Vokhan LVL 6 Barbarian-Druid

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Goliath Outlander

Barbarian/Druid
Vokhan Thunukalathi
Lawful Good
5 1 Totem Warrior/Circle of the Moon

+3 11 BARBARIAN-RECKLESS ATTACK
2
Starting at 2nd level, when you make your first attack on your

14 +1 40
turn, you can decide to attack recklessly. Doing so gives you
advantage on all melee weapon attack rolls using Strength during

11 15
that turn, but attack rolls against you are rolled with advantage
until the beginning of your next turn.

61 BARBARIAN-DANGER SENSE
2
◆ +7

19
+7 At 2nd level, you have advantage on Dexterity saving throws against

/61 effects that you can see, such as traps or spells. You do not gain this
benefit if you are blinded, deafened, or incapacitated.

+4

+1
BARBARIAN-PRIMAL PATH - TOTEM WARRIOR
Totem Spirit
3
12
+1 At 3rd level, when you adopt this path, you choose a totem spirit and gain its
+1 feature. You must make or acquire a physical totem object that incorporates a

+1
D12 D8 part of the totem animal. At your option, you also gain minor physical attributes
that are reminiscent of your totem spirit.

+1
Bear: While raging you have resistance to all damage except psychic damage.

+7 2D6+4 (s)
4
Keen Greatsword (M)
BARBARIAN-GREAT WEAPON MASTER
◆ +6
You've learned to put the weight of a weapon to your advantage, letting its momentum
Silver Greataxe +7 1D12+4 (s) empower your strikes. You gain the following benefits:

15/17 On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0
hit points with one, you can make one melee weapon attack as a bonus action.

Warhammer +7 1D8+4 (b) Before you make a melee attack with a heavy weapon that you are proficient with, you
can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the
attack's damage.
+2/+3
Staff of the Woodlands (M) +2 1D6+2 (b)
◆ +4
BARBARIAN-EXTRA ATTACK
5
Beginning at 5th level, you can attack twice, instead of once,

12
● +4 whenever you take the Attack action on your turn.
+1
+1

4 12

+1 ● +4 ●

+1

◆ +4
RAGE SPEEL SLOTS USED SPELL SLOTS
DRUID-DRUIDIC
1
You know Druidic, the secret language of druids. You can speak

13
+4 the language and use it to leave hidden messages. You and others

3 2

+1 who know this language automatically spot such a message.


+4 Others spot the message's presence with a successful DC 15

Wisdom (Perception) check but can't decipher it without magic.
+1 ●
+1
+4

-2
DRUID-RITUAL CASTING
1
You can cast a druid spell as a ritual if that spell has the ritual tag
GUIDANCE
6
-2 and you have the spell prepared.
● +5
-2

-2 -2
LONGSTRIDER
DRUID-WILD SHAPE
2
Starting at 2nd level, you can use your action to magically assume
the shape of a beast that you have seen before. You can use this
Natural Athlete RESISTANCE feature twice. You regain expended uses when you finish a short
Stone's Endurance or long rest.
Powerful Build
Mountain Born

C Speak with Animals (ritual)


DRUID-DRUID CIRCLE-CIRCLE OF THE MOON
2
Druids will not wear metal armour or use metal shields) ●
At 2nd level, you choose to identify with a circle of druids. Your
C ● Beast Sense (ritual) choice grants you features at 2nd level and again at 6th, 10th, and
C 14th level.

Common, Giant, Dwarvish, Druidic

● ●
DRUID-CIRCLE OF THE MOON-COMBAT WILD SHAPE
2
When you choose this circle at 2nd level, you gain the ability to use
Wild Shape on your turn as a bonus action, rather than as an action.
● ●
Tools: Herbalism Kit, Leatherwoking tools
Additionally, while you are transformed by Wild Shape, you can use a
bonus action to expend one spell slot to regain 1d8 hit points per
● level of the spell slot expended
36 7'10" 326lbs. Tribal Markings
Vokhan Thunukalathi
Blue/Grey Greyish None/Beard Scars on face and body

Driven by wanderlust and guilt for not being around to Tarmalune, living among the tallest mountains the ice cold air at 25,000ft above the earth. Vast
wintery valleys as far as the eyes can see can be seen below. Deer running the paths following the
protect his tribe from the orc horde that destroyed rivers leading to a large lake at the bottom

them. Parents were the leaders of my clan – Thunukilathi of Tarmalune. Cheif Aulig “Treefist” was a monster
among even the Goliaths towering much larger than normal at 8’ 9” and my mother – Gelae
“Swiftkiller” was one of the fastest the tribe had ever seen throughout the

