Module 1 To 9
Module 1 To 9
“If you teach a person what to learn, you are preparing that person for the past. If you teach a
person how to learn, you are preparing that person for the future.”- Cyril Houle
Most important goal of education: Teach students how to learn on their own. It is vital that
students acquire the skills of how to learn. These skills enable them to learn not just while they
are in school but for a lifetime. This entails 1) a deeper awareness of how one processes
information, 2) the ability to evaluate his own thinking and 3) to think of ways to make his
own learning process more effective. All these involve “metacognition”.
Metacognition was coined by John Flavell. Meta means “after” or “beyond”. Cognition
means mental action or process of acquiring knowledge and understanding through thought,
experience and the senses. Metacognition consists of both metacognitive knowledge and
metacognitive experiences or regulation. Metacognition simply means “thinking about
thinking” or “learning how to learn”. It refers to higher order thinking which involves active
awareness and control over the cognitive processes engaged in learning.
Metacognitive knowledge refers to acquired knowledge about cognitive processes, knowledge
that can be used to control cognitive processes.
Flavell’s 3 Categories of Metacognitive Knowledge:
1) Person Variables- knowledge on one’s own learning style. How one views himself as a
learner and thinker. Knowledge about how human beings learn and process information, as well
as individual knowledge of one’s own learning processes.
Example:
a) You study more effectively in the morning rather than late in the evening.
b) You work better in a quiet place like library rather than at home where there are many
disturbances.
2) Task Variables- heaviness of the work. Knowledge about the nature of the task. Type of
processing demands that it will place upon the individual. Knowing what exactly needs to be
accomplished, gauging its difficulty and knowing the kind of effort it will demand from you.
Example:
a) Reading and comprehending a book in educational philosophy takes more time than
reading and comprehending a novel.
3) Strategy Variables- plans/ options. Involves awareness of the strategy you are using to learn
a topic and evaluating whether this strategy is effective.
Related terms: meta-attention and meta-memory.
Meta-attention- awareness of specific strategies so that you can keep your attention focused on
the topic or task at hand.
Meta-memory- awareness of memory strategies that work best for you.
Metacognitive Strategies to Facilitate Learning
Fang and Cox Researches- showed that metacognitive awareness was evident in pre-schoolers
and in students as young as eight years old.
Challenge to Future Teachers- integrate more activities that would build students’ capacity to
reflect on their own characteristics as learners (self-knowledge), the tasks they are to do (task
knowledge) and the strategies that they can use to learn (strategic knowledge).
Metacognition is like any other thing you will teach. It involves knowledge and skills which
you and your students can learn and master.
Teaching Strategies to Develop Metacognition:
1. Monitor (own learning and thinking)
2. Teach Study or Learning Strategies
TQLR- taught to younger students (primary grades). It is a metacognitive strategy before
listening to a story or presentation.
T- is for Tune in. It is first important for the learner himself to be aware that he is
paying attention, and that he is ready to learn.
Q- is for Question. The learner is given questions or he thinks of questions about
what he will soon learn.
L- is for Listen. The learner then intentionally exerts effort to listen.
R- is for Remember. The learner uses ways or strategies to remember what was
learned.
PQ4R- Usually for older students (intermediate levels and onwards). This strategy is used to
study a unit or chapter.
P- Preview. (Scan, Check the Objectives, Look for Outlines or Advance Organizers,
Read the Summary but do not rely on it alone)
Q- Question. Read the guide questions provided, or think of your own questions about
the topic.
R- Read. Check out sub-headings. Pay attention on words that are printed in bold or
italicized. Find out the meaning of words that are not clear to you. Use a marker or
colored pencil to highlight important words or phrases.
R- Recite. Work on answering the questions you had earlier.
R- Review. Pinpoint topics you may need to go back to and read in order to understand
better.
R- Reflect. Think about what you read.
3. Make Predictions- about information to be presented next based on what they have read.
4. Relate ideas to existing knowledge structures
5. Develop Questions
6. Know when to ask for help
7. Transfer
Novice and Expert Learners
Metacognition is an important factor that separates Novice and Expert Learners. Expert
Learners employ metacognitive strategies in learning. They are more aware of their learning
process as they read, study and do problem solving. Expert Learners monitor their learning and
consequently adjust their strategies to make learning more effective.
MODULE 2
Learner-Centered Psychological Principles
- It was introduced to us by the American Psychological Association (APA) in the year
1990.
- At first it was 12 Learner-Centered Psychological Principles and after few years it
became 14 Learner-Centered Principles.
- Learner-centered education uses interactive strategies to engage the students and
develop their abilities. This educational approach helps students develop skills such as
decision making and problem solving, team work, and presentation skills that are
relevant to the current labor needs.
- It provides framework for developing and incorporating the components of new
designs for schooling. These principles emphasize the active and reflective nature of
learning and learners.
- The 14 learner-centered principles are categorized into four domains
- These categories group the principles into research-validated domains important to
learning: metacognitive and cognitive factors, affective and motivational factors,
developmental and social factors, and individual difference factors.
COGNITIVE AND METACOGNITIVE FACTORS
Principle #1 Nature of Learning process
The Learning of the complex subject matter is most effective when it is an intentional process
of constructing meaning from information and experience.
• Learning in schools emphasizes the use of intentional process that students can use to
construct meaning from information, experience and their own thoughts and beliefs.
Characteristic of Successful Learner
Active
• Students are listening attentively during discussion.
• They are writing notes.
• They participate in recitations and activities and they attend classes regularly.
Goal-Directed
• Can set a short term goal and a long term goal for themselves.
Self-regulating
• A successful learner can monitor their learning progress
• A successful learner has the ability to remain focus in learning.
Principle # 2 Goals of the learning process
The successful learner, over time and with support and instructional guidance, can create
meaningful, coherent representation of knowledge.
• The strategic nature of learning requires students to be goal-directed.
• Educators can assist learners in creating meaningful learning goals that are consistent
with both personal and educational aspiration and interest.
Principle #3 Construction of knowledge
The successful learner can link new information with existing knowledge in meaningful ways.
• Knowledge widens and deepens as student continue to build links between new
information and experiences and their existing knowledge base.
