0% found this document useful (0 votes)
18 views8 pages

Boss

The document describes various monster mobs for a game including their types, displays, health, damage, skills, equipment and more. It includes mobs like Behemoth, zombieKnight, SkeletonKnight, SkeletonKing, AngrySludge and others.

Uploaded by

Alanana
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
18 views8 pages

Boss

The document describes various monster mobs for a game including their types, displays, health, damage, skills, equipment and more. It includes mobs like Behemoth, zombieKnight, SkeletonKnight, SkeletonKing, AngrySludge and others.

Uploaded by

Alanana
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 8

# For more information, check out the plugin manual or join us on Discord:

# http://www.mythicmobs.net
#
Behemoth:
Type: RAVAGER
Display: '&c&lBehemoth'
Health: 500
Damage: 5
Skills:
- model{mid=vs_crab_mount;n=false} @self ~onSpawn
- randomskill{skills=punch,rage;sync=true} ~onAttack
- sound{s=block.amethyst_block.hit;p=0.5;v=1} @self ~onDamaged
- skill{s=AngrySludgePoison} 0.2

Options:
AlwaysShowName: false
Collidable: true
Silent: true
MovementSpeed: 0.20
MaxCombatDistance: 5
PreventOtherDrops: true
KnockbackResistance: 2
zombieKnight:
Type: ZOMBIE
Display: '&fGeneric Zombie Knight'
Health: 30
Damage: 5
Faction: Undead
Equipment:
- IRON_HELMET HEAD
- IRON_CHESTPLATE CHEST
- IRON_LEGGINGS LEGS
- IRON_BOOTS FEET
- IRON_SWORD HAND
- SHIELD OFFHAND
DamageModifiers:
- FIRE 1.50 ## The zombie is weak to fire and takes 50% extra damage % ##
- PROJECTILE 0.8 ## However, it is slightly resistant to arrows and other
projectiles, taking 80% ##
Drops: ## https://git.mythiccraft.io/mythiccraft/MythicMobs/-/wikis/drops/Drops
##
- ROTTEN_FLESH 1 0.5
- EMERALD 1 0.3 ## A 30% chance of dropping 1 emerald on death ##
- IRON_SWORD 1 0.1 ## These are all the spigot material names for vanilla items,
#
- IRON_HELMET 1 0.1 # but you can use custom mythic items if you put the name
here ##
- IRON_CHESTPLATE 1 0.1 #
- IRON_LEGGINGS 1 0.1 #
- IRON_BOOTS 1 0.1 #
Skills: ## This section is where the magic happens ##
- sound{s=block.chain.break;p=1.3;v=1.1;sc=master} @self ~onDamaged ##
https://git.mythiccraft.io/mythiccraft/MythicMobs/-/wikis/skills/effects/sound #
- sound{s=block.chain.break;p=1.1;v=1.1;sc=master} @self ~onDamaged # s = name of
sound (same names as /playsound), p = pitch from 0.01 to 2.0, v = volume (how far
away players can hear), sc = soundCategory #
- sound{s=item.armor.equip_iron;p=1.8;v=1.1;sc=master} @self ~onDamaged # By
layering multiple sounds together, we get a cool effect that resembles iron armor
being struck ##
PreventOtherDrops: true
PreventTransformation: true
Despawn: true
NoDamageTicks: 6
MovementSpeed: 0.188
PreventSunburn: true

