ImageButton Control
ImageButton Control
An ImageButton is an AbsoluteLayout which enables you to specify the exact location of its children. This
shows a button with an image (instead of text) that can be pressed or clicked by the user.
ImageButton Attributes
Following are the important attributes related to ImageButton control. You can check Android official
documentation for complete list of attributes and related methods which you can use to change these attributes
are run time.
/
Sr.No Attribute & Description
android:adjustViewBounds
1 Set this to true if you want the ImageView to adjust its bounds to preserve the aspect ratio of its
drawable.
android:baseline
2
This is the offset of the baseline within this view.
android:baselineAlignBottom
3
If true, the image view will be baseline aligned with based on its bottom edge.
android:cropToPadding
4
If true, the image will be cropped to fit within its padding.
android:src
5
This sets a drawable as the content of this ImageView.
1
android:background
2
android:contentDescription
3
android:id
This supplies an identifier name for this view
4
android:onClick
This is the name of the method in this View's context to invoke when the view is clicked.
5
android:visibility
Example
/
This example will take you through simple steps to show how to create your own Android application using Linear
Layout and ImageButton.
Step Description
1 You will use Android studio IDE to create an Android application and name it as myapplication under a package
com.example.myapplication as explained in the Hello World Example chapter.
4 No need to define default constants in android, Android studio takes care of default constants.
5 Run the application to launch Android emulator and verify the result of the changes done in the application.
package com.example.myapplication;
import android.os.Bundle;
import android.app.Activity;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.ImageButton;
import android.widget.Toast;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
imgButton =(ImageButton)findViewById(R.id.imageButton);
imgButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Toast.makeText(getApplicationContext(),"You download is
resumed",Toast.LENGTH_LONG).show();
}
});
}
}
<ImageButton
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/imageButton"
android:layout_centerVertical="true"
android:layout_centerHorizontal="true"
android:src="@drawable/abc"/>
</RelativeLayout>
<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name="com.example.myapplication.MainActivity"
android:label="@string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
/
</application>
</manifest>
Let's try to run your myapplication application. I assume you had created your AVD while doing environment
setup. To run the app from Android Studio, open one of your project's activity files and click Run icon from the
toolbar. Android Studio installs the app on your AVD and starts it and if everything is fine with your setup and
application, it will display following Emulator window −
The following screen will appear after ImageButton is clicked,It shows a toast message.
/
Exercise
I will recommend to try above example with different attributes of ImageButton in Layout XML file as well at
programming time to have different look and feel of the ImageButton. Try to make it editable, change to font color,
font family, width, textSize etc and see the result. You can also try above example with multiple ImageButton
controls in one activity.