Multimedia
Multimedia
Multimedia
Fundamentals
Of
MULTIMEDIA
BCA
(Bachelor of computer application)
rd
3 Year
Written by:
Prof. Gajendra Jingar
Department of computer science
Syllabus
Multimedia: Needs and areas of use, Development platforms for multimedia – DOS, Windows,
Linux. Identifying Multimedia elements – Text, Images, Sound, Animation and Video, Making
simple multimedia with PowerPoint.
Text – Concepts of plain & formatted text, RTF & HTML texts, using common text preparation
tools, Conversion to and from of various text formats, using standard software, Object Linking
and Embedding concept, Basics of font design, overview of some fonts editing and designing
tools, Understanding & using various text effects.
Images – importance of graphics in multimedia, Vector and Raster graphics, image capturing
methods – scanner, digital camera etc. various attributes of Images – size, color, depth etc,
Various Image file format – BMP, DIB, EPS, CIF, PEX, PIC, JPG, TGA, PNG and TIF format –
their features and limitations, graphic file formats conversions, processing images with common
software tools such as Photoshop, Paint Shop pro, Corel draw etc..
Sound: Sound and it Attributes, Mono V/s Stereo sound, Sound channels, Sound and its effect
in multimedia, Analog V/s Digital sound, Basics of digital sounds-Sampling, Frequency, Sound
Depth, Channels, Sound on PC, Sound standards on PC, Capturing and Editing sound on PC,
Overview and using some sound recording, editing software. Overview of various sound file
formats on PC – WAV, MP3, MP4, Ogg Vorbose etc.
Animation: Basics of animation, Principle and use of animation in multimedia, Effect of
resolutions, pixel depth, Images size on quality and storage. Overview of 2-D and 3-D animation
techniques and software- animation pro, 3D studio & Paint Shop pro animator. Animation on the
Web – features and limitations, creating simple animations for the Web using GIF Animator and
Flash.
Video: Basics of Video – Analog and Digital Video, How to use video on PC. Introduction to
graphics accelerator cards, DirectX Introduction to AV/DV and IEEE1394 cards , Digitization of
analog video to digital video, Interlacing and non-interlacing, Brief note on various video
standards – NTSC, PAL, SECAM, HDTV, Introduction to video capturing Media & instrument –
Videodisk, DVCAM, Camcorder, Introduction to digital video compression techniques and
various file formats – AVI, MPEG, MOVE Real Video.
Multimedia on the Web: Bandwidth relationship, broadband technologies, Text in the web
– Dynamic and embedded font technology, Audio on the Web – Real Audio and MP3/MP4,
Audio support in HTML, Graphics – HTML safe color palate, Interlaced V/s Non interlaced
model, Graphics support in HTML, Image Map, Video on the Web – Streaming video, Real
Video, MPEG and SMIL, Virtual Reality on the Web.
Unit 1
Introduction to Multimedia
Multimedia means that computer information can be represented through audio, video, and
animation in addition to traditional media (i.e., text, graphics drawings, and images).
Multimedia is an interactive media and provides multiple ways to represent information to
the user in a powerful manner. It provides an interaction between users and digital
information. It is a medium of communication. Some of the sectors where multimedia‘s is
used extensively are education, training, reference material, business presentations,
advertising and documentaries.
Definition of Multimedia
Multimedia has found extensive applications in various fields. Following are some of the
main areas where this technology is applied:
1. Home Entertainment –
It includes computer based games for kids, interactive encyclopedia, story-telling and
cartoons, Audio and video on demand (interactive television), special effects in films.
2. Multimedia in Education -
Many computer games with focus on education are now available. Consider an example of
an educational game which plays various rhymes for kids. The child can paint the pictures,
increase reduce size of various objects etc apart from just playing the rhymes. Several other
multimedia packages are available in the market which provides a lot of detailed
information and playing capabilities to kids.
3. Multimedia in Business-
Bank is another public place where multimedia is finding more and more application in
recent times. People go to bank to open saving/current accounts, deposit funds, withdraw
money, know various financial schemes of the bank, obtain loans etc. Every bank has a lot
of information which it wants to impart to in customers. For this purpose, it can use
multimedia in many ways. Bank also displays information about its various schemes on a
PC monitor placed in the rest area for customers. Today on-line and internet banking have
become very popular. These use multimedia extensively. Multimedia is thus helping banks
give service to their customers and also in educating them about banks attractive finance
schemes.
6. Multimedia in Hospital-
Multimedia best use in hospitals is for real time monitoring of conditions of patients in
critical illness or accident. The conditions are displayed continuously on a computer
screen and can alert the doctor/nurse on duty if any changes are observed on the screen.
Multimedia makes it possible to consult a surgeon or an expert who can watch an ongoing
surgery line on his PC monitor and give online advice at any crucial juncture.
In hospitals multimedia can also be used to diagnose an illness with CD-ROMs/ Cassettes/
DVDs full of multimedia based information about various diseases and their treatment.
Some hospitals extensively use multimedia presentations in training their junior staff of
doctors and nurses. Multimedia displays are now extensively used during critical
surgeries.
The advancement of high computing abilities, communication ways and relevant standards
has started the beginning of an era where you will be provided with multimedia facilities
at home. These services may include:
Basic Television Services
Interactive entertainment
Digital Audio
Video on demand
Home shopping
Financial Transactions
Interactive multiplayer or single player games
Digital multimedia libraries
E-Newspapers, e-magazines
Virtual reality is considered as important technology, giving scope for a great leap for
adverse fields. Virtual reality is an environment that can simulate physical presence in
places in the real world or imagined worlds.
9. Mass media –
It is used in the field of mass media i.e. journalism, in various magazines and newspapers
that are published periodically. The use of multimedia plays a vital role in a publishing
house as there are many works of newspaper designing and other stuff also. Nowadays it's
not only the text that we can see in the newspaper, but we can also see photographs in
newspaper, this not only makes newspaper a perfect example but will also explain the
worthiness of hypermedia.
Multimedia had a wide application in the field of science and technology. It is capable of
transferring audio, sending message and formatted multimedia documents. At the same
time, it also helps in live interaction through audio messages and it is only possible with the
hypermedia. It reduces the time and cost can be arranged at any moment even in
emergencies.
At the same time, it is useful for surgeons as they can use images created from imaging
scans of human body to practice complicated procedures such as brain removal and
reconstructive surgery. The plans can be made in a better way to reduce the costs and
complications.
11. Research –
In the area of mathematical and scientific research, multimedia is primarily used for
modeling and simulation. For example, looking at a molecular model by a scientist of a
particular substance and manipulate it to arrive at a new substance.
When evaluating a platform for multimedia delivery, one must take into account how well
that particular computing environment implements and supports the technologies that make
multimedia computing possible. Hardware support, however, is not necessarily the most
important criterion. Other factors, including the availability of authoring software and the
installed base of computing equipment within the user's environment
1. MS DOS
2. WINDOWS
3. LINUX
MS-DOS, in full Microsoft Disk Operating System, the dominant operating system for
the personal computer (PC) throughout the 1980‘s. It is a command-line-based system,
where all commands are entered in text form and there is no graphical user interface.MS-
DOS was the most commonly used member of the family of disk operating systems. It was
the main choice as an operating system for IBM PC-compatible computer systems during
the 1980s to mid-1990s. MS-DOS was gradually replaced by systems with graphical user
interfaces, particularly Microsoft Windows.
2. WINDOWS –
A window is a graphical interface element used to display the contents of an application for
the user to view and interact with. A window is usually a rectangular area that can be
resized and is generally editable according to the capabilities and limitations imposed on it
by the application providing it. The window is essential in facilitating multitasking in a
modern operating system, as it allows users to visually and manually switch between
running applications and make general interactions with the operating system.
Editions of Windows –
Starting with Windows XP, Microsoft has published various editions of Windows. Each of
these Windows editions has the same core operating system, but some editions have
additional features, at an additional cost. The two most common editions of Windows for
home computers are Windows Home and Windows Professional.
Windows Home
Windows Home (also called Win Home) is the basic edition of Windows. It provides all
the fundamental functions of Windows, such as connecting to the Internet, browsing the
web, watching videos, using office software, and playing video games. It is the least
expensive edition of Windows, and it comes preinstalled on many new computers.
Windows Pro
Windows Professional (also called Windows Pro, or Win Pro) is an enhanced Windows
edition, for power users, and small to medium sized businesses.
3. Linux -
Linux is the best-known and most-used open source operating system. As an operating
system, Linux is software that sits underneath all of the other software on a computer,
receiving request. Linux is an open source and community-developed operating system for
computers. The Linux open source operating system, or Linux OS, is a freely distributable,
cross-platform operating system based on Unix that can be installed on PCs, laptops,
notebooks, mobile and tablet devices, video game consoles, servers, supercomputers and
more
If we break the word multimedia into its component parts ,we get multi -meaning more
than one ,and media-meaning form of communication. Those types of media include:
1. Text
2. Graphics
3. Audio
4. Video
5. Animation
Text- All multimedia productions contain some amount of text. The text can have
various types of fonts and sizes to suit the profession presentation of the
multimedia software.
Graphics- Graphics make the multimedia application attractive. In many cases
people do not like reading large amount of textual matter on the screen. Therefore,
graphics are used more often than text to explain a concept, present background
information etc. There are two types of Graphics:
Bitmap images- Bitmap images are real images that can be captured from devices
such as digital cameras or scanners. Generally bitmap images are not editable.
Bitmap images require a large amount of memory.
