The document describes an encounter with storm giants for D&D. Storm giants have control over the weather and seek to protect an important item or person located on Storm Top. The characters must face off against an equal number of storm giants in a battle on Storm Top, where dangerous weather makes combat challenging.
The document describes an encounter with storm giants for D&D. Storm giants have control over the weather and seek to protect an important item or person located on Storm Top. The characters must face off against an equal number of storm giants in a battle on Storm Top, where dangerous weather makes combat challenging.
The document describes an encounter with storm giants for D&D. Storm giants have control over the weather and seek to protect an important item or person located on Storm Top. The characters must face off against an equal number of storm giants in a battle on Storm Top, where dangerous weather makes combat challenging.
The document describes an encounter with storm giants for D&D. Storm giants have control over the weather and seek to protect an important item or person located on Storm Top. The characters must face off against an equal number of storm giants in a battle on Storm Top, where dangerous weather makes combat challenging.
Suggested Music: "Belly of the Beast Combat" by Music d20 Storm Giant Conflicts d6 Loot The characters must rescue an important NPC from 1 the storm giants who plan on sacrificing the NPC to Storm giants are wisest of all the giants but also the most the storm gods upon Storm Top's altar. superstitious. Thanks to their connection to the wide world and the elemental might of rain, lightning, and thunder, they An important magic item is in the possesion of the can see beyond the range of mortal men and can predict 2 storm giants and being kept on Storm Top. The events that have yet to occur. giants cannot allow the magic item to leave Storm While storm giants are innately good, their portents Top. sometimes lead to conflicts of interest. After all, those who The storm giants arrive at Storm Top the same time are unable to envision what the giants can only focus on the 3 that the characters do; they both seek the same here and now and less on the "greater picture." magic item that is being kept there. The giants wish to kill a villain that the characters are 4 protecting at Storm Top. After a failed parley with This side trek is designed for three to seven 17th- to 20th- the giants, the characters must battle them. level characters and is optimized for five characters with The characters were given a different prophecy that an average party level (APL) of 20. conflicts with the storm giant's. By protecting the This encounter can be added at an important turning point 5 person/resource on Storm Top from the giants they in an ongoing game or even as the climax of an important will fulfill that prophecy. story arc. The characters must find or protect a special item The storm giants have prophesized that the or person. Meanwhile, the storm giants will do everything in 6 characters themselves must be destroyed and have their power to ensure that the item or person doesn't fall into no other choice but to face them in combat. the wrong hands—even if it means destroying the characters to accomplish this. As good creatures, the giants offer plenty of warnings. As chaotic and wise creatures, however, they will not take "no" for an answer. The battle happens on Storm Top, an earth mote nearly four miles off the ground that was once part of a cloud or storm giant's hold or whatever else is appropriate to your storyline. Before the encounter occurs, determine the reason for the The item or person of value to the characters and giants potential conflict between the giants and the characters. waits within a canyon upon an altar. Thanks to the storm 1 Get this high-resolution map of the Mountaintop Altar on Cze and Peku's Patreon which includes multiple variations. giants' presence, a mighty storm rages on all around Storm One of the giants will need to maintain its control of the Top. weather, so it will stay in the rear. Meanwhile, the other giants will use levitate to stay above the combat, happy to lob rocks (even with a disadvantage from the rain) and Lightning Storm Top has the following features. A map of Storm Top Strikes when available. If knocked out of the sky, they have can be seen on the previous page. feather fall to slow their descent. Dimensions & Terrain. Storm Top is an earth mote that As an action, the giant can attempt to grab and throw a measures 1 mile in diameter. The actual battle between the Small or Medium creature within 10 feet of it. The target characters and the giants begins within a canyon that is must succeed on a DC 22 Dexterity saving throw or be hurled approximately 75-feet wide and 150-feet long. up to 60 feet horizontally in a direction of the giant's choice Falling. Because Storm Top is so high off the ground, and land prone, taking 1d8 bludgeoning damage for every 10 falling is a serious hazard. Any creature that falls off of Storm feet it was thrown. If the creature is thrown off the edge of Top's edge that is unable to halt its own fall takes 20d6 Storm Top, it takes falling damage instead. The giants will damage from the fall. use this against slower creatures who lack flying and Weather. The storm giants have created dangerous teleporting abilities (such as the aforementioned pesky melee weather conditions for the fight using their control weather combatants). innate spellcasting ability. The following conditions apply As a last-ditch effort, the giant may even opt to grapple a during the battle: particularly dangerous character then leap off Storm Top with the character in its hands. The giant will take the Extreme cold. At the start of combat, each creature except damage from the fall, but will likely have a better chance at for the giant must succeed on a DC 10 Constitution saving survival the character. Furthermore, if the giant lands in throw or gain one level of exhaustion. Creatures with water below (your discretion), the giant can take the fight into resistance or immunity to cold damage automatically the water where it continues to have advantages. succeed on the saving throw, as do creatures wearing cold-weather gear and creatures naturally adapted to cold climates. Strong wind. Ranged weapon attack rolls and Wisdom (Perception) checks that rely on hearing are made with If the characters win the battle, they take control of the asset disadvantage. Open flames are extinguished, fogs are they fought to protect. And if the giants win, they reclaim the dispersed, and flying by nonmagical means is impossible. asset, likely moving it to a safer location. Where the A flying creature in the wind must land at the end of its adventure happens from here is ultimately up to you. Of turn or fall. course, if the characters demonstrate that they are Heavy precipitation. Everything in the area is lightly particularly nasty and/or evil opponents, they may invoke the obscured, and creatures in the area other than the giants wrath of the local storm giants for years to come. have disadvantage on Wisdom (Perception) checks that rely on sight. Lightning. On initiative count 20 (losing initiative ties), each storm giant present that isn't incapacitated can Giants in Omeria choose a point that it can see within 120 feet of it. A bolt of lightning flashes down from the cloud to that point. If you are playing the DMDave campaign setting of Each creature within 5 feet of the point must make a DC Omerian Throne, then you may want to learn a little 17 Dexterity saving throw. A creature takes 3d10 lightning more about giants and their place in Casar. damage on a failed save, or half as much damage on a Giants are rare. Since the Hand of the Third, when the danaavrakts killed nearly 90% of all living successful one. giants, most giants have gone into hiding. Slow to reproduce, they've yet to regain their numbers prior to 625 AT. There is one storm giant for each character present. This Giants no longer trust humanoids. Overall, the makes this encounter particularly deadly, therefore, it is majority of the surviving giants blame the recommended that you only use this combat if the characters humanoids for their near extinction at the hands of are completed rested going into it (and potentially directly the Obsidian Plain fiends (the exception being hill giants, as explained below). When conflicts arise after it). between giants and humanoids, rarely do the giants What Do The Giants Want? The giants do not wish to offer the benefit of the doubt. have a conflict with the characters, nor can they allow the Hill giants are the most common of giant kin. characters to succeed in their task (as detailed above). The Because of their smaller size compared to the giants will avoid killing the characters unless absolutely other giant subspecies, hill giants frequently work necessary unless the characters prove themselves to be and mingle with humanoids, particularly the villains worthy of eradication. Vaskilish Anorian elves. Tactics. Storm giants are excellent combatants and will Stone giants are thought to be extinct. After 650 use their terrain to their advantage. They will do all they can AT, the stone giants vanished into the Low and to keep their distances from the characters, recognizing that haven't been seen since. However, the Von Dorals many of the characters will likely have powers that can stop claim that they are locked in perpetual war with the them if they come too close (such as the monk's pesky inak. stunning strike or a paladin's smite). 3