2 Term Math First
2 Term Math First
Grade: FIRST
Subject: MATH
MOTIVATION:
Dynamic activity to relate the topics seen in the previous term either through the game tingo tingo tango, fruit salad, head, and tail, etc. The topics covered in the
previous term will be taken up again and will serve as a starting point to make a diagnostic of the competencies of the subject.
MODELING:
The teacher will conduct an analysis of the past assessment presented in the previous period to establish opportunities for improvement and strengthen the
aspects that must be considered.
The teacher will ask which topics should be reinforced according to the level of understanding of the group and will provide feedback on these topics.
The teacher will conduct a workshop that will guide the strengthening of the topics worked on and the competencies of the subject through the following activity:
competition game on the board with the concepts learned (major and minor, before and after)
Presentation of indicators achievements for the current term.
SIMULATION FEEDBACK:
Correction of the assessment and development of the diagnostic test where the appropriation of the The teacher will ask guiding questions to verify the
topics seen during the past term is evidenced. students' learning with respect to the opportunities
Recording of indicators achievements. for improvement from the previous term.
OBSERVATIONS:
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DIDACTIC SEQUENCE 1 TOPIC: review numbers 0 to 99/ positional value/ decompositions DATE: Apr 01st to
numbers 0 to 99 April 5th
MOTIVATION:
The teacher gives each student a number bingo board which will have digits from 0 to 99 and they must mark according to the corresponding box using a digital number
roulette.
https://wordwall.net/es/resource/3615639/ruleta-de-n%C3%BAmeros-hasta-el-100
The student winner who finishes the bingo board.
The student winner a price a candy
MODELING:
On the table, the teacher returns to concepts such as units and tens, using a positional value board which provides students with clarity in the
location of numbers from 1 to 99.
SIMULATION FEEDBACK:
Each student will have three strips of iris paper and a piece of cardboard, which they will Individually, students will be evaluated to identify flaws in
use to make a paper abacus which will be used to conduct the activity of representing numbers from 0 to 99.
numbers on the abacus and then write in letters in the notebook. the finish class the teacher ask question for the topic review
that the aspects are clear in the class
EVALUATION RESOURCES:
The teacher gives the students a work guide where a dictation is carried out, writing Board
Spanish and English numbers, positional value, and numerical decomposition. Number bingo
Digital numbers
Iris papers
Guide
Notebook
OBSERVATIONS:
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DIDACTIC SEQUENCE 2 TOPIC: exactly hundred´s / numbers 0 to 999 / positional value / DATE: April 8th to
decomposition 0 to 999 April 19th
MOTIVATION:
Tile game: each students have thirty tiles, organics then ten ones, ten tens and ten hundred, with a tiles game counts numbers and create numbers.
The student learns to representation the numbers the with tiles and writing letter in the board.
The teacher accompanies the process and review writing letter of numbers.
The teacher give candy all students
MODELING:
In the board the teacher explains exactly hundred, to count one hundred two hundred etc. writing letters numbers and positional value.
The billboard the positional value with example the numbers
H–T–O
3 5 2 three hundred fifty-two
one hour a week is available for individual work on anima planes to work on math skills.
SIMULATION FEEDBACK
Use the following material straw cardboard, wool, glue, beads, transparent In the board each the students writing letter numbers and
tape, markers the students do abacus with count, represents and writing positional value of numbers dictated by the teacher.
numbers.
EVALUATION RESOURCES
Guide hundred, tens, and ones. Tiles then ten ones, ten tens and ten hundred
Board
straw cardboard, wool, glue, beads, transparent tape, markers
guide
OBSERVATIONS:
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DIDACTIC SEQUENCE 3 TOPIC: additions and subtraction of one, two and three digits DATE: April 8th to April
19th
MOTIVATION
Parks of addition and subtraction, organics students in groups with a parks board, when the students move if resolve addition and subtraction.
Teacher organics groups
The student throws the token and move the tiles at the same time resolving addition and subtraction to advance in the board.
The student winner is who complete the boards.
The teacher gives a candy a student winner
MODELING
The Teacher uses elements by count and explain addition and subtraction, in the board realize exercise with addition and subtraction.
The teacher writes the example the additions and subtraction in the board the students resolving additions and subtraction.
Pay attention the student in the process.
one hour a week is available for individual work on anima planes to work on math skills.
SIMULATION FEEDBACK
The Teacher does groups six the students, each group have Jenga game, in each tile has In the board each student resolving addition and subtraction,
addition and subtraction then students resolving. teacher checks out process
Each group has a Jenga game, the students advance when resolving de addition or
subtraction.
The group winner is who do not drop the game.
The teacher gives a candy the group winner
EVALUATION RESOURCES
Guide crossword the addition and subtraction. Parks
Tiles of parks
Board
Jenga game
Guide crossword
OBSERVATIONS:
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DIDACTIC SEQUENCE 4 TOPIC: solving problem with additions and subtraction. DATE: May 6th to May
17th
MOTIVATION
In the playground organics different shops when the students deal with use money and resolving problem to buy and sell.
Each student has a money and items to sell.
All students buy and sell items when they learn counts and use addition and subtraction.
MODELING
In the classroom the teacher explains the resolving problem use:
1. Dates
2. Keys words
3. Operation (addition or subtraction)
4. Resolving problem
The teacher does data table in the board use before explaining.
In the board the teacher write example the resolving problem, among all resolving problem use the data table.
one hour a week is available for individual work on anima planes to work on math skills.
SIMULATION FEEDBACK
In the board there is math problem, the students use the method While tile students work the teacher revise the individual
before resolving problem. process, the teacher correct the activity
EVALUATION RESOURCES
Guide the math problem, the student does the paper and Playground
explains the process Money
Elements of shop
Resolving problem
OBSERVATIONS:
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DIDACTIC SEQUENCE 5 TOPIC; Patterns and sequences DATE: May 20th t June
· Ordinal numbers 7th
MOTIVATION
The Teacher show https://www.cokitos.com/tag/juegos-de-series-numericas/
the student’s game and following instruction
Students develop attention and logic skills
MODELING
The Teacher explains patterns and sequences use the shapes, numbers, and colors.
The teacher draws different sequences the students complete the sequence.
The students identify patterns and develop attention and logic skills.
one hour a week is available for individual work on anima planes to work on math skills.
SIMULATION FEEDBACK
Each students use forms, shapes, colors, numbers and create different sequences. the Teacher accompanies the process the students
In the papers draw a sequence and share with your classmates Through permanent monitoring and support in the
Review patterns and sequences in the notebook activities to be carried out, the active participation of
students is important, listening carefully to each
participation
EVALUATION RESOURCES
Guide the patterns and sequences. Tv
Computer
Board
Flash cards shapes, colors, and numbers.
Papers
OBSERVATIONS:
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DIDACTIC SEQUENCE 6 TOPIC: Feedback and assessment DATE: Jun 10th to
Jun 14th
MOTIVATION
Dynamic activity or active pause that allows students to focus their attention on the class: Números hasta 999 - Recursos didácticos (wordwall.net)
MODELING
The teacher will make a conceptual closure of the topics seen during the term and make a verification of the learning through a review workshop.
Application and revision of the final assessment.
Assessment load in the institutional platform.
SIMULATION FEEDBACK
The students will make the review workshop to obtain a good result in the final assessment, also ask
questions to the teacher so that the topics seen during the period are clear. Teacher is going to guide the process; meanwhile,
Application of the final assessment. students do the activities, by giving feedback.
OBSERVATIONS:
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OBSERVATIONS BY THE AREA LEADER