finished the handbook with an unplanned section on how to fund
educational technology for the classroom. Although the author has never specifically
written or applied for a grant, the author believed that it is important for educators to
understand that there are monies available for purchase of educational technology. The
39
author listed several resources to where educators can find grants, along with additional
THE PROJECT
by
Joseph Lawrence Bishop
June 201 0
40
41
TABLE OF CONTENTS
Chapter Page
I. THE COMPUTER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . 45
Computer Cases . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
The Motherboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . ............. 55
The Microprocessor (CPU) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Random Access Memory (RAM) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . ........ 60
Hard Disc Drives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .................. 65
Optical Drives . . . . . . . . . . . . . . . . . . . . . .. . . . . ............. . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Video Cards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ......... . . . . . . . . . . . . . . . . . . . . . . . . . . .............. 71
Other Parts . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Purchasing a New Computer - A Price Comparisson . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Laptop Buying Guide . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Miniature Computing in the Classroom . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ............. 87
Projectors . . . .. . . . . . . . ....................... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Document Cameras . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . 95
SMART Boards . . . .. . . . .. . . . . ................. . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
LCD Televisions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Digital Cameras . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ................ 97
Digital Scanners . . . . . . . . ........ ................. . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Video Technology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Typing Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 12
Graphic Design Programs . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 14
Speech Recognition Sofware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Other Educational Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
ListServs 13 7
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
WebQuests 138
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Grants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Grant Writing Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
43
Purpose
This workbook was designed as a resource guide for teachers who may or may
not be familiar with the various technologies that can be used in their classroom to
Due to the vast amount of technology available to educators, the goal of this
project is to introduce these technologies, provide detail about the technologies, define
specific terms, and even include the history of various technologies and components. In
addition, some examples of how educator can utilize this technology are also included.
While this project is not intended to inform readers how to specifically use technology in
the classroom (as each classroom and situation differs), the author is hoping to provide
readers with a starting point in which they may make wise purchasing decisions and
Introduction
While there may be several resources available that discuss and explain different
classroom technologies available on the market today, this author believes that many
teachers either lack the knowledge of how to find these resources, or that the resources
are not brought together in one easy manual that teachers can quickly browse and pick
and choose pertinent information from. The workbook is designed as a quick reference
guide for educators who may be interested in several different classroom technologies,
but may not have the knowledge or the time to locate resources and information about
them.
Within the handbook, one will find information that covers computers in great
detail, such as the history of the computer, what parts are inside a computer and what
44
they do, how to shop for a computer, and a comparison of different brands of computers.
Also, information is given for laptops, netbooks, handheld computing devices, and other
televisions, Blu-Ray and DVD's, digital cameras, and video cameras. Information is
given about educational software packages such as Microsoft Office, graphic design
programs and classroom management software packages. The next section discusses the
Internet and provides educators with information such as using primary sources, where to
download educational videos, how to host webinars, the power of Podcasting, and using
handbook deals with funding technology via grants and provides a list of grant
opportunities which educators may resource, complete with grant writing tips.
45
The Computer
When determining what technology is best used in the classroom, the computer
should be the first thought that comes to an educator's mind. The computer is the most
flexible, and essential tool one could have in their classroom as it is the digital version of
the Swiss Army pocket knife due to its expanding capabilities and consummate abilities
in various areas. Computers can be used for many different tasks for both students and
I . Take attendance
3. Research topics
4. Lesson planning
5 . Writing reports
6. Emailing parents
4. Building websites
5. Creating portfolios
6. Webquests
The list could go on and on and this author cannot emphasize how important the
However, should not simply walk into a store, or shop online and buy the very
first computer available. There are many factors to be taken into consideration before
purchasing a computer such as: processing power, memory, hard drive storage space,
packages and bundles, cost, and quality of the computer. This purpose of this section of
the guide is to explain in further detail all aspects that an educator or consumer needs to
know before purchasing a computer so that they may select the computer that fits their
While computers and computer technology have become wildly popular in the
past 25 years, the concept of the computer is much older. While one could argue that the
very first computer was the abacus, used by ancient cultures to assist in mathematical
equations, this section will instead focus on actual computer devices, from mechanical
47
computers to present. The first computer was created in 1 83 7 when a scientist, Charles
Babbage, created the world's first mechanical computer called the Analytical Engine for
the purpose of performing mathematical calculations and equations. Walker describes the
least a century and a half (1 998). While proving to be too costly and materials too
difficult to acquire, the analytical engine was never completed, but as Walker stated, the
Analytical Engine was 1 00 years before it's time and, in many ways, very similar to
modem day computers. Although the Analytical Engine was never completed, a small
It wasn't until the early l 940's that a complex machine such as the Analytical
Engine would be once again attempted, in the form of ENIAC (Electrical Numerical
Integrator and Calculator). The ENIAC was submitted for patent in 1947 which stated
"with the advent of everyday use of elaborate calculations, speed has become paramount
to such a high degree that there is no machine on the market today capable of satisfying
the full demand of modern computational methods" (Norman, 2005, p.441). The
problem with ENIAC is that it used over 20,000 vacuum tubes to process information,
and when one went out, it needed to be replaced, which could shut the entire machine
down for hours at a time. Because the tubes consumed power, they created heat and
burned out quickly (Bellis, 2009). In fact, the tubes burned out so frequently that
scientists were lucky ifthe machine would run for twenty minutes; however, the ENIAC
was so powerful that a lot of work could be completed in this short amount oftime.
In 194 7 a very exciting technology was invented that would forever change the
face of electronics manufacturing, known as the transistor. Computers that were once the
48
size of an entire room would have the potential to be downsized significantly. Computers
could now perform the same functions, but used less power and were much smaller in
The invention ofthe transistor ultimately led to the invention of the integrated
circuit in 1 958 by Jack Kilby of Texas Instruments, later perfected in 1 960 by Robert
Noyce, founder of Intel. Kilby won a Nobel Peace Prize for the integrated circuit, but
Noyce was awarded the patent (Warner, 2004). The integrated circuit is "made up of
transistors, resistors, capacitors and diodes that are connected to each other in different
ways" ("The Integrated Circuit'', 2003). What this meant for technological advancements
was that now these circuits could be automated, and mass produced to be placed in
radios, clocks, televisions, and all other electronic technologies known today.
(including the computer) to consume less power, significantly shrink in size, yet become
more and more powerful in their processing power. Along the way, many different
companies and scientists contributed to creating parts, pieces, or machines that ultimately
led us to the technology that we have today, but many will argue that the transistor and
ultimately, integrated circuits and microprocessors were the key to modem advances in
electronics and computing. While these technological advances were beneficial to the
scientific world, it wasn't until 1 964 that a man named Douglass Engelbart took this
technology and adapted it so that the common person could use it.
especially through his invention of the computer mouse, and is credited with many
community support, much of which was first showcased in his now-famous 1968 Demo"
(Englehart, 2009. para.2). In Mr. Englebart's 1968 Demo, he was able to connect, over a
very primitive version of the Internet, with his colleagues over 25 miles away, and did it
all through a series of hyperlinks and a Graphical User Interface, complete with
functioning mouse. It wasn't until the year 1 984 that a company, the Apple Corporation,
would include a functioning mouse and Graphical User Interface on a mass produced
level. Therefore Englehart was at almost 20 years ahead of his time. The Macintosh was
one of the first computers marketed towards home users in 1 985 due to its use of a
Graphical User Interface and a mouse. Microsoft introduced its first Graphical User
Interface, Windows 3.0, in the early 1 990's, which began the war between Apple and
However, the computer was not the only technology that helped shape today's
America, nor would some call it the most important. According to Strommen and
Lincoln, it was the television that initiated the huge technology push that ultimately has
brought America to where it is today. They claim that television liberated the world from
the confines of text, instead rediscovering and recasting the world as a direct experience
( 1992) which sounds very similar to a description of the Internet or any form of modern
multimedia technology. Yet even larger or more important than the actual television, or
the computer, are the impacts on society that these technologies have conveyed in just
When shopping for a computer, one must first determine which platform will best
meet their needs, the Macintosh OS or Microsoft Windows. If one were to ask their
50
colleagues what type of computer they should buy, they will receive different answers as
some will prefer the Macintosh and others will prefer the PC. One could equate it to the
Chevrolet versus Ford debate. They are both trucks, and they offer similar packages and
prices, yet some people will only buy a Chevrolet while others will only buy a Ford. It is
a matter of preference, and in some cases, a family tradition. This specific loyalty to a
loyalty occurs because consumers believe that the brand offers the right features, image
or level of quality for the right price. This perception then turns into new buying habits
(2002).
If one does a web search for "Mac vs. PC" they will found multiple thousands of
consumers, Mac's are too expensive, they do not have enough software, and do not have
a right click capability on their mouse, making it difficult to use (although right click
mice are now available for the Macintosh). Upgrading a Macintosh is very difficult due
to their designs, and finding a repair shop that can repair a Macintosh is extremely
difficult unless one lives in a large city with an Apple store available. According to
Macintosh users, PC's crash too often, they are prone to viruses and spy ware that
Macintoshes do not get. They are clumsy, unstylish, and cannot perform the way a
Macintosh does.
From this author's experience, working in the computer industry for over 1 0
PC Pros:
!. Widely available and affordable. Macintosh held 2.7% of the market share in
2004 (Dvorak, 2005) and 2% of the market in 2006 (Hanna, 2007).
3. Ability to purchase parts and easily and affordably upgrade one's own
computer.
Cons:
1 . Many cheaper models come without useful software and antivirus packages
which force the buyer to spend hundreds more to compete with the Macintosh,
therefore negating the lower price.
MAC Pros:
1 . Comes with very nice software packages which make it easy for a beginning
user to burn a disc, edit a video, and sounds.
5. Have very beautiful designs and layouts, both machine and operating systems
alike.
7. New Mac OS is based off Linux platform increasing stability even further
Cons:
3 . Has turned to Intel CPU chips which while allows running Windows platform,
significantly raised price.
4. Are very difficult to repair or upgrade due to proprietary parts and difficult
designs.
5. Lack of software for the Macintosh platform. Due to lower market share (2%)
many developers only develop for PC platforms, especially gaming platforms.
6. Lack of right click which many PC users rely on, making a difficult transition
from PC to Mac. However, a multi-button mouse may be purchased separately
or users can hold control and click which acts as a right click (I. Loverro,
personal communication, July 23, 201 0).
As one can see, both the Macintosh computer and the personal computer have
their pros and their cons. It is up to the purchaser to determine which platform will work
best for them by carefully weighing the benefits for both types and then making a
rational. Once a platform is determined, the next step is to decide what hardware, or
physical parts of the computer, will fill the users needs. One should not simply go to
Dell.com and buy a computer, there are several different makes and models, just like one
would see from an automobile manufacturer. Similarly, after one determines what model
one would like to purchase, there are upgrades available as well. The next section will
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discuss the basics of computer hardware and help the user decide what hardware will best
There are several questions that every savvy computer shopper should ask
themselves. "What will be the primary use of the computer? Is mobility important?
How much processing power will be needed? Will the computer be used primarily for
presentations and writing word documents, or will there be video and/or graphic editing
and playing of graphics intense video games? Perhaps it is a mix of all of these. Both a
Macintosh or PC can suit a users needs, and both platforms offer multiple options. The
essential question is, "What type of computer is needed?" If the buyer needs mobility for
travel or plan on using their computer at home and work, then a laptop will fit their needs
nicely. If processing power is more important than mobility, a desktop computer would
be a wiser decision.
Other questions to ask would be; is there a need to host websites or applications,
or a computer that can manage networks? If so, then a server will be necessary. In this
section, each part of the computer is broken down and discussed. This author is hoping
that by understanding the different parts and pieces of the computer, that the consumer
can make a wiser decision when purchasing a new computer, or parts to build a custom
computer.
Computer Cases
When purchasing a computer, the average consumer does not pay much attention
to the computer's case, instead, worrying more about the model and the brand. Yet, case
computer "tower" or stand up case, but before a server, which can cost thousands of
dollars, is purchased, would a rack mounted server case be more space efficient? Should
the desktop computer be a stand up tower, or one that lays dowu flat with the monitor
resting on top of it? Or maybe one would rather not have a tower at all, but would rather
have the computer built into the monitor, such as one would find on Macintosh or some
of the newer touch screen PC's. If desktop space is an issue, a built-in style computer is a
perfect compromise. However, users should note that these styles of computers are much
Another important aspect of the case is its cooling capability. If one is planning
on buying a new quad-core processor running dual video cards in tandem, they will need
much more cooling and airflow than if one were to buy a simple single core processor
with built in video on the motherboard. Today, consumers can get cases in all shapes and
sizes. For example, there is the desktop case which traditionally lays on its side with the
monitor sitting on top of the case. There is the tower case, which comes in three sizes,
micro, mid and full tower sizes. These cases range anywhere from 1 7'' x 9.9" x 23.5" to
30" x 28.4" x 1 7.4" and are made from different materials such as aluminum, steel,
note is that the taller or larger the case, the more equipment may fit into it. For example,
one could not fit a quad socket server motherboard into a micro case; it would require a
very large case such as a full tower. Also, if one buys a slim case, such as the ones that
Dell uses on many of their computers, it is very difficult and more expensive to upgrade
specific items, such as the power supply, as it takes a custom power supply to fit the slim
55
case. All of the other case designs take a similar power supply and are therefore much
Consumers can buy cases with water cooling systems, multiple fans, neon lights,
clear plastic sides, and different designs from plain rectangular shapes to cases that look
like futuristic robots. One important thing to note, especially if one is building their own
computer, is that the high end cases do not typically come with a power supply, which
powers the entire system. The power supply may have to be purchased separately. Power
supplies are important as users need to make sure that their computer has enough power
to run properly and efficiently. Sometimes, even manufacturers do not use proper power
supplies are notorious for destroying the computer's motherboard, memory and
sometimes even the hard drive when they expire, and if one purchases an E-Machine,
they can almost count on the power supply going bad. This author suggests to stick to
quality brands such as Asus, Coolermaster, and ANTEC when purchasing a case and/or
power supply. Cheap cases are known to be made from low grade light aluminum, tin
and other pot metals, and (from experience) can cut as deep as a sharp knife on the
backside of the case. Spending a few more dollars on the case is money well spent.
The Motherboard
Typically, unless users are building their own computers or having custom
computers built, they will not need to worry about the motherboard. All manufacturers
either make their own motherboards, or buy them in bulk to mass-produce specific
models that they sell. Yet, the motherboard is one of the most important parts of the
computer. Many people who build their own computers do so because of the control they
56
have over the parts, especially the motherboard. Once again, there is a wide variety of
motherboards available. Some will accept single core processors (which will be
discussed in the next section) some will accept dual core, quad cores, and of course the
A good motherboard will range from around one hundred fifty dollars to five
hundred dollars, although this author has personally sold a motherboard that held four
quad core processors, cost over five thousand dollars, and requiring a custom case be
created by a welding shop just to house it. Many motherboards come complete with built
in modems, networking ports, sound cards, networking cards (LAN cards) and video
cards. These motherboards are great for users who need a good solid basic system
without any bells and whistles. Due to everything being built into the motherboard, it
brings the cost down significantly as there is no need to buy those five parts individually.
