Codechum
Codechum
using System.Reflection;
using System.Collections.Generic;
return attacksNeeded;
}
Hero someHero;
switch (heroClass)
{
case 1:
someHero = new Brute(vitality, evasiveness, spell);
break;
case 2:
someHero = new Champion(vitality, evasiveness, spell);
break;
case 3:
someHero = new Magus(vitality, evasiveness, spell);
break;
default:
return;
}
Tester.Test(someHero);
}
}