Manual
Manual
Reniat returns to her home village after years away at boarding school to find that the village is nearly deserted. The
mine that the village depended on heavily for boosting its economy and tourism has been overrun by monsters and
no one has bothered doing anything about it. Having trained as an adventurer, she decides to see what she can do
about reviving the town and making a name for herself in the world.
Homework Salesman is a life simulation game with an emphasis on dungeon exploration, completing quests, crafting
new equipment and items, and befriending the people in town. The game takes inspiration from the Rune Factory
and Atelier series.
GETTING STARTED
Once the title menu loads, select New Game to begin a new game.
You will be prompted to input a name for your game session. This is so you can easily identify between multiple
save games. After that, watch the opening sequence and you will have control over Reniat.
Check your Journal for an idea of what to do. Feel free to explore as much as you can and adventure how you feel
fit.
CONTROLS
KEYBOARD
Z, Enter, Spacebar – The main activation key. Select an item from a menu. Activate an object. Talk to an NPC.
A / Esc / Del – Open the Main Menu. A is also used to sort items.
Shift – Hold to run on the map. View detailed item info in the Inventory menu.
Arrow Keys – Move Reniat around on the map. Move cursor in menu.
GAMEPAD
You can configure gamepad controls by pressing F1 while in-game. If you are using an Xbox 360 controller, you can
use Xpadder (included) to map the digital pad and have the buttons mapped automatically.
TITLE SCREEN
Quick Load – This is used to load the quicksave if you have one. Quicksaves are created from the in-game menu.
Press A to load AutoSave – You can press the A key or the X gamepad button to load the AutoSave if one is
available.
GAMEPLAY BASICS
To get stronger, you’ll have to slay monsters or do quests. You can battle monsters by finding them in the field
maps or dungeons and bumping into them. Many of them are hostile and will chase you when they are close
enough. See Battling for details on how to battle.
On Day 1, you will receive two introductory quests, and on Day 2, you will be able to pick up optional daily quests
from the bulletin board at the center of town. You can always check on your quests by selecting Journal from the
main menu. Accomplishing quests gives experience and usually item rewards.
In the fields, you will find gatherables such as plants, ores, lumber, and fishing spots. As long as you have the right
tool in your inventory, you can collect these gatherables and use them in crafting, quest items, or selling to the
trader.
There are several crafting stations in town that will allow you to craft new weapons, armor, items, upgrade or
repair, cook food, create enchantments, and concoct potions. The crafting stations in town are limited to skill level
20, and you will need to purchase your own to get over this limit.
CRAFTING
To craft, simply find a crafting station (indicated by hovering icons) and press the action key while facing it.
In order to craft, Reniat needs to know the recipe, have the ingredients, and be at the proper skill level.
In this example, Reniat is using the Workbench. Press Left/Right to switch between subcategories of the craft.
When you select the item you wish to craft, you can see its recipe in the right window. Reniat needs both the
ingredients and be at the proper skill level. In the highlighted item’s case, only skill level 0 is required and Reniat is
at 6 (see bottom right window). In the recipe window, 1 oak log and 2 iron ore are Required, and Reniat has 5 oak
log and 2 iron ore in Stock, so she is able to craft this item. If numbers are greyed out, either in the Lv column or in
Stock, then Reniat will be unable to craft the item.
Crafting consumes AP points. The amount consumed varies from 0 to 20 depending on the difference between
Reniat’s skill level and the item’s required skill level.
Reniat has six different crafts, each with their own set of recipes. She can access her recipe list at any time from
the Library submenu of the main menu.
Cooking – Create delicious dishes that provide temporary stat boosts before battle, replenish AP, or give
permanent stat boosts. Reniat can cook at her kitchen or the kitchen in the Adventurer’s Guild. She can obtain
cooking ingredients by slaying monsters, finding small bags, or purchasing them from the Inn.
Smithing – Craft metal-based weapons, medium and heavy armor, helmets, and shields. Reniat can use the
Blacksmith’s forge to smith. She can also purchase her own from Jarrell. Reniat must mine for ores with a hammer
in her inventory. She can also purchase miscellaneous required ingredients such as flux from the Blacksmith.
Outfitter – Use the loom at the Tailor’s to craft robes, light armor, clothes, and headgear. Reniat can find fiber
plants scattered throughout dungeons and plains and Thornton sells other required ingredients for crafting. Reniat
can purchase her own loom from Jarrell.