SkeletalKnight:
Type: WITHER_SKELETON
Display: '&aSkeletal Knight1'
Health: 40
Damage: 8
Equipment:
- IRON_HELMET HEAD
- IRON_CHESTPLATE CHEST
- IRON_LEGGINGS LEGS
- IRON_BOOTS FEET
- IRON_SWORD HAND
- SHIELD OFFHAND
Drops:
- GOLD_NUGGET{display="Gold Coin"} 1to2 0.5
LevelModifiers:
- health 5
- damage 0.5
Options:
MovementSpeed: 0.1
SkeletonKing:
Type: WITHER_SKELETON
Display: '&6Skeleton King1'
Health: 500
Damage: 10
Skills:
- speak{m="None may challenge the Skeleton King!";cooldown=20}
@PlayersInRadius{r=40}
~onCombat >0 0.2
- speak{m="Ahahahahah! Die, <trigger.name>!"} @PlayersInRadius{r=40}
~onPlayerKill
>0 1
- skill{s=SummonSkeletons} @self 0.1
- skill{s=SmashAttack} @target >0 0.2
Equipment:
- KingsCrown HEAD
- SkeletonKingSword HAND
Drops:
- SkeletonKingDrops
Options:
AlwaysShowName: true
MovementSpeed: 0.2
MaxCombatDistance: 25
PreventOtherDrops: true
SkeletalMinion:
Type: SKELETON
Display: '&2Skeletal Minion1'
Health: 10
Damage: 2
Options:
MovementSpeed: 0.1
StaticallyChargedSheep:
Type: SHEEP
Display: '&aStatically Charged Sheep'
Health: 100
Damage: 2
Options:
MovementSpeed: 0.3
DamageModifiers:
- LIGHTNING 0
- FIRE 0.5
Skills:
- lightning @LivingInRadius{r=10} ~onTimer:100
AngrySludge:
Type: SLIME
Display: '&aAngry Sludge'
Health: 100
Damage: 2
Options:
Size: 20
MovementSpeed: 0.1
PreventSlimeSplit: true
PreventOtherDrops: true
MaxCombatDistance: 30
KnockbackResistance: 1
Skills:
- skill{s=AngrySludgePoison} 0.2
- blockmask{material=SLIME_BLOCK;r=1;duration=100} @self ~onTimer:20
crab:
Type: IRON_GOLEM
Display: 'CRAB'
Health: 500
Damage: 0
AIGoalsSelectors:
- 0 clear
- 1 meleeattack
- 2 randomstroll
AiTargetSelectors:
- 0 clear
- 1 players
- 2 hurtbytarget
DamageModifiers:
- PROJECTILE 0
Skills:
- model{mid=vs_crab_mount;n=false} @self ~onSpawn
- randomskill{skills=punch,rage;sync=true} ~onAttack
- sound{s=block.amethyst_block.hit;p=0.5;v=1} @self ~onDamaged
Options:
AlwaysShowName: false
Collidable: true
Silent: true
MovementSpeed: 0.20
MaxCombatDistance: 5
PreventOtherDrops: true
KnockbackResistance: 2
### 1. Skeletonling
Skeletonling:
Type: SKELETON
Display: '&cSkeleling'
Health: 20
Damage: 3
Faction: Enemy
Options:
#AlwaysShowName: true
Collidable: true
PreventItemPickup: true
PreventOtherDrops: true
MaxCombatDistance: 30
MovementSpeed: 0.25
Silent: false
Drops:
#- exp 5 1
AIGoalSelectors:
- 0 clear
- 1 meleeattack
- 2 float
- 3 lookatplayers
- 4 randomstroll
AITargetSelectors:
- 0 clear
- 1 players
Skills:
- skill{s=SkeletonRandomEquipment_Skeletonling} @self ~onSpawn
- skill{s=Skeleton_Drummer_Effect} @self ~onSignal:DRUMMER
- effect:particles{p=crit;amount=6;hS=0.45;vS=1.2;speed=0;y=1} @self ~onTimer:5

### 2. Skeleton Knight


SkeletonKnight:
Type: SKELETON
Display: '&cSkeleton Knight'
Health: 40
Damage: 3
Faction: Enemy
Options:
#AlwaysShowName: true
Collidable: true
PreventItemPickup: true
PreventOtherDrops: true
MaxCombatDistance: 30
Silent: false
Modules:
ThreatTable: true
Drops:
#- exp 5 1
AIGoalSelectors:
- 0 clear
- 1 meleeattack
- 2 float
- 3 lookatplayers
- 4 randomstroll
AITargetSelectors:
- 0 clear
- 1 players
Skills:
- skill{s=Skeleton_Knight} @self ~onDamaged 0.4
- skill{s=Skeleton_HeavyAttack_Hit} @self ~onAttack 1
- skill{s=Skeleton_Drummer_Effect} @self ~onSignal:DRUMMER
- setstance{stance=knight} @self ~onSpawn 1
- skill{s=SkeletonRandomEquipment_Knight} @self ~onSpawn
### 3. Skeleton Archer
SkeletonArcher:
Type: SKELETON
Display: '&cSkeleton Archer'
Health: 30
Damage: 3
Faction: Enemy
Options:
#AlwaysShowName: true
Collidable: true
PreventItemPickup: true
PreventOtherDrops: true
MaxCombatDistance: 30
Silent: false
Drops:
#- exp 5 1
AIGoalSelectors:
- 0 clear
- 1 skeletonbowattack
- 2 float
- 3 lookatplayers
- 4 randomstroll
AITargetSelectors:
- 0 clear
- 1 players
Skills:
- skill{s=Skeleton_FireBow} @self ~onTimer:180 0.5
- skill{s=SkeletonWeapon_Bow_1} @self ~onSpawn 1
- skill{s=Skeleton_Drummer_Effect} @self ~onSignal:DRUMMER
- setstance{stance=archer} @self ~onSpawn 1
- skill{s=SkeletonRandomEquipment_Archer} @self ~onSpawn

### 4. Skeleton Drummer


SkeletonDrummer:
Type: SKELETON
Display: '&cSkeleton Drummer'
Health: 40
Damage: 6
Faction: Enemy
Options:
#AlwaysShowName: true
Collidable: true
PreventItemPickup: true
PreventOtherDrops: true
MaxCombatDistance: 30
MovementSpeed: 0.2
Silent: false
Modules:
ThreatTable: true
Drops:
#- exp 5 1
AIGoalSelectors:
- 0 clear
- 1 meleeattack
- 2 float
- 3 lookatplayers
- 4 randomstroll
AITargetSelectors:
- 0 clear
- 1 players
Equipment:
- SkeletonHelmet_Drummer:4
- SkeletonChestplate_Drummer:3
- SkeletonLeggings_Drummer:2
- SkeletonBoots_Drummer:1
- SkeletonWeapon_Drummer_1:0
- SkeletonWeapon_Drummer_2:5
Skills:
- skill{s=Skeleton_Drummer} @self ~onTimer:40 1
- skill{s=Skeleton_Drummer_Animation} @self ~onTimer:200 1
- setstance{stance=drummer} @self ~onSpawn 1

