Nascar DLX
Nascar DLX
Nascar DLX
01
Deluxe Version
Owner’s Manual
Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies
that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workman-
ship or materials under normal operating conditions. This also certifies that all Interactive Control
Assemblies are to be free from defects in workmanship and materials under normal operating condi-
tions. No other product in this machine is hereby covered.
Sellers sole liability in the event a warranted part described above fails shall be, at its option, to
replace or repair the defective part during the warranty period. For Warranty claims, contact your
Sega Distributor.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Ne-
glect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other dam-
ages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other
warranties expressed or implied. Under no circumstance shall it extend beyond the period of time
listed above.
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
To maintain the safety:
To ensure the safe usage of the product, be sure to read the following before using the product. The following
instructions are intended for the users, operators and the personnel in charge of the operation of the product.
After carefully reading and sufficiently understanding the warning displays and cautions, handle the product
appropriately. Be sure to keep this manual nearby the product or elsewhere convenient for referring to it
when necessary.
Herein, explanations which require special attention are enclosed with dual lines. Depending on the poten-
tially hazardous degrees, the terms of WARNING, CAUTION, etc. are used. Be sure to understand the
contents of the displays before reading the text.
For the sage usage of the product, the following pictographs are used:
Indicates “HANDLE WITH CARE.” In order to protect the human body an equipment, this
display is attached to places where the Owner’s Manual and or Service Manual should be referred
to.
Be sure to ground the Earth Terminal (this, however, is not required in the case where a power cord
with earth is used).
This product is equipped with the Earth Terminal. When installing the product, Connect the Earth Termi-
nal to the “accurately grounded indoor earth terminal” by using an earth wire. Unless the product is
grounded appropriately, the user can be subject to electric shock. After performing repair, etc. for the
Control equipment, ensure that the Earth Wire is firmly connected to the Control equipment.
Ensure that the Power Supply used is equipped with an Earth Leakage Breaker.
This product does not incorporate the Earth Leakage Breaker. Using a power supply which is not
equipped with the Earth Leakage Breaker can cause a fire when earth leakage occurs.
Be sure to use fuses which meet the specified rating. (only for the machines which use fuses).
Using fuses exceeding the specified rating can cause a fire and electric shock.
Specification changes (removal of equipment, conversion and addition) not designated by SEGA
are not allowed.
The parts of the product include warning labels for safety, covers for personal protection, etc. It is very
hazardous to operate the product by removing parts and or modifying the circuits. Should doors, lids
and protective parts be damaged or lost, refrain from operating the product, and contact where the
product was purchased from or the office herein stated. SEGA shall not be held responsible for any
accidents, compensation for damage to a third party, resulting from the specifications not designated by
SEGA.
Ensure that the product meets the requirements of appropriate Electrical Specifications.
Before installing the product, check for Electrical Specifications. SEGA products have a nameplate on
which Electrical Specifications are described. Ensure that the product is compatible with the power
supply voltage and frequency requirements of the location. Using any Electrical Specifications different
from the designated Specifications can cause a fire and electric shock.
Install and operate the product in places where appropriate lighting is available, allowing warning
labels to be clearly read.
To ensure safety for the customers, labels and printed instructions describing potentially hazardous
situation are applied to places where accidents can be caused. Ensure that where the product is operated
has sufficient lighting allowing the warnings to be read. If any label is peeled off, apply it again imme-
diately. Please place an order with where the product was purchased from or the office herein stated.
When handling the Monitor, be very careful. (Applies only to the product w/monitor.)
Some of the monitor (TV) parts are subject to high tension voltage. Even after running off power, some
portions are still subject to high tension voltage sometimes. Monitor repair and replacement should be
performed only be those technical personnel who have knowledge of electricity and technical expertise.
Be sure to adjust the monitor (projector) properly. (Applies only to the product w/monitor.)
Do not operate the product leaving on-screen flickering or blurring as it is. Using the product with the
monitor not properly adjusted may cause dizziness or a headache to an operator, a player, or the custom-
ers.
When transporting or reselling this product, be sure to attach this manual to the product.
In the case where commercially available monitors and printers are used in this product, only the
contents relating to this product are explained herein. Some commercially available equipment has
functions and reactions not stated in this manual. Read this manual together with the specific Instruc-
tion Manual of such equipment.
Use of this product is unlikely to cause physical injuries or damages to property. However,
where special attention is required this is indicated by a thick line, the word "IMPORTANT"
and its sign in this manual.
Indicates that mishandling the product by disregarding this display can cause the
STOP product's intrinsic performance not to be obtained, resulting in malfunctioning.
IMPORTANT
Non-technical personnel who do not have technical knowledge and expertise should
refrain from performing such work that this manual requires the location's
maintenance man or a serviceman to carry out, or work which is not explained in
this manual. Failing to comply with this instruction can cause a severe accident
such as electric shock.
Ensure that parts replacement, servicing & inspections, and troubleshooting are performed by the
location's maintenance man or the serviceman. It is instructed herein that particularly hazardous
work should be performed by the serviceman who has technical expertise and knowledge.
The location's maintenance man and serviceman are herein defined as follows:
Serviceman :
Those who participate in the designing, manufacturing, inspections and maintenance service of
the equipment at an amusement equipment manufacturer.
Those who have technical expertise equivalent to that of technical high school graduates as re-
gards electricity, electronics and or mechanical engineering, and daily take part in the servicing &
control and repair of amusement equipment.
Serviceman's Activities :
Assembly & installation and repair & adjustments of electrical, electronic and mechanical parts of
amusement equipment and vending machines.
LISTED
UL®
5K92
AMUSEMENT MACHINE
1. HANDLING PRECAUTIONS
When installing or inspecting the machine, be very careful of the following points and pay
attention to ensure that the player can enjoy the game safely.
Non-compliance with the following points or inappropriate handling running counter to the
cautionary matters herein stated can cause personal injury or damage to the machine.
Before performing work, be sure to turn power off. Performing the work
without turning power off can cause an electric shock or short circuit. In the
case work should be performed in the status of power on, this manual always
states to that effect.
To avoid electric shock or short circuit, do not plug in or unplug quickly.
To avoid electric shock, do not plug in or unplug with a wet hand.
Do not expose Power Cords and Earth Wires on the surface, (floor, passage,
etc.). If exposed, the Power Cords and Earth Wires are susceptible to damage.
Damaged cords and wires can cause electric shock or short circuit.
To avoid causing a fire or electric shock, do not put things on or damage
Power Cords.
When or after installing the product, do not unnecessarily pull the power cord.
If damaged, the power cord can cause a fire or electric shock.
In case the power cord is damaged, ask for replacement through where the
product was purchased from or the office herein stated. Using the cord as is
damaged can cause fire, electric shock or leakage.
Be sure to perform grounding appropriately. Inappropriate grounding can
cause an electric shock.
Be sure to use fuses meeting specified rating. Using fuses exceeding the
specified rating can cause a fire or electric shock.
Completely make connector connections for IC BD and others. Insufficient
insertion can cause an electric shock.
Specification changes, removal of equipment, conversion and/or addition, not
designated by SEGA are not permitted.
• Failure to observe this may cause a fire or an electric shock. Non-compliance
with this instruction can have a bad influence upon physical conditions of the
players or the lookers-on, or result in injury during play.
• SEGA shall not be held responsible for damage, compensation for damage to
a third party, caused by specification changes not designated by SEGA.
Be sure to perform periodic maintenance inspections herein stated.
STOP For the IC board circuit inspections, only the logic tester is allowed. The use
of a multiple-purpose tester is not permitted, so be careful in this regard.
The Projector is employed for this machine. The Projector's screen is
IMPORTANT susceptible to damage, therefore, be very careful when cleaning the screen.
For details, refer to PROJECTOR.
1
2. PRECAUTIONS CONCERNING INSTALLATION
LOCATION
This product is an indoor game machine. Do not install it outside. Even indoors,
avoid installing in places mentioned below so as not to cause a fire, electric shock,
injury and or malfunctioning.
Places subject to rain or water leakage, or places subject to high humidity in
the proximity of an indoor swimming pool and or shower, etc.
Places subject to direct sunlight, or places subject to high temperatures in the
proximity of heating units, etc.
Places filled with inflammable gas or vicinity of highly inflammable/volatile
chemicals or hazardous matter.
Dusty places.
Sloped surfaces.
Places subject to any type of violent impact.
Vicinity of anti-disaster facilities such as fire exits and fire extinguishers.
The operating (ambient) temperature range is from 5 C° to 40 C°.
Only in the case a projector is employed, the temperature range is from 5 C°
to 30 C°.
2
OPERATION AREA
For the operation of this machine, secure a minimum area of 2.0m (W) X
2.8m (D). In order to prevent injury resulting from the falling down accident
during game play, be sure to secure the minimum area for operation.
Be sure to provide sufficient space so as to allow this product's ventilation fan
to function efficiently. To avoid machine malfunctioning and a fire, do not
place any obstacles near the ventilation opening.
SEGA shall not be held responsible for damage, compensation for damage to
a third party, resulting from the failure to observe this instruction.
STOP For transporting the machine into the location's building, the minimum necessary
dimensions of the opening (of doors, etc.) are 1.4m(W) and 1.7m(H).
IMPORTANT
2.8m
70cm
2.0m
FIG. 2
3
3. OPERATION
PRECAUTIONS TO BE HEEDED BEFORE STARTING THE OPERATION
To avoid injury and trouble, be sure to constantly give careful attention to the behavior and
manner of the visitors and players.
In order to avoid accidents, check the following before starting the operation:
To ensure maximum safety for the players and the customers, ensure that
where the product is operated has sufficient lighting to allow any warnings to
be read. Operation under insufficient lighting can cause bodily contact with
each other, hitting accident, and or trouble between customers.
Be sure to perform appropriate adjustment of the monitor (projector). For
operation of this machine, do not leave monitor's flickering or deviation as is.
Failure to observe this can have a bad influence upon the players' or the
customers' physical conditions.
It is suggested to ensure a space allowing the players who feel sick while
playing the game to take a rest.
Check if all of the adjusters are in contact with the surface. If they are not, the
Cabinet can move and cause an accident.
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4
Do not put any heavy item on this product. Placing any heavy item on the
product can cause a falling down accident or parts damage.
Do not climb on the product. Climbing on the product can cause falling down
accidents. To check the top portion of the product, use a step.
To avoid electric shock, check to see if door & cover parts are damaged or
omitted.
To avoid electric shock, short circuit and or parts damage, do not put the
following items on or in the periphery of the product.
Flower vases, flowerpots, cups, water tanks, cosmetics, and receptacles/
containers/vessels containing chemicals and water.
To avoid injury and accidents, those who fall under the following categories
are not allowed to play the game.
• Those who need assistance such as the use of an apparatus when walking.
• Those who have high blood pressure or a heart problem.
• Those who have experienced muscle convulsion or loss of consciousness when
playing video game, etc.
• Those who have a trouble in the neck and or spinal cord.
• Intoxicated persons.
• Pregnant women or those who are in the likelihood of pregnancy.
• Persons susceptible to motion sickness.
• Persons whose act runs counter to the product's warning displays.
A player who has never been adversely affected by light stimulus might
experience dizziness or headache depending on his physical condition when
playing the game. Especially, small children can be subject to those
conditions. Caution guardians of small children to keep watch on their
children during play.
Instruct those who feel sick during play to have a medical examination.
To avoid injury resulting from falling down and electric shock due to spilled
drinks, instruct the player not to place heavy items or drinks on the product.
To avoid electric shock and short circuit, do not allow customers to put hands
and fingers or extraneous matter in the openings of the product or small
openings in or around the doors.
To avoid falling down and injury resulting from falling down, immediately
stop the customer's leaning against or climbing on the product, etc.
To avoid electric shock and short circuit, do not allow the customers to
unplug the power plug without a justifiable reason.
5
Caution lookers-on so as not to
touch the operating unit while
in play. Failure to observe this
may cause bodily contact with
the player and trouble between
the customers.
Immediately stop such violent acts as hitting and kicking the product. Such
violent acts can cause parts damage or falling down, resulting in injury due to
fragments and falling down.
Instruct the Player to adjust the seat before playing the game. Playing the
game in a forcible posture can cause a contingent accident.