Alchemy – Concoct potions to keep Reniat and her companions refreshed in and out of battle. Reniat must gather
herbs and petals and she can buy empty bottles from the Inn or from Yeardley. She can use the alchemy station at
the Witches’ place, or buy her own from Jarrell.
Enchanting – Create your own enchantments from base enchanting ingredients. Empty orbs and essences are
dropped occasionally by monsters or found from treasure chests. You can also buy them from Milly at the Witches’
place. Use the Enchanter’s Sphere there or buy your own from Jarrell to craft enchantments.
Construction – Using the workbench at the Tailor’s, you can craft wood-based weapons, bows, totems,
accessories, toys, and furniture. You can also purchase your own workbench from Jarrell.
FRIENDSHIPS
Reniat can befriend the various residents of Merrill. Each townsperson has their own story that you can uncover by
increasing your friendship with them. Increasing your friendship with the various townsfolk will also unlock various
services. For example, by increasing friendship with your father, he will begin offering training for more advance
weapon skills. Befriend Gunsqueak the trader and he will start paying you more for items you sell to him.
To check your friendship stats, select Library from the main menu and then select People. Selecting a person will
bring up their biography:
The stars represent the friendship level – there is a maximum of eight stars and most characters start out at one
star. The number next to the stars is your current friendship experience and the number required to raise the level,
so in this screenshot, Reniat currently has two stars with her younger brother Bertram, and is 8 points out of 110
towards the next star.
BATTLING
Battling is the main way for Reniat to gain experience and money. To initiate a battle, simply bump into one of the
many monsters roaming around in the field maps and dungeons. You will be greeted with the screen below, with
the monsters in the center and Reniat and her companions on the bottom. Choosing Fight will swing you to the
turn input round (see second image), where you choose each character’s actions. Auto-Battle will let the
characters attack without your input. They will always perform regular attacks so they won’t consume weapon
health or mana. Log lets you review what has happened in battle so far. Run has a 100% success chance and allows
you to flee battle, even boss battles. However there is usually a -10 AP penalty.
This is the individual character’s actions window where you can choose what action
they will take for the turn. Attack peforms a regular attack with your equipped
weapon. Physical opens up a skill menu showing only your weapon skills.
Elemental opens up a skill menu showing only your magic spells (requires a staff or
tome equipped). Guard will make the player defend for that turn. Item will open up
that character’s inventory and you can opt to use an item for that turn.
Xebec can go Berserk, which will raise his TP to 100% and boost all of his stats. He
can do this once per battle.
Ankaba can Concentrate, which will guarantee that her next spell be a critical
attack (300% damage).
Bog ‘n Crack can Absorb which allows him to learn one of his companion’s skills. He
can learn up to eight skills and must cast Deabsorb outside of battle to reset his
knowledge.
After inputting all of your actions, a command review window will appear and you must confirm your actions by
pressing the action button or press cancel if you wish to make any changes.
Battle ends when all enemies are successfully defeated. You will then see a victory window that tells you how
much experience you gained and what loot if any you recovered from the battle.
QUESTING
Quests are an integral part of the game. In order to progress in the story, you must do the story quests which you
will gain automatically. Story quests are indicated by the rolled white letter with a yellow tie icon. Here is an
example of a story quest:
Each quest has a set of objectives indicated by the arrows. When you complete an objective, it will change to green
in color. Once all objectives are complete, you typically have to return to the questgiver to complete the quest and
get your reward.
Starting on Day 2, you can pick up daily quests from the Bulletin Board in the middle of town. These are random
quests that typically ask you to fetch a certain number of an item for someone, or slay a certain number of a
particular monster. Some quests may require you to craft as well. These quests are optional but completing them
will increase your friendship significantly with the questgivers and net you some good rewards. All quests give
experience points as well.
You can check what your quests are at any time by entering the main menu and selecting Journal.
ENCHANTMENTS
Enchantments are items that provide a specific permanent boost to any equipment that you can apply them to. To
use an enchantment, simply select it from the inventory and you will see a screen that will prompt you to choose
the equipment you wish to apply it to. In the below case, a Lv2. Healthiness enchantment, which provides a +2%
HP boost, was selected.
