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2ND PRINTING MARCH.

01

Deluxe Version

Owner’s Manual

SEGA ENTERPRISES, INC. USA


MANUAL NO. 4201-6588-01
Warranty

Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies
that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workman-
ship or materials under normal operating conditions. This also certifies that all Interactive Control
Assemblies are to be free from defects in workmanship and materials under normal operating condi-
tions. No other product in this machine is hereby covered.

Sellers sole liability in the event a warranted part described above fails shall be, at its option, to
replace or repair the defective part during the warranty period. For Warranty claims, contact your
Sega Distributor.

Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Ne-
glect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.

Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other dam-
ages.

This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other
warranties expressed or implied. Under no circumstance shall it extend beyond the period of time
listed above.
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
To maintain the safety:

To ensure the safe usage of the product, be sure to read the following before using the product. The following
instructions are intended for the users, operators and the personnel in charge of the operation of the product.
After carefully reading and sufficiently understanding the warning displays and cautions, handle the product
appropriately. Be sure to keep this manual nearby the product or elsewhere convenient for referring to it
when necessary.

Herein, explanations which require special attention are enclosed with dual lines. Depending on the poten-
tially hazardous degrees, the terms of WARNING, CAUTION, etc. are used. Be sure to understand the
contents of the displays before reading the text.

Indicates that mishandling the Indicates that mishandling the product


product by disregarding this by disregarding this caution will cause
warning will cause a potentially a slight hazardous situation which can
hazardous situation which can result in personal injury and or material
result in death or serious injury. damage.

For the sage usage of the product, the following pictographs are used:
Indicates “HANDLE WITH CARE.” In order to protect the human body an equipment, this
display is attached to places where the Owner’s Manual and or Service Manual should be referred
to.

Perform work in accordance with the instructions herein stated.


Instructions for work are explained by paying attention to the aspect of accident prevention. Failing to
perform work as per the instructions can cause accidents. In the case where only those who have techni-
cal expertise should perform the work to avoid hazardous situation, the instructions herein state that the
serviceman should perform such work.

Be sure to turn off power before working on the machine.


To prevent electric shock, be sure to turn off power before starting the work in which the worker touches
the interior of the product. If the work is to be performed in the power-on status, the Instruction Manual
herein always states to that effect.

Be sure to ground the Earth Terminal (this, however, is not required in the case where a power cord
with earth is used).
This product is equipped with the Earth Terminal. When installing the product, Connect the Earth Termi-
nal to the “accurately grounded indoor earth terminal” by using an earth wire. Unless the product is
grounded appropriately, the user can be subject to electric shock. After performing repair, etc. for the
Control equipment, ensure that the Earth Wire is firmly connected to the Control equipment.

Ensure that the Power Supply used is equipped with an Earth Leakage Breaker.
This product does not incorporate the Earth Leakage Breaker. Using a power supply which is not
equipped with the Earth Leakage Breaker can cause a fire when earth leakage occurs.

Be sure to use fuses which meet the specified rating. (only for the machines which use fuses).
Using fuses exceeding the specified rating can cause a fire and electric shock.
Specification changes (removal of equipment, conversion and addition) not designated by SEGA
are not allowed.
The parts of the product include warning labels for safety, covers for personal protection, etc. It is very
hazardous to operate the product by removing parts and or modifying the circuits. Should doors, lids
and protective parts be damaged or lost, refrain from operating the product, and contact where the
product was purchased from or the office herein stated. SEGA shall not be held responsible for any
accidents, compensation for damage to a third party, resulting from the specifications not designated by
SEGA.
Ensure that the product meets the requirements of appropriate Electrical Specifications.
Before installing the product, check for Electrical Specifications. SEGA products have a nameplate on
which Electrical Specifications are described. Ensure that the product is compatible with the power
supply voltage and frequency requirements of the location. Using any Electrical Specifications different
from the designated Specifications can cause a fire and electric shock.
Install and operate the product in places where appropriate lighting is available, allowing warning
labels to be clearly read.
To ensure safety for the customers, labels and printed instructions describing potentially hazardous
situation are applied to places where accidents can be caused. Ensure that where the product is operated
has sufficient lighting allowing the warnings to be read. If any label is peeled off, apply it again imme-
diately. Please place an order with where the product was purchased from or the office herein stated.
When handling the Monitor, be very careful. (Applies only to the product w/monitor.)
Some of the monitor (TV) parts are subject to high tension voltage. Even after running off power, some
portions are still subject to high tension voltage sometimes. Monitor repair and replacement should be
performed only be those technical personnel who have knowledge of electricity and technical expertise.
Be sure to adjust the monitor (projector) properly. (Applies only to the product w/monitor.)
Do not operate the product leaving on-screen flickering or blurring as it is. Using the product with the
monitor not properly adjusted may cause dizziness or a headache to an operator, a player, or the custom-
ers.
When transporting or reselling this product, be sure to attach this manual to the product.
In the case where commercially available monitors and printers are used in this product, only the
contents relating to this product are explained herein. Some commercially available equipment has
functions and reactions not stated in this manual. Read this manual together with the specific Instruc-
tion Manual of such equipment.

• Descriptions herein contained may be subject to improvement changes without notice.


• The contents described herein are fully prepared with due care. However, should any question arise or
errors be found, please contact SEGA.

INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION.


Normally, at the time of shipment, SEGA products are in a status allowing for usage immediately after
transporting to the location. Nevertheless, an irregular situation may occur during transportation. Before
turning on power, check the following points to ensure that the product has been transported in a satisfac-
tory status.
Are there any dented portions or defects (cuts, etc.) on the external surfaces of the cabinet?
Are Casters and Adjusters, damaged?
Do the power supply voltage and frequency requirements meet with those of the location?
Are all wiring connectors correctly and securely connected? Unless connected in the correct direction,
connector connections can not be made accurately. Do not insert connectors forcibly.
Do power cords have cuts and dents?
Do the fuses used meet specified rating? Is the Circuit Protector in an energized status?
Are all accessories available?
Can all Doors and Lids be opened with the Accessory keys? Can Doors and Lids be firmly closed?
TABLE OF CONTENTS

BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:


TABLE OF CONTENTS
INTRODUCTION OF THE OWNER’S MANUAL
1. HANDLING PRECAUTIONS .......................................................................................... 1
2. PRECAUTIONS CONCERNING INSTALLATION LOCATION ................................... 2-3
3. OPERATION ..................................................................................................................... 4-6
4. NAME OF PARTS ............................................................................................................. 7
5. ACCESSORIES ................................................................................................................. 8 - 10
6. ASSEMBLING AND INSTALLATION ............................................................................ 11 - 24
7. PRECAUTIONS TO BE HEEDED WHEN MOVING THE MACHINE ........................ 25 - 27
8. CONTENTS OF GAME .................................................................................................... 28 - 32
9. EXPLANATION OF TEST AND DATA DISPLAY ......................................................... 33 - 60
9 - 1 SWITCH UNIT AND COIN METER ............................................................ 35 - 36
9 - 2 SYSTEM TEST MODE .................................................................................. 37 - 49
9 - 3 GAME TEST MODE ...................................................................................... 50 - 60
10. CONTROL PANEL .......................................................................................................... 61 - 64
10 - 1 ADJUSTING/REPLACING THE V.R. .......................................................... 61 - 64
10 - 2 GREASING .................................................................................................... 64
11. SPEED SHIFTER (SHIFT LEVER)................................................................................. 65 - 67
11 - 1 REMOVING THE 4-SPEED SHIFTER ....................................................... 65 - 66
11 - 2 REPLACING THE SWITCH ........................................................................ 67
12. ACCELERATOR & BRAKE ............................................................................................ 68 - 69
12 - 1 ADJUSTING AND REPLACING THE V.R. ................................................. 68 - 69
12 -2 GREASING ..................................................................................................... 69
13. PROJECTOR .................................................................................................................... 70 - 83
13 - 1 CLEANING THE SCREEN ......................................................................... 70
13 - 2 ADJUSTMENT OF TOSHIBA PROJECTOR .............................................. 71 - 80
13 - 3 ADJUSTMENT OF MITSUBISHI PROJECTOR ........................................ 81 - 83
14. COIN SELECTOR ............................................................................................................ 84 - 88
15. REPLACING THE FLOURESCENT LAMP, AND LAMPS .......................................... 89 - 90
16. PERIODIC INSPECTION TABLE .................................................................................. 91 - 92
17. TROUBLESHOOTING .................................................................................................... 93 - 95
18. GAME BOARD ................................................................................................................ 96 - 99
18 - 1 REMOVING THE GAME BOARD .............................................................. 97 - 98
18 - 2 COMPOSITION OF GAME BOARD ........................................................... 99
19. DESIGN RELATED PARTS ............................................................................................ 100
20. COMMUNICATION PLAY ............................................................................................. 101 - 108
20 - 1 INSTALLATION PRECAUTIONS .............................................................. 101 - 102
20 - 2 CONNECTING THE COMMUNICATION CABLE ................................... 102 - 106
20 - 3 SETTING FOR COMMUNICATION PLAY ............................................... 107 - 108
21. PARTS LIST ..................................................................................................................... 109 - 153
22. WIRE COLOR CODE TABLE ......................................................................................... 154
23. WIRING DIAGRAM ........................................................................................................ 155 - 157
SPECIFICATIONS
Installation Space : 1,360 mm (W) X 2,610 mm (D)
(53.5 in. X 102.8 in.)
Height : 2,230 mm (87.8 in.)
Weight : 450 kg. (992.1 lbs.)
Power, maximum current : 625 W 6.70 A (AC 120V 60 Hz AREA)
675 W 4.00 A (AC 220V 50 Hz AREA)
640 W 3.80 A (AC 220V 60 Hz AREA0
675 W 3.60 A (AC 240V 50 Hz AREA)
For TAIWAN
Power, current : 750 W 9.20 A (MAX.)
350 W 3.80 A (MIN.)
MONITOR : 50 TYPE PROJECTION DISPLAY

INTRODUCTION OF THE OWNERS MANUAL


This Owner's Manual is intended to provide detailed descriptions together with all
the necessary information covering the general operation of electronic assemblies,
electromechanicals, servicing control, spare parts, etc. as regards the product,
EA SPORTS NASCAR ARCADE DX TYPE.
This manual is intended for the owners, personnel and managers in charge of
operation of the product. Operate the product after carefully reading and sufficiently
understanding the instructions. If the product fails to function satisfactorily, non-
technical personnel should under no circumstances touch the internal system. Please
contact where the product was purchased from.

Use of this product is unlikely to cause physical injuries or damages to property. However,
where special attention is required this is indicated by a thick line, the word "IMPORTANT"
and its sign in this manual.

Indicates that mishandling the product by disregarding this display can cause the
STOP product's intrinsic performance not to be obtained, resulting in malfunctioning.

IMPORTANT

SEGA ENTERPRISES, INC. (U.S.A.)/CUSTOMER SERVICE


45133 Industrial Drive, Fremont, California 94538, U.S.A.
Phone : (415) 701-6580
Fax : (415) 701-6594
DEFINITION OF LOCATION MAINTENANCE MAN AND SERVICEMAN

Non-technical personnel who do not have technical knowledge and expertise should
refrain from performing such work that this manual requires the location's
maintenance man or a serviceman to carry out, or work which is not explained in
this manual. Failing to comply with this instruction can cause a severe accident
such as electric shock.

Ensure that parts replacement, servicing & inspections, and troubleshooting are performed by the
location's maintenance man or the serviceman. It is instructed herein that particularly hazardous
work should be performed by the serviceman who has technical expertise and knowledge.

The location's maintenance man and serviceman are herein defined as follows:

"Location's Maintenance Man" :


Those who have experience in the maintenance of amusement equipment and vending machines,
etc., and also participate in the servicing and control of the equipment through such routine work
as equipment assembly and installation, servicing and inspections, replacement of units and
consumables, etc. within the Amusement Facilities and or locations under the management of the
Owner and Owner's Operators of the product.

Activities of Location's Maintenance Man :


Assembly & installation, servicing & inspections, and replacement of units & consumables as
regards amusement equipment, vending machines, etc.

Serviceman :
Those who participate in the designing, manufacturing, inspections and maintenance service of
the equipment at an amusement equipment manufacturer.
Those who have technical expertise equivalent to that of technical high school graduates as re-
gards electricity, electronics and or mechanical engineering, and daily take part in the servicing &
control and repair of amusement equipment.

Serviceman's Activities :
Assembly & installation and repair & adjustments of electrical, electronic and mechanical parts of
amusement equipment and vending machines.

LISTED

UL®
5K92

AMUSEMENT MACHINE
1. HANDLING PRECAUTIONS
When installing or inspecting the machine, be very careful of the following points and pay
attention to ensure that the player can enjoy the game safely.
Non-compliance with the following points or inappropriate handling running counter to the
cautionary matters herein stated can cause personal injury or damage to the machine.

Before performing work, be sure to turn power off. Performing the work
without turning power off can cause an electric shock or short circuit. In the
case work should be performed in the status of power on, this manual always
states to that effect.
To avoid electric shock or short circuit, do not plug in or unplug quickly.
To avoid electric shock, do not plug in or unplug with a wet hand.
Do not expose Power Cords and Earth Wires on the surface, (floor, passage,
etc.). If exposed, the Power Cords and Earth Wires are susceptible to damage.
Damaged cords and wires can cause electric shock or short circuit.
To avoid causing a fire or electric shock, do not put things on or damage
Power Cords.
When or after installing the product, do not unnecessarily pull the power cord.
If damaged, the power cord can cause a fire or electric shock.
In case the power cord is damaged, ask for replacement through where the
product was purchased from or the office herein stated. Using the cord as is
damaged can cause fire, electric shock or leakage.
Be sure to perform grounding appropriately. Inappropriate grounding can
cause an electric shock.
Be sure to use fuses meeting specified rating. Using fuses exceeding the
specified rating can cause a fire or electric shock.
Completely make connector connections for IC BD and others. Insufficient
insertion can cause an electric shock.
Specification changes, removal of equipment, conversion and/or addition, not
designated by SEGA are not permitted.
• Failure to observe this may cause a fire or an electric shock. Non-compliance
with this instruction can have a bad influence upon physical conditions of the
players or the lookers-on, or result in injury during play.
• SEGA shall not be held responsible for damage, compensation for damage to
a third party, caused by specification changes not designated by SEGA.
Be sure to perform periodic maintenance inspections herein stated.

STOP For the IC board circuit inspections, only the logic tester is allowed. The use
of a multiple-purpose tester is not permitted, so be careful in this regard.
The Projector is employed for this machine. The Projector's screen is
IMPORTANT susceptible to damage, therefore, be very careful when cleaning the screen.
For details, refer to PROJECTOR.

1
2. PRECAUTIONS CONCERNING INSTALLATION
LOCATION
This product is an indoor game machine. Do not install it outside. Even indoors,
avoid installing in places mentioned below so as not to cause a fire, electric shock,
injury and or malfunctioning.
Places subject to rain or water leakage, or places subject to high humidity in
the proximity of an indoor swimming pool and or shower, etc.
Places subject to direct sunlight, or places subject to high temperatures in the
proximity of heating units, etc.
Places filled with inflammable gas or vicinity of highly inflammable/volatile
chemicals or hazardous matter.
Dusty places.
Sloped surfaces.
Places subject to any type of violent impact.
Vicinity of anti-disaster facilities such as fire exits and fire extinguishers.
The operating (ambient) temperature range is from 5 C° to 40 C°.
Only in the case a projector is employed, the temperature range is from 5 C°
to 30 C°.

LIMITATIONS OF USAGE REQUIREMENTS

Be sure to check the Electrical Specifications.


Ensure that this product is compatible with the location's power supply,
voltage and frequency requirements.
A plate describing Electrical Specifications is attached to the product.
Non-compliance with the Electrical Specifications can cause a fire and
electric shock.
This product requires the Breaker and Earth Mechanisms as part of the
location facilities. Using them in a manner not independent can cause a fire
and electric shock.
Ensure that the indoor wiring for the power supply is rated at 15A or higher
(AC single phase 100 ~ 120V area), and 7A or higher (AC 220 ~ 240V area).
Non-compliance with the Electrical Specifications can cause a fire and
electric shock.
Be sure to independently use the power supply equipped with the Earth
Leakage Breaker. Using a power supply without the Earth Leakage Breaker
can cause an outbreak of fire when earth leakage occurs.
Putting many loads on one electrical outlet can cause generation of heat and a
fire resulting from overload.
When using an extension cord, ensure that the cord is rated at 15A or higher
(AC 100 ~ 120V area) and 7A or higher (AC 220 ~ 240V area). Using a cord
rated lower than the specified rating can cause a fire and electric shock.

2
OPERATION AREA

For the operation of this machine, secure a minimum area of 2.0m (W) X
2.8m (D). In order to prevent injury resulting from the falling down accident
during game play, be sure to secure the minimum area for operation.
Be sure to provide sufficient space so as to allow this product's ventilation fan
to function efficiently. To avoid machine malfunctioning and a fire, do not
place any obstacles near the ventilation opening.
SEGA shall not be held responsible for damage, compensation for damage to
a third party, resulting from the failure to observe this instruction.

STOP For transporting the machine into the location's building, the minimum necessary
dimensions of the opening (of doors, etc.) are 1.4m(W) and 1.7m(H).
IMPORTANT

Electric current consumption

MAX. 6.7 A (AC 120V 60 Hz)


MAX. 4.0 A (AC 220V 50 Hz)
MAX. 3.8 A (AC 220V 60 Hz)
MAX. 3.6 A (AC 240V 50 Hz)
10cm over.
MAX. 9.2 A (For TAIWAN)

2.8m

70cm

2.0m

FIG. 2

3
3. OPERATION
PRECAUTIONS TO BE HEEDED BEFORE STARTING THE OPERATION

To avoid injury and trouble, be sure to constantly give careful attention to the behavior and
manner of the visitors and players.

In order to avoid accidents, check the following before starting the operation:
To ensure maximum safety for the players and the customers, ensure that
where the product is operated has sufficient lighting to allow any warnings to
be read. Operation under insufficient lighting can cause bodily contact with
each other, hitting accident, and or trouble between customers.
Be sure to perform appropriate adjustment of the monitor (projector). For
operation of this machine, do not leave monitor's flickering or deviation as is.
Failure to observe this can have a bad influence upon the players' or the
customers' physical conditions.
It is suggested to ensure a space allowing the players who feel sick while
playing the game to take a rest.
Check if all of the adjusters are in contact with the surface. If they are not, the
Cabinet can move and cause an accident.

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123456789012345678901234567890121234567890123456789012345678901

Ensure that all of the


Adjusters are in contact
with the floor.

4
Do not put any heavy item on this product. Placing any heavy item on the
product can cause a falling down accident or parts damage.
Do not climb on the product. Climbing on the product can cause falling down
accidents. To check the top portion of the product, use a step.
To avoid electric shock, check to see if door & cover parts are damaged or
omitted.
To avoid electric shock, short circuit and or parts damage, do not put the
following items on or in the periphery of the product.
Flower vases, flowerpots, cups, water tanks, cosmetics, and receptacles/
containers/vessels containing chemicals and water.

To avoid injury, be sure to provide sufficient space by considering the potentially


crowded situation at the installation location. Insufficient installation space can
cause making bodily contact with each other, hitting accidents, and or trouble
between customers.

PRECAUTIONS TO BE HEEDED DURING OPERATION (PAYING ATTENTION TO CUSTOMERS)


To avoid injury and trouble, be sure to constantly give careful attention to the behavior and
manner of the visitors and players.

To avoid injury and accidents, those who fall under the following categories
are not allowed to play the game.
• Those who need assistance such as the use of an apparatus when walking.
• Those who have high blood pressure or a heart problem.
• Those who have experienced muscle convulsion or loss of consciousness when
playing video game, etc.
• Those who have a trouble in the neck and or spinal cord.
• Intoxicated persons.
• Pregnant women or those who are in the likelihood of pregnancy.
• Persons susceptible to motion sickness.
• Persons whose act runs counter to the product's warning displays.
A player who has never been adversely affected by light stimulus might
experience dizziness or headache depending on his physical condition when
playing the game. Especially, small children can be subject to those
conditions. Caution guardians of small children to keep watch on their
children during play.
Instruct those who feel sick during play to have a medical examination.
To avoid injury resulting from falling down and electric shock due to spilled
drinks, instruct the player not to place heavy items or drinks on the product.
To avoid electric shock and short circuit, do not allow customers to put hands
and fingers or extraneous matter in the openings of the product or small
openings in or around the doors.
To avoid falling down and injury resulting from falling down, immediately
stop the customer's leaning against or climbing on the product, etc.
To avoid electric shock and short circuit, do not allow the customers to
unplug the power plug without a justifiable reason.

5
Caution lookers-on so as not to
touch the operating unit while
in play. Failure to observe this
may cause bodily contact with
the player and trouble between
the customers.

Caution the player so as not to


hold a child in her/his lap to
play. Failure to observe this
may cause the child to be
caught between the Control
Panel and the player and fall
down.

Be careful not to let anyone


insert a part of his/her body
into the void at the rear of the
seat. It may be caught between
the seat and the roll bar, and
eventually he/she may be
seriously injured.

Immediately stop such violent acts as hitting and kicking the product. Such
violent acts can cause parts damage or falling down, resulting in injury due to
fragments and falling down.
Instruct the Player to adjust the seat before playing the game. Playing the
game in a forcible posture can cause a contingent accident.

6
4. NAME OF PARTS BILLBOARD

PTV
50 TYPE PROJECTOR

MAIN CABINET

PTV BASE

AC UNIT

FIG. 4 a

4 SPEED SHIFTER
CONTROL PANEL

COIN CHUTE DOOR

CASHBOX DOOR

BACK LID
ACCELERATOR & BRAKE
FIG. 4 b
TABLE 4
Width X Length X Height Weight
PROJECTOR(PTV) 1,140 mm X 555 mm X 1,670 mm 112 kg
PTV BASE 1,160 mm X 545 mm X 235 mm 28 kg
BILLBOARD 1,140 mm X 400 mm X 410 mm 19 kg
MAIN CABINET 1,140 mm X 2,080 mm X 1,590 mm 300 kg
When assembled 1,310 mm X 2,610 mm X 2,230 mm 450 kg

7
5. ACCESSORIES
When transporting the machine, make sure that the following parts are supplied.

TABLE 5 ACCESSORIES

DESCRIPTION OWNERS MANUAL KEY MASTER KEY


Part No. (Qty.) 420-6588-01 (1) 220-5576 (2) (2)
Note For opening/closing For the CASHBOX DOOR
the doors
Figures
If Part No. has no description, the Number has not been
registered or can not be registered. Such a part may not
be obtainable even if the customer desires to purchase it.
Therefore, ensure that the part is in safekeeping with you.
The Keys are inside the Coin
Chute Door at the time of
TAMPERPROOF†WRENCH shipment from the factory.
M8 540-0009-01 (1)
TOOL

AC Cable (Power Cord) WIRE HARN EARTH W/LUG M6 CORD CLAMP


600-7228 (1) TAIWAN 600-6664-02 (1) 280-5009-01 (1)
600-6695 (1) USA For TAIWAN. Used for securing the
600-6618 (1) OTHERS power cord.
Used for installation,
600-6619 (1) HONG KONG see 4 of Section 6.
see 4 of Section 6.
Used for installation,
see 4 of Section 6.