Vector Graphics- Vector graphics are drawn on the computer and only require a
small amount of memory. These graphics are editable.
Audio- A multimedia application may require the use of speech, music and sound
effects. These are called audio or sound element of multimedia.Speech is also a
perfect way for teaching. Audio are of analog and digital types. Analog audio or
CPU
Central Processing Unit (CPU) is an essential part in any computer. It is considered as the
brain of computer, where processing and synchronization of all activities takes place. The
efficiency of a computer is judged by the speed of the CPU in processing of data. For a
multimedia computer a Pentium processor is preferred because of higher efficiency.
Monitor
The monitor is used to see the computer output. Generally, it displays 25 rows and 80
columns of text. The text or graphics in a monitor is created as a result of an arrangement of
tiny dots, called pixels. Resolution is the amount of details the monitor can render.
Resolution is defined in terms of horizontal and vertical pixel (picture elements) displayed
on the screen.
We need to convert the analog video signal to digital signal for processing in a computer.
Normal computer will not be able to do it alone. It requires special equipment called video
grabbing card and software to this conversion process. This card translates the analog
signal it receives from conventional sources such as a VCR or a video camera, and converts
them into digital format.
Today‘s computers are capable of creating the professional multimedia needs. Not only you
can use computer to compose your own music, but it can also be used for recognition of
speech and synthesis. It can even read back the entire document for you. But before all this
happens, we need to convert the conventional sound signal to computer understandable
digital signals. This is done using a special component added to the system called sound
card.
CD-Rom
CD-ROM is a magnetic disk of 4.7 inches diameter and it can contain data up to 680
Megabytes. It has become a standard by itself basically for its massive storage capacity,
faster data transfer rate. To access CD-ROM a very special d1rive is required and it is
known as CD-ROM drive.
For the creation of multimedia on the PC there are hundreds of software packages that are
available from manufacturers all over the world
These software packages can cost anything from being absolutely free (normally this
software is called freeware or shareware)
Here is a summary of just a few of these programs.
1. Adobe CS4 -
Adobe CS4 is a collection of graphic design, video editing, and web development
applications made by Adobe Systems many of which are the industry standard that
includes
2. Adobe Dreamweaver
Although a hybrid WYSIWYG and code-based web design and development
application, Dreamweaver‘s WYSIWYG mode can hide the HTML code details of
pages from the user, making it possible for non-coders to create web pages and
sites.WYSIWYG (What You See Is What You Get) web development software that
allows users to create websites without using Html, everything can be done visually.
3. Adobe Fireworks
A graphics package that allows users to create bitmap and vector graphics editor with
features such as: slices, the ability to add hotspots etc.) for rapidly creating website
prototypes and application interfaces.
4. Gimp
Is an alternative to Photoshop and cheaper but not quite as good.
6. Microsoft FrontPage
As a WYSIWYG editor, FrontPage is designed to hide the details of pages‘ HTML
code from the user, making it possible for novices to easily create web pages and sites.
7. Microsoft PowerPoint
PowerPoint Presentations are generally made up of slides may contain text, graphics,
movies, and other objects, which may be arranged freely on the slide.
What is PowerPoint -
When you launch the PowerPoint program, you may be prompted to pick what kind of
document you want to create. Choose to create a blank presentation. If it does not ask you
this, a blank presentation will automatically launch.
To use a template, either click the "Design" tab or go to "File" again and click "New from
Template".The next thing you want to do is decide what design you want for the
presentation. To do this, go to the 'Design' tab at the top of the page. Scroll through all the
options and decide which one looks best for the presentation you want. To get a preview of
what the design will look like before applying it to the presentation, hover over the design
you want to preview. This design will be automatically continued throughout the rest of
your presentation. Once you have more than one slide, you can add a different design for
just one slide. To do this, select the slide you want to change the design on by clicking on
it. It will pop-up as the big slide in the screen. Then you can right-click the design you want
for this slide and select 'Apply to Selected Slide'. It will appear on that slide, but will not
change the design of the other slides.
Click the first box that says 'Click to add title' and add the title of your presentation. Click
the bottom box to add your name, or any other subtitle that you choose. Once you have
your text in the boxes, you can change their font, size, color, etc. with the toolbar options at
the top. You can change the size of the text box by selecting it, and then dragging the
corners of the box. To move the text boxes, select the box, and move your arrow over the
border of the box. A four-arrow icon will appear, and clicking with this icon will allow you
to move the text boxes wherever you choose.
Chances are, you are going to need more than one slide. There are a few ways you can add
more slides. Notice that there is a separate area to the left of the screen where your first
slide is located. The first way to add a slide is to right-click the area under where your first
slide is located and selects 'New Slide'. A new slide will appear. The second way to add
another slide it to click 'New Slide' in the toolbar above the slides.
If you want to insert a chart, picture, graph, or any other graphic, click on the 'Insert' tab at
the top of the window. Here you will see buttons of all the options of what you can insert
into your slide. Click the designated box and insert what it is you want to have on that
slide.
Once you have your chart or picture, you can add a border or edit it however you
want in the 'Format' tab.
To add transitions in between your slides, click the 'Transition‘ tab at the top of the
page. Here you can scroll through all the options of transitions, and hover over them to see
a preview. Select the slide you want the transition applied to, and then click the transition
you chose. You can do this for every slide, selecting the same or different transitions
Save your presentation by clicking "File" and "Save", making sure to specify which folder
or destination you want your PowerPoint to be.
Once you have all your slides completed and in the order you want, view your
slideshow. Click the 'Slide Show' tab at the top of the page and select 'From
Beginning'. You can go through your entire slideshow, and change slides by clicking or
pressing the right arrow. A shortcut to this is pressing F5.
Text is the most common medium of representing the information. In multimedia, text is
mostly use for titles, headlines, menu etc. It contains alphanumeric and some other special
characters. Keyboard is usually used for input of text.
Text is the graphic representation of speech. Unlike speech, however, text is silent, easily
stored, and easily manipulated. Text in multimedia presentations makes it possible to
convey large amounts of information using very little storage space. Computers
customarily represent text using the ASCII (American Standard Code for Information
Interchange) system. The ASCII system assigns a number for each of the characters found
on a typical typewriter. Each character is represent as a binary number which can be
understood by the computer
Text technology-
Obtaining text –
Font –
Typeface
A ‗typeface‘ is a family of graphic characters that usually includes many type sizes and
styles.
A typeface contains a series of fonts. For instance, Arial, Arial Black, Arial Narrow and
Arial Unicode MS are actually 4 fonts under the same family.
FONT EFFECTS
Font Size –
The font size or text size is how large the characters displayed on a screen or printed on a
page are.
A font is often measured in pt (points). Points dictate the height of the lettering. There are
approximately 72 (72.272) points in one inch or 2.54 cm. For example, the font size 72
would be about one inch tall, and 36 would be about a half of an inch.
Dimensions of Font –
▶ Baseline - The line on which the bases of character arrenged , the baseline is the
imaginary line upon which a line of text rests.
▶ X height - The distance between the baseline and the top of the lowercase.
▶ Cap height - Cap height stands for capital height. It is simply the height of capital
letters.
▶ Ascented -The recommended distance above the baseline for singled spaced text.
▶ Descender –Descender is the part that appears below the base line of a font
Because of the fixed width of all the characters, a block of text set in a monospace font will
typically take up more space than the same text set in a proportional font. Additionally,
long stretches of monospaced text can blend together visually and, as a result, become
harder to read.
Text set in a proportional font is more visually appealing and often easier to read. Because
of the variable spacing between characters, it can be easier to focus on each word as a
whole rather than on individual characters.
Ornamental Fonts -
A special font (or variant type style) with pictorial rather than text characters. Such
characters are used to embellish/decorate the text, as their name suggests, decorative
typefaces should be used for decorative or ornamental purposes. They are not suitable for
using in body text. You would have some pretty cross-eyed and sick readers if you forced
people to read too much in one of these fonts.
Dingbat is a term used to describe certain fonts that have shapes and symbols in place of
what would normally be letters and numbers. A dingbat is a decorative element available in
font format. Dingbats can be graphic elements such as squares, triangles, hearts,
checkmarks, pinwheels, lightning bolts, arrows or stars. They can also be small illustrations
of anything you can imagine: a pointing finger, a pencil, a pair of scissors
Dingbats are appropriate for both print and web applications and can enhance visual
communication in many ways. Use them as
bullets (try squares, inverted triangles, or checkmarks)
paragraph separators
article endings
borders (when strung together)
checkboxes on forms or surveys
Eye-catching symbols to highlight e-mail addresses, telephone and fax numbers, etc.
logos (when combined with type)
purely decorative elements
Font Scalling –
Font Spacing -
1. Tracking Font
2. Leading Font
3. kerning
1. Tracking Font –
Leading is the vertical spacing between lines of type. Leading is a typographical term
referring to the vertical space from the same point on one line to the same point on the next,
within the same paragraph.
Kerning –
Plain Text
Plaintext is any text, text file, or document that contains only text. Unlike a rich-text
document, a plain text file cannot have bold text, fonts, larger font sizes, or any other
special text formatting. Plain text, as you might have guessed, is rather plain. It supports
standard ASCII characters, including numbers, symbols, and spaces, but does not support
any type of text formatting. Therefore you cannot apply bold, italic, or underlined styles,
and you cannot use different fonts or font sizes in a plain text document.