When building a computer users should once again stick to the quality brands such as
Other.things to pay attention to: What type of processor will be required? Even
the best technicians cannot put an Intel processor in a motherboard designed for an AMD
chipset. What actual processor will be needed (not just the type, but what model?)
Consumers need to be aware that even if they buy a motherboard that supp01is Intel
chipsets that not every Intel chip will fit in that motherboard, or in other words, it might
have the wrong socket, or socket set. Also, the proper memory or RAM must be
This author suggests that consumers do research before they decide on what
motherboard and socket type they would like to purchase by going to manufacturer's
57
websites and viewing the specifications of the motherboard they are interested in. Retail
motherboards they sell, and most sites will package motherboard and CPU bundles,
which are nice, especially for shoppers who may be confused about what processor to
mate with what motherboard. Many retailers even offer a deal where if one pays a small
fee, some as low as five dollars, they will insert the chip and memory into the
motherboard, test it, and ship it with the chip and memory already installed and working.
For serious gamers, or users working on video and graphic editing, ensure that the
motherboard supports SLI, which allows users to run two video cards in one
motherboard. The motherboard bridges the two video cards together and they work as if
the system contains one powerful video card. This may be expensive as two good video
cards will run at least five hundred dollars, but the quality and power one will receive by
The Microprocessor or CPU is the brain of the computer. Reflecting upon the
history of the computer, it is the integrated circuit, or microprocessor, that really gives the
computer its power. Without going into extreme detail about how the CPU operates, a
The CPU sits in the motherboard as the central unit. All of the other hardware
components and programs installed on the system must go through the CPU before
their function can be carried out. When a function, program or piece of data is called,
the CPU pulls it from Random Access Memory (RAM) and any other hardware in
58
order to process it. The CPU then reads the instructions associated to the task before
In other words, if one were to use the calculator on their computer, the information
would be pulled from the memory into the CPU or processor where it is processed and
placed back in the memory. One important thing to note is, the CPU does not execute
program instructions; rather, it directs other parts of the system to do so (Wolfe, 2005).
relatively easy task, but often this author has found that consumers will buy a slower
few dollars. This is not an area where one wants to save money as the longevity of the
entire system depends on the processor speed that is purchased. To add to the confusion,
there is not just one brand or type of CPU that shoppers can purchase. In fact, there are
two manufacturers of CPUs for personal computers and servers, Intel and AMD. Just as
in the Macintosh versus PC debate, PC users tend to pick sides and are extremely loyal to
their processor. In 2007, AMD held a market share of about 23 % with Intel at 77%
(Shilov, 2008). Of course these numbers are constantly changing, fluxuating from 1 8%
to 25% for AMD and upwards of80% for Intel (Krazit, 2007).
Both AMD and Intel make very nice processors with quad core, dual core and
single core versions as well as lower end processors, where AMD shines in both price
and performance. AMD processors tend to be similar in processing speed as the Intel
processors and typically cost less. Still, Intel does have a higher market share and many
times throughout the past decade AMD has been at risk of bankruptcy. As both
processors work well, Intel's success may be attributed to their aggressive marketing
59
strategy and large scale deals with computer manufacturers, or the fact that they were the
first company to begin manufacturing Microprocessors. This author feels that one cannot
go wrong with either brand as long as they stay away from the lower end models such as
Intel's Celeron line or AMD's Sempron processors. While the price is attractive on these
When determining how much processing power is needed, always remember one
word, "overkill." How much overkill is up to personal determination, but if one believes
that a 2.0 GHz dual-core processor is fast enough, yet a 2.8 GHz quad core processor fits
within the budget, then the upgrade is worth the extra dollars. Yet, the law of
diminishing returns does apply, especially on processors. To buy the latest and greatest,
one may have to spend hundreds of dollars more for a very small upgrade. For example,
cunently a 2.66 GHz quad core processor from Intel costs $ 1 69.00 on Newegg.com.
A 2.83 GHz quad core Intel processor costs $220.00. Is the extra fifty dollars
worth gaining only 0. 1 7 GHz worth of speed? In this case, yes because the 2.83 GHz has
a 12 megabyte cache as where the 2.66 GHz processor only has a 4 megabyte cache. The
cache works as storage or memory for a processor and as expected, higher levels of cache
memory is extremely fast memory that is built into a computer's central processing unit
(CPU), or located next to it on a separate chip. The CPU uses cache memory to store
instructions that are repeatedly required to run programs, improving overall system
speed" (201 0, para. 2). Newegg.com sells a 3.0 GHz CPU with the 1 2 megabyte cache
on it for $320.00. In this case, the processor speed upgrade is so minute that it would not
Another thing to take into account when purchasing a processor is the amount of
cache memory the processor contains. AMD processors do not typically have near the
amount of cache memory that Intel chips do as they work a slightly different way.
Instead of placing large amounts of cache on their chips, they instead use faster and larger
bus speeds to transfer data between the motherboard, the CPU, the hard drive, and the
RAM or random access memory (the bus is the pathway that information travels between
the physical components of the computer). So, if one were to compare an AMD chip to
an Intel chip, they will notice radical differences in cache levels. By using bigger buses,
they actually equal out to the lower cache amounts on their chips as the information
they should tap into tech-literate friends, their school's technology coordinator, or simply
visit a local computer store and speak with the experts there to determine their impression
of which CPU would best suit their needs. It is worth investing time to ensure the most
"bang for the buck." Consumers should not buy a processor that does not suit their needs,
as they may not be able to upgrade later without replacing the motherboard, processor
and RAM, which can be quite expensive. If one plans carefully, and purchases wisely
(even waiting for a few months until upcoming technology might be released) they can
purchase a CPU that can last many years 50% plan their day when they are told to put
memory on a computer. The more memory in the machine, the smoother the system
61
should operate and the more things users can do at once, to a certain extent. As Tyson
states, "If your computer's CPU had to constantly access the hard drive to retrieve every
piece of data it needs, it would operate very slowly" (2009, para. 1). Similar to a
capacitors. It acts as the computer's temporary storage system, similar to a hurnan's short
term memory. In contrast, the disk drive, or "hard drive" of a computer would be the
Before, it was mentioned that the more memory a user's computer contains, the
smoother their system will run, to a certain extent. This disclaimer was put into place
because certain operating systems will only use a designated amount of RAM and any
more ceases to be beneficial. Once again the law of diminishing returns applies. The
following information is directly from microsoft.com and will show the maximum
amount of RAM each version of Windows can utilize (note that 64 bit operating systems
can utilize much more memory than the average 32 bit operating system):
: I TB
. - ----- -----
2003
It is evident from the above data, that Server software and 64 bit versions of XP
and Vista can utilize much more RAM than the 32 bit versions of windows. On average,
Windows Vista, XP, and 2000 can all utilize only four gigabytes of RAM. ("Memory
Limits", 2009)
Currently, the largest piece of RAM for sale for a desktop unit is 4 gigabytes. The
average motherboard for larger cases can contain four slots of RAM and for micro cases,
only two slots. This means that the maximum RAM a person could possibly put in a
desktop system at this point in time, is sixteen gigabytes of RAM, which, unless a 64 bit
version of Windows is being used, would be a waste of money. Server memory is a bit
different as the largest stick for sale at this time is eight gigabytes, and server
motherboards contain more than four slots for memory. Although, an eight gigabyte
stick of memory currently costs $420.00 per stick, which is very expensive.
Note that there are many different types of RAM, and what may fit one
motherboard may not fit a different motherboard. For example, on Newegg.com there
As shown by the data given in the chart above, not only are there various types of
memory to worry about, but the BUS speed as well. When upgrading memory, or
ordering memory for a computer, one needs to pay attention to both types features.
RAM their motherboard accepts, as well as what speed it needs to operate effectively.
For the GEAR UP video production class at East Valley High School, located in
Yakima Washington, 1 0 sticks ofDDR2 667 PC5300 memory were ordered for the Dell
computers that were to be used for video editing and graphic design. These Dell
computers called specifically for that style, size, and speed of RAM . The RAM fit with
absolutely no problem and was of a very high quality. However, when inserted, the
computers simply blue screened and the RAM was rendered useless. This is a very rare
event if the proper RAM is placed in the motherboard, but users do need to be aware that
When purchasing RAM, it is this author's opinion that the minimum amount of
RAM that should be placed in current computers is two gigabytes. If the budget allows
it, try to purchase at least three to four gigabytes of memory to ensure that memory will
A decade ago, if someone were to say that personal computers would contain over
a terabyte of hard drive space, it would seem like science fiction, but with improvement
in hard drive technology and the natural progression of computer technology, that fiction
is now a fact. There are three styles of hard drives, IDE, SATA, and SCSI. On a new
computer one will not see IDE drives as all motherboards currently use the newer and
faster SATA style hard drives. SCSI are still very fast drives, but outside of servers, they
are relatively uncommon. Therefore, when purchasing a hard drive replacement, as long
as the computer is no older than four or five years, it should be able to be replaced with a
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SATA drive. When ordering a new computer, it can be assured that it will contain a
There are a few important things to know about hard drives. First, how much
space is necessary. This should be a non-issue as users can buy a 750 gigabyte hard drive
for $70.00 and unless they are placing a lot of video or music on the drive, they will most
likely never fill up a 750 gigabyte hard drive (at least in the life cycle of that particular
machine). Second is the drive speed. The faster the RPM's on the hard drive, the quicker
the data will be able to be sent back and forth between the processor. Users should
always choose a hard drive that spins at a minimum of 7200 RPM. Many laptop
manufacturers are placing 5400 RPM drives in their machines, but this is not as effective
as a 7200 RPM drive. According to PC World magazine, "a 7200rpm drive should be
able to stream data off a platter 33 percent faster than a 5400rpm drive" (2009) 1 0,000
RPM drives are also available, but they tend to be quite expensive, and unless users are
working with heavy graphics or video production, they could be considered overkill.
Next, one should pay attention to the hard drive cache. Cache is the hard drive's
built in memory. On a hard drive, this built in memory "acts as a buffer between the hard
drive's main components and the computer itself' and that "having a larger cache buffer
means that the drive can store frequently used data in its fast local RAM before writing it
to disk. With a smaller buffer, the drive is limited in the amount of data it can store and
often needs to look for it in the main system RAM, which can slow the process down"
("Hard Drive", 2009, para. 3). In other words, the larger the cache, the less system lag
one will face. The average user will never be able to tell the difference between most
hard drive cache sizes, but it may be important in extreme cases such as storage for heavy
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traffic web and file servers. The same rule applies for seek time. Obviously the lower
the seek time (or the time spent where the head moves across the platter to find the data
on the hard drive) the quicker the response, but the average seek time should be
sufficient.
Warranty is a very important issue as is quality of the product. Years ago, IBM
mass produced the IBM Datastar hard drive which was sold both to consumers and
placed in many different manufacturer computers. This particular hard drive was labeled
the IBM Deathstar by computer enthusiasts due to it's nature of simply "blowing up" or
crashing, losing all data in the process. If the hard drive fails, one can lose all of their
family photos, important work, contacts, emails, software programs, etc., therefore
having a backup procedure is absolutely crucial. If a hard drive does die, one can pay a
company to retrieve the data from the drive, but this process involves taking the drive
apart in a clean room and can cost upwards of $5000.00 or more. This can be prevented
by buying a quality item and spending a short amount of time backing up important files
each week. One way users can protect their data is by having a RAID (Redundant Array
manufacturers should offer for an extra fee (and some motherboards feature).
There are many different versions of RAID, but the most common is called Disk
Mirroring. Essentially, there are 2 hard drives in the computer, and every time something
is saved to one drive, duplicate data is saved to the second drive. The upside to this setup
is that if one drive fails, there is a completely backed up version on the other drive and no
data will be lost. The downside is that the computer has to use two drives to equal the
same space as one drive. The question is, is it worth spending one hundred dollars now
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to save thousands of dollars or hours of headache in the future? This author believes so.
Another form of RAID is called disk stripping. Essentially the computer contains three
separate hard drives, and when a file is saved, that file is broken down into small pieces
and saved across all three drives. When one drive fails the other two drives still contain
enough information about what was on the bad drive that it is able to recreate the lost
files.
A recent trend in hard drives is leaning towards new "solid state" drives. A good
example of a solid state drive is a USB flash drive or a "thumb drive/jump drive" as some
users refer to them. It is storage space that is quick accessing, contains no moving parts,
and runs completely soundless. In addition, they take little power, and are very compact.
Soon, solid state technology may replace today's hard drives that spin and are susceptible
to damage. It is simply a matter of time until manufacturers begin using solid state drives
over classic platter based hard drives. There are already 128 GB flash drives available
and new hyper portable laptops and netbooks are already taking full advantage of this
technology.
On the topic ofUSB flash drives, they can be a useful way to back up a
computer's hard drive. Other methods would be to purchase a solid state external hard
drive, or a standard platter external hard drive. Both are inexpensive at around $ 1 20.00
and many can backup important files with the push of a button. It is certainly a sound
Optical Drives
Every computer should have some sort of an optical drive (although many of the
new netbooks do not come with optical drives installed, but rather rely on external
69
drives). Most software today is purchased on some sort of a disc and without an optical
drive, there is no way to load it on to the computer. There are three different types of
drives currently available for purchase, the CD-ROM, the DVD-ROM, and the Blu-ray.
ROM discs and Blu-ray discs hold much more. According to Alleman, there are four
different sizes of DVD discs, single-sided/single layer, which holds 4.38 gigabytes of
Double-sided/double-layer 1 5.9 GB
(Alleman, 2009)
DVD drives hold much more information than a standard CD-ROM drives, and
the DVD-ROM drive will also play regular CD-ROM discs. As technology has improved
price has dropped so significantly. There is virtually no reason to buy a CD-ROM drive
over a DVD-ROM drive as there is nearly zero cost difference. One should also purchase
a DVD-ROM drive with burning capabilities also known as a DVD+RW or DVD Read
and Write. It is a wonderful tool for backing up data or making information portable, and
the costs of discs are so affordable it could quite possibly be the best purchase for the
drive, special media, and label-making software to bum labels directly onto CDs and
and no peeling (What Lightscribe Is, 2009, para. 2). The Lightscribe technology is
particularly interesting due to the fact that a user can create professional looking discs
with very little effort. No label makers or sharpie markers are needed as the drive etches
is currently supported by about 200 of the world's leading consumer electronics, personal
computer, recording media, and video game and music companies. The format also has
support from all Hollywood studios and countless smaller studios as a successor to
today's DVD format" ("Blu-ray Disc", 2009, para. 3). Blu-ray is named so because
instead of the traditional red light used to scan CDs and DVDs, it uses a blue laser. "The
benefit of using a blue-violet laser (405nm) is that it has a shorter wavelength than a red
laser (650nm), which makes it possible to focus the laser spot with even greater precision.