• Educators can assist learners in acquiring and integrating knowledge by a number of
strategies that have been shown effective with learners of varying abilities.
How can we help students to link their learnings to the new information?
By using:
• KWL Chart - K-W-L is an acronym that stands for “Know,” “Want to Know,” and
“Learned.” The KWL chart is divided into three columns—one for each letter—under
which students record: What they already know about the topic
• Concept Map - A concept map is a way to visually display the relationships between
different concepts, ideas, and pieces of information. Concept maps are hierarchical, with
one main idea or focus question and several sub-topics, key concepts, and related ideas.
• Categorization- allow humans to organize things, objects, and ideas that exist around
them and simplify their understanding of the world.
Principle # 4 Strategic Thinking
The successful learner can create and use repertoire of thinking and reasoning strategies to
achieve complex learning goals.
• Successful learners use strategic teaching in their approach to learning, reasoning,
problem solving and concept learning.
• Learning outcomes can be enhanced if educators assist learners in developing, applying
and assessing their strategic skills.
MODULE 5
Student diversity
One factor that brings about student diversity is thinking/learning styles.
LEARNING/THINKING STYLES
- the preferred way an individual processes information
- describe a person's typical mode of thinking, remembering or problem-solving
● Your particular learning/thinking style would lie at a point in a continuum.
● Having a particular learning/thinking style simply denotes a tendency to behave in a
certain manner. Your style is usually described as a personality dimension which
influences your attitudes, values, and social interaction.
Sensory Preferences
Individuals tend to gravitate toward one or two types of sensory input, and maintain a
dominance in one of the following types:
1. Visual Learners
●These learners must see their teacher's actions and facial expressions to fully understand
the content of a lesson. They tend to prefer sitting in front so no one would block their
view. They may think in pictures, and learn best from visual aids including: diagrams,
illustrated text books, overhead transparencies, videos, flipcharts, and hand-outs.
●During a lecture or classroom discussion, visual learners often prefer to take detailed
notes to absorb the information.
●Ri Charde further breaks down visual learners into:
1. Visual-iconic- learners who are more interested in visual imagery such as film,
graphic displays or pictures in order to solidify learning
● They usually have a good "picture memory,” aka iconic imagery, and attend to
pictorial detail.
2. Visual-symbolic- learners who feel comfortable with abstract symbolism such as
mathematical formula, and would like to read about things than hear about them
● They tend to be good abstract thinkers who do not require practical means of
learning.
2. Auditory Learners
- learn most effectively by listening
- prefer verbal lectures, discussions, talking things through and listening to what others
have to say
- interpet the underlying meanings of speech through listening to the tone of voice, pitch,
speed, and other nuances
● Studies have shown that the auditory learners are most distracted by background noises
Some Auditory Learning Characteristics:
● Good memory for spoken information
● Eloquent
● Able to understand and process changes in tone
● Works though complex problems by talking out loud
● Good communication abilities
Ways of teaching auditory learners:
● Repetition
● Verbal Discourse
● Multiple learning outlets
● Identifying learning style
● Inclusion of social elements
Auditory Learners Categories:
1. Listeners- more common type
- they listen and do not talk much because they feel that their ideas must already
be obvious to everyone
- took time to formulate their ideas
- may even carry mental conversations and figure out how to extend what they
learned by reviewing in their heads
2. Talkers- prefer to talk and discuss
- they felt compelled to share whatever ideas they had
- In a class setting when the instructor is not asking questions, auditory-verbal
processors tend to whisper comments to themselves. They are not trying to be
disruptive, and may not even realize they need to talk.
3. Tactile/Kinesthetic Learners
- benefit much from hands-on approach, actively exploring the physical world around
them
● They may find it hard to sit still for long periods. They may not benefit so much from
the discussion or the written materials, and may become distracted by their need of
activity and exploration.
● Those preferring this form of input move toward active, sensorimotor learning. They
tend to prefer 'learning by doing,’ preferring the use of psychomotor skills to, say,
abstract thinking skills. They tend to have good motor memory and motor coordination.
Global-Analytic Continuum
1. Analytic
● Analytic thinkers tend toward linear, step-by-step processes of learning. They
tend to see finite elements of patterns rather than the whole; they are the 'tree
seers'. They are more comfortable in a world of details and hierarchies of
information.
2. Global
● Global thinkers lean towards non-linear thought and tend to see the whole
pattern rather than particle elements. They are the forest seers who give
attention only to overall structure and sometimes ignore details.
Global-Analytic Continuum
● Several theorists have tied the global-analytic continuum to the left-brain/right-brain
continuum. In accord with Roger Sperry's model, the left-brained dominant individual is
portrayed as the linear (analytic), verbal, mathematical thinker, while the right-brained
person is one who is viewed ad global, non-linear and holistic in thought preferences.
● Both sides of the brain can reason but through different strategies. In an individual, one
side may be more dominant than the other. The left brain is regarded as analytic in
approach while the right is described as holistic or global.
● A successive processor (left brain) prefers to learn step-by-step sequential format,
beginning with details leading to a conceptual understanding of a skill. A simultaneous
processor (right brain) prefers to learn beginning with the general concept and then
going on to specifics.
MULTIPLE INTELLIGENCES
1. Visual/Spatial Intelligence (Picture Smart)- learning visually and organizing ideas
spatially. Seeing concepts in action in order to understand them. The ability to "see"
things in one's mind in planning to create a product or solve a problem.
2. Verbal/Linguistic (Word Smart)- learning through the spoken and written world. This
intelligence is always valued in the traditional classroom, and in traditional assessments
of intelligence and achievement.
3. Mathematical/Logical (Number Smart/Logic Smart)- learning through reasoning and
problem-solving
- ability to think conceptually and abstractly, and capacity to discern logical or
numerical patterns
● Their strengths are in math, logic, seeing patterns, and problem-solving
● They like to work with numbers, find logical methods to answer questions,
classify, and categorize. They are comfortable working with the abstract.