Because plain text does not contain information about text sizes or styles, it is the most
efficient way to store text. Plain text documents often take up less than half the size of rich
text documents containing the same number of characters. This is why log files, which
contain a "log" of data generated by a program, are typically stored in a plain text format.
Formatted text –
Formatted text is any text that contains special formatting such as font size, font color,
bold, italic. Formatted text is text that is displayed in a special, specified style. In computer
applications, formatting data may be associated with text data to create formatted text. How
formatted text is created and displayed is dependent on the operating system and
application software used on the computer. The purpose of formatted text is to enhance the
presentation of information. The goal is to help the reader to obtain, understand, and retain
the information.
RTF –
Short for rich text format, RTF is a mix between rich text files and plaintext files. Unlike
text files, RTF files offer some formatting features like bold, italic, underline, bullets,
different fonts, and text justification. However, it does not provide all of the features found
in a full word processor.
An example of an RTF editor is Microsoft WordPad. However, any text or word processor
program is capable of creating documents with any of the formatting features mentioned
above is capable of creating an RTF document.
Rich text format (RTF) is a specific type of word processing document format evolved by
Microsoft. This universal format helps provide compatibility between different word
processing applications and operating systems, which is important for a diversified system
1. Open the file plaintext file in an RTF editor, such as WordPad or Microsoft Word.
2. Once open, choose the option to Save As and make sure that the Save as type is
*.rtf, *.docx, *.odt, or another RTF file format.
Html text –
HTML stands for Hypertext Markup Language. It's the way web pages and email
templates are coded so that text is formatted and images are added. Plain Text is
regular text, with no formatting options such as bold, italics, underlines, or special layout
options.
Object linking and embedding (OLE) is a Microsoft technology that facilitates the sharing
of application data and objects written in different formats from multiple sources. Linking
establishes a connection between two objects, and embedding facilitates application data
insertion.
An OLE object may display as an icon. Double clicking the icon opens the associated
object application or asks the user to select an application for object editing.
Alternatively, an OLE object may display as actual contents, such as a graph or chart. For
example, an external application chart, such as an Excel spreadsheet, may be inserted into a
Word application. When the chart is activated in the Word document, the chart's user
interface loads, and the user is able to manipulate the external chart's data inside the Word
document.
Embedded objects increase the host document file size, resulting in potential storage
or loading difficulties.
Linked objects can break when a host document is moved to a location that does not
have the original object application.
Interoperability is limited. If the embedded or linked object application is
unavailable, the object cannot be manipulated or edited.
1. Tone -
'Tone' is related to the frequency composition of the sound. Tone in acoustics, sound that
can be recognized by its regularity of vibration Tone are of two types
Simple tone –
Simple tone has only one frequency, although its intensity may vary
Complex tone -
Complex tone consists of two or more simple tones,
2. Intensity -
Sound intensity, also known as acoustic intensity, is defined as the power carried by sound
waves per unit area in a direction perpendicular to that area
Frequency is the speed of the vibration, and this determines the pitch of the sound. It is only
useful or meaningful for musical sounds, where there is a strongly regular waveform.
Frequency is measured as the number of wave cycles that occur in one second. The unit of
frequency measurement is Hertz (Hz for short).
4. Wavelength -
Wavelength can be defined as the distance between two successive crests or troughs of a
wave. It is measured in the direction of the wave. Wavelength is the distance from one crest
to another, or from one trough to another, of a wave (which may be an electromagnetic
wave, a sound wave, or any other wave). Crest is the highest point of the wave whereas the
trough is the lowest. Since wavelength is distance/length, it is measured in units of lengths
such as meters, centimeters, millimeters, nanometers, etc.
5. Pitch -
Pitch can be taken as the measure of sound frequency expressed in terms of Hertz. Higher
the frequency, higher the pitch.. All kinds of sound produces some waves that are measured
with respect to the frequency it carries. Pitch can also be expressed as the position of a
musical note in musical scale.
Mono means ―one‖ or ―single‖ - in the case of sound, it means that you are hearing the
same thing in both ears. You cannot judge the direction a sound came from. It sounds flat,
because it is not stereo.Mono or monophonic describes a system where all the audio signals
are mixed together and routed through a single audio channel.
Stereophonic sound systems have two independent audio signal channels, and the signals
that are reproduced have a specific level and phase relationship to each other. Stereo (or
Stereophonic sound) is the reproduction of sound using two or more
independent audio channels in a way that creates the impression of sound heard from
various directions, as in natural hearing.
Mono Stereo
Introduction Monaural or monophonic sound Stereophonic sound or, more
reproduction is intended to be commonly, stereo, is a method of
heard as if it were a single sound reproduction that creates
channel of sound perceived as an illusion of multi-directional
coming from one position. audible perspective.
Cost Less expensive for recording and more expensive for recording
reproduction and reproduction
Recording Easy to record, requires only Requires technical knowledge
basic equipment and skill to record, apart from
equipment. It's important to
know the relative position of the
objects and events.
Key feature Audio signals are routed through Audio signals are routed through
a single channel 2 or more channels to simulate
depth/direction perception, like
in the real world.
Sound Channels-
Sound channel refers to the independent audio signal which is collected when the sound is
recording in different position.
1. One –Mic channel
2. Stage channel
3. Location channel
4. Video mic channel
Effect in sound
1. Amplitude effects
2. Delay effects
3. Time/pitch effect
4. Reverse effect
5. Invert effect
Digital Sound
Sampling -
Sampling is a process of measuring air pressure amplitude at equally spaced moments in
time, where each measurement constitutes a sample. A sampling rate is the number of
times the analog sound is taken per second. A higher sampling rate implies that more
samples are taken during the given time interval and ultimately, the quality of
reconstruction is better. The sampling rate is measured in terms of Hertz, Hz in short,
which is the term for Cycle per second. A sampling rate of 5000 Hz(or 5kHz,which is more
common usage) implies sampling rates most often used in multimedia are 44.1kHz(CD-
quality), 22.05kHz and 11.025kHz.
Quantization -
Encoding -
Encoding converts the integer base-10 number to a base-2 that is a binary number. The
output is a binary expression in which each bit is either a 1(pulse) or a 0(no pulse).
MIDI (Musical Instrument Digital Interface) is a protocol developed in the 1980's which
allows electronic instruments and other digital musical tools to communicate with each
other. MIDI is the modern musician‘s best friend. MIDI itself does not make sound, it is
just a series of messages like "note on," "note off," "note/pitch," "pitchbend," and many
more. These messages are interpreted by a MIDI instrument to produce sound. A MIDI
instrument can be a piece of hardware (electronic keyboard, synthesizer) or part of a
software environment (ableton, garageband, digital performer, logic...).
In short, MIDI is a way of sending data to easily make music.In short, MIDI is a way of
sending data to easily make music.It may be best to think of MIDI as a language. One that
allows computers and digital devices to communicate with each other. These digital devices
are called MIDI controllers. They allow you to ―control‖ your music via the language of
MIDI. They come in all forms, from MIDI keyboards to MIDI drum pads. The advantages
of MIDI include.
compact -
An entire song can be stored within a few hundred MIDI messages (compared to audio data
which is sampled thousands of times a second)
easy to modify/manipulate notes -
Change pitch, duration, and other parameters without having to rerecord
change instruments -
remember, MIDI only describes which notes to play, you can send these notes to any
instrument to change the overall sound of the composition.
MIDI COMPONENTS –
Synthesizer:
Sequencer:
It can be a stand-alone unit or a software program for a personal computer. (It used
to be a storage server for MIDI data. Nowadays it is more a software music
editor on the computer.
It has one or more MIDI INs and MIDI OUTs.
Track:
Timbre:
The quality of the sound, e.g., flute sound, cello sound, etc.
Multitimbral - capable of playing many different sounds at the same time (e.g.,
piano, brass, drums, etc.)
Pitch:
Voice:
MIDI Requirements
MIDI keyboard –
1. Sequencer Software-
MIDI Sequencer software is used to record and edit data like a word processor.
MIDI facts
⚫ Since they are small, MIDI files embedded in web pages load and play.
⚫ Length of a MIDI files can be changed without affecting the audio quality.
⚫ Midi requires knowledge of music theory.
Audio format defines the quality and loss of audio data. Based on application different type
of audio format is used. The Audio Files category includes compressed and uncompressed
audio formats, which contain waveform data that can be played with audio playback
software. This category also includes MIDI files, musical scores, and audio project files,
which typically do not contain audio data.Audio formats are broadly divided into three
parts:
⚫ Uncompressed Format
⚫ Lossy Compressed format
⚫ Lossless Compressed Format
1. Uncompressed Format –
Uncompressed audio is audio without any compression applied to it The best way to store
data for high quality playback, as it requires very little processing in order to retrieve the
audio data. More compressed formats (below) can cause audio glitches on some systems. It
include
PCM –
It stands for Pulse-Code Modulation. It represents raw analog audio signals in digital
form. To convert analog signal into digital signal it has to be recorded at a particular
interval. Hence it has sampling rate and bit rate (bits used to represent each sample). It
WAV –
It stands for Waveform Audio File Format, it was developed by Microsoft and IBM in
1991. It is just a Windows container for audio formats. That means that a WAV file
can contain compressed audio. Most WAV files contain uncompressed audio in PCM
format. It is just a wrapper. It is compatible with both Windows and Mac.
AIFF –
It stands for Audio Interchange File Format. It was developed by Apple for Mac
systems in 1988. Like WAV files, AIFF files can contain multiple kinds of audio. It
contain uncompressed audio in PCM format. It is just a wrapper for the PCM
encoding. It is compatible with both Windows and Mac.