This allows data to be packed more tightly and stored in less space, so it's possible to fit
more data on the disc even though it's the same size as a CD/DVD" ("Blu-ray Disc",
2009, para. 2). The Blu-ray can hold 50 to 100 gigabytes of information, or around ten
times the amount of information as the average DVD. Interestingly, Blu-ray was not
powerhouses such as Dell, Sony, Sharp, Samsung, Mitsubishi, Hewlett Packard, Apple,
Essentially, Blu-ray players are priming to replace DVDs the way that DVDs
have replaced CD-ROM drives as the choice for computer users. The ability to hold
mass amounts of data is exactly what the industry needed due to high definition filming.
With the influx of high definition television sets on the market, it is the perfect
Video Cards
Video cards may or may not be important to a computer user. If a user is only
using his or her computer for word processing, excel, power point presentations, email,
and web surfing, then a standard GPU (graphical processing unit), built into the
motherboard of the computer is sufficient. It isn't until a user needs more power for
graphic design, heavy photo manipulation, photography and video editing and serious
gaming does the need for a powerful video card arise, or in some cases, two or more
video cards. The video card allows the computer to send graphical information to
monitors and projectors (Fischer, 2009). As one could imagine, the more processing
power the video card, the faster the video processes, and more video can be pushed
through the card. Without going into great detail about how the video card functions,
think about it as a miniature computer inside a computer. The card has its own processor,
its own memory, and basically takes the load off a computer's processing by processing
the video for the computer. So, if one were going to purchase a computer to do video
editing, they want would certainly not want a small and weak video card. Yet, if one
does not require massive amounts of graphic processing power, then the onboard video is
sufficient.
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There are only a handful of companies that create the processors for video cards,
ATI Technologies, who was recently acquired by CPU manufacturer AMD, the NVIDIA
Corporation, Matrox, and new to the video card market, Intel. Once again the brand war
resumes. Some consumers swear by no card other than ATI while others will never stray
from NVIDIA. While ATI and NVIDIA are the two big players in the video card field,
one should not dismiss Matrox and Intel. Matrox specializes in professional multi
display cards that enable multiple monitor use. The targeted user-base for Matrox video
cards largely consists of 2D, 3D, video, scientific, medical, military and financial
workstation users ("Matrox Graphics", 2009). Another newcomer to the game of video
card chipsets is the powerful Intel corporation, which while its market presence is
currently unknown, will most likely be able to pull some market share from both AMD
and NVIDIA due to the popular brand name recognition of its CPUs. Because Matrox is
too high end for the average user, and Intel is too new to make a fair comparison, only
ATI and NVIDIA cards will be discussed in this article. Both are industry giants and
both make chipsets that are established, proven, and most of all, respected.
While ATI and NVIDIA both make chipsets for graphics cards, there are many
different card manufacturers who buy these chips and create the actual graphics cards,
including: EVGA, Jaton, Sparkle, XFX, ASUS, MSI, Apollo, BFG, Biostar, Diamond,
Technologies, Powercolor, Sapphire, VisionTek, and Zotac. This gives the consumer
multiple different options, and several different price points. Yet, even with these
multiple options available, the most well renowned card manufacturers, in this author's
opinion, would be EVGA for the NVIDIA chipset and Sapphire for the ATI chipset.
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GIGABYTE would come in a close third as they also make nice video cards. Once
again, the video card is not an item that one wants to go too cheap on, as a good video
card can last a long time, and if powerful enough, can endure several years without the
There are currently two types of video card interfaces, AGP cards and PCI
Express cards (better known as simply PCI-E). AGP cards are now considered outdated
and nearly every single motherboard sold has a PCI-E socket for video cards. If a
computer is a few years old, it may still require an AGP card. If one is purchasing or
building a new computer, they may feel confident that they will need a PCI-E video card.
For the sake of keeping this article as current as possible, only PCI-E cards will be
Some things users want to look for when deciding on which video card to
purchase are: Brand, Interface (even though we are focusing on the PCI-E we need to
remember that one cannot place an AGP card in a PCI-E slot, and so forth), the chipset
manufacturer (ATI or NVIDIA), the core clock, memory clock, memory size and type,
ports, maximum resolution, and what type of power requirements the video card requires.
When purchasing a video card, if it is decided that a higher end card is required, it may
cost upwards of $300-600 dollars, so verify that the card is a quality product that will last
and has a good warranty. Once again, EVGA makes a nice NVIDIA chipset card and
Sapphire makes quality cards featuring the ATI chipset. GIGABYTE makes nice cards
out of both chipsets. This author cannot speculate how well the other cards function, but
has sold all three brands for years, and will only purchase these specific brands as they
have proven themselves to be powerful and reliable with very few returns.
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versus AMD. There is much debate in the computing and gaming community about who
makes a better card, as one user tagged "Rubberband" on the Tom's Hardware forums
states, "Today I'd recommend ATI to anyone. Who knows what I'll recommend in a year"
which is this author's exact opinion. The average user will be happy with either chipset
available as both make excellent chipsets and on any given month, one will have a better
chipset than the other as they both release bigger and better chipsets.
The core clock is the speed at which the processor runs. The memory clock is
how fast the memory speed is. Memory type and size are also significant. The more
processing speed and memory the card has, the quicker it can render video, which is
necessary for gaming and video editing processes. This author is not going to presume
the use each and every individual reading this paper has for his or her computer, but a
good 256 megabyte video card will run most games perfectly fine. Yet, if one is doing
high end video production and graphic work, they may want to run two 5 1 2 megabyte to
one gigabyte high end graphic cards, in tandem (SLI for NVIDIA and Xfire for ATI), to
provide over one to two gigabytes of video processing power. Currently, some cards are
offered with two gigabytes of memory on them. This means if ran in tandem via SLI, a
user would have over four gigabytes of video memory and over a gigabyte of processing
power. Of course these cards are over $500.00 per card, so only consumers with an
extreme need for this type of power (or a very generous budget) would be interested in
this setup.
Ports are important as they determine what type of monitor can be used with a
computer system. If the video card had the newer digital DVI ports, yet the computer
75
monitor still uses the old blue VGA ports, they will not work together without an adapter.
(
Many of the newer, more powerful cards now come with dual DVI ports, or one DVI and
one VGA port, allowing users to run two monitors at one time. On machines that allow
SU setup with NVIDIA cards (or the Xfire setup with ATI cards), technically one could
run four monitors at one time. With NVIDIA working on their new quad SU setup, that
would raise the number to eight monitors. Does the average user need to run eight
monitors at one time? Probably not, but the option may be available soon regardless.
Many users are now interested in hooking up their computers to the newer high definition
plasma, LCD and LED television sets. Typically, these sets come with an HDMI input
cable. Some new video cards are being shipped with an HDMI port on the back of the
card (as shown in the photos on the next page). Others are offering HDMI adapters so
users may adapt their DVI graphics cards to HDMI television sets. Either way, if one
plans to hook up their computer to their HDMI capable television set, this is an option
that deserves consideration. Maximum resolution is important to notice as well, yet only
to a very limited extent. Most ofthe higher end cards can display a maximum of2500 x
1 600 resolution which is much larger than any monitor or even HD television can display
at, so unless the card is extremely low end, resolution should not be a major concern. If a
user is planning to hook their computer to a large HD television or monitor, they must
verify that the card is capable of running over 2000 lines of resolution.
Readers should note that some of the higher end cards require much larger power
supplies to run. Some will require a minimum of at least a 500 watt power supply. This
with only a 300 watt power supply, it may not work correctly, or perhaps not at all.
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Another important issue when determining which video card to purchase is if the user
plans on capturing video or running satellite or cable through their computer. If this is
the case, then a different type of video card needs to be purchased, a video capture card.
With a video capture card, users can capture television programming directly onto their
computer and essentially create their own version of a digital video recorder (DVR) or
digital VCR. Typically the type of person who is interested in this type of setup is more
technologically inclined, and above the means of this review, but it is interesting to note
that this is indeed possible, and with the advent of the new USB capture cards, it is easier
than ever to capture live television directly to a personal computer. On a side note, users
who would like to record to school owned computers should request permission before
doing so.
1) determine what ones needs are, 2) purchase more card than one may think they need,
(but not to the extent of several hundreds of dollars more,) 3) be aware of the card
Interface in the computer, is it AGP or PCI-E? 4) Pay attention to the memory and
processing speed of the card and how it interacts with the motherboard, 5) buy a good
quality brand name card, even if it costs a few more dollars; the quality and experience of
the manufacturer is worth it, 6) Make sure to research. Use Google, look up reviews, ask
questions on forums, or ask friends or relatives if they have any suggestions. Talk to
local retailers and pick their brains, but do not go into buying a video card blindly
especially ifthe power and versatility of a high end video card is needed.
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Other Parts
There are still a few more parts and pieces to discuss when determining what to
purchase in a new computer, or what parts are needed to build a computer. One of the
most obvious is computer networking. Does the computer need to be able to access the
Internet? If so, what type of access is necessary (high speed, dialup)? If located in a
rural area· where Broadband (high-speed) Internet is not available, users need to make
sure their computer contains a modem for dial-up internet. Most laptops do not come
with a modem installed, so one will have to purchase an external type modem. The same
rule applies when purchasing a new tower computer; it may or may not come with a
modem installed, so double check before purchasing the computer. Most new computers
no longer come with modems installed as high-speed networks have all but replaced the
Every computer sold should come with a LAN port, which stands for Local Area
Network. A CAT-5 cable plugs into this port and connects into a router or broadband
modem allowing access to the service. Perhaps users do not want wires running all over
their house or classroom. The simplest answer to this dilemma is the wireless network,
otherwise known as WiFi. Nearly every single laptop on the market today comes with a
WiFi connection, but most desktop or tower computers do not. Users can purchase WiFi
cards that fit in the back of the computer with an antenna on it to access a WIFI network,
or can simply purchase USB antenna which will work equally as well. Users will also
need a wireless router or a built in wireless router on their Internet service providers
Last, one needs to think about the Input/Output to the computer. What type of
keyboard and mouse will be purchased? There are both wired and wireless
keyboard/mouse combos. What about speakers? Buy a pair of external speakers, or try
and find a monitor with built in speakers. What about monitors? They make them
anywhere from small to enormous, or even hook into modem HD LCD and Plasma
televisions. Which is more desirable, a standard screen or a wide screen monitor? Either
way, make sure to purchase an LCD monitor, not an older style CRT monitor that is
bulky, dated, and contain specific parts that must be recycled when disposed of.
As one can see, simply purchasing a computer can be an easy process, but to
decide what exactly what will fit their needs is another. Too many people simply go to a
website, not knowing what they are reading or looking for, make a purchase, and
completely regret their decision after receiving the computer. Doing the research,
understanding what is needed and knowing where to best spend the money is well worth
the time invested. This author will nearly always suggest one buy local from a smaller
"mom and pops" style computer store. The initial price may be slightly higher than a
large brand name computer, but the warranty and expertise of the staff make it worth the
extra cost and one may actually save money by not over-purchasing on their computer.
In order to connect all this knowledge together, this author will now compare
three separate computers, one Macintosh, one Dell and one Custom Built. All three will
be in the same price range and the differences and advantages/disadvantages will be
pointed out. This is in effort to connect all previous information given to a real world
scenario. The initial investigation will be at the $550.00 price range. Note these options
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were priced out in June of 2009. Prices and specifications most likely have changed
Dell $550.00. For the cost of$639.00 with a $ 1 00.00 instant off savings (for a
total of$539.00), a consumer may purchase the Dell Inspirion 546 desktop computer.
This computer comes with an AMD Phenom X3 8650 processor at 2.3 GHz. It contains
three gigabytes of system memory, a 500 gigabyte 7200 RPM hard drive, integrated
graphics and sound with 1 8.5'' HD monitor and a copy of Windows Vista home. It is a
basic computer but very solid and with excellent hardware, shy of a decent video card.
Its average customer rating is 4 \!:, stars out of 5 . The computer also comes with the
option of different colored cases, which is appealing to many users, especially teenagers.
Custom $550.00. To build the equivalent of the Dell Inspirion 546 Desktop, parts
Newegg.com's prices are competitive with computer part distributors across the country,
Crucial Ballistix 3GB 240-Pin DDR2 SDRAM DDR2 1066 (PC2 $5 1 .00
8500) Desktop Memory
LOGISYS Computer CS206BK Black Steel ATX Mid Tower $32.00
Computer SOHO Case 480W Power Sunnly
Sony Optiarc Black 24X DVD+R 8X DVD+RW 1 2X DVD+R DL $26.00
24X DVD-R 6X DVD-RW 1 2X DVD-RAM 1 6X DVD-ROM 48X
CD-R 32X CD-RW 48X CD-ROM 2MB Cache SATA DVD/CD
Rewritable Drive - OEM
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TOTAL: $546.00
(Newegg.com, 2009)
Very close to the Dell's price of$539.00, the custom built computer priced out at
$546.00, not including any labor charges ifthe consumer must pay a technician to put it
together and load the software on the machine. There are quite a few differences between
these two machines. The most obvious difference is that the Dell computer comes with a
For the sake of equality, the Dell was running a special of $ 1 00.00 off while there
were several 1 9" widescreen monitors listed on Newegg.com for $99.00, which would
make the prices almost identical if one were to buy a monitor with the custom built
computer and if the Dell were not on sale. Yet, the main differences in this comparison
are the parts used to build the machines. The custom built was designed using only top
quality brand name parts like ASUS, Sony, Seagate, and Logitech. Most of the Dell parts
are built by Dell and are, in this author's experience, not as high of quality as the custom
parts. Seagate is an industry Giant and arguably makes the best hard drives on the planet.
Mac Mini. For the entry level model, expect to pay $599.00. The Mac Mini comes with
the following: 2.0 GHz Core 2 duo dual core processor, one gigabyte ofDDR3 memory,
and a 120 gigabyte hard drive. Apple charges an additional $98.00 for a keyboard and
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mouse, and the price of$599.00 did not include a monitor. Assuming any monitor would
work with the Mac Mini, this would bring the price to $699.00 with an inexpensive
monitor, and one would still need to purchase the keyboard and mouse for another $50.00
to $ 100.00 bringing the least expensive Macintosh to a minimum of$749.00 which is far
out of the reach of a $550.00 budget. Because of this, this author will now determine
Dell $1200.00. For $ 1 1 73.00 with a $ 174.00 rebate (bringing the price to
$999.00) one could purchase a new Dell XPS 630 series desktop complete with the
following: Intel Core 2 E8400 CPU at 3 GHz, 4 GB of DDR2 800 MHz memory, a 640
gigabyte hard drive, dual NVIDIA GeForce GTS 240 l gb video cards, with a 1 6x
DVD+RW burner and no monitor. Add a Newegg.com $99.00 monitor and the machine
fits perfectly within the $ 1 200.00 budget with $ 1 00.00 to spare for a hard drive upgrade
Custom $1200.00
(Newegg.com, 2009)
This author is hoping that the reader is noticing a trend. This trend is; while Dell
can compete (and most likely easily beat) with the custom built computers at lower costs,
as the price goes up, users get significantly more computer for their money if they build
the computers themselves. This only becomes indubitable the more expensive the
computer. This specific custom-built computer has an Intel quad-core processor at 2.66
GHz per processor, a pro turbo ASUS motherboard, 4 gigabytes of Kingston DDR2
RAM, an Antee case with a 650 watt power supply, Sony DVD burner, a one Terabyte
hard drive, and two Sapphire HDMI Radeon HD4830 l GB video cards running in the
crossfire (Xfire) setup for a total of two gigabytes of video processing power. Add a
$99.00 LCD monitor and the custom built comes in right at budget.