### 5. Skeleton War Mage


SkeletonWarMage:
Type: SKELETON
Display: '&cSkeleton Mage'
Health: 250
Damage: 10
BossBar:
Enabled: true
Title: '&cSkeleton Mage Health'
Range: 20
Color: RED
Style: SOLID
Faction: Enemy
Options:
#AlwaysShowName: true
Collidable: true
PreventItemPickup: true
PreventOtherDrops: true
MaxCombatDistance: 30
MovementSpeed: 0.16
Silent: false
Drops:
#- exp 5 1
AIGoalSelectors:
- 0 clear
- 1 meleeattack
- 2 float
- 3 lookatplayers
- 4 randomstroll
AITargetSelectors:
- 0 clear
- 1 players
Skills:
- skill{s=Skeleton_Magic_Selector} @self ~onTimer:40 1
- skill{s=Skeleton_MagicBolt} @Target ~onSignal:NORMAL
- skill{s=Skeleton_WeakMagicBolt} @Target ~onSignal:WEAK
- modifymobscore{objective=magic;action=set;value=0} ~onSpawn
- modifymobscore{objective=magic;action=add;value=1} ~onTimer:35
- modifymobscore{objective=magic;action=add;value=2} ~onSignal:DRUMMER
- skill{s=SkeletonAttack_Fireflame} @self ~onTimer:200 .5
- setstance{stance=warmage} @self ~onSpawn 1
- skill{s=SkeletonRandomEquipment_WarMage} @self ~onSpawn
- message{m="&cSkeleton Mage &f> I will return! I always will!"}
@PlayersInRadius{r=30} ~onDeath
### 6. Skele
Skele:
Type: SKELETON
Display: '&cSkele'
Health: 3
Damage: 1
Faction: Enemy
Options:
#AlwaysShowName: true
Collidable: true
PreventItemPickup: true
PreventOtherDrops: true
MaxCombatDistance: 30
MovementSpeed: 0.30
Silent: false
Drops:
#- exp 5 1
AIGoalSelectors:
- 0 clear
- 1 meleeattack
- 2 float
- 3 lookatplayers
- 4 randomstroll
AITargetSelectors:
- 0 clear
- 1 players
Forester:
Type: Drowned
Display: '&aCursed One'
Health: 250
Options:
MovementSpeed: 0.24
PreventRandomEquipment: true
Silent: true
AlwaysShowName: true
FollowRange: 40
PreventOtherDrops: true
PreventSunburn: true
KnockbackResistance: 1
Skills:
- model{m=forester} @self ~onSpawn
- skill{s=ForesterAttack;sync=true} @trigger ~onAttack
- skill{s=ForesterPull;cooldown=10} @target ~onTimer:10 0.2
- skill{s=ForesterRoot} @PIR{r=20;limit=1;sort=FURTHEST} ~onTimer:10
rocky:
Type: ZOMBIE
Display: 'ROCKY'
Health: 500
Damage: 18
AIGoalsSelectors:
- 0 clear
- 1 meleeattack
- 2 randomstroll
AiTargetSelectors:
- 0 clear
- 1 players
- 2 hurtbytarget
Equipment:
- SkeletonHelmet_Drummer:4
DamageModifiers:
- PROJECTILE 0
Options:
AlwaysShowName: false
Collidable: true
Silent: true
MovementSpeed: 0.20
MaxCombatDistance: 5
PreventSunburn: true
PreventOtherDrops: true
KnockbackResistance: 2
Skills:
- model{m=stone_golem} @self ~onSpawn
Otter:
Type: DROWNED
AIGoalSelectors:
- 0 clear
- 1 lookatplayers
- 2 randomstroll
AITargetSelectors:
- 0 clear
Drops: []
Equipment: []
Skills:
- model{mid=nocsy_otter_v2;n=false} @self ~onSpawn
- skill{s=Nocsy_Otter_Pet} @self ~onInteract
- skill{s=Nocsy_Otter_Spawn} @self ~onSpawn
- skill{s=Nocsy_Otter_Animation} @self ~onSpawn
- skill{s=Nocsy_Otter_Despawn} @self ~onDespawn
- sound{s=entity.fox.ambient} @self ~onSpawn
Display: "Otter"
Health: 100
Damage: 0
Options:
Collidable: false
Invincible: true
Despawn: true
AlwaysShowName: false
PreventOtherDrops: true
Silent: true
KnockbackResistance: 1
FollowRange: 20
PreventItemPickup: true
PreventRandomEquipment: true
MovementSpeed: 0.28

You might also like