VOL CONT B-5K OHM SW MICRO TYPE


220-5373 509-5636 (1)
(1)
220-5484 Spare, refer to Section 11.
Spare, see Section 10, 12.

8
TOSHIBA MITSUBISHI FLEX TUBE
Remote Controller used for Remote Controller used for 310-5050-220200 (1)
adjustment of the projector. adjustment of the projector.
For communication play,
See Section 14. See Section 14.
refer to Section 20.
200-5536(1) 200-5532(1)

P
TEST MODE WRITING
POWER

R G B SET

R / B

R / G / B
POSITION PIC-ADJ

TEST ENTER

1 8 9 10

RESET R-MUTE G-MUTE B-MUTE


ADJUST

-- PICTURE +
SELECT

MITSUBISHI ASSY FIBER CABLE


600-6275-0500 (1)
For communication play,
refer to Section 20.
One of the above 3 types of
Remote Controllers is used for the
Projector.
The Remote Controller is attached to the Projector at the
time of shipment.

NUMBER STICKER(for rear)


421-11304 (1)
For communication play,
CONN 22
refer to Section 20.
310-5051-22 (2)
For communication play,
refer to Section 20.

CARTON BOX
NUMBER STICKER(for side) 601-10642 (1)
421-11305 (1) Used for transporting the
For communication play, Game Board.
refer to Section 20. Refer to Next Page.

CH
EC
K
SI
DE

9
HOW TO USE THE CARTON BOX

When asking for the replacement or repair of the product's Game Board (SEGA
STOP
HIKARU), be sure to put the Game Board together with the Shield Case in a
Carton Box. Otherwise, the request is not acceptable.
IMPORTANT Put the Shield Case in the Carton Box by paying attention to the correct
direction as per the following instructions and as shown by the instructions
printed on the Carton Box. Handling in an erroneous manner can damage the
Game Board.
Remove the Shield Case Brackets from the Shield Case and put the Shield Case
in the Carton Box.

SHIELD CASE BRACKETS


The shape depends on the type of product.

"CHECK SIDE" Display

CH
EC
K
SI
DE

FILTER BOARD

Wrap the Shield Case with the packing material and put it in the Carton Box as shown. Putting
it upside down or packing otherwise in the manner not shown can damage the Game Board and
parts.

10
6. ASSEMBLING AND INSTALLATION

Perform assembly work by following the procedure herein stated. Failing to


comply with the instructions can cause electric shock hazard.
Perform assembling as per this manual. Since this is a complex machine,
erroneous assembling can cause an electric shock, machine damage and or not
functioning as per specified performance.
When assembling, be sure to use plural persons. Depending on the assembly
work, there are some cases in which working by one person alone can cause
personal injury or parts damage.
Ensure that connectors are accurately connected. Incomplete connections can
cause electric shock hazard.
Be careful so as not to damage wirings. Damaged wiring can cause electric
shock and short circuit hazards.
Do not carelessly push the PTV. Pushing the PTV carelessly can cause the
PTV to fall down.
This work should be performed by the Location's Maintenance Man or
Serviceman. Performing work by non-technical personnel can cause a severe
accident such as electric shock. Failing to comply with this instruction can
cause a severe accident such as electric shock to the player during operation.
Provide sufficient space so that assembling can be performed. Performing
work in places with narrow space or low ceiling may cause an accident and
assembly work to be difficult.
To perform work safely and avoid serious accident such as the cabinet's
falling down, do not perform work in places where step-like grade
differences, a ditch, or slope exist.
Carefully handle the PTV on the PTV base because it is very unstable. If
handled carelessly, it may fall down and eventually cause a serious personal
injury.

To perform work safely and securely, be sure to prepare a step which is in a


secure and stable condition. Performing work without using the step can cause
violent falling down accidents.

11
When carrying out the assembling and installation, follow the following 6-item sequence.

1 ASSEMBLING THE PTV

2 COUPLING THE MAIN CABINET TO THE PTV

3 SECURING IN PLACE (ADJUSTER ADJUSTMENT)

4 POWER SUPPLY CONNECTION

5 TURNING POWER ON

6 ASSEMBLING CHECK

The master key (accessories) in addition to the tools such as a Phillips type screwdriver, wrench,
socket wrench and Ratchet Handle are required for the assembly work.

Phillips type screwdriver

24mm

WRENCH (for M16 hexagon bolt)

SOCKET WRENCH,(M8 hexagon bolt)


RATCHET HANDLE
KEY MASTER

12
1 ASSEMBLING THE PTV

1 Fix the two mask holders onto the PTV top panel each with the 2 countersunk-head screws.

2 Insert and raise the TV mask as illustrated below, and fix it with the 6 screws.

3 Fix the panel-mounting brackets L and R onto the PTV front each with the 2 screws.

4 Mount the front panel onto the PTV front. Fix it with the 4 trusshead screws.
FLAT HEAD SCREW (2 each)
M4 X 12

PTV
MASK HOLDER

TV MASK

TRUSS SCREW(2) black


M5 X 25, flat washer used.

PANEL MOUNT BRACKET L

SCREW (2 each)
M5 X 16, w/flat & spring washers
SCREW (4)
M5 X 20, w/flat & PANEL MOUNT BRACKET R
spring washers

FRONT PANEL

TRUSS SCREW(4) black


FIG. 6. 1 a
M5 X 25, flat washer used.

5 Place the PTV on the PTV base. Minimum 3


workers must engage in lifting the PTV while
several other works must hold the PTV base.

When lifting the PTV the minimum 3


workers must cooperate.
FIG. 6. 1 b

13
6 Connect the billboard wire's two connectors to the PTV top panel's connectors. For the safety
the 2 workers must hold the billboard while another worker must use a stool when connecting.

SCREW (2)
M5 X 16,
w/flat & spring washers
7 Place the billboard on the
PTV top panel. Engaging
BILLBOARD
the billboard on the 2
mask holders, slide it to
the PTV front. Be careful
not to damage the wires
in this instance.
Connect the Connector.
8 Fix the billboard with the
2 screws.

PTV

PTV BASE

FIG. 6. 1 c

When performing work,


be sure to use a step.

FIG. 6. 1 d

14
2 COUPLING THE MAIN CABINET TO THE PTV

1 Move the main cabinet and the PTV closer to each other. Carefully move the PTV on the PTV
base because it is unstable.

2 Take out the 2 wires from the main cabinet; one for the video signals and another for the power.

3 Connect the wires between the main


cabinet and the PTV. The connector
panel of the PTV front provides two
connectors. Into them, insert the 2
wire connectors from the main cabi-
net; one for the video signals and
another for the power. Each has an
insertion direction. Make sure about
the insertion direction before inserting
the connectors, and do not apply
excessive force when inserting;
otherwise they may be damaged. The
connector for the video signals has
two fixing screws at its both ends.
Tightly fasten them after inserting the
connector. PHOTO 6. 2 a

MITSUBISHI PROJECTOR

TOSHIBA PROJECTOR

Fasten the screws.

Fasten the screws.

TRUSS SCREW (3) black


MECA SIDE LIDE M4 X 8

FIG. 6. 2 a

15
4 Remove the 3 trusshead screws to detach
the mechanism-side lid from the main
cabinet. A square hole appears.

5 Couple the PTV and the main cabinet


with each other. Before attaching them
closely without a gap, insert a hand into
the square hole and pull the 2 wires into
the main cabinet. This will prevent the
wires from being caught between them.

PHOTO6. 2 b

6 Mount the 2 joint bracket centers onto the PTV and the main cabinet. Fix them each with 4
hexagonal-head bolts.

7 Mount the 2 joint bracket onto the PTV base and the main cabinet. Fix them each with 3
hexagonal-head bolts.

8 Replace the mechanism-side lid to the main cabinet and fix it with the 3 trusshead screws.

HEXAGON BOLT (4 each) black


M8 X 30, large flat washer used.

JOINT BREACKET CENTER

HEXAGON BOLT (3 each) black


M8 X 30, large flat washer used.

FIG. 6. 2 b JOINT BRACKET PTV BASE

16
INSTALLING THE POP

1 Peel off the double-sided adhesive tape on the POP reverse and stick the POP Holder.

2 By using the 3 Truss screws, secure the POP Holder to the Billboard ceiling.

POP HOLDER
POP
Height:320mm

TRUSS SCREW (3) black


M4 X 8

Double-sided adhesive tape

FIG. 6. 2 c

17
3 SECURING IN PLACE (ADJUSTER ADJUSTMENT)

Make sure that all of the adjusters are in contact with the floor. If they are not, the
cabinet can move and cause an accident.

This product has 10 casters (4 for PTV base, 6 for Main Cabinet) and 10 Adjusters
(4 for PTV base, 6 for Main Cabinet). (FIG. 6. 3a) When the installation position is determined,
cause the adjusters to come into contact with the floor directly, make adjustments in a manner
so that the casters will be raised approximately 5mm. from the floor and make sure that the
machine position is level.
1 Transport the product to the
installation position. Be sure to CASTER
provide adequate space allowing
the player to get on and off.

2 Have all of the Adjusters make


contact with the floor. Adjust the
Adjuster's height by using a
wrench so that the machine
position is kept level.

3 After making adjustment, fasten


the Adjuster Nut upward and
secure the height of Adjuster
(FIG. 6. 3 b).
ADJUSTER

ADJUSTER FIG. 6. 3 a BOTTOM VIEW

CASTER

FASTEN UPWARD.

Approx.5mm

FIG. 6. 3 b ADJUSTER ADJUSTER

10cm over

2.8m

70cm
FIG. 6. 3 c
Refer to this Fig. (Scale:1/100) FIG. 6. 3 d
for the layout of the place of Be sure to provide space as shown between 2.0m
installation. the Air Vent and the wall surface.

18
4 POWER SUPPLY, AND EARTH CONNECTION

Be sure to independently use the power supply socket outlet equipped with an
Earth Leakage Breaker. Using a power supply without an Earth Leakage
Breaker can cause a fire when electric leakage occurs.
Ensure that the "accurately grounded indoor earth terminal" and the earth wire
cable are available (except in the case where a power cord plug with earth is
used). This product is equipped with the earth terminal. Connect the earth
terminal and the indoor earth terminal with the prepared cable. If the
grounding work is not performed appropriately, customers can be subjected to
an electric shock, and the product's functioning may not be stable.
Ensure that the power cord and earth wire are not exposed on the surface
(passage, etc.). If exposed, they can be caught and are susceptible to damage.
If damaged, the cord and wire can cause electric shock and short circuit
accidents. Ensure that the wiring position is not in the customer's passage
way or the wiring has protective covering.
After wiring power cord on the floor, be sure to protect the power cord.
Exposed power cord is susceptible to damage and causes an electric shock
accident.

The AC Unit is mounted on the right side of the machine. The AC Unit has Main SW, Circuit
Protector, Earth Terminal and the Inlet which connects the Power Cord.

1 Ensure that the Main SW is OFF.

MAIN SW

INLET

Main SW off

FIG. 6. 4 a AC unit

AC Cable (Power Cord)

19
2 Connect one end of the earth wire to the AC Unit
Connect the Earth Wire
earth terminal, and the other end to the indoor earth to the Earth Terminal.
terminal. The AC Unit earth terminal has a Bolt and
Nut combination. Take off the Nut, pass the end of
earth wire through the Bolt, and fasten the Nut.
Note that the Earth Wire is incorporated in the Power
Cord for the Areas of AC 120V (USA) and AC 220 ~
240V, and therefore, this procedure is not necessary.

FIG. 6. 4 b Earth Wire Connection

3 Firmly insert the power plug into the


socket outlet.
Insert the opposite side of Power Cord
plug to the AC Unit's connector
("INLET").

4 Perform wiring for the Power Cord


and Earth Wire. Install protective
covering for the Power Cord and
Earth Wire.

Wiring Cover

FIG. 6. 4 c Connecting Power Cord and Earth Wire

In case the Power Plug is apt to come out of place, secure the
Power Cord to the periphery of the AC Unit with the Cord
Clamp (an accessory).

HOW TO USE THE CORD CLAMP

20
5 TURNING POWER ON

Connect the power by turning on the AC unit's main switch. Then the billboard's fluorescent
light comes on.
The monitor (PTV screen) displays a system power-on message, and then an advertising screen
(a plying-for-hire screen) appears. At the same time the right and left speakers on the control
panel output an advertise sound. The sound is inaudible, however, when you have disabled its
function.
Before an advertising screen appears the system automatically conducts an initialization. Do not
touch the product until the system completes an initialization and the advertising screen appears.
During an initialization the handle (steering wheel) turns counterclockwise and clockwise and
stops at the original center position (for a straight-ahead direction). This corrects the volume
value inside the control panel. Do not touch the handle or play the game before an initialization
is completed (that is, the handle automatically stops at the center position). Failure to observe
this may affect the handle's operability and the handle's force feedback (force feedback against
crashing) during playing the game. If the handle's operability or force feedback is abnormal,
disconnect and reconnect the power for initializing the system again.
When you disconnect the power, the system saves the data for the credit number, ranking, and
latest game's score. Assume that the credits effective for playing a game remain when you
disconnect the power. In this case, when you will reconnect the power a game startup screen
will appear with the start button flashing.
If several machines are interconnected or networked for a communication play, the system
checks the network. A network-checking screen as illustrated below appears before an
advertising screen appears. Usually, checking the network takes 1 to 3 minutes. If the system
detects a problem related with the network, it keeps displaying the network-checking screen or
an error message.

Fluorescent lamps are always lit.

On-screen images are outputted.

Handle turns counterclockwise


and clockwise.

FIG. 6. 5 b NETWORK check screen

Sound is emitted.
FIG. 6. 5 a

21
6 ASSEMBLING CHECK

In the TEST MODE, ascertain that the assembly has been made correctly and IC BD. is
satisfactory (refer to Section 9).
In the test mode, perform the following test:

(1) MEMORY TEST


RAM TEST
Selecting the RAM TEST on the system test
IC15 IC16 IC17S IC18S GOOD
IC22 IC23 IC24S IC25S GOOD mode menu screen causes the on-board memory
IC28 IC29S GOOD
IC41 GOOD
to be tested automatically. The game board is
IC42 GOOD satisfactory if the display beside each IC No.
IC44 IC45S IC46 IC47S GOOD
IC91S IC92S GOOD shows GOOD.
IC98 GOOD

OPTIONAL SOUND BOARD:


IC2 GOOD

OPTIONAL COMMUNICATION BOARD:


IC7 IC8 IC9 IC10 GOOD

PRESS TEST BUTTON TO EXIT

(2) C.R.T. TEST

C.R.T. TEST PAGE#1 In the system test mode menu, selecting C.R.T.
0 31 TEST allows the screen (on which the monitor
is tested) to be displayed. Although the monitor
RED adjustments have been made at the time of
GREEN shipment from the factory, color deviation, etc.,
may occur due to the effect caused by
BLUE geomagnetism, the location building's steel
WHITE
frames and other game machines in the
periphery. By watching the test mode screen,
make judgment as to whether an adjustment is
PRESS SERVICE BUTTON TO ANOTHER PAGE
needed. If it is necessary, adjust the monitor by
PRESS TEST BUTTON TO EXIT
referring to Section 13.
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PRESS TEST BUTTON TO EXIT

22
(3) SOUND TEST

In the system test mode, selecting SOUND


TEST causes the screen (on which sound
SOUND TEST related BD and wiring connections are
MAIN SPEAKER LEFT tested) to be displayed.
MAIN SPEAKER RIGHT Check if the sound is satisfactorily emitted
OPTION SPEAKER LEFT from each speaker and the sound volume is
OPTION SPEAKER RIGHT
> EXIT appropriate.

SELECT WITH SERVICE BUTTON


AND
PRESS TEST BUTTON

(4) INPUT TEST

Selecting the INPUT TEST on the game test


INPUT TEST mode menu screen causes the screen (on
STEERING WHEEL XXX which each switch is tested) to be displayed.
GAS PEDAL XXX Press each switch. For the coin switch test,
BRAKE PEDAL XXX insert a coin from the coin inlet with the coin
GEAR POSITION ON
START BUTTON OFF
chute door open. If the display beside each
VIEW CHANGE BUTTON OFF switch indicates "ON," the switch and
wiring connections are satisfactory.
SERVICE SWITCH OFF
TEST SWITCH OFF

PRESS TEST AND SERVICE BUTTON TO EXIT

JVS TEST
> DISPLAY CONFIG
EXIT

NODE 1/1
SWITCH
SYSTEM _ _ _ _ _ _ _ _
PLAYER1 _ _ _ _ _ _ _ _ _ _ _ _ _
PLAYER2 _ _ _ _ _ _ _ _ _ _ _ _ _
COIN
SLOT1 0000 SLOT2 8000
ANALOG
CH1 0000 CH2 0000 CH3 0000 CH4 0000
CH5 0000 CH6 0000 CH7 0000 CH8 0000

SELECT WITH SERVICE BUTTON


AND
PRESS TEST BUTTON

23
(5) OUTPUT TEST

Select OUTPUT TEST from the Menu


screen in the Game Test Mode to cause the
OUTPUT TEST screen (on which output unit such as lamps
> START BUTTON
and wiring connections are tested) to appear.
VIEW CHANGE BUTTON Ensure that the output unit functions
BASS SHAKER(FRONT) satisfactorily.
BASS SHAKER(FRONT+REAR)

PRESS TEST BUTTON TO EXIT

Perform the above inspections also at the time of monthly inspection.

24
7. PRECAUTIONS TO BE HEEDED WHEN MOVING THE MACHINE

When moving the machine, be sure to unplug the power plug. Moving the
machine with the plug as is inserted can damage the power cord and cause fire
and electric shock hazards.
When moving the machine on the floor, retract the Adjusters and ensure that
Casters make contact with the floor. During transportation, pay careful
attention so that Casters do not tread power cords and earth wires. Damaging
the power cords can cause electric shock and short circuit hazards.
When lifting the cabinet, be sure to hold the grip portions or bottom part.
Lifting the cabinet by holding other portions can damage parts and installation
portions due to the empty weight of the cabinet, and cause personal injury.
When transporting the product in places with step-like differences in grade,
disassemble into each unit before transporting. Lifting up the product in an
attempt to cross the step-like differences in an as is assembled condition may
damage the unit's joining portions and cause a personal injury resulting from
damage.
When moving the PTV, do not push it from the rear side. Push it from
sideways. Pushing the PTV from the rear side can have the PTV fall down,
causing personal injury etc. In case the floor has slanted surfaces or step-like
differences, be sure to move the machine by 2 or more persons.
Do not insert the fork to places other than designated when using a Forklift to
transport the machine.
Failure to observe this could cause falling down and injury resulting from
falling down.
Carefully handle the PTV on the PTV base because it is very unstable. If
handled carelessly, it may fall down and eventually cause a serious personal
injury.

Do not push the plastic made parts. Failure to observe this may damage parts
and cause injury due to fragments resulting from damage.
Do not use the handle or lever to move the product. Failure to observe this
may cause the parts to be deformed or damaged.

When transporting the product in places with steps, disassemble into each unit
STOP
before transporting. Inclining the product in an as is assembled condition or
placing the cabinet in places with steps can damage the unit's joining portions.
IMPORTANT To protect surface, do not directly apply a rope to the surfaces of product.
Use protective materials to the places the rope is applied to.

25
Do not push PTV from the back. Pushing the PTV
from the back can cause the PTV to fall down. Push
it from the side.

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On level surfaces,move the machine by causing


the Casters to make contact with the surfaces.
FIG. 7 a

When transporting the product in places with steps


or step-like differences in grade, disassemble into
GRIP each unit before transporting.

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FIG. 7 b
26
When moving the product, use its recessions and bottom
parts. Do not hold or push the illustrated parts to move the
product.

SCREEN,TV MASK

HANDLE

PLASTIC Part

GRIP

FIG. 7 c

The PTV on the PTV base is very unstable.

FIG. 7 d

27
8. CONTENTS OF GAME
The following explanations apply to the case the product is functioning satisfactorily. Should
there be any moves different from the following contents, some sort of faults may have
occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure
satisfactory operation.

Advertising (Plying-for-Hire) Performance

The billboard's fluorescent light is always on when the power is connected.


The monitor displays the demonstration images and ranking data. The ranking data is updated
every week.
The lights (integrated with the two buttons on the control panel) are off.
The right and left speakers on the control panel output an advertise sound. The right and left
speakers on the seat backrest and the bass shaker do not output an advertise sound.
You can activate or deactivate an advertise sound output function on the test mode screen.

Fluorescent lamps are lit.

Image output on the monitor.

Coin Inlet

Emits sounds.

FIG. 8 a

28
HOW TO PLAY

Operation of a single machine allows a Single Play. Operation of interconnected machines


allows a Communication Play.

VIEW CHANGE BUTTON


STEERING WHEEL
START BUTTON HANDLE

4 SPEED SHIFTER
SHIFT LEVER

BRAKE PEDAL

GAS (ACCELLETOR) PEDAL SEAT LOCK LEVER

[Single Play]
FIG. 8 b
1 Sit down on the seat. You can slide the seat back and forth. Facing the screen you can find the
seat lock lever on the seat's right bottom. Pull it to unlock and slide the seat.

2 Insert coins, and then the corresponding credit number appears on the screen's bottom left.
When you insert the coins enough for one play, the credit number disappears and a SELECT
screen appears.

3 TRACK SELECT, CAR SELECT, and TRANSMISSION SELECT screens appear in this
order. Turn the handle counterclockwise and clockwise for moving around the items, and press
the gas pedal (accelerator) for selecting an item.
The number is counted down at the upper right corner of the SELECT screens while you are
moving around the items. When the time is counted out to 0 (zero), the system automatically
selects the item (track/car/transmission) wherever you are at that time. If you select any item on
the current screen, it disappears and the next screen appears even while the time is still counted
down.

TRACK SELECT screen CAR SELECT screen

29
4 After you select a transmission, the TRANSMISSION SELECT screen
race starts. If you press the view
change button on the
TRANSMISSION SELECT
screen, you can activate a time
attack mode.

Rules with Time Attack Mode


You drive a car alone to compete in the lap time. You must cycle the course within a limited
time. If you succeed to cycle the course within a limited time, the remaining time is added to the
limited time of a next cycling. If you clear the specified number of cycling times, the game is
finished. If you fail to cycle the course within a limited time, the game is over.

5 You start last. You must cycle the


course within a limited time. If you
succeed to cycle the course within
a limited time, the remaining time
is added to the limited time of a
next cycling.

6 If you succeed to overtake the


preceding cars and thereby reach a
target position, the bonus time is
added to the limited time. The
target position is eventually carried
up.

7 If you clear the specified number of


cycling times, the game is finished.
If you fail to cycle the course within a limited time, the game is over.

8 The handle gives a force feedback when your car touches the course walls or other cars, or is off
the course.

9 If you press the view change button, you can change the viewpoint. After pressing the button, its
integrated light flashes for several seconds.

10 When the game is finished or over, the system automatically opens the TRACK SELECT screen
only if playable credits remain at that time.

30
[Communication Play]

Starting/playing procedures of a communication play are different from those of a single play.

1 When a player inserts the coins enough for one play, an entry screen appears. At the same time
the start button flashes.

2 A player who wants a communication play must insert the coins (enough for one
communication play) into the separate coin chute slot. A player who wants a single play must
press the start button immediately when an entry screen appears.