Macintosh $1200.00. For $ 1200.00 users can purchase a brand new 20" i-Mac
complete with 2 gigabytes of DDR3 1 066 memory, a 320 gigabyte hard drive, and a 2.66
GHz Intel Core2 Duo processor. This Macintosh comes standard with an NVIDIA
graphic card, the same one used in the Apple i-Book, Macintosh's laptop computer
Conclusion. While this author has attempted to remain unbiased, the numbers
speak for themselves. While the Dell and custom built computers are very similar in
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price, this author believes that the quality of parts used in the custom built computer,
combined with the control has in selecting ones own parts, just cannot be beat, even by a
big corporation like Dell. The $ 1 200.00 model of the custom built clearly was much
more powerful and sturdier than the Dell. On that note, there are several important
benefits to buying a pre-made computer from Dell; 1) individuals do not have to know
how to build a computer or load Microsoft windows. It simply gets shipped, plugged in,
the user performs a quick setup and it works. 2) Dell offers a minimum one year
wan-anty on their machines, so if something breaks or goes bad, users are covered. And
In comparison, benefits of the custom built computer are; 1) Users select their
own parts and may go from mild to wild as they decide what they would like in their
computer. 2) Custom computers are very upgradeable and the parts used typically carry
warranties from 1 year such as the processor, to 5 years on the hard drive, and lifetime
warranties on the memory. So, if one has the capability of building their own computer,
or has a friend, family member or colleague who can build the computer for them, this
The Macintosh Apple computer is also a very nice choice at the $ 1 200.00 range.
With its 20 inch widescreen monitor and the fact that it is an all-in-one machine, the look
is unparalleled, but the speed of the processor, the lack of memory and the ridiculously
small hard drive space combined with a weak graphics card means that in order to get
serious with a Macintosh, users need to spend multiple thousands of dollars compared to
a personal computer. These may be a great solution for everyday computing, but the
parts are more inline with the $550.00 PC pricing. This is not a putdown to Macintosh as
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they obviously make an excellent product and retain the ability to demand premium
prices for their computers. However, the majority of educators do not have the luxury of
large budgets.
While the previous section discussed the parts of the computer, what to look for in
a computer, and a comparison of three different types and styles of computer at two
different prices, laptop computers were omitted from the section for a reason. The
purpose of this omission is due to the fact that the average classroom budget does not
allow for laptop computers. Yet, this author understands that readers may be interested in
purchasing a laptop for home and school use, and/or the school district may purchase
laptops for teachers, para-eds, administrators, counselors, etc. Therefore it has earned its
own segment.
Laptop computers are not much different from regular desktop computers in the
sense that they both use processors, motherboards, video cards, etc. All the hardware is
the same, only it has to be created more compactly to fit inside the laptop case. Laptops
become very difficult to build as custom computers. There are kits that allow the
technologically inclined to build their own laptops, but the quality of the computer, for
the price, does not make it efficient. Laptops are very difficult to compare as they come
in all different shapes, sizes and flavors. For example, one could purchase a laptop
ranging from 9 inches to 1 7 inches and weighing three pounds to eleven pounds. When
deciding on what type of laptop to purchase, the essential question should always be,
For a person who is traveling frequently and who takes their laptop with them
everywhere they go, a small, lightweight computer that can fit in a day bag would be a
great match. For one who wants to play serious games on their laptop, or work with
video and graphics, a small laptop will not suffice as the screen will not be large enough,
instead a heavier 17" widescreen laptop would be most suitable as there is more room in
the case for more powerful video cards and a much more gratuitous viewing size due to
the larger screen. The average laptop shopper falls somewhere in between the two
As laptop sizes go up or down, the price goes up with it (with the exception of the new
mini laptops, but those are not fully functioning laptops) Smaller laptops also have
smaller keyboards as where a 1 7" widescreen laptop (or media center as some companies
refer to it) have a full QWERTY keyboard complete with number pad to the right.
When purchasing a laptop, one should keep in mind that the same rules for
purchasing a computer apply to laptops. The CPU in the laptop should at least be a dual
core processor. The laptop should have a minimum of two gigabytes of memory, with
preferably upwards of four gigabytes of memory. Laptop hard drives tend to be slightly
smaller capacity than desktops. A good size for laptop hard drives today would be around
350 to 500 gigabytes but, if possible, a consumer wants the 7200 RPM hard drive in their
laptop, not the 5400 RPM hard drive. There is a 33% speed difference between the two
drives as stated in the previous section. The laptop should have WIFI, a network port,
plenty ofUSB ports, and a DVD/CD burner. A higher quality of speaker built in to the
laptop adds value as most people do not care to carry around a set of speakers in their
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laptop bags. Of course, if one were using headphones, this would be a non-issue, but
there are times where users may want to share audio or video with other people and if the
If one plans to use their laptop for gaming, video production, graphic design, or
any other graphics intensive programs, they must make sure to invest in a laptop with a
nice graphics card. Most laptops have the GPU (Graphics Processing Unit) built into the
motherboard, so the card cannot be upgraded. If a user buys one that is not suitable for
their needs, they will not be satisfied with their purchase. A good rule of thumb to live
Users should always backup data from their laptop as the drives are more susceptible to
damage due to the mobility and use of the laptop. If there is not a VGA output on the
back of the laptop (so one can hook it up to an external monitor) and the laptop screen
manages to quit working or becomes damaged, there will be no way to retrieve data off
the laptop. Therefore ensure any laptop purchased has some sort of external monitor
hookup.
There are several good brands oflaptops on the market today, Hewlett Packard,
Sony, Toshiba, and Dell all make fine PC laptops, and the Mac i-Book is an engineering
marvel (and Macintosh laptops are typically lighter than the comparable PC)h. Try to
stay away from generic brand laptops unless purchasing a new laptop every year or two is
planned. While many can be just as good as a brand name laptop, many are not, and are
not worth the money saved. Make sure as with any computer to purchase a quality anti
virus program and ensure that the firewall is turned on to prevent any unwanted intruders
Today's computers seem to be getting smaller and smaller yet more and more
powerful. While many teachers and administrators frown upon students having this type
of technology on school premises, there are many teachers who are serious advocates of
using miniaturized computing devices in the classroom as a learning tool. The hand held
computer, also known as a PDA, or personal digital assistant has grown into quite the
machine. At one point in time, these machines were expensive, had a lackluster
monochrome display, and low amounts of memory. Today, they boast full color screens,
contain familiar operating systems such as Windows or Mac OS and have enough
memory to store thousands of files. From the Palm Pilot to the HP Ipaq and even the
Macintosh I phone, these devices could become the future of educational technology.
Jason Cring, a teacher at Hilton High School in New York is a huge proponent of
handheld computing devices. Mr. Cring uses these devices in an intuitive fashion. His
students check their handheld devices every day for entry tasks and assignments for
which students are given a daily grade. By doing this, not only do students know exactly
what they are doing that day, they understand the goals and the rationales of the
assignments they are to complete, and the information is always on the handheld device
for students to refer back to. Mr. Cring keeps all of his assignments on a website, and
students synch the handheld devices to the website, pulling the assignments onto the
handheld computer. The teacher can also directly beam the assignments into the student's
Students are allowed to take the computers home, and when they come to school the
next day, are able to print directly from the handheld device and turn in assigmnents,
or once again, beam the completed work to the teacher for grading. States Cring, "In
the past none or very few of my students planned their day and many had problems
with time management. All of my students were given agendas in the past, but many
of them would lose them shortly after receiving them. Now, that we are using
handheld computers about 50% of my students plan their day without being asked,
and the other 50% plan their day when they are told to put assigmnents in the
One unique way Mr. Cring uses his handheld computers is as a hall pass. By writing the
pass on the device and signing it, not only do the students enjoy this, but it keeps a
A study by SRI International stated that when asked, 96.5% of teachers believed
that handheld computers were an effective instructional tool for teachers. 93% stated the
use ofhandheld computers contributed positively to the quality of the learning activities
their students completed, and 95.3% believed that the use of Palm computers in learning
activities had the potential to have a positive impact on students' learning (Ely, 2002).
There are several different ways that handheld computing devices can be used in the
classroom:
• As a calculator
• Note taking
• Beaming of materials back and forth between students and teachers, increasing
collaboration.
• Internet Research
With the new technologies available in these types ofhandheld devices, they are no
longer simply glorified digital notepads. One example is the Apple I-Pod touch, or
alternately, the Apple I-Phone. The I-Pod touch is very similar to the I-Phone only it does
not have phone capabilities or a built in digital camera. While schools would most likely
not wish to spend thousands of dollars to place cell phones in students hands (actually it
would be quite the opposite, spending thousands of dollars to get the cell phones out of
student hands) the I-phone and the I-Pod touch are modern marvels. With the ability to
download hundreds to thousands of applications, many for free, the I-Phone/I-Pod Touch
tools offer the promise of further engaging students during teacher-directed lessons, since
each student can have his or her own handheld device to manipulate and provide input
One particularly useful application is Convertbot. This is a free application for the
!phone and Ipod touch that converts time, temperature, speed, mass, length, data size for
computing, currency, area and volume. Imagine a science lab where students had the
ability to calculate and convert data with speed and ease. There are applications, such as
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"palettes", that allow a user to snap a photo with the I-phone's camera, and then select a
color from the image. Then the phone will then give the user the hexadecimal number
Graphic design and art students could use this application to determine real world
colors and the ability to apply those colors to their designs. Perhaps students in a current
world events class, or a social students class could spend the first five minutes of class
reading an article directly from the front page of the New York Times or the Seattle PI
(online of course) and then have a class discussion about the article they just read, or log
their thoughts in a journal that is kept on the device. In English, entire books can be
downloaded and read; papers can be written and beamed directly to the teacher. Students
could look up lyrics for songs in choir class, or tune instruments in band by downloading
an electronic tuning application. Even more important, teaching students how to remain
organized by utilizing the tasks and to-do features of these handheld devices would help
improve time management skills. There are so many educational uses for the I-phone
and I-Touch that they could quite possibly fill up multiple pages just on their own merit.
All benefits aside, there are pitfalls as with any technology. Parts break, students
are rough on equipment, and sometimes there are technical difficulties. If all students
had I-phones or PDA's that have Internet access or texting capabilities, how many will
stay on task and/or not become distracted? There could be theft issues that arise, and of
course with the rapid pace that technology increases, technology becomes outdated
quickly. Another issue of course is the size of the handheld computer. Typing can be
difficult when compared with a full size QWERTY keyboard, but with the new "mini"
The new Mini laptops are fully functioning laptops, although stripped down to
remain extremely small and versatile. These machines are a mix between a handheld
computer and a laptop. According to Dell.com, they have a keyboard that is 92% of the
size of a standard QWERTY keyboard ("Mini Netbook Models", 2010). The mini's
come with built in wireless, and if purchased through AT&T or Verizon, they may
contain built in wireless than connect through the companies 3 g phone system for internet
access anywhere cell phone service is available. These computers run full versions of
Windows XP or Linux, and can run Microsoft Office and any other programs a regular
laptop can run. The only difference is, they are just very small laptops. Just imagine the
WiFi network. Even more exciting is the advent of the new Macintosh I-Pad that was
just announced in February 2010. More than a glorified Ipod Touch, it is a miniature
computing system with access to the Internet via WiFi or the AT&T 3 g network. With
If a school district either has the funding for this type of project, or if teachers can
find a grant to fund this type of equipment, it would utilize a technology that students are
already using, and teach them how to use it to learn, instead of just play. After all, an
educator's goal should be to create lifelong learners. What could be better than to teach
students how to utilize the technologies they have been using for so long as simple
Visual Technologies
One of the most important educational technologies that an educator can use is
Gardner's theory of Multiple Intelligences, not all students learn the same way. While
some students may be able to learn verbally, and others may learn more effectively
through visual methods, it is a combination of multiple different styles that allow full
putting students at a risk of falling behind or not learning (this is especially true with ELL
students). Gardner believes that the American education system is heavily focused on
Gardner's Multiple Intelligences are listed in the chart on the following page:
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Musical Intelligence -- ability to produce and appreciate rhythm, pitch and timber
Visual-Spatial Intelligence -- capacity to think i n images and pictures, to visualize
accurately and abstractly
Naturalist Intelligence -- ability to recognize and categorize plants, animals and other
objects in nature
Existential Intelligence -- sensitivity and capacity to tackle deep questions about human
existence, such as the meaning of life, why do we die, and how did we get here.
Projectors
By using some sort of a projection system, not only does an educator reinforce
learning for visual learners, but the combination of visual and audio may help verbal
linguistic learners as well. Yet, simply using a projector to give demonstrations, or doc
cameras to show examples is nothing more than high tech direct instruction. The goal of
today's educator should be to create a constructivist environment where students are the
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ones conducting their own learning. Imagine a classroom where the teacher uses a
projector to display images, words or phrases for writing prompts or teaching students
Science and Social Studies teachers using Google Earth or maps found online to
interactively explore the world and studying geography. Math students playing
educational math games and solving complex mathematical equations. Students coming
up and adding data directly to the teacher's spreadsheet and projecting graphs of their
results. Teachers using a timer or stopwatch, projected onto the board so students can see
how long they have been working on a specific project or how much time is left.
other interactive quiz type games which involve all students in the class - even with
students acting as the "host" of the game show. Where teachers, instead of asking
students to come to the front of the classroom and write on the board, allow students to
write on a piece of paper. Students could use software to create flowcharts, clusters and
For real world connections, students could view live lectures from real world
professionals and guest speakers through online Webinars. Perhaps if guest speakers are
not available, students could research and watch videos online and share them with the
class via the projector. An inexpensive USB microscope hooked to a personal computer
and then displayed to the classroom would be a lesson that many students would never
forget. The list goes on and on. Yet, not every single lesson needs to be completely
interactive with the students--there is no shame in using a projector for direct instruction,
in fact this author encourages it. But instead of expecting students to try and keep up
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with lectures, try guided notes, or at the very least, point out what information on the
PowerPoint slides students should write down or focus on as many K-12 students often
Document Cameras
Another very interesting piece of equipment that every educator should have if
they are able to acquire the funds for are document cameras. For teachers who have
never used one, these are amazing when compared to standard overhead projectors. No
more cleaning sheets, no more nights of futile scrubbing of hands trying to remove the
dreaded red, blue, or purple side palm. The document camera simply takes video of
whatever is placed below it and projects it through the teacher's personal computer and
onto the board. These items can be 2d, such as a piece of paper, or 3d such as an insect
or a baseball.
