ADF - Australian Defence Force

Download as pdf or txt
Download as pdf or txt
You are on page 1of 28

BRM5 | Australian Defence Force

Field Manual (Tri-Service)


Date: 16/04/2022
Document Classification: Top Secret; Distribution is limited outside of the
Australian Defence Force Command

Property of:
Australian Defence Force, Holsworthy Barracks – Holsworthy, Liverpool
Military Area, Sydney.

Requests and inquiries should be addressed to:


GEN “Rays” ironnub12; fatcroissant#0631 | AA
MRAAF “Astra” Supersniperboy5; Astra#7440
RAAF, GEN“Pxkcle” Pxckle; Pxckle#9965 | SASR
1
INTRODUCTION
This Manual will provide you with the necessary skills and knowledge you are required to have in the field of
operations (on duty) and off duty. This document will be split into different categories listing RATEL, Movement,
SITREP, and Dress (Uniform). The manual will cover a majority of the information needed for examinations and
events. After passing the basic stage examination, you will be issued other manuals for the specific role you chose.

We have multiple Different Branches for


different experiences NAVY,
AIRFORCE, and INFANTRY.

Infantry will try and give you the most


gritty and tough experience to test your
mental strength to see if you pull
through things with a team

We then have the AIRFORCE that will test your knowledge and willpower to try and find the correct outcome for
aerial
operations

We also have the NAVY that acts as a reserve aerial unit and an
amphibious assault team the NAVY is role that operates a little bit
more intensely so that's why we need the best of the best
Uniforms
The ADF offers a uniform mandate for each service, with various types needed
depending on your selected role. The following uniforms will be listed in this order.
- Army
- Air Force
- Navy
Depending on your role, the uniforms will vary. Please ensure you have a role in mind
before attending training and events. Keep in mind, some roles may require a theory
that will be completed in either lecture, self-paced learning, or written exams. Please
follow the next page to familiarize yourself with the uniforms.

SECTION - 1 | UNIFORMS
AIRFORCE
RAAF - ROTARY PILOT
RAAF - CREW CHIEF
RAAF -
FIXED WING PILOT

NAVY
NAVY PILOT

NAVY - Deck Crew


SECTION - 2 | FIREARMS

1. STANDARD ASSAULT RIFLE - EF-88 REPLICA also known as the AUG A3 (with set
attachments)

2. MARKSMAN RIFLE - M110 REPLICA also known as the M16A4 (With set
attachments)
3. LIGHT MACHINE GUN - F89 REPLICA also known as the G36 (With set attachments)

4. PISTOL/SECONDARY - L9A1 REPLICA also known as the Browning (With set


attachments)

SECTION - 3 | RECON & REPORT


Introduction
Reconnaissance and surveillance provide the commander with the information he needs to accomplish
his mission. This information includes terrain data, weather conditions, and threat information.
Moreover, R&S provides early warning and security to the force and denies any threat information
about friendly forces.

During military operations, reconnaissance or scouting refers to the exploration of an area by military
forces in order to obtain information about enemy forces, terrain, and other activities.

Observations can be conducted by troops, manned reconnaissance aircraft, or setup of observation posts
(e.g., skirmishers, long-range reconnaissance patrols, or military intelligence specialists).

SECTION - 1

RECONNAISSANCE PATROLS

Reconnaissance patrols provide timely and


accurate information about the enemy and
terrain. The patrol leader must have specific
intelligence collection requirements for each
mission.

An area reconnaissance patrol is conducted


to obtain information about a specific
location (such as a road junction, hill,
bridge, or enemy position) and the area immediately around it. The location of the objective is
designated either by grid coordinates or by a map overlay with a boundary line encircling the area.

A zone reconnaissance patrol is conducted to obtain information on all enemy forces, terrain, and routes
within a specific zone. The zone is defined by boundaries.