4. Bodily/Kinesthetic (Body Smart)- learning style often referred to as ‘learning with the
hands’ or physical learning (or learning through interaction with one's environment)
- people with bodily-kinesthetic intelligence can learn more easily by doing,
exploring, and discovering
Some characteristics of a bodily-kinesthetic learner are the following:
1. Have a good muscle memory
2. Do best academically with hands-on learning such as art and science
3. Good with tools
4. Can carry on a detailed conversation when performing a physical task
5. Musical (Music Smart)- earning through patterns, rhythms, tones, and music
● Musical intelligence is dedicated to how skillful an individual is performing, composing,
and appreciating music and musical patterns
● People who are strong in this area enjoy listening to music, as well as making music
● This intelligence has to do with rhythmic tapping, soft humming, original composing,
guitar strumming, tuneless whistling
● Musicians, composers, band directors, disc jockeys and music critics are among those
that Gardner sees as having high musical intelligence.
6. Intrapersonal (Self-Smart)- learning through feelings, values and attitudes students place
value on what they learn and take ownership for their learning.
7. Interpersonal (People Smart)- learning through interaction with others. Not the domain of
children who are simply 'talkative’ or 'overly social’. This intelligence promotes collaboration
and working cooperatively with others.
8. Naturalist (Nature Smart)- learning through classification, categories, and hierarchies. The
naturalist intelligence picks up on subtle differences in meaning. It is not simply the study of
nature; it can be used in all areas of study.
9. Existential (Spirit Smart)- learning by seeing the 'big picture’: 'Why are we here?', 'What is
my role in the world?', 'What is my place in my family, school, and community?'. This
intelligence seeks connections to real world understanding and application of learning.
MODULE 6
Learners with Exceptionalities
Exceptional Learners- learners who are different in some way from 'normal’ to
'average’
● The presence of exceptionalities is one of the significant factors that contribute
to student diversity
● This term includes those with special needs related to cognitive abilities,
behavior, social functioning, physical and sensory impairments, emotional
disturbances, and giftedness.
Disability- The term “disabled” means having a physical or mental impairment that
limits movements, senses or activities. A measurable impairment or limitation that
'interferes with person's ability, for example, to walk, lift, hear or learn. It may refer to a
physical, sensory, or mental condition' (Schiefelbusch Institute, 1996). The word
disability has become the more accepted term, having replaced the word handicap in
federal laws in the US, one of which is the Individuals with Disabilities Education Act
(IDEA). IDEA is the law that provides comprehensive service and support for
exceptional learners. Our very own 1987 Philippine Constitution, Article XIV, Sec. 2,
uses the word 'disabled’ in paragraph (5) 'Provide adult citizens, the disabled, and out-
of-school youth with training.
Person has a functional limitation due to his or her impairment.
Handicap- the word does not have the same meaning as disability
A handicap is a disadvantage that occurs as a result of a disability or impairment. A
person experiences a disadvantage in filling a normal role in life compared to his/her
peers due to the functional limitation caused by the impairments. Example: being
bedridden or confined to home, being unable to use public transport, socially isolated.
Categories of Exceptionalities
Specific Cognitive or Academic Difficulties
1. Learning Disabilities- results from a difference in the way a person's brain is 'wired'
(neurological disorder)
● This involve difficulties in specific cognitive processes like perception,
language, memory, or metacognition
● A learning disability can't be cured or fixed; it is a lifelong issue.
Learning Disabilities Examples
1. Dyslexia (reading)
2. Dyscalculia (Number Operations)
3. Dysgraphia (Writing)
4. Language processing disorder
5. Visual perceptual/visual motor deficit
2. Attention-Deficit Hyperactivity Disorder- manifested in either or both of these: (1)
difficulty in focusing and maintaining attention and (2) recurrent hyperactive and impulsive
behavior.
The main signs of hyperactivity and impulsiveness are:
being unable to sit still, especially in calm or quiet surroundings.
constantly fidgeting( being nervous).
being unable to concentrate on tasks.
excessive physical movement.
excessive talking.
being unable to wait their turn.
acting without thinking.
interrupting conversations
3. Speech and Communication Disorders
● There is difficulty in spoken language including voice disorders, inability to produce the
sounds correctly, stuttering, difficulty in spoken language comprehension that
significantly hamper classroom performance.
Social/Emotional and Behavioral Difficulties
1. Autism- a condition manifested by different levels of impaired social interaction and
communication, repetitive behaviors and limited interests.
● Individuals with autism usually have an intense need for routine and a predictable
environment. Find things like bright lights or loud noises overwhelming, stressful or
uncomfortable. get anxious or upset about unfamiliar situations and social events. take
longer to understand information. do or think the same things over and over
2. Intellectual Disability (Mental Retardation)- characterized by below-average
intelligence or mental ability and a lack of skills necessary for day-to-day living (IQ
measured as below 70-75)
● Someone with an intellectual disability has limitations in these two areas:
1. Intellectual Functioning (IQ)- the person's ability to learn, reason, make
decisions and solve problems
2. Adaptive behaviors- skills necessary for day-to-day life
Intellectual Disability (Mental Retardation) Causes:
● Fetal alcohol syndrome and fetal alcohol effect
● Brain damage caused by the use of prescription or illegal drugs during pregnancy
● Brain injury and disease
● Genetic disorders
3. Emotional/Conduct Disorders- involves the presence of emotional states like depression and
aggression over a considerable amount of time that they notably disturb learning and
performance in school
Physical Disabilities and Health Impairments
1. Severe and Multiple Disabilities. This refers to the presence of two or more different
types of disability, at times profound level. The combination of disabilities makes it
necessary to make specific adaptations and have more specialized educational programs.
2. Visual Impairments- conditions where there is malfunction of the eyes or optic nerves
that prevent normal vision even with corrective lenses
3. Hearing Impairments. This involve malfunction of the ear or auditory nerves that
hinders perception of sounds within the frequency range of normal speech
4. Giftedness. This involves a significantly high level of cognitive development. There is
unusually high ability or aptitude in one or more of these aspects: intellectual ability,
aptitude in academic subjects, creativity, visual or performing art, or leadership
People First Language
What is 'People First Language’?
Just as the term would imply, this language trend involves putting the first person first, not the
disability (e.g. a person with disability, not a disabled person). Thus, people first language tells
us what conditions people have, not what they are (Schiefelbach Institute, 1996). This is similar
to saying 'PERSON WITH AIDS, rather than AIDS VICTIM'.
