Xenon Beta - Lua
Xenon Beta - Lua
if not game:IsLoaded()then
local W=Instance.new("Message",workspace);
W.Text='Waiting game to loaded before scripts is getting executed by Xenon
Hub';
game.Loaded:Wait();
W:Destroy();
wait(15);
end;
local E=function(U)
return game:GetService(U);
end;
local c=E("ReplicatedStorage");
warn(c);
local w=workspace:WaitForChild("Enemies");
warn(w);
local r=E("Players").LocalPlayer;
local O=game.PlaceId;
local M={};
local a="";
local s=os.date("!*t").hour;
local h=false;
function TPReturner()
local W;
if a==""then
W=game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/
v1/games/'..O..'/servers/Public?sortOrder=Desc&limit=100'));
else W=game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/
v1/games/'..O..'/servers/Public?sortOrder=Desc&limit=100&cursor='..a));
end;
local U="";
if W.nextPageCursor and W.nextPageCursor~="null"and W.nextPageCursor~=nil
then
a=W.nextPageCursor;
end;
local t=0;for F,B in pairs(W.data)do
local p=true;
U=tostring(B.id);
if tonumber(B.maxPlayers)>tonumber(B.playing)then
for e,S in pairs(M)do
if t~=0 then
if U==tostring(S)then
p=false;
end;
else if tonumber(s)~=tonumber(S)then
local A=pcall(function()M={};
table.insert(M,s);
end);
end;
end;
t=t+1;
end;
if p==true then
table.insert(M,U);
wait();
pcall(function()
wait();
game:GetService("TeleportService"):TeleportToPlaceInstance(O,U,game.Players.LocalPl
ayer);
end);
wait(4);
end;
end;
end;
end;
if getgenv().Teleport==nil then
getgenv().Teleport=function()
while wait()do
pcall(function()
TPReturner();
if a~=""then
TPReturner();
end;
end);
end;
end;
end;
function checkQuest()
pcall(function()
lvl=tonumber(r.Data.Level.Value);
if game.PlaceId==2753915549 then
if lvl>=1 and lvl<10 then
Saved_MonByLevel="Bandit [Lv. 5]";
Saved_MonByLevel2="Bandit";
Saved_MonQuestArgs2="BanditQuest1";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(1062,17,1545);
Mobs_Position_Saved=CFrame.new(1060.22729,16.3627415,1548.91138);
elseif lvl>=10 and lvl<15 then Saved_MonByLevel="Monkey [Lv. 14]";
Saved_MonByLevel2="Monkey";
Saved_MonQuestArgs2="JungleQuest";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(-1604,37,154);
Mobs_Position_Saved=CFrame.new(-1407,23,222);
elseif lvl>=15 and lvl<30 then Saved_MonByLevel="Gorilla [Lv. 20]";
Saved_MonByLevel2="Gorilla";
Saved_MonQuestArgs2="JungleQuest";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(-1604,37,154);
Mobs_Position_Saved=CFrame.new(-1265,19,-390);
elseif lvl>=30 and lvl<40 then Saved_MonByLevel="Pirate [Lv. 35]";
Saved_MonByLevel2="Pirate";
Saved_MonQuestArgs2="BuggyQuest1";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(-1140,5,3825);
Mobs_Position_Saved=CFrame.new(-1219,5,3916);
elseif lvl>=40 and lvl<60 then Saved_MonByLevel="Brute [Lv. 45]";
Saved_MonByLevel2="Brute";
Saved_MonQuestArgs2="BuggyQuest1";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(-1140,5,3825);
Mobs_Position_Saved=CFrame.new(-1153,65,4172);
elseif lvl>=60 and lvl<75 then Saved_MonByLevel="Desert Bandit [Lv. 60]";
Saved_MonByLevel2="Desert Bandit";
Saved_MonQuestArgs2="DesertQuest";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(897,6,4389);
Mobs_Position_Saved=CFrame.new(933,6,4488);
elseif lvl>=75 and lvl<90 then Saved_MonByLevel="Desert Officer [Lv. 70]";
Saved_MonByLevel2="Desert Officer";
Saved_MonQuestArgs2="DesertQuest";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(897,6,4389);
Mobs_Position_Saved=CFrame.new(1580,5,4367);
elseif lvl>=90 and lvl<100 then Saved_MonByLevel="Snow Bandit [Lv. 90]";
Saved_MonByLevel2="Snow Bandit";
Saved_MonQuestArgs2="SnowQuest";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(1384,87,-1297);
Mobs_Position_Saved=CFrame.new(1306,106,-1444);
elseif lvl>=100 and lvl<120 then Saved_MonByLevel="Snowman [Lv. 100]";
Saved_MonByLevel2="Snowman";
Saved_MonQuestArgs2="SnowQuest";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(1384,87,-1297);
Mobs_Position_Saved=CFrame.new(1306,106,-1444);
elseif lvl>=120 and lvl<150 then Saved_MonByLevel="Chief Petty Officer [Lv. 120]";
Saved_MonByLevel2="Chief Petty Officer";
Saved_MonQuestArgs2="MarineQuest2";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(-5035,29,4325);
Mobs_Position_Saved=CFrame.new(-4875,23,4282);
elseif lvl>=150 and lvl<175 then Saved_MonByLevel="Sky Bandit [Lv. 150]";
Saved_MonByLevel2="Sky Bandit";
Saved_MonQuestArgs2="SkyQuest";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(-4842,718,-2624);
Mobs_Position_Saved=CFrame.new(-4971,295,-2890);
elseif lvl>=175 and lvl<250 then Saved_MonByLevel="Dark Master [Lv. 175]";
Saved_MonByLevel2="Dark Master";
Saved_MonQuestArgs2="SkyQuest";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(-4842,718,-2624);
Mobs_Position_Saved=CFrame.new(-5223,430,-2281);
elseif lvl>=250 and lvl<275 then Saved_MonByLevel="Toga Warrior [Lv. 250]";
Saved_MonByLevel2="Toga Warrior";
Saved_MonQuestArgs2="ColosseumQuest";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(-1576,7,-2983);
Mobs_Position_Saved=CFrame.new(-1901,49,-2906);
elseif lvl>=275 and lvl<300 then Saved_MonByLevel="Gladiator [Lv. 275]";
Saved_MonByLevel2="Gladiator";
Saved_MonQuestArgs2="ColosseumQuest";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(-1576,7,-2983);
Mobs_Position_Saved=CFrame.new(-1388,7,-3166);
elseif lvl>=300 and lvl<330 then Saved_MonByLevel="Military Soldier [Lv. 300]";
Saved_MonByLevel2="Military Soldier";
Saved_MonQuestArgs2="MagmaQuest";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(-5317,12,8517);
Mobs_Position_Saved=CFrame.new(-5315,52,8502);
elseif lvl>=330 and lvl<375 then Saved_MonByLevel="Military Spy [Lv. 325]";
Saved_MonByLevel2="Military Spy";
Saved_MonQuestArgs2="MagmaQuest";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(-5317,12,8517);
Mobs_Position_Saved=CFrame.new(-5788,121,8762);
elseif lvl>=375 and lvl<400 then Saved_MonByLevel="Fishman Warrior [Lv. 375]";
Saved_MonByLevel2="Fishman Warrior";
Saved_MonQuestArgs2="FishmanQuest";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(61123,18,1568);
Mobs_Position_Saved=CFrame.new(60894,96,1561);
elseif lvl>=400 and lvl<450 then Saved_MonByLevel="Fishman Commando [Lv. 400]";
Saved_MonByLevel2="Fishman Commando";
Saved_MonQuestArgs2="FishmanQuest";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(61123,18,1568);
Mobs_Position_Saved=CFrame.new(61745,55,1485);
elseif lvl>=450 and lvl<475 then Saved_MonByLevel="God's Guard [Lv. 450]";
Saved_MonByLevel2="God's Guard";
Saved_MonQuestArgs2="SkyExp1Quest";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(-4722,845,-1954);
Mobs_Position_Saved=CFrame.new(-4628,867,-1940);
elseif lvl>=475 and lvl<525 then Saved_MonByLevel="Shanda [Lv. 475]";
Saved_MonByLevel2="Shanda";
Saved_MonQuestArgs2="SkyExp1Quest";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(-7864,5546,-380);
Mobs_Position_Saved=CFrame.new(-7683,5567,-498);
elseif lvl>=525 and lvl<550 then Saved_MonByLevel="Royal Squad [Lv. 525]";
Saved_MonByLevel2="Royal Squad";
Saved_MonQuestArgs2="SkyExp2Quest";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(-7903,5636,-1412);
Mobs_Position_Saved=CFrame.new(-7655,5637,-1414);
elseif lvl>=550 and lvl<625 then Saved_MonByLevel="Royal Soldier [Lv. 550]";
Saved_MonByLevel2="Royal Soldier";
Saved_MonQuestArgs2="SkyExp2Quest";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(-7903,5636,-1412);
Mobs_Position_Saved=CFrame.new(-7837,5681,-1788);
elseif lvl>=625 and lvl<650 then Saved_MonByLevel="Galley Pirate [Lv. 625]";
Saved_MonByLevel2="Galley Pirate";
Saved_MonQuestArgs2="FountainQuest";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(5255,39,4050);
Mobs_Position_Saved=CFrame.new(5595,42,3961);
elseif lvl>=650 then Saved_MonByLevel="Galley Captain [Lv. 650]";
Saved_MonByLevel2="Galley Captain";
