Major Assignment 2 Research Proposal 2

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Jacob Pasche

Mr. Dees

Major Assignment 2: Research Proposal

1 Feb 2024

Emotional Video Games: What's so Special About These Ones and Zeros

There are plenty of research topics in video games; However, my main focus is

the story. Whether you beat a boss in Elden Ring or get the conclusion to Omoris deep

mental turmoil, the emotions you feel are not fake. There is a way that these indie

developers write that creates an almost life-like connection to you and the story

happening around you. I plan to investigate these life-like connections in many different

indie games to find common elements and unique aspects that may be the cause; All in

an effort to answer this research question: What makes a good story game?

This research question is very important to all in the field of making video games.

Whether it is for monetary value or as a creative outlet everyone should want to make

the best thing that they can, and to do so they need to know what makes a good story.

By setting popular games such as Undertale, Omori, Outer Wilds, and Celeste as the

benchmark for plots and characters to add to my research project there will be no

shortage of excellent ideas that many fans adore. Putting these elements to the test will

help us find out what's the most effective way to hook the player in and how to make

sure they never forget that experience. The reason why this research means a lot to me

is because I have had many moments myself playing games growing up where I felt like

I was a part of that world. Finding out the reasons as to why, and being able to
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implement them into my own games to hopefully make someone else feel that way

would be the ultimate accomplishment.

There are not many people that are researching the topic I am. Thus the

secondary sources I could find are not very specific to the idea of story elements.

However, articles that will help greatly are: “Death with a Story: How Story Impacts

Emotional,Motivational, and Physiological Responses to First-Person Shooter Video

Games.” This is an article that researches how players react when there is a story

introduced into a fps. While the research project that they did is very similar to mine they

mainly researched aggressiveness and whether it changed how ruthless they were to

the enemies. The idea of hate is very useful when propelling a story and I will use a

main bad guy to use this feeling. In a similar sense of developing an emotional

response to characters the article “Undertale’s Loveable Monsters: Investigating

Parasocial Relationships with Non-Player Characters.”Is the best thing I could possibly

research to find out how to implement a NPC to my videogame. By knowing what

causes people to feel attached to characters I can better deliver the story in a more

impactful way. Hopefully creating a better and closer bond with the dog that's been

kidnaped that will ultimately lead to a greater conclusion in the end. To make the end

even greater I will be implementing a version of this unique idea “If anyone’s going to

ruin your night, it should be you.” Responsibility and affective materiality in Undertale

and Night in the Woods.”your own morality causes differences in the story. This will be

an excellent thing to test because depending on what actions you take during the game

you can get one of the two endings hopefully being able to see if there is guilt or triumph

when they find out what they did to save the dog. However the research that these and
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the other articles I found are not similar to mine. Because I will be tracking the

implementation of story elements and responses to them. This is the niche that my

research will take on, a topic not heavily researched but one that is crucial to any game

developer.

In order to implement ideas and monitor gamers' responses to the story I will be

making a game. This game will be a top down isometric pixel art game. The reason

behind the minimalistic look is so that the art doesn't take the forefront. I will have a

basic game where a man wanders through a forest looking for his dog that he lost. In

the end he will find it after fighting some enemies and maybe going through some

puzzles. After completing this I will create a copy and add all of the story elements

researched. I will keep the game play the exact same but give a reason as to why your

dog is lost. Try to create a connection to the dog and the player. And add NPCs where

your actions affect the ending of the game. I will add more elements to the story than

this but I want it to be short enough so that people can play both versions within 20

minutes. I’ll have 5-10 people play the games and I will gauge the reaction to the

version with and without the story. Alternatively I may have 5 people play the bare

bones version and 5 play the completed version to get a more fresh and unfiltered

reaction.
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The following is the schedule for the research project:

● Week of March 4

- Create the video game art such as the character animations and

backgrounds.

● Week of March 11

- Create the gameplay.

● Week of March 18

- Introduce story elements to the game.

● Week of March 25

- Polish game and conduct the primary research.

● Week of April 1

- Write the Assignment 3 Scholarly Research Article with the findings.


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Works Cited

Schneider, Edward F et al. “Death with a Story: How Story Impacts Emotional,

Motivational, and Physiological Responses to First-Person Shooter Video

Games.” Human communication research, vol. 30, no. 3, 2004, pp. 361–375.

Veale, K. “If anyone’s going to ruin your night, it should be you.” Responsibility and

affective materiality in Undertale and Night in the Woods.” Convergence, vol. 28,

no. 2, May 2021, pp. 451-467.

Elvery, G. “Undertale’s Loveable Monsters: Investigating Parasocial Relationships with

Non-Player Characters.” Games and Culture, vol. 18, no. 4, 2023, pp. 475-497

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