Editing Objects Modifyrigidbody
Editing Objects Modifyrigidbody
2 Adams/View
Modifying Rigid Body Geometry
Refer to the help on creating a geometry to see where Adams/View places hotpoints on the different types
of geometry.
Note: To modify a point, you use the Table Editor because a point only consists of a location. In
addition, for lines, polylines, extrusions, and revolutions, you can use the Location Table
that lets you edit the locations of profile points. For more information, see Editing Locations
Using the Location Table.
Note: You can also use the Info command to view the geometry that belongs to a part. Learn about
Viewing Model Topology Map Through Information Window.
For general information on using tables in Adams/View, see Using Tables to Enter Values.
• From a polyline, extrusion, spline, or revolution modify dialog box, select the More button .
To resize a column:
1. Point to the right border of the column heading that you want to resize. The cursor changes to a
double-sided arrow.
2. Drag the cursor until the column is the desired size.
3. Release the mouse button.
To delete a row:
1. Select the row or rows you want to delete.
2. Select Delete.
Note: Adams/View reads the location information starting at the first line that has numerical
information. If there are headers in the file, Adams/View reads the header information
when you first read in the file and changes the headers in the Location table accordingly. It
resets the headers to the default headers (X, Y, and Z), however, the next time you open the
Location table.
Adams/View automatically calculates the total mass of the part and its inertia based on the part's volume
and density. It also automatically calculates the initial velocity and position for the part based on any
other initial conditions and connections in your model. You can set how you want Adams/View to
calculate these properties as well as define these properties yourself as explained in the next sections.
Note: You can also modify part properties using the Table Editor. Learn about Editing Objects
Using the Table Editor
To select a material type from the Database Navigator or create a new material
type, right-click the text box, and then select the appropriate command. Learn
about Setting Up Material Types.
Geometry and In the Density text box, enter the density of the part. Adams/View uses the part's
Density density and the volume of the geometry to calculate its mass and inertia.
User Input Mass - In the Mass text box, enter the mass of the part.
Center-of-mass marker - In the Center of Mass Marker text box, enter the
marker that is to be used to define the center-of-mass (CM) for the part.
Inertia marker - In the Inertia Reference Marker text box, specify the marker that
defines the axes for the inertia properties. If you do not enter an inertia marker,
Adams/View uses the part CM marker for inertia properties.
The inertia matrix is a symmetrical, positive-definite matrix. You compute the individual terms in the
matrix as follows:
In the above formula, x, y, and z are the components of the displacement of an infinitesimal mass particle
of mass dm, measured from the origin of the inertia marker in the coordinate system of the inertia marker.
The integral is performed over the entire mass of the body. If you do not specify the inertia marker,
Adams/View uses the CM marker. In that case, you compute these quantities about the origin of the CM
marker in the coordinate system of the CM marker.
Note: Adams/View defines Ixy, Ixz, and Iyz as positive integrals, as shown. Some references
define these terms as the negative of these integrals. You should be sure to compute these
values as shown above.
You can specify translational and angular velocities for rigid bodies and flexible bodies and only
translational velocity for point masses.
• Translational velocity defines the time rate of change of a part's center of mass with respect to
ground or another marker in your model. You can specify translational velocity for each vector
component of the marker.
10 Adams/View
Modifying Part Properties
• Angular velocity defines the time rate of change of a part's rotational position with respect to the
CM marker of the part or another marker in your model. You can specify angular velocity for
each vector component of the marker.
If you specify initial velocities, Adams/View uses them as the initial velocity of the part during initial
conditions simulations regardless of any other forces acting on the part. You can also leave some or all
of the velocities unset. Leaving a velocity unset lets Adams/View calculate the velocity of the part during
an assemble operation depending on the other forces and constraints acting on the part. Note that it is not
the same as setting the initial velocity to zero. Setting an initial velocity to zero means that the part will
not be moving in the specified direction when the simulation starts regardless of any forces and
constraints acting upon it.
You can control initial locations and orientations for rigid bodies and Flexible bodies and only initial
locations for Point masses.
• Location fixes any of the current translational coordinates (x, y, or z) of the part as the initial
location.
• Orientation fixes any of the current body-fixed 313 rotational coordinates (psi, theta, or phi
angles) as the initial orientation. These rotation angles are those associated with a body-fixed
313 rotation sequence regardless of which sequence you set as the default for the modeling
database. (Learn about Rotation Sequences.)
If Adams/Solver has to alter part positions to obtain consistent initial conditions during an initial
conditions simulation, it does not vary the coordinates you specify, unless it must vary them to satisfy the
initial conditions you specify for a joint or a motion.
If you fix the initial positions of too many parts, the initial conditions simulation can fail. Use initial
positions sparingly.