Saved_MonQuestArgs2="FountainQuest";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(5255,39,4050);
Mobs_Position_Saved=CFrame.new(5659,39,4929);
end;
elseif game.PlaceId==4442272183 then if lvl>=700 and lvl<725 then
Saved_MonByLevel="Raider [Lv. 700]";
Saved_MonByLevel2="Raider";
Saved_MonQuestArgs2="Area1Quest";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(-424,73,1837);
Mobs_Position_Saved=CFrame.new(-737,39,2393);
elseif lvl>=725 and lvl<775 then Saved_MonByLevel="Mercenary [Lv. 725]";
Saved_MonByLevel2="Mercenary";
Saved_MonQuestArgs2="Area1Quest";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(-424,73,1837);
Mobs_Position_Saved=CFrame.new(-974,96,1836);
elseif lvl>=775 and lvl<875 then Saved_MonByLevel="Swan Pirate [Lv. 775]";
Saved_MonByLevel2="Swan Pirate";
Saved_MonQuestArgs2="Area2Quest";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(633,73,919);
Mobs_Position_Saved=CFrame.new(970,143,1217);
elseif lvl>=875 and lvl<900 then Saved_MonByLevel="Marine Lieutenant [Lv. 875]";
Saved_MonByLevel2="Marine Lieutenant";
Saved_MonQuestArgs2="MarineQuest3";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(-2443,73,-3219);
Mobs_Position_Saved=CFrame.new(-2913,73,-2972);
elseif lvl>=900 and lvl<950 then Saved_MonByLevel="Marine Captain [Lv. 900]";
Saved_MonByLevel2="Marine Captain";
Saved_MonQuestArgs2="MarineQuest3";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(-2443,73,-3219);
Mobs_Position_Saved=CFrame.new(-2082,91,-3281);
elseif lvl>=950 and lvl<975 then Saved_MonByLevel="Zombie [Lv. 950]";
Saved_MonByLevel2="Zombie";
Saved_MonQuestArgs2="ZombieQuest";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(-5493,49,-794);
Mobs_Position_Saved=CFrame.new(-5635,126,-698);
elseif lvl>=975 and lvl<1000 then Saved_MonByLevel="Vampire [Lv. 975]";
Saved_MonByLevel2="Vampire";
Saved_MonQuestArgs2="ZombieQuest";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(-5493,49,-794);
Mobs_Position_Saved=CFrame.new(-6030,6,-1314);
elseif lvl>=1000 and lvl<1050 then Saved_MonByLevel="Snow Trooper [Lv. 1000]";
Saved_MonByLevel2="Snow Trooper";
Saved_MonQuestArgs2="SnowMountainQuest";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(605,401,-5372);
Mobs_Position_Saved=CFrame.new(536,401,-5330);
elseif lvl>=1050 and lvl<1100 then Saved_MonByLevel="Winter Warrior [Lv. 1050]";
Saved_MonByLevel2="Winter Warrior";
Saved_MonQuestArgs2="SnowMountainQuest";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(605,401,-5372);
Mobs_Position_Saved=CFrame.new(1224,455,-5170);
elseif lvl>=1100 and lvl<1125 then Saved_MonByLevel="Lab Subordinate [Lv. 1100]";
Saved_MonByLevel2="Lab Subordinate";
Saved_MonQuestArgs2="IceSideQuest";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(-6060,16,-4905);
Mobs_Position_Saved=CFrame.new(-5769,38,-4468);
elseif lvl>=1125 and lvl<1175 then Saved_MonByLevel="Horned Warrior [Lv. 1125]";
Saved_MonByLevel2="Horned Warrior";
Saved_MonQuestArgs2="IceSideQuest";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(-6060,16,-4905);
Mobs_Position_Saved=CFrame.new(-6434,15,-5633);
elseif lvl>=1175 and lvl<1200 then Saved_MonByLevel="Magma Ninja [Lv. 1175]";
Saved_MonByLevel2="Magma Ninja";
Saved_MonQuestArgs2="FireSideQuest";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(-5431,16,-5297);
Mobs_Position_Saved=CFrame.new(-5497,59,-5930);
elseif lvl>=1200 and lvl<1250 then Saved_MonByLevel="Lava Pirate [Lv. 1200]";
Saved_MonByLevel2="Lava Pirate";
Saved_MonQuestArgs2="FireSideQuest";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(-5431,16,-5297);
Mobs_Position_Saved=CFrame.new(-5170,34,-4670);
elseif lvl>=1250 and lvl<1275 then Saved_MonByLevel="Ship Deckhand [Lv. 1250]";
Saved_MonByLevel2="Ship Deckhand";
Saved_MonQuestArgs2="ShipQuest1";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(1041.1,124.167,32909.3);
Mobs_Position_Saved=CFrame.new(1128,141,33052);
elseif lvl>=1275 and lvl<1300 then Saved_MonByLevel="Ship Engineer [Lv. 1275]";
Saved_MonByLevel2="Ship Engineer";
Saved_MonQuestArgs2="ShipQuest1";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(1041.1,124.167,32909.3);
Mobs_Position_Saved=CFrame.new(1041,124,32909);
elseif lvl>=1300 and lvl<1325 then Saved_MonByLevel="Ship Steward [Lv. 1300]";
Saved_MonByLevel2="Ship Steward";
Saved_MonQuestArgs2="ShipQuest2";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(1041.1,124.167,32909.3);
Mobs_Position_Saved=CFrame.new(841,144,33505);
elseif lvl>=1325 and lvl<1350 then Saved_MonByLevel="Ship Officer [Lv. 1325]";
Saved_MonByLevel2="Ship Officer";
Saved_MonQuestArgs2="ShipQuest2";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(1041.1,124.167,32909.3);
Mobs_Position_Saved=CFrame.new(658,199,33466);
elseif lvl>=1350 and lvl<1375 then Saved_MonByLevel="Arctic Warrior [Lv. 1350]";
Saved_MonByLevel2="Arctic Warrior";
Saved_MonQuestArgs2="FrostQuest";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(5669,28,-6483);
Mobs_Position_Saved=CFrame.new(5995,57,-6183);
elseif lvl>=1375 and lvl<1425 then Saved_MonByLevel="Snow Lurker [Lv. 1375]";
Saved_MonByLevel2="Snow Lurker";
Saved_MonQuestArgs2="FrostQuest";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(5669,28,-6483);
Mobs_Position_Saved=CFrame.new(5518,61,-6829);
elseif lvl>=1425 and lvl<1450 then Saved_MonByLevel="Sea Soldier [Lv. 1425]";
Saved_MonByLevel2="Sea Soldier";
Saved_MonQuestArgs2="ForgottenQuest";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(-3053,237,-10148);
Mobs_Position_Saved=CFrame.new(-3030,67,-9777);
elseif lvl>=1450 then Saved_MonByLevel="Water Fighter [Lv. 1450]";
Saved_MonByLevel2="Water Fighter";
Saved_MonQuestArgs2="ForgottenQuest";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(-3053,237,-10148);
Mobs_Position_Saved=CFrame.new(-3377,278,-10574);
end;
elseif game.PlaceId==7449423635 then if lvl>=1450 and lvl<1525 then
Saved_MonByLevel="Pirate Millionaire [Lv. 1500]";
Saved_MonByLevel2="Pirate Millionaire";
Saved_MonQuestArgs2="PiratePortQuest";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(-291,44,5580);
Mobs_Position_Saved=CFrame.new(-426,176,5558);
elseif lvl>=1525 and lvl<1575 then Saved_MonByLevel="Pistol Billionaire [Lv.
1525]";
Saved_MonByLevel2="Pistol Billionaire";
Saved_MonQuestArgs2="PiratePortQuest";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(-291,44,5580);
Mobs_Position_Saved=CFrame.new(-83,127,6097);
elseif lvl>=1575 and lvl<1600 then Saved_MonByLevel="Dragon Crew Warrior [Lv.
1575]";
Saved_MonByLevel2="Dragon Crew Warrior";
Saved_MonQuestArgs2="AmazonQuest";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(5830,51,-1100);
Mobs_Position_Saved=CFrame.new(6320,52,-1282);
elseif lvl>=1600 and lvl<1625 then Saved_MonByLevel="Dragon Crew Archer [Lv.
1600]";
Saved_MonByLevel2="Dragon Crew Archer";
Saved_MonQuestArgs2="AmazonQuest";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(5830,51,-1100);
Mobs_Position_Saved=CFrame.new(6625,378,244);
elseif lvl>=1625 and lvl<1650 then Saved_MonByLevel="Female Islander [Lv. 1625]";
Saved_MonByLevel2="Female Islander";
Saved_MonQuestArgs2="AmazonQuest2";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(5448,605,749);
Mobs_Position_Saved=CFrame.new(5801,825,994);
elseif lvl>=1650 and lvl<1700 then Saved_MonByLevel="Giant Islander [Lv. 1650]";
Saved_MonByLevel2="Giant Islander";
Saved_MonQuestArgs2="AmazonQuest2";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(5448,605,749);
Mobs_Position_Saved=CFrame.new(4902,670,39);
elseif lvl>=1700 and lvl<1725 then Saved_MonByLevel="Marine Commodore [Lv. 1700]";
Saved_MonByLevel2="Marine Commodore";
Saved_MonQuestArgs2="MarineTreeIsland";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(2178,29,-6739);
Mobs_Position_Saved=CFrame.new(2401,123,-7589);
elseif lvl>=1725 and lvl<1775 then Saved_MonByLevel="Marine Rear Admiral [Lv.