Students can type reports, draw pictures, or even hand-write a poem, and their
masterpiece can be displayed on the board within seconds. They may model writing,
share approaches to math equation problem solving, science, reading, and writing for
group evaluation purposes. Doc cameras are useful for displaying textbooks,
newspapers, magazines, or even interesting artifacts and items teachers may not want
placed in student hands, allowing the entire class to examine it without risk of damage to
the object. The head of the camera can swivel so larger objects may be displayed as does
the swing arm. One thing to keep in mind, these document cameras have no way of
displaying the information to the screen on their own, they must be paired with an
SMART Boards
SMART Boards are an intriguing technology with many possible uses for the
interact with their computer via touching, dragging, drawing, etc. Some SMART Boards
have a small projector unit attached above it as shown in the picture. According to the
SMART website, a front projection SMART Board will start at $1 399.00 ("Smart
Boards'', 2009). Of course with a front projection board, educators will need to make
sure they have both a computer and an overhead projector available or the board will be
rendered useless. A rear projected SMART Board on the other hand will run upwards of
$ 1 0,000.00, which is an unrealistic price for a school district to pay for a single piece of
equipment.
There are many SMART Board friendly websites that offer excellent interactivity
with games, video, pictures, mathematics, etc. Some of these sites even categorize
include making vaccines, measuring cylinders, rating tornado damage, creating clouds,
and links to other numerous whiteboard reference websites ("Smart Board'', 2009). Other
interactive sites such as Active Math for the Smartboard, human anatomy online, and
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Amazon interactive. Yet, one does not need a SMART Board to visit these sites, any
student or teacher may visit them on a regular computer. Yet the overwhelming power of
the board cannot be denied. With its ability to interact with an entire classroom and to
involve students in the learning process, this is one piece of technology that has the
LCD Televisions
televisions, DVD and Blu-ray players, digital cameras and video cameras. An LCD
significantly, and a 32 inch LCD high definition television can be purchased for around
$350.00 at any large retailer. Any teacher with an overhead projector or LCD television
is able to display educational movies, digital video clips, images, and educational
television shows directly through the projector. For those who may need to hook into the
school's cable system, a USB television capture card, as discussed in the previous
chapter, would work perfectly in conjunction with an overhead projector. This could
work exceptionally well with a SMART Board as well. A DVD player and/or a Blu-ray
player is a must have for all teachers, yet again, ifthe teacher has a DVD player or a Blu
ray player in their personal computer paired up with an overhead projector, there is no
Digital Cameras
Digital cameras and digital video cameras can be excellent educational tools, not
only for the students, but for the teacher as well. Professional athletes and professional
sports organizations video tape their performances and then review the performances at a
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later date to analyze, interpret, and refine their techniques. Teachers can use this
technology for the same reasons as professional athletes, personal improvement. How
much better would a teacher be if they could slow down and watch a "play by play"
lesson plan fold out in front of their eyes? In addition, students love to work with video
cameras and are natural actors. If students have access to video cameras, educators could
give extra credit assignment where students create miniature movies instead of writing a
papers. Perhaps students could film a process instead of demonstrating it in front of the
class. This way, students are not only familiarizing the project with technology that they
might already be familiar with, but it can add a new element to the assignment, making it
more interesting for students and teaching them more about the process of how to manage
a large scale project. There is much more to creating a video than pointing and shooting
the camera. Students have to pre-plan what they are going to say, otherwise known as
script writing. Next students have to plan their shots, shoot the video, and then upload
the video into a computer where they can then edit the video into a final project. If no
video camera is available, students can use regular digital cameras to take pictures and
create storyboards with the images, creating captions for each image.
Digital Scanners
Digital scanners are great for scanning in student work and placing on websites,
or emailing home to parents as .PDF files. Students could scan their outstanding work to
create portfolios, and teachers could save these examples of quality work for future
classes. With a scanner a teacher can scan in photos for newsletters and power point
presentations, or even use it as a copy machine/fax machine. Digital drawing tablets are
a nice investment in digital art classes, and may be a viable solution for teachers who
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enjoy hand writing on overhead projectors. With a digital pen, there are no more messy
Video Technology
Video technology has many uses, from displaying student work, to interactive
gaming, website exploration, classroom discussion, viewing video clips and images, and
much more. For districts that can afford the expense, the SMART Board takes this one
step further with touch screen capabilities, and an unprecedented interactivity that may
involve all students. Video cameras can be valuable tools for both students and educators
alike. Projectors are a must have item in the classroom and if one can purchase a
document camera, it just adds that much more interactivity to the classroom.
Computer Software
today. The most useful for all involved and most likely the more obvious software
Microsoft Office
Long gone are the days of Microsoft Office containing just Word, Excel,
PowerPoint, Outlook and Access. Today, Microsoft offers nine different versions of the
Office Suite which contain the following programs: Microsoft Word, Microsoft Excel,
Table 8, on the next page, explains what Office Suites contain which of these
Microsoft Programs.
1 00
. .
Table 8 Programs Included m M"1crosoft Offi!Ce S mtes
Office Suite (Microsoft Office 2007) Programs Included in Suite
Office Basic Word, Excel, PowerPoint
which allows users to write reports, edit content and share documents.
users to manipulate numbers and data. The power of Microsoft Excel is its ability to use
formulas which perform mathematical equations and save the user time.
an email client which contains a calendar, contacts list, and a task list. Also allows
organize data, and "gather notes, emails, and files all in one place" ("Microsoft Office",
2009).
that allows effortless creation of flyers, business cards, letterheads and other printable
documents.
track and share data, making access to records and data quick and easy.
contains instant messaging (IM), voice, desktop sharing and video. Integration with
programs across the Microsoft Office system - including Word, Excel, PowerPoint,
OneNote, Groove, and SharePoint - gives end users many different ways to
communicate directly from the context of their task" ("Microsoft Office", 2009).
XML forms. These forms can be used to: collect specs for new employees, create
electronic checklists that guide the user step by step through predefined work, or forms to
workspaces saves time, increases productivity, and strengthens the quality of team
Open Office
For users or school districts that may not be able to afford the Microsoft Office
Suite, a free office suite software package is available for download. This package,
named Open Office, is an open-source suite, meaning that the base code is open to all
which is the primary contributor of code to the Project. Our other major corporate
contributors include Novell, RedHat, RedFlag CH2000, IBM, and Google. Additionally
over 450,000 people from nearly every curve of the globe have joined this Project with
the idea of creating the best possible office suite that all can use. This is the essence of an
"open source community" ("Open Office", 2009). While each program inside the suite
may look slightly different than it's Microsoft counterpart, it can open up Microsoft files,
edit them, and save in the exact same format. This is an extraordinary opportunity for
low-income families, or users who need the power of Office without the overwhelming
Open Office Writer. Works just like Microsoft Word and although not all the
features are identical or in the same place, opens all Microsoft Word files and has the
ability to edit and save them. Anyone with Microsoft Word experience should be able to
Open Office Cale. Open Office Cale is the equivalent to Microsoft Excel. Once
again, almost identical in form and function. This author was unable to locate an auto
sum button or a merge and center option, yet all other options were highly similar.
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Open Office Base. Open Office Base is a database program, designed to work
similarly to Microsoft Access. Users can create tables, form, reports and qneries, just like
Microsoft Access, "along with a set of predefined table definitions for tracking Assets,
Customers, Sales Orders, Invoices and much more" ("Open Office", 2009).
Open Office Draw. One unique program in this suite is the Open Office Draw
program. In this author's opinion, this program is like a glorified paint program, and is
obviously Open Office's version of Microsoft Publisher, only without any of the features
and power that Publisher contains. Users could make flyers and brochures in this
Open Office Math. Open Office Math is like a digital white board where
for text documents, but it can also be used with other types of documents or stand-alone"
Open Office Impress. Open Office Impress is a program that highly resembles
Microsoft PowerPoint. Just like PowerPoint, users can choose specific layouts and a
theme, add video, images, and text, and gives users full control over font size, type, color,
etc. This program, like all Open Office programs, can open Microsoft Office files, edit
and save to the same file type. Now that office suites have been covered, this author has
some suggestions for creative use of Office Suite programs in the classroom.
The following are some ideas on how students could benefit from the use of
Microsoft Word in the classroom: Have students open up Microsoft Word at the very
1 04
beginning of the period. Determine a "word of the day" and make it available on the
board or overhead projector. Have students write a sentence, or paragraph with the word
of the day in it, or tell a story that connects the word of the day to their life somehow. A
teacher could have students read a current event at the beginning of class and write a
paragraph or two about how the event makes them feel, think, or how they would react to
the situation, thus connecting their feelings with real world events through writing.
Perhaps students could keep a journal, in a Microsoft Word file, where everyday they
complete a new writing lesson. Perhaps this j oumal could incorporate the daily even or
word of the day and at the end of the quarter, students could connect them all through a
reflection paper.
Teach students how to check spelling and grammar using the spell check feature.
Have students write a letter to the editor of a newspaper discussing their views on a topic
that is important to them. Perhaps they could write a letter ofrequest or a thank-you
project ideas in Microsoft Word before actually starting the process. While it is
Obviously, Microsoft Word is simply a word editing program, and the majority of
assignments that will utilize it are going to be writing assignments. This is not to say that
students cannot use it to make basic web pages, or add images to their documents. If the
only program students have is Word (i.e. Not Publisher) they still have the ability to
make certificates, flyers, etc. It is just a bit more difficult and the teacher should
While Excel is primarily software used to track numbers and data, and manipulate
these numbers, this program is more powerful than many basic users can imagine. For
example, one user has actually created a working version of the popular video game, Pac
Man using nothing but Microsoft Excel (Kuchera, 2006). According to Karen Franker
from the University of Wisconsin, not only can Excel be used for crunching numbers, but
for some unique educational opportunities as well such as creating seating charts,
worksheets (2008). In this author's opinion, these types of interactive media created in
Excel are best made by teachers and presented to students as the difficulty in creating
them could be too much for the average student. Perhaps if a school has an advanced
Excel class, the students in that class could create these types of materials for teachers in
the district, giving students an opportunity to realize real-world value in what they are
creating and at the same time, helping teachers with more creative technological tools
One particularly good example for students is to each create a grade book and
have students track their own grades as they receive their papers. This teaches them not
only organization skills and basic computing skills, but also gives them direct feedback
on their grade in the course and gives students an opportunity for self-reflection. The fact
that Excel allows users to use text as well as numbers means that students could enter
Economics students could use Excel to track changes in the stock market. English
students could keep track of what books they have and even log short entries about short
1 06
stories they have read. Stories and poems could be compared and contrasted and labeled
with color and codes. Physical Education teachers and students could use Microsoft
Excel to track progress in specific areas such as repetitions, BMI, weight, heart rate, etc.
connect to learners to material. This is especially true in learners who favor a visual
spatial learning intelligence. Yet, there are many things users do which actually take
away from their presentations often leaving viewers confused, annoyed, or in some cases,
asleep. The following suggestions are what NOT to do when creating a PowerPoint
presentation:
Too much information on one slide absolutely defeats the purpose of PowerPoint.
The idea is to summarize key points on the slide, and then speak, from memory or
experience about the topic. Lecturers can use the points to help them remember, but
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reading directly off the page makes little sense. Users should always use spell check.
There is no excuse for misspelling words and grammatical errors when there is a spell
check option built into the program. Excessive use of bullets falls under the same
category as placing too much information on one slide. By doing this, the presenter
defeats the entire purpose of using PowerPoint and the key messages get buried under
mounds of information.
Bad color schemes such as a yellow background with red text can make the
to the audience and make them feel captivated and aware, not distracted and irritated.
Too many cooks may spoil the pot and too long of a slide show will destroy what could
be a perfect presentation. Know the limits of the audience and add in some effective
group work or team building exercises to break up the monotony of the direct instruction.
and performing a task, but it involves the audience, and an involved audience is a happy
audience.
Adding too much data to a chart or graph simply makes it unreadable and
ineffective. If a user has to nse charts, keep them simple and effective. Animation can
sometimes be necessary, but for the most part, there is no reason for transitions and
animation in PowerPoint (there are exceptions to this rule). If a presenter must use
transitions or animation, they need to make sure it is limited to only what is necessary.
The last two, using photographs as background images and bad choice of font/font color
times out of ten the text is going to be difficult for the audience to read. Even if the font
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style and color is changed, there is always going to be at least one person in the audience
backgrounds that do not interfere with the text on the screen. Font choice is important
from a designer's standpoint because a font can convey such strong feelings and
emotions. What font a presenter chooses to use can reflect on the presenter's personality
and may also affect the mood of the audience. A good rule of thumb is to stick with a
The Tuscaloosa City Schools web site has a nice list of suggestions on creative
ways to use PowerPoint. These suggestions are located in table 9 on the following page.
1 09
• Flash Cards -Create Flashcard presentations for individual and group reinforcement. Topics may
include: reinforcing math concepts; practicing parts of speech; practicing spelling; reinforcing
story problems; and reinforcing numbers, letters, or colors.
• Field Trip Slide Shows - Develop field trip slide shows to review and apply knowledge learned
on a field trip. Students can work together to make a slide show that presents what they saw, as
well as what they learned.
• Autobiographical Stories - Students can create short autobiographical stories about themselves.
Scanned photos can be inserted for interest. Once the slides are complete, you can put them
together in a presentation to show an audience.
• Interactive Book Reports - Have students create a PowerPoint presentation about books they
read.
• Music Class Recitals - For music teachers, PowerPoint is a useful tool for creating slide shows of
student recitals. During a recital, take pictures of the students while they are performing and
record a small portion of their music. On slides, include both each student's picture and music.
• Group Slide Shows Have students research their assigned portions of the topic and develop
-
• Poetry Readings - Students can create slides exhibiting their personal poetry along with a voice
recording.
• Science Presentations - Use Po\verPoint to teach processes and how things work. Teachers or
students can add additional items to a diagram to illustrate how a process grows and changes.
Technology can also serve its purpose in the area of classroom management,
especially for teachers with multiple computers, or in a computer lab environment. The
first and most obvious type of management software would be a web filtering type of
software. There are many different companies that make web filtering software, such as
Blue Coat, Barracuda, Colorblind, Surf Control, Web Watcher, Safe Eyes, Cyber Sitter,
1 10
and Net Nanny among others. These software packages allow educators (and parents) to
block individual websites such as You Tube, MySpace and Facebook, and automatically
filter out pornographic materials as well as other inappropriate websites and materials.
They create logs, allow restricted access of Instant Messaging programs and can even
resh"ict the amount of time a user is allowed on the computer. More than likely, an
educator's dish·ict will already have some so1t of web filtering software in place, but in
smaller districts this may not be the case. However, if a school district is accepting
federal funding to pay for Internet access via the E-Rate program, it is required to have
web filtering installed. This protection is mandated by the CIPA or Children's Internet
Protection Act. CIPA does not affect school districts that do not receive E-Rate funding
It is important to be aware of either the filter the district has put into place, or the
filter that the educator has decided to put into place and realize that while they are
effective, they are not perfect and pornographic images and materials can still make it
through. Some prime examples include both Google and Yahoo's image search features.