It is a form of compression that loses data during the compression process. But difference
in quality no noticeable to hear.
MP3
It stands for MPEG-1 Audio Layer 3. It was released in 1993 and became popular. It
is most popular audio format for music files. Main aim of MP3 is to remove all those
sounds which not hearable or less noticeable by humans ears. Hence making size of
music file small. MP3 is like universal format which is compatible almost every
device.
AAC
It stands for Advanced Audio Coding. It was developed in 1997 after MP3.The
compression algorithm used by AAC is much more complex and advanced than MP3,
so when compared a particular audio file in MP3 and AAC formats at the same
bitrate, the AAC one will generally have better sound quality. It is the standard audio
compression method used by YouTube, Android, iOS, iTunes, and PlayStations.
WMA
It stands for Windows Media Audio. It was released in 1999.It was designed to
remove some of the flaws of MP3 compression method. In terms of quality it is better
than MP3. But is not widely used.
3. Lossless Compreson:
This method reduces file size without any loss in quality. But is not as good as lossy
compression as the size of file compressed to lossy compression is 2 and 3 times more.
AVS is feature-rich audio production software that combines advanced audio editing
features with an easy-to-use ribbon-based interface, which makes it suitable for both
professionals and amateurs.
⚫ Record audio.
⚫ Mix several audio tracks in one.
⚫ Apply effects and filters.
⚫ Generate sounds.
⚫ convert created audio to a wide range of modern audio formats;
⚫ Customize AVS Audio Editor Settings to meet your specific needs.
How to use audio effects in an audio file with AVS Audio Editor?
Functions
Edit and save audio files in MP3, ALAC, FLAC, WAV, M4A, WMA, AAC, MP2, AMR,
OGG, etc. with AVS Audio Editor. See a full list of audio formats.
Edit Audio
Cut, join, trim, mix, delete parts, split with AVS Audio Editor. Use Timeline for maximum
precision. Use specially designed filters to remove irritating sounds like roaring, hissing,
crackling, etc.
Select between 20 built-in effects and filters including delay, flanger, chorus, reverb, and
more. Mix audio and blend several audio tracks. AVS Audio Editor saves output files in
any popular format.
Record audio data from various inputs like microphone, vinyl records, and other input lines
on a sound card. Edit recorded audio files, apply effects, save them in any key audio
format.
Text-to-speech
Turn written text into a natural sounding voice with a single click, save it in a popular audio
format that can be played on any device. Speed up or slow the speech rate down, change
pitch if necessary.
Extract and edit audio from your video files with AVS Audio Editor. Save them on PC or
external hardware. See a full list of supported video formats
Edit an audio file and save it to M4R format for iPhone. Get a unique ringtone ready
with AVS Audio Editor
Multilingual Support
AVS Audio Editor interface is available in English, French, German, Spanish, Italian,
Japanese, Dutch, Polish and Russian.
As for 3D sound, what is it, exactly? Well, to put it simply, it's what you're hearing this
very moment. 3D sound, also known as spatial sound, is sound as we hear it naturally, and
the technology behind recreating it is quite amazing. Sounds come from all directions and
distances, and we're able to distinguish them by their pitch, tone, loudness, and location.
Let‘s say a flock of geese are flying over your house. You can hear them passing by, even
though they're up in the air and outside your house. You know this just from the sounds
they make. A car door was shut across the street, but you don't need to stand up and look
down from your apartment window to know that. If someone is coughing behind you in the
elevator, you know which direction the sound is coming from without turning your head.
Taking 3D sound and using it to, say,
enhance a user's experience in a
video game, is what has it rivaling
one of surround sound's many uses.
Playing a video game with
headphones on is where sound in
entertainment can have a realistic 3D
effect. With headphones on, sound
seems to come from the outside
world, not from inside the
headphones. Because sounds are
transferred directly into your auditory
canal, without reaching your body,
head, and outer ear, it's possible to
replicate true 3D.
With surround sound speakers, the
sound is sent to both ears, instead of either the left of the right ear, and the speakers
interfere with the clear signal each ear should have. So, based on a player's whereabouts in
a video game, 3D sound can be realistically produced from any direction and can reproduce
the sound effects while traveling around obstacles, as long as the listener's headphones are
on.
Here's a case-in-point example: If your character in a video game is being approached by
an enemy from the right side, he or she is able to hear the character coming from that
direction. Though surround sound is also capable of producing sounds from different
directions, it doesn't change according to what the listener is doing in a video game.
Feeling like you're actually in the middle of the action in a completely virtual world and
having sound come at you from every which way, is what makes 3D sound more realistic.
RASTER
Raster images, also known as bitmaps, are comprised of individual pixels of color. Each
color pixel contributes to the overall image. Raster images are created with pixel-based
programs or captured with a camera or scanner. They are more common in general such as
jpg, gif, png, and are widely used on the web.
Most images you see on your computer screen are raster graphics. Pictures found on the
Web and photos you import from your digital camera are raster graphics. They are made up
of grid of pixels, commonly referred to as a bitmap. The larger the image, the more disk
space the image file will take up. For example, a 640 x 480 image requires information to
be stored for 307,200 pixels, while a 3072 x 2048 image (from a 6.3 Megapixel digital
camera) needs to store information for a whopping 6,291,456 pixels.
Since raster graphics need to store so much information, large bitmaps require large file
sizes. Fortunately, there are several image compression algorithms that have been
developed to help reduce these file sizes. JPEG and GIF are the most common compressed
image formats on the Web, but several other types of image compression are available.
Raster graphics can typically be scaled down with no loss of quality, but enlarging a bitmap
image causes it to look blocky and "pixelated.
VECTOR –
Attributes of Image
Size:
The digital size of an image, measured in kilobytes (K), megabytes (MB), or gigabytes
(GB). File size is proportional to the pixel dimensions of the image. Images with more
pixels may produce more detail at a given printed size, but they need more disk space to
store and may be slower to edit and print.
For instance, a l-by-1-inch, 200 dpi image contains four times as many pixels as a l-by-1-
inch, l00-dpi image and so has four times the file size. Image resolution thus becomes a
compromise between image quality (capturing all the data you need) and file size. Another
factor that affects file size is file format--due to varying compression methods used by GIF,
JPEG, and PNG file formats, file sizes can vary considerably for the same pixel
dimensions. In the same way, color bit-depth and the number of layers and channels in an
image affect file size.
Think of a channel as analogous a plate in the printing process, with a plate applying each
layer of color. In addition to these default color channels, channel called alpha channels,
can be added to an image for storing and editing selections as masks, and spot color
channels can be added to add spot color plates for printing.
An image can have up to 24 channels. By default, Bitmap-mode, grayscale, duotone, and
indexed-color images have one channel; RGB and Lab images have three; CMYK images
have four. You can add color channels to all image types except Bitmap mode images.
Depth:
Bit depth--also called pixel depth or color depth or only depth-measures how much color
information is available to display or print each pixel in an image. Greater bit depth (more
bits of information per pixel) means more available colors and more accurate color
representation in the digital image.
For example, a pixel with a bit depth of 1 has two possible values: black and white. A pixel
with a bit depth of 8 has 28, or 256, possible values. And a pixel with a bit depth of 24 has
224, or roughly 16 million, possible values. Common values for bit depth range from 1 to 64
bits per pixel.
Image resolution:
The number of pixels displayed per unit of printed length in an image, usually measured in
pixels per inch (ppi). In Photoshop, you can change the resolution of an image; In
Photoshop, image resolution and pixel dimensions are interdependent. The amount of detail
in an image depends on its pixel dimensions, while the image resolution controls how much
space the pixels are printed over. Now let us see an example, you can modify an image's
resolution without changing the actual pixel data in the image--all you change is the printed
size of the image. On the other hand, if you want to maintain the same output dimensions,
changing the image‘s resolution requires change in the total no. of pixels. Increasing the
resolution of lower resolution image only spreads the original pixel information across a
greater no. of pixels; it rarely improves image quality.
In a computer, a file format is the layout of a file in terms of how the data within the file is
organized. A particular file format is often indicated as part of a file's name by a file
name extension (suffix). Conventionally, the extension is separated by a period from the
name and contains three or four letters that identify the format.
GIF -
The graphics interchange format (GIF) was invented in 1987 by CompuServe to allow
images to be displayed. This format allows for 256 colors, compressions, interlacing and
animation. This is very powerful form, suitable for various types of images. GIF uses LZW
(Lampel Zev Welch) compression algorithm. There are two GIF standards are available
GIF87a and GIF89B. The GIF89a allow multiple images to be included in a single file.
Advantage/Feature:
1. Very powerful format
2. It provides the option to specify how many number of colors will be saved, which
to decrease the size of an image.
3. Convey Messages Better
4. It allows interlacing and animation.
5. Uses a non-lossy compression technique.
6. They are supported by all web browsers.
7. Suitable for on-line transmission and interchange of graphics data.
8. GIF file format is independent on computer hardware and operating system.
Disadvantage/Limits:
1. It uses only palette colors and has no provision for 24-bit RGB color files.
2. It has no provision for 4 or 8 bit gray scale and no grayscale or color correction
data.