A route reconnaissance patrol is conducted to obtain information about one route and adjacent terrain
or to locate sites for emplacing obstacles. The reconnaissance is oriented on a road; on a narrow axis,
such as an infiltration lane; or on a general direction of attack.
Reconnaissance patrols are also a critical part of platoon security missions. Area and zone
reconnaissance patrols are executed to ensure the security of individual OP sites and to cover dead space
and dismounted avenues of approach throughout the platoon's area of operations. When executed as
part of a screen or other security mission, reconnaissance patrols are sometimes referred to as security
patrols.

SECTION - 2

SALUTE report is a general template used to determine, and report, the most important assets of an
enemy force. It is broken down into six letters making up the word SALUTE. The SALUTE report, like
many other military reporting forms, is standardized to mitigate confusion when relaying important
information to different units or branches of the military. Now, let’s take a look at the six different
sections of the SALUTE report.

S: Size

In this section of the report, the size of the enemy or unknown force will be relayed. Such information
being assessed can be the number of personnel, aircraft, missile systems, vehicles, etc.

A: Activity

The activity section is used to give a detailed overview of the actions the enemy is taking. Such necessary
information would be things such as developing fighting positions, patrolling, and the direction of travel
the enemy is taking.

L: Location
This is simply the geographic location of the observed unit activity. This could include
10-digit grid map coordinates for precise location information, all the way to generic location
information, such as a major terrain feature that the enemy is near, or moving along, such as a river
system or mountain range.

U: Unit/Uniform

This is where the unit the enemy belongs to is reported. If the enemy’s unit is unknown or cannot be
identified, use easily discernible features such as the color of their uniforms, the design of patches if
worn by personnel, and aircraft or vehicle markings.

T: Time
This is where the time the enemy activity was observed. It is important to note that this is the time the
activity was seen, not the time the SALUTE report was sent. Time should be reported using local or
Zulu time and is relayed using 24-hour military time.

E: Equipment

This final portion of the report is meant to be quite detailed and is identifying the equipment associated
with the enemy and their respective activity. Take note, there is a difference between detailed and
long-winded. The report should be thorough, yet to the point. Equipment includes such things as tools
being used or employed by the enemy personnel, the vehicles they are using, and weapon systems of the
enemy force.

SECTION - 3

STEPS TO INITIATE A S.A.L.U.T.E REPORT


To Initialize a report you must be clear with what you say. All mistakes and misjudgments could affect the
flow of the assault. To make a transmission please REFER TO THE IMAGE ABOVE for a better
understanding; Eg

“(RECEIVER) This Is (YOU) My Location Is (YOUR LOCATION) There Is A


Patrol Of (SIZE) They Are Moving (DIRECTION) Onto (LOCATION) They Are
A (Eg) Ground Unit, Time Of Enemy Seen (TIME), They Have (EQUIPMENT).
Over”.

SECTION - 4 | FIRE AND MOVEMENT


Fire and movement, or fire and maneuver, is the basic modern military low-level unit tactic used to maneuver
on the battlefield in the presence of the enemy, especially when under fire. It involves heavy use of all
available cover, and highly-coordinated exchanges of rapid movement by some elements of the squad or
platoon while other elements cover this movement with suppression fire. It is used both to advance on enemy
positions as part of an attack, or withdrawal from current positions under attack by the enemy. The moving and
supporting (suppressing) elements may be teams or individuals, and may quickly and continuously exchange
roles until the entire unit completes the maneuver objective. Some members will specialize more in different
roles within fire and movement as fits their range, equipment, terrain, and ability to maneuver. This is usually
applied to standard infantry tactics, but forms of this are also used with armored fighting vehicles or when
supported by artillery or airpower.

In this photo, you can see the simple concepts of fire and movement. Moving element is pushing in towards
the enemy whilst the suppressive group is suppressing the enemy, disabling their forces to open fire.