3 When an entry screen appears, the


system starts counting down the
time. If there are no competitors
and the time is counted out to 0
(zero), only a single play is
available.

4 If there are some competitors and


the time is counted out to 0 (zero),
the TRACK SELECT screen
appears. Turn the handle
counterclockwise and clockwise
for moving around the items and
press the gas pedal (accelerator) for
selecting an item. The track is
decided by majority of the players.

5 Next to the TRACK SELECT screen, the CAR SELECT and TRANSMISSION SELECT
screens appear in this order. Again, turn the handle counterclockwise and clockwise for moving
around the items and press the gas pedal (accelerator) for selecting an item.

6 On the NAME ENTRY screen, too,


turn the handle counterclockwise NAMEENTRYscreen
and clockwise for moving around
the items and press the gas pedal
(accelerator) for selecting a
character.
The number is counted down at the
upper right corner of the SELECT
screens and the NAME ENTRY
screen while you are moving
around the items. When the time is
counted out to 0 (zero), the system
automatically selects the item (car/
transmission) wherever a player is
at that time.
If a player selects any item on the
current screen, it disappears and the
next screen appears even while the
time is still counted down.

7 When the number is counted out to 0 (zero) on the NAME ENTRY screen, the race starts.

31
8 Players compete with each other in the position. The top player can add the time remained after
a cycling to the limited time of a next cycling.

9 When the top player clears the specified number of cycling times, the game is finished. If a
player fails to cycle the course within a limited time, the game is over.

32
9. EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing the
machine initially or collecting cash, or when the machine does not function correctly, perform
checking in accordance with the explanations given in this section.
The following shows tests and modes that should be utilized as applicable.
SEGA HIKARU GAME BOARD is used for the product. The system of this game board
allows another game to be played by replacing the ROM Board Case mounted on the SEGA
HIKARU CASE. As such, the Test Mode of this system consists of the System Test Mode for
the system to execute SELF-TEST, COIN ASSIGNMENTS, etc. used in common for the
machines employing the SEGA HIKARU BOARD, and the Game Test Mode for the specific
product to execute Input/Output test for the operation equipment, difficulty setting, etc.

The contents of settings changed in the TEST mode are stored when the test
STOP
mode is finished from EXIT in the menu mode. If the power is turned off
before the TEST mode is finished, the contents of setting change become
IMPORTANT ineffective.
Executing "BACKUP DATA CLEAR" in the SYSTEM TEST MODE does
not clear the BOOKKEEPING data in the GAME TEST mode.
Entering the TEST mode clears fractional number of coins less than one credit
and BONUS ADDER data.
When the 2 or more machines are linked for communication play, be careful
to enter the test mode. If one of the machines linked enters the test mode, all
others display the NETWORK CHECK screen.

33
TABLE 9 EXPLANATION OF TEST MODE

ITEMS DESCRIPTION REFERENCE


SECTIONS

INSTALLATION When the machine is installed, perform the following:


OF MACHINE 1. Check to see that each setting is as per standard setting made at 9-2 F,G, 9-3 F
the time of shipment.
2. In the INPUT TEST mode, check such input devices as each 9-2 C, 9-3 B
SW, V.R., etc.
3. In the OUTPUT TEST mode, check such output devices as 9-3 C
lamps, motors, etc.
4. In the SELF-TEST mode, check ICs on the IC Board. 9-2 B,J

MEMORY Choose MEMORY TEST in the MENU mode to allow the 9-2 B,J
MEMORY test to be performed. In this test, PROGRAM RAMs,
ROMs, and ICs on the IC Board are checked.

PERIODIC Periodically perform the following:


SERVICING 1. MEMORY TEST 9-2 B,J
2. Ascertain each setting. 9-2 F,G, 9-3 F
3. In the INPUT TEST mode, test the CONTROL device 9-2 C, 9-3 B
4. In the OUTPUT TEST mode, check such output devices as 9-3 C
lamps, motors, etc.

CONTROL 1. In the INPUT TEST mode, check such input devices as each 9-2 C, 9-3 B
SYSTEM SW, V.R., etc.
2. Adjust or replace each SW and VR. 9-3 D,E,
3. If the problem can not be solved yet, check the CONTROL's 10,11,12
moves.

MONITOR In the MONITOR ADJUSTMENT mode, 9-2 E


check to see if the PROJECTOR adjustment is appropriately 13
made.

IC BOARD 1. MEMORY TEST 9-2 B,J


2. In the SOUND TEST mode, check the sound related ROMs. 9-2 D

DATA CHECK Check such data as game play time and histogram to adjust the 9-2 H, 9-3 G
difficulty level, etc.

34
9 - 1 SWITCH UNIT AND COIN METER

Never touch places other than those specified. Touching places not specified can
cause electric shock and short circuit hazards.

Adjust to the optimum sound volume by considering the environmental


STOP
requirements of the installation location.
If the COIN METER and the game board are electrically disconnected, game
IMPORTANT play is not possible.
A cover is provided on the bass shaker output adjustment volume in order to
prevent the BASE SHAKER against being carelessly adjusted.

SWITCH UNIT

Open the coin chute door, and the switch unit shown will appear.
The functioning of each SW is as follows:
The sound volumes of the front and rear speakers are adjusted as indicated by the illustration on
the switch unit, at the factory before shipping. This adjustment aims to attain the best output
balance between the front and rear speakers. Remember that carelessly changing this adjustment
may cause the best balance to be lost.

TEST BUTTON SERVICE BUTTON

BASE SHAKER Output Adjustment Volume


SOUND VOLUME

FIG. 9. 1 a SWITCH UNIT

35
TEST BUTTON : For the handling of the test button, refer to the following pages.
TEST
SERVICE BUTTON : Gives credits without registering on the coin meter.
SERVICE
SOUND VOLUME : Adjusts the sound volume of the left and right speakers on the control panel.
FRONT SPEAKER
SOUND VOLUME : Adjusts the sound volume of the left and right speakers on the seat backrest.
REAR SPEAKER
BASE SHAKER Output Adjustment Volume : Adjusts the vibration output of the base shakers each on
BASS SHEAKER the seat backrest and the control panel.

COIN METER

Open the Cashbox Door by using the key to COIN METER


have the Coin Meter appear underneath the
Cashbox.

FIG. 9. 1 b COIN METER

36
9 - 2 SYSTEM TEST MODE

A. SYSTEM TEST MODE MENU

Press TEST Button to enter the TEST MODE, and the following Menu screen will be displayed.

SYSTEM MENU Press SERVICE Button to move the


XXXXXXXXX VERSION arrow (>) to the desired item and
select with TEST Button.
RAM TEST
JVS TEST
SOUND TEST Bring the arrow to EXIT and press
C.R.T. TEST TEST Button to return to the GAME
SYSTEM ASSIGNMENTS Mode.
COIN ASSIGNMENTS
BOOKKEEPING
BACKUP DATA CLEAR
ROMBD TEST
CLOCK SETTING
GAME TEST MODE
> EXIT

SELECT WITH SERVICE BUTTON


AND
PRESS TEST BUTTON

B. RAM TEST

This allows for checking the functioning of the RAM on the Game BD.
In this test, IC's are checked in every row. During the test, "CHECKING" is displayed at the
right-hand side of the screen. "BAD" is indicated for irregular RAMs, if any.
Upon finishing the test, "PRESS TEST BUTTON TO EXIT" is displayed on the lower center of
the monitor. Press TEST Button to return to the MENU screen.

RAM TEST

IC15 IC16 IC17S IC18S GOOD


IC22 IC23 IC24S IC25S GOOD
IC28 IC29S GOOD
IC41 GOOD
IC42 GOOD
IC44 IC45S IC46 IC47S GOOD
IC91S IC92S GOOD
IC98 GOOD

OPTIONAL SOUND BOARD:


IC2 GOOD

OPTIONAL COMMUNICATION BOARD:


IC7 IC8 IC9 IC10 GOOD

PRESS TEST BUTTON TO EXIT

37
C. JVS TEST

In this test, Functioning of the I/O Board connected to Game Board is displayed and INPUT
TEST can be performed.

JVS TEST
INPUT TEST
> EXIT

NODE 1/1
NAME SEGA ENTERPRISES,LTD.;837-13741
I/O CONTROL BD2;Ver0.15;99/06
CMD VER 1.1
JVS VER 2.0
COM VER 1.0
SWITCH 2PLAYERS 12BITS
COIN 2SLOTS
ANALOG 8CH
DRIVER OUT 22CH

SELECT WITH SERVICE BUTTON


AND
PRESS TEST BUTTON

Execute EXIT to return to the MENU screen.

When INPUT TEST is selected and executed, the following screen appears.

JVS TEST
> DISPLAY CONFIG
EXIT

NODE 1/1
SWITCH With a switch input from the
SYSTEM _ _ _ _ _ _ _ _ control panel etc., this changes
PLAYER1 _ _ _ _ _ _ _ _ _ _ _ _ _ into 1.
PLAYER2 _ _ _ _ _ _ _ _ _ _ _ _ _
COIN
With a coin switch input, this
SLOT1 0000 SLOT2 8000
ANALOG accumulates. And, the coin
CH1 0000 CH2 0000 CH3 0000 CH4 0000 meter counts.
CH5 0000 CH6 0000 CH7 0000 CH8 0000

SELECT WITH SERVICE BUTTON Analogue values are displayed


AND between 0000 and FF00.
PRESS TEST BUTTON

Execute EXIT to return to the MENU screen.

38
D. SOUND TEST

This is a sound output test. Each speaker outputs the game's playing message in English.

SOUND TEST

MAIN SPEAKER LEFT


MAIN SPEAKER RIGHT
OPTION SPEAKER LEFT
OPTION SPEAKER RIGHT
> EXIT

SELECT WITH SERVICE BUTTON


AND
PRESS TEST BUTTON

MAIN SPEAKER LEFT : Output from the front left speaker

MAIN SPEAKER RIGHT : Output from the front right speaker

OPTION SPEAKER LEFT : Output from the rear left speaker

OPTION SPEAKER RIGHT : Output from the rear right speaker

Front speakers are located on the control panel. Rear speakers are located on the seat's backrest.
Press the service button to move the > mark to a desired item (speaker), and press the test
button. Make sure that the selected speaker outputs the playing message. The playing message
heard indicates that the speaker and related wires are normal.
Execute EXIT to return to the MENU screen.

39
E. C.R.T. TEST

In this test, monitor adjustment can be performed. Periodically check to see if the monitor
adjustment is appropriate in this test. This test consists of 2 screens. Use SERVICE Button to
change the screen displayed. Press TEST Button to return to the MENU screen.

C.R.T. TEST PAGE#1 The first screen displays color bars. The
0 31 color adjustment can be checked. Each
of red, green, blue is the darkest at the
RED leftmost end, and becomes brighter
GREEN towards the right-hand end.

BLUE

WHITE

PRESS SERVICE BUTTON TO ANOTHER PAGE


PRESS TEST BUTTON TO EXIT

12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789 The second screen displays crosshatches.
12345678901234567890123456789
C.R.T. TEST PAGE#2
12345678901234567890123456789 In this page, monitor size and deviation
12345678901234567890123456789
12345678901234567890123456789 can be checked.
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
PRESS SERVICE BUTTON TO ANOTHER PAGE
12345678901234567890123456789
PRESS TEST BUTTON TO EXIT

40
F. SYSTEM ASSIGNMENTS

Set the CABINET TYPE and MONITOR TYPE to a correct value according to
STOP
the cabinet you use. If you fail to observe this, an error message appears when
connecting the power and when exiting from a test mode; and eventually you
IMPORTANT cannot play the game.

Performs setting for the whole system. Set each item in accordance with the cabinet. Use the
items except ADVETISE SOUND and COMMUNICATION MODE as they are at the time of
shipment. To change setting, bring the arrow (>) to the desired item with the SERVICE button
and press the TEST button.

SYSTEM ASSIGNMENTS

CABINET TYPE 1PLAYER


ADVERTISE SOUND ON
MONITOR TYPE HORIZONTAL
DISPLAY MODE AUTOSCAN
SERVICE TYPE COMMON
COMMUNICATION MODE MASTER
> EXIT

SELECT WITH SERVICE BUTTON


AND
PRESS TEST BUTTON

CABINET TYPE (1PLAYER ~ 8PLAYERS) : Always set to 1PLAYER.


ADVERTISE SOUND (ON, OFF) : Set to ON or OFF (that enables to output
or not an advertise sound from the speak-
ers).
MONITOR TYPE (HORIZONTAL, VERTICAL) : Always set to HORIZONTAL.
DISPLAY MODE (AUTOSCAN, 31KHz, 24KHz) : Always set to AUTOSCAN.
SERVICE TYPE (COMMON, INDIVIDUAL) : Always set to COMMON.
COMMUNICATION MODE (MASTER, SLAVE, RELAY, NO LINK):
Select from among MASTER, SLAVE, NO LINK, and RELAY.
When performing setting for communication play, be careful of the following points.
MASTER : Set only one of the linked machine to MASTER for communication play.
SLAVE : Set the other linked machines to SLAVE for communication play.
RELAY : Set to RELAY when you want to use the machine as a monitor showing the
communication play.
NO LINK : Set to NO LINK when you operate the machine alone.

41
G. COIN ASSIGNMENTS

In this mode, the setting of incremental credit increase as against coin insertion can be changed.
This test consists of 3 screens, and the following is the first screen.
The setting done in the first screen will be stored when exited.

COIN ASSIGNMENTS
COIN CHUTE TYPE COMMON
COIN/CREDIT SETTING #1
COIN CHUTE #1
1COIN 1CREDIT

COIN CHUTE #2
1COIN 1CREDIT

MANUAL SETTING
SEQUENCE SETTING
> EXIT

SELECT WITH SERVICE BUTTON


AND
PRESS TEST BUTTON

COIN CHUTE TYPE sets whether Coin Chute is used in common by all players or
separately allocated to each player in case 2 or more Coin Chutes are incorporated.
COMMON: This setting is for common use by plural players.
INDIVIDUAL: As each player uses an independent coin chute, setting to INDIVIDUAL
causes COIN CHUTE #2 to be disappeared.

COIN/CREDT SETTING is set when using one of the existing 26 settings or FREE PLAY.
The selected coin rates in the COIN/CREDIT SETTING are displayed below COIN CHUTE
#1 and COIN CHUTE #2. If you wish to set a coin rate rather than to select from the
existing setting, select MANUAL SETTING. The display next to COIN/CREDIT SETTING
indicates "MANUAL", not "#n" in this case.

42
MANUAL SETTING

When MANUAL SETTING is selected in the first screen, the following second screen appears.

COIN ASSIGNMENTS
MANUAL SETTING

COIN TO CREDIT 1
BONUS ADDER 0
COIN CHUTE #1 MULTIPLIER
1 COINCOUNT AS 1COIN
COIN 1 2 3 4 5 6 7 8 9
CREDIT 1 2 3 4 5 6 7 8 9

COIN CHUTE #2 MULTIPLIER


1 COINCOUNT AS 1COIN
COIN 1 2 3 4 5 6 7 8 9
CREDIT 1 2 3 4 5 6 7 8 9

SEQUENCE SETTING
> EXIT

SELECT WITH SERVICE BUTTON


AND
PRESS TEST BUTTON

COIN TO CREDIT determines how many coins are needed for one credit. (1 ~ 9)

BONUS ADDER determines how many coins should be inserted to obtain one SERVICE
COIN.

COIN CHUTE #1 MULTIPLIER, COIN CHUTE #2 MULTIPLIER sets how many tokens
one Coin represents inserted in each COIN CHUTE.

SETTING EXAMPLE 1)
Setting of 2 COINS 1 CREDIT, set to:
COIN TO CREDIT :2
BONUS ADDER :0
COIN CHUTE #1 MULTIPLIER :1

SETTING EXAMPLE 2)
Setting of 5 COINS 6 CREDITS (5 COINS 1 BONUS), set to
COIN TO CREDIT :1
BONUS ADDER :5
COIN CHUTE #1 MULTIPLIER :1

When exiting from MANUAL SETTING, if the identical coin rate is in the existing COIN/
CREDIT SETTING, such existing mode other than what is set in the MANUAL SETTING is
confirmed.

43
TABLE 1 COIN/CREDIT SETTING
NAME OF SETTING FUNCTIONING OF COIN CHUTE #1 FUNCTIONING OF COIN CHUTE #2
SETTING #1 1 COIN 1 CREDIT 1 COIN 1 CREDIT
SETTING #2 1 COIN 2 CREDITS 1 COIN 1 CREDIT
SETTING #3 1 COIN 3 CREDITS 1 COIN 1 CREDIT
SETTING #4 1 COIN 4 CREDITS 1 COIN 1 CREDIT
SETTING #5 1 COIN 5 CREDITS 1 COIN 1 CREDIT
SETTING #6 1 COIN 2 CREDITS 1 COIN 2 CREDITS
SETTING #7 1 COIN 5 CREDITS 1 COIN 2 CREDITS
SETTING #8 1 COIN 3 CREDITS 1 COIN 3 CREDITS
SETTING #9 1 COIN 4 CREDITS 1 COIN 4 CREDITS
SETTING #10 1 COIN 5 CREDITS 1 COIN 5 CREDITS
SETTING #11 1 COIN 6 CREDITS 1 COIN 6 CREDITS
SETTING #12 2 COINS 1 CREDIT 2 COINS 1 CREDIT
SETTING #13 1 COIN 1 CREDIT 2 COINS 1 CREDIT
SETTING #14 1 COIN 2 CREDITS 2 COINS 1 CREDIT
SETTING #15 1 COIN 1 CREDIT 1 COIN 1 CREDIT
2 COINS 3 CREDITS 2 COINS 3 CREDITS
SETTING #16 1 COIN 3 CREDITS 1 COIN 1 CREDIT
2 COINS 3 CREDITS
SETTING #17 3 COINS 1 CREDIT 3 COINS 1 CREDIT
SETTING #18 4 COINS 1 CREDIT 4 COINS 1 CREDIT
SETTING #19 1 COIN 1 CREDIT 1 COIN 1 CREDIT
2 COINS 2 CREDITS 2 COINS 2 CREDITS
3 COINS 3 CREDITS 3 COINS 3 CREDITS
4 COINS 5 CREDITS 4 COINS 5 CREDITS
SETTING #20 1 COIN 5 CREDITS 1 COIN 1 CREDIT
2 COINS 2 CREDITS
3 COINS 3 CREDITS
4 COINS 5 CREDITS
SETTING #21 5 COINS 1 CREDIT 5 COINS 1 CREDIT
SETTING #22 1 COIN 2 CREDITS 3 COINS 1 CREDIT
5 COINS 2 CREDITS
SETTING #23 2 COINS 1 CREDIT 2 COINS 1 CREDIT
4 COINS 2 CREDITS 4 COINS 2 CREDITS
5 COINS 3 CREDITS 5 COINS 3 CREDITS
SETTING #24 1 COIN 3 CREDITS 2 COINS 1 CREDIT
4 COINS 2 CREDITS
5 COINS 3 CREDITS
SETTING #25 1 COIN 1 CREDIT 1 COIN 1 CREDIT
2 COINS 2 CREDITS 2 COINS 2 CREDITS
3 COINS 3 CREDITS 3 COINS 3 CREDITS
4 COINS 4 CREDITS 4 COINS 4 CREDITS
5 COINS 6 CREDITS 5 COINS 6 CREDITS
SETTING #26 1 COIN 6 CREDITS 1 COIN 1 CREDIT
2 COINS 2 CREDITS
3 COINS 3 CREDITS
4 COINS 4 CREDITS
5 COINS 6 CREDITS
SETTING #27 FREE PLAY FREE PLAY

44
Table 2: COIN/CREDIT SETTING (COIN CHUTE INDIVIDUAL TYPE)
NAME OF SETTING EACH SEAT'S COIN CHUTE NAME OF SETTING EACH SEAT'S COIN CHUTE
SETTING #1 1 COIN 1 CREDIT SETTING #21 5 COINS 1 CREDIT
SETTING #2 1 COIN 2 CREDITS SETTING #23 2 COINS 1 CREDIT
SETTING #3 1 COIN 3 CREDITS 4 COINS 2 CREDITS
SETTING #4 1 COIN 4 CREDITS 5 COINS 3 CREDITS
SETTING #5 1 COIN 5 CREDITS SETTING #25 1 COIN 1 CREDIT
SETTING #11 1 COIN 6 CREDITS 2 COINS 2 CREDITS
SETTING #12 2 COINS 1 CREDIT 3 COINS 3 CREDITS
SETTING #15 1 COIN 1 CREDIT 4 COINS 4 CREDITS
2 COINS 3 CREDITS 5 COINS 6 CREDITS
SETTING #17 3 COINS 1 CREDIT SETTING #27 FREE PLAY
SETTING #18 4 COINS 1 CREDIT
SETTING #19 1 COIN 1 CREDIT
2 COINS 2 CREDITS
3 COINS 3 CREDITS
4 COINS 5 CREDITS

Table 3: MANUAL SETTING


COIN TO CREDIT 1 COIN 1 CREDIT
2 COINS 1 CREDIT
3 COINS 1 CREDIT
4 COINS 1 CREDIT
5 COINS 1 CREDIT
6 COINS 1 CREDIT
7 COINS 1 CREDIT
8 COINS 1 CREDIT
9 COINS 1 CREDIT

BONUS ADDER NO BONUS ADDER


2 COINS GIVE 1 EXTRA COIN
3 COINS GIVE 1 EXTRA COIN
4 COINS GIVE 1 EXTRA COIN
5 COINS GIVE 1 EXTRA COIN
6 COINS GIVE 1 EXTRA COIN
7 COINS GIVE 1 EXTRA COIN
8 COINS GIVE 1 EXTRA COIN
9 COINS GIVE 1 EXTRA COIN

COIN CHUTE (# 1 / # 2) 1 COIN COUNTS AS 1 COIN


MULTIPLIER 1 COIN COUNTS AS 2 COINS
1 COIN COUNTS AS 3 COINS
1 COIN COUNTS AS 4 COINS
1 COIN COUNTS AS 5 COINS
1 COIN COUNTS AS 6 COINS
1 COIN COUNTS AS 7 COINS
1 COIN COUNTS AS 8 COINS
1 COIN COUNTS AS 9 COINS

45
SEQUENCE SETTING

When SEQUENCE SETTING is selected in either first or second screen, the SEQUENCE
SETTING Mode (the third screen) appears.
In this mode, number of credits required for starting game can be set.

COIN ASSIGNMENTS
SEQUENCE SETTING

SEQUENCE1 *CREDIT
SEQUENCE2 *CREDIT
SEQUENCE3 *CREDIT
SEQUENCE4 *CREDIT
SEQUENCE5 *CREDIT
SEQUENCE6 *CREDIT
SEQUENCE7 *CREDIT
SEQUENCE8 *CREDIT
> EXIT

[ XXXXXXXXXXXXXXXXXXXXX ]
[ SEGA ENTERPRISES,LTD. ]
DESCRIPTION OF SEQUENCE
SEQ1 CREDIT TO 1 PLAYER START
SEQ2 NOT USED
SEQ3 NOT USED
SEQ4 NOT USED
SEQ5 NOT USED
SEQ6 NOT USED
SEQ7 NOT USED
SEQ8 NOT USED

SELECT WITH SERVICE BUTTON


AND
PRESS TEST BUTTON

SEQUENCE1 : Credit number enough to start the game

Each sequence can be set between 1 ~ 5.


SEQUENCE 2 to 8 are not used. On the screen, however, the credit number is changeable.

Select EXIT to return to the first screen.

46
H. BOOKKEEPING

This allows such data as operating time/No. of coins inserted/ No. of credits to be checked, etc.
This test consists of 2 screens. Pressing SERVICE Button causes screen to be changed. Press
TEST Button to return to the MENU screen.
On the first screen, such data as total time, coin, and credit are displayed.

BOOKKEEPING PAGE#1

TOTAL TIME 55H27M13S


COIN1 16 SERVICE1 5
COIN2 4 SERVICE2 0
CREDIT 10

TOTAL COIN 20
COIN CREDIT 10
SERVICE CREDIT 5
TOTAL CREDIT 15

PRESS SERVICE BUTTON TO ANOTHER PAGE


PRESS TEST BUTTON TO EXIT

Total Time is displayed as "X X H X X M X X S" and no date will be displayed after exceeding
24 hours.

On the second screen, each sequence displays the frequency of functioning.

BOOKKEEPING PAGE#2

PLAYER1
SEQ1 1
SEQ2 0
SEQ3 1
SEQ4 0
SEQ5 0
SEQ6 0
SEQ7 0
SEQ8 0

PRESS SERVICE BUTTON TO ANOTHER PAGE


PRESS TEST BUTTON TO EXIT

47
I. BACKUP RAM CLEAR

This enables you to clear the BOOKKEEPING data (coin- and credit-related data and TOTAL
TIME data) in the SYSTEM MENU screen.
NOTE: The same screen appears also in the GAME TEST MENU screen to clear the operating
data.

BACKUP DATA CLEAR

YES (CLEAR)
> NO (CANCEL)

SELECT WITH SERVICE BUTTON


AND
PRESS TEST BUTTON

Press the service button to move the > mark to YES (CLEAR) item, and press the test button.
When the system completes clearing, a 'COMPLETED' message appears on the screen. Press
the test button again to return to the SYSTEM MENU screen.
Press the service button to move the > mark to NO (CANCEL) item, and press the test button.
The system does not execute clearing, but returns to the SYSTEM MENU screen.

J. ROMBD TEST

This screen enables to check the ROM on the ROM board. When the system completes
checking successfully or unsuccessfully, respectively 'GOOD' or 'BAD' message appears on the
screen. For the program ROM (IC 35 and IC36), 'GOOD' or 'BAD' message does not appear.

ROMBD TEST
[ XXXXXXXXXXXXXXXXXXXXXX ]
[SEGA ENTERPRISES,LTD.]

NO. TYPE RESULT BYTE WORD


IC35 32M ------ XXXX XXXX
IC36 32M ------ XXXX XXXX
IC19 128M GOOD XXXX XXXX
IC20 128M GOOD XXXX XXXX
ÅE
ÅE
ÅE
ÅE
ÅE
ÅE
ÅE

PRESS TEST BUTTON TO EXIT

Press TEST Button to return to MENU mode.

48
K. CLOCK SETTING

The ranking data appears during advertising. It is automatically updated weekly; therefore
correctly set the clock in the CLOCK SETING screen.
YEAR, MONTH, DAY, HOUR, and MINUTE are set for SEGA HIKARU BD.
Select the desired item with SERVICE Button and press TEST Button to increase the value.
Bring the arrow to EXIT and press TEST Button to return to MENU Mode.

CLOCK SETTING

2000 7/ 7 7: 7 7 FRI

YEAR
MONTH
DAY
HOUR
MINUTE
SECOND

> EXIT
CANCEL
2000 7/ 7 7: 7 ** FRI

SELECT WITH SERVICE BUTTON


AND
PRESS TEST BUTTON

L. GAME TEST MODE

Enters the TEST Mode of the game connected to SEGA HIKARU BD. The TEST Mode
includes INPUT Test, GAME ASSIGNMENTS such as game difficulty, etc. Refer to 9-3 for
details.

49
9 - 3 GAME TEST MODE

A. GAME MENU

Press the service button to move the > mark to GAME TEST MODE item, and press the test
button. Then the following GAME TEST MODE screen appears.

SYSTEM MENU
XXXXXXX VERSION GAME TEST MENU
RAM TEST INPUT TEST
JVS TEST OUTPUT TEST
SOUND TEST FORCE FEEDBACK
C.R.T. TEST INPUT ASSIGNMENTS
SYSTEM ASSIGNMENTS GAME ASSIGNMENTS
COIN ASSIGNMENTS BOOKKEEPING
BOOKKEEPING BACKUP DATA CLEAR
BACKUP DATA CLEAR
ROMBD TEST > EXIT
CLOCK SETTING
> GAME TEST MODE
EXIT SELECT WITH SERVICE BUTTON
AND
SELECT WITH SERVICE BUTTON PRESS TEST BUTTON
AND
PRESS TEST BUTTON

Press the service button to move the > mark to any desired item, and press the test button. Then
the selected item's screen appears. In the screen use the service button and the test button
similarly to in the SYSTEM MENU screens.
After testing, select the EXIT and press the test button. The SYSTEM MENU screen reappears.
Again select the EXIT and press the test button. The SYSTEM MENU screen disappears, and a
playing mode screen appears.

50
B. INPUT TEST

Press the service button to select the INPUT TEST item in the GAME TEST MENU screen, and
press the test button. The following INPUT TEST screen appears.
Periodically test the input devices by using the screen.

INPUT TEST

STEERING WHEEL XXX


GAS PEDAL XXX
BRAKE PEDAL XXX
GEAR POSITION ON
START BUTTON OFF
VIEW CHANGE BUTTON OFF

SERVICE SWITCH OFF


TEST SWITCH OFF

PRESS TEST AND SERVICE BUTTON TO EXIT

• Each of STEERING WHEEL, GAS PEDAL, and BRAKE PEDAL indicates an analog
value. Make sure that the value can smoothly change as you operate the input device. If not
smoothly, readjust the volume or replace it with a new one. (See Chapter 10 and 12.)

• GEAR POSITION indicates N, 1, 2, 3, or 4. Make sure that the value can change as you
operate the 4-speed shifter. If not, replace the switch with a new one. (See Chapter 11.)

• Make sure that each of the rest of the input devices can change its indication from OFF to
ON as you operate the device.

• After testing, press the test button and the service button simultaneously. The GAME TEST
MENU screen reappears.

VIEW CHANGE BUTTON


STEERING WHEEL
START BUTTON

GEAR POSITION

BRAKE PEDAL

GAS PEDAL

FIG. 9. 3 b

51
C. OUTPUT TEST

Press the service button to select the OUTPUT TEST item in the GAME TEST MENU screen,
and press the test button. The following OUTPUT TEST screen appears to test the output
devices.
Periodically test the output devices (the lights integrated with the START and VIEW CHANGE
buttons and base shaker) by using the screen.

OUTPUT TEST

> START BUTTON


VIEW CHANGE BUTTON
BASS SHAKER(FRONT)
BASS SHAKER(FRONT+REAR)

PRESS TEST BUTTON TO EXIT

Item is automatically changed or selected in turn. Make sure that the corresponding output
device can normally operate (that is, the light comes on or the base shaker vibrates).
After testing, press the test button. The GAME TEST MENU screen reappears.

52
D. FORCE FEEDBACK

Press the service button to select the FORCE FEEDBACK item in the GAME TEST MENU
screen, and press the test button. The following FORCE FEEDBACK screen appears to set the
intensity of the force feedback against the steering wheel (handle) during playing.

FORCE FEEDBACK

(MIN 0 : MAX 10 : DEFAULT 9)

FORCE = 9

UP
DOWN

FORCE TEST (FORCE = 4)

CENTER OFF
RIGHT OFF
LEFT OFF

> EXIT

SELECT WITH SERVICE BUTTON


AND
PRESS TEST BUTTON

FORCE : Indicates the intensity of the force feedback. The larger number the more
intense force feedback.

FORCE TEST : Tests the performance of the motor of the steering motor unit. Intensity is
fixed at 4. Press the service button to select the CENTER, RIGHT, and
LEFT items in turn, and press the test button. Make sure that each item
can change its indication from OFF to ON as you press the test button;
and eventually the motor can operate to make the handle turn to right or
left or fixed at a center position (for a straight-ahead direction) as selected
by you.

EXIT : Returns to the GAME TEST MENU screen.

53
E. INPUT ASSIGNMENTS

Press the service button to select the INPUT ASSIGNMENTS item in the GAME TEST MENU
screen, and press the test button. The following INPUT ASSIGNMENTS screen appears to
select the input device.

INPUT ASSIGNMENTS

STEERING 0
(DEFAULT = 0)
GAS PEDAL 0
(DEFAULT = 0)
BRAKE PEDAL 0
(DEFAULT = 0)

DEFAULT SETTING

> EXIT

SELECT WITH SERVICE BUTTON


AND
PRESS TEST BUTTON

Press the service button to move the > mark to a targeted input device to select, and press the
test button. Then the assignments screen of the selected input device appears.
Selecting the DEFAULT SETTING recovers to the standard factory settings.
After testing, select the EXIT and press the test button. The GAME TEST MENU screen
reappears.

Ea. STEER ASSIGNMENTS


This screen enables to set the volume value of the steering wheel (handle). In other words, this
screen sets the volume value of the steering wheel's center position (for a straight-ahead
direction).
Reset the volume value on this screen when the operability of the steering wheel is undesirable.
Also newly set the volume value on this screen whenever you have adjusted or replaced the
volume.

STEER ASSIGNMENTS
First fix the steering wheel to a center
(MIN -40 : MAX 40 : DEFAULT 0) position (for a straight-ahead direction).
STEERING = -10 Check the '0' for a position on the screen. If
0
it is not on the ( mark above the CENTER,
^ press the service button to move the > mark
CENTER to the RIGHT or LEFT, and press the test
button so that the '0' is positioned just on the
RIGHT
LEFT ( mark.
After testing, select the EXIT and press the
> EXIT test button. The INPUT ASSIGNMENTS
screen reappears.
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON

54
Eb. GAS ASSIGNMENTS

This screen enables to set the volume value of the gas pedal (accelerator). The MIN indicates
the volume value when the pedal is not stepped on and the MAX when stepped on.

Reset the volume value on this screen when the operability of the gas pedal is undesirable. Also
newly set the volume value on this screen whenever you have adjusted or replaced the volume.

GAS ASSIGNMENTS
Check the '0' for a position on the screen. If
(MIN -40 : MAX 40 : DEFAULT 0) it is not on the Å» marks above the MIN and
GAS = 0 MAX, press the service button to move the >
mark to the UP or DOWN, and press the test
0
^ ^ button so that the '0' is positioned just on the
MIN MAX Å» marks.
After testing, select the EXIT and press the
UP
DOWN test button. The INPUT ASSIGNMENTS
screen reappears.
> EXIT

SELECT WITH SERVICE BUTTON


AND
PRESS TEST BUTTON

Ec. BRAKE ASSIGNMENTS

This screen enables to set the volume value of the brake pedal. The MIN indicates the volume
value when the pedal is not stepped on and the MAX when stepped on.

Reset the volume value on this screen when the operability of the brake pedal is undesirable.
Also newly set the volume value on this screen whenever you have adjusted or replaced the
volume.

BRAKE ASSIGNMENTS
Check the '0' for a position on the screen. If
(MIN -40 : MAX 40 : DEFAULT 0) it is not on the marks above the MIN and
<

BRAKE = 0 MAX, press the service button to move the >


0 mark to the UP or DOWN, and press the test
^ ^ button so that the '0' is positioned just on the
MIN MAX marks.
<

UP After testing, select the EXIT and press the


DOWN test button. The INPUT ASSIGNMENTS
screen reappears.
> EXIT

SELECT WITH SERVICE BUTTON


AND
PRESS TEST BUTTON

55
F. GAME ASSIGNMENTS

Press the service button to select the GAME ASSIGNMENTS item in the GAME TEST MENU
screen, and press the test button. The following GAME ASSIGNMENTS screen appears to set
the game mode, game difficulty, etc.
Note that the GAME MODE and GAME DIFFICULTY items are displayed only when you
have set the COMMUNICATION MODE to MASTER or NO LINK (See Chapter 9-2 F).

GAME ASSIGNMENTS

GAME MODE(SINGLE) NORMAL


GAME MODE(NETWORK) NORMAL
GAME DIFFICULTY NORMAL
DEFALT VIEW DRIVER
SPEED DISPLAY KM/H
SEAT NUMBER 1

> EXIT

SELECT WITH SERVICE BUTTON


AND
PRESS TEST BUTTON

Press the service button to move the > mark to a targeted item to select. Then press the test
button to change the setting on the right.
After setting, select the EXIT and press the test button. The GAME TEST MENU screen
reappears.

• GAME MODE (SINGLE)


Set the GAME MODE to the SINGLE when you • GAME MODE (NETWORK)
play alone. There are two settings available: Set the GAME MODE to the NETWORK when
NORMAL and SPECIAL. The latter features you play a communication play. There are two
moving from course to course in the race. settings available: NORMAL and SPECIAL. The
NORMAL: This is a standard setting. Selection of latter features more cycling than the former.
the extra course is explained only NORMAL: This is a standard setting.
after you have totally played 1,000
times and at the end of each advanced Course No. of Cycling
course game.
Beginner Talladega 4
Intermediate Richmond 8
Course No. of Cycling
Advanced Watkins Glen 3
Beginner Talladega 4 Extra 10
Intermediate Richmond 8
Advanced Watkins Glen 3 SPECIAL: The SPECIAL features more cycling
Extra 10 than the NORMAL. Naturally it takes
a long time to clear all the games. It
SPECIAL: You select any course to start and is, therefore, employed in an event.
then move from course to course as
indicated below. Naturally it takes a Course No. of Cycling
long time to clear all the games.
Beginner Talladega 4
Beginner (4 cycles) >Intermediate (8 cycles) Intermediate Richmond 8
Advanced Watkins Glen 3
>

Extra 10
>

Extra (10 cycles)< Advanced (3 cycles)

56
GAME DIFFICULTY : Sets the game's difficulty level. You can set it to VERY EASY,
EASY, NORMAL, HARD, or VERY HARD.

DEFAULT VIEW : Sets the viewpoint when a game is started. You can set it to DRIVER
or REAR.

SPEED DISPLAY : Sets the unit used to display the speed. You can set it to KM/H OR
MPH.

SEAT NUMBER : Sets the number of the cabinets interconnected for a communication
play. Arrange them; and facing the screen set their SEAT NUMBER
to 1, 2, 3, ...from left to right. If you have set the COMMUNICATION
MODE to the RELAY (a live relay monitor), set the SEAT NUMBER
to the NO DEFINED.

57
G. BOOKKEEPING

Press the service button to select the BOOKKEEPING item in the GAME TEST MENU screen,
and press the test button. The following BOOKKEEPING screens (1/2 & 2/2) appear to display
the operation data. Press the service button to migrate between the 1/2 and 2/2 screens.
After setting, select the EXIT and press the test button. The GAME TEST MENU screen
reappears.

BOOKKEEPING 1/2

CABINET TYPE XXXX


NUMBER OF GAMES 0
PLAY TIME 0D 0H 0M 0S
AVERAGE PLAY TIME 0M 0S
LONGEST PLAY TIME 0M 0S
SHORTEST PLAY TIME 0M 0S

PLAY TIME HISTOGRAM

0M 0S~1M59S ---- 0
2M 0S~2M29S ---- 0
2M30S~2M59S ---- 0
3M 0S~3M29S ---- 0
3M30S~3M59S ---- 0
4M 0S~4M29S ---- 0
4M30S~4M59S ---- 0
5M 0S~5M29S ---- 0
5M30S~5M59S ---- 0
6M 0S~6M29S ---- 0
OVER 6M30S ---- 0

PRESS SERVICE BUTTON TO ANOTHER PAGE


PRESS TEST BUTTON TO EXIT

CABINET TYPE : Displays the type of the cabinet used. It is automatically


detected by the system.

NUMBER OF GAME : Displays the total number of the games played.

PLAY TIME : Displays the total operating hours.

PLAY TIME HISTOGRAM : Displays the number of the games per playing period.

58
BOOKKEEPING 2/2

DRIVER SELECT

Steve Park 0
Rusty Wallace 0
Dale Earnhardt 0
Bobby Hamilton 0
Terry Labonte 0
Mark Martin 0
Michael Waltrip 0

COURSE SELECT

Talladega 0
Richmond 0
Watkins Glen 0

TRANSMISSION SELECT

AUTOMATIC 0
MANUAL 0

PRESS SERVICE BUTTON TO ANOTHER PAGE


PRESS TEST BUTTON TO EXIT

DRIVER SELECT : Displays the number of selection times for the most frequently
selected 7 players.

COURSE SELECT : Displays the number of selection times by course.

TRANSMISSION SELECT : Displays the number of selection times by transmission


type.

59
H. BACKUP DATA CLEAR

Press the service button to select the BACKUP DATA CLEAR item in the GAME TEST
MENU screen, and press the test button. This screen enables to clear the BOOKKEEPING data
and the ranking data.

BACKUP DATA CLEAR

> YES (CLEAR)


NO (CANCEL)

SELECT WITH SERVICE BUTTON


AND
PRESS TEST BUTTON

Press the service button to move the > mark to YES (CLEAR) item, and press the test button.
When the system completes clearing, a 'COMPLETED' message appears on the screen. Press
the test button again to return to the GAME TEST MENU screen.

Press the service button to move the > mark to NO (CANCEL) item, and press the test button.
The system does not execute clearing, but returns to the GAME TEST MENU screen.

60
10. CONTROL PANEL (STEERING MOTOR UNIT)
Before starting to work, ensure that the Power SW is OFF. Failure to observe
this can cause electric shock or short circuit.
Use care so as not to damage wirings. Damaged wiring can cause electric
shock or short circuit.
Do not touch undesignated places. Touching places not designated can cause
electric shock or short circuit.
This work should be performed by the Location's Maintenance Man or
Serviceman. Performing work by non-technical personnel can cause electric
shock hazard.
Do not insert hand into the mechanism so as not to cause hand and fingers
pinched in. Failure to observe this can cause a serious injury such as a
fracture.
When performing work such as parts replacement other than those specified in
this manual, be sure to contact where you purchased the product from and
confirm the work procedures and obtain precautions prior to performing work.
Inappropriate parts replacement and/or installing with erroneous adjustment
can cause an overload or the parts to come into contact, resulting in an electric
shock, a short circuit, and a fire.
Carefully handle the PTV on the PTV base because it is very unstable. If
handled carelessly, it may fall down and eventually cause a serious personal
injury.

10 - 1 ADJUSTING OR REPLACING THE V.R.

In cases the Steering operability is poor and the adjustment of VOLUME SETTING in the
TEST mode is ineffective, the causes may be the Volume Gear's mesh failure and or Volume
malfunctioning. By using the following procedure, adjust Volume gear mesh, or replace the
Volume. In this product, when the Steering Wheel is moved fully left/right, if the Volume shaft
is rotating within the movable range, the Volume is not feared to be damaged. Secure the
Volume in the manner the Volume shaft is oriented as shown and the gears are appropriately
engaged when the steering wheel is in the centering position allowing the car to go straight
forward.
MECH FRONT LID

ADJUSTING THE VOLUME

Prepare a Phillips screwdriver and a


wrench for M8 hexagonal nut.

1 Turn off power.

2 Referring to Chapter 6, uncouple the


PTV and the main cabinet from each
other. However, leave the wires
connected.

3 Remove the 6 Trusshead screws and


detach the Mech Front Lid from the
main cabinet.
TRUSS SCREW (6)
M4 X 8
PHOTO 10. 1 a

61
4 The V.R. is on the VR BASE (a white, plastic made part). Loosen the 2 screws which secure
the VR BASE and adjust the angle and appropriateness of gear mesh by moving the VR BASE.

5 Adjust to an appropriate mesh by securing the Steering Wheel in the direction allowing the car
to advance straight forward and ensuring the "D" CUT FACE of the Volume shaft is oriented as
shown.

6 Tighten the 2 screws to secure the VR BASE.

VR BASE

SCREW (2)
M4 X 12, w/flat & spring washers

"D" CUT FACE

FIG. 10. 1 a

7 Turn on power.

8 Set the Center Value of the Volume in the TEST mode.

9 In the TEST mode, check to see if the Volume Value varies smoothly in accordance with the
steering wheel operation.

62
REPLACING THE VOLUME SCREW (2)
M4 X 12, w/flat & spring washers

1 Disconnect the connector from the


Volume.

2 Take out 2 screws to remove the


Volume together with VR BASE
from the HANDLE MECHA.

PHOTO 10. 1 b

VR BASE

3 Take out 2 screws from the VR


BASE reverse side to remove the
Volume together with VR Bracket
from the VR BASE.

4 Remove the Volume from VR


Bracket and replace.

TRUSS SCREW (2)


M4 X 12

PHOTO 10. 1 c

63
5 After replacing the Volume, engage the gears at the angular position shown and fix the VR
Bracket.

VR BASE

SCREW (2)
M4 X 12, w/flat & spring washers

FIG. 10. 1 b
V.R.
220-5484
220-5373

6 Turn on power.

7 Set the Center Value of the Volume in the TEST mode.

8 In the TEST mode, check to see if the Volume Value varies smoothly in accordance with the
steering wheel operation.

10 - 2 GREASING

Be sure to use the designated grease. Using undesignated grease can cause
STOP
parts damage.
Do not apply greasing to undesignated places. Failure to observe this can cause
IMPORTANT malfunctioning or quality deterioration of parts.

VOLUME GEAR MESH PORTION


Apply greasing to gear mesh
portions once every 3 months.
Use GREASE MATE (SEGA
PART NO. 090-0066).

PHOTO 10. 2

64
11. 4-SPEED SHIFTER (SHIFT LEVER)

Before starting to work, ensure that the Power SW is OFF. Failure to observe
this can cause electric shock or short circuit.
Use care so as not to damage wirings. Damaged wiring can cause electric
shock or short circuit.
Do not touch undesignated places. Touching places not designated can cause
electric shock or short circuit.
This work should be performed by the Location's Maintenance Man or
Serviceman. Performing work by non-technical personnel can cause electric
shock hazard.
When performing work such as parts replacement other than those specified
in this manual, be sure to contact where you purchased the product from.
Confirm the work procedures and obtain precautions from where you
purchased the product from prior to performing work. Inappropriate parts
replacement and/or installation with erroneous adjustment can cause an
overload or the parts to come into contact, resulting in an electric shock, a
short circuit, and a fire.

11 - 1 REMOVING THE 4-SPEED SHIFTER

1 Turn off power.

2 Remove the 6 Trusshead screws and remove the shift cover.

3 Remove the 6 Hexagon Bolts.

SHIFT COVER 4 SPEED SHIFTER

TRUSS SCREW (6) black HEXAGON BOLT (4)


M4 X 12 M8 X 20, w/spring washer

PHOTO 11. 1 a PHOTO 11. 1 b

65
4 Pull up the 4-speed shifter upright. Be careful not to let
the wires caught on some sections or not to let the parts
hit against each other.