1725]";
Saved_MonByLevel2="Marine Rear Admiral";
Saved_MonQuestArgs2="MarineTreeIsland";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(2178,29,-6739);
Mobs_Position_Saved=CFrame.new(3588,229,-7085);
elseif lvl>=1775 and lvl<1800 then Saved_MonByLevel="Fishman Raider [Lv. 1775]";
Saved_MonByLevel2="Fishman Raider";
Saved_MonQuestArgs2="DeepForestIsland3";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(-10585,332,-8759);
Mobs_Position_Saved=CFrame.new(-10941,332,-8760);
elseif lvl>=1800 and lvl<1825 then Saved_MonByLevel="Fishman Captain [Lv. 1800]";
Saved_MonByLevel2="Fishman Captain";
Saved_MonQuestArgs2="DeepForestIsland3";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(-10585,332,-8759);
Mobs_Position_Saved=CFrame.new(-11035,332,-9087);
elseif lvl>=1825 and lvl<1850 then Saved_MonByLevel="Forest Pirate [Lv. 1825]";
Saved_MonByLevel2="Forest Pirate";
Saved_MonQuestArgs2="DeepForestIsland";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(-13233,332,-7631);
Mobs_Position_Saved=CFrame.new(-13446,413,-7760);
elseif lvl>=1850 and lvl<1900 then Saved_MonByLevel="Mythological Pirate [Lv.
1850]";
Saved_MonByLevel2="Mythological Pirate";
Saved_MonQuestArgs2="DeepForestIsland";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(-13233,332,-7631);
Mobs_Position_Saved=CFrame.new(-13510,584,-6987);
elseif lvl>=1900 and lvl<1975 then Saved_MonByLevel="Jungle Pirate [Lv. 1900]";
Saved_MonByLevel2="Jungle Pirate";
Saved_MonQuestArgs2="DeepForestIsland2";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(-12684,391,-9900);
Mobs_Position_Saved=CFrame.new(-11778,426,-10592);
elseif lvl>=1975 and lvl<2000 then Saved_MonByLevel="Reborn Skeleton [Lv. 1975]";
Saved_MonByLevel2="Reborn Skeleton";
Saved_MonQuestArgs2="HauntedQuest1";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(-9482,142,5565);
Mobs_Position_Saved=CFrame.new(-8764,142,5963);
elseif lvl>=2000 and lvl<2025 then Saved_MonByLevel="Living Zombie [Lv. 2000]";
Saved_MonByLevel2="Living Zombie";
Saved_MonQuestArgs2="HauntedQuest1";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(-9482,142,5565);
Mobs_Position_Saved=CFrame.new(-10227,421,6161);
elseif lvl>=2025 and lvl<2050 then Saved_MonByLevel="Demonic Soul [Lv. 2025]";
Saved_MonByLevel2="Demonic Soul";
Saved_MonQuestArgs2="HauntedQuest2";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(-9518,172,6076);
Mobs_Position_Saved=CFrame.new(-9579.89551,6.1257925,6194.25684,-0.994989395,-
9.60423137E-8,-0.0999803767,-9.48566452E-8,1,-1.66128302E-8,0.0999803767,-
7.04578706E-9,-0.994989395);
elseif lvl>=2050 and lvl<2075 then Saved_MonByLevel="Posessed Mummy [Lv. 2050]";
Saved_MonByLevel2="Posessed Mummy";
Saved_MonQuestArgs2="HauntedQuest2";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(-9518,172,6076);
Mobs_Position_Saved=CFrame.new(-9579.89551,6.1257925,6194.25684);
elseif lvl>=2075 and lvl<2100 then Saved_MonByLevel="Peanut Scout [Lv. 2075]";
Saved_MonByLevel2="Peanut Scout";
Saved_MonQuestArgs2="NutsIslandQuest";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(-2103,38,-10192);
Mobs_Position_Saved=CFrame.new(-1993,187,-10103);
elseif lvl>=2100 and lvl<2150 then Saved_MonByLevel="Peanut President [Lv. 2100]";
Saved_MonByLevel2="Peanut President";
Saved_MonQuestArgs2="NutsIslandQuest";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(-2103,38,-10192);
Mobs_Position_Saved=CFrame.new(-2215,159,-10474);
elseif lvl>=2150 and lvl<2150 then Saved_MonByLevel="Ice Cream Chef [Lv. 2125]";
Saved_MonByLevel2="Ice Cream Chef";
Saved_MonQuestArgs2="IceCreamIslandQuest";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(-822,66,-10964);
Mobs_Position_Saved=CFrame.new(-877,118,-11032);
elseif lvl>=2150 and lvl<2200 then Saved_MonByLevel="Ice Cream Commander [Lv.
2150]";
Saved_MonByLevel2="Ice Cream Commander";
Saved_MonQuestArgs2="IceCreamIslandQuest";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(-822,66,-10964);
Mobs_Position_Saved=CFrame.new(-877,118,-11032);
elseif lvl>=2200 and lvl<2225 then Saved_MonByLevel="Cookie Crafter [Lv. 2200]";
Saved_MonByLevel2="Cookie Crafter";
Saved_MonQuestArgs2="CakeQuest1";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(-2021,38,-12028);
Mobs_Position_Saved=CFrame.new(-2021,38,-12028);
elseif lvl>=2225 and lvl<2250 then Saved_MonByLevel="Cake Guard [Lv. 2225]";
Saved_MonByLevel2="Cake Guard";
Saved_MonQuestArgs2="CakeQuest1";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(-2024,38,-12026);
Mobs_Position_Saved=CFrame.new(-2024,38,-12026);
elseif lvl>=2250 and lvl<2275 then Saved_MonByLevel="Baking Staff [Lv. 2250]";
Saved_MonByLevel2="Baking Staff";
Saved_MonQuestArgs2="CakeQuest2";
Saved_MonQuestArgs3=1;
NPC_Position_Saved=Vector3.new(-1932,38,-12848);
Mobs_Position_Saved=CFrame.new(-1932,38,-12848);
elseif lvl>=2275 then Saved_MonByLevel="Head Baker [Lv. 2275]";
Saved_MonByLevel2="Head Baker";
Saved_MonQuestArgs2="CakeQuest2";
Saved_MonQuestArgs3=2;
NPC_Position_Saved=Vector3.new(-1932,38,-12848);
Mobs_Position_Saved=CFrame.new(-1932,38,-12848);
end;
end;
end);
end;
checkQuest();
task.wait();
getgenv().DefaultSettings={Vex="0.0.1",Auto_Farm_Level=false,Auto_New_World=false,A
uto_Superhuman=false,Auto_Saber_Sword=false,Melee=false,Defense=false,Sword=false,G
un=false,BloxFruits=false,Fully=false,Xenon_Mouse=false,Remove_Effect=false,FPS_Boo
st=false,Auto_Legendary_Sword=false};
getgenv().RefreshFile=function()local p="Xenon Hub Premium Scripts";
local d="Configs";
_G.Settings=game:service('HttpService'):JSONDecode(readfile(p.."/"..d));
for e=1,2 do if _G.Settings.Vex~=getgenv().DefaultSettings.Vex then
writefile(p.."/"..d,game:service('HttpService'):JSONEncode(getgenv().DefaultSetting
s));
else _G.Settings=game:service('HttpService'):JSONDecode(readfile(p.."/"..d));
end;
end;
end;
local N="Xenon Hub Premium Scripts";
local D="Configs";
_G.Settings={};
pcall(function()makefolder(tostring(N));
end);
if not pcall(function()readfile(N.."/"..D);
end)then
writefile(N.."/"..D,game:service('HttpService'):JSONEncode(getgenv().DefaultSetting
s));
end;
getgenv().Save=function()task.spawn(function()pcall(function()writefile(N.."/"..D,g
ame:service('HttpService'):JSONEncode(_G.Settings));
end);
end);
end;
_G.Settings=game:service('HttpService'):JSONDecode(readfile(N.."/"..D));
for e=1,2 do if _G.Settings.Vex~=getgenv().DefaultSettings.Vex then RefreshFile();
print("loading lastest version.");
else _G.Settings=game:service('HttpService'):JSONDecode(readfile(N.."/"..D));
end;
end;
wait(1);
local T=loadstring(game:HttpGet("https://raw.githubusercontent.com/kickTh/New-Ui/
main/FluxLib.txt"))();
local R=T:Window("BLOX FRUITS","XENON HUB |
BETA",Color3.fromRGB(255,0,106),Enum.KeyCode.RightControl);
local l=R:Tab("Auto Farm","https://www.roblox.com/asset/?id=6359559021");
l:Toggle("Auto Farm
Level","",_G.Settings.Auto_Farm_Level,function(e)_G.Settings.Auto_Farm_Level=e;
if not _G.Settings.Auto_Farm_Level then Usefastattack=false;
end;
getgenv().Save();
end);
l:Toggle("Auto New
World","",_G.Settings.Auto_New_World,function(g)_G.Settings.Auto_New_World=g;
getgenv().Save();
end);
l:Toggle("Auto
Superhuman","",_G.Settings.Auto_Superhuman,function(B)_G.Settings.Auto_Superhuman=B
;
getgenv().Save();
end);
l:Toggle("Auto
Saber","",_G.Settings.Auto_Saber_Sword,function(K)_G.Settings.Auto_Saber_Sword=K;
getgenv().Save();
end);
