The document discusses class diagrams and object diagrams. It covers what they are, their common uses, and techniques for modeling class and object structures like collaborations and database schemas.
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UML-Unit 2 Classes & Objects
The document discusses class diagrams and object diagrams. It covers what they are, their common uses, and techniques for modeling class and object structures like collaborations and database schemas.
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UML-Unit 2
Class and Object Diagrams
Class Diagrams • A class diagram shows a set of classes, interfaces, and collaborations and their relationships. • Graphically, a class diagram is a collection of vertices and arcs. • Class diagrams commonly contain the following things: • Classes • Interfaces • Collaborations • Dependency, generalization, and association relationships. • Like all other diagrams, class diagrams may contain notes and constraints. • It may also contain packages or subsystems Common Uses • Class diagrams are to model the static design view of a system. This view primarily supports the functional requirements of a system. • Class diagrams are used in one of three ways: • To model the vocabulary of a system. • To model simple collaborations. • To model a logical database schema • Modeling the vocabulary of a system: It involves making a decision about which abstractions are a part of the system and which fall outside its boundaries. • Modelling simple collaborations: A collaboration is a society of classes, interfaces, and other elements that work together to provide some cooperative behavior that's bigger than the sum of all the elements. • Modeling logical database schema: Schemas are modelled for the databases using class diagrams. Common Modelling Techniques • Modelling Simple Collaboration • Modelling a Logical Database Schema Modelling Simple Collaboration • To model a collaboration • Identify the mechanism to model. A mechanism represents some function or behaviour of the part of the system being modelled that results from the interaction of a society of classes, interfaces, and other things. • For each mechanism, identify the classes, interfaces, and other collaborations that participate in this collaboration. Identify the relationships among these things, as well. • Use scenarios to walk through these things. Along the way, the parts of the model that were missing will be discovered and parts that were just plain semantically wrong. • Populate these elements with their contents. For classes, start with getting a good balance of responsibilities. Then, over time, turn these into concrete attributes and operations. Modelling a Logical Database Schema • Identify those classes whose state must transcend the lifetime of their applications. • Create a class diagram that contains these classes and mark them as persistent (a standard tagged value). Define the own set of tagged values to address database- specific details. • Expand the structural details of these classes. In general, this means specifying the details of their attributes and focusing on the associations and their cardinalities that structure these classes. • Watch for common patterns that complicate physical database design, such as cyclic associations, one-to-one associations, and n-ary associations. Where necessary, create intermediate abstractions to simplify your logical structure. • Consider the behavior of these classes by expanding operations that are important for data access and data integrity. To provide a better separation of concerns, business rules concerned with the manipulation of sets of these objects should be encapsulated in a layer above these persistent classes. • Where possible, use tools to transform the logical design into a physical design. Modelling a schema Objects • An object diagram is a diagram that shows a set of objects and their relationships at a point in time. • Graphically, an object diagram is a collection of vertices and arcs • An object diagram is a special kind of diagram and shares the same common properties as all other diagrams—that is, a name and graphical contents that are a projection into a model • Object diagrams commonly contain • Objects • Links • Like all other diagrams, object diagrams may contain notes and constraints. • Object diagrams may also contain packages or subsystems Common Uses • Object diagrams are used to model the static design view or static process view of a system like class diagrams. • To model the static design view or static process view of a system, object diagrams are used in one way: • To model object structures • Modeling Object Structures • Modeling object structures involves taking a snapshot of the objects in a system at a given moment in time. • An object diagram represents one static frame in the dynamic storyboard represented by an interaction diagram Common Modelling Techniques • Modelling Object Structures • Identify the mechanism to model. A mechanism represents some function or behaviour of the part of the system to be modelled that results from the interaction of a society of classes, interfaces, and other things. • For each mechanism, identify the classes, interfaces, and other elements that participate in this collaboration; identify the relationships among these things, as well. • Consider one scenario that walks through this mechanism. Freeze that scenario at a moment in time, and render each object that participates in the mechanism. • Expose the state and attribute values of each such object, as necessary, to understand the scenario. • Similarly, expose the links among these objects, representing instances of associations among them. Object Diagram