Boss
Boss
# http://www.mythicmobs.net
#
Behemoth:
Type: RAVAGER
Display: '&c&lBehemoth'
Health: 500
Damage: 5
Skills:
- model{mid=vs_crab_mount;n=false} @self ~onSpawn
- randomskill{skills=punch,rage;sync=true} ~onAttack
- sound{s=block.amethyst_block.hit;p=0.5;v=1} @self ~onDamaged
- skill{s=AngrySludgePoison} 0.2
Options:
AlwaysShowName: false
Collidable: true
Silent: true
MovementSpeed: 0.20
MaxCombatDistance: 5
PreventOtherDrops: true
KnockbackResistance: 2
zombieKnight:
Type: ZOMBIE
Display: '&fGeneric Zombie Knight'
Health: 30
Damage: 5
Faction: Undead
Equipment:
- IRON_HELMET HEAD
- IRON_CHESTPLATE CHEST
- IRON_LEGGINGS LEGS
- IRON_BOOTS FEET
- IRON_SWORD HAND
- SHIELD OFFHAND
DamageModifiers:
- FIRE 1.50 ## The zombie is weak to fire and takes 50% extra damage % ##
- PROJECTILE 0.8 ## However, it is slightly resistant to arrows and other
projectiles, taking 80% ##
Drops: ## https://git.mythiccraft.io/mythiccraft/MythicMobs/-/wikis/drops/Drops
##
- ROTTEN_FLESH 1 0.5
- EMERALD 1 0.3 ## A 30% chance of dropping 1 emerald on death ##
- IRON_SWORD 1 0.1 ## These are all the spigot material names for vanilla items,
#
- IRON_HELMET 1 0.1 # but you can use custom mythic items if you put the name
here ##
- IRON_CHESTPLATE 1 0.1 #
- IRON_LEGGINGS 1 0.1 #
- IRON_BOOTS 1 0.1 #
Skills: ## This section is where the magic happens ##
- sound{s=block.chain.break;p=1.3;v=1.1;sc=master} @self ~onDamaged ##
https://git.mythiccraft.io/mythiccraft/MythicMobs/-/wikis/skills/effects/sound #
- sound{s=block.chain.break;p=1.1;v=1.1;sc=master} @self ~onDamaged # s = name of
sound (same names as /playsound), p = pitch from 0.01 to 2.0, v = volume (how far
away players can hear), sc = soundCategory #
- sound{s=item.armor.equip_iron;p=1.8;v=1.1;sc=master} @self ~onDamaged # By
layering multiple sounds together, we get a cool effect that resembles iron armor
being struck ##
PreventOtherDrops: true
PreventTransformation: true
Despawn: true
NoDamageTicks: 6
MovementSpeed: 0.188
PreventSunburn: true
SkeletalKnight:
Type: WITHER_SKELETON
Display: '&aSkeletal Knight1'
Health: 40
Damage: 8
Equipment:
- IRON_HELMET HEAD
- IRON_CHESTPLATE CHEST
- IRON_LEGGINGS LEGS
- IRON_BOOTS FEET
- IRON_SWORD HAND
- SHIELD OFFHAND
Drops:
- GOLD_NUGGET{display="Gold Coin"} 1to2 0.5
LevelModifiers:
- health 5
- damage 0.5
Options:
MovementSpeed: 0.1
SkeletonKing:
Type: WITHER_SKELETON
Display: '&6Skeleton King1'
Health: 500
Damage: 10
Skills:
- speak{m="None may challenge the Skeleton King!";cooldown=20}
@PlayersInRadius{r=40}
~onCombat >0 0.2
- speak{m="Ahahahahah! Die, <trigger.name>!"} @PlayersInRadius{r=40}
~onPlayerKill
>0 1
- skill{s=SummonSkeletons} @self 0.1
- skill{s=SmashAttack} @target >0 0.2
Equipment:
- KingsCrown HEAD
- SkeletonKingSword HAND
Drops:
- SkeletonKingDrops
Options:
AlwaysShowName: true
MovementSpeed: 0.2
MaxCombatDistance: 25
PreventOtherDrops: true
SkeletalMinion:
Type: SKELETON
Display: '&2Skeletal Minion1'
Health: 10
Damage: 2
Options:
MovementSpeed: 0.1
StaticallyChargedSheep:
Type: SHEEP
Display: '&aStatically Charged Sheep'
Health: 100
Damage: 2
Options:
MovementSpeed: 0.3
DamageModifiers:
- LIGHTNING 0
- FIRE 0.5
Skills:
- lightning @LivingInRadius{r=10} ~onTimer:100
AngrySludge:
Type: SLIME
Display: '&aAngry Sludge'
Health: 100
Damage: 2
Options:
Size: 20
MovementSpeed: 0.1
PreventSlimeSplit: true
PreventOtherDrops: true
MaxCombatDistance: 30
KnockbackResistance: 1
Skills:
- skill{s=AngrySludgePoison} 0.2
- blockmask{material=SLIME_BLOCK;r=1;duration=100} @self ~onTimer:20
crab:
Type: IRON_GOLEM
Display: 'CRAB'
Health: 500
Damage: 0
AIGoalsSelectors:
- 0 clear
- 1 meleeattack
- 2 randomstroll
AiTargetSelectors:
- 0 clear
- 1 players
- 2 hurtbytarget
DamageModifiers:
- PROJECTILE 0
Skills:
- model{mid=vs_crab_mount;n=false} @self ~onSpawn
- randomskill{skills=punch,rage;sync=true} ~onAttack
- sound{s=block.amethyst_block.hit;p=0.5;v=1} @self ~onDamaged
Options:
AlwaysShowName: false
Collidable: true
Silent: true
MovementSpeed: 0.20
MaxCombatDistance: 5
PreventOtherDrops: true
KnockbackResistance: 2
### 1. Skeletonling
Skeletonling:
Type: SKELETON
Display: '&cSkeleling'
Health: 20
Damage: 3
Faction: Enemy
Options:
#AlwaysShowName: true
Collidable: true
PreventItemPickup: true
PreventOtherDrops: true
MaxCombatDistance: 30
MovementSpeed: 0.25
Silent: false
Drops:
#- exp 5 1
AIGoalSelectors:
- 0 clear
- 1 meleeattack
- 2 float
- 3 lookatplayers
- 4 randomstroll
AITargetSelectors:
- 0 clear
- 1 players
Skills:
- skill{s=SkeletonRandomEquipment_Skeletonling} @self ~onSpawn
- skill{s=Skeleton_Drummer_Effect} @self ~onSignal:DRUMMER
- effect:particles{p=crit;amount=6;hS=0.45;vS=1.2;speed=0;y=1} @self ~onTimer:5