As a child I was trained to fight from the moment i could walk. I learned the weapon of my
forebearers.....the Axe. Living outdoors in the harsh winters and cold climate of the mountain,
fending and foraging and scrounging for whatever i could find to survive. In doing my training as a
child I came across some dwarves traveling from the mines at the bottom of the mountains....I met a
young dwarf by the name Balmiir Huradin with whom I learned their native tongue and became close.
Earn glory in battle for myself and my fallen tribesmen He was much older than me but told me stories of the outside world that he had traveled with his
father. These stories sparked my need to explore the wilds of my homelands. This carried on for many
so that our name becomes that of legends! years, my friendship with the dwarf.
After several years the visits from Balmiir slowly became less and less, but the desire to move on from
the tribe and see my surroundings lingered. So at 16, I left to see what it was i was missing. I learned
to hunt and trap and enjoyed the solitude. When I turned 18 I returned to the tribe to fulfill my oath,
and finish my rites of passage that all warriors must complete; a test of strength. I was sent with
other young tribesmen sent to snuff out a raiding orc warband that has been causing issues with the
tribe.
We found the warband and 14 raging goliaths rushed in with axes and swords and hammers flailing.
Bodies slammed against each other with a thunderous thud. Most of the orcs didn’t even have a
chance to get off their feet before they hit the ground dead. Waves of orcs and goblins came one
I am the last of my tribe; and it is up to me to bring after the other and not half a day’s passed before 3 goliaths stood on a mound of corpses and turned
to head back to the home to complete their transition to warriors and to receive their new names.
vengeance upon those that eradicated my kin and right The names or “nicknames” are given by the chieftain of the tribe and can vary and even change
depending upon what you become known for.
the wrongs done to us. I was givien the name of “Orcsplitter”, and I wore it proudly.
3 years later....21 years old living among the tribe and learning the ways of the barbarian.....but
something keeps drawing me to the wilds again. “Orcsplitter” has become a name revered among the
tribe. At long last the call is too great and I leave again, though this time only for the summer months
Balmiir
and plan to Huradin
return come - Dwarf
winter. The summer was calm and Orcscool and I remember it always, for it was
the last summer I saw my kin. People who spell their kids names
Fighter/Merchant
I returned to my home to find ash and bodies everywhere both orc and goliath ......So now I am the
Grim thekin.....i
Masturbating Gnome with odd spellings like
last of my have no more family and home.....all that is left is a burning fire inside to find the
Takes time to warm up to those who use trickery and Grange
ones who didthethis.
Band Vocalist (Jessieighkah - Jessica, Vyolette -
violet, Tiphanee - Tiffany, etc)
unfair tactics in battle. Prefers to fight fairly. Heather (Speaks to the Dead)
Ed the Savage Killer
8-Tooth the Goblin (Aquintance)
A Guy Named "STEVE"

BARBARIAN TRAITS Circlet of Blasting ADDITIONAL SPECIAL/MAGICAL WEAPONS & ARMOUR


Rage __/3 ,dmg +2 LEVEL 1
On your turn, you can enter a rage as a bonus action. While Chuul Gauntlets
raging, you gain the following benefits if you aren't wearing heavy Pair of gauntlets made from the claws of a Chuul. Deal 1D4+1
armor: Cloak of Protection ●
dmg. and offers a +1 bonus to AC. Only usable by a larger
individual. A +2 to AC is given when both are worn.
You have advantage on all Strength checks and Strength saving Unarmoured Non-Magical.
throws.
When you make a melee weapon attack using Strength, you gain a
bonus to the damage roll that increases as you gain levels as a - Bag of Holding
barbarian, as shown in the Rage Damage column of the Barbarian -staff if the python
table. -gloves of swimming and climbing
You have resistance to bludgeoning, piercing, and slashing -
damage. -
If you are able to cast spells, you can't cast them or concentrate -
on them while raging. Belt of Dwarvenkind ●
-
-
Your rage lasts for 1 minute. It ends early if you are knocked
-
unconscious or if your turn ends and you haven't attacked a
hostile creature since your last turn or taken damage since then.
-
You can also end your rage on your turn as a bonus action. -
-
Once you have raged the number of times shown for your BACKPACK
barbarian level in the Rages column of the Barbarian table, you -Orc Skinned Drum
must finish a long rest before you can rage again. -Bear Paw Trophy
Staff of the Woodlands ●
-Explorer's Pack
Unarmored Defense LEVEL 1 (bedroll, mess kit, tinderbox, torches____,
While you are not wearing any armor, your Armor Class equals 10 This staff can be wielded as a magic Quarterstaff that grants a +2 rations_____,watreskin)
+ your Dexterity modifier + your Constitution modifier. You can bonus to Attack and Damage Rolls made with it. While holding it, you -Coin Pouch
use a shield and still gain this benefit. have a +2 bonus to spell Attack rolls. See spell list for full details.
-Climbing Gear
-Gnoll Cape Sling
DRUID TRAITS Keen Greatsword -
Circle Forms LEVEL 2
Starting at 2nd level, you can use your Wild Shape to transform -
A critical hit is given on a roll of 19 or 20 on a D20 die.
into a beast with a challenge rating as high as 1, but must abide by -
the other limitations there. -
-
Lantern of Revealing -
BACKGROUND TRAITS -
Wanderer While lit, this Hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a -
30-foot radius and dim light for an additional 30 feet. Invisible creatures and Objects are
You have an excellent memory for maps and geography, and you visible as long as they are in the lantern's bright light. You can use an action to lower the -
can always recall the general layout of terrain, settlements, and hood, reducing the light to dim light in a 5-foot radius.
-
other features around you. In addition, you can find food and
COMPONENT POUCH
fresh water for yourself and up to five other people each day,
provided that the land offers berries, small game, water, and so
Cloak of Protection ●
-magical earring
forth. -
You gain a +1 bonus to AC and Saving Throws while you wear this -
cloak.
-
-
-
-
-
-

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