5 Disconnect the connectors from each other. Uncouple the


4-speed shifter.
When replacing it to an original position, be careful about
the installation direction. The side with the wires must
face the PTV.

When replacing it to an original position,


be careful about the installation direction.

Disconnect the connector.

PHOTO 11. 1 c

66
11 - 2 REPLACING THE SWITCH

In case 4-speed Shifter operability is poor, malfunction of or damage to the Microswitch of


Mechanism can be considered. The 4-speed Shifter has 3 Microswitches. Be sure to check
which Switch malfunctions prior to performing work.

1 Remove 4-speed Shifter as per procedure 11-1.

2 Disconnect the wiring connected to the Microswitch.

3 Take out 2 screws to replace the Microswitch.

4 Check to ensure that the Switch goes ON and OFF in consistency with the operation.

MICROSWITCH
509-5636

PHOTO 11. 2

SCREW (2)
M2.3 X 10, w/flat & spring washers

FIG. 11. 2

67
12. ACCELERATOR & BRAKE
Before starting to work, ensure that the Power SW is OFF. Failure to observe
this can cause electric shock or short circuit.
Use care so as not to damage wirings. Damaged wiring can cause electric
shock or short circuit.
Do not touch undesignated places. Touching places not designated can cause
electric shock or short circuit.
This work should be performed by the Location's Maintenance Man or
Serviceman. Performing work by non-technical personnel can cause electric
shock hazard.
When performing work such as parts replacement other than those specified
in this manual, be sure to contact where you purchased the product from.
Confirm the work procedures and obtain precautions from where you
purchased the product from prior to performing work. Inappropriate parts
replacement and/or installation with erroneous adjustment can cause an
overload or the parts to come into contact, resulting in an electric shock, a
short circuit, and a fire.

If Accel. and Brake operation is not satisfactory, adjustment of Volume installation position or
Volume replacement is needed. Also, be sure to apply greasing to the gear mesh portion once
every 3 months.

12 - 1 ADJUSTING AND REPLACING THE V.R.


The appropriate value for both ACCEL. Volume and Brake Volume is under 30H when released
and over C0H when stepped on. Check Volume values in the TEST mode. Since work is
performed inside the energized cabinet, be very careful so as not to touch undesignated places.
Touching places not specified can cause electric shock or short circuit.

1 Take out the 2 truss screws and


remove the Front Cover from the
TRUSS SCREW (2)
Accel. & Brake Unit
M4 X 8, chrome
(FIG. 12. 1 a).
2 Loosen the screw which secure the
Potentiobase, and adjust the
Volume value by moving the Base.
(FIG. 12. 1 b)
3 Secure the Potentiobase.
4 Perform Volume setting in the
Volume setting mode.

FIG. 12. 1 a

SCREW
FRONT COVER
M512,
w/flat & spring washers

FIG. 12. 1 b
POTENTIOBASE
V.R.
220-5484
220-5373
68
REPLACING THE VOLUME
TRUSS SCREW (2) POTENTIOCOVER
M4 X 8
1 Turn the power off.

2 Take out the 2 screws and remove the


Potentiocover (FIG. 12. 1 c).

3 Disconnect the connector of the


Volume to be replaced.

4 Remove the screw which secures the


Potentiobase (FIG. 12. 1 b).

5 Remove the Potentiobase together


with the Volume as is attached.
(FIG. 12. 1 c)

6 Remove the Base and Gear to replace


the Volume.

7 Adjust the Volume as per the previous


page after replacing.

FIG. 12. 1 c
POTENTIOBASEÅ@
12 - 2 GREASING

STOP Be sure to use the designated grease. Using undesignated grease can cause parts
damage.
IMPORTANT
Once every 3 months, apply greasing
to the Spring and Gear mesh portion.
For spray greasing, use GREASE
MATE (PART No. 090-0066).
GREASING

FIG. 12. 2

69
13. PROJECTOR

Since the Projector has been adjusted at the time of shipment, avoid making
further adjustments without good reason.

The Projector is subject to color deviation due to Convergence deviation caused


STOP
by the geomagnetism at the installation location and peripheral magnetic field.
After the installation of machine, and before commencing operation, check for
IMPORTANT Convergence deviation and if deviated, make adjustments.

Projector adjustments are stored. Due to distortion or color deviation in the TEST mode, if an
adjustment is necessary, use the Remote Control to make adjustments. There are two Projector
Makers (Toshiba and Mitsubishi) and the adjustment method varies depending on the specific
maker.

13 - 1 CLEANING THE SCREEN

Since the Projector screen is susceptible to damage, pay careful attention to its
handling. When cleaning, refrain from using water or volatile chemicals.

When the screen surface


becomes dirty with dust,
etc., clean it by using a
soft cloth such as gauze.
When water, and volatile
chemicals such as
benzine, thinner, etc., spill
on the screen surface, it
may be subject to damage,
therefore, do not use
them. Also, since the
surfaces are susceptible to
damage, refrain from
rubbing them with a hard
material or using a duster.

FIG. 13. 1

70
13 - 2 ADJUSTMENT OF TOSHIBA PROJECTOR

SETTING THE INTERFACE

STOP In this product, set to INPUT LEVEL: 0.7V and IMPEDANCE: 75Ω. Failure to
observe this can cause CRT membrane to burn or Shutdown device to function
resulting in power off.
IMPORTANT
The Projector's Connector Panel contains the Interface setting SW.

COM
WINNER AC IN
LAMP AC100-120V~
AC100-120V~

RGB IN IMPEDANCE INPUT LEVEL


HIGH 75 ¶ @ @0.7V 1~3V

REMOTE CONTROL BUTTONS

When adjusting the Projector, direct the Remote Control's light emitting portion towards the
Projector Screen.

REMOTE CONTROL LIGHT EMITTING PORTION

MODE (mode selection) WRITING (storing the data)


P
TEST MODE WRITING
TEST (adjust/normal shift) P (automatic color matching)
R G B SET
R. G. B. (color selection) SET (to decide the selection)
PIC - ADJ (item selection)
POSITION PIC-ADJ

POSITION (to select the position)


RESET
RESET
ADJUST

ADJUST (adjustment) SELECT (pattern selection)


SELECT

71
AUTOMATIC COLOR MATCHING

The Projector may be subject to color deviations affected by earth magnetism, the building steel
frames, etc. When the Projector is initially installed or the Projector's installation position is
changed, have the color matching performed automatically.

1 Keep pressing the P button (red) for approximately 3 seconds to have


the ensuing movements performed automatically.

The Projector will shift to the color deviation


P
TEST MODE WRITING correction mode from the game mode, with
R G B SET
the green cross pattern appearing on the
screen.

POSITION PIC-ADJ

RESET
ADJUST

SELECT
The cross pattern moves up/down and right/
left to start the movement of searching the cor-
rect screen position and inclination.

When the green cross pattern movements are finished, similar detection
is performed sequentially in order of red and then blue cross move-
ments. After detecting by green, red and blue cross movements, the
game mode returns with the color deviation status being corrected.

Although very rarely, the TRY AGAIN error display in red may appear. At this time, press the
P button (red) for approximately 3 seconds.
Even after the above operation is repeated, if the error condition still exists, then the display
shifts to PLEASE ADJ. In this case, the auto color matching function can not be used. Contact
the place of contact herein stated or where the product was purchased from.

If the automatic color matching indicates an error, color matching can manually be performed.
Refer to CONVERGENCE ADJUSTMENT (manual color matching).

72
ADJUSTING THE ON-SCREEN CONTRAST
Although the on-screen picture quality has been adjusted at the time of shipment from the
factory, the on-screen contrast can be readjusted if desired. When the Game Board is replaced,
readjustment may be necessary. Changing the CONTRAST causes the light and shade of the
on-screen images to be changed.
1 Press either or PIC - ADJ button.

CONTRAST
The on-screen menu will
PIC-ADJ
P BRIGHTNESS have one item in purple and
TEST MODE WRITING
H.POSI 6 items in white.
V.POSI
R G B SET
H.SIZE
V.SIZE
EXIT

POSITION PIC-ADJ

2 Choose CONTRAST by using either or


Herein, PIC - ADJ button.
ADJUST
RESET
procedure 2
PIC-ADJ Have CONTRAST dis-
SELECT
is skipped. CONTRAST
played in purple. Since
BRIGHTNESS
H.POSI CONTRAST is selected
V.POSI initially, no particular
H.SIZE
V.SIZE operation is required in this
EXIT case.

SET
3 Press the SET button (to decide selection).
When the selection of the
CONTRAST adjustment
mode is decided, the
adjustment data scale bar
appears on the screen.
CONTRAST 230
. . . . . . . . . . . . . . . . . . . .

4 Make adjustment by using either or


ADJUST ADJUST button.
As the Cursor is moved, the
adjustment data value
changes. Make adjustment
so as to obtain the desired
on-screen contrast status.
CONTRAST 156
. . . . . . . . . . . . . . . . . . . .

WRITING
5 Press the WRITING button (for storing and finish).
The WRITING display
appears and the adjustment
data is stored.

WRITING

When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure 2 and
press the SET button.
To continue adjusting other menu items, repeat procedure 2 ~ 4 .
Unless the adjustment data is stored, the data in the adjusted status will be erased at the time the power
is turned off and the pre-adjustment status will remain when the power is turned on next time.

73
ADJUSTING THE SCREEN BRIGHTNESS
Although the on-screen picture quality has been adjusted at the time of shipment from the
factory, readjustment can be made if desired. When the Game Board is replaced, readjustment
may be necessary. Changing the BRIGHTNESS causes the brightness of the on-screen images
of black portions to be changed.
1 Press either or PIC - ADJ button.

PIC-ADJ The on-screen menu will have one


CONTRAST
TEST MODE WRITING
P
BRIGHTNESS item in purple and 6 items in
H.POSI white.
V.POSI
R G B SET H.SIZE
V.SIZE
EXIT

POSITION PIC-ADJ

2 Choose BRIGHTNESS by using either or PIC


RESET
- ADJ button.
ADJUST

SELECT
PIC-ADJ
CONTRAST
Have the BRIGHTNESS displayed
BRIGHTNESS in purple.
H.POSI
V.POSI
H.SIZE
V.SIZE
EXIT

SET 3 Press the SET button (to decide selection).


When the selection of the
BRIGHTNESS adjustment mode
is decided, the adjustment data
scale bar appears on the screen.

BRIGHTNESS 128
....................

4 Make adjustment by using either or ADJUST


ADJUST
button.
As the Cursor is moved, the
adjustment data value changes.
Make adjustment so as to obtain
the desired on-screen brightness
status.
BRIGHTNESS 156
....................

WRITING 5 Press the WRITING button (for storing and finish).


The WRITING display appears
and the adjustment data is stored.

WRITING

When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure 2 and press
the SET button.
To continue adjusting other menu items, repeat procedure 2 ~ 4 .
Unless the adjustment data is stored, the data in the adjusted status will be erased at the time the power
is turned off and the pre-adjustment status will remain when the power is turned on next time.

74
ADJUSTING THE ON-SCREEN DISPLAY POSITION
Although the on-screen display position (H. POSI, V. POSI) has been adjusted at the time of
shipment from the factory, readjustment can be made if desired. When the Game Board is
replaced, readjustments may be necessary.
1 Press either or PIC - ADJ button.

PIC-ADJ
The on-screen menu will have
CONTRAST
TEST MODE WRITING
P BRIGHTNESS one item in purple and 6 items in
H.POSI white.
V.POSI
R G B SET H.SIZE
V.SIZE
EXIT

POSITION PIC-ADJ

2 Choose H. POSI or V. POSI by using either or


RESET
PIC ADJ button.
ADJUST

PIC-ADJ
SELECT
Have the H. POSI or V. POSI
CONTRAST
BRIGHTNESS
displayed in purple. The Figure
H.POSI shows the status in which H.
V.POSI POSI is selected.
H.SIZE
V.SIZE
EXIT

3 Press the SET button (to decide selection).


SET
When the selection of the H.
POSI or V. POSI is decided, the
adjustment data scale bar appears
on the screen.

H.POSI 128
. . . . . . . . . . . . . . . . . . . .

4 Make adjustment by using either or ADJUST


ADJUST button.
As the Cursor is moved, the
adjustment data value changes.
When making adjustments Make adjustment so as to obtain
in vertical directions, also the desired on-screen position
status.
use either or
H.POSI 156
ADJUST button. . . . . . . . . . . . . . . . . . . . .

WRITING 5 Press the WRITING button (for storing and finish).


The WRITING display appears
and the adjustment data is stored.

WRITING

When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure 2 and press
the SET button.
To continue adjusting other menu items, repeat procedure 2 ~ 4 .
Unless the adjustment data is stored, the data in the adjusted status will be erased at the time the power
is turned off and the pre-adjustment status will remain when the power is turned on next time.

75
ADJUSTING THE SCREEN SIZE
Although the on-screen size (H. SIZE, V. SIZE) has been adjusted at the time of shipment from
the factory, readjustment can be made if desired. When the Game Board is replaced,
readjustments may be necessary.

1 Press either or PIC - ADJ button.


The on-screen menu will have one
PIC-ADJ CONTRAST
TEST MODE WRITING
P
BRIGHTNESS
item in purple and 6 items in
H.POSI white.
V.POSI
R G B SET
H.SIZE
V.SIZE
EXIT

POSITION PIC-ADJ

2 Choose H. SIZE or V. SIZE by using either or


RESET
PIC - ADJ button.
ADJUST

PIC-ADJ Have the H. SIZE or V. SIZE


SELECT
CONTRAST displayed in purple. The Figure
BRIGHTNESS
H.POSI
shows the status in which H. SIZE
V.POSI is selected.
H.SIZE
V.SIZE
EXIT

3 Press the SET button (to decide selection).


SET
When the selection of the H. SIZE
or V. SIZE adjustment mode is
decided, the adjustment data scale
bar appears on the screen.

H.SIZE 128
. . . . . . . . . . . . . . . . . . . .

4 Make adjustment by using either or ADJUST


ADJUST button.
As the Cursor is moved, the
adjustment data value changes.
When making adjustments Make adjustment so as to obtain
the desired on-screen position
in vertical directions, also status.
use either or H.SIZE 156
. . . . . . . . . . . . . . . . . . . .
button.

WRITING 5 Press the WRITING button (for storing and finish).


The WRITING display appears
and the adjustment data is stored.

WRITING

When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure 2 and press
the SET button.
To continue adjusting other menu items, repeat procedure 2 ~ 4 .
Unless the adjustment data is stored, the data in the adjusted status will be erased at the time the power
is turned off and the pre-adjustment status will remain when the power is turned on next time.

76
CONVERGENCE ADJUSTMENT (manual color matching)

To avoid circuitry malfunctioning due to electrical load increase, never utilize


CONVERGENCE ADJUSTMENT (Line Convergence Adjustment in particular)
for adjusting screen size changes.
There is no means to restore the Convergence Adjustment data once stored, to its
original state. To avoid changing the screen size by erroneously using
convergence adjustment, do not perform the green Line Convergence Adjustment.
As such, be sure to perform the adjustment work from this page onward by the
Technical staff and the location's Maintenance Personnel who are well versed in
such adjustment work. In the Static Convergence Adjustments, if satisfactory
adjustments can not be performed, do not make another convergence adjustments
inadvertently. Contact the office herein stated or where the product was
purchased from.

To avoid making the adjustment work ineffective, do not press the RESET
STOP
button during adjustment.

IMPORTANT To discontinue adjustment work, keep pressing the TEST button for
approximately 3 seconds at the stage before storing the adjustment data by
pressing the WRITING button.
Should the screen be abnormally disturbed by noise due to static electricity,
etc., turn the power off without storing the adjustment data.
Pressing the or PIC - ADJ
button in the Convergence Adjustment
mode status will display the ADJUST MODE
Adjustment Menu shown right. Do not
utilize this Adjustment Menu as this is
the one applied at the factory. SUB VSIZE
SUB HSIZE
Adjusting this menu causes the SUB BRIGHT
Customer's adjustment range to be EXIT
deviated.
Should the menu shown right be Adjustment menu used in the factory.
displayed by mistake, first choose
EXIT by using either or PIC
- ADJ button and then press the SET
button.

77
STATIC CONVERGENCE ADJUSTMENT
In the static convergence adjustment, each of red and blue images is comprehensively moved to
and superimposed on the green color. If automatic color matching function is not sufficiently
satisfactory, perform this adjustment. Be sure to perform automatic color matching before
starting the above adjustment.

1 Keep pressing the TEST button for


approximately 3 seconds.
P
TEST MODE WRITING

ADJUST MODE
The screen will change to
R G B SET
ADJUST mode from the Game
mode to cause the green test
pattern to be displayed on the
screen.
POSITION PIC-ADJ

DO NOT PUSH THIS. 2 Press the R button to have the red adjustment
ADJUST
RESET mode.
ADJUST MODE The red test pattern is added to
SELECT the display. The frame color
turns red and this signifies the
red adjustment mode.

3 Make adjustment by using the


When either of 2 4 COLOR ADJUST buttons.
SELECT buttons (R, B) is pressed, if the ADJUST MODE
Make adjustment so as to have
color desired to be adjusted disappears, red superimposed on green.
When red is superimposed on
press that particular button again. For
green, the color becomes
example, if the red color needs to be yellow.
adjusted again at the stage of 4 , the R
button need to be pressed twice.
4 Press the B button to have the blue adjustment
mode.
ADJUST MODE
Similarly as in the case of red,
adjust the blue color. When
green, red, and blue are super-
imposed, the color becomes
white.

5 Press the WRITING button (for storing and finish).


ADJUST MODE
The WRITING display appears
and the adjustment data is
stored. After the data is stored,
the Game mode returns.
WRITING

78
POINT CONVERGENCE ADJUSTMENT
In the POINT CONVERGENCE adjustment, each of red, green and blue images is partially
moved for color matching. The adjustment may be necessary when the Game Board is replaced or
changed, or screen size is changed. Be sure to perform automatic color matching before starting
the adjustment. 1 Keep pressing the TEST button for
approximately 3 seconds.
ADJUST MODE The screen changes to ADJUST
mode from the Game mode and
displays the green test pattern.

P
TEST MODE WRITING 2 Press the MODE button twice to have the POINT
ADJUSTMENT mode. Note 1
R G B SET

ADJUST MODE
The crosshatch test pattern appears
Å@MARKER and the MARKER indicating the
POSITION PIC-ADJ
adjustment point is displayed.

DO NOT PRESS.
3 Using either R or B button, select the desired
ADJUST
RESET
color to be adjusted. Note 2 By using the G
button, the green color can also be selected.
SELECT
ADJUST MODE The selected color is displayed by
superimposing on green. The
MARKER will be in the color
selected.

4 By using the ADJUST buttons,


Note 1 When the MODE button is repeatedly move the MARKER to the position to be adjusted.
pressed, the adjustment modes will ADJUST MODE The MARKER moves in the
circulate as follows: direction of the button's arrow.
However, the movable point is
predetermined.
STATIC ADJUSTMENT MODE

LINE ADJUSTMENT MODE 5 Make adjustment by using the


ADJUST buttons.
POINT ADJUSTMENT MODE Although the direct vicinity of the
MARKER's center moves most
conspicuously, make adjustment
Note 2 When either of the COLOR SELECT by paying attention to the periph-
buttons (R, B) is pressed, if the desired ery area also. Shown left is the
color to be adjusted disappears, press magnified MARKER periphery.
that particular button again. 6 Press the SELECT button as necessary to
superimpose Game Board images. Note 3
Note 3 By repeatedly pressing the SELECT
button, only the Projector's TEST ADJUST MODE
If the test pattern is not displayed in
the periphery of the screen, adjust-
pattern screen and the screen ments can be made by pressing the
superimposing the Game Board Test SELECT button to superimpose the
pattern can be alternately displayed. test pattern and the Game Board's
CRT
Press the WRITING test screen.
button (for storing and finish).
7
ADJUST MODE
WRITING is displayed and the
adjustment data is stored. After the
data is stored, the Game Board
WRITING
screen returns.

79
LINE CONVERGENCE ADJUSTMENT
In the LINE CONVERGENCE ADJUSTMENT, the adjustment point of the column line (verti-
cal) or row line (horizontal) is comprehensively moved for color matching. It is convenient to
utilize this adjustment when the color of the column line or row line is uniformly deviated.
1 Keep pressing the TEST button for approximately
3 seconds.
ADJUST MODE
TEST MODE WRITING
P The screen changes to ADJUST
mode from the Game Board mode
R G B SET
and displays the green test pattern.

POSITION PIC-ADJ
2 Press the MODE button once to have the POINT
ADJUSTMENT mode. Note 1
DO NOT PUSH.
ADJUST MODE
ADJUST
RESET
The crosshatch test pattern appears
MARKER and the vertically long MARKER
SELECT
is shown.

3 Using either R or B button, select the desired color to


be adjusted. Note 2 Although the green color can also
be selected by using the G button, to avoid the screen
size change adjustment, do not choose green.
The selected color is displayed by
ADJUST MODE
Note 1 When the MODE button is repeatedly superimposing on green. The
MARKER will be in the color
pressed, the adjustment modes will
selected.
circulate as follows:

STATIC ADJUSTMENT MODE 4 By using the POSITION buttons,


move the MARKER to the position to be adjusted.
LINE ADJUSTMENT MODE
ADJUST MODE Use the buttons to select
the column line, and the MARKER
POINT ADJUSTMENT MODE moves in the right/left direction.
However, the movable range is
Note 2 When either of the COLOR SELECT predetermined.
buttons (R, B) is pressed, if the desired
color to be adjusted disappears, press ADJUST MODE Use the buttons to select
that particular button again. the row line and the MARKER
moves in the up/down direction.
However, the movable range is
predetermined.

5 Make adjustment by using the


ADJUST buttons.
The selected column line or row
ADJUST MODE
line (shown left is the column line)
can be moved in the desired up/
down or right/left directions as
applicable.

6 Press the WRITING button (for storing and finish).


WRITING is displayed and the
ADJUST MODE
adjustment data is stored. After
the data is stored, the Game Board
screen returns.
WRITING

80
13 - 3 ADJUSTMENT OF MITSUBISHI PROJECTOR

STOP For the operation of Remote Control, use only the Keys of R/B,
(UP shift), (LEFT shift), (DOWN shift), (RIGHT shift),
IMPORTANT TEST, -, +, and PICTURE. Do not press keys other than those explained in
this manual.
When operating the Remote Control, have it point the screen.

The Projector has DYNAMIC CONVERGENCE adjustment functions. This manual does not
refer to the functions as the adjustment of DYNAMIC CONVERGENCE is very troublesome
and in addition, visual effects are negligible.

