Mecha Chronicles Core
Mecha Chronicles Core
B i g ho n k i ng g u n
About this game
X X / /
In Mecha Chronicles, you will sit in the
seat of a mecha pilot, driving huge,
humanoid war machines. The battlefields Whenever the rules instruct you to
of the future are full of danger and damage hardware, you have to mark a
your decisions with the twists of fate cell with 2 ticks [X ] . You have to mark
will determine your success. powered cells first with a tick [/ ] .
There’s no way to recover damaged cells.
Distribute the scarce resource of
Print & Play nuclear power in the machine to utilise When you see [/ ] in the rules, [/ ] is
Solo & Co-op the different hardware elements and equal to the number of powered cells on
overcome your challenges. Be careful, the corresponding hardware. [X ] is the
by Máté Cziner survival is not enough. Each mission you same for damaged cells.
& ZsoltVarga take on will have a specific goal, that’s
what you have to achieve for victory. When all their cells are damaged the
hardware becomes disabled.
We recommend that you read through the
core rules first. As you learn the game,
using the mission sheets will be enough Enemies
for gameplay.
Bogeys are unidentified enemies,
Now, lock’n’load represented by a crosshair. They cannot
and let’s kick some a**! be destroyed until identified.
1. Power up: Power a number of cells When executing an enemy action, the
equal to your reactor rating. Your Hits & Kills other player may opt to take the hit
reactor rating is visible in your instead of their wingman and perform the
cockpit. When you score a hit on an enemy, mark enemy’s action on their sheet instead.
one of their hitboxes.
2. Enemy action: Draw a bogey in a You both have to complete the objective
random sector (see next section). Then Sniper [X][ ][ ] on your sheet to win the mission.
trigger all enemies in this sector in
any order. Execute their actions as When you mark their last hitbox they are Special thanks to
described in the mission booklet in the destroyed. Cross out their name and
order of your choice. Szilvia Czuh, Attila Gulyás,Ferenc
make a tally mark anywhere in your
cockpit to record and celebrate the Honbolygó, István Papp and Ádám Tarnóczy
3. Player action: Choose an action kill. for your feedback during playtests!
from the hardware list of the mission
booklet. You may only choose hardware
with at least one powered cell.
Mecha
Copyright ©2023 Máté Cziner and Varga Mission Setup
Zsolt. Illustrated by Máté Cziner.
As a first step, read through the mission
The text and images of this work are booklet and familiarise yourself with
licensed under the Creative Commons the enemies you’ll face, the hardwares
Incoming!
Good luck out there Mark 2 bogeys and 1 scout in random
and be careful with sectors.
those tormentors!
ROLL Enemy ACTIVATION Hardware ACTION
VICTORY DEFEAT
Choose a sector. Make an
If there are 3 or Win when you Fail when you
action roll and mark 1 hit
more bogeys in this destroy the have no way left
- Bogeys
sector, identify one
Turret on a number of hostiles
equal to your successes in Commander to score a hit.
of them.
the chosen sector.
Select a sector. Mark
Pathfinder Make an action roll. Score 3
2-4
[]
a bogey, and identify
it.
hits on a hostile of your Special rules
Missile choice if you rolled at
Grunt
Damage 2 different least one success. Damage Enemies
5 hardware of your missile after the roll.
[][]
choice.
Make an action roll and Captain
Damage the most identify a bogey of your When scoring the 10th hit on enemies,
Tormentor choice for each success. You the captain appears in a random sector.
6 damaged non-disabled
[][] may select an adjacent
hardware. Scanner result on the table when you
Apply 2 damage to the identify them. Bogey, Commander
Sniper Captain and Commander can’t When the captain is destroyed, the
7 most powered
[][][] be chosen. commander appears in a random sector.
hardware.
Brute
hardware of your enemy action, you may make Radio commands
choice. Then score a Shield an action roll and take one
8+ [][] damage instead of another When using your radio you may choose
hit on any non-brute
[][] hardware for each success. either of these commands:
hostile in the same
sector.
Damage this, then perform
Over-
Captain Execute the action of [/] extra actions. None of Intel
drive them may be this one. Identify all bogeys.
- [][] all hostiles in an
[][] adjacent sector.
Damage this, then select a
Cannot be damaged non-disabled hardware. Airstrike
Perform its action as if all Score 2 hits on all hostiles (except the
directly by hardware. Nitro
Commander its cells were powered, even Commander) in a sector of your choice.
Mark a hit on this
- [][][] the damaged ones. Radio
every time you
[][][] can’t be chosen.
destroy a hostile in Evacuate
the same sector. Abort the mission and survive to fight
Damage this, then choose a
Radio command (see special rules). another day.
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Mecha
Chronicles
MISSION#1|PROTOTYPE