Reniat’s Skirt was selected to apply the enchantment to. Afterwards, you can see that the item was enchanted:
Skills are actions that can occur in either battle or on the map. Skills allow you to formulate a strategy during
battle, or provide utilization for certain map or crafting scenarios. You can view your skills by selecting Skills from
the main menu. The cost of the skill is shown to its right (in this case, Reflective Wall will consume 1 staff/tome
weapon point and cost 5 MP). You can also see the skill’s detailed information in the left panel.
Skills level up the more you use them and increase in power as a result (although any skill above +8 will have
diminishing returns). In addition to using the skill, you must also meet a level requirement, as you can see in the
lefthand panel here:
WEATHER AND ACTION POINTS (AP)
At the top left corner of the screen, you will see the AP bar, weather, and current day. Reniat has 100 action points
each day, and when she reaches 0, she will become tired, respawn home, and take the rest of the day off. Action
points are consumed by battling, gathering, transitioning between field maps, and crafting.
The weather icon tells you what the day’s weather is like. There are six types of weather:
Lastly, the day counter shows you how long you’ve been playing (in-game time). There is no penalty for taking as
long as you like. As certain events have a cooldown period in days, you can use the current day to keep track of
how long until an event resets.
SAVE GAMES
There are three types of saves: Save Game, Quick Save, and Auto Save.
You can create Save Games at Reniat’s desk in her bedroom and at Camp Sites that are found in dungeons. You can
customize the graphic that appears on the Save Slot that you choose by going to the options menu and configuring
the Save Slot Image option.
The Quick Save can be created at any time you have control over Reniat. Simply select Quick Save from the menu.
The Auto Save is created every time you change maps and every time you load a game. To load the AutoSave,
press the A key (X on the gamepad) when at the title screen. Remember: the AutoSave is created every time you
enter a map.
DATA
ITEMS
CONSUMABLES
Minor healing potion - A popular health potion carried by many merchants. Synthesized by alchemists using
commonly found rutra herbs. Cost: 50z
Lesser healing potion - An intoxicating concoction of fresh herbs and spices said to increase virility. Oratoi
petal is the main ingredient for this drink. Cost: 250z
Minor mana potion - A popular booster used by mages for a quick revitalization of their mana. The popularity
of this drink has increased the value of blumanto petals. Cost: 100z
Lesser mana potion - A stronger version of the minor mana potion, using twice the ingredients for thrice the
potency. Cost: 500z
Elixer - A luscious, silky liquid mixture created from carefully steeping rare herbs for hours. Offers full HP, MP,
TP recovery for its drinker.
Steroid Shot - A shot of various chemicals said to boost one's adrenaline. Fills the TP bar to max. Cost: 500z
Berserker Potion - A mysterious potion concocted using ordinary ingredients. Doubles your crafting EXP for
the current day.
Life Essence - Revives a fallen party member and fully recovers their health and mana.
Antivenom - A bitter, vile medicine that provides instant relief for stomach aches and cramps. It is also a vital
antidote for Poison and Paralysis. Cost: 10z
Eyedrops - A saline solution that helps clear one's vision. Cures Blindness. This does not cure the darkness that
befalls you in a cave without a torch. Cost: 20z
Music Box - A small box that plays a loud, off-key tune when played. Prone to breaking down after a few uses.
Cures Asleep. Cost: 30z
Remedy - A tincture filled with the souls of dead animals. Cures all negative states.
Torch - A torch that can be used to enlighten a dark room. The torch lasts until you exit the dungeon. Cost: 8z
Camp Kit - A kit containing sleeping bags, tents, poles, and other survival gear. Used at camp sites only. Party
will rest until next day. Cost: 1000z
Portable Anvil - A onetime use device that allows you to upgrade or repair anywhere.
Recipe Book - An ancient book that contains a mysterious recipe. Teaches a random recipe.
Lovely Recipe Book - A book that conceals an advanced crafting recipe. Teaches a random recipe
FOOD
Vegetable Stew - A mix of fresh vegetables boiled in a mild soup base. This vitamin-infused meal doubles
item effectiveness for three rounds at the start of your next battle.
Hearty Curry - A spicy sauce mix of assorted vegetables and meat served with rice. This scrumptious dish will
raise its eater's HP permanently by a little.
Mystic Omelet - A fried egg served with a good heaping dose of special sauce. This scrumptious dish will raise
its eater's MP permanently by a little.
Power Burger - Made with the finest mystery meat. This burger is sure to enhance one's strength. This
scrumptious dish will raise its eater's Attack permanently by a little.
