Major Assignment 2 Research Proposal 2
Major Assignment 2 Research Proposal 2
Major Assignment 2 Research Proposal 2
Jacob Pasche
Mr. Dees
1 Feb 2024
Emotional Video Games: What's so Special About These Ones and Zeros
There are plenty of research topics in video games; However, my main focus is
the story. Whether you beat a boss in Elden Ring or get the conclusion to Omoris deep
mental turmoil, the emotions you feel are not fake. There is a way that these indie
developers write that creates an almost life-like connection to you and the story
happening around you. I plan to investigate these life-like connections in many different
indie games to find common elements and unique aspects that may be the cause; All in
an effort to answer this research question: What makes a good story game?
This research question is very important to all in the field of making video games.
Whether it is for monetary value or as a creative outlet everyone should want to make
the best thing that they can, and to do so they need to know what makes a good story.
By setting popular games such as Undertale, Omori, Outer Wilds, and Celeste as the
benchmark for plots and characters to add to my research project there will be no
shortage of excellent ideas that many fans adore. Putting these elements to the test will
help us find out what's the most effective way to hook the player in and how to make
sure they never forget that experience. The reason why this research means a lot to me
is because I have had many moments myself playing games growing up where I felt like
I was a part of that world. Finding out the reasons as to why, and being able to
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implement them into my own games to hopefully make someone else feel that way
There are not many people that are researching the topic I am. Thus the
secondary sources I could find are not very specific to the idea of story elements.
However, articles that will help greatly are: “Death with a Story: How Story Impacts
Games.” This is an article that researches how players react when there is a story
introduced into a fps. While the research project that they did is very similar to mine they
mainly researched aggressiveness and whether it changed how ruthless they were to
the enemies. The idea of hate is very useful when propelling a story and I will use a
main bad guy to use this feeling. In a similar sense of developing an emotional
Parasocial Relationships with Non-Player Characters.”Is the best thing I could possibly
causes people to feel attached to characters I can better deliver the story in a more
impactful way. Hopefully creating a better and closer bond with the dog that's been
kidnaped that will ultimately lead to a greater conclusion in the end. To make the end
even greater I will be implementing a version of this unique idea “If anyone’s going to
ruin your night, it should be you.” Responsibility and affective materiality in Undertale
and Night in the Woods.”your own morality causes differences in the story. This will be
an excellent thing to test because depending on what actions you take during the game
you can get one of the two endings hopefully being able to see if there is guilt or triumph
when they find out what they did to save the dog. However the research that these and
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the other articles I found are not similar to mine. Because I will be tracking the
implementation of story elements and responses to them. This is the niche that my
research will take on, a topic not heavily researched but one that is crucial to any game
developer.
In order to implement ideas and monitor gamers' responses to the story I will be
making a game. This game will be a top down isometric pixel art game. The reason
behind the minimalistic look is so that the art doesn't take the forefront. I will have a
basic game where a man wanders through a forest looking for his dog that he lost. In
the end he will find it after fighting some enemies and maybe going through some
puzzles. After completing this I will create a copy and add all of the story elements
researched. I will keep the game play the exact same but give a reason as to why your
dog is lost. Try to create a connection to the dog and the player. And add NPCs where
your actions affect the ending of the game. I will add more elements to the story than
this but I want it to be short enough so that people can play both versions within 20
minutes. I’ll have 5-10 people play the games and I will gauge the reaction to the
version with and without the story. Alternatively I may have 5 people play the bare
bones version and 5 play the completed version to get a more fresh and unfiltered
reaction.
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● Week of March 4
- Create the video game art such as the character animations and
backgrounds.
● Week of March 11
● Week of March 18
● Week of March 25
● Week of April 1
Works Cited
Schneider, Edward F et al. “Death with a Story: How Story Impacts Emotional,
Games.” Human communication research, vol. 30, no. 3, 2004, pp. 361–375.
Veale, K. “If anyone’s going to ruin your night, it should be you.” Responsibility and
affective materiality in Undertale and Night in the Woods.” Convergence, vol. 28,
Non-Player Characters.” Games and Culture, vol. 18, no. 4, 2023, pp. 475-497