3. They can slow a webpage down
4. Editing Is Not Possible
BMP Format –
The BMP file format, also known as bitmap image file or device independent bitmap (DIB)
file format or simply a bitmap, is a raster graphics image file format used to store bitmap
digital images. BMP images are generally uncompressed or compressed with a lossless
compression method. The files can store two-dimensional digital images with both
monochrome and color BMP is a meanwhile outdated image file format for computers
running the Windows operating system. The format was developed by Microsoft for storing
bitmap files in a device-independent bitmap format that would allow Windows to display
the bitmap on any type of display device. The term ‗device independent‘ means that the
bitmap specifies pixel color in a form independent of the method used by a display to
represent color.
Advantage –
Disadvantage –
Depend on resolution
Enlargement of image size will produce a blurred images
DIB –
The DIB (Device Independent Bitmap) file format was developed to allow free image
transfer regardless of display device (hence the name of the format) or operating system.
DIB files were first used with Microsoft Windows and IBM's OS/2.
DIB files are similar to bitmap files, the only thing differentiating them being the lack of a
file header and the fact that they're not device dependent. The DIB file format contains all
the information required for displaying a bitmap including color palette and metric
resolution.
DIB files can store 2D images of various resolutions, widths or heights and with color
depths of 1, 4, 8, 16, 24 or 32 bits per pixel. The DIB file format can also be compressed
with various algorithms without affecting the quality of the image
EPS -
An EPS file is a graphics file saved in the Encapsulated PostScript (EPS) file format. It
may contain 2D vector graphics, bitmap images, and text. EPS files also include an
embedded preview image in bitmap format. EPS files are often used to save artwork, such
as logos and drawings.
EPS files are often used to save artwork, such as logos and drawings. They are a common
format used for transferring image data between different operating systems. The files are
supported by several different drawing programs and vector graphic editing applications.
You can convert EPS files to standard bitmap formats such as .PDF, .JPG, .PNG,
and .TIFF using programs such as Illustrator, Photoshop, and CorelDraw.
Advantage/Feature:
Importing - EPS files are considered an ideal format for importing into
computer graphics applications.
Cross- platform Compatibility- Cross-platform compatibility enables sharing
of EPS files between Mac and PC computers. Any file saved as an EPS in Adobe
Illustrator on a Mac, for example, can be opened in the same program on a PC
When an EPS file is sent to a printer, designers do not have to worry about file
compatibility–related problems.
Custom Settings - Initially saving work in the EPS format for the sake of
importing or sharing with a printer requires taking the time to specify a few
settings within a dialog box. This extra step can be a disadvantage if you're in a
situation where you must work quickly.
Page layout limitation - Although EPS files are supported by most graphic
design programs, page layout applications don't usually support modification of an
EPS file's text, lines or coloration, which is another potential disadvantage of using
an EPS file during production work.
PIC -
PIC is an image file format developed by John Bridges, the principal author of PCPaint, the
first Paintbrush program for the PC. It was also the native file format for Pictor Paint and
Graphics Animation System for Professionals and became the first widely accepted DOS
imaging standard. The PICtor format is a device-independent raster image format; the
file header stores information about the display hardware (screen resolution, color depth
and palette information, bit planes and so on) separately from the actual image information,
allowing the image to be properly transferred and displayed on ...The .pic file extension is
most commonly used by the Lotus 1-2-3 software. The PIC files contain Lotus picture files
that are used to represent graphics generated by the software.The .pic file extension is also
used for Autodesk Animator PIC/CEL files, Bio-Rad image files, General picture extension
files, Handy Scanner Cameron image files, IBM Storyboard bitmap files, Macintosh
Quickdraw/PICT drawing files, Micrografx drawing files, Movie BYU files, MTV &
Rayshade image files, PC Paint bitmap files, PICtor image format files, Pixar PIC files,
Psion Series 3 image format files, Apple QuickTime picture files, Radiance image files,
Rayshade image files and CADdy++ mechanical 2D picture data files.
TIF OR TIFF –
TIF is an image format file for high-quality graphics. TIF files are also called TIFF,
which stands for ―Tagged Image Format File.‖ TIF files were created in the 1986 as a
file format for scanned images in an attempt to get all companies to use one standard
file format instead of multiple. Tagged Image File Format (TIFF) is a standard file format
that is largely used in the publishing and printing industry. The extensible feature of this
format allows storage of multiple bitmap images having different pixel depths, which
makes it advantageous for image storage needs. Since it introduces no compression
artifacts, the file format is preferred over others for archiving intermediate files.TIFF does
not use compression much compared to other image file formats, it supports different types
of data compression. In the case of photographic images. A TIFF file uses the file extension
".tif" or ".tiff". TIFF is also known for its flexibility and has more features and capabilities
than other image file formats.
Disadvantages: –
PNG –
Advantages:
Using a lossless method of compression, png. images don‘t discard any containing
information
Compared to gifs, the transparency is better realized
It allows animations
24bit color / 8bit color(256 colors)
suitable for flat areas of colors, logos, transparent or semitransparent images
suitable for icons
Disadvantage
Not widely supported, but there are efforts for better sustainability.
For larger images is better to save them as JPEG because of the big size
JPEG stands for ―Joint Photographic Experts Group‖. It‘s a standard image format for
containing Lossy and compressed image data. Despite the huge reduction in file size JPEG
images maintain reasonable image quality. This unique compression feature allows JPEG
files to be used widely on the Internet, Computers, and Mobile Devices. The sharing of
JPEG images is quick and efficient. Also, a large number of JPEG image files can be stored
in minimum storage space. JPEG files can also contain high-quality image data with a
lossless compression. In Paint Shop Pro JPEG is a commonly used format for storing the
edited images
Advantages: –
Disadvantages: –
It‘s not suitable for logos, iconic graphics or everything similar due to the
compression algorithm
it doesn‘t render the sharp contrasts well
It doesn‘t support animation
It‘s not recommended to save a JPEG image multiple times; each new save means
the information discard.
EXIF –
"Exchangeable Image File Format" EXIF is a standard means of tagging image files
with metadata, or additional information about the image. It is supported by both the TIFF
and JPEG formats, but is most commonly seen in JPEG images captured with digital
cameras
Adobe PostScript (.PS) file format was developed by Adobe in 1982. This postscript file
format is widely used by publishers primarily for printing purposes. PS files contain text
and images on the same page. The image format is actually a programming language within
graphic contents. Different objects of PS files can be modified and placed anywhere by
proper editing applications like CorelDraw
Visual multimedia source that combines a sequence of images to form a moving picture.
The video transmits a signal to a screen and processes the order in which the screen
captures should be shown. Videos usually have audio components that correspond with the
pictures being shown on the screen.
The term video refers to the moving picture, accompanied by sound such as a picture in
television. Video element of multimedia application gives a lot of information in small
duration of time. Digital video is useful in multimedia application for showing real life
objects. Video have highest performance demand on the computer memory and on the
bandwidth if placed on the internet. Digital video files can be stored like any other files in
the computer and the quality of the video can still be maintained. The digital video files can
be transferred within a computer network. The digital video clips can be edited easily.
Characteristics of Video:
1. Component Video
2. Composite Video
3. S – Video
Component Video-
Component video is a video signal that has been split into two or more component
channels. In popular use, it refers to a type of component analog
video (CAV) information that is transmitted or stored as three
separate signals.
Higher-end video systems make use of three separate video wires
for the Red, Green, Blue channel. Each color channel is sent as a
separate video signal. Most computer systems use Component
Composite Video-
S-Video Signal:
Types of Video –
1. Analog video
2. Digital video
Analog Video –
Analog video is a video signal transferred by an analog signal. When combined in to one
channel, it is called composite video Analog video may be carried in separate channels, as
in two channel S - Video (YC) and multi - channel component video formats. Analog video
is used in both consumer and professional television production applications.
Composite, S-Video and component video are the three types of analog video connections
found on A/V equipment. For more details, see composite video, S-Video and component
vid.
Digital video
Phase Alternating Line (PAL) is a color encoding system for analog television, and was
created in 1961 in the United Kingdom. It features 624 horizontal lines per frame with a
rate of 25 frames per second. PAL is used in broadcast television systems in many
countries and is one of the three major broadcast standards, along with the NTSC and
SECAM systems. PAL scans the cathode ray tube 625 times horizontally to form the video
image. This is similar to the SECAM system. PAL makes use of a screen resolution of 720
× 576 pixels.PAL has a more detailed picture due to the higher number of scan lines.
Higher levels of contrast and better color reproduction are also present in PAL. Automated
color correction is possible in the PAL system, In fact, PAL is considered to have better
picture quality than NTSC. PAL has a slower frame rate, resulting in motion not being as
smooth, and saturation varies at times between frames. The picture itself can appear to
flicker at times. NTSC holds an edge over PAL when it comes to smoother pictures,
especially with high-speed footage, due to its higher frame rate. It's Parameters are as
follows:
Lines: 525
Frame rate: 25 Hz
Picture resolution: 720 x 576; 704 x 576; 352 x 576; 352 x 288
The NTSC is responsible for setting television and video standards in the United States
(in Europe and the rest of the world, the dominant television standards are PAL and
SECAM). The NTSC standard for television defines a composite video signal with a
refresh rate of 60 half-frames (interlaced) per second.
The NTSC (National Television Standards Committee) was responsible for developing, in
1953, a set of standard protocol for television (TV) broadcast transmission and reception in
the United States. Two other standards - Phase Alternation Line (PAL) and Sequential
colour with Memoire (SECAM) - are used in other parts of the world. The NTSC standards
have not changed significantly since their inception, except for the addition of new
Antilles, Netherlands, Bahamas, , Canada, , Cuba, , Mexico, Panama, Peru, South Korea,
Taiwan, United States of America and many more
SECAM –
SECAM, also written SÉCAM ("Sequential colour with memory"), is an analog color
television system first used in France. It was one of three major color television standards, a
SECAM picture is also made up of 625 interlaced lines and is displayed at a rate of 25
frames per second. However, the way SECAM processes the color information; it is not
compatible with the PAL video format standard.