6
4. NAME OF PARTS BILLBOARD
PTV
50 TYPE PROJECTOR
MAIN CABINET
PTV BASE
AC UNIT
FIG. 4 a
4 SPEED SHIFTER
CONTROL PANEL
CASHBOX DOOR
BACK LID
ACCELERATOR & BRAKE
FIG. 4 b
TABLE 4
Width X Length X Height Weight
PROJECTOR(PTV) 1,140 mm X 555 mm X 1,670 mm 112 kg
PTV BASE 1,160 mm X 545 mm X 235 mm 28 kg
BILLBOARD 1,140 mm X 400 mm X 410 mm 19 kg
MAIN CABINET 1,140 mm X 2,080 mm X 1,590 mm 300 kg
When assembled 1,310 mm X 2,610 mm X 2,230 mm 450 kg
7
5. ACCESSORIES
When transporting the machine, make sure that the following parts are supplied.
TABLE 5 ACCESSORIES
8
TOSHIBA MITSUBISHI FLEX TUBE
Remote Controller used for Remote Controller used for 310-5050-220200 (1)
adjustment of the projector. adjustment of the projector.
For communication play,
See Section 14. See Section 14.
refer to Section 20.
200-5536(1) 200-5532(1)
P
TEST MODE WRITING
POWER
R G B SET
R / B
R / G / B
POSITION PIC-ADJ
TEST ENTER
1 8 9 10
-- PICTURE +
SELECT
CARTON BOX
NUMBER STICKER(for side) 601-10642 (1)
421-11305 (1) Used for transporting the
For communication play, Game Board.
refer to Section 20. Refer to Next Page.
CH
EC
K
SI
DE
9
HOW TO USE THE CARTON BOX
When asking for the replacement or repair of the product's Game Board (SEGA
STOP
HIKARU), be sure to put the Game Board together with the Shield Case in a
Carton Box. Otherwise, the request is not acceptable.
IMPORTANT Put the Shield Case in the Carton Box by paying attention to the correct
direction as per the following instructions and as shown by the instructions
printed on the Carton Box. Handling in an erroneous manner can damage the
Game Board.
Remove the Shield Case Brackets from the Shield Case and put the Shield Case
in the Carton Box.
CH
EC
K
SI
DE
FILTER BOARD
Wrap the Shield Case with the packing material and put it in the Carton Box as shown. Putting
it upside down or packing otherwise in the manner not shown can damage the Game Board and
parts.
10
6. ASSEMBLING AND INSTALLATION
11
When carrying out the assembling and installation, follow the following 6-item sequence.
5 TURNING POWER ON
6 ASSEMBLING CHECK
The master key (accessories) in addition to the tools such as a Phillips type screwdriver, wrench,
socket wrench and Ratchet Handle are required for the assembly work.
24mm
12
1 ASSEMBLING THE PTV
1 Fix the two mask holders onto the PTV top panel each with the 2 countersunk-head screws.
2 Insert and raise the TV mask as illustrated below, and fix it with the 6 screws.
3 Fix the panel-mounting brackets L and R onto the PTV front each with the 2 screws.
4 Mount the front panel onto the PTV front. Fix it with the 4 trusshead screws.
FLAT HEAD SCREW (2 each)
M4 X 12
PTV
MASK HOLDER
TV MASK
SCREW (2 each)
M5 X 16, w/flat & spring washers
SCREW (4)
M5 X 20, w/flat & PANEL MOUNT BRACKET R
spring washers
FRONT PANEL
13
6 Connect the billboard wire's two connectors to the PTV top panel's connectors. For the safety
the 2 workers must hold the billboard while another worker must use a stool when connecting.
SCREW (2)
M5 X 16,
w/flat & spring washers
7 Place the billboard on the
PTV top panel. Engaging
BILLBOARD
the billboard on the 2
mask holders, slide it to
the PTV front. Be careful
not to damage the wires
in this instance.
Connect the Connector.
8 Fix the billboard with the
2 screws.
PTV
PTV BASE
FIG. 6. 1 c
FIG. 6. 1 d
14
2 COUPLING THE MAIN CABINET TO THE PTV
1 Move the main cabinet and the PTV closer to each other. Carefully move the PTV on the PTV
base because it is unstable.
2 Take out the 2 wires from the main cabinet; one for the video signals and another for the power.
MITSUBISHI PROJECTOR
TOSHIBA PROJECTOR
FIG. 6. 2 a
15
4 Remove the 3 trusshead screws to detach
the mechanism-side lid from the main
cabinet. A square hole appears.
PHOTO6. 2 b
6 Mount the 2 joint bracket centers onto the PTV and the main cabinet. Fix them each with 4
hexagonal-head bolts.
7 Mount the 2 joint bracket onto the PTV base and the main cabinet. Fix them each with 3
hexagonal-head bolts.
8 Replace the mechanism-side lid to the main cabinet and fix it with the 3 trusshead screws.
16
INSTALLING THE POP
1 Peel off the double-sided adhesive tape on the POP reverse and stick the POP Holder.
2 By using the 3 Truss screws, secure the POP Holder to the Billboard ceiling.
POP HOLDER
POP
Height:320mm
FIG. 6. 2 c
17
3 SECURING IN PLACE (ADJUSTER ADJUSTMENT)
Make sure that all of the adjusters are in contact with the floor. If they are not, the
cabinet can move and cause an accident.
This product has 10 casters (4 for PTV base, 6 for Main Cabinet) and 10 Adjusters
(4 for PTV base, 6 for Main Cabinet). (FIG. 6. 3a) When the installation position is determined,
cause the adjusters to come into contact with the floor directly, make adjustments in a manner
so that the casters will be raised approximately 5mm. from the floor and make sure that the
machine position is level.
1 Transport the product to the
installation position. Be sure to CASTER
provide adequate space allowing
the player to get on and off.
CASTER
FASTEN UPWARD.
Approx.5mm
10cm over
2.8m
70cm
FIG. 6. 3 c
Refer to this Fig. (Scale:1/100) FIG. 6. 3 d
for the layout of the place of Be sure to provide space as shown between 2.0m
installation. the Air Vent and the wall surface.
18
4 POWER SUPPLY, AND EARTH CONNECTION
Be sure to independently use the power supply socket outlet equipped with an
Earth Leakage Breaker. Using a power supply without an Earth Leakage
Breaker can cause a fire when electric leakage occurs.
Ensure that the "accurately grounded indoor earth terminal" and the earth wire
cable are available (except in the case where a power cord plug with earth is
used). This product is equipped with the earth terminal. Connect the earth
terminal and the indoor earth terminal with the prepared cable. If the
grounding work is not performed appropriately, customers can be subjected to
an electric shock, and the product's functioning may not be stable.
Ensure that the power cord and earth wire are not exposed on the surface
(passage, etc.). If exposed, they can be caught and are susceptible to damage.
If damaged, the cord and wire can cause electric shock and short circuit
accidents. Ensure that the wiring position is not in the customer's passage
way or the wiring has protective covering.
After wiring power cord on the floor, be sure to protect the power cord.
Exposed power cord is susceptible to damage and causes an electric shock
accident.
The AC Unit is mounted on the right side of the machine. The AC Unit has Main SW, Circuit
Protector, Earth Terminal and the Inlet which connects the Power Cord.
MAIN SW
INLET
Main SW off
FIG. 6. 4 a AC unit
19
2 Connect one end of the earth wire to the AC Unit
Connect the Earth Wire
earth terminal, and the other end to the indoor earth to the Earth Terminal.
terminal. The AC Unit earth terminal has a Bolt and
Nut combination. Take off the Nut, pass the end of
earth wire through the Bolt, and fasten the Nut.
Note that the Earth Wire is incorporated in the Power
Cord for the Areas of AC 120V (USA) and AC 220 ~
240V, and therefore, this procedure is not necessary.
Wiring Cover
In case the Power Plug is apt to come out of place, secure the
Power Cord to the periphery of the AC Unit with the Cord
Clamp (an accessory).
20
5 TURNING POWER ON
Connect the power by turning on the AC unit's main switch. Then the billboard's fluorescent
light comes on.
The monitor (PTV screen) displays a system power-on message, and then an advertising screen
(a plying-for-hire screen) appears. At the same time the right and left speakers on the control
panel output an advertise sound. The sound is inaudible, however, when you have disabled its
function.
Before an advertising screen appears the system automatically conducts an initialization. Do not
touch the product until the system completes an initialization and the advertising screen appears.
During an initialization the handle (steering wheel) turns counterclockwise and clockwise and
stops at the original center position (for a straight-ahead direction). This corrects the volume
value inside the control panel. Do not touch the handle or play the game before an initialization
is completed (that is, the handle automatically stops at the center position). Failure to observe
this may affect the handle's operability and the handle's force feedback (force feedback against
crashing) during playing the game. If the handle's operability or force feedback is abnormal,
disconnect and reconnect the power for initializing the system again.
When you disconnect the power, the system saves the data for the credit number, ranking, and
latest game's score. Assume that the credits effective for playing a game remain when you
disconnect the power. In this case, when you will reconnect the power a game startup screen
will appear with the start button flashing.
If several machines are interconnected or networked for a communication play, the system
checks the network. A network-checking screen as illustrated below appears before an
advertising screen appears. Usually, checking the network takes 1 to 3 minutes. If the system
detects a problem related with the network, it keeps displaying the network-checking screen or
an error message.
Sound is emitted.
FIG. 6. 5 a
21
6 ASSEMBLING CHECK
In the TEST MODE, ascertain that the assembly has been made correctly and IC BD. is
satisfactory (refer to Section 9).
In the test mode, perform the following test:
C.R.T. TEST PAGE#1 In the system test mode menu, selecting C.R.T.
0 31 TEST allows the screen (on which the monitor
is tested) to be displayed. Although the monitor
RED adjustments have been made at the time of
GREEN shipment from the factory, color deviation, etc.,
may occur due to the effect caused by
BLUE geomagnetism, the location building's steel
WHITE
frames and other game machines in the
periphery. By watching the test mode screen,
make judgment as to whether an adjustment is
PRESS SERVICE BUTTON TO ANOTHER PAGE
needed. If it is necessary, adjust the monitor by
PRESS TEST BUTTON TO EXIT
referring to Section 13.
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C.R.T. TEST PAGE#2
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PRESS SERVICE BUTTON TO ANOTHER PAGE
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PRESS TEST BUTTON TO EXIT
22
(3) SOUND TEST
JVS TEST
> DISPLAY CONFIG
EXIT
NODE 1/1
SWITCH
SYSTEM _ _ _ _ _ _ _ _
PLAYER1 _ _ _ _ _ _ _ _ _ _ _ _ _
PLAYER2 _ _ _ _ _ _ _ _ _ _ _ _ _
COIN
SLOT1 0000 SLOT2 8000
ANALOG
CH1 0000 CH2 0000 CH3 0000 CH4 0000
CH5 0000 CH6 0000 CH7 0000 CH8 0000
23
(5) OUTPUT TEST
24
7. PRECAUTIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to unplug the power plug. Moving the
machine with the plug as is inserted can damage the power cord and cause fire
and electric shock hazards.
When moving the machine on the floor, retract the Adjusters and ensure that
Casters make contact with the floor. During transportation, pay careful
attention so that Casters do not tread power cords and earth wires. Damaging
the power cords can cause electric shock and short circuit hazards.
When lifting the cabinet, be sure to hold the grip portions or bottom part.
Lifting the cabinet by holding other portions can damage parts and installation
portions due to the empty weight of the cabinet, and cause personal injury.
When transporting the product in places with step-like differences in grade,
disassemble into each unit before transporting. Lifting up the product in an
attempt to cross the step-like differences in an as is assembled condition may
damage the unit's joining portions and cause a personal injury resulting from
damage.
When moving the PTV, do not push it from the rear side. Push it from
sideways. Pushing the PTV from the rear side can have the PTV fall down,
causing personal injury etc. In case the floor has slanted surfaces or step-like
differences, be sure to move the machine by 2 or more persons.
Do not insert the fork to places other than designated when using a Forklift to
transport the machine.
Failure to observe this could cause falling down and injury resulting from
falling down.
Carefully handle the PTV on the PTV base because it is very unstable. If
handled carelessly, it may fall down and eventually cause a serious personal
injury.
Do not push the plastic made parts. Failure to observe this may damage parts
and cause injury due to fragments resulting from damage.
Do not use the handle or lever to move the product. Failure to observe this
may cause the parts to be deformed or damaged.
When transporting the product in places with steps, disassemble into each unit
STOP
before transporting. Inclining the product in an as is assembled condition or
placing the cabinet in places with steps can damage the unit's joining portions.
IMPORTANT To protect surface, do not directly apply a rope to the surfaces of product.
Use protective materials to the places the rope is applied to.
25
Do not push PTV from the back. Pushing the PTV
from the back can cause the PTV to fall down. Push
it from the side.
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12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345678901234
12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345678901234
12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345678901234
12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345678901234
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FIG. 7 b
26
When moving the product, use its recessions and bottom
parts. Do not hold or push the illustrated parts to move the
product.