If students have access to turn off the "safe search" features on these websites, then
pornographic material can easily be displayed. In addition, some students know what a
proxy server is, and how to use a proxy to skirt a web filter.
In simple terms, a proxy is a web site that allows users to surf the Internet through
its server. Once a user is using the proxy server, the web filtering software is not
effective as they are now connecting through the proxy server. One should always filter
out any sort of proxy web sites, including access to AOL which acts as a proxy server.
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Also, educators should make sure to filter out any HTTPS proxy sites, as many filters do
Another piece of software that is a very nice investment in a room with multiple
computers or a computer lab is a program named Deep Freeze by Faronics. Deep Freeze
allows a user to take a "screenshot" of exactly how the computer is setup and then
"freezes" the computer into that state. From this point on, unless the computer is
"unfrozen" tlu·ough the administration software, nothing can be saved to the computer. If
a student downloads a virus, the educator simply reboots the computer and it loads it back
to its "frozen" state, virus free! As stated by Faronics, "With its reboot to restore
technology, Faronics Deep Freeze offers the strongest protection available and eliminates
This software is essential for good classroom management as students will not be
able to install viruses, games, texting software, or any type of software at all. If they do
manage to somehow get past security policies, a simple reboot will restore the computer
to its original frozen state. Using Deep Freeze, educators can shut down an entire lab
with the click of a button, and can freeze or unfreeze an entire lab as well. There are
many different features that lend this software its great value. This software is available
classrooms at once. If an educator chooses the single computer application, then each
computer must be frozen and unfrozen individually. For educators with ten or more
author's experience, Deep Freeze can prevent serious issues in a computer lab, from
viruses and illegal downloads to simple errors and unintentional mishaps that can happen.
Last there are lab management software packages that allow full control over
student computers. These packages can freeze the computers, displaying what only the
teacher wants displayed. Students can be locked out of all applications, or just the
internet. Student work can be demonstrated to the entire classroom with the click of a
button. Best of all, this software allows real-time monitoring of every computer in the
class at once. There are a few companies that make this software such as Synchroneyes,
Vision, and SMART. One nice feature to these programs are the opportunity to
immediate create polls for students, and quizzes that can be taken directly on their
computers, with real-time data sent directly to the instructor for instant feedback.
Typing Software
Typing software is one software program that all students can benefit from,
especially if used at a young age. Today's employers are especially keen to hire
employees with reasonable typing skills. "A typing speed of 40-60 words per minute
(wpm), about 3-4 times faster than an average handwriting speed, is a commonly cited
workplace standard. Some employers hiring for positions that involve a good deal of
typing require even higher speeds" (Kinnif, 2009, para. 2). Typing benefits students in
more ways that just employability. Throughout their twelve years of public school,
students are going to have to write many papers and reports. They will have to be able to
1 13
create PowerPoint presentations, and search for info1mation electronically. Being able to
There are many different typing programs on the market such as Typing Instructor
Platinum, Mavis Beacon Teaches Typing, Typing Instructor, 2 1 st Century Typing, Typing
Master, Turbo Typing, Typing Pal and Microtype Pro. These programs begin by
teaching students the basics of typing, from correct posture and hand placement, to
adjusting their chairs properly and how to place their fingers directly on home row. As
the lessons progress, more advanced techniques are introduced. Some of them will use
games to reinforce the lesson. There are also a multitude of typing games available on
the Internet for free, one needs only Google "Free Typing Game." One website loaded
with free typing games is http://www.freetypinggame.net. Many of the games are space
themed and are reminiscent of space invaders or asteroids, yet to fire the laser, one must
type the word marked on the asteroid. The best part about these games are that users can
select specific keystroke areas they feel they need to improve upon, such as the home
row, and only words in that specific group will be available ("Free typing", 2009).
game progresses. This author would not suggest that beginning users learn to type with a
single letter typing game as it is important to first learn the proper way to type words and
sentences, yet, it is a nice reinforcement for advanced typists ("Online Typing Games",
games including the popular QWERTY Warriors. This game contains enemies which
approach the main character, and in order to save him, the user must type the word over
1 14
the enemy's head. The company has a more advanced version of QWERTY Warriors
named QWERTY Warriors II which is designed for more advanced users ("Typing
Games", 2009).
can do to reinforce typing skills is a plus. Whenever a student is hunting and pecking, or
not typing properly, this behavior should be immediately corrected and proper techniques
reinforced. Proper technique will not only help make students type faster, but will reduce
the risk of carpal tunnel syndrome and other such physical injuries.
Graphic design programs are very popular with students. They enjoy designing,
drawing, coloring, or creating images on the computer. From this author's experience,
students always seem to gravitate towards the Microsoft Paint program when they are
lacks the form and function that serious graphic design programs such as Adobe
alternative solution. With reports that require high quality graphics and photos, or
images that need to be resized to be placed on websites students need software that is
dependable, capable, and best of all, free. There is one such program, GIMP. GIMP is a
free graphic design program, created similarly to Open Office in the sense that it is "open
source" software. GIMP looks, feels, and acts very similar to Adobe Photoshop and has
many similar features. Both are built around a layers platfo1m, which give graphic design
programs their power. With layers, a user can rearrange graphic design elements with the
drag of the mouse. If a mistake is made, because it was made on a separate layer from
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the rest of the project, the student may simply discard that specific layer without affecting
Another powerful feature of these graphic design programs are filters. Filters
allow students to create very professional looking images without the necessary
experience. For example, students can add a wind blown effect to an image or text, or
add a smudge stick filter to add an artistic flair and originality. It is possible to make a
photograph look like it was hand painted, turn it into a stamp, or even make it look like a
poster. The possibilities seem limitless. With a Graphic Design program such as GIMP
• Explore the color wheel including RGB, CYMK and other color settings and
charts
This author cannot think of a better way to create a constructivist environment than
by having available constructivist tools such as digital art programs which allow students
to explore and construct their own learning. Graphic design can be added to nearly any
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project in any subject. Take for example an English class where perhaps the teacher has
· assigned students to write a book of original poetry. Students could enhance the book by
With a graphic design program, students can easily perform this task. If students
have a geography assignment and would like to digitally enhance a map, or place arrows
to specific map locations, a graphic design program can do these things almost
effortlessly. If a teacher has a computer in their classroom, they too would benefit by
having GIMP or Photoshop installed on their computers as they will find many uses for it
as well, from creating stunning images for PowerPoint presentations, to putting together
flyers for parents or certificates for students. GIMP can be downloaded for free at
www .gimp.org. The website also offers a user manual and free tutorials to help
beginning users.
Software. This incredible software is not cheap, but can be a useful tool in any classroom
with one or more computers. There are many students who, due to physical handicaps or
learning disabilities, cannot type properly, or at the same speeds as other students. This
puts these students at a distinct disadvantage in both life and the classroom. According to
charitable website AbilityNet, Speech Recognition Software " . . .is useful for people with
physical disabilities who often find typing difficult, painful or impossible. Voice
recognition software can also help those with spelling difficulties, including users with
dyslexia, because recognized words are always correctly spelled" ("Voice Recognition",
2009). Speech Recognition Software, such as Dragon Naturally Speaking is the answer to
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this dilemma. No typing is necessary as spoken commands will allow students to open
software, run programs, and will type whatever is spoken into the microphone. Students
can use this software for anything from surfing the Internet to writing research reports. It
is even available as applications for smart phones, allowing users to dictate to their
According to the Dragon Naturally Speaking website, "Most people speak more
than 120 words per minute, but type less than 40 words a minute. That means users can
create documents and emails about three times faster with Dragon Naturally Speaking.
Dragon never makes a spelling mistake and it actually gets smarter the more you use it"
("Dragon", 2009, para. 2). Yet, this type of software does require significant training as
each person speaks in a different tone, dialect, and style. At first, the software can make
multiple mistakes, but the longer a person uses it, the less mistakes it makes as it begins
learning the individual's speech patterns. In other words, users are not going to be able to
install the software and begin to use it immediately without error. Cost can also be a
factor as a personal copy of Dragon Naturally Speaking 1 0, the most current version,
costs anywhere from $219.00 for preferred and $899.00 for professional.
If cost is an issue, Microsoft Word 2003 and 2007 include free speech recognition
(although it is this author's experience that it is does not work as well as Dragon
Naturally Speaking) which may be accessed by clicking "speech" on the tools menu.
Users will then be required to setup a microphone and train the program to recognize
their voice. Microsoft XP and Vista also contain Speech Recognition Software, yet it is
Microsoft Office is installed, this software should already be placed on the user's
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Recognition is the microphone a user purchases. A poor quality microphone will lead to
decreased word recognition. Few sound cards have powered microphone inputs, and
almost none of the microphones are powered. First, users should check the package for a
"batteries included" or "batteries required" notice. Or, they can purchase a USB
microphone, the best way to go. These are usually powered. They're also Plug_and_play,
Users will need to first train the system by clicking "Start" then "Control Panel"
and then the "Speech" icon. Users should determine if they are going to be the only
person on the computer using the speech recognition software. If not, then individual
accounts can be created by clicking the "new" button. Once a user profile is determined,
Then, once the microphone has been configured, the "train profile" button may be
pressed and training will begin. Upon completion of training, the Microsoft Windows
"Language Bar" needs to be installed. This is done by clicking "Start" then "Control
Panel." By selecting "Regional and Language Options" users will select the "Languages"
tab and then click "Details" and then select "Language Bar."
Once the Language bar is in place, it may be turned on or off at will. Note that
while using the Microsoft Speech Recognition package, users may not command the
Windows operating system. As Moskowitz states, "this does not enable Windows XP to
respond to commands for the operating system shell. You cannot use speech recognition
to open the Windows XP Start menu, or the Windows XP Help and Support Center, for
example" (2003). While Speech Recognition Software may or may not be beneficial to
1 19
There are countless amounts of educational software available for purchase, some
are beneficial to students, others could be considered virtually worthless. Obviously, the
majority of these software applications are best reserved for the home and perhaps even
for the elementary education levels, but educators need to be aware that they do exist and
that many good educational software programs are often displayed at local retailers such
as Wal-Mart, Fred Meyer, Office Max and Office Depot in discount bins or other such
areas. Frequently useful educational software can be purchased, such as 5000 free
photos, Calendar Maker Professional, and other useful programs, for under $ 10.00 per
disc.
There are also exceptional free software packages such as GIMP, Open Office,
and Microsoft's Movie Maker which are wonderful classroom utilities. Educators can
perform Internet searches such as "best free educational software" or "top educational
applications" and find numerous links. From there, it is the individual educator's
discretion as to what they personally deem to be valuable software and their ability to
either purchase or download the software packages. Most any software can be turned
The Internet
Perhaps one of the most valuable innovations of the 20'h century is the Internet.
According to Thornburg, the key element of the past fifty years has been the exponential
growth of our access to information (1 999). However, before discussing further how
1 20
using the Internet as a resource for both students and educators, it is important to
(
understand where the Internet came from and why it exists.
In 1 969, the United States Government setup a network of computers which was
named, ARPANET. It was created, in conjunction by a company named Bolt Beranek &
Newman and researchers from Stanford University, based on concepts from MIT
scientists Licklider and Kleinrock (Chandler, 2000). In the 1 970's, email was created in
them. In the early 1 990's, if users wanted to connect into this network, they had to go
through specific providers such as Prodigy, CompuServe, AOL, and Delphi (Chandler,
2000).
It wasn't until 1989 when Tim Bemers-Lee (named the hidden Rosebud of
cyberspace by Quittner from Time Magazine in 1995) an Oxford graduate, created the
World Wide Web, or the Internet as users know it today. Tim Berners-Lee "wrote the
first web client and server in 1 990. His specifications ofURLs, HTTP and HTML were
refined as Web technology spread" (Berners-Lee, 201 0). To imagine what the Internet
would have been like without Berner's-Lee's involvement, one would only have to
envision an Internet without hyper-links (clickable links that take users from one page to
without web pages in general. Only email and file transfers (FTP) would have been
simply been a stagnant pond of information, only available to those who had the tools and
Quality Information
With the advent of the Internet, information has never been easier to find, or more
steadily available to users around the world. Yet, an important point to remember when
accessing the Internet is not just the information, but the quality of the information.
Thornburg believes that all learners need to learn three foundational skills:
Many educators believe that print resources including books and scholarly journals
are more credible than information found on the Internet, and in many cases, they are
correct. Yet, what many educators fail to recognize is that many of these publications are
now cataloged on the Internet and are available for students to view, download, and print.
According to Harmon, both educators and students need to realize and conceptualize
the differences between the "open Internet" and the "closed Internet" (2007). For
reference, the Open Internet is the Internet that average users know and use on a daily
basis. Closed Internet includes password protected sites such as collegiate library sites
and major journal publishers who require a fee or an access code to enter and view the
materials. As Harmon further discusses, the Federal Government is moving away from
printed reports and microform, instead, providing nearly all of its information on the
Open Web. Similarly, major agencies such as the World Health Organization and the
Also, educational sites such as Google Scholar include many peer-reviewed papers,
theses, books, blueprints and abstracts, becoming one of the "most effective and popular
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ways of searching for scholarly resources" (Harmon, 2007, p.55). This author would like
to personally add that not only scholarly resources and primary sources are vital to
student success. Many of the resources used in creating this handbook were taken from
the "open Internet" and while are not peer-reviewed scholarly resources, were extremely
important in providing technology information and pricing as well. The Internet is filled
with excellent, relevant information, however one must be able to distinguish between the
With that said an educator's goal should be to teach students to wisely determine
the significance of the information found on the Internet, and be able to critically
distinguish what is good information and what is poor information. They must educate
students how to access closed website information, such as libraries and journals, as well
Wikipedia
and the Encyclopedia Britannica for errors. In the forty-two articles compared, four
from each source had serious errors. In addition, hundreds of minor errors were
identified in the Wikipedia entries. Britannica refuted the study, claiming that the
articles are vetted and fact-checked by trained editors. This editorial review makes
traditional encyclopedias more stable, but less able to adapt to new circumstances,
Wikipedia states in its disclaimer, "Wikipedia cannot guarantee the validity of the
Wikipedia is allowed, students should be required to cross reference the information with
another source. Also, no information without references and reference notes should be
allowed. While the idea behind Wikipedia is noble, and some topics contain excellent
Primary Sources
with clear authors, dates and references, and quality websites, there is no reason that
students should not be allowed to tap into this vast digital vault of knowledge. One way
to do this is to provide students with a list of websites to visit and retrieve information
from. This way, the educator has control of the resources. Most schools should have
access through their library to resources such as ERIC and Proquest for closed Internet
and sites as well. Yet the most important thing educators can teach their students in
regards to finding information on the Internet is to question everything and take nothing
for granted. Just because something is printed on a webpage OR in a book, does not
mean that information is correct. One needs to look no further than some textbooks that
have been used in American schools over the past fifty years to understand this. This is
why professors at the collegiate level would prefer peer-reviewed scholarly journals as
Some links that may help educators and students distinguish resources for high
The ALA - using primary sonrces on the web. This site defines primary
sources, includes links on where and how to find primary sources on the Internet,
http://www.ala.org/ala/mgrps/divs/rusa/sections/history/resources/pubs/usingprim
works which contributed to the formation of American politics, culture, and ideals. Most
likely the most comprehensive listing of primary sources this author has ever seen.