Other suggestions for referring to those with disabilities include:
● Avoiding generic labels (people with mental retardation is preferable to the
mentally retarded)
● Emphasizing abilities, not limitations
For example, say “a man walks with crutches,” not” he is crippled.”
● Avoiding euphemism
MODULE 7
Behaviorism
> Focuses on the study of observable and measurable behavior.
> It emphasizes that behavior is mostly learned through conditioning and reinforcement
(reward and punishment).
> Contributions in the development of the behaviorist theory largely came from Pavlov,
Thorndike, Watson and Skinner.
Ivan Petrovich Pavlov (26 September 1849 - 27 February 1936)
> He's a Russian Physiologist known primarily for his work in classical conditioning or
stimulus substitution.
> He trained a hungry dog to salivate at the sound of a bell which was previously
associated with the sight of food.
> His most renowned experiment involved meat, a dog and a bell. Initially, Pavlov was
measuring the dog's salivation in order to study digestion. This is when he stumbled
upon classical conditioning.
Classical Conditioning (The Three Stages of Classical Conditioning)
> Before Conditioning
> During Conditioning
> After Conditioning
Before conditioning, ringing the bell (neutral stimulus) caused no response from the dog.
Placing food (unconditioned stimulus) in front of the dog initiated salivation (unconditioned
response). During conditioning, the bell was rung a few seconds before the dog was presented
with food. After conditioning, the ringing of the bell (conditioned stimulus) alone produced
salivation (conditioned response). This is classical conditioning.
Classical conditioning, a concept developed by Ivan Pavlov, involves associating a neutral
stimulus with an involuntary response. In the context of a classroom, classical conditioning can
be applied to create positive associations, enhance learning, and manage behavior. Here are
some ways you might apply classical conditioning in a classroom setting:
1. Positive Environment Association: Associate the classroom environment with positive
experiences. For example, you could start each class with a brief engaging activity or
fun fact. Over time, students may come to associate the classroom with a positive and
enjoyable atmosphere.
2. Incorporate Rewards: Offer small rewards or positive reinforcements when students
demonstrate desired behavior. This could be as simple as verbal praise, stickers, or small
treats. The positive reinforcement helps associate good behavior with positive outcomes.
3. Use Signals or Cues: Establish specific signals or cues to indicate transitions between
activities. Over time, students will associate these signals with a change in focus,
making transitions smoother.
4. Pairing Concepts with Positive Emotions: Connect new concepts or subjects with
positive emotions. Engage students in activities that evoke curiosity, interest, or
excitement when introducing new topics. This positive association can make learning
more enjoyable.
5. Create a Comfortable Learning Environment: Ensure that the classroom is a
comfortable and safe space. Students are more likely to engage in learning if they feel
secure and at ease.
6. Consistency in Routine: Establish a consistent routine for your classroom. Consistency
helps create a predictable environment, and students may come to associate certain times
or activities with specific expectations.
7. Limit Negative Associations: Be mindful of unintentional negative associations. Avoid
pairing learning activities with stress or fear. For example, if a student is struggling,
offer support rather than creating an association between learning and anxiety.
8. Utilize Technology or Visual Aids: Incorporate technology or visual aids to enhance
the learning experience. Associating learning with visually stimulating materials can
create positive associations with the subject matter.
Remember that while classical conditioning can be a useful tool, it's essential to be ethical and
considerate of individual differences. Positive reinforcement and creating a supportive learning
environment are key elements in applying classical conditioning effectively in a classroom
setting.
Edward Lee Thorndike (August 31, 1874 - August 9, 1949)
> He gave us the original S-R framework of behavioral psychology and more than a
hundred years ago he wrote a textbook entitled “Educational Psychology”.
> He was the first one to use this term. He explained that learning is the result of
associations forming between stimuli (S) and responses (R).
> Thorndike's theory on connectionism, states that learning has taken place when a
strong connection or bond between stimulus and response is formed.
Theory of Connectionism (Three Primary Laws)
Law of Effect
Law of Exercise
Law of Readiness
Law of Effect - states that a connection between a stimulus and response is strengthened when
the consequence is positive (reward) and the connection between the stimulus and the response
is weakened when the consequence is negative. Later on, revised this "law" when he found that
negative rewards (punishment) do not necessarily weaken bonds, and that some seemingly
pleasurable consequences do not necessarily motivate performance.
In this example, the teacher applies the Law of Effect by reinforcing positive behaviors with
positive consequences and addressing negative behaviors with constructive feedback. This
creates a positive and supportive classroom environment, encouraging students to actively
participate in class discussions. Over time, students like Sarah and Alex are more likely to repeat
behaviors that lead to positive outcomes, aligning with the principles of the Law of Effect.
Law of Exercise - tells us that the more an S-R (stimulus response) bond is practiced the
stronger it will become. "Practice makes perfect'' seem to be associated with this. However, like
the law of effect, the law of exercise also had to be revised when Thorndike found that practice
without feedback does not necessarily enhance performance.
The Law of Exercise, another principle formulated by Edward Thorndike, suggests that the more
a connection between a stimulus and response is practiced, the stronger the connection becomes.
In a classroom setting, this law emphasizes the importance of repetition and practice for
effective learning.
Law of Readiness - states that the more readiness the learner has to respond to the stimulus, the
stronger will be the bond between them. When a person is ready to respond to a stimulus made
to respond, it becomes annoying to the person.
The Law of Readiness, a principle introduced by Edward Thorndike, suggests that learning is
more effective when the learner is ready, both physically and mentally, to engage with the
material. Readiness implies a state of preparedness and interest. Here's an example in a
classroom setting:
Burrhus Frederick Skinner
Operant Conditioning- based upon the notion that learning is a result of change in
overt behavior. Changes in behavior are the result of an individual’s response to
events (stimuli) that occur in the environment. When a particular stimulus –
response (S-R) pattern is reinforced (rewarded) the individual is conditioned to
respond.
Elements of the S-R Theory
A. Reinforcement – key element in Skinner’s S-R theory
- Reinforcer- anything that strengthens the desired response.