task.spawn(function()while true do wait(1);
if game.Players.LocalPlayer.Backpack:FindFirstChild("Hidden Key")then
c.Remotes.CommF_:InvokeServer("OpenRengoku");
end;
end;
end);
l:Toggle("Auto Legendary
Swords","",_G.Settings.Auto_Legendary_Sword,function(q)_G.Settings.Auto_Legendary_S
word=q;
getgenv().Save();
end);
task.spawn(function()repeat wait();
until _G.Settings.Auto_Legendary_Sword;
print("Toggled : Auto Legendary Sword");
while true do wait(1);
if _G.Settings.Auto_Legendary_Sword then
pcall(function()c.Remotes.CommF_:InvokeServer("LegendarySwordDealer");
c.Remotes.CommF_:InvokeServer("LegendarySwordDealer","1");
c.Remotes.CommF_:InvokeServer("LegendarySwordDealer","2");
end);
pcall(function()if _G.Settings.Auto_Legendary_Sword_Hop then getgenv().Teleport();
end;
end);
end;
end;
end);
l:Toggle("FPS Boost","",_G.Settings.FPS_Boost,function(f)_G.Settings.FPS_Boost=f;
if _G.Settings.FPS_Boost then
game:GetService("RunService"):Set3dRenderingEnabled(false);
else game:GetService("RunService"):Set3dRenderingEnabled(true);
end;
getgenv().Save();
end);
l:Slider("FPS Limit","",0,60,60,function(K)setfpscap(tonumber(K));
end);
l:Button("Redeem All Codes","",function()local
t={"TheGreatAce","Bignews","Fudd10","Sub2OfficialNoobie","StrawHatMaine","TantaiGam
ing","Axiore","Sub2Daigrock","Sub2NoobMaster123","SUB2GAMERROBOT_EXP1","UPD16","3BV
ISITS","fudd10_v2","Bluxxy","JCWK","Starcodeheo","Magicbus","Enyu_is_Pro","Sub2Fer9
99"};
for q,z in pairs(t)do c.Remotes.Redeem:InvokeServer(tostring(z));
end;
end);
l:Button("Servers Hop","",function()getgenv().Teleport();
end);
local V=R:Tab("Auto Stats","http://www.roblox.com/asset/?id=6359648994");
V:Toggle("Fully Stats
[Kaiton]","",_G.Settings.Fully,function(A)_G.Settings.Fully=A;
getgenv().Save();
end);
V:Toggle("Melee","",_G.Settings.Melee,function(m)_G.Settings.Melee=m;
getgenv().Save();
end);
V:Toggle("Defense","",_G.Settings.Defense,function(Q)_G.Settings.Defense=Q;
getgenv().Save();
end);
V:Toggle("Sword","",_G.Settings.Sword,function(d)_G.Settings.Sword=d;
getgenv().Save();
end);
V:Toggle("Gun","",_G.Settings.Gun,function(S)_G.Settings.Gun=S;
getgenv().Save();
end);
V:Toggle("Devil
Fruits","",_G.Settings.BloxFruits,function(n)_G.Settings.BloxFruits=n;
getgenv().Save();
end);
task.spawn(function()while true do wait();
pcall(function()if r.Data.Points.Value~=0 then if _G.Settings.Melee then
c.Remotes["CommF_"]:InvokeServer("AddPoint","Melee",1);
end;
if _G.Settings.Defense then
c.Remotes["CommF_"]:InvokeServer("AddPoint","Defense",1);
end;
if _G.Settings.Sword then c.Remotes["CommF_"]:InvokeServer("AddPoint","Sword",1);
end;
if _G.Settings.Gun then c.Remotes["CommF_"]:InvokeServer("AddPoint","Gun",1);
end;
if _G.Settings.BloxFruits then c.Remotes["CommF_"]:InvokeServer("AddPoint","Demon
Fruit",1);
end;
end;
end);
end;
end);
task.spawn(function()while true do wait();
pcall(function()if r.Data.Points.Value~=0 then if _G.Settings.Fully then if
r.Data.Stats.Melee.Level.Value~=2300 then
c.Remotes["CommF_"]:InvokeServer("AddPoint","Melee",1);
else c.Remotes["CommF_"]:InvokeServer("AddPoint","Defense",1);
end;
end;
end;
end);
end;
end);
_G.All_Combat={"Combat","Black Leg","Electro","Electric Claw","Fishman
Karate","Dragon Claw","Superhuman","Sharkman Karate","Death Step","Dragon Talon"};
task.spawn(function()while true do wait();
if _G.Settings.Auto_Farm_Level then pcall(function()for F,d in
pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if
table.find(_G.All_Combat,tostring(d.Name))then
_G.Selected_Weapons=tostring(d.Name);
end;
end;
for G,B in pairs(game.Players.LocalPlayer.Character:GetChildren())do if
table.find(_G.All_Combat,tostring(B.Name))then
_G.Selected_Weapons=tostring(B.Name);
end;
end;
end);
end;
end;
end);
task.spawn(function()repeat wait();
until _G.Settings.Auto_Farm_Level;
print("Toggled : Set Spawn Points");
while true do wait(3);
pcall(function()if _G.Settings.Auto_Farm_Level then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("SetSpawnPoint");
end;
end);
end;
end);
if _G.Teams==nil then _G.Teams="Pirates";
end;
if not game:IsLoaded()then game.Loaded:Wait();
end;
repeat wait();
until game.Players;
repeat wait();
until game.Players.LocalPlayer;
repeat wait();
until game.ReplicatedStorage;
repeat wait();
until game.ReplicatedStorage:FindFirstChild("Remotes");
repeat wait();
until game.Players.LocalPlayer:FindFirstChild("PlayerGui");
repeat wait();
until game.Players.LocalPlayer.PlayerGui:FindFirstChild("Main");
repeat wait();
if
game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("Main").ChooseTeam.Vi
sible==true then if _G.Teams=="Pirates"then game:GetService("Players")
["LocalPlayer"].PlayerGui.Main.ChooseTeam.Container.Pirates.Frame.ViewportFrame.Tex
tButton.Size=UDim2.new(0,10000,0,10000);
game:GetService("Players")
["LocalPlayer"].PlayerGui.Main.ChooseTeam.Container.Pirates.Frame.ViewportFrame.Tex
tButton.Position=UDim2.new(-4,0,-5,0);
game:GetService("Players")
["LocalPlayer"].PlayerGui.Main.ChooseTeam.Container.Pirates.Frame.ViewportFrame.Tex
tButton.BackgroundTransparency=1;
wait(0.5);
game:GetService('VirtualUser'):Button1Down(Vector2.new(99,99));
game:GetService('VirtualUser'):Button1Up(Vector2.new(99,99));
elseif _G.Teams=="Marines"then game:GetService("Players")
["LocalPlayer"].PlayerGui.Main.ChooseTeam.Container.Marines.Frame.ViewportFrame.Tex
tButton.Size=UDim2.new(0,10000,0,10000);
game:GetService("Players")
["LocalPlayer"].PlayerGui.Main.ChooseTeam.Container.Marines.Frame.ViewportFrame.Tex
tButton.Position=UDim2.new(-4,0,-5,0);
game:GetService("Players")
["LocalPlayer"].PlayerGui.Main.ChooseTeam.Container.Marines.Frame.ViewportFrame.Tex
tButton.BackgroundTransparency=1;
wait(0.5);
game:GetService('VirtualUser'):Button1Down(Vector2.new(99,99));
game:GetService('VirtualUser'):Button1Up(Vector2.new(99,99));
else game:GetService("Players")
["LocalPlayer"].PlayerGui.Main.ChooseTeam.Container.Pirates.Frame.ViewportFrame.Tex
tButton.Size=UDim2.new(0,10000,0,10000);
game:GetService("Players")
["LocalPlayer"].PlayerGui.Main.ChooseTeam.Container.Pirates.Frame.ViewportFrame.Tex
tButton.Position=UDim2.new(-4,0,-5,0);
game:GetService("Players")
["LocalPlayer"].PlayerGui.Main.ChooseTeam.Container.Pirates.Frame.ViewportFrame.Tex
tButton.BackgroundTransparency=1;
wait(0.5);
game:GetService('VirtualUser'):Button1Down(Vector2.new(99,99));
game:GetService('VirtualUser'):Button1Up(Vector2.new(99,99));
end;
end;
until game.Players.LocalPlayer.Team~=nil and game:IsLoaded();
getgenv().increment=nil;
local
H=require(game:GetService("Players").LocalPlayer.PlayerScripts.CombatFramework);
local b=getupvalues(H)[2];
coroutine.wrap(function()while true do wait(1);
pcall(function()for x,f in pairs(b.activeController.anims.basic)do
getgenv().increment=x;
end;
end);
end;
end)();
local J=game:GetService('VirtualUser');
local function L()task.spawn(function()pcall(function()b.activeController:attack();
end);
end);
end;
getgenv().hit=function()L();
end;
if syn_crypt_encrypt then
getgenv().BringMobs=function(n,Q)task.spawn(function()pcall(function()for t,F in
pairs(workspace.Enemies:GetChildren())do if F:FindFirstChild("Humanoid")and
F:FindFirstChild("HumanoidRootPart")and
isnetworkowner(F:FindFirstChild("HumanoidRootPart"))and F.Name~="Ice Admiral [Lv.
700] [Boss]"and F.Name~="Don Swan [Lv. 3000] [Boss]"and F.Name~="Saber Expert [Lv.