Dismounting a Helicopter or Vehicle:


When Dismounting from any vehicle the two people at the front seats will dismount and
approach the building whilst the two rear people wrap around reconnecting with the people that
were setting at the front

NOTE: THIS IS ONLY USED AS A QUICK ASSAULT.


SECTION - 5 | FIREARM KNOWLEDGE

RULES OF ENGAGEMENT:

1. WEAPONS FREE - “Weapons Free” is the term or command given to KOS (Kill On
Sight). Basically if you have spotted a hostile contact you can fire on your own will.
2. WEAPONS TIGHT - “Weapons Tight” is the term or command given to only fire once
being fired upon or fire when given the order or command to.

FIREARM RULES:

1. Never Fire In the FOB unless authorized to as this could end up with a friendly fire
2. Never Flag meaning, Flag means to aim your barrel roughly pointed towards a friendly
and if the person flagging was to accidentally fire his weapon it could end with a friendly
KIA.
FIREARM COMMANDS:
A. - PRESENT ARMS; (Equip Your Primary Weapon.)
B. - HOLSTER ARMS; ( Hold Shift On The Firearm You’re Using)
C. - PRESENT SECONDARY. (Equip Your Secondary Firearm)
D. - ORDER ARMS; (You Will Un-Equip Your Firearm)

SECTION - 6 | DISMOUNTING

When Dismounting from any vehicle the two people in the front seats will dismount and
approach the building whilst the two rear people wrap around reconnecting with the people that
were set at the front

NOTE: THIS IS ONLY USED AS A QUICK ASSAULT.

SECTION - 7 | REACTING/INITIATING AMBUSH

Initiation To Ambush
There are two types of ambush techniques, Near and Far. The near ambush is when the enemy is within fragmental
grenade range or within 50 Feet. The far ambush is outside of the 50 feet distance/radius.

INITIATION OF AMBUSH (Reaction to being ambushed):

This immediately varies on the two types “Near and Far”.


The first step is to immediately get down, seek cover and return fire to regain fire superiority over the enemy. When
we talk about cover there are multiple types such as Micro Terrain and man-made cover. In this scenario, you will be
placed in forest-type terrain. You will seek micro terrain, This means a ditch or any type of mound to hide behind.

To initiate fire you will follow the following procedure:

STEP - 1, CONTACT! | When the enemy has been spotted or you are having heavy amounts of fire being directed
towards you.

STEP - 2, FRONT, REAR, LEFT, AND RIGHT | When you have spotted the enemy’s location you will have told
your team the position of concentrated fire debunking the enemy’s position.

STEP - 3, DISTANCE | You will now tell your squad the distance of the enemy position or give a rough
measurement.

STEP - 4, DESCRIPTION OF ENEMY POSITION | Once you have judged the enemies distance you will now give
a short brief description of the enemies position; Eg, “CONTACT, FRONT, 100 FEET, BEHIND A BUSH” The
main goal is to describe what the enemies are using as cover or advantage.

PIECING TOGETHER:
When taking fire you will now put the steps together. You will say the following.

“CONTACT (DIRECTION), (DISTANCE), (POSITION)”

Reaction to Ambush

During the initial engagement, you will be able to assess the distance between you and the enemy and the enemy’s
location. Remember the killing zone is under very high and concentrated fire at close range. The longer your squad
stays in the kill zone, the higher chance they have of becoming a casualty. This is why you must get online and start
advancing by pushing through the enemy’s ambush location. To push the enemy please refer to the individual
Movement Tactics Document. To push you will use the rush tactic also known as the “I’m up, They see me, I'm
down” Technique. Any squads that aren't in the kill zone will immediately and swiftly re-locate themselves so they
can return fire on the enemy’s position giving the squad in the kill zone a higher chance to not become casualties
(REFER TO THE IMAGE BELOW FOR A BETTER DEMONSTRATION).