Positive Reinforcer
1. An example of positive reinforcement is when a teacher promises extra time in a
play area to children who behave well during the lesson.
2. Another is a mother who promises a new cellphone for her son who gets good
grades.
3. Other examples include verbal praises, star stamps, and stickers.
Negative Reinforcer
– any stimulus that results in the increased frequency of a response when it is
withdrawn or removed.
- it is not a punishment; in fact, it is a reward.
B.F. Skinner's Stimulus-Response (S-R) theory, part of behaviorism, posits that behaviors are
learned through the association of a stimulus with a response. Skinner emphasized the
importance of reinforcing desired behaviors to strengthen them. Here's an example of S-R theory
in a classroom setting:
MODULE 8
Neo-Behaviorism - is a behavior which cannot be fully understood simply in terms of
observable stimuli and reactions. Neo behaviorism introduces mediating variables into the
behaviorist stimulus-response scheme.
Edward Tolman's PURPOSIVE BEHAVIORISM
PURPOSIVE BEHAVIORISM - has also been referred to as sign Learning Theory and is
often seen as the link between behaviorism and Cognitive Theory. Tolman believed that
learning is a cognitive process. Tolman stated in his sign theory that an organism learning
by pursuing a goal learning is also acquired through meaningful behavior.
Purposive behaviorism is a psychological approach that emphasizes the purpose or goal of
behavior and suggests that behavior is motivated by the anticipation of future events or
outcomes. In a classroom setting guided by purposive behaviorism, the focus is on
understanding and shaping behavior based on the purpose or goal behind it. Here are some key
aspects to consider:
1. Clear Learning Objectives:
o Clearly define and communicate learning objectives to students. Make sure they
understand the purpose and goals of the activities and lessons.
2. Goal-Oriented Instruction:
o Align instructional strategies with specific learning goals. Design activities and
assignments that encourage students to work toward achieving these goals.
3. Motivational Techniques:
o Recognize and utilize motivational techniques to engage students. Emphasize
the relevance of the material to their personal goals and future success.
4. Feedback and Rewards:
o Provide constructive feedback that helps students understand how their behavior
aligns with the learning goals. Use positive reinforcement, such as praise or
rewards, to encourage desired behaviors.
5. Student Involvement in Goal Setting:
o Involve students in setting their own learning goals. This empowers them to take
ownership of their education and motivates them to work toward achieving
those goals.
6. Individual Differences:
o Recognize and accommodate individual differences in students' goals, interests,
and learning styles. Tailor instruction to meet the diverse needs of the students
in the classroom.
7. Real-World Application:
o Emphasize the real-world applications of the knowledge and skills being taught.
Help students understand how what they are learning is relevant to their future
endeavors.
8. Problem-Solving Activities:
o Incorporate problem-solving activities that require students to apply their
knowledge and skills to achieve specific outcomes. This promotes a purposeful
approach to learning.
9. Self-Regulation and Reflection:
o Encourage self-regulation by guiding students to monitor and regulate their own
learning behaviors. Provide opportunities for reflection on the purpose and
effectiveness of their strategies.
10. Collaborative Learning:
o Foster collaboration among students, allowing them to work together to achieve
shared goals. This promotes a sense of community and shared purpose within
the classroom.
Goal-directedness in the classroom refers to the emphasis on setting clear learning objectives,
fostering a purposeful approach to education, and encouraging students to work towards specific
academic, personal, or skill-based goals. Here are some strategies to promote goal-directedness
in a classroom setting:
1. Clear Learning Objectives:
o Clearly articulate learning objectives at the beginning of each lesson or unit.
This helps students understand what they are expected to learn and achieve.
2. Relevance to Real-World Goals:
o Relate classroom content to real-world applications and future goals. Help
students see the practical value and relevance of what they are learning.
3. Student Goal Setting:
o Involve students in the goal-setting process. Encourage them to set both short-
term and long-term academic and personal goals. This promotes a sense of
ownership and motivation.
4. Individualized Learning Plans:
o Recognize and accommodate individual differences by developing personalized
learning plans that align with each student's goals and abilities.
5. Progress Tracking:
o Implement systems for students to track their own progress. This could include
setting milestones, keeping journals, or using progress charts to visually
represent achievements.
6. Feedback and Assessment:
o Provide timely and constructive feedback that aligns with learning objectives.
Assessments should not only measure performance but also guide students on
how to improve and meet their goals.
7. Reflection and Self-Assessment:
o Integrate reflection activities and self-assessment into the learning process.
Encourage students to reflect on their progress, identify areas for improvement,
and adjust their strategies accordingly.
8. Goal-Driven Assignments:
o Design assignments that require students to apply their knowledge and skills
toward achieving specific goals. This could include projects, presentations, or
problem-solving tasks.
9. Celebrate Achievements:
o Acknowledge and celebrate individual and collective achievements. This
positive reinforcement reinforces the connection between effort, goal
attainment, and success.
10. Collaborative Goal Setting:
o Foster a collaborative learning environment where students can set and pursue
goals together. This encourages teamwork and shared responsibility for reaching
common objectives.
11. Teacher-Student Conferences:
o Conduct regular one-on-one conferences with students to discuss their goals,
progress, and challenges. This personalized approach allows for targeted support
and guidance.
12. Incorporate Goal-Setting Skills:
o Teach students the skill of setting SMART goals (Specific, Measurable,
Achievable, Relevant, Time-bound). This framework helps them create goals
that are clear and attainable.
Cognitive maps are mental representations of spatial information or knowledge about a
particular environment. In the context of education, cognitive maps can be applied in the
classroom to help students organize and understand information more effectively. Here are some
ways to incorporate cognitive maps in a classroom setting:
1. Concept Mapping:
o Use concept mapping as a visual tool to represent relationships between
concepts or ideas. This helps students see the bigger picture and understand how
different pieces of information are connected.
2. Mind Mapping:
o Encourage the use of mind maps as a brainstorming and organizational tool.
Students can create mind maps to outline topics, summarize information, or plan
projects.
3. Spatial Arrangement of Content:
o Organize physical classroom space in a way that reflects the structure of the
curriculum. For example, you can arrange learning stations or materials to
correspond with different topics or subjects.