200] [Boss]"and F.Name~="Longma [Lv. 2000] [Boss]"and(n.Position-
F.HumanoidRootPart.Position).magnitude<370 then
F:FindFirstChild("HumanoidRootPart").CanCollide=false;
F:FindFirstChild("HumanoidRootPart").Transparency=1;
F:FindFirstChild("HumanoidRootPart").Velocity=Vector3.new(0,0,0);
if not F:FindFirstChild("HumanoidRootPart"):FindFirstChild("BV")then local
x=Instance.new("BodyVelocity");
x.Parent=F:FindFirstChild("HumanoidRootPart");
x.Name="BV";
x.MaxForce=Vector3.new(100000,100000,100000);
x.Velocity=Vector3.new(0,0,0);
end;
if F:FindFirstChild("Humanoid"):FindFirstChild("Animator")then
F:FindFirstChild("Humanoid"):FindFirstChild("Animator"):Remove();
end;
F:FindFirstChild("Humanoid").JumpPower=0;
F:FindFirstChild("Humanoid").WalkSpeed=0;
F:FindFirstChild("Humanoid"):ChangeState(14);
F:FindFirstChild("HumanoidRootPart").CFrame=n;
end;
end;
end);
end);
end;
else getgenv().BringMobs=function(A,q)task.spawn(function()pcall(function()for U,F
in pairs(workspace.Enemies:GetChildren())do if F.Name==tostring(q.Name)and
F:FindFirstChild("Humanoid")and F:FindFirstChild("HumanoidRootPart")and(A.Position-
F.HumanoidRootPart.Position).magnitude<370 then
F:FindFirstChild("HumanoidRootPart").CanCollide=false;
F:FindFirstChild("HumanoidRootPart").Transparency=1;
F:FindFirstChild("HumanoidRootPart").Velocity=Vector3.new(0,0,0);
if not F:FindFirstChild("HumanoidRootPart"):FindFirstChild("BV")then local
G=Instance.new("BodyVelocity");
G.Parent=F:FindFirstChild("HumanoidRootPart");
G.Name="BV";
G.MaxForce=Vector3.new(100000,100000,100000);
G.Velocity=Vector3.new(0,0,0);
end;
if F:FindFirstChild("Humanoid"):FindFirstChild("Animator")then
F:FindFirstChild("Humanoid"):FindFirstChild("Animator"):Remove();
end;
F:FindFirstChild("Humanoid").JumpPower=0;
F:FindFirstChild("Humanoid").WalkSpeed=0;
F:FindFirstChild("Humanoid"):ChangeState(14);
F:FindFirstChild("HumanoidRootPart").CFrame=A;
end;
end;
end);
end);
end;
end;
getgenv().getClosestMobs=function(Q)local W=nil;
local U=math.huge;
for B,e in pairs(workspace.Enemies:GetChildren())do if e.Name==Q and
e:FindFirstChildOfClass("Humanoid")and
e:FindFirstChildOfClass("Humanoid").Health~=0 and
e:FindFirstChild("HumanoidRootPart")then
local F=(e:FindFirstChild("HumanoidRootPart").Position-
r.Character:FindFirstChild("HumanoidRootPart").Position).magnitude;
if F<U then
W=e;
U=F;
end;
end;
end;
return W;
end;
getgenv().ToTarget=function(p)
task.spawn(function()
pcall(function()
if r:DistanceFromCharacter(p.Position)<=200 then
r.Character.HumanoidRootPart.CFrame=p;
else if not game.Players.LocalPlayer.Character:FindFirstChild("Root")then
local K=Instance.new("Part",game.Players.LocalPlayer.Character);
K.Size=Vector3.new(1,0.5,1);
K.Name="Root";
K.Anchored=true;
K.Transparency=1;
K.CanCollide=false;
K.CFrame=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.new(0,20
,0);
end;
local U=(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-
p.Position).Magnitude;
local z=game:service("TweenService");
local B=TweenInfo.new((p.Position-
game.Players.LocalPlayer.Character.Root.Position).Magnitude/
300,Enum.EasingStyle.Linear);
local S,g=pcall(function()local
q=z:Create(game.Players.LocalPlayer.Character.Root,B,{CFrame=p});
q:Play();
end);
if not S then return g;
end;
game.Players.LocalPlayer.Character.Root.CFrame=game.Players.LocalPlayer.Character.H
umanoidRootPart.CFrame;
if S and game.Players.LocalPlayer.Character:FindFirstChild("Root")then
pcall(function()if(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-
p.Position).Magnitude>=20 then
spawn(function()pcall(function()if(game.Players.LocalPlayer.Character.Root.Position
-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude>150 then
game.Players.LocalPlayer.Character.Root.CFrame=game.Players.LocalPlayer.Character.H
umanoidRootPart.CFrame;
else
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players.LocalPlayer
.Character.Root.CFrame;
end;
end);
end);
elseif(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-
p.Position).Magnitude>=10
and(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-
p.Position).Magnitude<20 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=p;
elseif(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-
p.Position).Magnitude<10 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=p;
end;
end);
end;
end;
end);
end);
end;
_G.Inventory={};
task.spawn(function()while true do wait(1);
game:GetService("Players").LocalPlayer.PlayerGui.Main.Inventory.Visible=true;
for d in pairs(_G.Inventory)do _G.Inventory[d]=nil;
end;
for A,G in
pairs(game:GetService("Players").LocalPlayer.PlayerGui.Main.Inventory.Container.Cur
rent.ScrollingFrame.Frame:GetChildren())do if
G:IsA("ImageButton")and(tostring(G.Name)~="Template")then if not
table.find(_G.Inventory,tostring(G.Name))then
table.insert(_G.Inventory,tostring(G.Name));
end;
end;
end;
for F,A in
pairs(game:GetService("Players").LocalPlayer.PlayerGui.Main.Inventory.Container.Sto
red.ScrollingFrame.Frame:GetChildren())do if
A:IsA("ImageButton")and(tostring(A.Name)~="Template")then if not
table.find(_G.Inventory,tostring(A.Name))then
table.insert(_G.Inventory,tostring(A.Name));
end;
end;
end;
firesignal(game:GetService("Players").LocalPlayer.PlayerGui.Main.Inventory.Info.Exi
t.MouseButton1Click);
end;
end);
task.spawn(function()repeat wait();
until _G.Settings.Auto_Farm_Level;
print("Toggled : Auto Farm Level");
while true do wait();
if _G.Settings.Auto_Farm_Level and not _G.BreakAllProcess then pcall(function()if
tonumber(r.Data.Level.Value)>=200 and not table.find(_G.Inventory,"Saber")and
game.PlaceId==2753915549 and _G.Settings.Auto_Saber_Sword then pcall(function()if
game:GetService("Workspace").Map.Desert.Burn.Part.Transparency==0 then if
game:GetService("Workspace").Map.Jungle.QuestPlates.Door.Transparency==0 then for
x,f in pairs(game:GetService("Workspace").Map.Jungle.QuestPlates:GetChildren())do
if f:FindFirstChild("Button")and
f:FindFirstChild("Button"):FindFirstChild("TouchInterest")then if syn_crypt_encrypt
or firetouchinterest~=nil then
firetouchinterest(r.Character.HumanoidRootPart,f:FindFirstChild("Button"),0);
firetouchinterest(r.Character.HumanoidRootPart,f:FindFirstChild("Button"),1);
else repeat wait();
getgenv().ToTarget(f:FindFirstChild("Button").CFrame);
until r:DistanceFromCharacter(f:FindFirstChild("Button").CFrame.Position)<=5 or not
_G.Settings.Auto_Saber_Sword;
end;
end;
end;
else if not r.Character:FindFirstChild("Torch")and not
r.Backpack:FindFirstChild("Torch")then repeat wait();
getgenv().ToTarget(game:GetService("Workspace").Map.Jungle.Torch.CFrame);
until r.Character:FindFirstChild("Torch")or r.Backpack:FindFirstChild("Torch")or
not _G.Settings.Auto_Saber_Sword;
elseif r.Backpack:FindFirstChild("Torch")then
r.Character.Humanoid:EquipTool(r.Backpack:FindFirstChild("Torch"));
elseif r.Character:FindFirstChild("Torch")then repeat wait();
getgenv().ToTarget(game:GetService("Workspace").Map.Desert.Burn.Fire.CFrame*CFrame.