(UP shift)KEY

R/B KEY

POWER
(RIGHT shift) KEY
(LEFT shift) KEY

R / B

(DOWN shift) KEY R / G / B

TEST ENTER

1 8 9 10
TEST KEY
R-MUTE G-MUTE B-MUTE + KEY

-- PICTURE +

MITSUBISHI
- KEY

PICTURE KEY

81
• POWER KEY......................... This does not have power ON/OFF function.
Does not function even if it is pressed.
• R/B KEY ................................ Used to select "R" for red adjustment or "B" for blue adjustment in the
STATIC CONVERGENCE ADJUSTMENT mode.
• (UP shift) KEY ................. Used to move the test cross upward in the STATIC CONVERGENCE
ADJUSTMENT mode.
• (LEFT shift) KEY ............ Used to move the test cross to the left in the STATIC CONVERGENCE
ADJUSTMENT mode.
• (DOWN shift)................... Used to move the test cross downward in the STATIC CONVERGENCE
ADJUSTMENT mode.
• (RIGHT shift) KEY .......... Used to move the test cross to the right in the STATIC CONVERGENCE
ADJUSTMENT mode.
• TEST KEY ............................. This is the ON/OFF key in the STATIC CONVERGENCE ADJUSTMENT
mode. In the ON status of this key, the test cross pattern appears in the
approximately on-screen center.
• ENTER KEY .......................... Used for DYNAMIC CONVERGENCE.
• - KEY .................................... Used to decrease the adjustment data in the adjustment mode of CON-
TRAST, BRIGHTNESS, HORIZONTAL/VERTICAL POSITIONS and
WIDTH.
• + KEY .................................... Used to increase the adjustment data in the adjustment mode of CON-
TRAST, BRIGHTNESS, HORIZONTAL/VERTICAL POSITIONS and
WIDTH.
• PICTURE KEY ...................... Used for the ADJUSTMENT mode of CONTRAST, BRIGHTNESS, HORI-
ZONTAL/VERTICAL POSITIONS and WIDTH.
Every time this key is pressed, the ADJUSTMENT mode proceeds as
follows:

NORMAL CONTRAST BRIGHTNESS H-POSI


ADJUSTMENT ADJUSTMENT ADJUSTMENT
OPERATION
MODE MODE MODE

V-HEIGHT V-POSI H-WIDTH


ADJUSTMENT ADJUSTMENT ADJUSTMENT
MODE MODE MODE

EXPLANATIONS OF ADJUSTMENT MODES

• CONTRAST ................ Used to vary image contrast. Use + and - keys to adjust.
• BRIGHTNESS ............ Used to change image brightness. Use + and - keys to adjust.
• H-POSI ........................ Used to move the image position in the horizontal direction. Use + and - keys to
adjust.
• H-WIDTH ................... Used to change the horizontal width of image. Use + and - keys to adjust.
• V-POSI ........................ Used to move the image position in the vertical direction. Use + and - keys to
adjust.
• V-HEIGHT .................. Used to change the vertical width of image. Use + and - keys to adjust.

82
STATIC CONVERGENCE ADJUSTMENT
RED 31K
Press the TEST KEY to change the screen to Red Line
H:+75 V:-11
Adjustment mode.

Superimpose the red line on the green line.


When the red line is superimposed on the green line, the R
green line turns to yellow or white.

To MOVE RED LINE:


Use key to move it left.
Use key to move it right.
Use key to move it upward.
Use key to move it downward.

Press the R/B KEY.


Changes to the Blue Line Adjustment screen.
Every time the key is pressed, "from red to blue" and
"from blue to red" are alternated.

SUPERIMPOSING BLUE LINE ON GREEN LINE:


B
Superimposing blue line on green line causes the green
line to turn to white.

TO MOVE BLUE LINE:


Use key to move it left.
Use key to move it right.
Use key to move it upward.
Use key to move it downward.

Press the TEST KEY.


Adjustment is finished.

AUTOMATIC CANCELLATION OF ADJUSTMENT MODE

In each adjustment mode, only in the case where an effective key input (variation of values and
images) is not performed within the time limit indicated below, the adjustment mode is
automatically cancelled and finished, shifting to on-screen normal images.

Approximately 6 seconds CONTRAST


BRIGHTNESS
H-POSI
H-WIDTH
V-POSI
V-HEIGHT

Approximately 5 min. STATIC CONVERGENCE

83
14. COIN SELECTOR
HANDLING THE COIN JAM

If the coin is not rejected when the REJECT button is pressed, open the coin chute door and
open the selector gate. After removing the jammed coin, put a normal coin in and check to see
that the selector correctly functions.

CLEANING THE COIN SELECTOR GATE

Remove and clean smears by using a


STOP
soft cloth dipped in water or diluted
chemical detergent and then
IMPORTANT squeezed dry.
Never apply machine oil, etc. to the
Coin Selector.
After cleaning the Coin Selector,
insert a regular coin in the normal
working status and ensure that the FIG. 14 a
Selector correctly functions.

The coin selector should be cleaned once every


3 months. When cleaning, follow the procedure
below:
1 Turn the power for the machine OFF. Open the
coin chute door.
2 Open the gate and dust off by using a soft brush
(made of wool, etc.).
3 Remove and clean smears by using a soft cloth
dipped in water or diluted chemical detergent
CRADLE
and then squeezed dry.
4 Remove the CRADLE. FIG. 14 b
When removing the retaining ring
(E ring), be very careful so as not to bend the
rotary shaft.
5 Remove stain from the rotary shaft and shaft
receiving portions by wiping off with a soft
cloth, etc.
6 After wiping off as per 5 above, further apply
a dry cloth, etc. to cause the coin selector to dry
completely.
Insert a coin
while keeping the
COIN INSERTION TEST Reject Button
pressed down and
Once every month, when performing the check if it is
Coin SW Test, simultaneously check the rejected.Å@Å@
following:
COIN METER
Does the Coin Meter count satisfactorily?
Does the coin drop into the Cashbox
correctly?
Is the coin rejected when inserted while
keeping the Reject Button pressed down?
FIG. 14 c

84
WELLS-GARDNER WGD15-2110-01
ELECTRONICS CORPORATION OVER/UNDER MINI DOOR
2701 N. KILDARE CHICAGO, IL 60639 2 ENTRIES WITH BILL
1-800-336-6630 WWW.WGEC.COM
VALIDATOR BOTTOM DOOR
& SPECIAL ENCLOSURE
# W.G. PART # DESCRIPTION
12
1 812-4150-011 S-7 US 25c COIN MECH LEFT
20 S-10 US $1 COIN MECH RIGHT
2 812-4050-011
18 16 3 890-1002-00 HINGE SCREW
17 15 4 890-1003-00 CLAMP SCREW
5 890-1017-00 SCREW TRILOBULAR
6 890-1019-00 WASHER INTERNAL TOOTH 3/4"
25 7 890-1300-00 KEYHOOK
28 891-0514-00 CLAMP UK 5/8" CABINET
19 21 8
9 025X3711-001 ENCLOSURE W/CHUTE
22 10 025X3712-001 METAL CASHBOX
6
5 8 4 11 891-0509-162 DOUBLE FRAME
27 12 891-0547-00 LOCK SINGLE BIT
7 13 13 891-0100-4016 COVER PLATE

5 23 14 891-1008-107 BASE PLATE ASSEMBLY

15 891-1113-03 E/R BUTTON US 4x25c/$1 LEFT


3
16 891-1113-011 E/R BUTTON US $1 COIN RIGHT
85

17 891-1117-00 LAMPHOLDER
14
18 891-1118-00 LAMP WEDGE BASE 6 VOLT
1 2
19 891-1121-00 SPRING, E/R BUTTON
29
9 20 891-1311-16 BUTTON BEZEL, NYLON
21 891-1312-16 REJECT BEZEL, NYLON
10
22 891-1109-16 REJECT FLAP

4 23 020X1877-005 NUT KEPS #8-32 X 5/16 HEX


8 24 891-2216-16 MICROSWITCH ASSEMBLY
24A 890-1007-00 SCREW,FLAT HEAD M/S
26 24B 890-1206-02 KEP NUT
24C 891-1105-01 REJECT CUP SIDE PLATE
F
24D 891-1106-00 REJECT CUP BASE PLATE
11
J 24E 891-1107-00 BRACKET, MICROSWITCH
B
D 24F 891-1110-00 ADJUSTER, COIN
K
L 24G 891-1116-16 MICROSWITCH, BLACK - MED.
24
24H 891-1125-00 COVER, PLASTIC
E 24J 892-1002-07 CLIP, SNAP-ON
C
24K 892-1002-08 ELASTIC SNAP NUT
A 24L 892-1002-09 SLEEVE, SNAP-ON
24M 892-1002-11 SCREW, PAN HEAD
5 25 891-0604-16 MINI DOOR 2 ENTRIES
G
H 26 891-0614-16 MINI DOOR W/DBV C/O
M 27 892-1002-01 BRACKET, LAMPSIDE
28 892-1002-021 BRACKET, COVERSIDE
29 892-1002-10 BRACKET, HOLD DOWN
Tom Happ Ph: 847-593-6161 ext. 107
tom.happ@happcontrols.com Fx: 847-956-2091
Happ Controls, 106 Garlisch Drive, Elk Grove, IL 60007
Visit our website http://www.happcontrols.com

86
Guardian Hasp
30-2400-200
OPTIONAL DOLLAR BILL ACCEPTOR

THE COIN DOOR ASSEMBLY USED ON NASCAR DX TYPE COMES


EQUIPPED TO ACCEPT A DOLLAR BILL ACCEPTOR. ALL NEEDED
WIRING CONNECTIONS ARE CONVIENENTLY LOCATED INSIDE THE
GAME FOR THIS APPLICATION.

THE COIN DOOR CAN ACCCOMMODATE THE FOLLOWING


VALIDATOR(S):

FORWARD-MOST Mars 2000 series


HOLE POSITION

**42-1155-00 MARS VALIDATOR $1, 2, 5 300 CAP

The frame and cashbox enclosure on this coindoor has been modified to accomodate
a Mars 2000 series upstacker. A 2000 series stacker can be added by simply remov-
ing the cut-out plate. This one entry door can be ordered through Happ Controls or
one of Happ Controls authorized distributors. The part number is 40-6000-10EX.
The Mars stacker can be obtained through an autherized Mars distibutor.

Note: Your game may have either Happ Controls Coin Door Assembly or the Wells
Gardner Coin Door Assembly (not shown).

**Happ part number

Security Locking Bar/Bracket Set Part No.# 999-0966

Modified Cash Box (For use when DBA installed)


Part No. # 999-1106

Plastic Cash Box - Full Size Part No. # 999-1177

87
**Coin door shown with optional dollar bill validator inserted**

88
15. REPLACING THE FLUORESCENT LAMP, AND LAMPS
When performing work, be sure to turn power off. Working with power on
can cause electric shock and short circuit hazards.
The Fluorescent Lamp, when it gets hot, can cause burn. Be very careful
when replacing the Fluorescent Lamp.
Be sure to use lamps of the designated rating. Using lamps of undesignated
rating can cause a fire or malfunctioning.

To perform work safely and securely, be sure to prepare a step which is in a


secure and stable condition. Performing work without using the step can
cause violent falling down accidents.
Be careful when handling the plastic made parts. Failure to observe this may
cause injury due to damage or fragments resulting from damage.

INSIDE THE BILLBOARD

Remove the billboard holder, slide up the billboard plate, and replace the fluorescent tube.

TRUSS SCREW (3) black


M4 X 8
BILLBOARD HOLDER

BILLBOARD PLATE
To slide.

FLUORESCENT LAMP 32W:390-5251-32-01


GLOW LAMP:390-5638-5P

FIG. 15 a

When performing work,


prepare a step.
FIG. 15 b

89
SWITCH PLATE
START BUTTON,VIEW CHANGE BUTTON

1 Turn power off.

2 Remove the 4 Trusshead screws.

TRUSS SCREW (4)


M4 X 8, chrome

3 Remove the switch plate from the


control panel carefully without
damaging the wires. PHOTO 15 a

4 On the rear side of the switch plate there is a metallic projection


Unlock.
on the foot of each button. Turn the projection to unlock, and
remove the wire connection part from the button body.

PHOTO 15 b
5 The lamp is inside the wiring
connecting portion. Push and then
turn the Lamp counterclockwise to
remove.
LAMP 6.3V 1W
390-5445-01

PHOTO 15 c
90
16. PERIODIC INSPECTION TABLE
The items listed below require periodic check and maintenance to retain the performance of this
machine and to ensure safe business operation.
When handling the controller, the player will be in direct contact with it . In order to always
allow the player to enjoy the game, be sure to clean it regularly. Also, it is advisable to provide
wet tissue, etc. available for player use.

Be sure to check once a year to see if Power Cords are damaged, the plug is
securely inserted, dust is accumulated between the Socket Outlet and the
Power Plug, etc. Using the product with dust as is accumulated can cause fire
and electric shock hazards.
Periodically once a year, request the place of contact herein stated or the
Distributor, etc. where the product was purchased from, as regards the internal
cleaning. Using the product with dust as is accumulated in the interior
without cleaning can cause a fire or accident. Note that cleaning the interior
parts can be performed on a pay-basis.

TABLE 16
Item Interval Reference
CABINET Check Adjusters'contact with surface. Daily 3
CONTOROL PANEL Cleaning As necessary
Inspection of SW, VR. Monthly 9
Greasing to the gear mesh portion. Trimonthly 10-2
4-SPEED SHIFTER Inspection of SW. Monthly 9
ACCEL. & BRAKE Check VOLUME VALUE. Monthly 9
Gear and Spring portion greasing Trimonthly 12-2
COIN CHUTE DOOR Check COIN SW. Monthly 9
Coin insertion test. Monthly 14
Cleaning of COIN SELECTOR. Trimonthly 14
PROJECTOR SCREEN cleaning. Weekly 13-1
Check adjustments. Monthly or when moving. 6, 9, 12
SEAT Greasing to the seat rail Trimonthly FIG.16
GAME BD MEMORY TEST. Monthly 9
Check settings. Monthly 9
INTERIOR Cleaning Annually See above.
POWER SUPPLY PLUG Inspection and cleaning
Cabinet surfaces Cleaning As necessary. See below.

CLEANING THE CABINET SURFACES

When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or
diluted (with water) chemical detergent and squeezed dry. To avoid damaging surface finish, do
not use such solvents as thinner, benzine, etc. other than ethyl alcohol, or abrasives, bleaching
agent and chemical dustcloth.

91
SEAT (Greasing to Seat Rail Portion)

Move the Seat to the rearmost portion and apply


spray greasing to the portion shown at the right
once every 3 months by using NOK KLUBER L60
or GREASE MATE SEGA PART No. 090-0066.
After greasing, move the Seat a few times forward
and backward so as to allow the grease to be
applied all over uniformly. Be sure to wipe grease
which attaches to the surfaces of the PROTECT
RUBBER on the Seat Rail, or any excess grease. FIG. 16

92
17. TROUBLESHOOTING
In order to prevent electric shock and short circuit, be sure to turn power off
before performing work.
Be careful so as not to damage wirings. Damaged wiring can cause electric
shock or short circuit.
After removing the cause of the functioning of the Circuit Protector, reinstate
the Circuit Protector. Depending on the cause of the functioning, using the
Circuit Protector as is without removing the cause can cause generation of
heat and fire hazard.

In case a problem occurs, first check wiring connector connections.


TABLE 17 a
PROBLEMS CAUSE COUNTERMEASURES
With Main SW ON, Power is not supplied. Securely insert the power plug into the
no activation. plug socket.

Power supply/voltage is not correct. Make sure that power supply/voltage is


correct.
The Circuit Protector functioned
due to the momentary overload. After eliminating the cause of overload,
reinstate the AC Unit's Circuit Protector
(see 4 , Sec. 6, Refer to the following).
Reset the circuit protector on the ASSY
ELEC. (see PHOTO 17 a, b)

The color on PTV Image adjustment is inappropriate. Adjust appropriately (see Sec.13).
screen is incorrect.

Color deviation on Affected by peripheral machines or Perform convergence adjustment


PTV screen. the building's steel frames. (see Sec. 13).

Change installation direction or position.

Move the machine which causes the


problem.

No sound is emitted. Sound volume adjustment is not Adjust sound volume (see Sec. 9).
appropriate.

Board and Amplifier Perform the sound test and confirm


malfunctioning. (see Sec. 9).

CIRCUIT PROTECTOR
CIRCUIT PROTECTOR

Functions due to the activation of


bimetal. To restore the function,
wait for approximately one minute
or longer until the bimetal cools
off. (Press the Button.)
FIG. 17

93
TABLE 17 b
PROBLEMS CAUSE COUNTERMEASURES
BASE SHAKER Incorrect volume adjustment. Adjust the SWITCH UNIT's volume.
does not react. (see 9-1)
Failure of the AMP or BASE
SHAKER Perform the OUTPUT TEST. (see 9-3)

Operability of the Deviation of the volume value. Adjust the volume value in the Test mode.
Steering wheel (see 9-3)
(handle) is poor.
Volume gear engagement fault. Adjust the engagement of the gear.
(see 10-2)

Volume malfunctioning. Replace the Volume. (see 10-2)

Steering wheel Failure of power-on checking Reconnect the power, and complete a
(handle) is procedure. power-on checking procedure.
abnormal in its (see 5 Sec. 6,)
force feedback. It
is not centered. The volume is not centered. Adjust the volume value in the test mode.
(see Sec. 9)

Failure of the volume. Replace the volume. (see 10-1)

Steering wheel Aging of the force feedback Reset in the test mode. (see Sec. 9)
(handle) is week mechanism.
in its force
feedback.

Shifter does not Failure of the switch. Replace the switch. (see 11-2)
operate normally.

Gas pedal The volume is not centered. Adjust the volume value in the test mode.
(accelletor) and/or (see Sec. 9)
brake pedal do not
operate normally. Failure of the volume. Replace the volume. (see 12-1)

The Fluorescent The Fluorescent tube is burnt out. Replace the Fluorescent tube
lamp does not (see Sec. 15).
light up.

Lights integrated The lamp is burnt out. Replace the lamp. (see Sec.15)
with the start
button and the
view change
button do not
come on.

Failure of the Communication cables are Reconnect the cables. (see 20-2)
communication disconnected.
play.
Communication cables are wrongly Reconnect the cables correctly. (See 20-2)
connected.

Communication play is wrongly set. Reset correctly. (see 20-3)

'ERROR *' is Setting error in the test mode. Reset correctly in the test mode according
displayed. to the product. (see Sec. 9)

94
CIRCUIT PROTECTOR on the ASSY ELEC

Carefully handle the PTV on the PTV base because it is very unstable. If handled
carelessly, it may fall down and eventually cause a serious personal injury.

A circuit protector is located both in the AC unit and on the main cabinet's ASSY ELEC. If the
connection of the power fails even though you have turned the main switch on, either circuit
protector may have tripped. If the main switch does not function normally, check the circuit
protector on the ASSY ELEC.
FRONT LID

1 Referring to Chapter 6, uncouple


the main cabinet from the PTV.
However, leave the wires
connected.

2 Remove the 2 trusshead screws to


detach the front lid from the main
cabinet

TRUSS SCREW (2) black


M4 X 30

PHOTO 17 a

CIRCUIT PROTECTOR

3 Now, you can access to the circuit


protector on the ASSY ELEC.

ASSY ELEC

PHOTO 17 b

95
18. GAME BOARD

In order to prevent electric shock and short circuit hazards, be sure to turn
power off before performing work.
Be careful so as not to damage wirings. Damaged wiring can cause fire,
electric shock and short circuit hazards.
Do not expose the Game BD, etc. without a good reason. Failure to observe
this can cause electric shock hazard or malfunctioning.

The electronic parts on the IC Board could be damaged due to human body's static
electricity. Before performing IC Board related work, be sure to discharge
physically accumulated statics by touching grounded metallic surfaces, etc.

Put the Game Board in the Carton Box (an accessory) together with the Shield
STOP
Case when requesting for the replacement or repair. Transporting the Game
Board in an undesignated status for replacement/repair is unacceptable.
IMPORTANT In this manual, how to remove the Game Board is explained for convenience.
However, this work should be performed by SEGA SERVICEMAN.

96
18 - 1 REMOVING THE GAME BOARD

1 Turn power off.

2 Remove the 2 trusshead screws of the back lid, unlock it, and detach it from the main cabinet.

3 Disconnect the connectors of all the wires between the ASSY MAIN BD DX and the main
cabinet.

4 Disconnect the connectors of all the wires between the shield case's filter board on the ASSY
MAIN BD DX and the main cabinet.

5 Remove the 2 wing bolts that fix the base (a wooden plate) of the ASSY MAIN BD DX.

WING BOLT (2)


M4 X 25, flat washer used.
Disconnect all the connectors
to the filter board.

BACK LID

Unlock.
Disconnect the connector.

ASSY MAIN BD DX

TRUSS SCREW (2) black


M4 X 30

FIG. 18. 1 a

97
6 Draw out the ASSY MAIN BD DX from the
main cabinet. More than two workers must
engage in this action. Note that the ASSY
MAIN BD DX is heavy, and, if a single
worker draws out it alone, he/she may
damage the wires by snagging or catching
the wires on other parts.
NOTE: If you remove the 3 screws and
detach the shield case lid, you can access to
the game board. This action is allowed,
however, only for the Sega's service
engineer.
To perform work safely,
7 Remove the 4 screws that fix the shield case use 2 or more workers.
onto the base (a wooden plate), and detach
FIG. 18. 1 b
the former from the latter.

8 Remove the 2 screws each, and detach the


shield case from the shield case brackets.
Wrap the shield case with protective
shipping materials, and contain it in a carton SCREW (4)
box. Send it for repairing. M4 X 16, w/flat & spring washers

SHIELD CASE LID

SCREW (3)
M4 X 8,w/flat & spring washers

SHIELD CASE BRACKETÅ@

SCREW (2 each)
M4 X 8, w/flat & spring washers

FIG. 18. 1 c

98
18 - 2 COMPOSITION OF GAME BOARD

GAME BD NCR (833-14033)

SCREW (3)
M3 X 50, w/flat & spring washers

SCREW (2)
M3 X 70, w/flat & spring washers

SAMURAI COMMUNICATION BD
FLANGE NUT (8)
837-13404
M3, plastic washer used.

SAMURAI EXTEND SOUND BOARD


ROM BD NCR 837-13629
834-14125
MAIN BD SEGA HIKARU
834-13821-01
BD TRAY FOR SEGA HIKARU
105-5380

FIG. 18. 2

ROM BD MAIN BD
JUMPER SETTING JUMPER SETTING

JP3 2-3 JP4 1-2


JP4 2-3 JP5 1-2
JP5 2-3 JP6 1-2
JP6 2-3 JP7 1-2
JP8 2-3
JP9 2-3
JP10 1-2
JP11 2-3

99
NCR-0204
POP SH NCR

423-0338
BILLBOARD PLATE NCR DX
422-0822-01
PLAY INSTR SH NCR DX ENG
NCR-2002-B NCR-2302-B
STICKER FRONT TOP STICKER SHIFT COVER
NCR-0205
NUMBER PLATE
NCR-0511 421-11304
STICKER PTV SIDE L STICKER REAR 1-8 NCR
OPPOSITE SIDE
NCR-0512
NCR-2401-B
STICKER PTV SIDE R
STICKER SEAT BACK NCR

100
RIGHT SIDE
19. DESIGN RELATED PARTS

NCR-1002-C
STICKER BASE SIDE R
NCR-1004-B
For the Warning Display stickers, refer to Section 1.

STICKER SIDE LID

NCR-1002-E
STICKER BASE TOP
NCR-1005-B
STICKER BACK LID
NCR-2002-C
STICKER FRONT SIDE L
OPPOSITE SIDE
NCR-2002-D
STICKER FRONT SIDE R
NCR-2002-B NCR-1002-B
STICKER FRONT TOP STICKER BASE SIDE L
NCR-1002-D
STICKER BASE CENTER SIDE
421-11305
STICKER BASE SIDE 1-8 NCR
20. COMMUNICATION PLAY
For this game, up to 8 machines can be connected to allow up to 8 players to play
simultaneously. In this instance, connecting the communication cable and setting for the
communication play are required.