n.d.)
documents with more than 600 annotated documents from the Collection written by
George Washington, Benjamin Franklin, Thomas Jefferson, and many others dealing
Documents'', 2009)
Primary sources on the web. A list of history related primary sources, located at
Using primary sources on the Internet to teach and learn history. Includes
types and uses of primary sources, using the Internet to access primary sources, and a full
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Besides information for research and report writing, there are other numerous uses
for the Internet in education. These include educational multimedia, videos, podcasts,
The Internet has very good resources some of which are interactive, multimedia,
and live video feed resources. One such website that offers streaming educational video
Discovery Education has over 9,000 digital video clips for educators, as well as over
7 1 ,000 content specific clips. This site also offers many different multimedia learning
experiences and games as well as lesson plans to compliment the material ("Discovery
http://www.mylearningtube.com. This site offers free video in all subjects, from art and
management for teachers who may be interested in honing their management skills. This
site also offers a teacher's lounge, and full RSS feeds ("My Leaming Tube", 2009).
daily news, enviromnent, kids, music, science and space, specials, and culture. This site
also offers a wide variety of exotic photographs as well as maps, a green guide and much
PBS (Public Broadcast System) known for its educational programming, offers a
scienceNOW series for educators and students. Other videos are categorized by
physics and math, space, and technology ("NOVA", 2009). Prelinger Archives, located
following categories, animation and cartoons, arts and music, computers and technology,
cultural and academic films, ephemeral films, home movies, movies, news, non-English
videos, open source movies, spirituality and religion, sports videos, videogame videos,
video biogs, and youth media. One particularly interesting area of this website contains
Edutopia is a website founded by Star Wars creator, George Lucas and is part of
the George Lucas Educational Foundation. According to the website, they are attempting
to change education for the better by connecting teachers with the resources and
inspiration they need to prepare our students for 2 1st century success ("Edutopia", 2009).
available. Yet, these videos seem to be more focused on teacher training and information
than for student viewing. Categories include assessment, integrated studies, project
learning, social and emotional learning, teacher development, and technology integration
("Edutopia", 2009).
educational videos; only users will need to search for videos that they may find relevant.
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Educators need to make sure that the safe search feature of this webpage is turned ON;
otherwise it may locate pornographic materials and other materials inappropriate for
students. Yet, with the correct search terms, Google video can find almost any different
type of video an educator seeks from science and math to technology and art ("Google
Videos", 2009).
life, and weather. The majority of these videos seems geared towards the high school and
collegiate level and may be too advanced for elementary education. For example, some
topics include "Neutrophil Chemotaxis Chasing a Bacterium" and "HIV replication and
music and shop safety to how to do side crunches and how to make pottery mugs. While
not exactly dedicated educational videos, educators may find many of them useful for
The History Channel is another educational video powerhouse known for their
educational programming. The history channel offers streaming video with sample clips
from their popular series as well as full episodes of select shows. Some of these shows
include The Universe, That's Impossible, Modem Marvels, Jurassic Fight Club, How the
Earth Was Made, Expedition, Clash of the Gods, Battles B. C., and Ancient Discoveries.
Videos", 2009).
1 28
categories, art and design, business studies, citizenship, cross-curriculum, design and
technology, engineering, English, geography, history, ICT, math, media literacy, foreign
language, music, physical education, PSHE, religious education, science, and vocational
n.d.).
The PBS frontline website offers free educational videos complimented by lesson
plans created in conjunction with the series. As per the PBS website, "Since 1 983,
FRONTLINE has served as American public television's flagship public affairs series.
Hailed upon its debut on PBS as "the last best hope for broadcast documentaries,"
documentaries covering the scope and complexity of the human experience" (PBS
Frontline, 2009). Some videos include, "Bush's War", "Gangs of iraq", "Living Old'',
"Dreams of Obama", and "Young and Restless in China." This site may be viewed at
the TeacherTube website, "TeacherTube community members are a major part of the
evolution of the site. Members are encouraged to not only upload educationally relevant
videos, but also to make constructive comments and use the rating system to show
Prelinger Archives http://www .archive.org/detai Animation and cartoons, arts and music,
ls/prelinger computers and technology, cultural and
academic films, ephemeral films, home
movies, movies, news, non-English videos,
open source movies, spirituality and
religion, sports videos, videogame videos,
video biogs, and youth media ("Prelinger
Archives", 2009).
While educational videos are often a wonderful supplement for certain lesson
plans and curricula, educators can also incorporate video production into their curriculum
(Faryadi, 2006). Using tools such as interactive multimedia, the students already know,
use, and enjoy, it can change the environment of the classroom from a feeling of teacher
directed to teacher supported, which is the ultimate goal of the constructivist educator.
Multimedia and Video Production are two technologies that are not only growing
Davis, "over the next 50 years, we will witness an explosion of access to and production
and distribution of video by communities that could not earlier afford to pro duce video in
their homes, schools, and offices ( 1997, p. 43). One only needs to recognize the power of
131
mega-giant websites such as Youtube and Google Video to realize this future. Even
students with families who may not afford to purchase video equipment are managing to
For example, one of this author's students wanted to make a skateboarding video
for his senior project. He was able to borrow a basic digital camera (not a video camera)
and film his entire video with the basic and limited recording capabilities of the camera.
Once his filming was complete, he then used Microsoft Movie Maker, a free program
included with Windows, to edit and organize his video. The final product was absolutely
amazing, and this student received high reviews of his video by the Senior Project
Students are even using the video capabilities of their cell phones to record and
edit short movies and skits. Educators should utilize this creative media outlet and allow
students to make creative movies in lieu of dull written reports. This is not saying that all
written reports are dull or that educators should do away with writing (especially if the
writing is the focus), but rather to break the monotony of the direct-instruction classroom
Another fashion of video that can be used in the classroom is live video feed.
connecting students and experts in the field without the hassle and expense of travel by
either party. Many companies, such as Elluminate, Faronics, and NewTek, already use
this technology to provide training for their customers. Some offer recordings that
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customers may watch at their convenience, but many offer dates and times that customers
With free services such as Skype, webinars are easy to setup on both ends, and
typically free to connect to. Equipment needed for a proper webinar includes: a personal
computer, microphone of high enough quality student questions can be heard (or wireless
so it may be passed around), a projector or monitor, so students may see the speaker(s) on
the other end. Computer speakers are necessary so students may hear the speaker(s) on
the other end. A broadband Internet connection, a video camera or web cam so speaker
may see the class, and some sort of connectivity software such as Skype, Professional
Live, or WebIQ.
To connect, both users create an account in the software. Next, they must ensure
that their microphone and web camera or video camera works correctly with the software.
Once both sides are working correctly, they simply connect, and the result is the
equivalent of a digital telephone call, complete with audio and video. With a broadband
connection, there should not be much latency or lag between the two parties and motion
At times users will experience some audio delay, which may sometimes interfere
with communication between the two parties, but the benefits tend to outweigh the
negatives as students are receiving information directly from experts in the field and
connecting their education to real world issues and solutions. For more information
about how to connect via Skype, users may visit their website at
Webinar technology, students can connect with web designers, video producers,
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endless.
Podcast and RSS feed technologies are yet another way to use the Internet in an
effective, creative manner. The Podcast (a mix of the terms Ipod and Broadcast) is a
Series of digital media files, either audio or video that is released episodically and
podcasts from other ways of accessing media files over the Internet, such as simple
podcatchers (like iTunes, Zune, Juice or Winamp) are used to automatically identify
and download new files in the series when they are released, by accessing a centrally
maintained web feed that lists all files currently associated with that particular series.
New files can thus be downloaded automatically by the podcatcher and stored locally
on the user's computer or other device for offline use, making it simpler for a user to
materials and providing resources in the form of audio, enhanced or video podcasts in
Warlick claims "Podcasts are published as RSS feeds (most blogging software
features RSS feed generation). Listeners are notified of new programs by their
aggregators, which then download the programs and then transfer them to the listener's
MP3 audio player, such as an Ipod" (2009, para. 3). In other words, a Podcast is simply a
recording of something, such as a video or an audio program that is pushed from a server
134
to a user's computer. So, instead of a user having to go to a website and download the
recordings, the website will push it out to subscribers when new episodes are available.
Users can then listen or view the program at their convenience. As any educator can
Similarly, OCLC.com defines an RSS feed as, "Really Simple Syndication (RSS)
newsreader application accesses the RSS feeds you choose to bring your favorite
information sources to you" ("RSS Feeds", 2009, para. 1). The RSS feed and the Podcast
rather the search is done for a user and information brought exactly to them, in essence, a
proverbial foot in the door. For educators, it is a time saving tool which allows useful
content to be delivered directly to them without the hassle of searching for information
Podcasting is not just for downloading, but rather teachers can use this technology
distributing materials and information to students including video, images, and sound.
Also, it can be used to send information to parents, a spoken newsletter of sorts (2007).
All educators need to do to take advantage of the Podcast revolution is 1) Record their
lesson(s) onto a computer, 2) convert the file to MP3 format in order to make the file size
smaller and more manageable, and 3) Upload to a Podcast website of their choice. Some
offer free services, and others may charge a small fee. From that point, users should be
A list of Podcasts which Educators may find useful are found on Table 1 1 on the
following page.
136
ListServs
Of course there are many other creative lesson plan ideas all over the Internet, and
one of the best resources available are the minds of those who teach in America's
classrooms. Interacting with other teachers is an excellent way to gain new perspectives
and acquire fresh ideas. An excellent tool to interact with other educators are via
educational ListServs. Short for list server, a ListServ is simply a mailing list a person
can sign up for, and hold discussions with other like minded individuals. To subscribe to
a ListServ, first users must know the email address of the group they would like to join.
Once the address is known, they must subscribe to the service by emailing the address
with the following in the subject line sub <<LISTNAME>><<Your Name>> an example
When users reply to a subject, even though they are only hitting reply, it is
increases the chance ofreceiving a quick reply to any questions asked. Teachers can
quickly and efficiently share ideas. ListServ users should always remain respectful, clear,
and help contribute to the group. For a comprehensive list of educational ListServs, visit
2000). CataList is the official catalog of ListServ lists. It contains listings for over 60,000
available ListServs and should have a listing for virtually any topic an educator should
As stated by Hopkins, "If you're a teacher or school administrator who has access
to e-mail, you have no excuse -- you ought to join a listserv" (2004, para. 1 ). However,
there are a few things to keep in mind before joining a ListServ. First, this author
suggests creating a free email account before signing up for a ListServ as they can
produce extreme amounts of email in a short amount of time. A free email provider such
provide information about how to "un-subscribe" from a list. Getting off a list is as easy
as getting on one is. But be sure to save the directions for unsubscribing. In a week or
two, if it is decided that a particular listserv isn't useful, that information will be needed
(2004).
WebQuests
educational opportunities are clearly abundant, yet there is one innovative use of the
Internet that has not yet been discussed, and in this author's opinion is one of the greatest
tools a teacher can utilize, the WebQuest. The WebQuest, created in 1 995 by Bernie
most (or all) of the information used is found or pulled from the Web (Dodge, 2001 ).
links to essential resources on the World Wide Web and an authentic task to motivate
and participation in a group process that transforms newly acquired information into a
more sophisticated understanding" (2003, para. 6). In other words, ifthe students are
1 39
able to simply cut and paste from the web and place the infonnation into a word
WebQuests are designed to use learners' time well, to focus on using information
rather than looking for it, and to support learners' thinking at the levels of analysis,
synthesis, and evaluation." (Dodge, 2001). WebQuests can be created for all grade
levels, from kindergarten to the University level. Listed below are the five sections to a
• The Introduction
• The Task
• The Process
• Evaluation
• Conclusion
explaining what the WebQuest is about. It "sets the stage" and provides background
information for the project. The task is one that is interesting to the students and
something that they are capable of completing. The process should be broken down into
smaller steps and are detailed instructions for students on how to complete the task. The
evaluation is simply a rubric or means of how the project will be evaluated, and the
conclusion is the closure of the WebQuest, reinforcing the entire project. The evaluation
reminds the students of what they have learned, and encourages them to take their own
Creating an excellent WebQuest is not an simple task. Even this author is guilty
of creating WebQuests that Dodge or March would consider to be sub-par at best. The
140
most difficult aspect of WebQuest design is trying to pick a topic in which students will
challenge their own belief systems in order to construct new knowledge. March states
that all WebQuests should be designed with the three R's in mind, "Is it Real, Rich, and
Relevant?" (2004). According to Dodge, there are five guiding principles to designing a
games, or look up basic information would not qualify it as a true WebQuest. According
to Dodge, these are some things to think about when designing a WebQuest.
A good WebQuest . . .
• Is wrapped around a doable and interesting task that is ideally a scaled down
version of things that adults do as citizens or workers.
• Requires higher level thinking, not simply summarizing. This includes synthesis,
analysis, problem-solving, creativity and judgment.
• Makes good use of the web. A WebQuest that isn't based on real resources from
the web is probably just a traditional lesson in disguise. (Of course, books and
other media can be used within a WebQuest, but ifthe Internet isn't at the heart of
the lesson, it's not a WebQuest.)
• Is not just a series of web-based experiences. Having learners go look at this page,
then go play this game, then go here and turn your name into hieroglyphs doesn't
require higher level thinking skills and so, by definition, isn't a WebQuest.
141
(Dodge, 2001)
This author believes that WebQuests are a great way to merge constructivist
learning and technology into an interesting and relevant lesson which provides students
with well planned scenarios while building teamwork and interpersonal skills in the
WebQuests made by other teachers, as well as a generous resources page with many links
An Example WebQuest
Microcomputer Applications course as an end of the semester project. The inspiration for
this particular WebQuest was originally found on the Webquest.org database over four
years ago, and, at the time, was not highly rated by teachers who had visited the site and
rated it. It was highly modified and delivered three years ago as a final project to bring
together all the skills learned over the semester in an interesting, real-world project, and
The idea behind this particular WebQuest is to introduce high school students to a
workplace/real life scenario where they are responsible for researching and purchasing
hotel rooms, airfare, car rentals, event tickets, equipment, etc. They are required to keep
track of all expenses, create a budget, create a realistic timeline, and be able to follow a
route and schedule. The most interesting part of this project is hearing the students'
reactions and comments to the project. Any given semester, a student will claim, "I love
that project! Before I didn't know how to rent a car, book an airline flight, or rent a hotel
1 42
room, and now I feel like this is something that I could do after I graduate!" or "I cannot
believe how hard this project was, but I learned so much from it."