SCREEN,TV MASK
HANDLE
PLASTIC Part
GRIP
FIG. 7 c
FIG. 7 d
27
8. CONTENTS OF GAME
The following explanations apply to the case the product is functioning satisfactorily. Should
there be any moves different from the following contents, some sort of faults may have
occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure
satisfactory operation.
Coin Inlet
Emits sounds.
FIG. 8 a
28
HOW TO PLAY
4 SPEED SHIFTER
SHIFT LEVER
BRAKE PEDAL
[Single Play]
FIG. 8 b
1 Sit down on the seat. You can slide the seat back and forth. Facing the screen you can find the
seat lock lever on the seat's right bottom. Pull it to unlock and slide the seat.
2 Insert coins, and then the corresponding credit number appears on the screen's bottom left.
When you insert the coins enough for one play, the credit number disappears and a SELECT
screen appears.
3 TRACK SELECT, CAR SELECT, and TRANSMISSION SELECT screens appear in this
order. Turn the handle counterclockwise and clockwise for moving around the items, and press
the gas pedal (accelerator) for selecting an item.
The number is counted down at the upper right corner of the SELECT screens while you are
moving around the items. When the time is counted out to 0 (zero), the system automatically
selects the item (track/car/transmission) wherever you are at that time. If you select any item on
the current screen, it disappears and the next screen appears even while the time is still counted
down.
29
4 After you select a transmission, the TRANSMISSION SELECT screen
race starts. If you press the view
change button on the
TRANSMISSION SELECT
screen, you can activate a time
attack mode.
8 The handle gives a force feedback when your car touches the course walls or other cars, or is off
the course.
9 If you press the view change button, you can change the viewpoint. After pressing the button, its
integrated light flashes for several seconds.
10 When the game is finished or over, the system automatically opens the TRACK SELECT screen
only if playable credits remain at that time.
30
[Communication Play]
Starting/playing procedures of a communication play are different from those of a single play.
1 When a player inserts the coins enough for one play, an entry screen appears. At the same time
the start button flashes.
2 A player who wants a communication play must insert the coins (enough for one
communication play) into the separate coin chute slot. A player who wants a single play must
press the start button immediately when an entry screen appears.
5 Next to the TRACK SELECT screen, the CAR SELECT and TRANSMISSION SELECT
screens appear in this order. Again, turn the handle counterclockwise and clockwise for moving
around the items and press the gas pedal (accelerator) for selecting an item.
7 When the number is counted out to 0 (zero) on the NAME ENTRY screen, the race starts.
31
8 Players compete with each other in the position. The top player can add the time remained after
a cycling to the limited time of a next cycling.
9 When the top player clears the specified number of cycling times, the game is finished. If a
player fails to cycle the course within a limited time, the game is over.
32
9. EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing the
machine initially or collecting cash, or when the machine does not function correctly, perform
checking in accordance with the explanations given in this section.
The following shows tests and modes that should be utilized as applicable.
SEGA HIKARU GAME BOARD is used for the product. The system of this game board
allows another game to be played by replacing the ROM Board Case mounted on the SEGA
HIKARU CASE. As such, the Test Mode of this system consists of the System Test Mode for
the system to execute SELF-TEST, COIN ASSIGNMENTS, etc. used in common for the
machines employing the SEGA HIKARU BOARD, and the Game Test Mode for the specific
product to execute Input/Output test for the operation equipment, difficulty setting, etc.
The contents of settings changed in the TEST mode are stored when the test
STOP
mode is finished from EXIT in the menu mode. If the power is turned off
before the TEST mode is finished, the contents of setting change become
IMPORTANT ineffective.
Executing "BACKUP DATA CLEAR" in the SYSTEM TEST MODE does
not clear the BOOKKEEPING data in the GAME TEST mode.
Entering the TEST mode clears fractional number of coins less than one credit
and BONUS ADDER data.
When the 2 or more machines are linked for communication play, be careful
to enter the test mode. If one of the machines linked enters the test mode, all
others display the NETWORK CHECK screen.
33
TABLE 9 EXPLANATION OF TEST MODE
MEMORY Choose MEMORY TEST in the MENU mode to allow the 9-2 B,J
MEMORY test to be performed. In this test, PROGRAM RAMs,
ROMs, and ICs on the IC Board are checked.
CONTROL 1. In the INPUT TEST mode, check such input devices as each 9-2 C, 9-3 B
SYSTEM SW, V.R., etc.
2. Adjust or replace each SW and VR. 9-3 D,E,
3. If the problem can not be solved yet, check the CONTROL's 10,11,12
moves.
DATA CHECK Check such data as game play time and histogram to adjust the 9-2 H, 9-3 G
difficulty level, etc.
34
9 - 1 SWITCH UNIT AND COIN METER
Never touch places other than those specified. Touching places not specified can
cause electric shock and short circuit hazards.
SWITCH UNIT
Open the coin chute door, and the switch unit shown will appear.
The functioning of each SW is as follows:
The sound volumes of the front and rear speakers are adjusted as indicated by the illustration on
the switch unit, at the factory before shipping. This adjustment aims to attain the best output
balance between the front and rear speakers. Remember that carelessly changing this adjustment
may cause the best balance to be lost.
35
TEST BUTTON : For the handling of the test button, refer to the following pages.
TEST
SERVICE BUTTON : Gives credits without registering on the coin meter.
SERVICE
SOUND VOLUME : Adjusts the sound volume of the left and right speakers on the control panel.
FRONT SPEAKER
SOUND VOLUME : Adjusts the sound volume of the left and right speakers on the seat backrest.
REAR SPEAKER
BASE SHAKER Output Adjustment Volume : Adjusts the vibration output of the base shakers each on
BASS SHEAKER the seat backrest and the control panel.
COIN METER
36
9 - 2 SYSTEM TEST MODE
Press TEST Button to enter the TEST MODE, and the following Menu screen will be displayed.
B. RAM TEST
This allows for checking the functioning of the RAM on the Game BD.
In this test, IC's are checked in every row. During the test, "CHECKING" is displayed at the
right-hand side of the screen. "BAD" is indicated for irregular RAMs, if any.
Upon finishing the test, "PRESS TEST BUTTON TO EXIT" is displayed on the lower center of
the monitor. Press TEST Button to return to the MENU screen.
RAM TEST
37
C. JVS TEST
In this test, Functioning of the I/O Board connected to Game Board is displayed and INPUT
TEST can be performed.
JVS TEST
INPUT TEST
> EXIT
NODE 1/1
NAME SEGA ENTERPRISES,LTD.;837-13741
I/O CONTROL BD2;Ver0.15;99/06
CMD VER 1.1
JVS VER 2.0
COM VER 1.0
SWITCH 2PLAYERS 12BITS
COIN 2SLOTS
ANALOG 8CH
DRIVER OUT 22CH
When INPUT TEST is selected and executed, the following screen appears.
JVS TEST
> DISPLAY CONFIG
EXIT
NODE 1/1
SWITCH With a switch input from the
SYSTEM _ _ _ _ _ _ _ _ control panel etc., this changes
PLAYER1 _ _ _ _ _ _ _ _ _ _ _ _ _ into 1.
PLAYER2 _ _ _ _ _ _ _ _ _ _ _ _ _
COIN
With a coin switch input, this
SLOT1 0000 SLOT2 8000
ANALOG accumulates. And, the coin
CH1 0000 CH2 0000 CH3 0000 CH4 0000 meter counts.
CH5 0000 CH6 0000 CH7 0000 CH8 0000
38
D. SOUND TEST
This is a sound output test. Each speaker outputs the game's playing message in English.
SOUND TEST
Front speakers are located on the control panel. Rear speakers are located on the seat's backrest.
Press the service button to move the > mark to a desired item (speaker), and press the test
button. Make sure that the selected speaker outputs the playing message. The playing message
heard indicates that the speaker and related wires are normal.
Execute EXIT to return to the MENU screen.
39
E. C.R.T. TEST
In this test, monitor adjustment can be performed. Periodically check to see if the monitor
adjustment is appropriate in this test. This test consists of 2 screens. Use SERVICE Button to
change the screen displayed. Press TEST Button to return to the MENU screen.
C.R.T. TEST PAGE#1 The first screen displays color bars. The
0 31 color adjustment can be checked. Each
of red, green, blue is the darkest at the
RED leftmost end, and becomes brighter
GREEN towards the right-hand end.
BLUE
WHITE
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789 The second screen displays crosshatches.
12345678901234567890123456789
C.R.T. TEST PAGE#2
12345678901234567890123456789 In this page, monitor size and deviation
12345678901234567890123456789
12345678901234567890123456789 can be checked.
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
PRESS SERVICE BUTTON TO ANOTHER PAGE
12345678901234567890123456789
PRESS TEST BUTTON TO EXIT
40
F. SYSTEM ASSIGNMENTS
Set the CABINET TYPE and MONITOR TYPE to a correct value according to
STOP
the cabinet you use. If you fail to observe this, an error message appears when
connecting the power and when exiting from a test mode; and eventually you
IMPORTANT cannot play the game.
Performs setting for the whole system. Set each item in accordance with the cabinet. Use the
items except ADVETISE SOUND and COMMUNICATION MODE as they are at the time of
shipment. To change setting, bring the arrow (>) to the desired item with the SERVICE button
and press the TEST button.
SYSTEM ASSIGNMENTS
41
G. COIN ASSIGNMENTS
In this mode, the setting of incremental credit increase as against coin insertion can be changed.
This test consists of 3 screens, and the following is the first screen.
The setting done in the first screen will be stored when exited.
COIN ASSIGNMENTS
COIN CHUTE TYPE COMMON
COIN/CREDIT SETTING #1
COIN CHUTE #1
1COIN 1CREDIT
COIN CHUTE #2
1COIN 1CREDIT
MANUAL SETTING
SEQUENCE SETTING
> EXIT
COIN CHUTE TYPE sets whether Coin Chute is used in common by all players or
separately allocated to each player in case 2 or more Coin Chutes are incorporated.
COMMON: This setting is for common use by plural players.
INDIVIDUAL: As each player uses an independent coin chute, setting to INDIVIDUAL
causes COIN CHUTE #2 to be disappeared.
COIN/CREDT SETTING is set when using one of the existing 26 settings or FREE PLAY.
The selected coin rates in the COIN/CREDIT SETTING are displayed below COIN CHUTE
#1 and COIN CHUTE #2. If you wish to set a coin rate rather than to select from the
existing setting, select MANUAL SETTING. The display next to COIN/CREDIT SETTING
indicates "MANUAL", not "#n" in this case.
42
MANUAL SETTING
When MANUAL SETTING is selected in the first screen, the following second screen appears.
COIN ASSIGNMENTS
MANUAL SETTING
COIN TO CREDIT 1
BONUS ADDER 0
COIN CHUTE #1 MULTIPLIER
1 COINCOUNT AS 1COIN
COIN 1 2 3 4 5 6 7 8 9
CREDIT 1 2 3 4 5 6 7 8 9
SEQUENCE SETTING
> EXIT
COIN TO CREDIT determines how many coins are needed for one credit. (1 ~ 9)
BONUS ADDER determines how many coins should be inserted to obtain one SERVICE
COIN.
COIN CHUTE #1 MULTIPLIER, COIN CHUTE #2 MULTIPLIER sets how many tokens
one Coin represents inserted in each COIN CHUTE.
SETTING EXAMPLE 1)
Setting of 2 COINS 1 CREDIT, set to:
COIN TO CREDIT :2
BONUS ADDER :0
COIN CHUTE #1 MULTIPLIER :1
SETTING EXAMPLE 2)
Setting of 5 COINS 6 CREDITS (5 COINS 1 BONUS), set to
COIN TO CREDIT :1
BONUS ADDER :5
COIN CHUTE #1 MULTIPLIER :1
When exiting from MANUAL SETTING, if the identical coin rate is in the existing COIN/
CREDIT SETTING, such existing mode other than what is set in the MANUAL SETTING is
confirmed.
