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Explanation For VB

The document describes a Windows Forms application for a game. It defines a main form that displays duck images using a picture box. Arrow keys are used to change the duck image and move it around the form.

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0% found this document useful (0 votes)
11 views2 pages

Explanation For VB

The document describes a Windows Forms application for a game. It defines a main form that displays duck images using a picture box. Arrow keys are used to change the duck image and move it around the form.

Uploaded by

sheilamaegarcia
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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I've created a Windows Forms application for a game.

In my code, I've defined a form (Form3) that serves as the main window for my game.

Inside this form, I've declared an integer variable called b. This variable will
help me keep track of which image of a duck to display.

When the form is created, I make sure to initialize it properly by calling


InitializeComponent(). This method sets up all the components on the form.

I've added a picture box (pictureBox1) to the form. This is where I'll display
images of a duck, and I've created a method called pictureBox1_Click to handle any
clicks on this picture box. However, for now, it doesn't do anything when clicked.

The main part of my code is the KeyIsDown method. This method listens for key
presses, specifically the arrow keys (right, left, up, and down).

When I press the right arrow key, I increment the b variable to switch to the next
duck image (I have a series of duck images named "Duck0.png," "Duck1.png," and so
on). Then, I update the displayed image and move the duck image to the right on the
form by modifying its Left property.

Similarly, when I press the left arrow key, I increment b to change the duck image
and move it to the left.

When I press the up arrow key, I again increment b to select the next duck image
and move the duck image upwards by modifying its Top property.

Finally, when I press the down arrow key, I increment b, change the duck image, and
move the duck image downwards on the form.

In essence, my code allows me to control the movement and appearance of a duck


image on the form using the arrow keys. The duck image changes as I move it in
different directions. This code is a simple example of how to handle user input for
a game or interactive application.

Remember that for this code to work correctly, you need to have the duck image
files named appropriately and located in the specified directory.

Form to Form

Namespace and Class Declaration:

I'm working in the FarmGame_Garcia namespace.


I've defined a class called Form1, which represents a Windows Forms application
form.
Constructor (public Form1()):
This is where I set up what happens when Form1 is created.
Inside it, I call InitializeComponent() to set up all the components and initialize
the form.
Loading_Click Event Handler:

I've associated this method with an event, like a button click, named Loading.
Right now, it doesn't do anything when the associated event (e.g., a button click)
occurs.
Form1_Load Event Handler:

I've linked this method to the form's Load event.


Currently, it's empty, meaning it doesn't take any actions when the form is loaded.
timer1_Tick Event Handler:

I'm handling the Tick event of a timer named timer1.


Whenever the timer ticks (probably at regular intervals), I increase the width of a
panel named panel2 by 3 units.
If the width of panel2 becomes greater than or equal to 599, I stop the timer
(timer1).
After stopping the timer, I create a new instance of Form3, display it, and hide
the current form (Form1).
So, in essence, this code seems to be part of a loading screen. As the width of
panel2 grows, it likely signifies some kind of loading progress. Once the loading
reaches a certain point (599 pixels wide), I transition from Form1 to Form3.
Typically, loading screens like this are used to indicate that some background
processes are happening, and when they're done, the application moves to the next
screen or form.

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