Enduring Soup - A soupy meal for the ages. Its ingredients are a potpourri of endurance. This bone chilling
soup will raise its eater's Defense permanently by a little.
Dazzling Steak - A rare cut of the finest meats, served with a delicious sauce on top. This delectable delight
will raise its eater's Magic Attack permanently by a little.
Lithe Salad - A medley of assorted greens that gives one a springy bounce. This scrumptious dish will raise its
eater's Agility permanently by a little.
Elemental Mix - A bowl overflowing with various fruits, vegetables, meats, and more. This variety of madness
will raise its eater's Magic Defense permanently by a little.
Lucky Sashimi - Raw fish strips with a side of garnish and egg. This mercury-packed meal will raise its eater's
Luck permanently by a little.
Pizza - A delicious pizza. Provides a three turn Attack boost in your next battle.
Cookie - A yummy cookie. Provides a three turn Defense boost in your next battle.
Cake - A slice of cake. Provides a three turn Magic Attack boost in your next battle.
Hot Pot - A medley of miscellaneous ingredients in a spicy soup base. Provides a three turn Magic Defense
boost in your next battle.
Hearty Breakfast - A hearty breakfast. Provides a three turn Agility boost in your next battle.
Lucky Lunch - A lucky lunch. Provides a three turn Luck boost in your next battle.
Monster Soup - This soup is guaranteed to make you smell appealing to monsters. Makes monsters target
you for 3 turns.
Bottle of Water - A bottle filled with fresh water from the well in Merrill. Restores 5% HP, Alchemy Ingredient,
Cooking Ingredient.
Bottle of Spirits - A bottle of the finest spirits found in Merrill. Boost Attack by 20% but lower Agility by 50%
for 2 turns
Fruit Dessert - A really fruity dessert. Boost Magic Attack by 20% but lower Defense by 50% for 2 turns.
Grilled Fish - Delicious grilled fish. Boost critical rate for 2 turns.
Fruit Parfait - A splendid chilled dessert with fruity and creamy goodness. Recover 20 AP.
ENCHANTMENTS
BLUE ENCHANTMENTS
Healthiness - An enchantment that increases Max HP. Available slot types: Head, Body, Accessory
Wisdomheld - An enchantment that increases Max MP. Available slot types: Head, Body, Accessory
Boisterity - An enchantment that increases Attack. Available slot types: Head, Body, Accessory
Hardiness – An enchantment that increases Defense. Available slot types: Head, Body, Accessory
Intellectual – An enchantment that increases Magic Attack. Available slot types: Head, Body, Accessory
Immunity - An enchantment that increases Magic Defense. Available slot types: Head, Body, Accessory
Fleetfoot - An enchantment that increases Agility. Available slot types: Head, Body, Accessory
Luckyduck - An enchantment that increases Luck. Available slot types: Head, Body, Accessory
RED ENCHANTMENTS
Inferno – An enchantment that adds Fire element to weapon. Available slot types: Weapon
Metallic – An enchantment that adds Earth element to weapon. Available slot types: Weapon
Thundrous – An enchantment that adds Wind element to weapon. Available slot types: Weapon
Drowned – An enchantment that adds Water element to weapon. Available slot types: Weapon
Luminous – An enchantment that adds Divine element to weapon. Available slot types: Weapon
Tenebrous – An enchantment that adds Darkness element to weapon. Available slot types: Weapon
PURPLE ENCHANTMENTS
Poisoner - An enchantment that adds a chance to poison your target. Available slot types: Weapon
Sightnull - An enchantment that adds a chance to blind your target. Available slot types: Weapon
Speaknomore - An enchantment that adds a chance to silence your target. Available slot types: Weapon
Lullaby - An enchantment that adds a chance to put your target to sleep. Available slot types: Weapon
Psychotic - An enchantment that adds a chance to confuse your target. Available slot types: Weapon
Tranced - An enchantment that adds a chance to charm your target. Available slot types: Weapon
Paralyzer - An enchantment that adds a chance to paralyze your target. Available slot types: Weapon
Burningman - An enchantment that adds a chance to burn your target. Available slot types: Weapon
Walrus - An enchantment that adds a chance to douse your target in water. Available slot types: Weapon
GREEN ENCHANTMENTS
Accuracy - An enchantment that increases hit rate. Available slot types: All
Dodge - An enchantment that increases evasion rate. Available slot types: All