new(0,0,2));
until game:GetService("Workspace").Map.Desert.Burn.Part.Transparency~=0 or not
_G.Settings.Auto_Saber_Sword;
end;
end;
elseif game:GetService("Workspace").Map.Desert.Burn.Part.Transparency==1 then if
game:GetService("ReplicatedStorage").Remotes["CommF_"]:InvokeServer("ProQuestProgre
ss").UsedCup==false then if not r.Character:FindFirstChild("Cup")and not
r.Backpack:FindFirstChild("Cup")then repeat wait();
getgenv().ToTarget(game:GetService("Workspace").Map.Desert.Cup.CFrame);
until r.Character:FindFirstChild("Cup")or r.Backpack:FindFirstChild("Cup")or not
_G.Settings.Auto_Saber_Sword;
elseif r.Backpack:FindFirstChild("Cup")then
r.Character.Humanoid:EquipTool(r.Backpack:FindFirstChild("Cup"));
elseif r.Character:FindFirstChild("Cup")then if
r.Character:FindFirstChild("Cup").Handle.Drop1.Transparency==1 then repeat wait();
getgenv().ToTarget(CFrame.new(1393.7742919922,37.473247528076,-1319.1640625));
until r.Character:FindFirstChild("Cup").Handle.Drop1.Transparency~=1 or not
_G.Settings.Auto_Saber_Sword;
elseif r.Character:FindFirstChild("Cup").Handle.Drop2.Transparency==1 then repeat
wait();
getgenv().ToTarget(CFrame.new(1393.7742919922,37.473247528076,-1319.1640625));
until r.Character:FindFirstChild("Cup").Handle.Drop2.Transparency~=1 or not
_G.Settings.Auto_Saber_Sword;
else
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("ProQuestProgress"
,"SickMan");
end;
end;
elseif
game:GetService("ReplicatedStorage").Remotes["CommF_"]:InvokeServer("ProQuestProgre
ss").UsedCup==true and
game:GetService("ReplicatedStorage").Remotes["CommF_"]:InvokeServer("ProQuestProgre
ss").TalkedSon==false then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("ProQuestProgress"
,"RichSon");
elseif
game:GetService("ReplicatedStorage").Remotes["CommF_"]:InvokeServer("ProQuestProgre
ss").UsedCup==true and
game:GetService("ReplicatedStorage").Remotes["CommF_"]:InvokeServer("ProQuestProgre
ss").TalkedSon==true then if
game:GetService("ReplicatedStorage").Remotes["CommF_"]:InvokeServer("ProQuestProgre
ss").KilledMob==false then pcall(function()if not
game:GetService("Workspace").Enemies:FindFirstChild("Mob Leader [Lv. 120]
[Boss]")then repeat wait();
getgenv().ToTarget(CFrame.new(-2855.1169433594,7.6876091957092,5371.5263671875));
until game:GetService("Workspace").Enemies:FindFirstChild("Mob Leader [Lv. 120]
[Boss]")or not _G.Settings.Auto_Saber_Sword;
else for d,x in pairs(game:GetService("Workspace").Enemies:GetChildren())do if
x.Name=="Mob Leader [Lv. 120] [Boss]"and x:FindFirstChild("HumanoidRootPart")and
x:FindFirstChild("Humanoid")then repeat wait();
pcall(function()if r.Backpack:FindFirstChild(_G.Selected_Weapons)then local
p=r.Backpack:FindFirstChild(_G.Selected_Weapons);
wait();
r.Character.Humanoid:EquipTool(p);
end;
end);
getgenv().ToTarget(x.HumanoidRootPart.CFrame*CFrame.new(0,25,0));
getgenv().hit();
until x.Humanoid.Health==0 or not _G.Settings.Auto_Saber_Sword;
end;
end;
end;
end);
else if
game:GetService("ReplicatedStorage").Remotes["CommF_"]:InvokeServer("ProQuestProgre
ss").UsedRelic==false then if not r.Character:FindFirstChild("Relic")and not
r.Backpack:FindFirstChild("Relic")then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("ProQuestProgress"
,"RichSon");
elseif r.Backpack:FindFirstChild("Relic")then
r.Character.Humanoid:EquipTool(r.Backpack:FindFirstChild("Relic"));
elseif r.Character:FindFirstChild("Relic")then repeat wait();
getgenv().ToTarget(CFrame.new(-1406.9040527344,29.977327346802,4.9066467285156));
until not r.Character:FindFirstChild("Relic")and not
r.Backpack:FindFirstChild("Relic")or not _G.Settings.Auto_Saber_Sword;
end;
else if
game:GetService("ReplicatedStorage").Remotes["CommF_"]:InvokeServer("ProQuestProgre
ss").KilledShanks==false then if not
game:GetService("Workspace").Enemies:FindFirstChild("Saber Expert [Lv. 200]
[Boss]")and not game:GetService("ReplicatedStorage"):FindFirstChild("Saber Expert
[Lv. 200] [Boss]")then getgenv().Teleport();
elseif game:GetService("ReplicatedStorage"):FindFirstChild("Saber Expert [Lv. 200]
[Boss]")then repeat wait();
if not game:GetService("Workspace").Enemies:FindFirstChild("Saber Expert [Lv. 200]
[Boss]")and not game:GetService("ReplicatedStorage"):FindFirstChild("Saber Expert
[Lv. 200] [Boss]")then getgenv().Teleport();
end;
getgenv().ToTarget(game:GetService("ReplicatedStorage"):FindFirstChild("Saber
Expert [Lv. 200] [Boss]").HumanoidRootPart.CFrame*CFrame.new(0,15,15));
until game:GetService("Workspace").Enemies:FindFirstChild("Saber Expert [Lv. 200]
[Boss]")or not _G.Settings.Auto_Saber_Sword;
elseif game:GetService("Workspace").Enemies:FindFirstChild("Saber Expert [Lv. 200]
[Boss]")then for A,F in pairs(game:GetService("Workspace").Enemies:GetChildren())do
if F.Name=="Saber Expert [Lv. 200] [Boss]"and F:FindFirstChild("Humanoid")and
F:FindFirstChild("Humanoid").Health==0 then getgenv().Teleport();
end;
end;
for m,n in pairs(game:GetService("Workspace").Enemies:GetChildren())do if
n.Name=="Saber Expert [Lv. 200] [Boss]"and n:FindFirstChild("HumanoidRootPart")and
n:FindFirstChild("Humanoid")then repeat wait();
pcall(function()if r.Backpack:FindFirstChild(_G.Selected_Weapons)then local
p=r.Backpack:FindFirstChild(_G.Selected_Weapons);
wait();
r.Character.Humanoid:EquipTool(p);
end;
end);
getgenv().ToTarget(n.HumanoidRootPart.CFrame*CFrame.new(0,55,15));
getgenv().hit();
until n.Humanoid.Health==0 or not _G.Settings.Auto_Saber;
end;
end;
end;
end;
end;
end;
end;
end;
end);
else checkQuest();
local A={"Ship Deckhand [Lv. 1250]","Ship Engineer [Lv. 1275]","Ship Steward [Lv.
1300]","Ship Officer [Lv. 1325]"};
local p={"Fishman Warrior [Lv. 375]","Fishman Commando [Lv. 400]"};
local q={"Sky Bandit [Lv. 150]","Dark Master [Lv. 175]"};
local t={"God's Guard [Lv. 450]"};
local Q={"Shanda [Lv. 475]","Royal Squad [Lv. 525]","Royal Soldier [Lv. 550]"};
local S={"Galley Pirate [Lv. 625]","Galley Captain [Lv. 650]"};
local m={"Arctic Warrior [Lv. 1350]","Snow Lurker [Lv. 1375]"};
NotReady=true;
if table.find(A,Saved_MonByLevel)then if(Vector3.new(920.478,154.901,32839)-
r.Character.HumanoidRootPart.Position).magnitude<10000 then NotReady=false;
else local G={[1]="requestEntrance",[2]=Vector3.new(923,126,32852)};
c.Remotes.CommF_:InvokeServer(unpack(G));
NotReady=false;
end;
elseif table.find(p,Saved_MonByLevel)then if(Vector3.new(61163,11,1819)-
r.Character.HumanoidRootPart.Position).magnitude<10000 then NotReady=false;
else local g={[1]="requestEntrance",[2]=Vector3.new(61163,11,1819)};
c.Remotes.CommF_:InvokeServer(unpack(g));
NotReady=false;
end;
elseif table.find(t,Saved_MonByLevel)then if(Vector3.new(-4668,853,-1791)-
r.Character.HumanoidRootPart.Position).magnitude<10000 then NotReady=false;
else local x={[1]="requestEntrance",[2]=Vector3.new(-4668,853,-1791)};
c.Remotes.CommF_:InvokeServer(unpack(x));
NotReady=false;
end;
elseif table.find(Q,Saved_MonByLevel)then if(Vector3.new(-7894,5547,-380)-
r.Character.HumanoidRootPart.Position).magnitude<5000 then NotReady=false;
else local B={[1]="requestEntrance",[2]=Vector3.new(-7894,5547,-380)};
c.Remotes.CommF_:InvokeServer(unpack(B));
NotReady=false;
end;
elseif table.find(S,Saved_MonByLevel)then if(Vector3.new(5685,189,4356)-
r.Character.HumanoidRootPart.Position).magnitude<13000 then NotReady=false;
else local W={[1]="requestEntrance",[2]=Vector3.new(-4668,853,-1791)};
c.Remotes.CommF_:InvokeServer(unpack(W));
NotReady=false;
end;
elseif table.find(q,Saved_MonByLevel)then if(Vector3.new(-5155,505,-2480)-
r.Character.HumanoidRootPart.Position).magnitude<3000 then NotReady=false;
else local e={[1]="requestEntrance",[2]=Vector3.new(-4668,853,-1791)};
c.Remotes.CommF_:InvokeServer(unpack(e));
NotReady=false;
end;
elseif table.find(m,Saved_MonByLevel)then if(Vector3.new(-6509,83,-134)-
r.Character.HumanoidRootPart.Position).magnitude<30000 then NotReady=false;
else local n={[1]="requestEntrance",[2]=Vector3.new(-6509,83,-134)};
c.Remotes.CommF_:InvokeServer(unpack(n));
NotReady=false;
end;
else NotReady=false;
end;
if NotReady==false then checkQuest();
if r.PlayerGui.Main.Quest.Visible==false then checkQuest();
getgenv().ToTarget(CFrame.new(NPC_Position_Saved));
if r:DistanceFromCharacter(NPC_Position_Saved)<=10 then wait(1);
checkQuest();
task.wait();
c.Remotes["CommF_"]:InvokeServer("StartQuest",Saved_MonQuestArgs2,Saved_MonQuestArg
s3);
print("getQuest");
end;
else v=getClosestMobs(tostring(Saved_MonByLevel));
if v~=nil then local G=v:FindFirstChild("Humanoid");