In this photo you can see the people outside of the kill zone are able to freely suppress the enemies giving the squad
in the kill zone a chance to move up.
In an L - Shaped Ambush you will proceed to take off one of the legs destabilizing the ambush from OPFOR. To
initiate this counterattack assault the front of the ambush giving yourself a chance to gain more land or cover. After
you have done that, the scene will look like this.

As you can see you are now out of the kill zone and have now gained ground superiority.
SECTION - 8 | RATEL

RATEL

Security - The following basic rules. The following are to be strictly enforced.(What they shouldn’t do)
-Unofficial conversation between operators.
-Transmitting on the Radio without permission.
-Excessive testing.
-Transmitting names of personnel and units in clear (Not phonetic alphabet)
-Unauthorized use of plain language. (So not using the phonetic alphabet)
-Obscene language.

Accuracy -
-Is the transmission really necessary? (Rays asks not to make dumb callouts a lot)
-Having produced the shortest possible message, think again about the details in it to make sure you have explained
enough.
Discipline -
-The Radioman (Net Control Station Operator) is in control of radio callouts. Irrespective of rank. Is in charge and
responsible for radio discipline.
-Only one user is transmitting at a time.

Speaking clearly. Make sure to have a consistent Rhythm, Speed, volume, and Pitch.

With pronouncing words, make sure to say ‘I spell’ before it.


Example:
For Ray's. “I spell Romeo Alpha Yankee Sierra, Over.”
Another Example
For Squad Leader. “ I spell Sierra Lima.”
For Training Officers. “I spell, Tango Oscar.” (Do not say I spell when initializing your callsign or the others, but
use the phonetic alphabet still.)

Steps
Initialize call (CALLSIGN)
Text - The transmission you want to send.
Ending - Two possible endings
Over (Basically means, I have finished my message, what is your response?)
Out (Not expecting response or changing frequencies.

Prowords to use for RATEL


WAIT (Less than 5 seconds for a response.)
WAIT OUT(Expect more than 5 seconds for a response.)
ROGER
WILCO (Will comply)
I SAY AGAIN
I READ BACK
GRID
CORRECTION
NOTHING HEARD
OUT TO YOU (Usually for Radio checks, No response to be expected.)
MESSAGE (Say this before a message so the radioman knows to write it down

SECTION - 9 | IMT

Infantry Movement Techniques

Introduction:
Individual movement techniques also known as IMTs are a couple of independent combat
considerations that will help you quickly close in with an enemy squad. These movements
will lower the threats that these contacts will deal with on the battlefield. These were created
due to the lack of individual choices that I see are made on the battlefield.
IMTs:
There are 2 different IMTs that will help you with these troubles. BRM5 does not provide all
these things, so as an operator we need to make movements that go along with the
conditions faced. The first one we are covering is the low crawl. We use this when there is no
cover or concealment
(we are open to enemy fire). We also use this when we have to cross over an open field of
grass or a clearing (area with no trees). The main idea is to go prone and then begin moving
across to an objective. This
doesn't involve crouching or
running across as that will
create a silhouette, making
you an easy target.
The rush. When you are in a
stationary position, you
would go for a quick
3-second sprint and then
prone to quickly advance.
When you do this make sure
you get to cover because if
you get In prone in the open
you will be a stationary
target for hostile contacts.
Rushes must be coordinated with your buddies because covering fire will be needed when
you do this. Remember this phrase "no movement with fire is a waste of ammo and
movement without fire is a suicide mission". Before you rush, look around the area to see
where the next position you’re moving to is. Make this quick though. This is like the “I’m up
they see me, I'm down” technique.

SECTION - 10 | ACE CHECKS


Ace checks, ace checks are a form of SITREP (Situational Report). We use Ace checks to quickly get
up to date with everyone's status in
the field of operations:

Green = full-on ammunition, grenades


health + bandages
Yellow = low on ammo, grenades, and
bandages
Red = low health, no ammo, no
bandages, and no utilities

You might also like