43
TABLE 1 COIN/CREDIT SETTING
NAME OF SETTING FUNCTIONING OF COIN CHUTE #1 FUNCTIONING OF COIN CHUTE #2
SETTING #1 1 COIN 1 CREDIT 1 COIN 1 CREDIT
SETTING #2 1 COIN 2 CREDITS 1 COIN 1 CREDIT
SETTING #3 1 COIN 3 CREDITS 1 COIN 1 CREDIT
SETTING #4 1 COIN 4 CREDITS 1 COIN 1 CREDIT
SETTING #5 1 COIN 5 CREDITS 1 COIN 1 CREDIT
SETTING #6 1 COIN 2 CREDITS 1 COIN 2 CREDITS
SETTING #7 1 COIN 5 CREDITS 1 COIN 2 CREDITS
SETTING #8 1 COIN 3 CREDITS 1 COIN 3 CREDITS
SETTING #9 1 COIN 4 CREDITS 1 COIN 4 CREDITS
SETTING #10 1 COIN 5 CREDITS 1 COIN 5 CREDITS
SETTING #11 1 COIN 6 CREDITS 1 COIN 6 CREDITS
SETTING #12 2 COINS 1 CREDIT 2 COINS 1 CREDIT
SETTING #13 1 COIN 1 CREDIT 2 COINS 1 CREDIT
SETTING #14 1 COIN 2 CREDITS 2 COINS 1 CREDIT
SETTING #15 1 COIN 1 CREDIT 1 COIN 1 CREDIT
2 COINS 3 CREDITS 2 COINS 3 CREDITS
SETTING #16 1 COIN 3 CREDITS 1 COIN 1 CREDIT
2 COINS 3 CREDITS
SETTING #17 3 COINS 1 CREDIT 3 COINS 1 CREDIT
SETTING #18 4 COINS 1 CREDIT 4 COINS 1 CREDIT
SETTING #19 1 COIN 1 CREDIT 1 COIN 1 CREDIT
2 COINS 2 CREDITS 2 COINS 2 CREDITS
3 COINS 3 CREDITS 3 COINS 3 CREDITS
4 COINS 5 CREDITS 4 COINS 5 CREDITS
SETTING #20 1 COIN 5 CREDITS 1 COIN 1 CREDIT
2 COINS 2 CREDITS
3 COINS 3 CREDITS
4 COINS 5 CREDITS
SETTING #21 5 COINS 1 CREDIT 5 COINS 1 CREDIT
SETTING #22 1 COIN 2 CREDITS 3 COINS 1 CREDIT
5 COINS 2 CREDITS
SETTING #23 2 COINS 1 CREDIT 2 COINS 1 CREDIT
4 COINS 2 CREDITS 4 COINS 2 CREDITS
5 COINS 3 CREDITS 5 COINS 3 CREDITS
SETTING #24 1 COIN 3 CREDITS 2 COINS 1 CREDIT
4 COINS 2 CREDITS
5 COINS 3 CREDITS
SETTING #25 1 COIN 1 CREDIT 1 COIN 1 CREDIT
2 COINS 2 CREDITS 2 COINS 2 CREDITS
3 COINS 3 CREDITS 3 COINS 3 CREDITS
4 COINS 4 CREDITS 4 COINS 4 CREDITS
5 COINS 6 CREDITS 5 COINS 6 CREDITS
SETTING #26 1 COIN 6 CREDITS 1 COIN 1 CREDIT
2 COINS 2 CREDITS
3 COINS 3 CREDITS
4 COINS 4 CREDITS
5 COINS 6 CREDITS
SETTING #27 FREE PLAY FREE PLAY
44
Table 2: COIN/CREDIT SETTING (COIN CHUTE INDIVIDUAL TYPE)
NAME OF SETTING EACH SEAT'S COIN CHUTE NAME OF SETTING EACH SEAT'S COIN CHUTE
SETTING #1 1 COIN 1 CREDIT SETTING #21 5 COINS 1 CREDIT
SETTING #2 1 COIN 2 CREDITS SETTING #23 2 COINS 1 CREDIT
SETTING #3 1 COIN 3 CREDITS 4 COINS 2 CREDITS
SETTING #4 1 COIN 4 CREDITS 5 COINS 3 CREDITS
SETTING #5 1 COIN 5 CREDITS SETTING #25 1 COIN 1 CREDIT
SETTING #11 1 COIN 6 CREDITS 2 COINS 2 CREDITS
SETTING #12 2 COINS 1 CREDIT 3 COINS 3 CREDITS
SETTING #15 1 COIN 1 CREDIT 4 COINS 4 CREDITS
2 COINS 3 CREDITS 5 COINS 6 CREDITS
SETTING #17 3 COINS 1 CREDIT SETTING #27 FREE PLAY
SETTING #18 4 COINS 1 CREDIT
SETTING #19 1 COIN 1 CREDIT
2 COINS 2 CREDITS
3 COINS 3 CREDITS
4 COINS 5 CREDITS
45
SEQUENCE SETTING
When SEQUENCE SETTING is selected in either first or second screen, the SEQUENCE
SETTING Mode (the third screen) appears.
In this mode, number of credits required for starting game can be set.
COIN ASSIGNMENTS
SEQUENCE SETTING
SEQUENCE1 *CREDIT
SEQUENCE2 *CREDIT
SEQUENCE3 *CREDIT
SEQUENCE4 *CREDIT
SEQUENCE5 *CREDIT
SEQUENCE6 *CREDIT
SEQUENCE7 *CREDIT
SEQUENCE8 *CREDIT
> EXIT
[ XXXXXXXXXXXXXXXXXXXXX ]
[ SEGA ENTERPRISES,LTD. ]
DESCRIPTION OF SEQUENCE
SEQ1 CREDIT TO 1 PLAYER START
SEQ2 NOT USED
SEQ3 NOT USED
SEQ4 NOT USED
SEQ5 NOT USED
SEQ6 NOT USED
SEQ7 NOT USED
SEQ8 NOT USED
46
H. BOOKKEEPING
This allows such data as operating time/No. of coins inserted/ No. of credits to be checked, etc.
This test consists of 2 screens. Pressing SERVICE Button causes screen to be changed. Press
TEST Button to return to the MENU screen.
On the first screen, such data as total time, coin, and credit are displayed.
BOOKKEEPING PAGE#1
TOTAL COIN 20
COIN CREDIT 10
SERVICE CREDIT 5
TOTAL CREDIT 15
Total Time is displayed as "X X H X X M X X S" and no date will be displayed after exceeding
24 hours.
BOOKKEEPING PAGE#2
PLAYER1
SEQ1 1
SEQ2 0
SEQ3 1
SEQ4 0
SEQ5 0
SEQ6 0
SEQ7 0
SEQ8 0
47
I. BACKUP RAM CLEAR
This enables you to clear the BOOKKEEPING data (coin- and credit-related data and TOTAL
TIME data) in the SYSTEM MENU screen.
NOTE: The same screen appears also in the GAME TEST MENU screen to clear the operating
data.
YES (CLEAR)
> NO (CANCEL)
Press the service button to move the > mark to YES (CLEAR) item, and press the test button.
When the system completes clearing, a 'COMPLETED' message appears on the screen. Press
the test button again to return to the SYSTEM MENU screen.
Press the service button to move the > mark to NO (CANCEL) item, and press the test button.
The system does not execute clearing, but returns to the SYSTEM MENU screen.
J. ROMBD TEST
This screen enables to check the ROM on the ROM board. When the system completes
checking successfully or unsuccessfully, respectively 'GOOD' or 'BAD' message appears on the
screen. For the program ROM (IC 35 and IC36), 'GOOD' or 'BAD' message does not appear.
ROMBD TEST
[ XXXXXXXXXXXXXXXXXXXXXX ]
[SEGA ENTERPRISES,LTD.]
48
K. CLOCK SETTING
The ranking data appears during advertising. It is automatically updated weekly; therefore
correctly set the clock in the CLOCK SETING screen.
YEAR, MONTH, DAY, HOUR, and MINUTE are set for SEGA HIKARU BD.
Select the desired item with SERVICE Button and press TEST Button to increase the value.
Bring the arrow to EXIT and press TEST Button to return to MENU Mode.
CLOCK SETTING
2000 7/ 7 7: 7 7 FRI
YEAR
MONTH
DAY
HOUR
MINUTE
SECOND
> EXIT
CANCEL
2000 7/ 7 7: 7 ** FRI
Enters the TEST Mode of the game connected to SEGA HIKARU BD. The TEST Mode
includes INPUT Test, GAME ASSIGNMENTS such as game difficulty, etc. Refer to 9-3 for
details.
49
9 - 3 GAME TEST MODE
A. GAME MENU
Press the service button to move the > mark to GAME TEST MODE item, and press the test
button. Then the following GAME TEST MODE screen appears.
SYSTEM MENU
XXXXXXX VERSION GAME TEST MENU
RAM TEST INPUT TEST
JVS TEST OUTPUT TEST
SOUND TEST FORCE FEEDBACK
C.R.T. TEST INPUT ASSIGNMENTS
SYSTEM ASSIGNMENTS GAME ASSIGNMENTS
COIN ASSIGNMENTS BOOKKEEPING
BOOKKEEPING BACKUP DATA CLEAR
BACKUP DATA CLEAR
ROMBD TEST > EXIT
CLOCK SETTING
> GAME TEST MODE
EXIT SELECT WITH SERVICE BUTTON
AND
SELECT WITH SERVICE BUTTON PRESS TEST BUTTON
AND
PRESS TEST BUTTON
Press the service button to move the > mark to any desired item, and press the test button. Then
the selected item's screen appears. In the screen use the service button and the test button
similarly to in the SYSTEM MENU screens.
After testing, select the EXIT and press the test button. The SYSTEM MENU screen reappears.
Again select the EXIT and press the test button. The SYSTEM MENU screen disappears, and a
playing mode screen appears.
50
B. INPUT TEST
Press the service button to select the INPUT TEST item in the GAME TEST MENU screen, and
press the test button. The following INPUT TEST screen appears.
Periodically test the input devices by using the screen.
INPUT TEST
• Each of STEERING WHEEL, GAS PEDAL, and BRAKE PEDAL indicates an analog
value. Make sure that the value can smoothly change as you operate the input device. If not
smoothly, readjust the volume or replace it with a new one. (See Chapter 10 and 12.)
• GEAR POSITION indicates N, 1, 2, 3, or 4. Make sure that the value can change as you
operate the 4-speed shifter. If not, replace the switch with a new one. (See Chapter 11.)
• Make sure that each of the rest of the input devices can change its indication from OFF to
ON as you operate the device.
• After testing, press the test button and the service button simultaneously. The GAME TEST
MENU screen reappears.
GEAR POSITION
BRAKE PEDAL
GAS PEDAL
FIG. 9. 3 b
51
C. OUTPUT TEST
Press the service button to select the OUTPUT TEST item in the GAME TEST MENU screen,
and press the test button. The following OUTPUT TEST screen appears to test the output
devices.
Periodically test the output devices (the lights integrated with the START and VIEW CHANGE
buttons and base shaker) by using the screen.
OUTPUT TEST
Item is automatically changed or selected in turn. Make sure that the corresponding output
device can normally operate (that is, the light comes on or the base shaker vibrates).
After testing, press the test button. The GAME TEST MENU screen reappears.
52
D. FORCE FEEDBACK
Press the service button to select the FORCE FEEDBACK item in the GAME TEST MENU
screen, and press the test button. The following FORCE FEEDBACK screen appears to set the
intensity of the force feedback against the steering wheel (handle) during playing.
FORCE FEEDBACK
FORCE = 9
UP
DOWN
CENTER OFF
RIGHT OFF
LEFT OFF
> EXIT
FORCE : Indicates the intensity of the force feedback. The larger number the more
intense force feedback.
FORCE TEST : Tests the performance of the motor of the steering motor unit. Intensity is
fixed at 4. Press the service button to select the CENTER, RIGHT, and
LEFT items in turn, and press the test button. Make sure that each item
can change its indication from OFF to ON as you press the test button;
and eventually the motor can operate to make the handle turn to right or
left or fixed at a center position (for a straight-ahead direction) as selected
by you.
53
E. INPUT ASSIGNMENTS
Press the service button to select the INPUT ASSIGNMENTS item in the GAME TEST MENU
screen, and press the test button. The following INPUT ASSIGNMENTS screen appears to
select the input device.
INPUT ASSIGNMENTS
STEERING 0
(DEFAULT = 0)
GAS PEDAL 0
(DEFAULT = 0)
BRAKE PEDAL 0
(DEFAULT = 0)
DEFAULT SETTING
> EXIT
Press the service button to move the > mark to a targeted input device to select, and press the
test button. Then the assignments screen of the selected input device appears.
Selecting the DEFAULT SETTING recovers to the standard factory settings.
After testing, select the EXIT and press the test button. The GAME TEST MENU screen
reappears.
STEER ASSIGNMENTS
First fix the steering wheel to a center
(MIN -40 : MAX 40 : DEFAULT 0) position (for a straight-ahead direction).