repeat task.wait();
pcall(function()_G.Tools_Name=nil;
if r.Character:FindFirstChildOfClass("Tool")then
_G.Tools_Name=r.Character:FindFirstChildOfClass("Tool").Name;
end;
if r.Backpack:FindFirstChild(_G.Selected_Weapons)and
_G.Tools_Name~=_G.Selected_Weapons then
Tool=r.Backpack:FindFirstChild(_G.Selected_Weapons);
wait(0.5);
r.Character:FindFirstChild("Humanoid"):EquipTool(Tool);
end;
if not
string.find(r.PlayerGui.Main.Quest.Container.QuestTitle.Title.Text,Saved_MonByLevel
2)then print("Canceled Quest");
local F={[1]="AbandonQuest"};
c.Remotes.CommF_:InvokeServer(unpack(F));
end;
BringMobs(v.HumanoidRootPart.CFrame,v);
getgenv().ToTarget(v.HumanoidRootPart.CFrame*CFrame.new(0,30,0));
Usefastattack=true;
getgenv().hit();
end);
until not v or not workspace.Enemies:FindFirstChild(Saved_MonByLevel)or not
v.Parent or not G or v.Humanoid.Health==0 or not _G.Settings.Auto_Farm_Level or
r.PlayerGui.Main.Quest.Visible==false or _G.BreakAllProcess;
Usefastattack=false;
else repeat task.wait();
getgenv().ToTarget(Mobs_Position_Saved);
until workspace.Enemies:FindFirstChild(Saved_MonByLevel)or
c:FindFirstChild(Saved_MonByLevel)or not _G.Settings.Auto_Farm_Level;
end;
end;
end;
end;
end);
end;
end;
end);
task.spawn(function()while true do task.wait();
pcall(function()if Usefastattack then if _G.Settings.Auto_Farm_Level then
getgenv().hit();
end;
end;
end);
end;
end);
task.spawn(function()while true do wait();
if _G.Settings.Auto_Superhuman==true then pcall(function()if
r.PlayerGui.Main.Quest.Visible==false then if r.Backpack:FindFirstChild("Combat")or
r.Character:FindFirstChild("Combat")then
game.ReplicatedStorage.Remotes.CommF_:InvokeServer("BuyElectro");
wait(0.3);
end;
if r.Backpack:FindFirstChild("Electro")and
r.Backpack:FindFirstChild("Electro").Level.Value>=300 or
r.Character:FindFirstChild("Electro")and
r.Character:FindFirstChild("Electro").Level.Value>=300 then
game.ReplicatedStorage.Remotes.CommF_:InvokeServer("BuyBlackLeg");
wait(0.3);
end;
if r.Backpack:FindFirstChild("Black Leg")and r.Backpack:FindFirstChild("Black
Leg").Level.Value>=300 or r.Character:FindFirstChild("Black Leg")and
r.Character:FindFirstChild("Black Leg").Level.Value>=300 then
game.ReplicatedStorage.Remotes.CommF_:InvokeServer("BuyFishmanKarate");
wait(0.3);
end;
if r.Backpack:FindFirstChild("Fishman Karate")and
r.Backpack:FindFirstChild("Fishman Karate").Level.Value>=300 or
r.Character:FindFirstChild("Fishman Karate")and r.Character:FindFirstChild("Fishman
Karate").Level.Value>=300 then if r.Data.Fragments.Value>=1500 then
game.ReplicatedStorage.Remotes.CommF_:InvokeServer("BlackbeardReward","DragonClaw",
"1");
game.ReplicatedStorage.Remotes.CommF_:InvokeServer("BlackbeardReward","DragonClaw",
"2");
else game.ReplicatedStorage.Remotes.CommF_:InvokeServer("Candies","Buy",2,2);
end;
wait(0.3);
end;
if r.Backpack:FindFirstChild("Dragon Claw")and r.Backpack:FindFirstChild("Dragon
Claw").Level.Value>=300 or r.Character:FindFirstChild("Dragon Claw")and
r.Character:FindFirstChild("Dragon Claw").Level.Value>=300 then
game.ReplicatedStorage.Remotes.CommF_:InvokeServer("BuySuperhuman");
wait(0.3);
end;
end;
end);
end;
end;
end);
task.spawn(function()repeat wait();
until _G.Settings.Auto_New_World;
print("Toggled : Auto New World");
while true do wait();
if _G.Settings.Auto_New_World then local f=r.Data.Level.Value;
if f>=700 and game.PlaceId==2753915549 then _G.BreakAllProcess=true;
local n=c:WaitForChild("Remotes");
local A=n:WaitForChild("CommF_");
u2=A:InvokeServer("DressrosaQuestProgress");
if A:InvokeServer("DressrosaQuestProgress").TalkedDetective then if
A:InvokeServer("DressrosaQuestProgress").UsedKey then if
A:InvokeServer("DressrosaQuestProgress").KilledIceBoss then
c.Remotes.CommF_:InvokeServer("TravelDressrosa");
else pcall(function()if not workspace.Enemies:FindFirstChild("Ice Admiral [Lv. 700]
[Boss]")then repeat wait();
getgenv().ToTarget(c:FindFirstChild("Ice Admiral [Lv. 700]
[Boss]"):FindFirstChild("HumanoidRootPart").CFrame*CFrame.new(0,25,20));
until r:DistanceFromCharacter(c:FindFirstChild("Ice Admiral [Lv. 700]
[Boss]"):FindFirstChild("HumanoidRootPart").CFrame.Position)<=50 or not
_G.Settings.Auto_New_World;
end;
for S,W in pairs(workspace.Enemies:GetChildren())do if W.Name=="Ice Admiral [Lv.
700] [Boss]"then W.HumanoidRootPart.Transparency=1;
repeat wait();
if r.Backpack:FindFirstChild(_G.Selected_Weapons)then
Tool=r.Backpack:FindFirstChild(_G.Selected_Weapons);
r.Character:FindFirstChild("Humanoid"):EquipTool(Tool);
end;
pcall(function()getgenv().ToTarget(W.HumanoidRootPart.CFrame*CFrame.new(0,30,0));
BringMobs(W.HumanoidRootPart.CFrame,W);
getgenv().hit();
end);
until W.Humanoid.Health==0 or not _G.Settings.Auto_New_World;
end;
end;
end);
end;
else if r.Backpack:FindFirstChild("Key")then local
x=r.Backpack:FindFirstChild("Key");
wait(1);
r.Character.Humanoid:EquipTool(x);
repeat wait();
getgenv().ToTarget(CFrame.new(1347.7124,37.3751602,-1325.6488));
until r:DistanceFromCharacter(Vector3.new(1347.7124,37.3751602,-1325.6488))<=10 or
not _G.Settings.Auto_New_World;
else c.Remotes.CommF_:InvokeServer("DressrosaQuestProgress","Detective");
end;
end;
else c.Remotes.CommF_:InvokeServer("DressrosaQuestProgress","Detective");
end;
end;
if f>=1500 and game.PlaceId==4442272183 then
c.Remotes.CommF_:InvokeServer("TravelZou");
local B=c.Remotes.CommF_:InvokeServer("getInventoryFruits");
local function G()local e={};
local q="None";
for t,m in pairs(B)do if m.Price>=1000000 then q=tostring(m.Name);
end;
end;
return q;
end;
if G()~="None"or
c.Remotes.CommF_:InvokeServer("GetUnlockables").FlamingoAccess==true then
_G.BreakAllProcess=true;
end;
if _G.BreakAllProcess then local
U=c.Remotes.CommF_:InvokeServer("BartiloQuestProgress");
a1=U.KilledBandits;
a2=U.KilledSpring;
a3=U.DidPlates;
if a1==false then if
r.PlayerGui.Main.Quest.Container.QuestReward.Title.Text~="Reward:\n$50,000\
n35,000,000 Exp."then print("AcceptQuest");
c.Remotes.CommF_:InvokeServer("StartQuest","BartiloQuest",1);
else pcall(function()if not workspace.Enemies:FindFirstChild("Swan Pirate [Lv.
775]")then repeat wait();
getgenv().ToTarget(c:FindFirstChild("Swan Pirate [Lv.
775]"):FindFirstChild("HumanoidRootPart").CFrame*CFrame.new(0,10,15));
until r:DistanceFromCharacter(c:FindFirstChild("Swan Pirate [Lv.
775]"):FindFirstChild("HumanoidRootPart").CFrame.Position)<=50 or not
_G.Settings.Auto_New_World;
end;
for W,z in pairs(workspace.Enemies:GetChildren())do if z.Name=="Swan Pirate [Lv.
775]"then z.HumanoidRootPart.Transparency=1;
repeat wait();
if r.Backpack:FindFirstChild(_G.Selected_Weapons)then
Tool=r.Backpack:FindFirstChild(_G.Selected_Weapons);
r.Character:FindFirstChild("Humanoid"):EquipTool(Tool);
end;
pcall(function()BringMobs(z.HumanoidRootPart.CFrame,z);
getgenv().ToTarget(z.HumanoidRootPart.CFrame*CFrame.new(0,30,0));
getgenv().hit();
end);
until z.Humanoid.Health==0 or not _G.Settings.Auto_New_World;
end;
end;
end);
end;
else if a2==false then pcall(function()if not
workspace.Enemies:FindFirstChild("Jeremy [Lv. 850] [Boss]")then repeat wait();
getgenv().ToTarget(CFrame.new(2036,468,793));
until r:DistanceFromCharacter(Vector3.new(2036,468,793))<=50 or not
_G.Settings.Auto_New_World;
end;
end);
for x,q in pairs(workspace.Enemies:GetChildren())do if q.Name=="Jeremy [Lv. 850]
[Boss]"then pcall(function()q.HumanoidRootPart.Transparency=1;
repeat wait();
if r.Backpack:FindFirstChild(_G.Selected_Weapons)then
Tool=r.Backpack:FindFirstChild(_G.Selected_Weapons);
r.Character:FindFirstChild("Humanoid"):EquipTool(Tool);
end;
pcall(function()getgenv().ToTarget(q.HumanoidRootPart.CFrame*CFrame.new(0,30,0));
BringMobs(q.HumanoidRootPart.CFrame,q);
getgenv().hit();
end);
until q.Humanoid.Health==0 or not _G.Settings.Auto_New_World;
end);
end;
end;
else if a3==false then for x=1,8 do pcall(function()repeat wait();
getgenv().ToTarget(workspace.Map.Dressrosa.BartiloPlates["Plate"..x].CFrame);
until
r:DistanceFromCharacter(workspace.Map.Dressrosa.BartiloPlates["Plate"..x].CFrame.Po
sition)<=5 or not _G.Settings.Auto_New_World;
end);
end;
else if c.Remotes.CommF_:InvokeServer("GetUnlockables").FlamingoAccess==true then
local x=c.Remotes.CommF_:InvokeServer("ZQuestProgress","Check");
if x==nil then if not workspace.Enemies:FindFirstChild("Don Swan [Lv. 1000]
[Boss]")then
c.Remotes.CommF_:InvokeServer("requestEntrance",Vector3.new(2285,15,905));
else for p,Q in pairs(workspace.Enemies:GetChildren())do if Q.Name=="Don Swan [Lv.