SECAM (Sequential colour with memory) was developed in France in 1967. SECAM uses
the same bandwidth and resolution (720x576) as PAL but transmits the color information
sequentially. Take note that only a handful of products support SECAM.
The countries that support SECAM are as follows:
Afghanistan, Central African Republic, , France, , Iran, Iraq, Libya, Madagascar, Mali,
Martinique, Mauritius, Mauritania, Monaco, Morocco, Niger, North Korea, Poland, Russia,
Rwanda, Saudi Arabia, Senegal, Syria .
A video file format is a type of file format for storing digital video data on a computer
system. Videos come in different types of formats which pose an issue of compatibility
with your video player can be it on your Smartphone, laptop or even smart TV. Also not
having the right format can get you video rejected when trying to upload due to an
incompatible format. All of these might make it tiring at times figuring out which is which
or what it entails. Whenever a video file is saved it contains two file in it. One is the
container and other is codecs. Container defines the structure of the video file and which
codecs will be used. Codecs is used to compress and decompress video file.
Audio Video Interleave basically contains both audios as well as video data. It was
basically developed by Microsoft. It basically uses less compression and contains almost
any type of codec‘s. It is commonly used by internet user due to multiple codec‘s support.
It basically means that even if AVI files may look same from outside but they are different
from one another on the inside basically all windows OS support this type of format
including another player for other platform exist.
AVI is the oldest among the ones here and supports almost all types of codec‘s under the
sun. It is also very common and can be used almost in any form for any purpose. Videos in
this format can be played by most media players especially the old ones.
MPEG –
The Moving Picture Experts Group (MPEG) is the family of standards and file formats
which are used in digital video.
MPEG was developed by the working group formed by IEC and ISO, which is also known
as moving picture experts group. Because of the various sophisticated compression
techniques used, MPEGs, when compared to most audio and video formats, are smaller in
size and more or less of same quality.
MPEG is a popular file format for audio and video.For broadcasting applications with
limited resources, MPEG is one of the best options as it allows streaming high quality
video on platforms like the Internet. The file format is supported by most electronic
products and can be played using software like Windows Media Player, Cyberlink Power
DVD, Apple Quick Time Player, etc.
MPEG Features:
MPEG -1 –
MPEG-1 is initial video and audio compression standard. The video quality of this standard
is almost as good as a VHS tape. It is a Audio/video standards designed for digital storage
media (such as an MP3 file) Video data for MPEG-1 is normally 30 fps (frames per
second), with a resolution of about 352×240.
MPEG-2 was designed to compress video and audio for higher-quality videos and being
chosen as the compression scheme for over-the-air digital television, satellite TV services,
digital TV, and DVD Video. it has better quality of coding, multi-channel sound and higher
image resolution. Due to all this MPEG-2 became standard in digital television and DVD
industry.
MPEG-4 was created to stream DVD quality video at lower data rates and smaller file
sizes. MPEG-4 supports video/audio "objects", 3D content, sprites, text and other media
types. MPEG-4 has become extremely popular due to the ability to fit a two-hour movie to
a CD file retaining comparatively high quality. It is a Multimedia standard for the
computers, mobile devices, and the web
MPEG-7 –
Formally called the Multimedia Content Description Interface, MPEG-7 provides a tool set
for completely describing multimedia content. MPEG-7 is designed to be generic and not
targeted to a specific application.
MPEG-21 -
Includes a Rights Expression Language (REL) and a Rights Data Dictionary. Unlike other
MPEG standards that describe compression coding methods, MPEG-21 describes a
standard that defines the description of content and also processes for accessing, searching,
storing and protecting the copyrights of content
MJPEG –
Video file compressed using the Motion JPEG (M-JPEG or MJPEG) format commonly
created by digital cameras, webcams, and other mobile devices; consists of a sequence
of .JPEG images. The M-JPEG format is easily editable, but takes up a sizable amount of
disk space. The format is used by media players, web browsers, digital cameras, consoles,
video cameras, and streaming servers.
3GP (.3gp)-
This is both audio and video file format which was designed to transmit data between 3G
phones and the internet. It is most commonly used to capture video from the phone and
upload it online. Both Windows and Mac support the format.
This format was developed by Microsoft. It was designed for web streaming applications.
WMV files are the very small in size over the Web, as their file size decreases after
This format was developed by Apple. It can store multiple tracks(for different language),
text file(subtitle) and effects. MOV files are of high quality and are usually big in file size.
It is supported both by Windows and Apple.
Video editing software includes tools to convert file formats, cut segments (trimming), join
clips, re-sequence clips, adjust brightness/contrast, rotate or crop footage, add sound or add
transitions and other special effects.
Various video editing software are-
1. Adobe premiere
2. Adobe after effects
3. Final cut pro
1. Adobe Premiere –
Adobe Premiere is a video editing software package suitable for both amateur enthusiasts
and professionals. It can be purchased and used alone, or alongside other applications such
as Adobe Photoshop, After Effects, etc. Premiere Pro is used to edit videos, including
movies, and is quickly becoming the go-to program for filmmakers all over the world, both
amateur and pro.
Like most editing software, Premiere works by importing video from a source such as a
video tape onto your hard drive, then allowing you to create new edited versions which you
can export back to tape, disc or other medium.
Premiere is a mid-range application. If budget is your main concern, you can probably find
something cheaper to suit your needs. Conversely, if budget is not an issue and
performance is paramount, you can pay many times the price of Premiere for the very best
systems. Adobe Premiere has been around for a long time and enjoys a very stable user
base. It is a solid, professional-level application which will be more than adequate for most
editing situations.
Adobe after Effects is a video and animation-based tool that‘s used to add elements to
moving pictures and animations. Most designers use it to create titles, intros, and transition
between clips for more seamless video production.
After Effects is a digital motion graphics, visual effects and compositing software.
For titles, shapes, 2D animations, adding special effects, After Effects is your tool.
While you can create motion in text, images, and any other layer in Adobe Premiere
Pro – it is a lot easier to do in After Effects.
By moving and transforming layers, you are able to bring artwork to life. After Effects
offers digital tools that help you manipulate and edit various properties. There are a lot of
ways to create animations inside of After Effects!
2D Vector Animation
Basic 3D Animation
Character Animation
Kinetic Typography
UI/UX mock-up animations
Visual Effects
With Adobe After Effects you can create, composite, and stylize 2D footage layers in 3D
space. Adobe After Effects serves a different role depending on the users needs.. A video
editor might use After Effects more for title design, and an animator might use it for
creating 2D cartoon characters. The reason why so many people have trouble defining
what After Effects does is simply due to the fact that it does so many things and does them
well. It should be noted that while After Effects is an incredible software, it isn‘t ideal for
editing footage. This is mainly due to the fact that it doesn‘t have the same playback
capabilities or layout as a video editing application. In an editing
context, Adobe After Effects is usually used to apply effects after your footage has been
roughly edited.
Final Cut Pro is video editing software developed by Macromedia Inc. and later by Apple
Inc. to help enthusiasts and independent filmmakers to edit, process and convert videos in a
number of formats. Users can edit and process video stored on their hard drives and exports
the resulting video in a number of formats. It has multi-camera editing for combining and
processing videos from multiple sources at the same time. Final Cut Pro includes
professional features like standard ripple, roll, slip, slide, scrub, razor blade and time
remapping edit functions.
Basic of Animation –
Types of Animation –
This was the traditional method used to create 2D animations before the introduction of
computers. Traditional animation usually refers to animation hand-drawn on paper. It was
the process used for most of the productions throughout the 20th century. Traditional
animation sometimes referred to as cel animation -cel is short for celluloid which is a
transparent sheet on which objects are drawn-, traditional animation is a technique where
each frame is drawn by hand. It‘s also called classical or hand-drawn
animation.Fantasmagorie is the first animated film in history created using traditional
animation by The French caricaturist Émile Cohl in 1908.
An animator draws the characters, layout and backgrounds on paper. Each drawing in the
animation would be slightly different than the one before it and the one following it,
creating the illusion of movement when everything is put onto film. Once all the animation
has been drawn on paper, it is then photocopied or retraced onto transparent acetate sheets,
called cels. After the line art is transferred onto the cels, paint is applied to the images,
using a color chart that is pre-determined for each character or element of the movie. Cels
were essential to drawn animation since it freed up the animator from having to draw every
element in the film on one single layer of paper. Instead, by using cels, each element had its
own layer and could be animated separately.
This method is mostly obsolete since it is far more time-consuming and costly to produce.
Computer Animation –
The term "2D" refers to animation that is created using two dimensional drawings. Classic
hand drawn animation is the main example for this type.2D animation is the art of creating
movement in a two-dimensional space. This includes characters, creatures, FX and
backgrounds. Today, artists use computer software to create everything in a 2D animation,
including environments, characters, visual effects, and more. For most of the 20th century,
the animation was done by taking photographs of drawings on paper and then placing them
on transparent acetate sheets called cels. This process was abandoned with the introduction
of computers, which allows artists to create digital animations and then use techniques to
manipulate the image. Compared to drawing multiple images, using computers is far less
time-consuming and effective.