20 - 1 INSTALLATION PRECAUTIONS

Before starting to work, ensure that the Power SW is OFF. Failure to observe
this can cause electric shock or short circuit.
Use care so as not to damage wirings. Damaged wiring can cause electric
shock or short circuit.
Do not touch undesignated places. Touching places not designated can cause
electric shock or short circuit.
This work should be performed by the Location's Maintenance Man or
Serviceman. Performing work by non-technical personnel can cause electric
shock hazard.
When linking a number of machines, be sure to supply sufficient power for
the corresponding number of machines. Be sure to secure per machine
current as stated in this manual. Failure to observe this can cause a fire and an
electric shock accident.
Due to the length of the communication cable, the distance in between the
machines is limited. However, to avoid accidents, be sure to secure space in
excess of 70 cm between the machines.
In order to avoid personal injury, when separating the machine into each
CABI, pay attention so as not to cause the PTV to fall down.
To perform work safely and avoid serious accident such as the cabinet's
falling down, do not perform work in places where step-like grade
differences, a ditch, or slope exist.

To perform work safely, be sure to secure the space corresponding to number of


machines to be linked. Failure to observe this can cause accident.

The optic fiber cable is used for the communication linkage.


STOP
Excessive bending may damage the communication cable. Be very careful in this
regard.
IMPORTANT
Since 2 or more machines are to be linked, sufficient power corresponding to the number of
machines used need to be supplied. Note that as a standard, the per machine capacity should be
15A for the 100 ~ 120V area, and 7A for the 220 ~ 240V area.

101
DISTANCE BETWEEN MACHINES

Be sure to secure space in excess of 70cm between machines.

70cm 70cm

FIG. 20. 1

20 - 2 CONNECTING THE COMMUNICATION CABLE

To enable the game machines to serve in a communication play, you must interconnect their
game boards with the communication cables (optical fiber cables).
As for a wiring of the communication cables within the main cabinet (between the game board
and the connector plate), Sega has completed it before shipping. Each connector plate has two
connectors. Use them to wire the communication cables between one game machine to the next;
thereby you can interconnect all the game boards. For this wiring, prepare in advance some
standard accessories: flexible tube, 2 of connector 22, communication cable, and 2 sets of
number sticker.

1 Turn off power and disconnect the plug. From the viewpoint of protecting, disconnect the
power cord.

2 Referring to Chapter 6, uncouple the TRUSS SCREW (4) black


main cabinet from the PTV base/PTV/ M4 X 16
billboard. Be careful not to damage the
wires between them.
Also be careful not to carelessly push the
PTV base/PTV/billboard because it is
easy to fall to the ground.

3 Remove the 4 trusshead screws to detach


the connector box from the main cabinet.

CONNECTOR BOX
PHOTO 20. 2

102
4 Remove the 2 screws to detach the hole lid from the connector box. Depending on the number
and arrangement of the interconnected game machines, you may remove either or both of the 2
hole lids. (Fig. 20. 2a)

Connect the
Communication cable.

SCREW (2) black


M3 X 8, w/flat & spring washers

HOLE LID

TRUSS SCREW (4) black


CONNECTOR BOX M4 X 16

FIG. 20. 2 a

103
5 Attach CONNECTOR 22 to the both ends of FLEX TUBE. First, disassemble CONNECTOR
22 (Fig. 20. 2 b).

6 First pass the plastic nut through the flex tube. Otherwise, the following work can not be
performed and therefore, be very careful of this point.

7 Install the holder and then the "insert" to the end of the flex tube by turning them as in bolts and
nuts (Fig. 20. 2 c).

8 Tighten the plastic nut to the connector. At this time, pass the communication cable through the
flex tube ahead of time so as to allow the following work to be performed easily (Fig. 20. 2 d).

9 Install the flex tube into the CONNECTOR BOX HOLE. Insert the connector into the
CONNECTOR BOX HOLE, put the seal washer through and fasten the metal nut (Fig. 20. 2 e).

PLASTIC NUT
CONNECTOR
INSERT

HOLDER

INSERT HOLDER

CONNECTOR

SEAL WASHER
PLASTIC NUT

METAL NUT

FLEX TUBE FLEX TUBE

FIG. 20. 2 b FIG. 20. 2 c FIG. 20. 2 d

SEAL WASHER

METAL NUT
CONNECTOR BOX COMMUNICATION CABLE
FIG. 20. 2 e

104
8 Wire the communication cables. A wiring method (connecting which connector to which
connector) varies depending on the number of the game machines to interconnect. Wire exactly
according to the illustration below. For the number other than in the illustration, always connect
the TX of one game machine to the RX of the other, and thereby make a loop of the
communication cable finally. (Fig. 20. 2f)

FIG. 20. 2 f

105
9 Fix the connector box onto the main cabinet. Use the 4 trusshead screws that you removed
previously.

10 Re-couple the main cabinet and the PTV base/PTV/billboard with each other.

11 Arrange the game machines. See Chapter 7 for the precautions in transportation. Keep a space
between the game machines as wide as possible.

12 Contact the adjusters of all the game machines to the floor. (Sec. 6 3 )

13 Connect the power cords and the grounding cables. (Sec. 6 4 )

14 Put the number stickers on the game machines. Facing the PTV screens, put the stickers '1' '2' '3'
... on the game machines from left to right. (Fig. 20. 2g)

Bottom end of the number sticker


must be on this white line.

The number sticker must be positioned


between these upper and bottom lines.

FIG 20. 2 g

106
20 - 3 SETTING FOR COMMUNICATION PLAY

During communication play, if the test mode is not finished within 3 minutes on
STOP
all the linked machines, the NETWORK CHECK cannot be performed, causing
NETWORK ERROR.
IMPORTANT
Change the game setting for each seat in a manner so as to meet communication play. If the
setting is not correct, communication play cannot be played.

SETTING FOR COMMUNICATION PLAY


1 Turn the linked machines' power on.

2 Cause all of the machines to enter the test mode.

3 Select the SYSTEM ASSIGNMENTS.

4 Perform the COMMUNICATION MODE setting in the SYSTEM ASSIGNMENTS screen. Set
one of the machines to MASTER and all others to SLAVE. Set to RELAY for exclusive use of
LIVE Monitor.

SYSTEM ASSIGNMENTS

CABINET TYPE 1PLAYER


ADVERTISE SOUND ON
MONITOR TYPE HORIZONTAL
DISPLAY MODE AUTOSCAN
SERVICE TYPE COMMON
> COMMUNICATION MODE MASTER
EXIT

SELECT WITH SERVICE BUTTON


AND
PRESS TEST BUTTON

FIG. 20. 3 a

5 Activate the game test mode. (9-3)

6 Select and open the GAME ASSIGNMENTS screen. Note that the screen looks different
between the MASTER and SLAVE game machines.

7 Perform the SEAT NUMBER setting in the GAME ASSIGNMENTS screen. Set the machines
sequentially to No.1, No.2, No.3, and so on as applicable starting from the extreme left facing
the monitor's front side. Set every seat number correctly without duplication.

107
GAME ASSIGNMENTS

GAME MODE(SINGLE) NORMAL


GAME MODE(NETWORK) NORMAL
GAME DIFFICULTY NORMAL
DEFALT VIEW DRIVER
SPEED DISPLAY KM/H
> SEAT NUMBER X

EXIT

SELECT WITH SERVICE BUTTON


AND
PRESS TEST BUTTON

FIG. 20. 3 b
Cause all of the machines to exit from the test mode. After the test mode, the screens proceed to
and display the NETWORK CHECK.

When a network-checking is finished, the system displays am advertisement screen. This means
a successful completion of setting. If any seat number is duplicated, an error message appears
on the screen. Normally the NETWORK CHECK takes less than one minute. If the screen
does not proceed from the NETWORK CHECK screen, some sorts of errors such as incorrect
setting, or incorrect connection or malfunctioning of the communication cable can be
considered.

20 - 4 CAUTIONS TO BE HEEDED DURING COMMUNICATION PLAY

With a communication play, the ADVERTISE SOUND and GAME


STOP
DIFFICULTY items can be set only on the MASTER game machine. New
settings by the MASTER game machine become effective to all the
IMPORTANT interconnected game machines.
If any setting is inadequate or if the communication cables are improperly
connected, the system keeps displaying the network-checking screen or an
error message. If this is the case, you cannot play the game.
During communication play, if communication is interrupted due to some
cause, the game is discontinued and the NETWORK CHECK screen is
displayed.
If one of the linked machines enters the test mode, all others display the
NETWORK CHECK screen.

Machine's operation when linked for communication play alters comparing to that of when
independently operated. Be careful of this point.
As described above, some setting items must be set only on the MASTER game machine. They
cannot be set on any SLAVE game machines or, if set, will not become effective.
When any game machine is in a test mode, a network-checking screen appears on the other
game machines interconnected for a communication play. While a guest is using any one of the
interconnected game machines, therefore, do not activate a test mode even on the unused game
machine.

108
21. PARTS LIST
1 TOP ASSY NCR DX (D-1/2)

109
1 TOP ASSY NCR DX (D-2/2)

ITEM NO. PART NO. DESCRIPTION NOTE

1 NCR-0500 ASSY PTV


2 NCR-1000 ASSY MAIN CABINET
3 POD-0550 ASSY PTV BASE
4 NCR-0002 JONT BRKT CENTER
5 NCR-0003 JOINT BRKT PTV BASE
6 DYN-0011 DENOMI PLATE W/O ORIGINAL
7 440-WS0220-EG STICKER W HEAD ARM ENG
8 421-7308- ~ DENOMINATION SHEET 1GAME ~
15 440-CS0186-EG STICKER C EPILEPSY 40 ENG
16 440-WS0002XEG STICKER W POWER OFF ENG
17 421-7020 STICKER CAUTION FORK
18 421-8479-01 STICKER INSTR SUNLIGHT ENG
19 440-WS0130-EG STICKER W GEAR BOX ENG
20 422-0822-01 PLAY INSTR SH NCR DX ENG
21 440-CS0221-EG STICKER C KEEP OUT 93 X 63 ENG
22 SGM-4365 POLY COVER 1700 X 2200 X 1700

201 030-000830-SB HEX BLT W/S BLK M8 X 30


202 068-852216-0B FLT WSHR BLK 8.5-22 X 1.6
203 000-T00408-0B M SCR TH BLK M4 X 8
204 008-T00412-0B TMP PRF SCR TH BLK M4 X 12

401 601-6604-70 CARTON BOX 70


402 SGM-2675 POLYETHYLENE BAG, 240 X 370
404 600-7228 AC CABLE CONNECT TYPE 15A TAIWAN
600-6618 AC CABLE CONNECT TYPE FOR EXP OTHERS
600-6619 AC CABLE CONNECT TYPE FOR UK HONG KONG
600-6695 AC CABLE CONNECT TYPE USA 15A USA
405 SGM-4111 KEY BAG (SGB-1035X)
406 220-5576 KEY MASTER FOR 220-5575
407 280-5009-01 CORD CLAMP 21
408 509-5636 SW MICRO TYPE SS-5GL2T
409 220-5373 VOL CONT B-5K
220-5484 VOL CONT B-5K OHM
410 600-6664-02 WIRE HARN EARTH W/LUG M6 TAIWAN
NOT USED OTHERS
411 600-6275-0500 ASSY FIBER CABLE 5 0500CM
412 540-0009-01 WRENCH FOR TAMP SCR M8
413 420-6588-01 OWNERS MANUAL NCR DX ENG
414 310-5051-22 CONN 22
415 310-5050-220200 FLEX TUBE 22-0200CM
416 421-11304 STICKER REAR 1-8 NCR
417 421-11305 STICKER BASE SIDE 1-8 NCR

/ 421-6690-03 STICKER 220V AC 220V AREA


/ 421-6690-05 STICKER 240V AC 240V AREA
/ 421-6690-06 STICKER 110V AC 110V AREA
/ 421-6690-01 STICKER 120V AC 120V AREA
/ 421-6119-91 STICKER FCC
USA
/ 421-6120-92 STICKER SEGA USA

110
2 ASSY PTV (NCR-0500) (D-1/2)

111
2 ASSY PTV (NCR-0500) (D-2/2)

ITEM NO. PART NO. DESCRIPTION

1 NCR-0510 PTV W/STICKER NCR


2 MGL-1150 ASSY MASK
3 NCR-0550 ASSY BILLBOARD
4 NCR-0600 ASSY FRONT PANEL
5 DYN-0501 PANEL MOUNT BRKT L
6 DYN-0502 PANEL MOUNT BRKT R
7 RAL-0501 MASK HOLDER

201 000-F00412 M SCR FH M4 X 12


202 000-P00516-W M SCR PH W/FS M5 X 16
203 000-P00520-W M SCR PH W/FS M5 X 20
205 000-T00525-0B M SCR TH BLK M5 X 25
206 068-552016-0B FLT WSHR BLK 5.5-20 X 1.6
207 000-T00520-0B M SCR TH BLK M5 X 20
208 000-P00516-WB M SCR PH W/FS BLK M5 X 16

112
3 ASSY BILLBOARD (NCR-0550) (D-1/2)

113
3 ASSY BILLBOARD (NCR-0550) (D-2/2)

ITEM NO. PART NO. DESCRIPTION NOTE

1 NCR-0551 BILLBOARD BOX


2 423-0338 BILLBOARD PLATE NCR DX
3 NCR-0552 BILLBOARD SASH
4 253-5457 FL HOLDER OTHERS
Locally supplied. USA
5 421-7501-18 STICKER FL32W OTHERS
Locally supplied. USA
6 440-WS0002XEG STICKER W POWER OFF ENG
7 440-WS0012XEG STICKER W HIGH TEMP ENG

101 390-6659-32EX ASSY FL32W EX W/CONN HIGH S CE OTHERS


Locally supplied. USA
102 280-5275-SR10 CORD CLAMP SR10

201 000-T00408-0C M SCR TH CRM M4 X 8


202 000-P00430-S M SCR PH W/S M4 X 30 OTHERS
Locally supplied. USA
203 068-441616 FLT WSHR 4.4-16 X 1.6 OTHERS
Locally supplied. USA

114
4 ASSY FRONT PANEL (NCR-0600) (D-1/2)

115
4 ASSY FRONT PANEL (NCR-0600) (D-2/2)

ITEM NO. PART NO. DESCRIPTION

1 NCR-0601 FRONT PANEL


2 EZT-0603 SIDE BRKT
3 EZT-0604 BRKT UPPER
4 EZT-0605 BRKT LOWER

201 068-552016 FLT WSHR 5.5-20 X 1.6


202 050-F00500 FLG NUT M5

116
5 ASSY MASK (MGL-1150)

ITEM NO. PART NO. DESCRIPTION

1 MGL-1102 TV MASK
2 MGL-1151 SLIT PLATE
3 MGL-1152 MASK SIDE HOLDER

201 012-F00408-0B TAP SCR #2 FH BLK 4 X 8


202 000-F00410 M SCR FH M4 X 10

117
6 PTV W/STICKER NCR (NCR-0510)

ITEM NO. PART NO. DESCRIPTION

1 NCR-0511 STICKER PTV SIDE L


2 NCR-0512 STICKER PTV SIDE R

101 200-5788-31 PROJECTION DSPL T 50TYPE 31K

118
7 ASSY PTV BASE (POD-0550)

ITEM NO. PART NO. DESCRIPTION

1 POD-0551 PTV BASE


2 SCR-1008 NUT PLATE FOR CASTER
3 ARC-1006 LEG BRACKET
4 117-5233 PLATE LEG BRACKET BLACK
6 POD-1008 NUT BRKT

101 999-0169 CASTER 160-2 1/2”


102 999-0167 LEG ADJUSTER BOLT 1/2-13 X 3”

201 011-T03512 TAP SCR TH 3.5 X 12


202 Loc. Purchase HEX BLT W/S BLK M6 X 25
203 Loc. Purchase HEX BLT W/FS M6 X 25
204 Loc. Purchase HEX NUT BLK M16
205 000-P00520-W M SCR PH W/FS M5 X 20

119
8 ASSY MAIN CABINET (NCR-1000) (D-1/3)

120
8 ASSY MAIN CABINET (NCR-1000) (D-2/3)

ITEM NO. PART NO. DESCRIPTION

1 NCR-1001 ASSY SUB-CABI


2 NCR-1070 FAN UNIT
3 999-1051 TOWER ASSY
4 NCR-2000 ASSY CTRL PNL
5 NCR-2100 STEERING MOTOR UNIT
6 NCR-2200 PEDAL UNIT
7 NCR-2300 ASSY ROLL BAR SIDE
8 NCR-2400 ASSY SEAT
9 NCR-2500 ASSY ROLL BAR R
11 NCR-4000 ASSY MAIN BD DX
12 NCR-4100 ASSY AMP BD
13 NCR-4200 ASSY ELEC
14 NCR-1008 PLATE HOLD BRKT
15 NCR-1009 HOLD BRKT FRONT
16 NCR-1010 FLOOR FRONT L
17 NCR-1011 FLOOR FRONT S
18 NCR-1014 FLOOR REAR L A
19 NCR-1015 FLOOR REAR R A
20 NCR-1016 FLOOR REAR B
21 NCR-1017 REAR SASH
22 NCR-1018 FLOOR REAR L C
23 NCR-1019 FLOOR REAR R C
24 NCR-1020 FRONT MECHA BOX
25 NCR-1021 MECHA SIDE LID
26 NCR-1022 MECHA FRONT LID
27 NCR-1026 FLOOR GUARD PLATE
28 NCR-1027 NON SLIP MAT
29 NCR-1028 FRONT SIDE SASH
30 NCR-1029 SIDE SASH M
31 NCR-1030 CORNER SASH
32 NCR-1102 TOWER BASE
33 NCR-2202 PEDAL BASE BRKT
34 NCR-2001 ROLL BAR F
35 NCR-2051 ROLL BAR H
36 NCR-2052 PIPE HOLDER
37 NCR-2053 PIPE HOLDER L
38 NCR-2054 PIPE HOLDER R
39 NCR-2055 PIPE HOLDER C
40 999-1052 PAD SIDE
41 SRT-3206 KEY 5 X 5 X 17
42 FRI-2006 KEY 6 X 6 X 16
43 NCR-2008 BONNET LID
44 NCR-1082 CONNECTOR BOX
45 DYN-0009 HOLE LID
46 FRI-2508 BOX CORNER PAD
47 999-1053 PAD FL
48 999-1054 PAD FR
49 999-1055 PAD RL
50 999-1056 PAD RR
51 NCR-1032 CONCEAL PLATE
52 NCR-1002-E STICKER BASE TOP
53 421-9107-300 STICKER UNIT WEIGHT 300KG
54 NCR-1034 DRIVE BD BASE
55 838-12912-01 SERVO MOTOR DRIVE BD NEW

121
8 ASSY MAIN CABINET (NCR-1000) (D-3/3)

ITEM NO. PART NO. DESCRIPTION

101 111-1131 COUPLING MJT-40K-BL 16-20


102 253-5460-01 AIR VENT BLACK
103 601-10969 INSULOCK TIE T60R-W

201 079-000008 SCR NAIL THH STNLS 1.5 X 16


204 050-F00400 FLG NUT M4
205 030-000825-S HEX BLT W/S M8 X 25
206 060-F00800 FLT WSHR M8
207 030-000830-SB HEX BLT W/S BLK M8 X 30
208 030-000816-SB HEX BLT W/S BLK M8 X 16
209 060-F00800-0B FLT WSHR BLK M8
210 032-000425 WING BLT M4 X 25
211 068-441616 FLT WSHR 4.4-16 X 1.6
212 032-000530 WING BLT M5 X 30
213 068-552016 FLT WSHR 5.5-20 X 1.6
214 031-000620-0B CRG BLT BLK M6 X 20
215 060-F00600 FLT WSHR M6
216 050-F00600 FLG NUT M6
217 000-T00416-0B M SCR TH BLK M4 X 16
218 000-T00408-0B M SCR TH BLK M4 X 8
219 068-852216-0B FLT WSHR BLK 8.5-22 X 1.6
220 030-0008A0-0B HEX BLT BLK M8 X 100
221 030-000816-S HEX BLT W/S M8 X 16
222 030-000830-S HEX BLT W/S M8 X 30
224 031-0S0865 CRG BLT STN M8 X 65
225 050-C00800-0C CAP NUT CRM M8
226 060-S00800-0B SPR WSHR BLK M8
228 060-F00800-0C FLT WSHR CRM M8
229 000-T00412-0B M SCR TH BLK M4 X 12
230 000-P00308-WB M SCR PH W/FS BLK M3 X 8
231 060-S00800-0C SPR WSHR CRM M8
232 068-441616-0B FLT WSHR BLK 4.4-16 X 1.6
233 050-H00400 HEX NUT M4
234 060-F00400 FLT WSHR M4
235 060-S00400 SPR WSHR M4
236 030-000840-SB HEX BLT W/S BLK M8 X 40
237 000-P00412-W M SCR PH W/FS M4 X 12
238 000-P00320-W M SCR PH W/FS M3 X 20

122
9 ASSY SUB-CABI (NCR-1001) (D-1/2)

123
9 ASSY SUB-CABI (NCR-1001) (D-2/2)

ITEM NO. PART NO. DESCRIPTION

1 NCR-1090 AC UNIT
2 STR-1070 FAN UNIT
3 NCR-1080 ASSY CONNECTOR PLATE
4 NCR-1002 WOODEN CABINET
5 NCR-1003 FRONT LID
6 NCR-1004 SIDE LID
7 NCR-1005 BACK LID
8 NCR-1006 SUPPORT PLATE LOWER A
9 NCR-1007 HOLD PLATE A
10 NCR-1012 SUPPORT PLATE LOWER B
11 NCR-1013 HOLD PLATE B
12 NCR-1024 STEP GUARD PLATE
13 NCR-1025 SIDE STEP PLATE
14 ARC-1006 LEG BRACKET
15 999-1042 PLATE LEG BRACKET BLACK
16 253-5460-01 AIR VENT BLACK
17 DP-1148X LKG TNG
18 117-0062 PLATE LOCK RETAINER
19 117-5098 TNG RETAINER PLATE
20 NCR-1004-B STICKER SIDE LID
21 APC-1090 CORNER GUARD
22 NCR-1005-B STICKER BACK LID

101 999-0169 CASTER 160-2 1/2”


102 999-0167 LEG ADJUSTER
103 220-5575 CAM LOCK MASTER W/O KEY
104 117-5402-06-91 EARTH TERMINAL PLATE 6P

201 000-T00420-0B M SCR TH BLK M4 X 20


203 FAS-110010 TAP SCR FH #1 BLK 3 X 10
204 030-000630-SB HEX BLT BLK W/S M6 X 30
205 030-000625-WB HEX BLT W/FS BLK M6 X 25
206 050-H01600 HEX NUT M16
207 079-000008 SCR NAIL THH STNLS 1.5 X 16
208 011-F03516 TAP SCR FH 3.5 X 16
209 011-T00312 TAP SCR TH 3 X 12
210 000-T00430-0B M SCR TH BLK M4 X 30
211 030-000830-S HEX BLT W/S M8 X 30
212 060-F00800 FLT WSHR M8
213 000-T00416-0C M SCR TH CRM M4 X 16

