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Aimbot Script - Lua

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0% found this document useful (0 votes)
9K views

Aimbot Script - Lua

Uploaded by

apelaptof
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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local Camera = workspace.

CurrentCamera
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local LocalPlayer = Players.LocalPlayer
local Holding = false

_G.AimbotEnabled = true
_G.TeamCheck = false -- If set to true then the script would only lock your aim at
enemy team members.
_G.AimPart = "Head" -- Where the aimbot script would lock at.
_G.Sensitivity = 0 -- How many seconds it takes for the aimbot script to officially
lock onto the target's aimpart.

_G.CircleSides = 64 -- How many sides the FOV circle would have.


_G.CircleColor = Color3.fromRGB(255, 255, 255) -- (RGB) Color that the FOV circle
would appear as.
_G.CircleTransparency = 0.7 -- Transparency of the circle.
_G.CircleRadius = 80 -- The radius of the circle / FOV.
_G.CircleFilled = false -- Determines whether or not the circle is filled.
_G.CircleVisible = true -- Determines whether or not the circle is visible.
_G.CircleThickness = 0 -- The thickness of the circle.

local FOVCircle = Drawing.new("Circle")


FOVCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y /
2)
FOVCircle.Radius = _G.CircleRadius
FOVCircle.Filled = _G.CircleFilled
FOVCircle.Color = _G.CircleColor
FOVCircle.Visible = _G.CircleVisible
FOVCircle.Radius = _G.CircleRadius
FOVCircle.Transparency = _G.CircleTransparency
FOVCircle.NumSides = _G.CircleSides
FOVCircle.Thickness = _G.CircleThickness

local function GetClosestPlayer()


local MaximumDistance = _G.CircleRadius
local Target = nil

for _, v in next, Players:GetPlayers() do


if v.Name ~= LocalPlayer.Name then
if _G.TeamCheck == true then
if v.Team ~= LocalPlayer.Team then
if v.Character ~= nil then
if
v.Character:FindFirstChild("HumanoidRootPart") ~= nil then
if v.Character:FindFirstChild("Humanoid")
~= nil and v.Character:FindFirstChild("Humanoid").Health ~= 0 then
local ScreenPoint =
Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart",
math.huge).Position)
local VectorDistance =
(Vector2.new(UserInputService:GetMouseLocation().X,
UserInputService:GetMouseLocation().Y) - Vector2.new(ScreenPoint.X,
ScreenPoint.Y)).Magnitude

if VectorDistance < MaximumDistance


then
Target = v
end
end
end
end
end
else
if v.Character ~= nil then
if v.Character:FindFirstChild("HumanoidRootPart") ~=
nil then
if v.Character:FindFirstChild("Humanoid") ~=
nil and v.Character:FindFirstChild("Humanoid").Health ~= 0 then
local ScreenPoint =
Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart",
math.huge).Position)
local VectorDistance =
(Vector2.new(UserInputService:GetMouseLocation().X,
UserInputService:GetMouseLocation().Y) - Vector2.new(ScreenPoint.X,
ScreenPoint.Y)).Magnitude

if VectorDistance < MaximumDistance then


Target = v
end
end
end
end
end
end
end

return Target
end

UserInputService.InputBegan:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton2 then
Holding = true
end
end)

UserInputService.InputEnded:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton2 then
Holding = false
end
end)

RunService.RenderStepped:Connect(function()
FOVCircle.Position = Vector2.new(UserInputService:GetMouseLocation().X,
UserInputService:GetMouseLocation().Y)
FOVCircle.Radius = _G.CircleRadius
FOVCircle.Filled = _G.CircleFilled
FOVCircle.Color = _G.CircleColor
FOVCircle.Visible = _G.CircleVisible
FOVCircle.Radius = _G.CircleRadius
FOVCircle.Transparency = _G.CircleTransparency
FOVCircle.NumSides = _G.CircleSides
FOVCircle.Thickness = _G.CircleThickness

if Holding == true and _G.AimbotEnabled == true then


TweenService:Create(Camera, TweenInfo.new(_G.Sensitivity,
Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {CFrame =
CFrame.new(Camera.CFrame.Position,
GetClosestPlayer().Character[_G.AimPart].Position)}):Play()
end
end)

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