Although drawing skills are still required to be a 2D animator today, most of the work is
done with the use of computer software. These programs often have a huge toolbox of
features that help the artists manipulate the animation in a number of ways, including
making it look smoother by fine-tuning important elements such as timing.
Other advantages of 2D animation over the traditional way include being able to save and
load work. Being able to do so proves very handy if something didn‘t work and you need to
revert back to an earlier version of the animation. Being skilled in a particular 2D
animation program also allows you to make good use of a vast library of visual effects. Of
course, every 2D animation software comes with its own learning curves, which only get
steeper the better the program is.
Knowing what each tool does and how to use it effectively is essential if you want to be a
good 2D animator that isn‘t limited to a few techniques.
2D animation is widely used in a number of creative industries and is still widely used
despite the rise of 3D animation. Everything from cartoon series and Japanese anime to
video games and full feature films are done in 2D. The fact that 2D animation is flexible
enough to be done on a wide range of platforms it what makes it such a popular form for
3D animation –
Autodesk Maya
Autodesk 3ds Max
Computer animation
Morphing –
Morphing Techniques -
Morphing techniques may be classified into two based on the ways to specify their features.
They are mesh based methods and feature based methods. In mesh based methods, features
of the image specified by a non uniform mesh. Feature based methods, features of the
image specifies as line segment or a set of points. Feature based methods are popular.
1. Choose pictures or images to morph carefully. For example, if you wish to morph
two animals, it should have same size and outline.
2. Selection of Background. For best results you should use same background for both
pictures.
Types of Morphing –
Morphing techniques that have been developed to progressively transform one two-
dimensional image to another are usually pixel based and morph a source to a target by
interpolating pixel values based on constraints specified by the user.
Three dimensional morphing has been done using more or less the same technique. Instead
of dealing with pixels in a two-dimensional image though, the people who did this used
pixels in a three dimensional structure.
Morphing
Motion Builder 3D character animation software for virtual production helps you to more
efficiently manipulate and refine data with greater reliability. Capture, edit, and play back
complex character animation in a highly responsive, interactive environment, and work
with a display optimized for both animators and directors.
MotionBuilder is a 3D character animation software produced by Autodesk. It is used for
virtual cinematography, motion capture, and traditional keyframe animation. It was
originally named Filmbox when it was first created by Canadian company Kaydara, later
acquired by Alias and renamed to MotionBuilder. Alias in turn was acquired by Autodesk.
It is primarily used in film, games, television production, as well as other multimedia
projects.
2. Blender
Blender is a powerful 3D computer graphics suite that's totally free for all users. In Blender
you can model objects, create textures, and animate models all under one roof. Because it's
open source Blender leans towards flexibility and customization more than many other 3D
programs. It supports the entirety of the 3D pipeline—modeling, rigging, animation,
simulation, rendering, compositing and motion tracking, video editing and 2D animation
pipeline.
3. Go animate -
Go Animate is a cloud-based animation platform that is easy to use. Users do not need to
have any prior design or animation skills to make use of this software product and, as it is a
web-based platform, people are able to make use of GoAnimate on their computer
anywhere as long as there is an internet connection.
Go Animate provides a range of cloud-based drag-and-drop tools to make HQ animated
video creation easy for everyone."
Go Animate understands the value of video, but the time-consuming and costly nature of
high-quality content creation was enough to put most people off. GoAnimate was inspired
to come up with a quick, simple and cost-effective tool for producing creative, high quality
and professional videos.
Adobe after Effects is a video and animation-based tool that‘s used to add elements to
moving pictures and animations. Most designers use it to create titles, intros, and transition
between clips for more seamless video production.
By moving and transforming layers, you are able to bring artwork to life. After Effects
offers digital tools that help you manipulate and edit various properties. There are a lot of
ways to create animations inside of After Effects!
2D Vector Animation
Basic 3D Animation
Character Animation
Kinetic Typography
UI/UX mock-up animations
Visual Effects
Multimedia in Education –
Multimedia elements can be use for many things. With the help of computer software such
as Adobe Photoshop, Adobe Illustrator and Adobe Flash you can create and combine
various multimedia elements to create a great project. But, you must know each and every
function of those multimedia elements so that you can applied it in your learning.
Texts are the most basic element in multimedia and it is very easy to use. But, you must
not underestimate it because text can give the most impact on the quality of the
multimedia interaction compared to the other elements. This is because texts contain a
lot of font. A font is a collection of characters of a single size and style belonging to a
particular typeface family as shown in Figure 1.In general, text is used in order to
provide important information. This is because text are more direct and easy to
understand rather than the other multimedia elements. In learning, text are the most
commonly used element. But, by using multimedia text, the word can be much more
interesting rather that plain text thus increasing the learning effectiveness.
Graphic –
Audio-
Audio has been use in education for many decade. Because everything that we learn can
be recorded, it is an effective tool for the students because they use it to interact with
the course content provided by their teacher at any times and any location that they
want. Audio also ease the students by conducting live online discussion via audio tools
and platform. There are a few widely use software that can be use for this such as
Wechat, Whatapps, Line and Skype. This will not only save some time rather than
meeting face-to-face it also frequently used for long distance learning. Sound can also
be use by teacher to present a lot of information at once. This will help teacher to
explain the content of the topic in a much interesting ways which will help the students
to understand the topic. Learning by using audio also can help disable people such as
blind people to learn. This is one of the few ways for them to learn because they cannot
see and read. This shows that the use of sound in education can benefit a lot of people if
used in the correct way.
Video-
Video is widely used multimedia element. It also has the highest performance on your
computer or device among the five elements. There are a few standard video format for
educational use such as MPEG2 that is used for Digital Versatile Disc (DVD) playback
or MPEG4 for home video. Sometimes, using text or other multimedia elements to
convey information are hard and complex This type of multimedia element are used
because it can provide visual stimulation for students so that they can have a better
Animation -
Animation are created using continuous motion and shape change combined together to
produce an animation. This happened because of a biological phenomenon called
persistent of vision and psychological phenomenon called phi. This enables us to see
animation the way it is. Animation are different than video. This is because video is
taken from real life event while animation are usually taken from drawing. There are a
few animation software that are used in educational field such as Adobe Flash,
Authoware and Director. By using this software, students can use their own creativity
and idea to present a project that they like. this help to improve their creativity while
bringing fun in learning. Animation also can help students to learn faster and easier.
This is because they can help teacher to explain a difficult topic. For example, the flow
of blood throughout the body cannot be seen. The flow of blood in and out of the heart
are difficult for students to understand in the beginning. By providing a structural
animation of our blood circulatory system and the heart, students can see clearly how it
works. This can help provide a better understanding about the topic to students. With
the help of computer animation, learning and teaching can be much more easier faster
and amusing.
Multimedia in Entertainment-
Multimedia in Journalism-
Multimedia journalists often work for newspapers, radio or television stations or use
computers in social media areas. They sample animations, data, video, graphics and audio
in multimedia. Sometimes multimedia journalists specialize in one area, for example local
news, world news, sports or weather.
Multimedia in Business-
Multimedia in Bank-
Bank is another public place where multimedia is finding more and more application in
recent times. People go to bank to open saving/current accounts, deposit funds, withdraw
money, know various financial schemes of the bank, obtain loans etc. Every bank has a lot
of information which it wants to impart to in customers. For this purpose, it can use
multimedia in many ways. Bank also displays information about its various schemes on a
PC monitor placed in the rest area for customers. Today on-line and internet banking have
become very popular. These use multimedia extensively. Multimedia is thus helping banks
give service to their customers and also in educating them about banks attractive finance
schemes.
Multimedia best use in hospitals is for real time monitoring of conditions of patients in
critical illness or accident. The conditions are displayed continuously on a computer screen
and can alert the doctor/nurse on duty if any changes are observed on the screen.
Multimedia makes it possible to consult a surgeon or an expert who can watch an ongoing
surgery line on his PC monitor and give online advice at any crucial juncture.
In hospitals multimedia can also be used to diagnose an illness with CD-ROMs/ Cassettes/
DVDs full of multimedia based information about various diseases and their treatment.
Some hospitals extensively use multimedia presentations in training their junior staff of
doctors and nurses. Multimedia displays are now extensively used during critical surgeries.
The advancement of high computing abilities, communication ways and relevant standards
has started the beginning of an era where you will be provided with multimedia facilities at
home. These services may include:
Basic Television Services
Interactive entertainment
Digital Audio
Video on demand
Home shopping
Financial Transactions
Interactive multiplayer or single player games
Digital multimedia libraries
E-Newspapers, e-magazines
Future of Multimedia –
‗Multimedia‘ is a media which combine the text, audio, images, animation, video, and
interactivity content forms. First of all, the multimedia tools are evolved gradually which
start from text, audio, telecommunication devices, video, animation, etc. Due to innovation
and creativity of scientists and the development of software, with the computer support,
more hi-tech devices and tools of multimedia is created and delivered to users
Talking about the future of multimedia, it is very important to the many fields especially
marketing, education, communication, business, entertainment, medicine, etc. Nowadays,
many multimedia tools and application are involved when organizing the events or
activities such as workshop, talk, open ceremony, functions, etc. Flash animation
presentation is used to smooth the talk; multimedia light is used to make people in concert
have high spirit, graphic illustration is used to help students more understanding about one
particular subject, etc. Therefore, multimedia definitely has significant impact in the future.