301 600-6275-0300 ASSY FIBER CABLE 5 0300CM


302 600-7009-3000 ASSY RGB CA D-SUB 15P 3000MM
303 600-7141-250 CABLE JVS TYPE A-B 250CM

124
10 AC UNIT

ITEM NO. PART NO. DESCRIPTION

1 999-1043 AC BRKT
NOT SHOWN DYN-0402 NOISE FILTER BASE
NOT SHOWN 421-8202 STICKER EARTH MARK

101 999-1044 AC INLET PANEL TYPE


104 999-0676 SW ROCKER J8 V-B

125
11 FAN UNIT (STR-1070)

CONNECTOR

ITEM NO. PART NO. DESCRIPTION

1 105-5340-01 FAN BRKT LONG

101 260-0011-02 AXIAL FLOW FAN AC100V 50-60HZ


102 601-8543 FAN GUARD

201 000-P00312-W M SCR PH W/FS M3 X 12

126
12 ASSY CONNECTOR PLATE (NCR-1080)

ITEM NO. PART NO. DESCRIPTION

1 NCR-1081 CONNECTOR PLATE


2 421-7515 STICKER FIBER CABLE TX/RX

101 211-5479-01 CONN OPT JOINT

201 000-P00312-W M SCR PH W/FS M3 X 12

127
13 FAN UNIT (NCR-1070)

CONNECTOR

ITEM NO. PART NO. DESCRIPTION

1 NCR-1071 FAN BRKT

101 260-0011-02 AXIAL FLOW FAN AC100V 50-60HZ


102 601-8543 FAN GUARD

201 000-P00312-W M SCR PH W/FS M3 X 12


202 050-H00300 HEX NUT M3
203 060-S00300 SPR WSHR M3
204 060-F00300 FLT WSHR M3

128
14 ASSY COINCHUTE TOWER (NCR-1100) (D-1/2)

129
14 ASSY COINCHUTE TOWER (NCR-1100) (D-2/2)

ITEM NO. PART NO. DESCRIPTION NOTE

1 NCR-1150 SW UNIT
2 NCR-1101 COINCHUTE TOWER
3 BSS-1471 METER BRKT
4 BSS-1472 METER HOLE LID OTHERS
Locally supplied. USA
5 DP-1167 TNG LKG OTHERS
Locally supplied. USA
6 105-5171 CHUTE PLATE SINGLE OTHERS
105-5172 CHUTE PLATE DOUBLE USA
7 253-5366 CASH BOX
8 421-6591-01 STICKER COIN METER
9 421-7501-02 STICKER 6.3V 0.15A OTHERS
Locally supplied. USA

101 220-5237-92- ~ ASSY C.C 2DR ~


220-5482-91- ~ ASSY C.C 2DR ~
Locally supplied. USA
102 220-5643-01 MAG CNTR DC5V 6P WH MZ-674-D04
103 220-5575 CAM LOCK MASTER W/O KEY OTHERS
Locally supplied. USA
104 220-5574 CAM LOCK W/KEYS OTHERS
Locally supplied. USA
105 280-5009-01 CORD CLAMP 21
106 280-5275-SR10 CORD CLAMP SR10
107 310-5029-F20 SUMITUBE F F 20MM OTHERS
Locally supplied. USA
108 601-0460 PLASTIC TIE BELT 100 MM

201 000-P00408-W M SCR PH W/FS M4 X 8

301 600-6455-02 WIRE HARN C.C DOOR SINGLE OTHERS


Locally supplied. USA
302 600-6972-0150 WIRE HARN EARTH ID5 0150MM
303 NCR-60040 WIRE HARN EXT SOUND VR B
304 NCR-60041 WIRE HARN EXT TOWER B

/ 220-5643-02 MAG CNTR DC5V 6P YE MZ-674-D05 USA

130
15 SW UNIT (NCR-1150)

ITEM NO. PART NO. DESCRIPTION

1 999-1045 SW BRKT
2 421-11297 STICKER SW UNIT NCR
3 999-1046 VR COVER
4 999-1050 COIN METER

101 509-5028 SW PB 1M
102 220-5179 VOL CONT B-5K OHM
103 601-0042 KNOB 22 MM
104 601-0460 PLASTIC TIE BELT 100 MM
105 310-5029-F20 SUMITUBE F F 20MM

131
16 ASSY CTRL PNL (NCR-2000) (D-1/2)

M8 TORQUE 20N•m

132
16 ASSY CTRL PNL (NCR-2000) (D-2/2)

ITEM NO. PART NO. DESCRIPTION

1 SRT-2150 ASSY SW PLATE


2 NCR-2002 CTRL PNL BOX
3 NCR-2004 HANDLE BASE
4 NCR-2005 STEERING SHAFT
5 NCR-2006 STEERING COLLAR
6 NCR-2003 BEARING HOLDER
7 NCR-2007 CTRL PNL PLATE
8 NCR-2009 CENTER GUARD
9 SPG-2001 STEERING WHEEL
10 SPG-2002 STEERING EMBLEM
11 SPG-2039 SPACER RING
12 DUT-2105 STOPPER BOLT M10
13 DUT-2106 STOPPER RUBBER
14 NCR-2010 STICKER CTRL PNL

101 130-5206 SPKR 16CM 4OHM 25W


102 280-5009-01 CORD CLAMP 21
103 100-5377 BEARING 30
104 100-5240 BEARING FAI30
105 130-5172 BASS SHAKER

201 020-000850-0Z HEX SKT H CAP SCR BLK OZ M8 X 50


202 060-S00800 SPR WSHR M8
203 000-T00408-0C M SCR TH CRM M4 X 8
204 008-B00830-0B TMP PRF SCR BH BLK M8 X 30
205 060-S00800-0B SPR WSHR BLK M8
206 068-852216-0B FLT WSHR BLK 8.5-22 X 1.6
207 000-T00416-0B M SCR TH BLK M4 X 16
208 060-F01200 FLT WSHR M12
209 000-P00420-WB M SCR PH W/FS BLK M4 X 20
210 030-001435 HEX BLT M14 X 35
211 060-S01400 SPR WSHR M14
212 060-F01400 FLT WSHR M14
213 050-U00400 U NUT M4
214 060-F00400 FLT WSHR M4
215 FAS-200013 HEX SKT H CAP SCR CRM M4 X 16
216 030-000820-S HEX BLT W/S M8 X 20
217 060-F00800 FLT WSHR M8
218 030-000830-SB HEX BLT W/S BLK M8 X 30
219 000-T00410-0B M SCR TH M4 X 10 BLK
220 011-F00312 TAP SCR #1 FH 3 X 12

301 NCR-60044 WIRE HARN EXT SPEAKER FRONT


302 NCR-60045 WIRE HARN EXT START & VIEW
303 NCR-60053 WIRE HARN SPEAKER L
304 NCR-60054 WIRE HARN SPEAKER R

133
17 ASSY SW PLATE (SRT-2150)

ITEM NO. PART NO. DESCRIPTION

1 SRT-2151 SW PLATE

101 509-5838-Y SW PB LW1L-15Y-TK1670


102 509-5495-05 PUSH BUTTON BLUE

301 600-7008-079 WIRE HARN BUTTON

134
18 STEERING MOTOR UNIT (NCR-2100)

135
SCREW FASTENING TORQUE TO BE
M3 X 0.76 N•m
M4 X 1.8 N•m
M6 X 5.8 N•m
M8 X 18 N•m

GREASING
(D-1/2)
18 STEERING MOTOR UNIT (NCR-2100) (D-2/2)

ITEM NO. PART NO. DESCRIPTION

1 FRI-2101 MECHA BASE


2 FRI-2102 BASE LID
3 NCR-2101 MOTOR SHAFT
4 FRI-2104 SHAFT LOCK PLATE
5 SPG-2504 PULLEY 20 S5M
6 SPG-2505 PULLEY 60 S5M
7 SPG-2506 MOTOR BRKT
8 FRI-2105 VR BRKT
9 SPG-2453 KEY 4 X 4 X 40
10 ASK-3502 MOTOR SPACER
11 ASK-3503 MOTOR COLLAR
12 DYN-1270 STOPPER KEY
13 SLC-1130 ADJUST RING
14 SPG-2454 MOTOR SHAFT COLLAR
15 FRI-2106 VR BASE

101 350-5448-01 SERVO MOTOR 500W NEW


102 100-5112 BEARING 17
103 601-8966 GEAR HOLDER
104 601-6172 GEAR 48
105 601-6959 GEAR 64
106 601-9173 TIMING BELT
107 220-5373 VOL CONT B-5K
220-5484 VOL CONT B-5K OHM
108 310-5029-F20 SUMITUBE F F 20MM
109 280-0419 HARNESS LUG
110 280-5009-01 CORD CLAMP 21

201 028-A00408-P SET SCR HEX SKT CUP P M4 X 8


202 028-A00308-P SET SCR HEX SKT CUP P M3 X 8
203 065-S012S0-Z STP RING BLK OZ S12
204 065-S020S0-Z STP RING BLK OZ S20
205 000-P00408-W M SCR PH W/FS M4 X 8
206 000-P00412-W M SCR PH W/FS M4 X 12
207 030-000612-S HEX BLT W/S M6 X 12
208 060-F00600 FLT WSHR M6
209 030-000820-S HEX BLT W/S M8 X 20
210 030-000840-S HEX BLT W/S M8 X 40
211 068-852216 FLT WSHR 8.5-22 X 1.6
212 060-F00800 FLT WSHR M8

301 NCR-60055 WIRE HARN HANDLE VR

136
19 PEDAL UNIT (NCR-2200)

SCREW FASTENING TORQUE TO BE


M8 X 18 N•m

ITEM NO. PART NO. DESCRIPTION

1 SPG-2200 ASSY ACCEL & BRAKE


2 FRI-2201 FOOT REST FRI
3 NCR-2201 PEDAL BASE

201 030-000825-SB HEX BLT W/S BLK M8 X 25


202 060-F00800-0B FLT WSHR BLK M8
203 050-H00800 HEX NUT M8
204 060-S00800 SPR WSHR M8
205 060-F00800 FLT WSHR M8

137
20 ASSY ACCEL&BRAKE (SPG-2200) (D-1/2)

138
20 ASSY ACCEL&BRAKE (SPG-2200) (D-2/2)

ITEM NO. PART NO. DESCRIPTION

1 SPG-2201 BASE
2 SPG-2202 ACCEL PEDAL
3 SPG-2203 BRAKE PEDAL
4 SPG-2204 ACCEL SPRING
5 SPG-2205 BRAKE SPRING
6 SPG-2206 SHAFT
7 SPG-2207 ACCEL GEAR
8 SPG-2208 BRAKE GEAR
9 SPG-2209 NEUTRAL STOPPER
10 SPG-2210 VR PLATE ACCEL
11 SPG-2211 VR PLATE BRAKE
12 SPG-2212 AMPL GEAR
13 SPG-2213 GEAR SHAFT
14 SPG-2214 STOPPER
15 SPG-2215 RUBBER CUSHION
16 SPG-2216 COVER
17 SPG-2217 VR COVER
19 SPG-2219 GEAR STAY
20 SPG-2220 WSHR
21 SPG-2221 NEUTRAL STOPPER D

101 100-5263 BEARING 12


102 220-5484 VOL CONT B-5K OHM
220-5373 VOL CONT B-5K
104 601-7944 GEAR 15
105 310-5029-F15 SUMITUBE F F 15MM
106 280-0419 HARNESS LUG

201 028-A00304-P SET SCR HEX SKT CUP P M3 X 4


202 020-000520-0Z HEX SKT H CAP SCR BLK M5 X 20
203 000-P00420 M SCR PH M4 X 2
204 000-P00508-W M SCR PH W/FS M5 X 8
205 000-T00408-0C M SCR TH CRM M4 X 8
206 FAS-450005 SPR PIN BLK OZ 6 X 10
207 000-P00405 M SCR PH M4 X 5
208 FAS-000001 M SCR TH CRM M3 X 6
209 050-H00500 HEX NUT M5
210 060-F00400 FLT WSHR M4

301 600-6840 WIRE HARN ACCEL&BRAKE

139
21 ASSY ROLL BAR SIDE (NCR-2300)

ITEM NO. PART NO. DESCRIPTION

1 NCR-2150 ASSY 4SPEED SHIFTER


2 NCR-2301 ROLL BAR SIDE
3 NCR-2302 SHIFT COVER
4 NCR-2303 SHIFT BOX
NOT SHOWN 999-1047 SHIFT BOX SUPPORT

101 280-5009-01 CORD CLAMP 21

201 030-000820-S HEX BLT W/S M8 X 20


202 060-F00800 FLT WSHR M8
203 000-T00412-0B M SCR TH BLK M4 X 12

140
22 ASSY 4SPEED SHIFTER (NCR-2150) (D-1/2)

141
22 ASSY 4SPEED SHIFTER (NCR-2150) (D-2/2)

ITEM NO. PART NO. DESCRIPTION

1 NCR-2151 SHIFT KNOB


2 SPG-2152 STOPPER RUBBER
3 SPG-2153 FRONT BASE
4 SPG-2154 SLIDE COVER
5 SPG-2155 SLIDE PLATE
6 SPG-2156 REAR BASE
7 SPG-2157 RUBBER BLOCK 45
8 SPG-2158 RUBBER BLOCK 65
9 SPG-2159 INSULATOR SHEET
10 SPG-2160X SHAFT CASE
11 SPG-2161 SHAFT BOLT
12 SPG-2162 CENTERING BLOCK
13 SPG-2163 RUBBER CASE
14 SPG-2164 ROLLER BOLT
15 SPG-2165 ROLLER SUPPORT

101 100-5252 BEARING ROLLER 25


102 100-5193 GROMMET 11
103 100-5242 BEARING FAI 8
104 509-5636 SW MICRO TYPE SS-5GL2T
105 601-0460 PLASTIC TIE BELT 100 MM
106 280-5306 SPACER FAI 6 X 30
107 280-5307 SPACER FAI 8 X 55

201 000-F00406 M SCR FH M4 X 6


202 000-P00410-W M SCR PH W/FS M4 X 10
203 000-P00420-W M SCR PH W/FS M4 X 20
204 000-P00510-W M SCR PH W/FS M5 X 10
205 050-H00600 HEX NUT M6
206 060-S00600 SPR WSHR M6
207 065-S010S0-Z STP RING BLK OZ S10
208 FAS-000033 M SCR PH W/FS M2.3 X 12
209 FAS-650008 WAVE WSHR 12.7-18.1 X 2.5
210 FAS-450006 SPR PIN WAVE STN 5 X 45

301 600-6445-45 WIRE HARN SHIFT MECHA


302 600-6872 WIRE HARN EARTH SHIFT MECHA

142
23 ASSY SEAT (NCR-2400)

143
SCREW FASTENING TORQUE TO BE
M8 Bolt for fastening plastic: 8.3N•m
M8 Others: 19.9N•m
M4 Sonic Lock Portion: 0.9N•m
(D-1/2)
23 ASSY SEAT (NCR-2400) (D-2/2)

ITEM NO. PART NO. DESCRIPTION

1 NCR-2401 SEAT BACK COVER


2 NCR-2402 UPPER SEAT
3 NCR-2403 LOWER SEAT
4 NCR-2404 SEAT BASE
5 SRT-2402 SEAT FRAME
6 999-1048 TURTLE COVER
9 FRI-3309 CABLE BEAR BRKT
12 STC-1608 SPEAKER NET L
13 STC-1609 SPEAKER NET R
15 DUT-2205 SHAKER BASE REAR
16 STC-1607 SP MOUNT BRKT
17 INY-1302-B MASK CUSHION SIDE

103 280-5297 SCRIVET 8 1K31


104 130-5162 GULL BOX SPEAKER 8OHM 8W
105 130-5172 BASS SHAKER
106 280-5009-01 CORD CLAMP 21
107 280-5275-SR10 CORD CLAMP SR10
108 601-6981-009 CABLE BEAR L=009
109 601-6563-225 BUSH 2.4T

201 030-000816-S HEX BLT W/S M8 X 16


202 030-000850-S HEX BLT W/S M8 X 50
203 050-H00800 HEX NUT M8
204 060-S00800 SPR WSHR M8
205 068-852216 FLT WSHR 8.5-22 X 1.6
206 000-T00408-0B M SCR TH BLK M4 X 8
207 000-P00410-W M SCR PH W/FS M4 X 10
208 000-T00516-0B M SCR TH BLK M5 X 16
209 000-T00616-0B M SCR TH BLK M6 X 16
210 000-P00408-S M SCR PH W/S M4 X 8
211 060-F00400 FLT WSHR M4
212 050-U00400 U NUT M4
213 030-000855-S HEX BLT W/S M8 X 55
214 012-P00412 TAP SCR #2 PH 4 X 12

144
24 ASSY ROLL BAR R (NCR-2500)

ITEM NO. PART NO. DESCRIPTION

1 NCR-2501 ROLL BAR R


2 NCR-2502 NUMBER PLATE

201 000-T00408-0C M SCR TH CRM M4 X 8

145
25 ASSY MAIN BD DX

146
NOTE: MAKE SURE THAT THERE IS NO WIRING, ETC.
IN THE SLASH MARK PORTIONS.
(D-1/2)
25 ASSY MAIN (D-2/2)

ITEM NO. PART NO. DESCRIPTION

1 NCR-4001 WOODEN MAIN BD BASE


2 NCR-4050 ASSY SHIELD CASE NCR
3 105-5382 SHIELD CASE BRKT

101 400-5397-01 SW REGU FOR JVS VA


104 601-0460 PLASTIC TIE BELT 100 MM

201 000-P00412-W M SCR PH W/FS M4 X 12


202 000-P00408-W M SCR PH W/FS M4 X 8
204 011-F00312 TAP SCR #1 FH 3 X 12

301 600-7159-025 WIRE HARN JVS PWR 025CM

147
26 ASSY SHIELD CASE NCR (NCR-4050) (D-1/2)

148
26 ASSY SHIELD CASE NCR (NCR-4050) (D-2/2)

ITEM NO. PART NO. DESCRIPTION

1 833-14033 GAME BD NCR


2 839-1079-02 FLT BD SEGA HIKARU NCR
3 105-5378 SHIELD CASE FOR SEGA HIKARU
4 105-5379 SHIELD CASE LID FOR SEGAHIKARU
5 105-5381 FLT BD BRKT FOR SEGA HIKARU
6 421-9174 STICKER CAUTION ANTISTATIC
7 421-10023-AAB STICKER BD SERIAL NUMBER AAB
8 421-10023-BBR STICKER BD SERIAL NUMBER BBR
9 441-314033 STICKER 833-14033
10 601-10642 CARTON BOX SEGA HIKARU

101 260-0064 FAN MOTOR DC12V


102 280-5275-SR10 CORD CLAMP SR10

201 010-P00310-F S-TITE SCR PH W/F M3 X 10


202 000-P00408-W M SCR PH W/FS M4 X 8
203 000-P00325-W M SCR PH W/FS M3 X 25

149
27 ASSY AMP BD (NCR-4100)

JUMPERSETTING

150
NOTE: 1. MAKE SURE THAT THERE IS NO WIRING, ETC.
IN THE SLASH MARK PORTIONS.
2. Set the 838-13578 (áB) jumper as illustrated.
(D-1/2)
27 ASSY AMP BD (NCR-4100) (D-2/2)

ITEM NO. PART NO. DESCRIPTION

1 NCR-4101 WOODEN AMP BD BASE


2 BY-4102 FAN MOTOR BRACKET
3 838-13578 PWR AMP 2CH & MIXER
4 838-13142 BASS AMP 50W X 2

101 601-10369 STEREO PWR AMP 47


STEREO PWR AMP 47 CE
102 998-0136 RELAY JW2ASN-DC5V
103 998-0137 RELAY SOCKET JW2-SFD
104 999-1049 AXIAL FLOW FAN AC100V 50-60HZ
105 211-5305 C JMPR SCKT
106 280-5275-SR10 CORD CLAMP SR10
107 280-5009-01 CORD CLAMP 21
108 280-0419 HARNESS LUG
109 601-0460 PLASTIC TIE BELT 100 MM

201 000-P00445-W M SCR PH W/FS M4 X 45


202 011-T03512 TAP SCR TH 3.5 X 12
203 011-T00325 TAP SCR TH 3 X 25
204 011-P00330 TAP SCR PH 3 X 30
205 011-F00312 TAP SCR #1 FH 3 X 12

301 NCR-60016 WIRE HARN AMP AC IN


302 NCR-60017 WIRE HARN AMP AC100V
303 NCR-60018 WIRE HARN AMP AUDIO
304 NCR-60019 WIRE HARN AMP TO AMP
305 NCR-60020 WIRE HARN AMP VR
306 NCR-60021 WIRE HARN AMP SPEAKER

151
102
28 ASSY ELEC (NCR-4200)

152
NOTE: 1. MAKE SURE THAT THERE IS NO WIRING, ETC.
IN THE SLASH MARK PORTIONS.
2. Set all the DIP switches (837-13844 (áB) and 838-13366 (áC)) to OFF.
(D-1/2)
28 ASSY ELEC (NCR-4200) (D-2/2)

ITEM NO. PART NO. DESCRIPTION NOTE

1 NCR-4201 WOODEN ELEC BASE


2 NCR-4202 C.P.BRKT
3 837-13844 I/O CONTROL BD 2 FOR JVS FRI
4 838-13366 DRIVE BD SRT
5 838-12912-01 SERVO MOTOR DRIVE BD NEW
7 421-7468-01 STICKER C.P W/PIC

102 998-0135 POWER TRANSFORMER ER-501


103 117-5225 FUSES 1-6.25 A SLOW BLOW
2-3A SLOW BLOW
1-15A SLOW BLOW
104 512-5046-15000 C.P 15000MA CE UL
105 310-5029-K20 SUMITUBE F K 20MM
106 280-5009-01 CORD CLAMP 21
108 601-0460 PLASTIC TIE BELT 100 MM

201 011-T00316 TAP SCR TH 3 X 16


202 011-T00325 TAP SCR TH 3 X 25
203 000-P00516-W M SCR PH W/FS M5 X 16
204 000-P00416-W M SCR PH W/FS M4 X 16
205 011-T03512 TAP SCR TH 3.5 X 12
206 011-F00312 TAP SCR #1 FH 3 X 12

153
22. WIRE COLOR CODE TABLE
THE WIRE COLOR CODE is as follow:

A PINK
B SKY BLUE
C BROWN
D PURPLE
E LIGHT GREEN

Wires other than those of any of the above 5 single colors will be displayed by 2
alphanumeric characters.

1 RED
2 BLUE
3 YELLOW
4 GREEN
5 WHITE
7 ORANGE
8 BLACK
9 GRAY

If the right-hand side numeral of the code is 0, then the wire will be of a single color shown
by the left-hand side numeral (see the above).

Note 1: If the right-hand side alphanumeric is not 0, that particular wire has a spiral color
code. The left-hand side character shows the base color and the right-hand side
one, the spiral color.

<Example> 51 .................. WHITE / RED

RED WHITE

Note 2: The character following the wire color code indicates the size of the wire.

U: AWG16
K: AWG18
L: AWG20
None: AWG22

154
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