local Camera = workspace.
CurrentCamera
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local LocalPlayer = Players.LocalPlayer
local Holding = false
_G.AimbotEnabled = true
_G.TeamCheck = false -- If set to true then the script would only lock your aim at
enemy team members.
_G.AimPart = "Head" -- Where the aimbot script would lock at.
_G.Sensitivity = 0 -- How many seconds it takes for the aimbot script to officially
lock onto the target's aimpart.
_G.CircleSides = 64 -- How many sides the FOV circle would have.
_G.CircleColor = Color3.fromRGB(255, 255, 255) -- (RGB) Color that the FOV circle
would appear as.
_G.CircleTransparency = 0.7 -- Transparency of the circle.
_G.CircleRadius = 80 -- The radius of the circle / FOV.
_G.CircleFilled = false -- Determines whether or not the circle is filled.
_G.CircleVisible = true -- Determines whether or not the circle is visible.
_G.CircleThickness = 0 -- The thickness of the circle.
local FOVCircle = Drawing.new("Circle")
FOVCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y /
2)
FOVCircle.Radius = _G.CircleRadius
FOVCircle.Filled = _G.CircleFilled
FOVCircle.Color = _G.CircleColor
FOVCircle.Visible = _G.CircleVisible
FOVCircle.Radius = _G.CircleRadius
FOVCircle.Transparency = _G.CircleTransparency
FOVCircle.NumSides = _G.CircleSides
FOVCircle.Thickness = _G.CircleThickness
local function GetClosestPlayer()
local MaximumDistance = _G.CircleRadius
local Target = nil
for _, v in next, Players:GetPlayers() do
if v.Name ~= LocalPlayer.Name then
if _G.TeamCheck == true then
if v.Team ~= LocalPlayer.Team then
if v.Character ~= nil then
if
v.Character:FindFirstChild("HumanoidRootPart") ~= nil then
if v.Character:FindFirstChild("Humanoid")
~= nil and v.Character:FindFirstChild("Humanoid").Health ~= 0 then
local ScreenPoint =
Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart",
math.huge).Position)
local VectorDistance =
(Vector2.new(UserInputService:GetMouseLocation().X,
UserInputService:GetMouseLocation().Y) - Vector2.new(ScreenPoint.X,
ScreenPoint.Y)).Magnitude
if VectorDistance < MaximumDistance
then
Target = v
end
end
end
end
end
else
if v.Character ~= nil then
if v.Character:FindFirstChild("HumanoidRootPart") ~=
nil then
if v.Character:FindFirstChild("Humanoid") ~=
nil and v.Character:FindFirstChild("Humanoid").Health ~= 0 then
local ScreenPoint =
Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart",
math.huge).Position)
local VectorDistance =
(Vector2.new(UserInputService:GetMouseLocation().X,
UserInputService:GetMouseLocation().Y) - Vector2.new(ScreenPoint.X,
ScreenPoint.Y)).Magnitude
if VectorDistance < MaximumDistance then
Target = v
end
end
end
end
end
end
end
return Target
end
UserInputService.InputBegan:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton2 then
Holding = true
end
end)
UserInputService.InputEnded:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton2 then
Holding = false
end
end)
RunService.RenderStepped:Connect(function()
FOVCircle.Position = Vector2.new(UserInputService:GetMouseLocation().X,
UserInputService:GetMouseLocation().Y)
FOVCircle.Radius = _G.CircleRadius
FOVCircle.Filled = _G.CircleFilled
FOVCircle.Color = _G.CircleColor
FOVCircle.Visible = _G.CircleVisible
FOVCircle.Radius = _G.CircleRadius
FOVCircle.Transparency = _G.CircleTransparency
FOVCircle.NumSides = _G.CircleSides
FOVCircle.Thickness = _G.CircleThickness
if Holding == true and _G.AimbotEnabled == true then
TweenService:Create(Camera, TweenInfo.new(_G.Sensitivity,
Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {CFrame =
CFrame.new(Camera.CFrame.Position,
GetClosestPlayer().Character[_G.AimPart].Position)}):Play()
end
end)