Multimedia can improve the lives of users in its applications. The most significant one is
improving the lifestyle today. Users can know the latest news that happening around the
world without travelling. Moreover, it brings more entertainment to the user. Let take an
example of mobile phone. In the past, users only use it to call other people. Currently,
mobile phone is like ‗PAT‘, Personal Assistant Tool. Many multimedia applications are
Degree in multimedia will offer you ocean of job opportunities in web designing, computer
games designing, advertising graphics, animation and new media
Multimedia professionals are also recruited in schools, publishing houses, films and
video conferencing.
Multimedia developers can also work as flash developers, network engineers,
publishers, graphic artists, sound experts, animators, authors/content providers,
project managers and picture researchers.
One can work as freelancer.
Multimedia Marketing
1. Advertising manager
2. Creative director
3. Media director
4. Marketing or promotions manager
5. Product development manager
6. Market research manager
7. Public relations manager
8. Media analyst or strategist
9. Multimedia Careers in the Entertainment Industry
Virtual Reality –
Virtual means ‗Near or Implied‘ & Reality means the state of things as they actually exist,
thus virtual reality is nothing but ‗Near Reality‘. Virtual Reality is a simulation of a
physical entity into a virtual or imaginary environment that is created using software‘s or
programs that defy beliefs of a user compelling him/her to accept it as actual reality.
―In simple terms, Virtual Reality is a fully immersive computer simulated environment that
gives the users the feeling of being in that environment instead of the one they are actually
in‖
Virtual reality simulation requires two main components: a source of content and a user
device. Software and hardware, in other words. Currently, such systems include headsets,
all-directions treadmills, special gloves, goggles. VR tools should be providing realistic,
Fully-immersive simulations
Chances are when you think of VR, you‘re picturing a fully-immersive experience –
complete with head-mounted displays, headphones, gloves, and maybe a treadmill
or some kind of suspension apparatus.
This type of VR is commonly used for gaming and other entertainment purposes in
VR arcades or even in your home (empty, non-fragile room advised.)
Fully-immersive simulations give users the most realistic experience possible,
complete with sight and sound. The VR headsets provide high-resolution content
with a wide field of view. Whether you‘re flying or fighting the bad you‘ll feel like
you‘re really there.
Semi-immersive simulations
Non-immersive simulations
With the advancement in display, sensing and computer technology, it gives the user
a new VR experiences which are more realistic and immersive for different VR
applications. VR can lead to new and exciting discoveries in different fields. There
are wide range of applications for VR which includes:
Education is another area which has adopted virtual reality for teaching and learning
situations. The advantage of this is that it enables large groups of students to interact with
each other as well as within a three dimensional environment. It is able to present complex
data in an accessible way to students which is both fun and easy to learn. Plus these
students can interact with the objects in that environment in order to discover more about
them.
Virtual reality has been adopted by the military – this includes all three services (army,
navy and air force) – where it is used for training purposes. This is particularly useful for
training soldiers for combat situations or other dangerous settings where they have to learn
how to react in an appropriate manner.A virtual reality simulation enables them to do so but
without the risk of death or a serious injury. They can re-enact a particular scenario, for
example engagement with an enemy in an environment in which they experience this but
without the real world risks. This has proven to be safer and less costly than traditional
training methods.
Flight simulation
Battlefield simulation
Medic training (battlefield)
Vehicle simulation
Virtual boot camp
Healthcare is one of the biggest adopters of virtual reality which encompasses surgery
simulation, phobia treatment, robotic surgery and skills training.
The entertainment industry is one of the most enthusiastic advocates of virtual reality, most
noticeably in games and virtual worlds. But other equally popular areas include:
Virtual Museums, e.g. interactive exhibitions
Galleries
Theatre, e.g. interactive performances
Fashion is not something that immediately springs to mind when thinking about virtual
reality but nevertheless, it is used by the fashion industry in a variety of ways.
These include:
VR software for building virtual fashion stores
3D avatars (virtual humans) to help with clothes design
Fashion show in Second Life
3D fashion portfolio
Virtual reality is being used in a number of ways by the business community which
includes:
Virtual tours of a business environment
Training of new employees
A 360 view of a product
Many businesses have embraced virtual reality as a cost effective way of developing a
product or service. For example it enables them to test a prototype without having to
develop several versions of this which can be time consuming and expensive. It is a good
way of detecting design problems at an early stage which can then be dealt with sooner
rather than later.
Virtual reality engineering includes the use of 3D modelling tools and visualisation
techniques as part of the design process. This technology enables engineers to view their
project in 3D and gain a greater understanding of how it works. Plus they can spot any
flaws or potential risks before implementation.
This also allows the design team to observe their project within a safe environment and
make changes as and where necessary.
A lot of cinemas have adopted VR technology now. They distribute head mounted display
units to all viewers for each movie. When the effect of this unit is combined with powerful
speakers that have been scattered all over the hall or theatre, it gives serious immersion.
You will be engaged and fully immersed in the movie. In fact, you will feel like you are a
part of the movie.
VR is used to view the plan of a building. This gives a 3 dimensional image. What
architects and developers do is to upload all the virtual versions of the proposed buildings
on their virtual reality database and their prospective clients can view the structures from
there. It is just like viewing structures that are yet to be built. This is why there are two
main categories of architects now – the ones that have adopted virtual reality and the ones
that being run out of business.
Virtual reality is being increasingly used in the field of scientific visualization. This field is
based upon using computer graphics to express complex ideas and scientific concepts, for
example molecular models or statistical results.
There are many reasons engineers rarely use these display technologies in HMDs. Most of
these technologies have limited resolution and brightness. Several are unable to produce
anything other than a monochromatic image. Some, like the VRD and plasma display
technologies, might work very well in an HMD but are prohibitively expensive.
Many head-mounted displays include speakers or headphones so that it can provide both
video and audio output. Almost all sophisticated HMDs are tethered to the VR system's
CPU by one or more cables -- wireless systems lack the response time necessary to avoid
lag or latency issues. HMDs almost always include a tracking device so that the point of
view displayed in the monitors changes as the user moves his head.
Boom cave –
The first CAVE was developed at the University of Illinois at Chicago where Thomas A.
DeFanti, Carolina Cruz-Neira and Daniel J. Sandin demonstrated the first CAVE during the
SIGGRAPH conference in 1992. CAVE today finds applications in an array of industries
including geology, engineering, biology, art, architecture, physics and others.
CAVE is a recursive acronym for cave automatic virtual environment. It is an environment
created virtually and consists of a cube-shaped room. The walls of this cube-shaped room
behave as rear-projection screens.
A CAVE is a virtual reality environment with projectors directed at three to six walls of the
cube-shaped room. This is basically a video theater, and the walls are made up of rear-
projection screens. In order to see the 3-D graphics thus generated by the CAVE, users
need to wear 3-D glasses. Users in the CAVE can see objects floating in the air, walk
around them and can get a full, 360° view. Projectors inside the CAVE are used to display
lifelike visuals. An array of software is designed specifically for the CAVE. These include
OpenGL Performer, OpenSG and OpenSceneGraph.
Multimedia authoring is a process of assembling different types of media contents like text,
audio, image, animations and video as a single stream of information with the help of
various software tools available in the market. Multimedia authoring tools give an
integrated environment for joining together the different elements of a multimedia
production. It gives the framework for organizing and editing the components of a
multimedia project. It enables the developer to create interactive presentation by combining
text, audio, video, graphics and animation.
1. A program that helps you write hypertext or multimedia applications.
2. Authoring tools usually enable you to create a final application merely by linking
together objects, such as a paragraph of text, an illustration, or a song.
3. Authoring tools require less technical knowledge to master and are used exclusively for
applications that present a mixture of textual, graphical, and audio data.
There are three types of authoring tools, which are divided by the style in which the
multimedia presentation is created –
Card-based
Time-based
Icon-based
Card-based –
Card‐ and page‐based authoring systems provide a simple and easily understood
metaphor for organizing multimedia elements.
It contains media objects such as buttons, text fields, and graphic objects.
It provides a facility for linking objects to pages or cards.
• HyperCard (Mac)
• Tool Book (Mac / Windows)
Icon Based –
• Author ware(Mac/Windows)
• Icon Author (Windows)
• Time‐based tools are best suited for messages with a beginning and an end.
• Some time‐based tools facilitate navigation and interactive control
Example: -
• Macromedia Director
• Flash (Mac/Windows)
In addition to all hardware equipments described earlier, developers also need software
tools for building multimedia applications.
These tools are used to write a letter, invoice, user manual for a project and other
documents. These tools are most often tools for any multimedia project.
Ex - Word pad, MS Word, Open Office Word.
Common features: –
Examples: –
• Windows Notepad
• Emacs
Image Editor –
A graphics program that provides a variety of special features for editing bitmap images.
Common features:
• Selection
• Layers
• Image size alteration
• Crop
• Enhancing images
• Change color depth
• Adobe Photoshop
• GIMP (freeware)
• Microsoft Office Picture
• Fotografix (freeware)
Drawing Program: -
Drawing program is a computer program that allows users to compose and edit vector
graphics images interactively on the computer screen.
• Graphic design
• Page layout
• typography
• Logos
• Inkscape (freeware)
• Adobe Illustrator
• CorelDraw
Computer Animation -
• Adobe Flash
• Adobe Image Ready
• XARA 3D
• Ulead GIF Animator
Video editing program is application software which handles the editing of video sequences
on a computer.
Common features:
• Splitting
• Add background sound
• Transition
• Crop
• Add title
• Add special effect
• Adobe Premiere
• Pinnacle Studio
• Video Studio
• Windows Movie Maker