Critical - An enchantment that increases critical attack rate. Available slot types: All
Fortitude - An enchantment that increases critical evasion rate. Available slot types: All
Suppression - An enchantment that increases magic evasion rate. Available slot types: All
Wall - An enchantment that increases magic reflection rate. Available slot types: All
Counterattack - An enchantment that increases counter rate. Available slot types: Weapon
Healthregen - An enchantment that increases health regeneration rate. Available slot types: All
Manaregen - An enchantment that increases mana regeneration rate. Available slot types: All
Techregen - An enchantment that increases TP regeneration rate. Available slot types: All
GRAY ENCHANTMENTS
Multihit - An enchantment that adds additional attacks. Available slot types: Weapon
Provocation - An enchantment that increases chance of being targeted by enemies. Available slot types: Off-
Hand, Heady, Body
Guard - An enchantment that increases the chance to protect the weak. Available slot types: Off-Hand, Heady,
Body
Recovery - An enchantment that increases the power of health recovery skills. Available slot types: Accessory
Pharmacology - An enchantment that increases the power of health recovery items. Available slot types:
Accessory
Manareserve - An enchantment that decreases MP cost for elemental spells. Available slot types: Accessory
Techcharge - An enchantment that increases TP charge rate. Available slot types: All
Golem - An enchantment that decreases physical damage rate. Available slot types: Accessory
Spirit - An enchantment that decreases magic damage rate. Available slot types: Accessory
Trapper - An enchantment that decreases floor damage rate. Available slot types: All
Learner - An enchantment that increases experience gain rate. Available slot types: Accessory
WHITE ENCHANTMENTS
Blindnull - An enchantment that prevents Blindness. Available slot types: Accessory
Silencenull - An enchantment that prevents Silence. Available slot types: Accessory
Sleepnull - An enchantment that prevents Asleep. Available slot types: Accessory
Confusenull - An enchantment that prevents Confusion. Available slot types: Accessory
Charmnull - An enchantment that prevents Charmed. Available slot types: Accessory
Paralyzenull - An enchantment that prevents Paralysis. Available slot types: Accessory
Poisonnull - An enchantment that prevents Poison. Available slot types: Accessory
Burnnull - An enchantment that prevents Burning. Available slot types: Accessory
Wetnull - An enchantment that prevents Wet. Available slot types: Accessory
YELLOW ENCHANTMENTS
Thief - An enchantment that adds the Steal Effect upon attack. Available slot types: Weapon
Lavastrike - An enchantment that casts Lavastrike upon successful hit. Available slot types: Weapon
BLACK ENCHANTMENTS
Repair - Chance to recover 1 Weapon HP on equipped weapon after battle turn. Available slot types: Off Hand,
Head, Body, Accessory
Handyman - Chance to recover 5 Weapon HP on equipped weapon post battle. Available slot types: Off Hand,
Head, Body, Accessory
CRAFTING INGREDIENTS
COOKING RELATED
Sauce - A bottle of sauce created through slowly processing vegetables and other ingredients.
Fruit Compote - A fruit filling ready to be used in baked goods and desserts.
Spice Mix - A packet of spices that has been grounded and prepared for cooking.
Rice - A bowl of rice. Can be eaten to restore energy or used in main dishes.
Carrot - An orange root vegetable with a crisp texture. A favorite of rabbits everywhere.
Potato - A vegetable. Tough and annoying to peel, but delicious when cooked.
Orange - A common citrus fruit. Has a very tangy taste. Used in making desserts or juices.
Grapes – A rare fruit used in making desserts or juices.
SMITHING RELATED
Flux - An ingredient sold by the blacksmith and used to aid in the creation of ingots.
Steel Ingot - A steel ingot made from refining iron ore. Used to craft steel equipment.
Iron Ore - A piece of iron ore used by blacksmiths to create new weapons and armor.
Silver - A small chunk of raw silver used by blacksmiths to create new weapons and armor.
CONSTRUCTION RELATED
Oak Log - A log from a fallen oak tree that you chopped up.
Mahogany Log - A fine mahogany log that you chopped up from a fallen tree.
Basic Trinket Set - A toolkit containing buttons, needles, thimbles, and more.
OUTFITTER RELATED
ALCHEMY RELATED
Greic Leaf - The leaf of the common greic plant popular among adventurers for its curative properties.
Yeggo Bloom - A flower that blooms in the Runalea Plains and Shigi Coast.
Whilix Flower - A rare flower prized by foragers. Found mainly in the Lacroa barrens.
Blumanto Petal - Petals of the rare blumanto plant prized for its mana restorative powers.
Empty Bottle - An empty bottle that can be filled with water from the well or other liquids.
ENCHANTING RELATED
Notes: The Equipment Section is unfinished and will be finished in the next update.
WEAPONS
Name Cost Crafted At Attack Power
Swords (one handed)
Iron Sword 100 Blacksmith Forge +2
Steel Sword 500 Blacksmith Forge +6
Spears (two handed)
Iron Spear 125 Blacksmith Forge +5
Steel Spear 500 Blacksmith Forge +10
WIP
EQUIPMENT
OFF HAND
HEAD
BODY
ACCESSORY+
SKILLS
STATUS EFFECTS
Fallen – A character enters this state when their HP reaches 0. They cannot act in this state. This state
automatically goes away and the character revives with 1 HP post-battle.
Poison – A character will lose 10% of their HP every turn while this state is inflicted. This state automatically
goes away post-battle.
Blind – A character’s hit rate drops by 60% while this state is inflicted. Physical attacks cannot be performed
as well. This state automatically goes away post-battle.
Silence – A character cannot cast elemental spells while this state is inflicted. This state automatically goes
away post-battle.
Confusion – A character in this state will attack both enemies and allies. It automatically goes away between
2-4 turns. There is a 50% chance the state will go away when damage is inflicted upon the character.
Asleep – A character falls asleep in this state. Their evade drops to 0%. The state is automatically removed if
the character is damaged or from 3 to 5 turns.
Paralysis – In this state, a character’s evade drops to 0%, they cannot perform physical skills or cast
elemental spells, and they cannot attack. They can still guard or use items.
Burning – Set someone on fire. The target will have their attack and defense reduced to 70%. They lose 5%
HP per turn. Ends after 2 to 4 turns. Water spells remove the Burning state.
Wet – Douse an enemy with water. Wind spells are 200% effective when a target is wet. Ends after 2 to 4
turns.
Frazzled – Get knocked up by electricity. Agility reduced to 50%. HIT rate reduced to 50%. Ends after 2 to 3
turns or when taking damage.
Dirty – Get dirt all over yourself. Lasts for 2 to 4 turns. Nothing happens to you while you are in this state.
Diseased – HP recovery spells and items are 50% effective under this state. Lasts for 2 to 3 turns.
Darkness – Hit Rate drops by 60% and physical skills cannot be used. This state persists out of battle. To
remove this state, you must use a torch or cast the torch spell. This state can only happen when you enter a dark
place without using a torch.
CREDITS
STAR*CADETS
Game Design, Scenario, Monster Concepts
Diedrupo
Artwork, Character Design, Character Sprites, Monster Artwork, Mapping, Tilesets, Eventing
Ronove
SPECIAL ASSISTANTS
FireFly Framework, Battle Animations
Rhyme
Archeia Nessiah
Musician
Tarranon
PUBLIC RESOURCES
KGC for KGC Bitmap Extension
Yanfly for Message System, Parallax Fix, Combat Log, and Common Event Tiles scripts
Neonblack for Event Chase script
TDS for Battle Log script
Yami for bubble message script
Misc Graphics from Lunarea, Celianna, Whitecat, Raindropmemory, VexedEnigma
http://cocousagi.web.fc2.com/index.html, Ayene, Mack/Refmap, Nekomoo, Amaranth Games
Sounddogs for miscellaneous background sounds
Misc Music from http://www.presence-of-music.com/rpg_fantasy.html and hmixnet
Crafting Icons from Lorc (http://game-icons.net/)
Oliver Schlotz for Options Icon
Library Icon from http://www.customicondesign.com/
SPECIAL THANKS
Paul and Nia Townsend
Kasey Van Hise
Lindsay Woods
Laura Shigihara
Lysander86
New Age Productions
Shadowtext
DFalcon
Havana
Yaoumei
Ganonfrog
Cygnea
Kurot
Craze
Kris Wong
Connor Doran
Estevan Bernal
Onani Master Elements
Risamadara
Kormanire
Edchuy
J-L
Aaroncampf
WEBSITES
www.homeworksalesman.com/hws/ Homework Salesman
www.starcadets.org/sc/ Star*Cadets