4. Interactive Whiteboards and Visual Displays:
o Utilize interactive whiteboards or visual displays to create and share cognitive
maps collaboratively. This can be particularly effective for illustrating complex
concepts or processes.
5. Virtual Learning Environments:
o Integrate cognitive maps into virtual learning environments. Online tools and
platforms can allow students to create, share, and collaborate on digital maps,
fostering a sense of connection between concepts.
6. Field Trips and Experiential Learning:
o Take advantage of field trips or experiential learning opportunities to help
students build cognitive maps of real-world environments. This enhances their
spatial understanding and connects theoretical knowledge with practical
experience.
7. Storytelling and Narratives:
o Incorporate storytelling and narratives into lessons. Narratives help students
create mental images and develop cognitive maps of events, timelines, or
historical periods.
8. Interactive Simulations:
o Use interactive simulations or virtual reality experiences that allow students to
explore and navigate virtual environments. This can enhance their understanding
of spatial relationships and concepts.
9. Timeline Construction:
o Construct timelines to help students visualize the chronological order of
historical events. This chronological mapping aids in understanding the
sequence and relationships between different periods.
10. Graphic Organizers:
o Implement various types of graphic organizers, such as charts, diagrams, and
tables, to help students organize information spatially. These organizers can
serve as cognitive maps for understanding complex topics.
11. Collaborative Mapping Projects:
o Assign collaborative mapping projects where students work together to create
comprehensive cognitive maps of a particular topic. This promotes teamwork
and shared understanding.
12. Reflective Activities:
o Integrate reflective activities where students review and update their cognitive
maps as they acquire new knowledge. This process helps reinforce learning and
adapt their mental representations.
Latent learning is a concept that was initially explored by psychologist Edward Tolman,
referring to learning that occurs without any obvious reinforcement and is not immediately
expressed in behavior. In a classroom setting, educators can leverage latent learning principles to
enhance students' understanding and retention of information. Here are some strategies to
incorporate latent learning in the classroom:
1. Provide Meaningful Context:
o Present information in a meaningful context that relates to students' lives or
interests. This can create a sense of relevance, making it more likely that latent
learning will occur.
2. Encourage Exploration:
o Allow students to explore topics beyond the required curriculum. Provide
additional resources, reading materials, or multimedia content related to the
subject matter, encouraging curiosity and self-directed learning.
3. Independent Research Projects:
o Assign independent research projects that allow students to delve into topics of
personal interest. This promotes self-guided exploration and can lead to latent
learning as students acquire knowledge outside the formal curriculum.
4. Real-World Applications:
o Emphasize the real-world applications of concepts being taught. Help students
see how the information can be used in practical situations, fostering a deeper
understanding that may not be immediately apparent.
5. Socratic Questioning:
o Use Socratic questioning to encourage critical thinking and exploration of ideas.
Allow students to discover solutions or connections on their own, promoting
latent learning through self-discovery.
6. Project-Based Learning:
o Implement project-based learning experiences that require students to apply
knowledge in a hands-on and creative way. This approach can stimulate latent
learning as students encounter and solve real-world problems. Implementing
project-based learning (PBL) experiences in the classroom involves designing
and facilitating activities that allow students to explore real-world problems,
work collaboratively, and apply their knowledge and skills in meaningful ways.
7. Flexible Learning Paths:
o Offer flexible learning paths to accommodate diverse learning styles and paces.
This allows students to explore topics at their own speed, potentially uncovering
latent learning as they engage with the material more deeply.
8. Discussion and Debate:
o Facilitate class discussions and debates to encourage students to think critically
about different perspectives. This promotes latent learning as students
internalize and process information in the context of lively conversations.
9. Inquiry-Based Learning:
o Use inquiry-based learning strategies where students pose questions and actively
seek answers. This approach encourages curiosity and exploration, leading to
latent learning as students discover solutions on their own.
10. Reflection and Journaling:
o Incorporate reflection and journaling activities where students can articulate
their thoughts, questions, and insights. This helps reinforce latent learning by
encouraging students to process information on a deeper level.
11. Gamification and Simulations:
o Integrate educational games or simulations that challenge students to problem-
solve and think critically. This interactive approach can facilitate latent learning
as students navigate complex scenarios.
12. Open-Ended Assignments:
o Assign open-ended projects or assignments that allow for multiple
interpretations and solutions. This encourages students to explore various
avenues of understanding, promoting latent learning.
By incorporating these strategies, educators can create a classroom environment that fosters
latent learning, allowing students to acquire knowledge in a more self-directed and meaningful
manner.
In psychology and education, intervening variables refer to factors or processes that come
between an independent variable (the variable manipulated by the researcher) and a dependent
variable (the outcome being measured). In a classroom setting, intervening variables can
influence the relationship between teaching strategies or interventions and student outcomes.
Here are some examples of intervening variables in a classroom setting:
1. Student Motivation:
o Motivation can be an intervening variable that affects how students engage with
instructional materials and activities. A teacher's approach, the relevance of the
content, or the learning environment can influence students' motivation,
impacting their academic performance.
2. Cognitive Processes:
o Cognitive processes, such as attention, memory, and problem-solving skills, can
act as intervening variables. These processes mediate how students process and
internalize information, affecting their ability to learn and apply knowledge.
3. Parental Involvement:
o The level of parental involvement can be an intervening variable that influences
student success. Supportive home environments, communication between
parents and teachers, and parental engagement in a child's education can impact
academic outcomes.
4. Emotional Well-being:
o Emotional well-being acts as an intervening variable that can influence student
behavior and academic performance. Factors such as stress, anxiety, or a
positive emotional climate in the classroom can impact how students engage
with learning materials.
5. Learning Styles:
o Individual learning styles can be considered as intervening variables. Students
may have different preferences for how they process information (visual,
auditory, kinesthetic), and aligning instructional methods with their learning
styles can affect how well they grasp concepts.
6. Prior Knowledge:
o Students' prior knowledge and experiences serve as intervening variables that
shape how they understand and integrate new information. Teachers need to
consider and build upon students' existing knowledge to facilitate effective
learning.
7. Social Interaction:
o Peer interactions and group dynamics can act as intervening variables.