This author's is pmticularly impressed when the students talk about what they will
do with the left over money from the trip, for exmnple, "We are planning on donating our
left over money to cancer research." Needless to say, the project is a difficult project,
and placing four teenage students together to work on a project of this scope will often
give random results in regards to quality. Because of this, all groups are teacher selected,
and a formula has been devised to ensure that all students are graded fairly via a peer
The author presents students with a starting "professional points" value of fifty
points per student. If students work well in their temn and provide valuable work, they
will then receive the full fifty points at the end of the project. However, if students do not
participate or do their share of the work, they will then lose points. The students who are
doing their work will inherit those points and therefore will receive a higher grade than
the student who was not participating. This way, students who are working effectively do
not get punished for the lack of effort from their peer.
The points are determined through a mix of teacher observation and peer review.
At the end of the project, after all presentations have been completed, students are asked
to sit apart from group members. They are then given a peer review form in which they
rate their peers on a scale of one to ten, with one being the least amount of effort, and ten
being the highest amount of effort. Students are given a space to make comments about
their peer's performance. The numbers are then added up and ifthe average is nine to ten
points, the student retains their points. If the number drops to seven to eight, they will
143
lose ten points. Five to six, students lose twenty points. This repeats itself until students
For a detailed example of the aforementioned WebQuest along with the grading
Funding Technology
of today's educational system and all students must have access to current equipment,
software and Internet connections. However, school district budgets do not always take
into consideration how rapidly technology changes. Matt Elliott, senior editor for the
popular technology website, CNET believes that the average life for computer technology
is roughly three to five years (2010). While one may argue that their home PC has lasted
them several years longer, it must be taken into consideration how many students are
using the computer, what the computer is being used for, the rapidity of which software
renewed, and unfortunately, technology can break. Due to the high cost of technology,
some school districts fall far behind in this area, and even educators who would like to
use more technology in the classroom find it nearly impossible to integrate. Therefore
students wind up only using technology in computer labs, and not directly in the
classroom.
rather than for short "disjoined" experiences in a computer lab. If students only perform
drill and kill and remedial activities with a computer, they miss out on the opportunities
144
to explore the higher-level thinking skills such as synthesis, analysis, and problem
solving (2003). Is it possible to reach these higher order thinking skills with only a few
hours per month in a computer lab? This author does not believe it can happen. The
technology needs to be available on a daily basis and implemented into the curriculum.
The problem remains, where will the funding come from? If the school district's
budget does not allot for classroom technology funding, the funding will have to be
sought after by the individual teacher. Obviously paying for the technology out of their
own pocket is an absurd notion, but there are many grant opportunities teachers may
apply for to hopefully receive funding for their classroom technology needs. Therefore
this final section of this handbook is simply a listing of several technology grant
Grants
This section will contain tips for grant writing, but will not go into detail about
how to write grants. It is best to consult a handbook or book written by a specialist in this
area.
NEA Foundation grants - $varies: Throughout the year, the NEA Foundation
awards close to 200 grants to support educators' efforts to close the achievement gaps,
develop creative learning opportunities for students, and enhance their own professional
http://www.neafoundation.org/pages/educators/grant-pro grams/grant-application
for Engaging Students- At Best Buy we believe technology can excite and engage
students, creating a more valuable educational experience. Through Best Buy Teach
145
Awards we provide gift cards to schools to enable them to purchase more technology for
their students to use and learn. Since 2004, the Best Buy Teach Award program has
math and science teachers to make their own classrooms more exciting and successful for
http://www.toshiba.com/tafpub/j sp/home/default.j sp
Verizon Foundation grants - $varies: Verizon wants to transform the way the
partnerships. "Dollar amounts are not the only measure of our grant making goals. The
Verizon Foundation and our partners have much to offer above and beyond cash grants.
Using our website you can find volunteers, Internet training, business advice and Web
developers. Our online community has a wealth of resources that can help you every time
http://foundation.verizon.com/grant/application.shtml
Foundation is to fund and support hands-on, environmental projects for children and
youths. Our objective is to encourage innovative programs that empower children and
youth around the world to work individually and collectively to solve environmental
believe that children can achieve a better understanding and appreciation for the world in
146
http://captainplanetfoundation.org/default.aspx?pid= 1 &tab=about
P. Buckley Moss Grant Foundation - $1000.00: Each year the P. Buckley Moss
Foundation for Children's Education has made available five $ 1 ,000 grants to be awarded
to educators who need money to further their program goals ("P. Buckley Moss", n.d.)
http://www.mossfoundation.org/page.php?id=89
Character Education Grant Program, the Sprint Foundation will award grants to school
districts and individual schools to fund the purchase of resource materials, supplies,
equipment and software that facilitates and encourages character education among K-1 2
students. With a national reach, the program is open to all U S public schools (K-12) and
http://www .sprint.com/responsibility/education/character/index.html?idS=vanity:educatio
ngrants
the classroom in support of teachers and their students. By adopting a classroom, donors
form partnerships with specific classrooms providing financial and moral support. The
http://www .adoptaclassroom.org/index.aspx?private=O&inter=O
Digital Wish - $Varies: "Just like a gift registry, you build a wish list of
technology products for your classroom. Then you can tell prospective donors how their
support will make a difference to your students. After a purchase, Digital Wish
147
automatically donates an additional 2%-10% in funding for your next teclmology project"
http://www.digitalwish.com
easy for anyone to help students in need. Here's how it works: public school teachers
Requests range from pencils for a poetry writing unit, to violins for a school recital, to
Then, you can browse project requests and give any amount to the one that inspires you.
Once a project reaches its funding goal, we deliver the materials to the school" ("Donors
Choose", 2009).http://www.donorschoose.org
Teachers Count- $NIA: Not a direct grant website, but contains many links to
excellent grant resources for educators. Has list of grant opportunities available by
subject, and general grants including teclmology grants ("Teachers Count", 2009).
http://www.teacherscount.org/teacher/grants.shtml
Electronic Grants Online. Owned and operated by the United States Department
of Education. Users must sign up and then can search and apply for grants. Contains a
These grants sites are only a fraction of what is available to educators. While
some grants are much easier to find than others, there is no argument that any grant is a
good grant. Yet, knowing where to find the grant is only part of the equation.
148
Convincing donors that a project is worth funding is the hard part. Below are some grant
writing tips from experienced grant writer, Bryan Feci who has received over $20,000 in
3 . Be Selective in the Grants You Choose to Apply For: Only apply for grants
you are interested in and know you will carry out.
4. Follow Directions: Many grants have strict rules and procedures. You are
asking for the money, so the least you can do is follow the directions.
5. Proofread: Why would a grant committee give you money for educational
funding if you cannot even check your work for misspellings and grammar
errors?
6. Avoid the Word "Will": It is too easy to become severely repetitive using this
word.
7. Avoid Being Too Wordy: Get straight to the point. There are many
applications for panels to read and review, be precise in your proposal. (Feci,
2008)
For more information about grant-writing, or help with grant writing skills, the following
Non-Profit Guides
www .npguides.org/index.html ("Non-Profit", n.d.)
149
In conclusion, it is this author's opinion that many of today's teachers are either a)
not interested in using technology in their classroom, b) do not know how to use
their classrooms. With the massive influx of technology, students are becoming more
tech savvy every day. Schools need to adapt to the new learning styles of its students and
SUMMARY
In summary, the need for a technology handbook for educators was researched.
Particular attention was placed on teacher technology knowledge and statistics on how
educators are using technology in the classroom. It was determined that there was a need
for an educational technology handbook designed for teachers who have basic technology
knowledge, but are looking for ideas on technologies they can integrate into their
classrooms. Therefore, a handbook was created to provide teachers with a resource guide
to many different facets of educational technology including the computer and its parts,
laptops, netbooks, and handheld computing devices. Also covered were visual
DVD and Blu-Ray discs, scanners and digital video and photography equipment.
In the near future, the handbook will be presented and distributed among
educators at the East Valley School District in Yakima, Washington. It is this author's
hope that teachers will learn a great deal from the handbook and will incorporate some of
the ideas into their working curriculum in order to help provide higher-learning activities
There are many different ideas and information that graduate students could do
for further research. For example, the handbook only provides a very brief look at visual
technologies, software and possible uses of the Internet. There are hundreds if not
150
151
thousands of examples available that could be added to this handbook, which could then
DVD with how-to videos. Sections could be added on how to fix computers, how to
setup email accounts, how to manage computer networks, etc. The possibilities are
seemingly endless. With the correct additions this handbook could become very useful
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APPENDIXES
Appendix A
The !STE National Educational Technology Standards (NETS•T) and Performance Indicators for
Teachers
(NETS) for students and administrators, or to research the International Society for
Appendix B
practices, and standards. Place a check after items that could create a more empowered
I . View the Internet as an essential skill. 11. Avoid diverting funds from needed
resources to include technology by including it
as a part of existing resources, not an add-on.
2. View technology as a vehicle for learning. 12. Provide learner and teacher access to
support infrastructure 24/7.
4. Teach individuals how to learn, along with 14. Provide for ongoing commitment to
what to learn. readjust technology and Internet programs,
since they are evolve resources that change.
5. Require technology as an essential 15. Provide local, state, and federal legislation
motivational learning and teaching tool in and that supports technology in education, schools,
out of the classroom. and community through categorical funding as
opposed to supplemental appropriations that
come and go.
6. Use technology to support targeted learning 16. Provide grants and loans to individuals that
to include all genders and special needs of community organizations for technology
learners. support.
7. Use technology to promote social, cross- 1 7. Reduce rates for telecommunications to
cultural interaction. support universal service programs in homes.
(Pittman, 2003)
1 79
Appendix C
These frameworks were created by ISTE to help educators distinguish at what level their
curriculum is challenging students regarding technology. (Moersch, 1 999)
!
I program.
�- Exploration Technology-based tools serve as a supplement to existing instructional program
[
(e.g., tutorials, educational games, simulations). The electronic technology is
!
employed either as extension activities or as enrichment exercises to the
instructional program.
\3 _ __ · ···
r1;;f;;·
�i;;;; --·-- ech;;o1;gy-based tools including databases, spreadsheets, graphing packages,
probes, calculators, multimedia applications, desktop publishing, and
I 1.
telecommunications augment selected instructional events (e.g., science kit
experiment using spreadsheets/graphs to analyze results, telecommunications
1 activity involving data sharing among schools).
14A_ ___ ··1I1 n-te-g-r;!ki;;---· Technology-based tools are integrated in a mechanical manner that provides rich
.
I _
I
· (, mechan 1caI) context for students' understanding of the pertinent concepts, themes, and
I processes. Heavy reliance is placed on prepackaged materials that aid the teacher
l,i I in the daily operation of their instructional curriculum. Technology (e.g.,
multimedia, telecommunications, databases, spreadsheets, word processing) is
'i
-- . . ...-- . . . . - --- - ---- - ---- - - - - --
perceived as a tool to identify and solve authentic problems relating to an overall
Ii------------ -----, !theme/concept.
r-----· . . -··· · · - - -
14s
...... ... .... --·--··--- .. . . .. - - · - --- - -- ·-· - ---- - - -�--- --- --- -- - -
!Integration
-
,Teachers can readily create Level - - 4 (Integrated units) with little intervention
I !(Routine)
I
j from outside resources. Technology-based tools are easily integrated in a routine
manner that provides rich context for students' understanding of the pertinent
I
I I1 concepts, themes, and processes. Technology (e.g., multimedia,
telecommunications, databases, spreadsheets, word processing) is perceived as a
I,
___
!�
l Expa�sio-n-- chnol;;-gy-;;-cc�� is extended beyond the clas��oom. Classroom teachers
!
actively elicit technology applications and networking from business enterprises,
, governmental agencies (e.g., contacting NASA to establish a link to an orbiting
I I space shuttle on the Internet), research institutions, and universities to expand
student experiences directed at problem-solving, issues resolution, and student
I I
!
I
1
activism surrounding a major theme/concept.
f6 ' Refinement [Technology i-s perceived as a process, product (e.g., invention, patent, new I
I
,
software design), and tool toward students solving authentic problems related to
j an identified "real-world" problem or issue. Technology, in this context, provides
I [ a seamless medium for information queries, problem-solving, and/or product
I 1 - - -- --
development. Students have ready access to and a complete understanding of a
, vast array of technology-based tools to accomplish any particular task.
- -
1 80
Appendix D
A Sample WebQuest
THE GIG:
Here is the deal: You just graduated from college and landed a sweet job with a new
sports/action magazine called "Extreme."
It is perfect because your boss would like you and your team to write a sports article for
the magazine. The best part about this article is you, and 3 team mates will get to travel
across the country (or world) to cover 6 separate sporting events in 6 separate locations! !
He is giving you almost full reign over this project as Gatorade has graciously sponsored
you $60,000 to cover all expenses.
You have the chance of a lifetime! You get to explore America (or the world!) as well as
impress the editor with your amazing writing and planning abilities.
Remember, you have a lot of equipment to buy, plane costs, etc. so be wise on where you
decide to travel, you only have that $60,000 and not a penny more.
181
THE TASK:
Break down the team into the 4 jobs and assign tasks according to the chart below:
�
it? Does it fit with the other sports you are covering? Etc. You need to
1be spot on.
se the Internet to research prices for photographic supplies including a
igital camera, video camera, film and other supplies (camera bags,
arteries, etc.) This information, along with prices, should be submitted to
.
,the accountant. Pictures of the travel locations will be taken from the
!!Internet for use in the article as well as pictures of the events themselves,
and other interesting photographs along the way.
�������---.
Create travel plans based on the events that the reporter would like to
cover. Maps must be created and lodging plans including hotels or
campsites. Make sure to leave no stone unturned as it is your job to figure
l
out all the costs of this trip including the food, gas, lodging, etc. Will you
rent a car? Will you take a cab? A Limo? How much is your food
allowance? Etc.
· ���-��--����-���--����·
Together, you will write an article discussing where you went, what you
did, where you stayed, what you saw, etc. You will write a memo to your
boss explaining why you chose the events you chose, and make
suggestions for future trips. You will create a letter of thank-you to
Gatorade, who sponsored your trip. You will create a power point
resentation to share your adventure with the rest of your class. BONUS
POINTS: Create a brochure about your adventure.
1 82
THE PROCESS:
1) Each member of your group has to select one of the 4 jobs (accountant, reporter,
photographer and agent).
• A spreadsheet listing all expected expenses for this expedition. This should
include expenses for all travel, auto, lodging, event admissions fees,
equipment and any other anticipated expenses such as those listed above:
photographic equipment, travel, and lodging, car rental, food and gasoline,
etc. You must provide receiptsfor everything!
• Photographs simulating the events that you intend to cover must be taken
from the Internet as well as other interest photos.
• Remember: Together, you will write an article discussing where you went,
what you did, where you stayed, what you saw, etc.
• You will write a memo to your boss explaining why you chose the events
you chose, and make suggestions for future trips.
• You will create a letter of thank-you to Gatorade, who sponsored your trip.
• You will create a power point presentation to share your adventure with the
rest of your class. Your group will present your final project to the class, no
exceptions.
• Your group must present your trip to the class. See the attached rubric for
scoring information.
RESOURCES:
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