1000] [Boss]"then pcall(function()repeat wait();
if r.Backpack:FindFirstChild(_G.Selected_Weapons)then
Tool=r.Backpack:FindFirstChild(_G.Selected_Weapons);
r.Character:FindFirstChild("Humanoid"):EquipTool(Tool);
end;
pcall(function()getgenv().ToTarget(Q.HumanoidRootPart.CFrame*CFrame.new(0,30,0));
BringMobs(Q.HumanoidRootPart.CFrame,Q);
getgenv().hit();
end);
until Q.Humanoid.Health==0 or not _G.Settings.Auto_New_World;
end);
end;
end;
end;
elseif x==0 then if not workspace.Enemies:FindFirstChild("rip_indra [Lv. 1500]
[Boss]")then c.Remotes.CommF_:InvokeServer("ZQuestProgress","Begin");
else for t,p in pairs(workspace.Enemies:GetChildren())do if p.Name=="rip_indra [Lv.
1500] [Boss]"and p:FindFirstChild("HumanoidRootPart")and
p:FindFirstChild("Humanoid")then repeat wait();
pcall(function()c.Remotes.CommF_:InvokeServer("TravelZou");
end);
if r.Backpack:FindFirstChild(_G.Selected_Weapons)then
Tool=r.Backpack:FindFirstChild(_G.Selected_Weapons);
r.Character:FindFirstChild("Humanoid"):EquipTool(Tool);
end;
getgenv().ToTarget(p.HumanoidRootPart.CFrame*CFrame.new(0,30,0));
BringMobs(p.HumanoidRootPart.CFrame,p);
getgenv().hit();
until p.Humanoid.Health==0 or not _G.Settings.Auto_New_World;
end;
end;
end;
elseif x==1 then c.Remotes.CommF_:InvokeServer("TravelZou");
end;
else local W=c.Remotes.CommF_:InvokeServer("TalkTrevor","1");
if W==true then c.Remotes.CommF_:InvokeServer("TalkTrevor","2");
elseif W==0 then print("Kill Swan");
elseif W==1 then local K=c.Remotes.CommF_:InvokeServer("getInventoryFruits");
local function n()local p={};
local x="None";
for S,g in pairs(K)do if g.Price>=1000000 then x=tostring(g.Name);
end;
end;
return x;
end;
if n()~="None"then c.Remotes.CommF_:InvokeServer("LoadFruit",n());
end;
elseif W==2 then print("Trade Fruits");
c.Remotes.CommF_:InvokeServer("TalkTrevor","3");
end;
end;
end;
end;
end;
end;
end;
end;
end;
end);
local k=require(game.ReplicatedStorage.Util.CameraShaker):Stop();
task.spawn(function()repeat wait();
until _G.Settings.Auto_Farm_Level;
print("Toggled : Auto_Farm_Level");
while true do wait();
if _G.Settings.Auto_Farm_Level then pcall(function()repeat wait();
b.activeController.focusStart=0;
if b.activeController.hitboxMagnitude~=200 then
b.activeController.hitboxMagnitude=200;
end;
b.activeController.timeToNextBlock=-999;
if game.Players.LocalPlayer.Character:FindFirstChild("Black Leg")then
b.activeController.timeToNextAttack=3;
elseif game.Players.LocalPlayer.Character:FindFirstChild("Electro")then
b.activeController.timeToNextAttack=2;
else b.activeController.timeToNextAttack=-999;
end;
b.activeController.attacking=false;
if getgenv().increment~=nil then
b.activeController.increment=tonumber(getgenv().increment);
end;
b.activeController.humanoid.AutoRotate=true;
b.activeController.blocking=false;
until not _G.Settings.Auto_Farm_Level;
end);
end;
end;
end);
task.spawn(function()while true do wait(1);
pcall(function()if r.Character:FindFirstChildOfClass("Tool")then
getgenv().E_Tools=tostring(r.Character:FindFirstChildOfClass("Tool").Name);
end;
if r.Backpack:FindFirstChild(getgenv().E_Tools)then if
r.Character:FindFirstChildOfClass("Tool")then
r.Character:FindFirstChildOfClass("Tool"):Remove();
end;
end;
end);
end;
end);
local i=require(r.PlayerScripts.CombatFramework);
local j=require(r.PlayerScripts.CombatFramework.CameraShaker.CameraShakeInstance);
local I=require(c.CombatFramework.RigLib);
local C=require(r.PlayerScripts.CombatFramework.Particle);
local u={Combat=require(r.PlayerScripts.CombatFramework)};
C.play=function()return;
end;
I.wrapAttackAnimationAsync=function(t,e,Q,p,B)local U=I.getBladeHits(e,Q,p);
if U then if _G.Settings.Auto_Farm_Level then t:Play(1.0E-5,1.0E-5,1.0E-5);
B(U);
else B(U);
end;
end;
end;
pcall(function()print("Toggled : No Screen Shake");
local e=require(r.PlayerScripts.CombatFramework.CameraShaker);
e.CameraShakeInstance.CameraShakeState={FadingIn=3,FadingOut=2,Sustained=0,Inactive
=1};
end);
setfflag("HumanoidParallelRemoveNoPhysics","False");
setfflag("HumanoidParallelRemoveNoPhysicsNoSimulate2","False");
task.spawn(function()print("Toggled : Noclip");
while true do task.wait();
pcall(function()local m=r.Character or r.CharacterAdded:Wait();
if _G.Settings.Auto_Farm_Level then pcall(function()if not
m:FindFirstChild("HumanoidRootPart"):FindFirstChild("BV")then local
z=Instance.new("BodyVelocity");
z.Parent=m:FindFirstChild("HumanoidRootPart");
z.Name="BV";
z.MaxForce=Vector3.new(100000,100000,100000);
z.Velocity=Vector3.new(0,0,0);
end;
end);
pcall(function()game.Players.LocalPlayer.Character.Stun.Value=0;
game.Players.LocalPlayer.Character.Humanoid.Sit=false;
end);
else pcall(function()if
m:FindFirstChild("HumanoidRootPart"):FindFirstChild("BV")then
m:FindFirstChild("HumanoidRootPart"):FindFirstChild("BV"):Remove();
end;
end);
end;
end);
end;
end);
game:GetService("Workspace")
["_WorldOrigin"].ChildAdded:connect(function(o)pcall(function()if
o.Name==("CurvedRing")or o.Name==("SlashHit")or o.Name==("DamageCounter")or
o.Name==("SwordSlash")or o.Name==("SlashTail")or o.Name==("Sounds")then
pcall(function()if _G.Settings.Remove_Effect then o:Remove();
end;
end);
end;
end);
end);
task.spawn(function()print("Toggled : Noclip");
while true do wait(1);
pcall(function()if _G.Settings.Auto_Farm_Level then pcall(function()if not
r.Character:FindFirstChild("HasBuso")then c.Remotes.CommF_:InvokeServer("Buso");
end;
c.Remotes.CommE:FireServer("Ken",true);
end);
end;
end);
end;
end);
task.spawn(function()print("Toggled : Noclip");
while true do wait();
pcall(function()if _G.Settings.Auto_Farm_Level then
pcall(function()r.Character.Stun.Value=0;
r.Character.Humanoid.Sit=false;
r.Character.Busy.Value=false;
j=require(RS.Util.CameraShaker);
j:Stop();
end);
end;
end);
end;
end);
task.spawn(function()game:GetService("RunService").Heartbeat:Connect(function()pcal
l(function()if sethiddenproperty then
sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",99999999999);
end;
if setscriptable then
setscriptable(game.Players.LocalPlayer,"SimulationRadius",true);
game.Players.LocalPlayer.SimulationRadius=math.huge*math.huge,math.huge*math.huge*1
/0*1/0*1/0*1/0*1/0;
end;
end);
end);
end);
loadstring(game:HttpGet("https://androssy.net/TrashXenon/Script3.lua",true))();
task.spawn(function()pcall(function()local o=getconnections or get_signal_cons;
if o then for d,z in pairs(o(game.Players.LocalPlayer.Idled))do if z["Disable"]then
z["Disable"](z);
elseif z["Disconnect"]then z["Disconnect"](z);
end;
end;
for e,U in next,o(game.Players.LocalPlayer.Idled)do U:Disable();
print("Anti AFK Activated");
end;
else game.Players.LocalPlayer:Kick("Missing getconnections() functions executer not
supported");
end;
end);
end);
task.spawn(function()pcall(function()settings():GetService("NetworkSettings").Incom
ingReplicationLag=0;
end);
end);
if _G.Settings.Xenon_Mouse==nil then _G.Settings.Xenon_Mouse=false;
end;
task.spawn(function()
pcall(function()
local F=Drawing.new("Image");
F.Data=game:HttpGet("https://i.imgur.com/TLX4XDa.png");
F.Size=Vector2.new(30,30);
F.Visible=true;
local S=game.Players.LocalPlayer:GetMouse();
local o=game:GetService("GuiService"):GetGuiInset().Y;
game:GetService("RunService").RenderStepped:Connect(function()if
_G.Settings.Xenon_Mouse then F.Visible=true;
F.Position=Vector2.new(S.X,S.Y+o);
game:GetService("UserInputService").MouseIconEnabled=false;
else F.Visible=false;
F.Position=Vector2.new(S.X,S.Y+o);
game:GetService("UserInputService").MouseIconEnabled=true;
end;
end);
end);
end);
end;
y();