Collaborative learning, peer support, or social relationships in the classroom can
impact students' understanding and engagement with the material.
8. Teaching Methods:
o The effectiveness of teaching methods or instructional strategies can be
influenced by intervening variables. Factors such as the clarity of instruction,
teacher-student rapport, and the adaptability of methods to diverse learning
styles can impact outcomes.
9. Access to Resources:
o Resource availability, including access to educational materials, technology, and
extracurricular activities, can be intervening variables. Disparities in resource
access may affect student performance and opportunities.
10. Classroom Environment:
o The classroom environment, including factors like classroom management,
physical layout, and overall atmosphere, can serve as an intervening variable. A
positive and inclusive environment can enhance the learning experience.
11. Technology Integration:
o The integration of technology in the classroom can be an intervening variable.
Technology can influence how students interact with content, collaborate, and
access information, impacting their learning outcomes.
Understanding these intervening variables is essential for educators to design interventions and
instructional strategies that effectively address the complexity of the learning process. It allows
for a more nuanced analysis of the factors influencing student outcomes and helps in tailoring
educational approaches to individual and diverse needs.
Albert Bandura's Social Learning Theory, also known as Social Cognitive Theory,
emphasizes the importance of observational learning, imitation, and modeling in shaping human
behavior. Bandura proposed this theory as an extension of traditional behaviorism, suggesting
that cognitive processes play a crucial role in learning and behavior. The Social Learning Theory
introduces several key concepts:
1. Observational Learning:
o Central to Bandura's theory is the idea of observational learning, where
individuals acquire new behaviors and knowledge by observing and imitating
the actions of others. This process is often referred to as modeling or vicarious
learning.
2. Modeling:
o Modeling involves the demonstration of a behavior by a role model or another
individual. The observer learns by observing the model's actions, consequences,
and the reactions of others.
3. Reciprocal Determinism:
o Bandura proposed that behavior, the environment, and personal factors (such as
thoughts and emotions) interact in a dynamic and reciprocal manner. This
concept is known as reciprocal determinism, suggesting that individuals
influence and are influenced by their environment.
4. Cognitive Mediation:
o Unlike traditional behaviorism, Bandura emphasized the role of cognitive
processes in learning. He introduced the concept of cognitive mediation, where
mental processes such as attention, perception, and memory play a crucial role
in how individuals learn from their observations.
5. Attention:
o To learn from a model, individuals must pay attention to the model's behavior.
Factors influencing attention include the model's characteristics, the complexity
of the behavior, and the observer's level of interest and motivation.
6. Retention:
o Retention involves the ability to remember the observed behavior. This process
is influenced by the observer's cognitive abilities and rehearsal. Individuals are
more likely to imitate behavior that they can easily recall.
7. Reproduction:
o Reproduction refers to the individual's ability to reproduce or mimic the
observed behavior. This is influenced by the observer's physical capabilities and
the perceived difficulty of the behavior.
8. Motivation:
o Motivation is a critical factor in determining whether an observer will imitate a
behavior. The observer assesses the consequences of the behavior and evaluates
the rewards or punishments associated with it. Positive reinforcement increases
the likelihood of imitation.
9. Reinforcement and Punishment:
o Bandura acknowledged the role of reinforcement and punishment in shaping
behavior. Positive reinforcement strengthens the likelihood of a behavior being
repeated, while punishment decreases the likelihood. Observational learning can
occur even without direct reinforcement.
10. Self-Efficacy:
o Bandura introduced the concept of self-efficacy, which refers to an individual's
belief in their ability to perform a specific task or behavior successfully. High
self-efficacy is associated with increased motivation and persistence in learning.
11. Vicarious Reinforcement:
o Vicarious reinforcement occurs when an individual observes the consequences
of another person's behavior. If the model is rewarded, the observer is more
likely to imitate the behavior. Conversely, if the model faces punishment, the
observer may be less inclined to imitate the behavior.
Bandura's Social Learning Theory has been influential in various fields, including education,
psychology, and communication. It has practical applications in understanding how individuals
learn from media, role models, and social interactions. The theory also underscores the
importance of considering cognitive processes and environmental factors in explaining human
behavior.
Albert Bandura's Social Learning Theory emphasizes the importance of observational
learning, imitation, and modeling in the process of human development. There are four key
principles associated with Bandura's Social Learning Theory:
1. Observational Learning:
o Definition: People learn by observing others and the consequences of their
actions.
o Explanation: Individuals can acquire new behaviors and information by
watching the actions and experiences of others. This learning occurs through
modeling, where individuals imitate the behaviors they observe in others.
2. Modeling or Imitation:
o Definition: Individuals learn by imitating the behaviors of others.
o Explanation: Modeling involves observing and replicating the actions of a
model. The model can be someone in real life, such as a parent or peer, or it can
be someone portrayed in media. Bandura emphasized that individuals are more
likely to imitate behaviors they perceive as rewarded or positively reinforced.
3. Reciprocal Determinism:
o Definition: The relationship between an individual, their behavior, and the
environment is bidirectional.
o Explanation: Bandura proposed that behavior, personal factors, and the
environment continually influence each other. Individuals not only learn from
their environment but also shape their environment through their actions. This
bidirectional interaction contributes to the complexity of human behavior and
development.
4. Self-Regulation:
o Definition: Individuals can monitor and control their own behavior through
self-regulation.
o Explanation: Bandura highlighted the role of self-regulation in social learning.
This involves setting personal standards, evaluating one's own performance, and
adjusting behavior accordingly. Self-regulation is influenced by internal factors,
such as personal goals and values, as well as external factors, including
feedback and consequences from the environment.
These principles collectively form the foundation of Bandura's Social Learning Theory, which
underscores the importance of social interaction, observation, and cognitive processes in the
learning and development of individuals.
Modeling, also known as imitation or observational learning, is a crucial concept in Albert
Bandura's Social Learning Theory. It refers to the process by which individuals learn by
observing and imitating the behaviors of others. Here are some key points related to modeling in
Bandura's theory:
1. Role of Models:
o Definition: Models are individuals whose behavior is observed and imitated by
others.
o Explanation: Models can be real-life people, such as parents, peers, teachers, or
other significant figures. They can also be symbolic models, such as characters
in movies, television shows, or even in literature. The effectiveness of modeling
depends on the perceived competence and relevance of the model to the
observer.