STEERING = -10 Check the '0' for a position on the screen. If
0
it is not on the ( mark above the CENTER,
^ press the service button to move the > mark
CENTER to the RIGHT or LEFT, and press the test
button so that the '0' is positioned just on the
RIGHT
LEFT ( mark.
After testing, select the EXIT and press the
> EXIT test button. The INPUT ASSIGNMENTS
screen reappears.
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
54
Eb. GAS ASSIGNMENTS
This screen enables to set the volume value of the gas pedal (accelerator). The MIN indicates
the volume value when the pedal is not stepped on and the MAX when stepped on.
Reset the volume value on this screen when the operability of the gas pedal is undesirable. Also
newly set the volume value on this screen whenever you have adjusted or replaced the volume.
GAS ASSIGNMENTS
Check the '0' for a position on the screen. If
(MIN -40 : MAX 40 : DEFAULT 0) it is not on the Å» marks above the MIN and
GAS = 0 MAX, press the service button to move the >
mark to the UP or DOWN, and press the test
0
^ ^ button so that the '0' is positioned just on the
MIN MAX Å» marks.
After testing, select the EXIT and press the
UP
DOWN test button. The INPUT ASSIGNMENTS
screen reappears.
> EXIT
This screen enables to set the volume value of the brake pedal. The MIN indicates the volume
value when the pedal is not stepped on and the MAX when stepped on.
Reset the volume value on this screen when the operability of the brake pedal is undesirable.
Also newly set the volume value on this screen whenever you have adjusted or replaced the
volume.
BRAKE ASSIGNMENTS
Check the '0' for a position on the screen. If
(MIN -40 : MAX 40 : DEFAULT 0) it is not on the marks above the MIN and
<
55
F. GAME ASSIGNMENTS
Press the service button to select the GAME ASSIGNMENTS item in the GAME TEST MENU
screen, and press the test button. The following GAME ASSIGNMENTS screen appears to set
the game mode, game difficulty, etc.
Note that the GAME MODE and GAME DIFFICULTY items are displayed only when you
have set the COMMUNICATION MODE to MASTER or NO LINK (See Chapter 9-2 F).
GAME ASSIGNMENTS
> EXIT
Press the service button to move the > mark to a targeted item to select. Then press the test
button to change the setting on the right.
After setting, select the EXIT and press the test button. The GAME TEST MENU screen
reappears.
Extra 10
>
56
GAME DIFFICULTY : Sets the game's difficulty level. You can set it to VERY EASY,
EASY, NORMAL, HARD, or VERY HARD.
DEFAULT VIEW : Sets the viewpoint when a game is started. You can set it to DRIVER
or REAR.
SPEED DISPLAY : Sets the unit used to display the speed. You can set it to KM/H OR
MPH.
SEAT NUMBER : Sets the number of the cabinets interconnected for a communication
play. Arrange them; and facing the screen set their SEAT NUMBER
to 1, 2, 3, ...from left to right. If you have set the COMMUNICATION
MODE to the RELAY (a live relay monitor), set the SEAT NUMBER
to the NO DEFINED.
57
G. BOOKKEEPING
Press the service button to select the BOOKKEEPING item in the GAME TEST MENU screen,
and press the test button. The following BOOKKEEPING screens (1/2 & 2/2) appear to display
the operation data. Press the service button to migrate between the 1/2 and 2/2 screens.
After setting, select the EXIT and press the test button. The GAME TEST MENU screen
reappears.
BOOKKEEPING 1/2
0M 0S~1M59S ---- 0
2M 0S~2M29S ---- 0
2M30S~2M59S ---- 0
3M 0S~3M29S ---- 0
3M30S~3M59S ---- 0
4M 0S~4M29S ---- 0
4M30S~4M59S ---- 0
5M 0S~5M29S ---- 0
5M30S~5M59S ---- 0
6M 0S~6M29S ---- 0
OVER 6M30S ---- 0
PLAY TIME HISTOGRAM : Displays the number of the games per playing period.
58
BOOKKEEPING 2/2
DRIVER SELECT
Steve Park 0
Rusty Wallace 0
Dale Earnhardt 0
Bobby Hamilton 0
Terry Labonte 0
Mark Martin 0
Michael Waltrip 0
COURSE SELECT
Talladega 0
Richmond 0
Watkins Glen 0
TRANSMISSION SELECT
AUTOMATIC 0
MANUAL 0
DRIVER SELECT : Displays the number of selection times for the most frequently
selected 7 players.
59
H. BACKUP DATA CLEAR
Press the service button to select the BACKUP DATA CLEAR item in the GAME TEST
MENU screen, and press the test button. This screen enables to clear the BOOKKEEPING data
and the ranking data.
Press the service button to move the > mark to YES (CLEAR) item, and press the test button.
When the system completes clearing, a 'COMPLETED' message appears on the screen. Press
the test button again to return to the GAME TEST MENU screen.
Press the service button to move the > mark to NO (CANCEL) item, and press the test button.
The system does not execute clearing, but returns to the GAME TEST MENU screen.
60
10. CONTROL PANEL (STEERING MOTOR UNIT)
Before starting to work, ensure that the Power SW is OFF. Failure to observe
this can cause electric shock or short circuit.
Use care so as not to damage wirings. Damaged wiring can cause electric
shock or short circuit.
Do not touch undesignated places. Touching places not designated can cause
electric shock or short circuit.
This work should be performed by the Location's Maintenance Man or
Serviceman. Performing work by non-technical personnel can cause electric
shock hazard.
Do not insert hand into the mechanism so as not to cause hand and fingers
pinched in. Failure to observe this can cause a serious injury such as a
fracture.
When performing work such as parts replacement other than those specified in
this manual, be sure to contact where you purchased the product from and
confirm the work procedures and obtain precautions prior to performing work.
Inappropriate parts replacement and/or installing with erroneous adjustment
can cause an overload or the parts to come into contact, resulting in an electric
shock, a short circuit, and a fire.
Carefully handle the PTV on the PTV base because it is very unstable. If
handled carelessly, it may fall down and eventually cause a serious personal
injury.
In cases the Steering operability is poor and the adjustment of VOLUME SETTING in the
TEST mode is ineffective, the causes may be the Volume Gear's mesh failure and or Volume
malfunctioning. By using the following procedure, adjust Volume gear mesh, or replace the
Volume. In this product, when the Steering Wheel is moved fully left/right, if the Volume shaft
is rotating within the movable range, the Volume is not feared to be damaged. Secure the
Volume in the manner the Volume shaft is oriented as shown and the gears are appropriately
engaged when the steering wheel is in the centering position allowing the car to go straight
forward.
MECH FRONT LID
61
4 The V.R. is on the VR BASE (a white, plastic made part). Loosen the 2 screws which secure
the VR BASE and adjust the angle and appropriateness of gear mesh by moving the VR BASE.
5 Adjust to an appropriate mesh by securing the Steering Wheel in the direction allowing the car
to advance straight forward and ensuring the "D" CUT FACE of the Volume shaft is oriented as
shown.
VR BASE
SCREW (2)
M4 X 12, w/flat & spring washers
FIG. 10. 1 a
7 Turn on power.
9 In the TEST mode, check to see if the Volume Value varies smoothly in accordance with the
steering wheel operation.
62
REPLACING THE VOLUME SCREW (2)
M4 X 12, w/flat & spring washers
PHOTO 10. 1 b
VR BASE
PHOTO 10. 1 c
63
5 After replacing the Volume, engage the gears at the angular position shown and fix the VR
Bracket.
VR BASE
SCREW (2)
M4 X 12, w/flat & spring washers
FIG. 10. 1 b
V.R.
220-5484
220-5373
6 Turn on power.
8 In the TEST mode, check to see if the Volume Value varies smoothly in accordance with the
steering wheel operation.
10 - 2 GREASING
Be sure to use the designated grease. Using undesignated grease can cause
STOP
parts damage.
Do not apply greasing to undesignated places. Failure to observe this can cause
IMPORTANT malfunctioning or quality deterioration of parts.
PHOTO 10. 2
64
11. 4-SPEED SHIFTER (SHIFT LEVER)
Before starting to work, ensure that the Power SW is OFF. Failure to observe
this can cause electric shock or short circuit.
Use care so as not to damage wirings. Damaged wiring can cause electric
shock or short circuit.
Do not touch undesignated places. Touching places not designated can cause
electric shock or short circuit.
This work should be performed by the Location's Maintenance Man or
Serviceman. Performing work by non-technical personnel can cause electric
shock hazard.
When performing work such as parts replacement other than those specified
in this manual, be sure to contact where you purchased the product from.
Confirm the work procedures and obtain precautions from where you
purchased the product from prior to performing work. Inappropriate parts
replacement and/or installation with erroneous adjustment can cause an
overload or the parts to come into contact, resulting in an electric shock, a
short circuit, and a fire.
65
4 Pull up the 4-speed shifter upright. Be careful not to let
the wires caught on some sections or not to let the parts
hit against each other.
PHOTO 11. 1 c
66
11 - 2 REPLACING THE SWITCH
4 Check to ensure that the Switch goes ON and OFF in consistency with the operation.
MICROSWITCH
509-5636
PHOTO 11. 2
SCREW (2)
M2.3 X 10, w/flat & spring washers
FIG. 11. 2
67
12. ACCELERATOR & BRAKE
Before starting to work, ensure that the Power SW is OFF. Failure to observe
this can cause electric shock or short circuit.
Use care so as not to damage wirings. Damaged wiring can cause electric
shock or short circuit.
Do not touch undesignated places. Touching places not designated can cause
electric shock or short circuit.
This work should be performed by the Location's Maintenance Man or
Serviceman. Performing work by non-technical personnel can cause electric
shock hazard.
When performing work such as parts replacement other than those specified
in this manual, be sure to contact where you purchased the product from.
Confirm the work procedures and obtain precautions from where you
purchased the product from prior to performing work. Inappropriate parts
replacement and/or installation with erroneous adjustment can cause an
overload or the parts to come into contact, resulting in an electric shock, a
short circuit, and a fire.
If Accel. and Brake operation is not satisfactory, adjustment of Volume installation position or
Volume replacement is needed. Also, be sure to apply greasing to the gear mesh portion once
every 3 months.
FIG. 12. 1 a
SCREW
FRONT COVER
M512,
w/flat & spring washers
FIG. 12. 1 b
POTENTIOBASE
V.R.
220-5484
220-5373
68
REPLACING THE VOLUME
TRUSS SCREW (2) POTENTIOCOVER
M4 X 8
1 Turn the power off.
FIG. 12. 1 c
POTENTIOBASEÅ@
12 - 2 GREASING
STOP Be sure to use the designated grease. Using undesignated grease can cause parts
damage.
IMPORTANT
Once every 3 months, apply greasing
to the Spring and Gear mesh portion.
For spray greasing, use GREASE
MATE (PART No. 090-0066).
GREASING
FIG. 12. 2
69
13. PROJECTOR
Since the Projector has been adjusted at the time of shipment, avoid making
further adjustments without good reason.
Projector adjustments are stored. Due to distortion or color deviation in the TEST mode, if an
adjustment is necessary, use the Remote Control to make adjustments. There are two Projector
Makers (Toshiba and Mitsubishi) and the adjustment method varies depending on the specific
maker.
Since the Projector screen is susceptible to damage, pay careful attention to its
handling. When cleaning, refrain from using water or volatile chemicals.
FIG. 13. 1
70
13 - 2 ADJUSTMENT OF TOSHIBA PROJECTOR
STOP In this product, set to INPUT LEVEL: 0.7V and IMPEDANCE: 75Ω. Failure to
observe this can cause CRT membrane to burn or Shutdown device to function
resulting in power off.
IMPORTANT
The Projector's Connector Panel contains the Interface setting SW.
COM
WINNER AC IN
LAMP AC100-120V~
AC100-120V~
When adjusting the Projector, direct the Remote Control's light emitting portion towards the
Projector Screen.
71
AUTOMATIC COLOR MATCHING
The Projector may be subject to color deviations affected by earth magnetism, the building steel
frames, etc. When the Projector is initially installed or the Projector's installation position is
changed, have the color matching performed automatically.
POSITION PIC-ADJ
RESET
ADJUST
SELECT
The cross pattern moves up/down and right/
left to start the movement of searching the cor-
rect screen position and inclination.
When the green cross pattern movements are finished, similar detection
is performed sequentially in order of red and then blue cross move-
ments. After detecting by green, red and blue cross movements, the
game mode returns with the color deviation status being corrected.
Although very rarely, the TRY AGAIN error display in red may appear. At this time, press the
P button (red) for approximately 3 seconds.
Even after the above operation is repeated, if the error condition still exists, then the display
shifts to PLEASE ADJ. In this case, the auto color matching function can not be used. Contact
the place of contact herein stated or where the product was purchased from.
If the automatic color matching indicates an error, color matching can manually be performed.
Refer to CONVERGENCE ADJUSTMENT (manual color matching).
72
ADJUSTING THE ON-SCREEN CONTRAST
Although the on-screen picture quality has been adjusted at the time of shipment from the
factory, the on-screen contrast can be readjusted if desired. When the Game Board is replaced,
readjustment may be necessary. Changing the CONTRAST causes the light and shade of the
on-screen images to be changed.
1 Press either or PIC - ADJ button.
CONTRAST
The on-screen menu will
PIC-ADJ
P BRIGHTNESS have one item in purple and
TEST MODE WRITING
H.POSI 6 items in white.
V.POSI
R G B SET
H.SIZE
V.SIZE
EXIT
POSITION PIC-ADJ
SET
3 Press the SET button (to decide selection).
When the selection of the
CONTRAST adjustment
mode is decided, the
adjustment data scale bar
appears on the screen.
CONTRAST 230
. . . . . . . . . . . . . . . . . . . .
WRITING
5 Press the WRITING button (for storing and finish).
The WRITING display
appears and the adjustment
data is stored.
WRITING
When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure 2 and
press the SET button.
To continue adjusting other menu items, repeat procedure 2 ~ 4 .
Unless the adjustment data is stored, the data in the adjusted status will be erased at the time the power
is turned off and the pre-adjustment status will remain when the power is turned on next time.
73
ADJUSTING THE SCREEN BRIGHTNESS
Although the on-screen picture quality has been adjusted at the time of shipment from the
factory, readjustment can be made if desired. When the Game Board is replaced, readjustment
may be necessary. Changing the BRIGHTNESS causes the brightness of the on-screen images
of black portions to be changed.
1 Press either or PIC - ADJ button.
POSITION PIC-ADJ
SELECT
PIC-ADJ
CONTRAST
Have the BRIGHTNESS displayed
BRIGHTNESS in purple.
H.POSI
V.POSI
H.SIZE
V.SIZE
EXIT
BRIGHTNESS 128
....................
WRITING
When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure 2 and press
the SET button.
To continue adjusting other menu items, repeat procedure 2 ~ 4 .
Unless the adjustment data is stored, the data in the adjusted status will be erased at the time the power
is turned off and the pre-adjustment status will remain when the power is turned on next time.
74
ADJUSTING THE ON-SCREEN DISPLAY POSITION
Although the on-screen display position (H. POSI, V. POSI) has been adjusted at the time of
shipment from the factory, readjustment can be made if desired. When the Game Board is
replaced, readjustments may be necessary.
1 Press either or PIC - ADJ button.
PIC-ADJ
The on-screen menu will have
CONTRAST
TEST MODE WRITING
P BRIGHTNESS one item in purple and 6 items in
H.POSI white.
V.POSI
R G B SET H.SIZE
V.SIZE
EXIT
POSITION PIC-ADJ
PIC-ADJ
SELECT
Have the H. POSI or V. POSI
CONTRAST
BRIGHTNESS
displayed in purple. The Figure
H.POSI shows the status in which H.
V.POSI POSI is selected.
H.SIZE
V.SIZE
EXIT
H.POSI 128
. . . . . . . . . . . . . . . . . . . .
WRITING
When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure 2 and press
the SET button.
To continue adjusting other menu items, repeat procedure 2 ~ 4 .
Unless the adjustment data is stored, the data in the adjusted status will be erased at the time the power
is turned off and the pre-adjustment status will remain when the power is turned on next time.
75
ADJUSTING THE SCREEN SIZE
Although the on-screen size (H. SIZE, V. SIZE) has been adjusted at the time of shipment from
the factory, readjustment can be made if desired. When the Game Board is replaced,
readjustments may be necessary.
POSITION PIC-ADJ
H.SIZE 128
. . . . . . . . . . . . . . . . . . . .
WRITING
When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure 2 and press
the SET button.
To continue adjusting other menu items, repeat procedure 2 ~ 4 .
Unless the adjustment data is stored, the data in the adjusted status will be erased at the time the power
is turned off and the pre-adjustment status will remain when the power is turned on next time.
76
CONVERGENCE ADJUSTMENT (manual color matching)
To avoid making the adjustment work ineffective, do not press the RESET
STOP
button during adjustment.
IMPORTANT To discontinue adjustment work, keep pressing the TEST button for
approximately 3 seconds at the stage before storing the adjustment data by
pressing the WRITING button.
Should the screen be abnormally disturbed by noise due to static electricity,
etc., turn the power off without storing the adjustment data.
Pressing the or PIC - ADJ
button in the Convergence Adjustment
mode status will display the ADJUST MODE
Adjustment Menu shown right. Do not
utilize this Adjustment Menu as this is
the one applied at the factory. SUB VSIZE
SUB HSIZE
Adjusting this menu causes the SUB BRIGHT
Customer's adjustment range to be EXIT
deviated.
Should the menu shown right be Adjustment menu used in the factory.
displayed by mistake, first choose
EXIT by using either or PIC
- ADJ button and then press the SET
button.
77
STATIC CONVERGENCE ADJUSTMENT
In the static convergence adjustment, each of red and blue images is comprehensively moved to
and superimposed on the green color. If automatic color matching function is not sufficiently
satisfactory, perform this adjustment. Be sure to perform automatic color matching before
starting the above adjustment.
ADJUST MODE
The screen will change to
R G B SET
ADJUST mode from the Game
mode to cause the green test
pattern to be displayed on the
screen.
POSITION PIC-ADJ
DO NOT PUSH THIS. 2 Press the R button to have the red adjustment
ADJUST
RESET mode.
ADJUST MODE The red test pattern is added to
SELECT the display. The frame color
turns red and this signifies the
red adjustment mode.
78
POINT CONVERGENCE ADJUSTMENT
In the POINT CONVERGENCE adjustment, each of red, green and blue images is partially
moved for color matching. The adjustment may be necessary when the Game Board is replaced or
changed, or screen size is changed. Be sure to perform automatic color matching before starting
the adjustment. 1 Keep pressing the TEST button for
approximately 3 seconds.
ADJUST MODE The screen changes to ADJUST
mode from the Game mode and
displays the green test pattern.
P
TEST MODE WRITING 2 Press the MODE button twice to have the POINT
ADJUSTMENT mode. Note 1
R G B SET
ADJUST MODE
The crosshatch test pattern appears
Å@MARKER and the MARKER indicating the
POSITION PIC-ADJ
adjustment point is displayed.
DO NOT PRESS.
3 Using either R or B button, select the desired
ADJUST
RESET
color to be adjusted. Note 2 By using the G
button, the green color can also be selected.
SELECT
ADJUST MODE The selected color is displayed by
superimposing on green. The
MARKER will be in the color
selected.
79
LINE CONVERGENCE ADJUSTMENT
In the LINE CONVERGENCE ADJUSTMENT, the adjustment point of the column line (verti-
cal) or row line (horizontal) is comprehensively moved for color matching. It is convenient to
utilize this adjustment when the color of the column line or row line is uniformly deviated.
1 Keep pressing the TEST button for approximately
3 seconds.
ADJUST MODE
TEST MODE WRITING
P The screen changes to ADJUST
mode from the Game Board mode
R G B SET
and displays the green test pattern.
POSITION PIC-ADJ
2 Press the MODE button once to have the POINT
ADJUSTMENT mode. Note 1
DO NOT PUSH.
ADJUST MODE
ADJUST
RESET
The crosshatch test pattern appears
MARKER and the vertically long MARKER
SELECT
is shown.
80
13 - 3 ADJUSTMENT OF MITSUBISHI PROJECTOR
STOP For the operation of Remote Control, use only the Keys of R/B,
(UP shift), (LEFT shift), (DOWN shift), (RIGHT shift),
IMPORTANT TEST, -, +, and PICTURE. Do not press keys other than those explained in
this manual.
When operating the Remote Control, have it point the screen.
The Projector has DYNAMIC CONVERGENCE adjustment functions. This manual does not
refer to the functions as the adjustment of DYNAMIC CONVERGENCE is very troublesome
and in addition, visual effects are negligible.
(UP shift)KEY
R/B KEY
POWER
(RIGHT shift) KEY
(LEFT shift) KEY
R / B
TEST ENTER
1 8 9 10
TEST KEY
R-MUTE G-MUTE B-MUTE + KEY
-- PICTURE +
MITSUBISHI
- KEY
PICTURE KEY
81
• POWER KEY......................... This does not have power ON/OFF function.
Does not function even if it is pressed.
• R/B KEY ................................ Used to select "R" for red adjustment or "B" for blue adjustment in the
STATIC CONVERGENCE ADJUSTMENT mode.
• (UP shift) KEY ................. Used to move the test cross upward in the STATIC CONVERGENCE
ADJUSTMENT mode.
• (LEFT shift) KEY ............ Used to move the test cross to the left in the STATIC CONVERGENCE
ADJUSTMENT mode.
• (DOWN shift)................... Used to move the test cross downward in the STATIC CONVERGENCE
ADJUSTMENT mode.
• (RIGHT shift) KEY .......... Used to move the test cross to the right in the STATIC CONVERGENCE
ADJUSTMENT mode.
• TEST KEY ............................. This is the ON/OFF key in the STATIC CONVERGENCE ADJUSTMENT
mode. In the ON status of this key, the test cross pattern appears in the
approximately on-screen center.
• ENTER KEY .......................... Used for DYNAMIC CONVERGENCE.
• - KEY .................................... Used to decrease the adjustment data in the adjustment mode of CON-
TRAST, BRIGHTNESS, HORIZONTAL/VERTICAL POSITIONS and
WIDTH.
• + KEY .................................... Used to increase the adjustment data in the adjustment mode of CON-
TRAST, BRIGHTNESS, HORIZONTAL/VERTICAL POSITIONS and
WIDTH.
• PICTURE KEY ...................... Used for the ADJUSTMENT mode of CONTRAST, BRIGHTNESS, HORI-
ZONTAL/VERTICAL POSITIONS and WIDTH.
Every time this key is pressed, the ADJUSTMENT mode proceeds as
follows:
• CONTRAST ................ Used to vary image contrast. Use + and - keys to adjust.
• BRIGHTNESS ............ Used to change image brightness. Use + and - keys to adjust.
• H-POSI ........................ Used to move the image position in the horizontal direction. Use + and - keys to
adjust.
• H-WIDTH ................... Used to change the horizontal width of image. Use + and - keys to adjust.
• V-POSI ........................ Used to move the image position in the vertical direction. Use + and - keys to
adjust.
• V-HEIGHT .................. Used to change the vertical width of image. Use + and - keys to adjust.
82
STATIC CONVERGENCE ADJUSTMENT
RED 31K
Press the TEST KEY to change the screen to Red Line
H:+75 V:-11
Adjustment mode.
In each adjustment mode, only in the case where an effective key input (variation of values and
images) is not performed within the time limit indicated below, the adjustment mode is
automatically cancelled and finished, shifting to on-screen normal images.
83
14. COIN SELECTOR
HANDLING THE COIN JAM
If the coin is not rejected when the REJECT button is pressed, open the coin chute door and
open the selector gate. After removing the jammed coin, put a normal coin in and check to see
that the selector correctly functions.
84
WELLS-GARDNER WGD15-2110-01
ELECTRONICS CORPORATION OVER/UNDER MINI DOOR
2701 N. KILDARE CHICAGO, IL 60639 2 ENTRIES WITH BILL
1-800-336-6630 WWW.WGEC.COM
VALIDATOR BOTTOM DOOR
& SPECIAL ENCLOSURE
# W.G. PART # DESCRIPTION
12
1 812-4150-011 S-7 US 25c COIN MECH LEFT
20 S-10 US $1 COIN MECH RIGHT
2 812-4050-011
18 16 3 890-1002-00 HINGE SCREW
17 15 4 890-1003-00 CLAMP SCREW
5 890-1017-00 SCREW TRILOBULAR
6 890-1019-00 WASHER INTERNAL TOOTH 3/4"
25 7 890-1300-00 KEYHOOK
28 891-0514-00 CLAMP UK 5/8" CABINET
19 21 8
9 025X3711-001 ENCLOSURE W/CHUTE
22 10 025X3712-001 METAL CASHBOX
6
5 8 4 11 891-0509-162 DOUBLE FRAME
27 12 891-0547-00 LOCK SINGLE BIT
7 13 13 891-0100-4016 COVER PLATE
17 891-1117-00 LAMPHOLDER
14
18 891-1118-00 LAMP WEDGE BASE 6 VOLT
1 2
19 891-1121-00 SPRING, E/R BUTTON
29
9 20 891-1311-16 BUTTON BEZEL, NYLON
21 891-1312-16 REJECT BEZEL, NYLON
10
22 891-1109-16 REJECT FLAP
86
Guardian Hasp
30-2400-200
OPTIONAL DOLLAR BILL ACCEPTOR
The frame and cashbox enclosure on this coindoor has been modified to accomodate
a Mars 2000 series upstacker. A 2000 series stacker can be added by simply remov-
ing the cut-out plate. This one entry door can be ordered through Happ Controls or
one of Happ Controls authorized distributors. The part number is 40-6000-10EX.
The Mars stacker can be obtained through an autherized Mars distibutor.
Note: Your game may have either Happ Controls Coin Door Assembly or the Wells
Gardner Coin Door Assembly (not shown).
87
**Coin door shown with optional dollar bill validator inserted**
88
15. REPLACING THE FLUORESCENT LAMP, AND LAMPS
When performing work, be sure to turn power off. Working with power on
can cause electric shock and short circuit hazards.
The Fluorescent Lamp, when it gets hot, can cause burn. Be very careful
when replacing the Fluorescent Lamp.
Be sure to use lamps of the designated rating. Using lamps of undesignated
rating can cause a fire or malfunctioning.
Remove the billboard holder, slide up the billboard plate, and replace the fluorescent tube.
BILLBOARD PLATE
To slide.
FIG. 15 a
89
SWITCH PLATE
START BUTTON,VIEW CHANGE BUTTON
PHOTO 15 b
5 The lamp is inside the wiring
connecting portion. Push and then
turn the Lamp counterclockwise to
remove.
LAMP 6.3V 1W
390-5445-01
PHOTO 15 c
90
16. PERIODIC INSPECTION TABLE
The items listed below require periodic check and maintenance to retain the performance of this
machine and to ensure safe business operation.
When handling the controller, the player will be in direct contact with it . In order to always
allow the player to enjoy the game, be sure to clean it regularly. Also, it is advisable to provide
wet tissue, etc. available for player use.
Be sure to check once a year to see if Power Cords are damaged, the plug is
securely inserted, dust is accumulated between the Socket Outlet and the
Power Plug, etc. Using the product with dust as is accumulated can cause fire
and electric shock hazards.
Periodically once a year, request the place of contact herein stated or the
Distributor, etc. where the product was purchased from, as regards the internal
cleaning. Using the product with dust as is accumulated in the interior
without cleaning can cause a fire or accident. Note that cleaning the interior
parts can be performed on a pay-basis.
TABLE 16
Item Interval Reference
CABINET Check Adjusters'contact with surface. Daily 3
CONTOROL PANEL Cleaning As necessary
Inspection of SW, VR. Monthly 9
Greasing to the gear mesh portion. Trimonthly 10-2
4-SPEED SHIFTER Inspection of SW. Monthly 9
ACCEL. & BRAKE Check VOLUME VALUE. Monthly 9
Gear and Spring portion greasing Trimonthly 12-2
COIN CHUTE DOOR Check COIN SW. Monthly 9
Coin insertion test. Monthly 14
Cleaning of COIN SELECTOR. Trimonthly 14
PROJECTOR SCREEN cleaning. Weekly 13-1
Check adjustments. Monthly or when moving. 6, 9, 12
SEAT Greasing to the seat rail Trimonthly FIG.16
GAME BD MEMORY TEST. Monthly 9
Check settings. Monthly 9
INTERIOR Cleaning Annually See above.
POWER SUPPLY PLUG Inspection and cleaning
Cabinet surfaces Cleaning As necessary. See below.
When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or
diluted (with water) chemical detergent and squeezed dry. To avoid damaging surface finish, do
not use such solvents as thinner, benzine, etc. other than ethyl alcohol, or abrasives, bleaching
agent and chemical dustcloth.
91
SEAT (Greasing to Seat Rail Portion)
92
17. TROUBLESHOOTING
In order to prevent electric shock and short circuit, be sure to turn power off
before performing work.
Be careful so as not to damage wirings. Damaged wiring can cause electric
shock or short circuit.
After removing the cause of the functioning of the Circuit Protector, reinstate
the Circuit Protector. Depending on the cause of the functioning, using the
Circuit Protector as is without removing the cause can cause generation of
heat and fire hazard.
The color on PTV Image adjustment is inappropriate. Adjust appropriately (see Sec.13).
screen is incorrect.
No sound is emitted. Sound volume adjustment is not Adjust sound volume (see Sec. 9).
appropriate.
CIRCUIT PROTECTOR
CIRCUIT PROTECTOR
93
TABLE 17 b
PROBLEMS CAUSE COUNTERMEASURES
BASE SHAKER Incorrect volume adjustment. Adjust the SWITCH UNIT's volume.
does not react. (see 9-1)
Failure of the AMP or BASE
SHAKER Perform the OUTPUT TEST. (see 9-3)
Operability of the Deviation of the volume value. Adjust the volume value in the Test mode.
Steering wheel (see 9-3)
(handle) is poor.
Volume gear engagement fault. Adjust the engagement of the gear.
(see 10-2)
Steering wheel Failure of power-on checking Reconnect the power, and complete a
(handle) is procedure. power-on checking procedure.
abnormal in its (see 5 Sec. 6,)
force feedback. It
is not centered. The volume is not centered. Adjust the volume value in the test mode.
(see Sec. 9)
Steering wheel Aging of the force feedback Reset in the test mode. (see Sec. 9)
(handle) is week mechanism.
in its force
feedback.
Shifter does not Failure of the switch. Replace the switch. (see 11-2)
operate normally.
Gas pedal The volume is not centered. Adjust the volume value in the test mode.
(accelletor) and/or (see Sec. 9)
brake pedal do not
operate normally. Failure of the volume. Replace the volume. (see 12-1)
The Fluorescent The Fluorescent tube is burnt out. Replace the Fluorescent tube
lamp does not (see Sec. 15).
light up.
Lights integrated The lamp is burnt out. Replace the lamp. (see Sec.15)
with the start
button and the
view change
button do not
come on.
Failure of the Communication cables are Reconnect the cables. (see 20-2)
communication disconnected.
play.
Communication cables are wrongly Reconnect the cables correctly. (See 20-2)
connected.
'ERROR *' is Setting error in the test mode. Reset correctly in the test mode according
displayed. to the product. (see Sec. 9)
94
CIRCUIT PROTECTOR on the ASSY ELEC
Carefully handle the PTV on the PTV base because it is very unstable. If handled
carelessly, it may fall down and eventually cause a serious personal injury.
A circuit protector is located both in the AC unit and on the main cabinet's ASSY ELEC. If the
connection of the power fails even though you have turned the main switch on, either circuit
protector may have tripped. If the main switch does not function normally, check the circuit
protector on the ASSY ELEC.
FRONT LID
PHOTO 17 a
CIRCUIT PROTECTOR
ASSY ELEC
PHOTO 17 b
95
18. GAME BOARD
In order to prevent electric shock and short circuit hazards, be sure to turn
power off before performing work.
Be careful so as not to damage wirings. Damaged wiring can cause fire,
electric shock and short circuit hazards.
Do not expose the Game BD, etc. without a good reason. Failure to observe
this can cause electric shock hazard or malfunctioning.
The electronic parts on the IC Board could be damaged due to human body's static
electricity. Before performing IC Board related work, be sure to discharge
physically accumulated statics by touching grounded metallic surfaces, etc.
Put the Game Board in the Carton Box (an accessory) together with the Shield
STOP
Case when requesting for the replacement or repair. Transporting the Game
Board in an undesignated status for replacement/repair is unacceptable.
IMPORTANT In this manual, how to remove the Game Board is explained for convenience.
However, this work should be performed by SEGA SERVICEMAN.
96
18 - 1 REMOVING THE GAME BOARD
2 Remove the 2 trusshead screws of the back lid, unlock it, and detach it from the main cabinet.
3 Disconnect the connectors of all the wires between the ASSY MAIN BD DX and the main
cabinet.
4 Disconnect the connectors of all the wires between the shield case's filter board on the ASSY
MAIN BD DX and the main cabinet.
5 Remove the 2 wing bolts that fix the base (a wooden plate) of the ASSY MAIN BD DX.
BACK LID
Unlock.
Disconnect the connector.
ASSY MAIN BD DX
FIG. 18. 1 a
97
6 Draw out the ASSY MAIN BD DX from the
main cabinet. More than two workers must
engage in this action. Note that the ASSY
MAIN BD DX is heavy, and, if a single
worker draws out it alone, he/she may
damage the wires by snagging or catching
the wires on other parts.
NOTE: If you remove the 3 screws and
detach the shield case lid, you can access to
the game board. This action is allowed,
however, only for the Sega's service
engineer.
To perform work safely,
7 Remove the 4 screws that fix the shield case use 2 or more workers.
onto the base (a wooden plate), and detach
FIG. 18. 1 b
the former from the latter.
SCREW (3)
M4 X 8,w/flat & spring washers
SCREW (2 each)
M4 X 8, w/flat & spring washers
FIG. 18. 1 c
98
18 - 2 COMPOSITION OF GAME BOARD
SCREW (3)
M3 X 50, w/flat & spring washers
SCREW (2)
M3 X 70, w/flat & spring washers
SAMURAI COMMUNICATION BD
FLANGE NUT (8)
837-13404
M3, plastic washer used.
FIG. 18. 2
ROM BD MAIN BD
JUMPER SETTING JUMPER SETTING
99
NCR-0204
POP SH NCR
423-0338
BILLBOARD PLATE NCR DX
422-0822-01
PLAY INSTR SH NCR DX ENG
NCR-2002-B NCR-2302-B
STICKER FRONT TOP STICKER SHIFT COVER
NCR-0205
NUMBER PLATE
NCR-0511 421-11304
STICKER PTV SIDE L STICKER REAR 1-8 NCR
OPPOSITE SIDE
NCR-0512
NCR-2401-B
STICKER PTV SIDE R
STICKER SEAT BACK NCR
100
RIGHT SIDE
19. DESIGN RELATED PARTS
NCR-1002-C
STICKER BASE SIDE R
NCR-1004-B
For the Warning Display stickers, refer to Section 1.
NCR-1002-E
STICKER BASE TOP
NCR-1005-B
STICKER BACK LID
NCR-2002-C
STICKER FRONT SIDE L
OPPOSITE SIDE
NCR-2002-D
STICKER FRONT SIDE R
NCR-2002-B NCR-1002-B
STICKER FRONT TOP STICKER BASE SIDE L
NCR-1002-D
STICKER BASE CENTER SIDE
421-11305
STICKER BASE SIDE 1-8 NCR
20. COMMUNICATION PLAY
For this game, up to 8 machines can be connected to allow up to 8 players to play
simultaneously. In this instance, connecting the communication cable and setting for the
communication play are required.
20 - 1 INSTALLATION PRECAUTIONS
Before starting to work, ensure that the Power SW is OFF. Failure to observe
this can cause electric shock or short circuit.
Use care so as not to damage wirings. Damaged wiring can cause electric
shock or short circuit.
Do not touch undesignated places. Touching places not designated can cause
electric shock or short circuit.
This work should be performed by the Location's Maintenance Man or
Serviceman. Performing work by non-technical personnel can cause electric
shock hazard.
When linking a number of machines, be sure to supply sufficient power for
the corresponding number of machines. Be sure to secure per machine
current as stated in this manual. Failure to observe this can cause a fire and an
electric shock accident.
Due to the length of the communication cable, the distance in between the
machines is limited. However, to avoid accidents, be sure to secure space in
excess of 70 cm between the machines.
In order to avoid personal injury, when separating the machine into each
CABI, pay attention so as not to cause the PTV to fall down.
To perform work safely and avoid serious accident such as the cabinet's
falling down, do not perform work in places where step-like grade
differences, a ditch, or slope exist.
101
DISTANCE BETWEEN MACHINES
70cm 70cm
FIG. 20. 1
To enable the game machines to serve in a communication play, you must interconnect their
game boards with the communication cables (optical fiber cables).
As for a wiring of the communication cables within the main cabinet (between the game board
and the connector plate), Sega has completed it before shipping. Each connector plate has two
connectors. Use them to wire the communication cables between one game machine to the next;
thereby you can interconnect all the game boards. For this wiring, prepare in advance some
standard accessories: flexible tube, 2 of connector 22, communication cable, and 2 sets of
number sticker.
1 Turn off power and disconnect the plug. From the viewpoint of protecting, disconnect the
power cord.
CONNECTOR BOX
PHOTO 20. 2
102
4 Remove the 2 screws to detach the hole lid from the connector box. Depending on the number
and arrangement of the interconnected game machines, you may remove either or both of the 2
hole lids. (Fig. 20. 2a)
Connect the
Communication cable.
HOLE LID
FIG. 20. 2 a
103
5 Attach CONNECTOR 22 to the both ends of FLEX TUBE. First, disassemble CONNECTOR
22 (Fig. 20. 2 b).
6 First pass the plastic nut through the flex tube. Otherwise, the following work can not be
performed and therefore, be very careful of this point.
7 Install the holder and then the "insert" to the end of the flex tube by turning them as in bolts and
nuts (Fig. 20. 2 c).
8 Tighten the plastic nut to the connector. At this time, pass the communication cable through the
flex tube ahead of time so as to allow the following work to be performed easily (Fig. 20. 2 d).
9 Install the flex tube into the CONNECTOR BOX HOLE. Insert the connector into the
CONNECTOR BOX HOLE, put the seal washer through and fasten the metal nut (Fig. 20. 2 e).
PLASTIC NUT
CONNECTOR
INSERT
HOLDER
INSERT HOLDER
CONNECTOR
SEAL WASHER
PLASTIC NUT
METAL NUT
SEAL WASHER
METAL NUT
CONNECTOR BOX COMMUNICATION CABLE
FIG. 20. 2 e
104
8 Wire the communication cables. A wiring method (connecting which connector to which
connector) varies depending on the number of the game machines to interconnect. Wire exactly
according to the illustration below. For the number other than in the illustration, always connect
the TX of one game machine to the RX of the other, and thereby make a loop of the
communication cable finally. (Fig. 20. 2f)
FIG. 20. 2 f
105
9 Fix the connector box onto the main cabinet. Use the 4 trusshead screws that you removed
previously.
10 Re-couple the main cabinet and the PTV base/PTV/billboard with each other.
11 Arrange the game machines. See Chapter 7 for the precautions in transportation. Keep a space
between the game machines as wide as possible.
12 Contact the adjusters of all the game machines to the floor. (Sec. 6 3 )
14 Put the number stickers on the game machines. Facing the PTV screens, put the stickers '1' '2' '3'
... on the game machines from left to right. (Fig. 20. 2g)
FIG 20. 2 g
106
20 - 3 SETTING FOR COMMUNICATION PLAY
During communication play, if the test mode is not finished within 3 minutes on
STOP
all the linked machines, the NETWORK CHECK cannot be performed, causing
NETWORK ERROR.
IMPORTANT
Change the game setting for each seat in a manner so as to meet communication play. If the
setting is not correct, communication play cannot be played.
4 Perform the COMMUNICATION MODE setting in the SYSTEM ASSIGNMENTS screen. Set
one of the machines to MASTER and all others to SLAVE. Set to RELAY for exclusive use of
LIVE Monitor.
SYSTEM ASSIGNMENTS
FIG. 20. 3 a
6 Select and open the GAME ASSIGNMENTS screen. Note that the screen looks different
between the MASTER and SLAVE game machines.
7 Perform the SEAT NUMBER setting in the GAME ASSIGNMENTS screen. Set the machines
sequentially to No.1, No.2, No.3, and so on as applicable starting from the extreme left facing
the monitor's front side. Set every seat number correctly without duplication.
107
GAME ASSIGNMENTS
EXIT
FIG. 20. 3 b
Cause all of the machines to exit from the test mode. After the test mode, the screens proceed to
and display the NETWORK CHECK.
When a network-checking is finished, the system displays am advertisement screen. This means
a successful completion of setting. If any seat number is duplicated, an error message appears
on the screen. Normally the NETWORK CHECK takes less than one minute. If the screen
does not proceed from the NETWORK CHECK screen, some sorts of errors such as incorrect
setting, or incorrect connection or malfunctioning of the communication cable can be
considered.
Machine's operation when linked for communication play alters comparing to that of when
independently operated. Be careful of this point.
As described above, some setting items must be set only on the MASTER game machine. They
cannot be set on any SLAVE game machines or, if set, will not become effective.
When any game machine is in a test mode, a network-checking screen appears on the other
game machines interconnected for a communication play. While a guest is using any one of the
interconnected game machines, therefore, do not activate a test mode even on the unused game
machine.
108
21. PARTS LIST
1 TOP ASSY NCR DX (D-1/2)
109
1 TOP ASSY NCR DX (D-2/2)
110
2 ASSY PTV (NCR-0500) (D-1/2)
111
2 ASSY PTV (NCR-0500) (D-2/2)
112
3 ASSY BILLBOARD (NCR-0550) (D-1/2)
113
3 ASSY BILLBOARD (NCR-0550) (D-2/2)
114
4 ASSY FRONT PANEL (NCR-0600) (D-1/2)
115
4 ASSY FRONT PANEL (NCR-0600) (D-2/2)
116
5 ASSY MASK (MGL-1150)
1 MGL-1102 TV MASK
2 MGL-1151 SLIT PLATE
3 MGL-1152 MASK SIDE HOLDER
117
6 PTV W/STICKER NCR (NCR-0510)
118
7 ASSY PTV BASE (POD-0550)
119
8 ASSY MAIN CABINET (NCR-1000) (D-1/3)
120
8 ASSY MAIN CABINET (NCR-1000) (D-2/3)
121
8 ASSY MAIN CABINET (NCR-1000) (D-3/3)
122
9 ASSY SUB-CABI (NCR-1001) (D-1/2)
123
9 ASSY SUB-CABI (NCR-1001) (D-2/2)
1 NCR-1090 AC UNIT
2 STR-1070 FAN UNIT
3 NCR-1080 ASSY CONNECTOR PLATE
4 NCR-1002 WOODEN CABINET
5 NCR-1003 FRONT LID
6 NCR-1004 SIDE LID
7 NCR-1005 BACK LID
8 NCR-1006 SUPPORT PLATE LOWER A
9 NCR-1007 HOLD PLATE A
10 NCR-1012 SUPPORT PLATE LOWER B
11 NCR-1013 HOLD PLATE B
12 NCR-1024 STEP GUARD PLATE
13 NCR-1025 SIDE STEP PLATE
14 ARC-1006 LEG BRACKET
15 999-1042 PLATE LEG BRACKET BLACK
16 253-5460-01 AIR VENT BLACK
17 DP-1148X LKG TNG
18 117-0062 PLATE LOCK RETAINER
19 117-5098 TNG RETAINER PLATE
20 NCR-1004-B STICKER SIDE LID
21 APC-1090 CORNER GUARD
22 NCR-1005-B STICKER BACK LID
124
10 AC UNIT
1 999-1043 AC BRKT
NOT SHOWN DYN-0402 NOISE FILTER BASE
NOT SHOWN 421-8202 STICKER EARTH MARK
125
11 FAN UNIT (STR-1070)
CONNECTOR
126
12 ASSY CONNECTOR PLATE (NCR-1080)
127
13 FAN UNIT (NCR-1070)
CONNECTOR
128
14 ASSY COINCHUTE TOWER (NCR-1100) (D-1/2)
129
14 ASSY COINCHUTE TOWER (NCR-1100) (D-2/2)
1 NCR-1150 SW UNIT
2 NCR-1101 COINCHUTE TOWER
3 BSS-1471 METER BRKT
4 BSS-1472 METER HOLE LID OTHERS
Locally supplied. USA
5 DP-1167 TNG LKG OTHERS
Locally supplied. USA
6 105-5171 CHUTE PLATE SINGLE OTHERS
105-5172 CHUTE PLATE DOUBLE USA
7 253-5366 CASH BOX
8 421-6591-01 STICKER COIN METER
9 421-7501-02 STICKER 6.3V 0.15A OTHERS
Locally supplied. USA
130
15 SW UNIT (NCR-1150)
1 999-1045 SW BRKT
2 421-11297 STICKER SW UNIT NCR
3 999-1046 VR COVER
4 999-1050 COIN METER
101 509-5028 SW PB 1M
102 220-5179 VOL CONT B-5K OHM
103 601-0042 KNOB 22 MM
104 601-0460 PLASTIC TIE BELT 100 MM
105 310-5029-F20 SUMITUBE F F 20MM
131
16 ASSY CTRL PNL (NCR-2000) (D-1/2)
M8 TORQUE 20N•m
132
16 ASSY CTRL PNL (NCR-2000) (D-2/2)
133
17 ASSY SW PLATE (SRT-2150)
1 SRT-2151 SW PLATE
134
18 STEERING MOTOR UNIT (NCR-2100)
135
SCREW FASTENING TORQUE TO BE
M3 X 0.76 N•m
M4 X 1.8 N•m
M6 X 5.8 N•m
M8 X 18 N•m
GREASING
(D-1/2)
18 STEERING MOTOR UNIT (NCR-2100) (D-2/2)
136
19 PEDAL UNIT (NCR-2200)
137
20 ASSY ACCEL&BRAKE (SPG-2200) (D-1/2)
138
20 ASSY ACCEL&BRAKE (SPG-2200) (D-2/2)
1 SPG-2201 BASE
2 SPG-2202 ACCEL PEDAL
3 SPG-2203 BRAKE PEDAL
4 SPG-2204 ACCEL SPRING
5 SPG-2205 BRAKE SPRING
6 SPG-2206 SHAFT
7 SPG-2207 ACCEL GEAR
8 SPG-2208 BRAKE GEAR
9 SPG-2209 NEUTRAL STOPPER
10 SPG-2210 VR PLATE ACCEL
11 SPG-2211 VR PLATE BRAKE
12 SPG-2212 AMPL GEAR
13 SPG-2213 GEAR SHAFT
14 SPG-2214 STOPPER
15 SPG-2215 RUBBER CUSHION
16 SPG-2216 COVER
17 SPG-2217 VR COVER
19 SPG-2219 GEAR STAY
20 SPG-2220 WSHR
21 SPG-2221 NEUTRAL STOPPER D
139
21 ASSY ROLL BAR SIDE (NCR-2300)
140
22 ASSY 4SPEED SHIFTER (NCR-2150) (D-1/2)
141
22 ASSY 4SPEED SHIFTER (NCR-2150) (D-2/2)
142
23 ASSY SEAT (NCR-2400)
143
SCREW FASTENING TORQUE TO BE
M8 Bolt for fastening plastic: 8.3N•m
M8 Others: 19.9N•m
M4 Sonic Lock Portion: 0.9N•m
(D-1/2)
23 ASSY SEAT (NCR-2400) (D-2/2)
144
24 ASSY ROLL BAR R (NCR-2500)
145
25 ASSY MAIN BD DX
146
NOTE: MAKE SURE THAT THERE IS NO WIRING, ETC.
IN THE SLASH MARK PORTIONS.
(D-1/2)
25 ASSY MAIN (D-2/2)
147
26 ASSY SHIELD CASE NCR (NCR-4050) (D-1/2)
148
26 ASSY SHIELD CASE NCR (NCR-4050) (D-2/2)
149
27 ASSY AMP BD (NCR-4100)
JUMPERSETTING
150
NOTE: 1. MAKE SURE THAT THERE IS NO WIRING, ETC.
IN THE SLASH MARK PORTIONS.
2. Set the 838-13578 (áB) jumper as illustrated.
(D-1/2)
27 ASSY AMP BD (NCR-4100) (D-2/2)
151
102
28 ASSY ELEC (NCR-4200)
152
NOTE: 1. MAKE SURE THAT THERE IS NO WIRING, ETC.
IN THE SLASH MARK PORTIONS.
2. Set all the DIP switches (837-13844 (áB) and 838-13366 (áC)) to OFF.
(D-1/2)
28 ASSY ELEC (NCR-4200) (D-2/2)
153
22. WIRE COLOR CODE TABLE
THE WIRE COLOR CODE is as follow:
A PINK
B SKY BLUE
C BROWN
D PURPLE
E LIGHT GREEN
Wires other than those of any of the above 5 single colors will be displayed by 2
alphanumeric characters.
1 RED
2 BLUE
3 YELLOW
4 GREEN
5 WHITE
7 ORANGE
8 BLACK
9 GRAY
If the right-hand side numeral of the code is 0, then the wire will be of a single color shown
by the left-hand side numeral (see the above).
Note 1: If the right-hand side alphanumeric is not 0, that particular wire has a spiral color
code. The left-hand side character shows the base color and the right-hand side
one, the spiral color.
RED WHITE
Note 2: The character following the wire color code indicates the size of the wire.
U: AWG16
K: AWG18
L: AWG20
None: AWG22
154
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