2. Attention:
o Definition: Observers must pay attention to the model's behavior for effective
learning to occur.
o Explanation: Individuals are more likely to imitate behaviors that they actively
pay attention to. Factors influencing attention include the model's
characteristics, the complexity of the behavior, and the observer's level of
interest or motivation.
3. Retention:
o Definition: Observers must be able to remember or retain the observed
behavior.
o Explanation: Retention involves the encoding and storage of information about
the modeled behavior in the observer's memory. This process is influenced by
the observer's cognitive abilities, rehearsal, and the complexity of the behavior
being modeled.
4. Reproduction:
o Definition: Individuals must be capable of reproducing the observed behavior.
o Explanation: For modeling to be effective, observers need the physical and
cognitive ability to replicate the behavior. This may involve motor skills,
comprehension of the steps involved, and the ability to translate the observed
behavior into their own actions.
5. Motivation:
o Definition: Observers are more likely to imitate a behavior if they are motivated
to do so.
o Explanation: Motivation is a critical factor in modeling. Individuals are more
likely to imitate behaviors that they believe will lead to desirable outcomes or
rewards. The anticipated consequences of the behavior, whether positive or
negative, influence the observer's motivation to imitate.
6. Reinforcement:
o Definition: The consequences of the imitated behavior influence the likelihood
of its recurrence.
o Explanation: Positive reinforcement, such as praise or rewards, increases the
likelihood that the observed behavior will be repeated. On the other hand,
negative consequences may reduce the likelihood of imitation. The role of
reinforcement is crucial in shaping behavior through modeling.
In summary, modeling is a dynamic process in which individuals learn by observing,
remembering, and imitating the behaviors of others. The effectiveness of modeling is influenced
by factors such as attention, retention, reproduction capabilities, motivation, and reinforcement.
Albert Bandura proposed four key conditions that contribute to effective modeling in his
Social Learning Theory. These conditions play a crucial role in determining whether
observational learning and imitation will occur. The four conditions are:
1. Attention:
o Description: Observers must pay attention to the model.
o Explanation: For effective modeling to take place, individuals need to actively
focus on and attend to the model's behavior. This involves directing cognitive
resources to the relevant aspects of the observed behavior, which can be
influenced by factors such as the model's characteristics, the complexity of the
behavior, and the observer's level of interest.
2. Retention:
o Description: Observers must be able to remember the observed behavior.
o Explanation: Retention involves the ability to store and retrieve information
about the modeled behavior. Observers must encode the details of the behavior
in memory and be able to recall it later. Factors influencing retention include the
observer's cognitive capabilities, rehearsal of the learned behavior, and the
complexity of the behavior being modeled.
3. Reproduction:
o Description: Observers must be capable of reproducing the observed behavior.
o Explanation: For effective modeling, individuals need the physical and
cognitive ability to replicate the behavior they have observed. This includes
possessing the necessary motor skills, understanding the steps involved, and
having the confidence to translate the observed behavior into their own actions.
4. Motivation:
o Description: Observers must be motivated to imitate the behavior.
o Explanation: Motivation plays a critical role in determining whether an
individual will imitate a behavior. The anticipated consequences of the behavior,
whether positive or negative, influence the observer's motivation. Individuals
are more likely to imitate behaviors that they believe will lead to desirable
outcomes or rewards. Motivation is closely tied to the concept of reinforcement.
These four conditions collectively influence the likelihood of effective modeling and
observational learning. The process involves actively attending to the model, retaining the
observed information, having the capability to reproduce the behavior, and being motivated by
the anticipated consequences of the behavior. Successful modeling can lead to the acquisition of
new behaviors, skills, or information by the observer.
MODULE 9
Gestalt Psychology (Gestaltism/Configurationism)
Psychologists involved in the development of the Gestalt Theory:
Max Wertheimer (1880-1943)
- founder of Gestalt Movement in 1910
- 1st gestalt psychologist
Law of Proximity
Related concepts or lessons should be taught aligned or closely to each other. This is the reason
why subtraction is taught after addition, multiplication after subtraction then division after
multiplication
Law of Closure - We tend to fill the gaps or “close” the figures we perceive. We enclose a
space by completing a contour and ignoring gaps in the figure. Explanations: This is one of the
coolest gestalt principles. It is the idea that the brain will fill in the missing parts of a design or
image to create a whole. Closure is quite often used in logo design. Examples:
By incorporating the concept of closure in a classroom setting, educators help students organize
their learning experiences and make connections between different pieces of information. This
not only enhances comprehension but also contributes to a more holistic understanding of the
subject matter. Encourage students to ask questions and seek clarification. This interactive
process can help address any lingering uncertainties and provide closure to the lesson by
ensuring that students have a clear understanding of the material.
Law of Good Continuation
Individuals have the tendency to continue contours whenever the elements of the pattern
establish an implied direction.
Explanation: Continuation posits that the human eye will follow the smoothest path when
viewing lines, regardless of how the lines were actually drawn.
Examples:
Lessons should be presented in such a way that learners will see these as connected and
continuous. Now you know why we have the "review" part of the lesson plan. This way,
students will realize that their new lesson actually has continuity and is related to what they
already know or to the previous lesson.
Law of Good Form (Law of Pragnanz)
As “pragnanz”, this German word means “good-figure”
The stimulus will be organized into as good figure as possible.
Explanation: which says that we tend to order our experience in a manner that, is regular,
orderly, symmetric, and simple our perceptions are influenced by our past experiences.
Examples:
When using visual aids, such as presentations, diagrams, or charts, adhere to principles of
simplicity and clarity. Avoid clutter and unnecessary details that may distract from the main
message. Emphasize key points and use visuals that are easy to understand.
Law of Figure/Ground
We tend to pay attention and perceive things in the foreground first. A stimulus will be
perceived as separate from its ground.
People distinguish between figure and ground in terms of: blurriness, contrast, size and
separation.
Explanation: similar to the closure principal in that it takes advantage of the way the brain
processes negative space.
Examples: